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1* AccidentalInnuendo: A construction worker in the Pyrite Hotel says "Apparently some rich fellow ordered the colosseum built. I'm amazingly stiff."
2* AlternativeCharacterInterpretation: Wes gets this a lot, particularly regarding his original plans for the Snag Machine and his decision to help Rui, as due to his SilentProtagonist status his true motivations are never made clear in the game itself. Some fans see him as a [[TheAtoner fundamentally good person despite a rough past]], who left Team Snagem out of disgust for their actions and stole the Snag Machine to prevent them from using it, and only reluctantly began using it himself as a [[NecessarilyEvil means of saving the Shadow Pokémon]]. Alternatively, he's a straight-up VillainProtagonist, whose parting with Team Snagem was merely the result of deciding he [[ICanRuleAlone didn't need them anymore]], and only begins targeting the Shadow Pokémon after realizing he could effectively steal them without consequence and [[VillainWithGoodPublicity no one would fault him for it]]. Fanfics and LetsPlays frequently portray him as a HeroicComedicSociopath.
3* AntiClimaxBoss:
4** The last post-game Shadow Pokémon you have to snag is... a level 20 Togetic. That's considerably lower-level than the Pokémon you ''started the game with'', and Togetic isn't a particularly strong Pokémon at that. The biggest danger in snagging it is not accidentally knocking it out (which is very easy to do, as you're expected to have a team in the 65–70 range at that point).
5** Inity, the Mt. Battle Master in Battle Mode Doubles. His team isn't terrible, but coming after battles 98 and 99, which have [[OlympusMons Groudon and Kyogre]] respectively, he's a total joke. Contrast that to Infin, the end boss of Singles Mt. Battle, who has a Kyogre.
6* [[AwesomeBosses/VideoGames Awesome Boss]]: The final battle against [[spoiler:Evice]] is one of the hardest bosses in the series, but unlike some bosses, the fight contains legitimate strategies that actually have you think off your feet. The music is amazing, and highlights the end of the adventure and difficult fight ahead and the background and tension for the battle is awesome.
7* SugarWiki/AwesomeMusic: Due to the increased space allowed by being on a console instead of a handheld, the soundtrack is much more grandiose than in any other ''Pokémon'' game.
8** [[https://youtu.be/kAHHFc-gIeI Miror B.'s Retro Groove]]. It's probably the most well-remembered theme from the game.
9** The [[https://youtu.be/O_9y0oJ9dFE Cipher Peon Battle theme]] is such a banger that it's easy to forget that these guys are ''{{mooks}}'' and not minibosses...at least until the later parts of the game when they start appearing so often that they're practically falling from the sky.
10** Few songs have ever utilized a harmonica quite as effectively as the [[https://youtu.be/k5Kd4CHOUlE Shadow Pokémon Lab theme]].
11** Pyrite Town, a catchy, jazzy number painting the vivid picture of [[ViceCity the smoky, sneaky town of crime]].
12** The [[https://www.youtube.com/watch?v=gNNxKyivsW0 final boss theme]] does an excellent job of highlighting the difficult battle against [[spoiler:Evice]].
13* BreatherBoss: After several tough rematches with the four Cipher Admins and before the battle with the head of Cipher, [[spoiler:Gonzap]] is actually not that tough at all. He even has some ArtificialStupidity, spamming Earthquake on the three of his Pokémon that have it, even though every time he does it, it knocks big chunks out of whoever else he has out at the time. Using Flygon makes it even funnier, since Levitate makes it immune to Ground moves. His Shadow Skarmory can be a pain to catch without using the Poké Ball duplication glitch, though.
14* CommonKnowledge: The BigBad villainous organization in this game is never once referred to as "Team Cipher", only "Cipher" with no "Team" in front of it. The confusion likely comes from most other villainous team in Pokémon following this trend, including Team Snagem from the same game.
15* ComplacentGamingSyndrome: There are a little over 50 Shadow Pokémon, a lot of them aren't particularly powerful, and the purification mechanics mean investing in ones obtained later in the game is a hassle. While they're still perfectly usable, most players prefer to just run with teams consisting of one or both starter Eeveelutions, Makuhita/Hariyama, a Johto starter (usually not Bayleef), Flaaffy/Ampharos, and Quagsire. All of them come at the beginning of the game and pull their weight throughout. Any or all of the Legendary Beasts may also get used since they're far more powerful than most of the Pokémon the game has to offer. The only standard late-game Pokémon that frequently sees use is Vibrava/Flygon, since it actually benefits from being a latecomer due to skipping its MagikarpPower period.
