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1* ''YMMV/OnimushaWarlords''
2* ''YMMV/Onimusha2SamuraisDestiny''
3* ''YMMV/Onimusha3DemonSiege''
4* ''YMMV/OnimushaDawnOfDreams''
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8* {{Anvilicious}}: ''Heavy conquest is bad''. If you look at those who are under the Genma contract, you then start realizing that they are prominent conquerors. Outside Japan, there's UsefulNotes/AlexanderTheGreat and UsefulNotes/GenghisKhan. And aside of Nobunaga and his cronies, UsefulNotes/TakedaShingen is also amongst those under Genma and he's known as one of the most prominent daimyo that has a lot of conquests in his portfolio. So how is this more {{Anvilicious}}? Well... when you realize that the Genma and the people under their contract act like utter [[CardCarryingVillain Card-carrying Saturday Morning Villain]] cranked up to eleven with [[EvilCannotComprehendGood zero understanding of decency]] and the story is set on an utter BlackAndWhiteMorality... This is looking like what the game sees conquerors as.
9%%* SugarWiki/AwesomeMusic: Pick a game. Any game.
10* CompleteMonster:
11** ''Dawn of Dreams'' & possibly the first game: [[GodIsEvil Fortinbras, God of Light]], was born out of the primordial chaos as the first God, and sired the Genma race, making them to be malevolently evil beings without an iota of compassion. Fortinbras then created the human race but designated them [[ToServeMan to be food]] for the monstrous Genma, with their [[SoulEating souls devoured]] to further empower the beasts. Also [[TheChessmaster a cruel manipulator]], Fortinbras made {{deal|WithTheDevil}}s with humans power-hungry enough to sell their souls to him and handed out contracts to countless conquerors throughout history, whom Fortinbras viewed as his own disposable pawns. A megalomaniac mad with power, Fortinbras enables countless atrocities, as seen in his empowering of Oda Nobunaga and the nature of one of his creations, Guildenstern, hellbent on keeping all of humanity as nothing but slaves at best or food and victims for the Genma at worst.
12** First three games:
13*** In life, UsefulNotes/OdaNobunaga was a [[EvilOverlord brutal warlord]]. After his death and resurrection, he becomes far worse. Planning to achieve immortality by drinking an innocent princess's blood, Nobunaga, who serves as the BigBad, soon becomes the [[DemonKingNobunaga king of all demons]] to replace the then-dead Demon King Fortinbras. Leading his forces, Nobunaga embarks on a vicious campaign through Japan, slaughtering civilians. Nobunaga also wipes out the Yagyu village, leaving only one survivor. Stopping at nothing to dominate all Japan, Nobunaga is a stark reminder that [[HumansAreTheRealMonsters humans can be just as evil as any demon]].
14*** [[ForScience Guildenstern]]--only mentioned in the second game--the MadScientist of the Genma and Nobunaga's [[TheDragon right-hand demon]], is a monster who enjoys the taste of organs and crafting new monsters to extend the power of the Genma. Guildenstern is the one to transform and resurrect Nobunaga and to facilitate the destruction his forces cause. In the third game, Guildenstern opens a rift to modern-day UsefulNotes/{{Paris}} and leads the Genma forces to slaughter everything they find. When he is found by Samanosuke in Paris, Guildenstern is even shown about to [[WouldHurtAChild devour the organs of a child]], stating he just loves how delicious and soft children are.
15* DemonicSpiders: Many Genma, except for the basic zombie grunt, are this, especially in ''Dawn of Dreams'' in the Demonic Realms, where you'll find lots of nasty {{Ninja}}, Giant Mooks and Invisible Monsters and no sense of MookChivalry. {{Airborne Mook}}s are particularly bad since most characters lack the appropriate means to deal with them.
16* EpilepticTrees: Many theories have risen among fans as to why only the first game received a remaster as opposed to all four, especially since Capcom's [[VideoGame/DevilMayCry two]] [[VideoGame/SengokuBasara other]] big HackAndSlash series both received full [=HD=] collections of their older titles. Some speculate that since the playable characters are modeled after real actors, Capcom may have to pay royalty fees to reuse their likenesses and did not want to spend more than they had to, thus only settling on the original game. Others believe that since the franchise laid dormant for so long, they didn't want to risk using their resources on something consumers may not want and decided to test the waters first. On a more cynical note, some fans also think that it's just Capcom being lazy, or that they're only cashing in on the resurgence of samurai action games that began in the late 2010s.
