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1* AlternativeCharacterInterpretation: Why did Carla contact Ada and invite her to her submarine under the disguise of Simmons? Did she want to kill Ada due to being jealous of her and Simmons' obsession or did she still have some of her sanity left and wanted Ada to stop her before she could destroy the world? This is also lampshaded in the files.
2* AnnoyingVideoGameHelper:
3** In some levels, you often have to run away from the enemy or a hazard such as an explosion. You will often be forced to dash/sprint as well, and the button for dashing is also the same one used for context sensitive use, such as leaping over a box when there's one near you. The game will often assume you holding down the button means you also want to leap on top of a box. Unfortunately, as soon as you get up there, if you continue holding the button down, the game will then assume you want to climb back down, particularly if there's an EventObscuringCamera and the camera angle changes drastically. Which means you'll sometimes jump on top of the box, only to then jump right back down where you were previously, just in time to get killed by that explosion/monster.
4** The quest marker. For one, while it can be turned off, it remains on your game screen telling where to go, even though the game is more linear than your average ''Resident Evil'' game. It also tells the location of items needed to progress and reveals where a weapon appears in a certain level. It feels really hand-holdy and removes all of the charm the previous games offer in terms of letting the player instinctively know what to do.
5* [[Awesome/VideoGameLevels Awesome Levels]]:
6** A lot of people skew towards liking certain missions or campaigns over others. Leon's campaign has a strong following since it reintroduces (and reinvigorates) the zombies the franchise was known for and has some pretty cool set-pieces, with Chapter 3 of Jake's campaign being the turning point for gamer and critic alike. It's generally agreed upon that Leon boasts the most popular campaign out of the four available.
7** Ada's campaign is largely considered "average"... right up until you face [[spoiler:Mutated Carla]], who easily steals the show.
8** Chris' Rasklapanje level. Every campaign has one, but Chris' manages to be by far the scariest. There's no men with guns shooting at you (Ada) or giant magma fields (Jake) to dampen the horror, and the atmosphere is much darker and quieter than Leon's. It's just you, the dark hallways, and the bloodstains on the walls... and the blue slug monstrosities out for you.
9* SugarWiki/AwesomeMusic:
10** Credits themes for the campaigns, especially Jake's.
11** "Ada's Theme" from ''VideoGame/ResidentEvil2'' returns as "The Ties That Bind (Leon)" after beating Simmons for the second time in chapter 5 of Leon's campaign.
12** The Mercenaries theme, "Heat on Beat 2012". The tune practically screams 'high-octane action' and gets you pumped to perform in the mayhem of the minigame.
13** "Escaping Confinement" which plays during the start of Jake chapter 5.
14** "Ada's Smile", which plays at the end of her campaign [[spoiler:as she destroys Carla's research]] is just as awesome as the scene is accompanies.
15* BigLippedAlligatorMoment: While not humorous, the mannequin room from Jake and Sherry's campaign certainly qualifies. The main characters never talk about the room when they enter, while they're in it, or leave it, it's never brought up later, and while there's a Green herb on one of the shelves there's nothing else of interest in the room besides the mannequins and [[spoiler: the "art" on the wall at the other end of the room]].
16* BrokenBase: The game's attempt at keeping the atmosphere and horror of the older games while simultaneously being action-packed for the modern audience. By trying to blend genres such as survival horror, action, and even stealth into one game, some fans see the radically different gameplay style as [[MasterOfNone a completely unfocused and all over the place mess]], while others see them as [[MasterOfAll a welcomed variety that keeps the game fresh from the beginning to the end]]. The middle ground is pretty much nonexistent.
17* CatharsisFactor: Given what an atrocious scumbag Simmons is, it is utterly satisfying to shoot rockets at him then watching him get impaled before dying a slow and painful death.
18* CompleteMonster: [[spoiler:[[TautologicalTemplar Derek Clifford Simmons]], the National Security Advisor to President Adam Benford and the one behind the nuclear destruction of Raccoon City, uses [[TheVirus the C-Virus]] to cause the [[ZombieApocalypse zombie outbreak]] in Tall Oaks, the place where the President plans to reveal the truth about Raccoon City and the Bio Organic Weapons trade to the world, causing 70,000 casualties. Simmons also forces Secret Service Agent Helena Harper to personally infect the President by holding her sister hostage, threatening to turn her into a B.O.W.; he does so anyway, and frames Helena and [[Characters/ResidentEvilLeonSKennedy Leon Kennedy]] for his crimes. Also a part of said B.O.W. trades, he oversees the creation of said C-Virus by subjecting Sherry Birkin to constant experimentation. Simmons also has an [[{{Yandere}} obsessive lust]] for [[Characters/ResidentEvilAdaWong Ada Wong]], and when she rejected him, he would use the C-Virus to create a "perfect Ada Wong", experimenting on 12,235 women, with only one, Carla Radames, surviving, causing her StartOfDarkness. Finally confronted by Leon and Helena, Simmons tries to justify his actions, only to be [[NotSoWellIntentionedExtremist called out on his excuses]], revealing Simmons to be nothing more than a perverted madman willing to cause needless death just to hold on to his position in power.]]