16* CompleteMonster: [[TheManBehindTheMonsters Ein]] is Cipher's original MadScientist and the brains behind the organization's worst crime: the creation of the Shadow Pokémon. After a [[MindRape process]] that seals off the Pokémon's emotions, [[AndIMustScream the Shadow Pokémon are reduced to unthinking weapons in constant pain]], and are so unpredictable that they may even turn on their own Trainers. Ein sees Pokémon as nothing but tools to be abused and exploited, and he tirelessly works to negate any possible way to purify the Shadow Pokémon so they can never be saved from their corrupted states.
17* CultClassic: One of the biggest for the series. ''Colosseum'' (and to a lesser extent ''Gale of Darkness'') remains very popular with long-time ''Pokémon'' fans, to the point where its fandom is almost as big as one of the main series handheld games.
18* DifficultySpike: The two final bosses have a significant level advantage over the fights immediately preceding them. Most of the battles you face before are in the high 40s maximum, but the last two are in the 50s and 60-61 respectively. You'll likely have to grind a bit before you can stand a chance of beating them.
19* EnsembleDarkhorse: [[EnsembleDarkhorse/{{Pokemon}} See here.]]
20* FanPreferredCouple: [[AllGirlsWantBadBoys Wes and Rui]]. They don't go anywhere on-screen but it's hard to find fanworks that ''don't'' ship them together.
21* GameBreaker: The infinite ball glitch takes out any difficulty trying to catch Shadow Pokémon once you obtain the Master Ball.
22* GoodBadBugs:
23** You can use [[https://www.youtube.com/watch?v=PK4lMxx6YAc any Ball an infinite number of times by using it on your first mon's turn and switching your item list around in the second—and yes, this includes the Master Ball.]]
24** If your AI opponent's last Pokémon faints to Burn or Poison while yours are under the effect of Perish Song, your Pokémon will receive triple the normal amount of experience.
25** If you Snag a Pokémon on the same turn the AI tries to switch out, they will not send out a replacement for the Shadow Pokémon and the fight will continue as a 2v1 match.
26* HilariousInHindsight: [[HilariousInHindsight/{{Pokemon}} Check the main page]].
27* JustHereForGodzilla: 99.9% of all discussion of this game is focused on its Story Mode, with Battle Mode (which is essentially ''Stadium 3'') being forgotten despite the fact it was likely meant to be the main point of the game. The developers seem to have been aware of this, as [[VideoGame/PokemonXDGaleOfDarkness the sequel]] was made with story mode in mind and only has a tiny, tacked-on Battle Mode.
28* MemeticBadass: Wes, even moreso than [[FirstInstallmentWins Red]] depending on who you ask. Between his very first action in the story being a [[SugarWiki/AwesomeMoments Crowning Moment of Awesome]], to taking down the single most evil villainous organization in the history of Pokémon who effectively already controls the entire region, to the fact that he's a teenage AntiHero with a BadassLongcoat who steals Pokémon, he is arguably the single most badass character in the series history.
29* {{Narm}}:
30** Miror B's battle in Realgam Tower lacks his [[https://www.youtube.com/watch?v=gZsOwo9rhsQ iconic battle music]] and instead goes with the much more dramatic, but far less fitting Cipher admin theme. That means the opening notes of the song are playing... ''[[https://youtu.be/MmdeGe5-I_c?t=325 while Miror B. is dancing.]]''
31** The reveal of the BigBad. [[spoiler:It's not the tall, cool-looking Nascour; it's the short, fat, ugly mayor of Phenac City. Who somehow floats. [[DifficultySpike And has the toughest team in the main story, somehow.]]]]
32* NightmareRetardant: Nascour is a tall, demonic and uncanny-looking man that is also a top executive of Cipher, but because of how out of place he looks like especially in a ''Pokémon'' setting, he inversely looks too ridiculous to be taken seriously.
33* RescuedFromTheScrappyHeap: Due to a lack of wild Pokémon and the ''extremely'' limited choices available to the player in this game (a total of 52 at the ''very'' end of the game) many Pokémon who are seldom used due to lack of usefulness in competitive play get the opportunity to shine here. One reviewer said it best in that this game forces you to use Pokémon you would usually never even think twice about just because of how few choices you get, especially early in the game.
