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1* BreatherBoss: Kishal, the first boss you face in Chapter 5. He only has 15,000 HP (half of the previous boss) and uses weak attacks. It does not help his case that you have [[GameBreaker Pluto and Saturn]] in your party.
2* CatharsisFactor: Considering the DD girls murdered the Senshi by ganging up on individual members, it is quite satisfying if a player can curbstomp them in one-on-one battles.
3* CharacterTiers: The characters all fall into an easy tier grouping:
4** High Tier: Mercury's Shabon Spray makes boss fights a breeze (she's also a StoneWall who can handle healing and items, and also has a few useful Link Techs including status ailment protection with Moon), while Pluto's Time Stop can stop enemies in their tracks, allowing her to repeatedly alternate between Time Stop and using a full EP refill item. Just make sure Pluto's at the back of a formation like Victory or she might get one-shot at the start of a fight. Saturn's Death Reborn Revolution is highly damaging and cheap to use, her defenses are enormous, and the few Link Techs she has include useful healing and revival techniques. The revival abilities in this game also heal if the target is alive, so you can use it pre-emptively if someone is injured and whether or not they're dead you'll get healing.
5** Mid-High Tier: Venus has extremely high power against single enemies with Wink Sword, while Jupiter is right on her heels. Jupiter can do her Sparkling Wide Pressure more often. When it comes to Link Techs, Jupiter has incredibly good ones, cheap two person combos with someone like Mercury or Mars, and a powerful full heal with Moon. Venus can buff attack power, which is useful as well, and can also do great link tech damage with Mars.
6** Mid Tier: Mars has incredibly high power and is very tough, including having several great Link Techs with Moon and Jupiter, but she is much slower. Uranus has very high power, but her link techs are with Neptune and Pluto, one of whom is outclassed and the other of whom is better off using Time Stop.
7** Mid-Low Tier: Moon does a good job at healing with items, boasting very good defensive stats throughout the game. She shines with her Link Techs, and is required to perform all of the best ones, including protection from status effects, healing, buffs, and powerful attacks. However, this require your party members. Transforming into Super Sailor Moon strips her of all her versatility in exchange for focusing on being a pure attacker with one powerful but expensive attack, and a very useful and inexpensive Link with Super Sailor Chibi-Moon. Neptune can only do decent damage with Link Up attacks and has nothing else to make up for it, and generally requires Uranus to be in her team to be truly effective, and you might as well use Jupiter and get even more power out of Uranus. The triple Link she gets with Uranus and Pluto is extremely potent, but it eats into Pluto's EP she may want to save for Time Stop. Note that one of Neptune's accessories is easily missed due to the chest being hidden behind a tree, which also hurts her usefulness if you've missed it.
8** Low Tier: Chibi-Moon has poor defense and worse attack stats, and her only useful attacks are a handful of Link Techs (Uranus's is quite decent). Even so, Moon does a better job with it. She has some helpful healing Links, and can be offensively capable by transforming into her Super form along with Moon, where they share a useful double Link, but that strips Moon of her versatility to focus exclusively on attacking.
9* DemonicSpiders: The U-tahime enemies at the North Pole in chapter 4, due to spamming their Fascination spell.
10* GameBreaker:
11** The Defend command in general. Drops virtually all damage to single digits and increases your evasion by quite a large amount. It's perfectly possible to just defend until the enemy runs out of MP, meaning you only then have to worry about a physical attack targeting the one person doing your attacking, or a Confusion-type spell slipping past.
12** [[TimeStandsStill Time Stop]]. Sailor Pluto can use it battle after battle (or with EP-recovery items, several times a battle) and the enemy can do absolutely nothing about it. With enough recovery items, it even renders the final boss a complete and powerless joke.
13** Sailor Saturn, who if equipped correctly, can steamroll enemies with her Death Reborn Revolution attack, which also has a tiny cost of EP.
14** Sailor Mercury's Bubble Spray seems useless at first, but using it also [[DamageIncreasingDebuff lowers the enemy's attack power]], greatly weakening [[ThatOneAttack their strongest attacks]].
15** Link Up moves in general. It can be used up more than once per turn, with the only penalty being EP usage. For example: If it is Moon's turn and you use a Link Up move with Uranus, Uranus can select the same Link Up move with Moon and pull off the move twice that round.
16*** Uranus and Neptune's combo attack can be led off by Uranus, who (barring Saturn) has the strongest offensive stat in the game, and do ridiculous amounts of damage, while her negligible defense can be covered by Time Stop. An Outer Senshi party is [[SerialEscalation layered with Game Breaker upon Game Breaker.]]
17** The Angel Pins, which grant massive stat boosts. It just requires completing [[ThatOneSidequest the puzzle]].
18* NintendoHard
19** Zig Zagged. The game can be either easy or very hard, depending of your current level, party formation, accessories equipped and Link Techs learned.
20** The FinalBoss falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chibi-Moon's team. Justified, as defeating the tougher version with Sailor Moon earns the player the golden ending.
21* SugarWiki/NoProblemWithLicensedGames: This is actually the ''only'' licensed game on the Super Nintendo to actually put an effort into the story and make it a ''Anime/SailorMoon'' game, not just some random ''VideoGame/FinalFight'' ripoff. On the other hand, the mechanics are a bit of a trainwreck, with most non-GameBreaker tactics useless against most enemies.
22* ThatOneBoss: The DuelBoss against Nabu during ''Chapter 2 - Sailor Mercury''. She not only have high HP and DEF, but also loves to spam numbness (poison) inflicting attacks. It does not help that, despite being a support-type character, Sailor Mercury is forced to defeat her EvilCounterpart twice in the same chapter and is the only one who has to.
23* ThatOneLevel: Chapter 2 in general. You are limited to using one party member per time, and [[BeefGate wandering off-track]] (even entering a giant tree inside a village) can trigger a RandomEncounter against a over-leveled enemy that will one-shot you before you can act.
24* ToyShip: Chibi-Usa and Anshar (do note that the game takes place after the end of the third season of the anime, before Helios is introduced). [[spoiler:Though they can go into StarCrossedLovers territory, depending on which team beats the BigBad.]]

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