19* CriticProof: The game received a polarizing reception from critics and fans alike. Despite this, it sold over 7.1 million copies worldwide. For the record, ''VideoGame/ResidentEvil5'', sold 7.3 million copies.
20* DemonicSpiders:
21** ''Any'' zombie wielding a magnum. Despite being, y'know, dead, they have superhuman reflexes and on Mercenaries they will have no problem pulling a 180 and shooting you from the other side of the map with pinpoint accuracy- and a single hit from them knocks you down.
22** The Rasklapanje, good lord. Many players absolutely dread facing these things in every campaign after their first time meeting them. Not only are they impossible to kill permanently, more and more of them come after you the longer you stay in the area.
23** Enemies with sniper rifles. Not only do they stay at a very long distance most of the time, but being hit by their shots can instantly knock you down and take out a whole block of health, even on easier difficulties. Rocket launcher wielding enemies are just as dangerous.
24** Bloodshots, [[VideoGame/ResidentEvil1 the Crimson Head's even nastier C-Virus cousin]]. They're fast, hard-hitting, and can soak up your entire stock of bullets if you don't aim at their hearts. Worse, they can spawn from literally any zombie, with a higher chance if shot in the head. They're hands-down the nastiest single enemy in Leon's campaign...[[{{subverted|Trope}} until you realize that countering their leap (their most common attack, incidentally) will kill them on the spot on any difficulty,]] at which point they become a total joke. Best get the timing down, though, or they ''will'' make mincemeat of you.
25* EnsembleDarkHorse: Piers and Jake. Concerning the former, [[spoiler:many fans outright refuse to believe that he's dead. IGN knew the reaction that would follow to his apparent death, warning before their video for the final Piers and Chris chapter that it could cause "table-flipping".]]
26* EventObscuringCamera: Happens on some levels, particularly Chris's, where you have to run through a gauntlet while evading the enemy or a hazard such as an explosion. In those scenes, the camera tends to be at fixed locations rather than directly behind the player as normal. Can lead to FakeDifficulty when the camera is in front of you, then suddenly pans behind, causing you to run directly back where you were coming from, just in time to die from whatever you were trying to escape from.
27* FanNickname
28** "Blue Ada": [[spoiler:Carla Radames]].
29** "Bionic Nemesis": The Ustanak, since it's essentially Nemesis with Spencer's [[VideoGame/MarvelVSCapcom3 BIONIC AAARRRRRMMM!!!]] from ''VideoGame/BionicCommando''.
30** "Plot Dump": The nickname for Ada's campaign.[[labelnote:Explanation]]Resulting from the majority of the game's plot details and backstories of the villains and other important information that is found through the Serpent Emblems on Ada's campaign.[[/labelnote]]
31** The healing tablets in the game tend to be referred to by players as "Tic-Tacs", after the candy.
32** "Fake Ada", for the Ada [[spoiler:doppelgänger]] who's wreaking havoc. Alternatively, "Ada Wong" and "Ada Wrong".
33** "''Resident Evil: Modern Warfare''" came about due to the added focus on shooter mechanics.
34* GameBreaker:
35** Perfecting the counter move can help you out a lot, depending on the situation. Against Bloodshots, the rock golem looking ones, and zombies counters are amazingly good, with bloodshots being predictable and dying instantly if you counter their leaping attack while the rest might not die instantly but a single hit after one will do them in just fine. It can also help save you a lot of ammo in Leon's campaign due to all the minor enemies being counterable, while in the others you can get a free hit in on J'avo who get too close to you.
36** Infinite ammo is an intended one, since you need to beat the game to get it.
