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4* SugarWiki/AwesomeMusic:
5** As of 3.5, ''Project M'' now has its own [[https://www.youtube.com/watch?v=dMH_2kpRuUM main theme]], composed by Phonetic Hero. It is absolutely glorious, even incorporating a section of the ''Melee'' menu theme.
6** 3.5 added a streamlined version of the Hanenbow stage. Since the dev team didn't like that it had no music in ''Brawl'', [[https://www.youtube.com/watch?v=VW2aRXu6Gy8 they made their own]].
7** Accompanying the new Bowser's Castle stage in 3.6 is [[https://soundcloud.com/gwilliamson/project-m-super-mario-world-castle-theme a fantastic rendition of the Fortress theme]] from ''VideoGame/SuperMarioWorld''.
8** As of 3.6, the results screen music will be the Music/OverClockedRemix song [[https://www.youtube.com/watch?v=hq8hH32lEVw "Chillin' with the Bros."]].
9** The netplay version has an [[https://www.youtube.com/watch?v=7_fOQFDHYH0 awesome remix of]] [[Anime/CowboyBebop "Tank!"]] as its character select song.
10* BaseBreakingCharacter:
11** Falco, whose animations were changed back to Fox's. While people who liked Falco above Fox in ''Melee'' are glad, people who have a distaste for true clones are not.
12** Lucario, whose signature Aura mechanic was removed due to allegedly "rewarding bad play". People who were drawn to Lucario by the mechanic in the official ''Super Smash Bros.'' games consider PM!Lucario to be a direct insult.
13** Ganondorf, carrying over from the official Smash games. There are many fans of the "Falcondorf" set from ''Melee'' who appreciate PMDT's attempt to compromise decloning with keeping the best of the ''Melee'' moveset, which entails keeping him a shadow-fisted brawler, but many others are calling for a complete moveset revamp that is in line with his home series, citing several moveset changes that make characters more faithful to their origins (including Wario with his Shoulder Dash, Samus using the Morph Ball to crawl instead of as a roll dodge, Sonic incoporating several moves from ''VideoGame/SonicBattle'' as well as giving him a new side-special). And then there are others who want him to be completely "Falcondorf" and lament the changes to 3.5 (particularly the replacement of the Warlock Punch).
14* BrokenBase: Plenty of members of the ''Smash'' community still prefer ''Melee'' or ''Brawl'' over ''Project M'', though the situation has been getting better with big name ''Melee'' and ''Brawl'' players' participation.
15** Want to easily start a debate? Bring up whether Fox and Falco should be {{nerf}}ed from how they were in ''Melee''.[[note]]Basically, they're controversial because they're generally considered two of the best characters, but are also very [[GlassCannon fragile]] and have fairly [[DifficultButAwesome tough execution]].[[/note]] In the final update, they were nerfed (Fox much more so than Falco).
16** One user had leaked Project M's Clone Engine and [[http://forums.kc-mm.com/index.php?topic=67706.0 codes]].[[note]]At the time, the [=BrawlEx=] engine hadn't been released, which is why it was leaked.[[/note]] It, among other things, sparked friction between KC-MM and Project M members, pushing onto light an Open Vs. Closed Source debate relative to Brawl modding. Basically, some people felt that the Project M team, which includes some of the best members and technical advances of the modding scene, has a tendency to hog the best tools to be used only for Project M. The argument against that notion is said tools are functional but not perfect enough for the team to be comfortable with public distributing.
17** L-cancelling, pressing the shield button during an aerial attack to speed up the landing animation, is a hot topic of debate. Supporters say that it adds more options and makes the game require more skill to play. Detractors say that there is absolutely never any reason to ''not'' L-cancel that can't also be achieved by just waiting a few frames before the next input, so it should instead be done automatically rather than require what they perceive to be an unnecessary button press after every aerial attack. No other fighting game series controls in such a way.
18** 3.6 finally included an auto-L-cancelling mode. Predictably, the community has been divided between "this has to be forced on in tournaments" to "it's alright for casual play and not for tournaments" to "this thing shouldn't have been suggested in the first place".
