Follow TV Tropes

Following

Context YMMV / NiNoKuni

Go To

1!!For the {{Anime}}:
2
3* AlternativeCharacterInterpretation: When Astrid asks Yu to kill her to save Kotona, is she really willing to make a HeroicSacrifice for someone she's never met, or is this meant to be a SecretTestOfCharacter for Yu?
4* SoOkayItsAverage: The animation is excellent and Joe Hisaishi turns in a great score, but the plot and characters are underdeveloped despite some good ideas.
5
6!!For the VideoGame:
7
8* AdaptationDisplacement: Combined with NoExportForYou. The DS version isn't very well known outside of its native country, and those who have played the DS version often say the [=PS3=] version is the better one due to the AdaptationExpansion or just feeling more "Ghibli-esque" in its beautiful animations.
9* AlternativeCharacterInterpretation: Drippy gets one after TheReveal that [[spoiler: Alicia and Aille are the same person and he knew it all along.]] Did he manipulate a boy to go on an adventure, fully knowing that despite being able to save the world, [[spoiler: he still won't be able to fulfill his personal quest of resurrecting his mom]], or did he genuinely think that he could help out Oliver in his travels?
10** The Zodiarch council. Are they really nothing but hard light illusions in Cassiopeia's mind as revealed in the end? Or did the wicked council, wanting to stay in power even after their demise, used magic to embed parts of their mind in Cassiopeia and control her from beyond the grave?
11* AnnoyingVideoGameHelper:
12** Drippy's advice can sometimes invoke this trope. It's also not uncommon for him to stop a boss fight to give a hint in the middle of one of your spells or skills, thus ''negating your attack and wasting your magic''.
13** The tutorials as well. You realize [[ThisIsGonnaSuck how bad it's going to be]] when you've been walking around and exploring for about half an hour when you suddenly get a tutorial ''telling you how to walk''.
14* BreatherBoss:
15** The OptionalBoss [[spoiler:Guardian Of Worlds]]. The only reason being that it ''doesn't have'' the [[ThatOneAttack cinematic attack that]] ''all the previous bosses'' have. He ''does'' get stronger in subsequent fights though, and his Great Divider attack can instantly kill weak party members.
16** The second fight with [[spoiler:Vileheart]] is a [[InvokedTrope deliberate]] case of this, to [[CurbStompBattle empowering]] and [[SugarWiki/MomentOfAwesome awesome]] effect. [[spoiler: Oliver [[HesBack finally comes out of his]] HeroicBSOD after learning [[WhamEpisode the truth about Alicia.]] The pureness of his heart]] unlocks an EleventhHourSuperpower that is [[AchillesHeel EXTREMELY]] effective against the boss. Cue ThemeMusicPowerUp and major CurbStompBattle.
17* SugarWiki/AwesomeMusic: The music is ''fantastic,'' fully orchestrated even on the DS. But given that this is Joe Hisaishi--the composer behind ''Anime/SpiritedAway'' and ''Anime/PrincessMononoke,'' among others--it's clear why this is the case.
18* DemonicSpiders: Anything with OneHitKill attacks (such as Darkness Beckons), given Instant Death-protecting gear is VERY hard to come by. They show up pretty often in the game's last few dungeons too.
19* DifficultySpike: The game gets significantly harder after getting the boat and encountering Shadar for the first time.
20* DisappointingLastLevel: Understandable, given that the game ended with the defeat of Shadar in the original version, but the [=PS3=]'s new White Witch arc is basically three very short [[DungeonTown Dungeon Towns]] (which you've already visited), a bunch of very heavy-handed [[InfoDump Info Dumps]] explaining [[spoiler: Cassiopeia]]'s backstory, then bam, TheVeryDefinitelyFinalDungeon. Worse, the new party member you get turns out to be [[TheLoad pretty useless.]] They just could have done so much more. The FinalDungeon itself, and the [[BestBossEver final boss battles]] arguably make up for it though.
