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1* AccidentalInnuendo: The level where Holly Luya is rescued is known as Crazy Bouncing.
2* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Rayman}} See here]].
3* BigLippedAlligatorMoment: [[spoiler:The disco party with the Magician at the end of the game. You just fought your way out of his DeathTrap to come back up to the control room, and instead of running away or fighting, he starts dancing... and Rayman inexplicably joins in.]]
4* BreatherBoss: The Mockingbird, even though he's only the 3rd boss. His patterns are extremely simplistic, there's no stage to go through before him, and its phases are very short. With a DifficultySpike boss before him and a boss with lots of TrialAndErrorGameplay and a long, annoying stage after this boss, he's notably easier (although there's no specific order to fighting the bosses)
5* CharacterRerailment: Murphy is again closer to his initial cheerful personality in ''Rayman 2'' rather the DeadpanSnarker he was in ''Rayman 3''. Rayman himself returned as a childish HeroicMime like he was in the original game [[BrokenBase for good or not]].
6* EnsembleDarkhorse: While Betilla had gained some attention due to her redesign, Edith Up, one of her nymph sisters, has gained a large fanbase mainly for her BigBeautifulWoman look.
7* FanPreferredCutContent: Although the final game is widely regarded to be fantastic, there are scrapped aspects that many wished the game kept.
8** Many fans wish the game kept the initial OriginsEpisode premise the game showcased in [[https://www.youtube.com/watch?v=YOjDQybFGws the early trailers]], as many found the idea to be more interesting and fitting of the ''Origins'' namesake (which ended up becoming an ArtifactTitle as a result of it getting scrapped) than the final game's plot, which is largely an ExcusePlot.
9** According to [[https://raymanpc.com/wiki/en/Rayman_Origins_(early_production)#Unused_script a script and cut dialogue]] in the [[DummiedOut files of the demo]], the Magician [[spoiler:was intended to be a fan of the villain Mr. Dark and the one that engineered the conflict between Rayman and the Land of the Livid Dead]], much of which was ultimately scrapped from the game. It is unanimously agreed by fans that this should have been kept in the game to some extent, as it gave him more characterization and would have added further context to [[spoiler:the Magician's betrayal, which ends up coming out of nowhere as a result of his original motivation and role in the plot getting scrapped]].
10* GoddamnedBats: Pufferfish. The timing to hit them is off, and it will take up to 5 seconds for them to retract the spikes again.
11* NauseaFuel: For a WombLevel, "My Heartburn's for You" could be one of the most {{Squick}} examples of the level type. Aside from the innards of El Stomacho being extremely detailed, as you fight him from the inside, the game cuts to [[ReactionShot reaction shots]] of El Stomacho from outside while you're still in the battle, reacting to the pain you're giving him while inside his stomach.
12* OlderThanTheyThink:
13** They had intended to sexualize the nymphs as early as ''Rayman 2'', [[https://raymanpc.com/wiki/script-en/images/b/b8/R2_Proto_Fairy.PNG as this image demonstrates]].
14** The idea of co-op multiplayer existed [[https://raymanpc.com/wiki/script-en/images/thumb/d/d3/Rayman-snes.jpg/500px-Rayman-snes.jpg from the very beginning of the franchise]].
15* PortingDisaster: The UsefulNotes/Nintendo3DS version is an ObviousBeta, with numerous glitches, audio issues and poor visual quality. Not to mention the fact that the penultimate level is completely missing, and '''NONE''' of the Teensies are playable at all.
16* ThatOneLevel: Mecha No Mistake [[MemeticMutation is too damn hard.]] Unlike the rest of the game, which is rather fairly designed, every way you can die in this level just SCREAMS FakeDifficulty, especially in the sections with the crushers and the light-up platforms. And the Time Trial is near impossible. Some people consider it even harder than the Land of the Livid Dead itself!
17** In terms of getting lum completion, Don't Shoot the DJ has a very strict lum count that basically requires you to memorize every spawn point, because lums and lums and enemies will come fast and at odd angles.
18* ThatOneSidequest: By far, the worst Tricky Temple levels are easily the fourth and sixth. The fourth in particular is extremely trial and error heavy and ends with you having to wall jump up wooden pillars with fires that can screw you over if the scrolling camera doesn't, but the sixth one-ups it because '''at the very beginning''' there are spike hazards at the perfect height to thwart 9/10 of your attempts to jump between them.
19* WhatDoYouMeanItsForKids: The game is well-known for making the fairy girls (all of them) [[MsFanservice absolutely blatant sex-objects]], complete with HartmanHips, JigglePhysics, suave voices (albeit in pig-latin), porno-like music when you save them and the trailer shows Rayman using his hair to blow Betilla's skirt up...also, Betilla created him, so that technically makes her [[ParentalIncest his MOM]]. Just to top it off, the manual describes Betilla as a badASS.
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