19** As Nintendo finally became more involved with the competitive ''Smash'' community around the 2010s, ''Project M'' has been excluded from several big ''Smash'' community events for being a GameMod (a concept which, unlike some American PC game companies, Nintendo is likely uncomfortable with) as a legal precaution. Instead, the big promotion goes to the official ''Wii U / 3DS'' and later ''Ultimate'', which are both still good games, but fans view they do away with much of the [[EmergentGameplay "depth"]] that makes ''Project M'' (and ''Melee'') so popular. This has left some people questioning whether having Nintendo's sponsorship (i. e. control) is worth the cost, and some people claiming ''Project M'' doesn't deserve to shine because it's an unofficial mod (rather than because of how well it plays as a competitive game).
20** ''Ultimate'' really threw a wrench in ''Project M'''s popularity. Several fans are still adamant that ''Project M'' is the definitive ''Smash'' experience even now; but just as many fans now find ''Project M'' to be [[OnceOriginalNowCommon an old hat or even outright obsolete now]] that ''Ultimate'' has done what it did on an official product and on a larger scale, with the only thing ''Project M'' truly does better being its online play netcode.
21* DefaultSettingSyndrome: Since the general tournament settings are coded to be the default, this is inevitable.
22* DemonicSpiders: Fox, when controlled by the AI. While most characters' AI in ''Project M'' are relatively standard, if a bit more aggressive than standard ''Brawl'', his AI is set to perfectly perform competitive-level techniques, hopping up and down repeatedly while spamming his blaster, spamming wavedashes and Reflectors, and being generally much more aggressive than the rest of the fighters. Even on low AI difficulties, Fox does these maneuvers. Most characters wait until higher levels to start pulling them off repeatedly. God help you if you end up facing Team Fox in Classic Mode.
23* FandomRivalry:
24** There is a tense three-way rivalry between ''Melee'', ''PM'', and ''Wii U / 3DS''. ''Melee'' supporters argue that the original is the gold standard that cannot be topped with ''PM'' being only a pale imitation, ''PM'' supporters argue that their game has overall improved on Melee, and ''Wii U / 3DS'' supporters argue that their game has been dismissed as "casual" far too early.
25** When it was announced on Smashboards' news that ''VideoGame/SuperSmashFlash2'' would have a booth set up at APEX soon after, a large portion of ''PM''[='=]s fanbase [[MisBlamed accused it]] of "replacing" ''PM'', along with accusing Nintendo of having a DoubleStandard as ''[=SSF2=]'' has a notable number of third-party characters. This was, of course, a ridiculous accusation, as a booth meant to showcase is nowhere near the levels of both risk and notoriety brought by a formal tournament bracket. They also failed to notice that they had a booth for the past two years.
26* FanNickname: An unofficial name of the mod used primarily by the fans is "''Project Melee''". To clarify, the "M" doesn't actually stand for ''Melee''. It's only a ''reference'' to "Melee".[[note]]The official Twitter and Website/YouTube pages used to use the handle "Projectmelee" simply because "Project M" was taken, but they were changed because they proved to be too confusing.[[/note]] A second unofficial name, is saying that the M stands for recovery, a light-hearted jab at how strong recoveries were in 3.0.
27* HilariousInHindsight:
28** Several of the features in ''Project M'' have subsequently announced counterparts in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
29*** This game turns Jungle Japes into [[VideoGame/TheLegendOfZeldaSkywardSword Skyloft]], where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
30*** All of the stages in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here. ''Ultimate'' allows players to turn off hazards, making them resemble certain ''Project M'' versions of stages even further.
31*** This game splits the Franchise/{{Pokemon}} Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' also splits Charizard off into a single fighter.
32*** Speaking of Charizard, the Charizard in ''Wii U and 3DS'' has a claw attack for a forward aerial and its signature [[Anime/PokemonTheSeries Seismic Toss]] as its up throw, just like the one in this game. The latter has been suspected of being a deliberate ShoutOut.