34* ScrappyMechanic:
35** Every Shadow Pokémon knows the move Shadow Rush, which inflicts [[CastFromHitPoints recoil damage]] to the user. The catching mechanics heavily encourage bringing a Pokémon's HP down as low as possible without letting them faint to maximize the chance of success, so a badly timed Shadow Rush from the AI may knock out your quarry and deny you a Snag.
36** Hyper Mode takes a turn away when it activates and forces you to forfeit another to dispel it, which can be frustrating if the Shadow Pokémon that contracted it is at low health and gets KO'd as a result.
37** All battles are Double Battle. The format isn't as streamlined as it would be in later games, so matches can drag on much longer than they should.
38** Multiplayer requires GBA cartridges, there's no rental Pokémon roster unlike the ''Stadium'' games, and Quick Battle is only one player.
39** The fact that shiny Shadow Pokémon probably won’t remain shiny once caught because of the mechanics behind shininess. It was actually an oversight relating to the personality value and fixed in the sequel with a shiny lock for Shadow Pokémon. Non-Shadow Pokémon actually retain regular shiny chances like in other Generation 3 Games.
40** Unlike every other game in the franchise, one must go to a PC in order to save.
41* SequelDifficultySpike: Well, SpinOff Difficulty Spike, anyways, but the game has much higher stakes than the core series.
42** Most games start you with a single level 5 Pokémon. Wes starts with the two Johtonian Eeveelutions just above level 25, (for comparison, most starter Pokémon reach their final evolution at 36), with correspondingly higher-level tactics right out of the gate.
43** Before Generation V, EXP gain made it viable to focus on level-grinding your starter until type advantages didn't matter. Despite ''Colosseum'' being a Generation III game, the perpetual Double Battles mean that individual Pokémon are only receiving half as much EXP, and so gain levels slower.
44** Speaking of, Double Battles require a whole different level of tactics compared to Single Battles; whereas Single Battles dominate the core series with only sparse Double Battles per game, ''Colosseum'' has '''no''' Single Battles throughout the story mode. This means that, even if you manage to achieve a level advantage, you can't just blindly bum-rush battles and expect to come out victorious and unscathed.
45** [[ArsonMurderAndJaywalking Trading is not available until the post-game]]. Without Badges to mark obedience as the game progresses, all Pokémon obey Wes without question--but without being able to trade, [[ObviousRulePatch you can't swap Plusle for a level 100 you trained up in Hoenn or Kanto]] and curb-stomp Cipher with it.
46* SpecialEffectFailure: Despite Jumpluff's body being made up of four spheres, its shadow is four ''squares''. The sequel fixed this.
47* SpoiledByTheFormat: Most of the trainers, [[TheComputerIsACheatingBastard most notably two towards the end]], use Pokémon that were technically available to you when the game was released. So, you'll see evolutions or pre-evolutions of Shadow Pokémon all over the place before you can snag them, sometimes way before. You'll see Spinarak all over the place, including one in the first city, but you get to snag Ariados just about halfway through. ''Colosseum'' uses Pokémon that are available in ''VideoGame/PokemonRubyAndSapphire'' plus all the Gen II ones, including ones that evolve from Gen I Pokémon that are unavailable in ''Ruby and Sapphire''.
48* ThatOneBoss:
49** Miror B. and his four Ludicolo. The only weakness they have that you have access to at this point in the game is Flying, and only through a near-purified Noctowl/Swablu's Fly. They all have [[HealingFactor Rain Dish]] and know Rain Dance plus a group of restoring moves (Absorb, Leech Seed and Mega Drain) which make the fight take a long time even with Fly, since it's a two-turn attack. You do have access to the Toxic TM as a prize for winning the Pyrite Colosseum, which given enough time can drain the HP from the Ludicolo faster than they can regain it, but this battle is a true challenge of patience.
50** Dakim has three Pokémon with Earthquake and Protect, and they will alternate between them so one hits the entire field with Earthquake and the other doesn't take anything by Protecting. Earthquake also hits his Shadow Entei super-effectively and it doesn't have Protect, so if you're not careful he'll knock it out and prevent you from catching it.
51** Venus is among the most tedious bosses to fight in the whole game. Her entire team except her Shadow Suicune knows Attract, which makes Pokémon of the opposite gender unable to attack 50% of the time. Her Delcatty hits surprisingly fast and hard, and on top of infatuation, her Vileplume can paralyze your Pokémon with Stun Spore, making them only able to attack '''20% of the time''' if affected by both. To make matters worse, her Pokémon have a sudden level spike from the Pokémon you fought previously by about 5 levels, which makes the fight more difficult to those who haven't done any grinding in preparation.