37** In Jake's campaign, Chapter 4, go to the sub-chapter 4-3 in the chapter select. You will start out at a hallway with Jake and Sherry talking about America causing problems. After the second road block to the left, and right behind the dumpster that is right before you see people running through a street, you can get two large skillpoint pieces in travel trunks. Go through the partner door at the end and the game will save these skill points. It's very easy to grind up as many as you need, especially on No Hope difficulty which doubles all Skill Point pickups, netting you 14000+ in about a minute.
38* GeniusBonus: During Chapter 3 of Chris' campaign, while tracking the Iluzja through the Poisawan district, one part of the area resembles an extremely unhygenic dentist's office (complete with a filthy glass case full of dentures). In real life, the Kowloon Walled City -- which this part of the game was based on -- was infamous for its large number of unlicensed dentists, and a case full of dentures almost identical to the one seen in the game was featured in an old German documentary about Kowloon.
39* GoddamnedBats: Zombie dogs fulfil this role as usual. The acid-spitting zombies are another notable case- despite not doing that much damage, when in groups, they can easily stunlock you with rapidly succeeding pukes and allow any other zombies to close in and finish you off.
40* GoodBadBugs:
41** Break Out is a skill meant to make is easier to escape grabs by making each successful action fill up the escape meter quicker. Due to the fact that the escape meter is the exact same as the other QTE meters, however, this makes so the skill works on every single quick time event that shares its action is an escape command. This is most of them in the game, meaning Break Out makes the entire campaign easier by virtue of quicktime events being easier to pull off.
42** In the remaster, you can select where in a chapter you want to start, presumably to cut down on medallion hunt times, but the game offers all sub-chapters as soon as the main chapter is available. To get fast game completion, you can simply go to chapter select, go to the last sub-chapter available, and finish the chapter in record time. You can get infinite ammo quickly if you know what you're doing.
43* HarsherInHindsight:
44** Similarly to the Eastern Slav Republic's civil war in ''Anime/ResidentEvilDamnation'', the Edonian civil war in this game is a lot more unsettling given the crisis in Crimea that erupted in 2014.
45** A viral outbreak in China looks even more disturbing after the [[https://www.reddit.com/r/residentevil/comments/essim9/resident_evil_6_predicted_the_future_2020/ January 2020 coronavirus outbreak in Wuhan.]] The virus in the game is even called the "C-Virus".
46* HesJustHiding: Some fans are convinced that a couple of characters who died didn't really die. Among those are [[spoiler:Piers, whose body is never seen]].
47* HilariousInHindsight: In ''VideoGame/ResidentEvil4'', at the beginning of the game, if Leon wastes time by talking to one of the officers, he asks Leon if he forgot his makeup. Cut to the end of this game where Leon now has Ada's makeup kit.
48** [[VideoGame/FireEmblemThreeHouses This would not be the last time]] [[Creator/DavidLodgeAmericanActor David Lodge]] played the father figure of a character with strange powers who hides a dark secret and [[spoiler:is killed by the real villain of the game]].
49** This is not [[VideoGame/BatmanArkhamOrigins the last game released in 2013]] in which [[Characters/BatmanArkhamSeriesTheJoker a character played by]] Creator/TroyBaker would try to kill [[Characters/BatmanArkhamSeriesBatman a character played by]] Creator/RogerCraigSmith.
50* HoYay: Chris and Piers. The series has never had any shame in pairing up the muscular, manly, handsome Chris with women in almost every game, with later games in the series setting him up alongside bombshells like Sheva Alomar, Jill Valentine, and Jessica Sherowat. This, however, marks the first time in the series that Chris has been partnered with a man.
51* IronWoobie: Helena and Chris. Helena lost her sister due to her mutation into a C-Virus monster, and goes [[KnightTemplarBigBrother knight templar big sister]] for the majority of her campaign with Leon. Chris has lost all of his men in Edonia and China, and is hell-bent on his revenge on Carla. At the end of his campaign, [[spoiler:he loses Piers due to him preventing himself from harming Chris if he lost control]].
52* LikeYouWouldReallyDoIt: Much of the game's mystery is based around whether or not Ada Wong has suffered a FaceHeelTurn and become the leader of Neo-Umbrella. However, as one of ''Resident Evil'''s most popular characters, most fans automatically grocked to the fact that something else was going on and reacted to the revelation [[spoiler:of Carla Radames as a {{Doppelganger}} with IKnewIt]].
53* MemeticBadass: Who's badass enough [[spoiler:to go barehanded toe-to-toe with the Ustanak?]] Jake, that's who! He is certainly badass enough [[spoiler:to carry his father Wesker's genes]].