33*** Zero Suit Samus, though already independently accessible in ''Brawl'' via an EasterEgg[[note]]Hold the shield button during the character select screen.[[/note]], was made into a completely separate character with her own picture on the character select screen in ''Wii U and 3DS''.
34*** Dr. Mario and Mario were merged into one character in this mod, to the point of having Dr. Mario only be an alternate costume for Mario. In ''for Wii U[=/=]3DS'', Dr. Mario returns as an alternative to the normal Mario meant to appeal to ''Melee'' players due to him being more popular than the normal Mario in competitive play.
35*** Donkey Kong's dash attack in this mod is the RollingAttack from ''VideoGame/DonkeyKongCountry''. ''VideoGame/SuperSmashBros'' makes this exact same change. Similarly, Sonic in ''Project M'' has the Insta-Shield as a neutral aerial, a change which [=SSB4=] similarly makes.
36*** Even though the wait was long, Mewtwo and Roy were finally brought back proper in [=SSB4=] as DLC. Roy's Flare Blade special also has him holding the sword more horizontally, as he does in ''Melee'' and this mod.
37*** Lucario was turned into a {{Shotoclone}} with chainable moves in this game as a ShoutOut to Ryu from ''Franchise/StreetFighter''; it was even given an alternate costume (technically referencing the Black Belt class) somewhat resembling him. In June 2015, Ryu himself was confirmed as DLC for ''[=SSB4=]'', with a very similar (but coincidental) gimmick.
38** One of the features brought back from ''Melee'' is directional air dodging. ''VideoGame/SuperSmashBrosUltimate'' would itself bring back directional air dodging.
39** An AprilFoolsDay video hinted that Ridley would join the roster. ''Ultimate'' itself would finally make him a [[PromotedToPlayable playable character]].
40** Sonic's [[VideoGame/JetSetRadio Beat]]-themed PaletteSwap is this in light of a similar outfit being available for the Avatar in ''VideoGame/SonicForces.''
41** Meta Knight's concept art-inspired "Beta Knight" costume is now much more recognizable to fans, as ''VideoGame/KirbyStarAllies'' introduced Morpho Knight, a proper realization of said concept art.
42** [[Franchise/{{Castlevania}} Dracula's Castle]] appeared in earlier versions of the game. ''Ultimate'' added Simon and Richter as playable characters, with Dracula's Castle as a stage.
43** The Tag Team format of ''Ultimate''[='=]s Squad Strike mode resembles All-Star Versus.
44** ''Ultimate'' adds a stage purely for training, just like ''Project M''.
45** Olimar's Up Special was changed from a Pikmin Chain to using the Ionium Jets from his ship to fly. He would later gain the ability to use a jetpack in ''VideoGame/HeyPikmin''.
46* HypeBacklash: With how much praise the mod has gotten over the years, it isn’t uncommon for fans to be unimpressed when they finally play ''Project M'' and then go back to the official ''Smash'' games.
47* ItsEasySoItSucks:
48** One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters [[DefiedTrope though this was addressed 3.5]], and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top/high tier stars, are usually the baseline for this).
49** A consequence of how the team approached making more characters viable. Some ''Melee'' players dislike that the overall design of the game is, compared to ''Melee'', much more contrived (specifically in buffing many characters in non-standard ways to compete with Melee's high tier characters), which ''arguably'' made the game less about precise spacing and more about so-called moveset "gimmicks"[[note]]such as the abundance of effective projectiles[[/note]] and "auto-combos"[[note]]loosely defined as combos that are reliable within generous criteria, a concept not typically emphasized in ''Smash Bros.''[[/note]]. On the other side, one could make the case that it's unfair to hate the newly-viable characters for basically just being different from the few high tier ''Melee'' characters[[note]]as opposed to the entire ''Melee'' and ''Brawl'' rosters[[/note]], that [[{{Hypocrite}} some of the ''Melee''-viable characters also have non-universal mechanics and guaranteed combos]], and that the 3.5 update of ''Project M'' actually toned down the over-the-top aspects of many of the characters. It's highly subjective.