21* EndingFatigue: In the [=PS3=] version, the White Witch's role in the plot can feel this way. Oliver's emotional journey reachs a good climax, everything seems resolved...then the story takes a huge detour for the White Witch before it can actually reach its end. If the White Witch and her council hadn’t had several scenes earlier in the game (and this version of the game not been subtitled “Wrath of the White Witch”), it would feel like this last segment came completely out of nowhere.
22* GameBreaker:
23** A lot of players agree that the MightyGlacier familiar Dinceros (and its evolved forms) is one of the most powerful familiars to get in this game. Moves pretty slow and its accuracy is just downright horrible, but if you let it learn Earsplitter and Belly Buster (which are [[AlwaysAccurateAttack always accurate]]), watch as hordes of {{Mooks}} go down and boss fights become a lot more bearable thanks to its natural high defense. Because accuracy is a DumpStat for it since it has always accurate attacks, this also turns normally [[AwesomeButImpractical impractical]] equipment such as axes or anything that boosts attack at the cost of accuracy into god tier equipment. [[RandomNumberGod Just good luck getting them to join you though.]]
24** The casino is this if you're looking to make a lot of money. Simply spend time at the Platoon (while there are times the RandomNumberGod screws you, for the most part it's strategy), exchange the coins for the Great Sage Secret, sell it (they're worth 6000 a pop), and you'll have more money than what you'll need for the entire game. And the Great Sage Secret fully restores an ally's HP and MP so you wouldn't have to worry about healing for quite some time.
25** The MetalSlime enemies in this game. Though rare and hard to take down with an early-game party, SaveScumming can help that, and the EXP discrepancy between them and regular enemies is just ridiculous. To put it in perspective, the ''weakest and earliest-available one'', Toko, gives out more EXP than most major storyline bosses until about 2/3 into the game. And by the time bosses start giving more, you have access to another variety of Toko that literally gives Over 9000 EXP. (when most other enemies in that area give 350 ''at best'') Even one hour of grinding against these things can make the main storyline an absolute joke.
26* GermansLoveDavidHasselhoff: While its sales numbers do not diverge widely between countries (due to the "children's [[EasternRPG JRPG]] stigma", you could say), Western players and critics are much more enamored with ''White Witch'' than Japan. There are two reasons for that: first, Eastern [=RPGs=] are becoming steadily more scarce in the West, especially on consoles, so a big-budgeted one for the [=PS3=] like ''Ni no Kuni'' draws attention. Secondly, and more importantly, Japan was "burned" by ''Jet-Black Mage'' back when it was released. Level-5 promised that the two games would be widely different and also complementary to one another, but they only had very minimal differences in terms of plot and gameplay (putting it another way, they were promised ''VideoGame/{{Persona 2}}'', but got ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]])''. Those who bought the original (and they were many, it sold ''really'' well) didn't want to buy the same game twice, and critics couldn't quite "forgive" it. However, since that version was never released in the West, ''White Witch'' became much more unique in Westerners' eyes and could be judged (and sold) as its own, standalone title. It seems to have paid off.
27* GoodBadBugs:
28** In the Glittering Grotto it is possible to be knocked outside the combat stage and off the cliff. The moment you fall through the bottom of the map you teleport to its very top -- right over the exact spot your last fall ended. You can loop {{VideoGame/Portal}} style for as long as you like, as the lack of air physics means ending the cycle is as simple as walking forward.
29** A possible Swift Solutions reward is a jump button that is [[CosmeticAward utterly useless while exploring]] but usable even in combat. It still does nothing... unless your playing as one of the slower Familiars, such as Dinoceros or Tin-Man, in which case the jump button becomes a "Move twice as fast" button, completely removing the one FatalFlaw they inserted to balance his incredible defense and well-above-average strength.
30%%** This hilarious glitch, at [[https://www.youtube.com/watch?v=FvuO0kgf56s#t=3m40s 3:40]].
31%%** If a Miracle Move is used at the ''exact'' moment certain {{Sequential Boss}}es are changing forms, [[https://www.youtube.com/watch?v=r1u2gq6Rbpc this]] [[ZeroEffortBoss happens.]]
32* HarsherInHindsight: The game tries to have a message about the importance of following your dreams. It does this with a main character who dreams of designing cars, and lives in a town called "Motor City" in the 1950s. "Motor City" was a nickname for Detroit. One look at what became of the American car industry two decades later, and Detroit as a result, tells you what will actually happen if little Oliver did try to follow his dreams.