54* MemeticMutation:
55** Many a commentator notes how the "6" in the title looks like a purple giraffe. Cruder commentators have noted it looks like a giraffe getting a blowjob.
56** "I believe in Carla Radames." [[spoiler:Turns out she really exists.]]
57* MoralEventHorizon: While Simmons was teetering on the edge by ordering the [[VideoGame/ResidentEvil3Nemesis destruction of Raccoon City]], he truly cements himself as an irredeemable bastard by [[spoiler:experimenting on thousands of women - with all but one of them dying or becoming monsters as a result - to create the 'perfect' Ada Wong.]]
58* SugarWiki/MostWonderfulSound: The chime of a succesful QTE command, especially if it's a OneHitKill CounterAttack.
59* {{Narm}}: [[Narm/ResidentEvil Check it]].
60* NauseaFuel: The Rasklapanje sausage coming out the other side of the machine in Leon's campaign.
61* OlderThanTheyThink:
62** A lot of fans complained about how over the top ''[=RE6=]'' is. However, crossing over into FranchiseOriginalSin, ''Resident Evil'' was always an over the top franchise and the games had already started to become more action oriented with ''[=RE2=]''. This natural evolution also continued in ''[=RE3=]'' and ''Code: Veronica''. By the time of ''[=RE4=]'', the series became an action horror and this continued in ''[=RE5=]'' and ''[=RE6=]'' as well. But by the time of ''6'' the weight of SerialEscalation towards ActionizedSequel finally broke the camel's back.
63** It's commonly thought/complained about that the "special" zombies of Shrieker, acid-spitter and [[DeadWeight Whopper]] are inspired by/ripped off from the ''VideoGame/Left4Dead'' franchise. Shrieker and, especially, Whopper, it's believable. However, acid-spitting zombies actually have a lineage in the series that stretches all the way back to the original ''VideoGame/{{Resident Evil|1}}''; this is just the game where they appear most frequently, as players could sometimes go the whole game without seeing one in the older games.
64** The J'avo's random mutation mechanic may be new, but the idea of Umbrella (or a counterpart to Umbrella) producing B.O.W.s who can wield guns ''has'' been done before; in ''VideoGame/ResidentEvilGunSurvivor'', one late-game enemy are the "Under Takers", or "Umbrella Trashsweepers", who resemble grotesquely simian GasMaskMooks. They're a breed of alarmingly human-like B.O.W.s, capable of following orders from human commanders, wielding guns and using team tactics, bred by Umbrella as a tactical counter to B.O.W. outbreaks on their own holdings.
65* PanderingToTheBase: Leon's campaign seems designed to satiate the fans who complained about the [[ActionizedSequel overt focus on action]] in the series, and puts a little more focus on resource management, and [[RecycledScript uses familiar concepts and settings from previous games]]. The enemy fought most in the campaign, zombies, possibly supports this.
66* PlayerPunch:
67** Early in Leon's campaign, the group Leon and Helena find in the gun shop. No matter how many of them survive the bus escape, they all die. One of them being a [[DoesThisRemindYouofAnything cop on the first day on his job]] hit particularly hard.
68** In Leon's campaign, when a FriendlySniper helps you get into the church, he becomes a zombie along the rest of the people in the church except two girls. Even if you blast the hell out of Lepotitsa with a magnum before it begins spreading its gas, those two girls are the only survivors in the church.
69** Chris's BSAA teammates. Chapter 3, they are all being picked off one by one. The biggest punch of them all is [[spoiler:Piers' HeroicSacrifice]].
70** There's the explosives expert, Marco: at first he seems to pull an HeroicSacrifice against a boss, but survives and [[HopeSpot even laughs for the victory]]; soon after, however, he's turned into a monster by a virus injection, so you have to kill him. Even worse if you played Leon's campaign, Marco's dad is one of the few survivors holed up in the Tall Oaks cathedral, and he can be heard reassuring fellow survivors that his son is in the BSAA, and that any moment now there'll be an army to save them. He dies too, and father and son never know what happened to the other.
71* PolishedPort:
72** The PC version can run at framerates up to 120, plays very well on keyboard and mouse, is pretty well-optimized, and has exclusive content in the form of ''VideoGame/Left4Dead'' [=DLC=] for the Mercenaries Mode as well as the exclusive "Mercenaries: No Mercy" which upped the enemies count, making getting the high ranks easier (though it has separate leaderboards and does not grant regular Mercenaries mode unlockables, which can be acquired by playing the regular Mercenaries mode instead).