52** Ein has three Confuse Ray users and two Toxic users to try and hax you out of turns and stall you out of HP with the passive Poison damage. His Lanturn and Huntail know Rain Dance to boost their Water attacks (and give Huntail a Speed boost since it has Swift Swim) and give Raikou and Lanturn [[AlwaysAccurateAttack 100% accurate Thunders]]. Like Venus, his team is also about 5 levels higher than the next strongest trainer you fight, so he may also overpower you by level advantage if you haven't been grinding.
53** [[spoiler:Evice]] is very challenging even by FinalBoss standards, especially if you allow Slowking and Slaking out together. Slowking WILL use Skill Swap and Slaking will use its high base stats and freedom from Truant to destroy your team. His others are no slouch either, since they all know moves that will boost their Attack. Examples are his Salamence with Dragon Dance and Double Edge and his Scizor with Baton Pass so it can pass Swords Dance boosts to a teammate, as well as Silver Wind which hits both of your starter Pokémon for super effective damage. Besides from your Espeon your Pokémon are highly unlikely to outspeed his Salamence and Slaking, and there is a massive level gap between him and Nascour. Due to his unique strategies and strong Pokémon he is considered one of the hardest final bosses in the series, alongside [[VideoGame/PokemonBlackAndWhite Ghetsis]], [[VideoGame/PokemonDiamondAndPearl Cynthia]] and [[spoiler:[[VideoGame/PokemonLegendsArceus Volo]]]].
54* ThatOneLevel:
55** The abandoned mine hideout of Miror B. is a maze of tunnels and bridges and caverns and they all look alike. The random trainers scattered throughout will have you jumping for joy when you stumble onto the heal machine before the boss battle. Although you get a cutscene skip to Duking's house after battling Miror B., you have to find your way in and out on your own when you go after [[OptionalBoss Mirakle B.]] And if you thought you could use an Escape Rope like in the handheld games... you can't in this game.
56** The Shadow Pokémon Lab has a very linear layout but has two major annoyances. First there is only one PC where you can save with, located at the beginning and ''no heal machine at all''. The only way to heal your Pokémon without exiting the Lab outright is by ''very'' tediously depositing your party into the PC and withdrawing them afterward. Then there is the other problem of Cipher Peons dropping in (literally) and ambushing you when your Pokémon are weak.
57** Realgam Tower has a lot of tough battles to get through, several of them with Cipher admins, and the level spike of Nascour and [[spoiler:Evice]] means you have to grind to stand any chance of beating them. Nascour is in the 50s, and [[spoiler:Evice]] at 60–61. Plus, you can't save after each battle in the final part, meaning you have to deliberately lose to one of the normal trainers and then save to secure snagged Shadow Pokémon (fortunately you're healed after each battle). However, Nascour and [[spoiler:Evice]] are both much higher than anyone else you've faced, and you likely won't be strong enough the first time you fight them.
58* TheyWastedAPerfectlyGoodCharacter:
59** The Plusle that Duking gives you is a JokeCharacter in-game. However, if the developers had made Minun obtainable, as DummiedOut text from Nett suggests they had at one point planned to, it could have been a rather viable option. The abilities of Plusle and Minun, Plus and Minus respectively, raise the Special Attack of both Pokémon if they are allied with each other. Considering this game is all Double Battles, it's rather frustrating that they didn't end up including Minun.
60** For how heavily they were featured in Wes's backstory and how prominent they were in the opening scenes, Team Snagem really isn't featured in the game all that much until post-game. In fact they aren't even mentioned once you get more involved in Cipher's activities, aside from [[spoiler:a surprise battle with Gonzap right before the final boss fights.]] Thankfully, the sequel rectifies this by giving Snagem a bigger role in the story.
61* UnderusedGameMechanic: Theoretically, Snagging allows the player to capture any Pokémon. In the game proper, though, Rui prevents the player from trying it on non-Shadow Pokémon, and there are only around 50 Shadow Pokémon. It would have provided an interesting dynamic if players had the freedom to Snag whatever they wanted, possibly with a reward to Snagging only Shadow Pokémon. They even [[NoFairCheating could have programmed it so]] Snagged non-Shadow Pokémon can't be traded over to the main series games.
62* ViewerGenderConfusion: Nascour is easy to mistake for a woman, having long flowing hair, wide hips, and a sizable bustline due to being muscular, in a game where female bodybuilders are rather common as trainers and [=NPCs=].

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