33* HilariousInHindsight: A BlackComedy example for ''Anime/PuellaMagiMadokaMagica'' fans who watched the series before playing this game. [[spoiler: Shadar and Cassiopia turn into witches ((literately) after falling to despair]].
34* {{Moe}}: Pea is extremely childlike and adorable.
35* MoralEventHorizon:
36** It was always clear Shadar was not a nice guy, but you truly start to hate him after finding out what he did to Rashaad and Esther. Basically, he forced Rashaad into being a RetiredBadass by doing the following: first, he steals his daughter's courage and turns her into a Brokenhearted. Now the guy can't bring himself to do anything for fear of her being hurt further. But it doesn't stop there. To ensure her heart is not just broken, but outright ''closed'', he goes after Esther's AlternateSelf Myrtle in the Otherworld. He {{Mind Rape}}s her father (also Rashaad's Sould Mate) into becoming a {{Domestic Abuse}}r, which traumatises her so much she becomes a {{Hikikomori}}. All this to eliminate someone who could ''possibly'' become a threat to him later.
37** The Zodiarchy is blatantly a DeadlyDecadentCourt [[TheMagocracy of Mages]], given how they and the White Witch are the power directing Shadar. It's only once you learn their backstory that you realize just ''how'' bad they are. Suffice to say, the Council is not above [[DespotismJustifiesTheMeans regicide, abuse, gaslighting, and letting their own subjects starve if it means they rule as they see fit]].
38* SugarWiki/MostWonderfulSound: ''[[LimitBreak "Supercharged!"]]''
39** ''[[CriticalHit "Ni]][[ActionCommand ce!"]]''
40** ''[[BossVulnerability "Now's your chance!"]]''
41** The little chime that plays when you Level Up.
42* NightmareFuel:
43** The backstory of Xanadu. [[spoiler: Shadar had attacked and when he stole a piece of the people's hearts, they turned against one another and ''killed'' each other. Sure, there were survivors who fled to a town. To ensure that Shadar doesn't go after them, the survivors turn the townsfolk and any old-enough children born in that town into Brokenhearted. Put it this way: they'd rather MindRape themselves than risk Shadar doing it to them instead.]] Dark stuff.
44*** [[VileVillainSaccharineShow Shadar in general is this, really.]] He's an incredibly powerful EvilSorceror who's TheDreaded just about everywhere, for good reason: this guy can essentially MindRape you whenever he feels like it. He's pretty smart about it too, using his power to remove Enthusiasm and Courage to ensure any attempt at LaResistance is nipped in the bud before it can even ''begin''. And if you're a ''real'' threat, he'll make sure you never stand up to him again by ''turning your loved ones against you''. He's also not above going after your Soul Mate in the Otherworld too. Yeah, this guy is basically ParanoiaFuel personified.
45** [[spoiler: The Ashes event. Seeing innocent townspeople who you once knew and helped out turn into mindless zombies who are now out for blood is pretty scary. Saying it's just a MoodWhiplash would be an understatement.]]
46*** [[spoiler: A lot of the zombified townspeople look pretty [[BodyHorror horrifying]] too. And the zombified King Tom is surprisingly intimidating.]]
47** [[spoiler:The Zodiarchy looks incredibly unsettling. Pulsing veins, jittery movements, eyes spinning in the sockets and that freaky mask moving like a demented puppet. You're motivated to kill it as fast as you can just so you don't have to look at the twisted thing anymore.]]