17* FakeDifficulty: The series' origins as "''Franchise/ResidentEvil'' in fuedal Japan" plays into its "challenge" due to the use of fixed camera angles and tank controls, at least in the first two titles. Because it is far more action-oriented than ''Resident Evil'', those fixed angles can cause more problems than a full 3D game would have, with many moments of enemies (often [[GoddamnedBats ranged enemies]]) attacking from off screen. You might be trying to time that perfect [[OneHitKill Issen]], but you can't see that your foe is already attacking from outside your vision, and you get hit. ''Demon Siege'' alleviates this for the most part by using full 3D environments and a "dynamic fixed" camera, a la ''VideoGame/DinoCrisis'', as well as allowing camera-relative analog stick movement as an option over tank controls.
18* GameBreaker:
19** Ultimate modes in the original games usually required you beat the hardest difficulty to unlock them and you'll be laughing your way all the way to the ending upon starting them; the first game's ultimate mode for example had you start the game with infinite arrows and fire arrows, infinite bullets and burst bullets, 99 Soul Absorbers, infinite magic power and the Bishamon Sword.
20** ''Samurai's Destiny'' and ''Demon's Siege'' could give the player a chance to obtain either a white necklace/vest in the former/latter which allowed the player to regain health as long as they stood still. Yeah, it's a pace-breaker if you got hurt a lot, but if you don't mind waiting for a full recovery, these accessories were amazing for the player.
21** The Black Necklace/Vest. They're ultra difficult to obtain, but the ability to automatically use an [[OneHitKill Issen]] with every attack, at a small [[CastFromHitPoints cost of health]], is unbelievably powerful. And, since enemies always drop healing souls when killed by an Issen, the health cost is effectively neutralized.
22* GoddamnBats: Archers and other ranged enemies. They will always spawn out of reach, their attacks don't do much damage compared to most melee mooks, they can die with to single arrow, and they will interrupt you with every hit. Alone, they're pathetic and a nuisance since it means going into your inventory to equip the bow to kill them. In mobs, they're even more annoying by staggering you while you're set upon by much stronger and deadly enemies. Even mobs solely comprised of archers are more irritating than challenging since they love to pelt you with staggering arrows in rapid succession.
23* JustHereForGodzilla: The series does not have worldwide recognition unless Capcom's [[Franchise/StreetFighter other]] [[Franchise/MegaMan mainline]] [[Franchise/ResidentEvil franchises]]. So there are a lot who got interested into ''Onimusha'' via the spinoff ''Blade Warriors''... because it features {{Guest Fighter}}s ''VideoGame/MegamanBattleNetwork'' and ''VideoGame/MegaManZero''. Or for the game itself, it's because you get to play as InkSuitActor versions of real life live action stars like Takeshi Kaneshiro.
24* MoralEventHorizon: Even though he was already a literal demon by the time it happened, it bears mentioning that Nobunaga actually did burn down the temples at Mt. Hiei in RealLife, so he qualifies for this both in the games and in the eyes of many historians. In fact, this act is one of the main reasons he receives a HistoricalVillainUpgrade anywhere he appears.
25* {{Narm}}: The voice acting and dialogue, but, for some, that's all [[NarmCharm part of the series' charm]].
26* OnceOriginalNowOverdone: When the series debuted, the setting was praised, on the premise that you get to fight against a demon lord based on a historical person. Over time, however, storytelling about history became more nuanced, and even Nobunaga gets a fair share of more sympathetic portrayals. This in turn makes ''Onimusha'''s squarely BlackAndWhiteMorality and HistoricalVillainUpgrade narrative look very dated or similar to a {{Disneyfication}} where it didn't want you to ''think''. Even compared to [[VideoGame/SengokuBasara Capcom's other attempt]] at UsefulNotes/SengokuPeriod where despite it [[ThisIsYourPremiseOnDrugs running on drugs]] and also [[DemonKingNobunaga milking the 'evil demon Nobunaga' cliche for all its worth]], it still managed to instill a case of GreyAndGrayMorality.
27* ScrappyMechanic:
28** The fixed camera sometimes makes it hard to notice the enemies.
29** The most common complaint the first two games got is the use of the dpad rather than the left analogue to move. This is now fixed in the remaster of the first game, allowing players to use the analog stick to move.
30* SequelDifficultySpike: Issen appears to have been {{nerf}}ed in ''3'' to make it harder to spam. This in itself is not a big deal, except that acquiring the Ako's Black Vest means completing the Critical tutorial: enemies can ''only'' be killed via critical hits. Deflect criticals are much easier, since your character is at least protected from the blow. However, this tutorial requires that you leave yourself wide open to attack. Not for nothing is this considered the trickiest level of any ''Onimusha'' game.
31* SurprisinglyImprovedSequel: ''Dawn of Dreams'' and to a lesser extent, ''Demon Siege''.

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