73** The Switch version not only includes all the [=DLC=] and enhancements of the PC version (except for the Left 4 Dead cross over content and No Mercy mode), but lets the player use the alternate costumes in Campaign mode.
74* ScrappyMechanic: [[ScrappyMechanic/ResidentEvil Has its own subpage.]]
75* SoOkayItsAverage: For some, it's a flawed but playable game and still pretty entertaining if your just looking for a fun action game. However, most of the criticisms, besides some control issues and gameplay mechanics, were more on the fact that it's too rigidly scripted.
76* ThatOneAchievement: "I Prefer Them Alive", attained by killing the Lepotica before it can kill everyone in the church. Since it can soak up entire magazines worth of magnum ammo and continue on its merry way, this is easier said than done, especially since the player is likely starved for powerful ammo after the infuriating HoldTheLine segment earlier in the chapter.
77%%(ZCE) * ThatOneBoss: Practically ''all'' bosses in this game have very infuriating aspects to them, [[OneHitKill One-Hit Kills]] aside.
78* ThatOneLevel:
79** The game is generally geared towards two players for difficulty, none more so then during Jake's campaign running from the Ustanak through a number of vault doors, which was clearly designed to have two players taking turns at the doors, but since the AI player can't interact with objects (unless it's a team up interaction) it's up to the solo player to get past these progressively harder to open doors alone.[[note]]there's actually more than enough time to open the doors solo if the player knows that rotating ''both'' sticks fills the gauge faster; naturally, the game [[GuideDangIt doesn't mention this]].[[/note]]
80** Leon Campaign Chapter 2. For one, it's one of the longest chapters in the game with seven stages, putting a huge strain on ammo and health. It's also lousy with elite enemies like Shriekers and Bloodshots, has a brutal HoldTheLine segment just before the church and pits you against your first Lepotica at the mere halfway point, who delights in zombifying the helpless survivors in a cramped church rife with pews to get stuck on at the worst possible moment. Oh yeah: some of said survivors are armed, so if they succumb, get ready to dodge bullets as well as the rampaging boob-monster.
81** Chris' Chapter 2, where in any difficulty above Amateur, you can be guaranteed to often ran out of ammo and have to use knifes. Doesn't help that the giant B.O.W.s have its weakpoints unreachable by normal fire. The ending section as well, pitting you with resilient and hard-hitting B.O.W.s at the time you're running out of ammo.
82** The outrunning the helicopter section of Chris' campaign in Chapter 3, where terrible sprinting controls in conjunction of instant death and cheap enemy roadblocks feel like this.
83** The driving section near the end of Chris' campaign Chapter 3, where it alternates shooting and driving between Chris and Piers. Due to a combination of floaty controls, enemies constantly popping up to harass the players, the utter fragility of the car you're driving, several cheap instant deaths that are hard to telegraph for a new player, and the fact that the [[spoiler:Carla]] [[TheComputerIsACheatingBastard AI blatantly cheats with its near infinite boosters]], this section can be ''infuriating'' to slough through even on ''Amateur'' difficulty.
84** Also from Chris' campaign, Chapter 4, which directly follows the above. It's the longest level in his run and goes on ''forever''. Starting with the bottom section of the ship, fighting your way upward chasing the real Ada, and capping with a section in the bowels where you have to deal with the Rasklapanje. It is just utterly fatiguing and most will likely just bolt through most of it rather then bother to fight, doing so only when the game forces you to.
85* TheyWastedAPerfectlyGoodCharacter:
86** Carla has been widely regarded as a villain of great potential, only to be disregarded for the entire game as solely Ada's clone while Simmons took the spotlight, when she was the true BigBad of the game. Not only that, more could've been done with her, such as manipulating Leon under the alias of Ada Wong or simply having character interactions with him. It would've been interesting to see how Leon would react if the BigBad tried to frame the woman he loved for world destruction. [[note]]Leon does encounter her once, but only because his path crossed with Chris'.[[/note]] Also, despite Carla having accomplished a lot more than the past series' villains, including ''Wesker'', she definitely doesn't get the credit by many players, and instead sadly comes off as a poor excuse for a villain because of her lack of personal in-game exposition. It doesn't help she's killed off in the middle of Ada's campaign instead of being her final boss, with many feeling her final encounter should've been after the Simmons fight rather than on the ship.
87** Piers is definitely not exempt from this, as fans have seemed to enjoy him. [[spoiler: His death only served to keep Chris around and prove that the writers were willing to kill off the main characters this time, instead of keeping him alive for future games.]]