48*** [[spoiler:Not to mention what they represent - [[GreaterScopeVillain the miscreants who ruined everything for everyone]]. As mentioned in Alternate Character Interpretation above, either they're a {{Tulpa}} born of [[RealityWarper Cassiopea's]] trauma, or are ''the genuine original council'' that somehow put themselves into her mind before their deaths to maintain their control over her. Either way, [[SugarWiki/CrowningMomentOfAwesome ending them once and for all]] makes for some damn good closure. ]]
49** The whole scene with Rusty is terrifying, in particular to any unfortunate enough to have dealt with a {{Domestic Abuse}}r. Up to this point, the Brokenhearted you've met have lost their enthusiasm. The result is basically [[VideoGame/Persona3 Apathy Syndrome]]: annoying but manageable. Then you meet Rusty, who's had his Kindness stolen from him, and you learn just how nasty the Brokenhearted can get. Special mention goes to the part right after he hits his wife: he screams at Oliver to leave, and when the camera turns back to him...'''brr'''...the (really big, really strong) man is ''seething'', and he has a wrench clenched in his hand...the guy looked seconds away from snapping violently. One can only wonder [[WouldHurtAChild what would have happened]] if the Nightmare's emergence hadn't knocked him out...
50* PortingDisaster: The UsefulNotes/NintendoSwitch version has been reported to have issues not in the [=PS3=] or remastered versions. It's generally advised that people at least wait until a patch comes along.
51* ScrappyMechanic:
52** Hitting the boss with an elemental spell/attack they're weak against when they're charging up one of their ultimate moves stuns them and lowers their defence, letting you get in a lot of damage. This ''would'' be useful... If not for the fact [[TheComputerIsACheatingBastard most bosses ultimate attacks charge way faster than your own spells/attacks]], meaning the usual scenario goes; boss charges ultimate attack -> player tries to exploit their elemental weakness with a spell -> boss unleashes ultimate attack ''just'' before you get the spell off, knocking you out of the charge instead. Ultimately, the ''only'' real way to exploit this mechanic is to actively predict when the boss uses their ultimate attack ''before'' they start charging it; [[LuckBasedMission which is as easy as it sounds]].
53** While being able to use many different familiars is very fun and the player can do a lot of experimenting with the many different familiars, it doesn't change the fact that many familiars are incredibly hard to obtain due to the chances of recruiting them being very low, with a good handful of beginner familiars having their recruitment chances being in the single digits. This means that the player will likely have to fight numerous encounters to finally obtain a familiar that they really want, which naturally can take a very long time making it a case of leaning more towards a LuckBasedMission.
54* SidetrackedByTheGoldenSaucer: Once the player is finally able to recruit the familiars they come across, they will more than likely be tempted to try and obtain every familiar they come across that they don't have, which will likely includes returning to previously visited areas to obtain the familiars that were unobtainable earlier. If the player is playing a version that has trophy support, they'll do it to obtain the trophy for taming/evolving 250 of them.
55* SlowPacedBeginning: Despite the fact that it's the main mechanic, the player doesn't get the chance to recruit familiars until after completing the story events of the ''second'' major town in the otherworld. It doesn't sound so bad; except that, at that point the player has gone through ''three'' dungeons and at least ''five'' bosses before being able to customize their party. It doesn't help that this is all in a thinly disguised attempt to ease the player into the three major differences between familiars, with a whole bunch of {{Forced Tutorial}}s in between.
56* SpiritualLicensee: This is a pretty good Franchise/{{Pokemon}} ActionRPG.
57** It's also a pretty good adaptation of Literature/BraveStory.
58* SurpriseDifficulty: Despite the game's "childish" visuals, random encounters can and probably will, if you aren't careful, regularly kill you. [[LevelGrinding Get to grinding!]]
59** Some of the puzzles too are ''much'' more difficult than you'd expect from a non-puzzle game. (Then again, since Creator/Level5 worked on this, [[VideoGame/ProfessorLayton it's probably to be expected]]) In particular, the Trial of Friendship in the Temple of Trials is essentially DoublePlay, though as an actual mandatory story quest rather than a SelfImposedChallenge!
60* ThatOneAchievement: The 120 Alchemy Trophy and the 250 Familiar trophy. The first one requires you to make 120 different items through Alchemy, which wouldn't be so hard if the drop rates for most items weren't so low. The second one requires you to tame 250 different familiars, and (you guessed it), the capture rates for all familiars are dangerously low. Luckily, you ''can'' tame a Tier 1 familiar, evolve it and each form will count towards the trophy so long as you did not catch it beforehand.