50* MemeticMutation:
51** The number "47" appeared in several videos and counting since the April Fool's Turbo Tuesday Samus video. It was the subject of much joking and speculation, but was later confirmed to be essentially [[NonSequitur meaningless]].
52** "Woop woop," after the sound that Mewtwo's Up special makes. Crowds have even started chanting this in tournaments when Emukiller is ledge stalling.
53%%** 'Please secure your wrist strap to safely contain hype.'
54* RetroactiveRecognition: The final announcer for the game, Kane Jungbluth-Murry, would go on to voice Sports Maxx in the dub of ''Manga/JojosBizarreAdventureStoneOcean''.
55* RescuedFromTheScrappyHeap:
56** Many characters who were considered useless in either or both the ''Melee & Brawl'' metas are much more viable picks against Melee standouts like Fox and Falco here. The gap between high tier and low tier is much, much smaller than it was in Melee, and Brawl especially. For example, Mewtwo went from being one of the worst characters throughout Melee's lifetime to being one of the ''best'' characters in this game (at least before 3.5), truly fitting its status as a [[OlympusMons Legendary Pokemon]].
57** From a different perspective, Ganondorf. Various animation and moveset changes were done to him in response to complaints about him being a Captain Falcon MovesetClone. Aside from that, he too has had his many problems from Melee, and of course especially from Brawl.
58* SavedByTheFans: Due to the leak of Project M's development build after its cancellation, some fans have already decided to try and create a completed version of the mod, featuring fully playable versions of the leaked characters as well as bugfixes.
59* ScrappyMechanic: The fact that you can no longer pick up items while running like in Brawl…to people who play with items on, anyway.
60* SpiritualAdaptation: At higher levels, and especially in Turbo mode, it's the best Anime/DragonBallZ game ever made. Just watch [[https://www.youtube.com/watch?v=LhnrNYcw62A this]] for proof as to why.
61* TheyChangedItNowItSucks
62** Though this tends to be the reaction with nerfs in any version, 3.5 was an especially controversial update at launch. Its purpose was to redesign many of the characters to generally play more consequently (e.g. have higher-commitment attacks, have toned-down recoveries [[note]]as to give edge-guarding opponents a greater advantage[[/note]], et cetera). The fans were especially surprised that even some of the characters perceived to not be high tier in 3.02 were nerfed. Although 3.5 is well-accepted these days, players of certain characters still make the case that the dev team went too far with nerfs.
63** The changes to Lucario and Falco's movesets are considerably more heated among their ''Brawl'' and ''Wii U / 3DS'' players, and there is still a minority who prefer Wario's Bike to the ''VideoGame/WarioLand'' Shoulder Charge that he has now.
64** The new announcer from 3.6 has received this due to many fans saying he sounds flat and uninteresting compared to the old announcer. [[TheOtherDarrin He was replaced with a new one]], come the next update.
65* UnintentionalPeriodPiece:
66** The mod adds costumes based on games from the early 2010s, but nothing later.
67** Meta Knight has a red-and-orange costume inspired by a piece of concept art from the ''Kirby's Dream Collection'' art booklet released in 2012. This design is now much better known to fans as Morpho Knight, but due to the character debuting in 2018's ''VideoGame/KirbyStarAllies'', it's more commonly referred to as "Beta Knight" here. The swords the two designs use are also different.
68** V-canceling cannot be performed due to its discovery being in September 2015.
69* WinBackTheCrowd: To the astonishment of everyone that didn't read the developers' past brief statements that something of the sort was a long-term goal, 3.6 seems to be trying to win back casual players via the Alternate Stage Loader engine, which allows one to choose the ''Brawl'' versions of the tournament-altered stages if they wish, or players who feel that TheyChangedItNowItSucks about the remastered N64 stages to choose the original 64-bit versions. Given that ''PM'' as a whole is almost always accused of being a FanHater's project, this seems to be a bid to tell common players that they mean no ill will towards ''Brawl'' and its fanbase.

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