88** Sheva and Claire could've definitely made physical appearances in the game, but instead were only mentioned in notes. It would've been awesome to see Sheva and Piers interact with each other as both worked with Chris, and Claire's savviness when warning Sherry about her, along with seeing the two bond since they haven't been in a ''Resident Evil'' game for ''12 years'' at the time, and the possibility of [[BrotherSisterTeam another team up with her brother Chris]] which only happened previously in ''Code: Veronica'' and its retelling in ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]''.
89* TheyWastedAPerfectlyGoodPlot:
90** Some of the ramifications of the C-Virus are immense and unexplored by this game. By far the biggest one is that it's able to customize a person's DNA and mutate them rapidly into whatever you want... including a copy of another human. There could have been an involved plot about duplicates running about, and you'd never know who was really who. Maybe next time...
91** The fact that the game's exposition and story is told through files which are unlocked by shooting hidden medals throughout the game. While ''[=RE5=]'' did this before, there's a lot of great potential moments that could have been awesome if we can see them in cutscenes. You got the usual character backstories and info on the various enemies you encountered throughout the game, but there are files that had such moments as Claire [[spoiler:rightfully]] warning Sherry about Simmons, [[TheCameo Sheva notifying Piers]] of Chris' location after his disappearance, Leon's possibly suicidal attempt back in Raccoon City, hell, even [[BigBad Carla]] [[spoiler:before her transformation to Ada]] doesn't get a proper cutscene introduction!
92** The Family as a GreaterScopeVillain is only mention specifically in Leon and Ada's campaign. It's revealed through files and ''Anime/ResidentEvilDegeneration'' that they were a secret committee that bombed Raccoon City. After this, The Family isn't brought up again in ''Anime/ResidentEvilVendetta'' (the novelization of ''Vendetta'', however, does explain that the Familiy are being invesitagted for what happened to Benford's death) nor ''VideoGame/ResidentEvil7Biohazard''.
93** While the Campaign Convergence system is an awesome thing when it works, it's such a shame that there is not a moment in the game where 3 or 4 campaigns intersect one another. Who would love to see Sherry, Leon, Chris and Ada with their team including Agent work together to fight HAOS, Ustanak, Simmons[[note]]Though this might pose a problem given he is not affiliated with Neo-Umbrella[[/note]] or Carla? Considering that a certain [[Film/TheAvengers2012 movie]] was released in the same year, it'll be a perfect moment to have RE's version of that movie's [[AvengersAssemble famous scene]].
94** Agent's lack of character and story presence, existing only to give Ada a co-op partner, when a relationship/interaction between him and Ada could have made for an interesting character dynamic. Or instead of a random Agent, he could have been HUNK working with her.
95* UncertainAudience: Possibly one of the major reasons for why the game is so divisive; the game's campaigns all try and please a subset of the fanbase (Chris and Piers' campaign seems to be an attempt to [[FollowTheLeader imitate]] the success of ''VideoGame/CallOfDuty'', Leon and Helena's campaign hueing toward fans of older entries in the franchise that contained zombies, Jake and Sherry's campaign has them being chased by a SuspiciouslySimilarSubstitute to Nemesis and Ada's part of the story being focused on puzzle-solving) rather than a single campaign with a unified focus, which isn't helped by the fact the game itself expects the player to play them all to get the full story.
96* VindicatedByHistory: Downplayed. At launch, ''Resident Evil 6'' was seen as the nadir of the action-game era of the franchise [[FranchiseOriginalSin that began with]] ''VideoGame/ResidentEvil4''. In the years since, following Capcom's course correction with games like ''VideoGame/ResidentEvil7Biohazard'' and ''VideoGame/ResidentEvilVillage'', ''6'' [[https://www.youtube.com/watch?v=Ns19PvYKxKk has been]] [[https://www.youtube.com/watch?v=neAOruo0OrQ re-evaluated]] as a camp classic for its SoBadItsGood story ([[TookTheBadFilmSeriously taken completely seriously]]) and chaotic but entertaining gameplay.
97* TheWoobie:
98** While not everyone enjoys the gameplay for Chris' scenario, his actions and what befalls him in this game make him rather tragic, and a lot of fans and even critics see him in a different light. If for nothing else, what happens to his platoon [[spoiler:and to Piers]] makes his RoaringRampageOfRevenge and sad bitterness more palpable than Leon's claim that he "lost 70,000 people" when they confront one another.

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