61* ThatOneBoss:
62** The Royal Jelly, a FlunkyBoss who swarms you with Jelly Babies with its [[LiteralMetaphor Baby Shower]] attack, which can very easily overwhelm you (Thankfully, it stops attacking for a few seconds after it does this). Add the fact that {{Herd Hitting Attack}}s are in short supply at this point and... yeah. Thankfully, Drippy's Mother gives you several spells for defeating it.
63** Before that, the first battle with [[spoiler: Shadar on the boat]] can be this or a WakeUpCallBoss. He has many spells in his arsenal that hits your entire party for about a quarter of their health and he can cast them in rapid succession. While you only have to take him down to half of his health, its not rare for players to trip up on him.
64** [[spoiler: Khulan's]] Nightmare can be a real [[{{Pun}} nightmare]]. Not only does it inflict status ailments such as Poison on you, it spams its ultimate attack over and over. It also hits hard and will trip up lower leveled players if you aren't careful.
65** Porco Grosso has very high defense against physical attacks, though thankfully it happens to be weak to electrical attacks otherwise. It also happens to be very agile as well.
66* ThatOneSidequest: Making the War God's Axe would probably take you a day and a half just to make one without a guide due to it requiring ingredients that are rare steals from equally rare enemies, in addition to the Demon's Axe, itself requiring rare steals from rare enemies. Oh, and the game doesn't actually tell you how many you need because the recipe isn't provided until after you make it for the sidequest in question.
67* TheyWastedAPerfectlyGoodPlot:
68** The Wizard's Companion contains several entries for spells you never get to use. Naturally, most of them (like [[DopplegangerAttack Second Self]], [[{{Invisibility}} Vanish]], [[VoluntaryShapeshifting Werecat and Werefish]]) are much cooler than the spells you actually get. They have very interesting gameplay and story possibilities too.
69** Bonding with Esther and Swaine outside the main quest falls mostly away. Most of the time only Drippy has a comment to make, while the other two are suspiciously, and sadly, silent even in moments where you would expect them to say something, especially Swaine.
70** The games establish that multiple versions of universes exist, not only Oliver's and the ''Other World'' from ''Jet-Black Mage'', but the world where the Conductor lives, their parallels from ''The White Witch'' and many more. The two ''Other Worlds'' are remarkably different in locations, characters and events, yet only vague references in the different universes point across to each other. The concept is only plot-wise remarked upon in ''The White Witch'' through optional bosses that are stronger alternate versions of bosses you fought in the main quest and which have breached through from parallel universes. Once they are defeated, you can take on the [[spoiler:Guardian of Worlds, a creature that stands in the center of all possible worlds]].
71* UnintentionallyUnsympathetic: In the original DS edition of the game, Shadar comes off this way at the end when [[spoiler: his sad backstory is revealed and along with it the fact that he was trying to protect the world and its people, as his reign of [[MindRape mind-raping]] terror prevented wars from starting, and the game acts as though this was a good thing and that Shadar’s only problem was keeping it going too long rather than doing it at all!]] The [=PS3=] version fixes this by [[spoiler: having everything Shadar did be at the White Witch’s directive instead of his own, and doing it in the hopes of helping the world being only a subconscious desire on Shadar’s part all while he consciously admits that it’s wrong and hurtful.]]
72* ValuesDissonance: ''Wrath of the White Witch'' got an 18+ rating in South Korea because of gambling that can be done in the CasinoPark (not even with real money).
73* SugarWiki/VisualEffectsOfAwesome: The aesthetics were done by Creator/StudioGhibli after all.
74* WhatDoYouMeanItsForKids: The game uses colorful anime-style graphics (specifically, it was animated by Studio Ghibli) despite it dealing with some surprisingly dark themes. The main character (who's only 13 by the way) watches his mother die of a heart attack only a few minutes into the game, and the eponymous 'other world' is very clearly a CrapsaccharineWorld with everyone living in fear of an EvilSorceror who can effortlessly MindRape anyone who even thinks about standing up to him. Then there's Myrtle's story in the real world, which gives a surprisingly realistic view of how domestic troubles can traumatize kids psychologically. And Drippy drops G-rated equivalents of ClusterFBomb all over the place.

Top