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2* SugarWiki/AwesomeArt: The art style, designs, animation, and backgrounds are all amazing, and generally considered to be the best in the franchise.
3* ContestedSequel: One of the least popular games in the Classic series. Its criticisms include the lack of enemy weaknesses, which renders special weapons much less effective than usual; gimmicky stage designs, including four autoscrollers; and the notably lower difficulty than usual. It's commonly believed that its tepid reception caused the decade-long gap until the next game.
4* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by [[ComicBook/MegaManArchieComics the Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] [[AdaptationalExpansion on]] Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character [[spoiler:and as a major antagonist, being the main boss for the ''8'' portion of the game and later the boss of the ''V'' portion]]. In ''[[VideoGame/MakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero]]'', [[spoiler:he's the FinalBoss]].
5* GameBreaker: [[GameBreaker/MegaManClassic Shares a page with the rest of the franchise.]]
6* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth]], with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the second select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].
7* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below...Yikes. And then there's his death quote...
8-->'''Clown Man:''' "See you in my ''dreams''..." [[note]]The fact that this was actually intended as a ShoutOut to [[Film/It1990 Pennywise]], one of the most well-known {{Monster Clown}}s in fiction, arguably doesn't help his case.[[/note]]
9* MemeticMutation:
10** [[https://www.youtube.com/watch?v=pmMispgpUs0 Doktah]] [[ElmuhFuddSyndwome Wahwee]]. So notorious, in fact, that Capcom themeselves ended up [[MemeAcknowledgment referencing it]] [[https://twitter.com/BenjaminDiskin/status/1006670143525548032 at their E3 2018 showcase]] for ''VideoGame/MegaMan11''.
11*** "Say 'Rascally Rabbit!' from [[http://bobandgeorge.com/archives/021117c this]] ''Webcomic/BobAndGeorge'' comic was another rip on Dr. Light's voice acting in this game, and was a minor meme in the early 2000s during the height of ''B&G''[='s=] popularity.
12** "[[AccentUponTheWrongSyllable Don't run AWAY, coward. You'll PAY for this INsult. OUI'LL be back...]]"
13** [[UnexpectedGameplayChange Jump! Jump! Slide! Slide!]]
14** Many of the boss quotes are dripping with memability, but standouts include:
15*** Both of Frost Man's quotes, thanks to his silly SimpletonVoice.
16*** Pretty much everything [[CombatSadomasochist Grenade Man]] says.
17*** Aqua Man's "[[AmbiguouslyGay Handsome Guy]]" comment is probably the most infamous of them all.
18** "[[GoodBadTranslation Bass, why you don't understand?]]"
19* {{Narm}}: The English voice acting gives a lot of unintentional laughs, as almost everyone is so miscast that even Rush somehow manages to get in on this, despite "speaking" in barks and growls. Particular mention goes to Mega Man's voice actress [[VocalDissonance not bothering to deepen her voice and thus sounding like a little girl instead of a boy]], and Dr. Light having [[ElmuhFuddSyndwome a funny accent]] that results in him calling Dr. Wily "Doktah Wahwee".
20* NarmCharm: A lot of the voice acting, for pretty much the same reasons as above. The corny acting gives it another layer of light-hearted enjoyment, [[SoBadItsGood regardless if it was intentional or not]].
21* PolishedPort: The Platform/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[OptionalBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. Sadly, the ''Anniversary Collection'' and ''Legacy Collection 2'' rereleases do not use this version.
22* PortingDisaster:
23** The ''Anniversary Collection'' ports all around. In particular, the [[Platform/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Similarly, the [[Platform/PlayStation2 PS2]] version has input lag, which is particularly noticable in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the Platform/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].
24** A pirated version by Makon Soft called ''Rockman 8'' attempted to port the game to the Platform/GameBoy, but fell flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.
25* QuestionableCasting: Ruth Shiraishi as Clown Man. While the idea of Clown Man having a feminine voice could work in theory, Shiraishi doesn't seem to put very much energy into the role, and as a result, Clown Man doesn't sound quite as hammy, playful, or creepy as you'd think he would. His defeat quote, "See you in my ''dreams''," sounds more like a bored, snarky teenage girl than a creepy clown.
26* ReplacementScrappy: When it comes down to restoring energy on a whim, Rush Charger takes the place of Energy Tanks, except [[RandomNumberGod it's not as reliable]].
27* SalvagedGameplayMechanic: This game addresses the issue with ''Mega Man 7's'' Robot Masters being too easy due to their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]
28* TheScrappy: Aqua Man tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush), [[ScrappyWeapon his rather inefficient special weapon]], and his obnoxious AmbiguouslyGay personality.
29* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster Shot always does the same damage or better (the major exception being the Flash Bomb, which has a DamageOverTime mechanic that lets it overshadow the Mega Buster against certain targets). While this doesn't render them ''useless'', and ''8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.
30* ScrappyWeapon: [[ScrappyWeapon/MegaMan Shares a page with the rest of the franchise.]]
31* SequelDifficultyDrop: this is a major point of criticism by many longtime [[VideoGame/MegaManClassic Classic series]] fans. But the game somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy [[NintendoHard by]] ''[[NintendoHard Mega Man]]'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.
32* SoBadItsGood:
33** The English voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with [[ElmuhFuddSyndwome his accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily, Roll, and Sword Man.
34** Grenade Man's "Say hello to my cute bombs!" sounds like they hurriedly threw out a ''Film/{{Scarface|1983}}'' joke. [[NarmCharm Doesn't necessarily prevent it from being amusing.]]
35* ThatOneBoss: [[ThatOneBoss/MegaMan Has a page shared with the rest of the franchise.]]
36* ThatOneLevel: [[ThatOneLevel/MegaMan Also has a page.]]
37* TheyWastedAPerfectlyGoodCharacter: The robot Duo fights in the first cutscene crash lands onto Earth along with him, and is confirmed to still be alive once Duo wakes up. Despite the potential for Dr. Wily to rebuild the evil robot to mirror Dr. Light rebuilding Duo or show up in the story in some other fashion, he never appears or even gets acknowledged after Mega Man and Duo team up. [[note]]Duo likely assumed the other robot was still alive after he saw the Evil Energy sample.[[/note]]
38* TookTheBadFilmSeriously: Among the comically bad voice acting, Douglas Kendall's English performance as Doctor Wily is a highlight, sounding genuinely mad when he is laughing in the movie cutscenes and conveying the sense of being a serious threat to the world. It's fitting as Dr. Wily is harnessing Evil Energy and being corrupted from its influence.
39* ViewerNameConfusion: As mentioned in the main page's GratuitousJapanese entry, whether Tengu Man's RazorWind move is named "Kamaitachi" or "Yama Arashi" is left to the viewer. For further confusion, it should actually be "Kamikaze" [[DubNameChange going by the original Japanese version]] (and it's still fairly easily for players to mishear that as "Kamaitachi").
40* SugarWiki/VisualEffectsOfAwesome: Though some are a bit [[BrokenBase mixed]] on the exaggerated ToonPhysics of Mega Man's animation, you generally won't find anyone that smack-talks the rest of the visual presentation. Whereas ''VideoGame/MegaManX4'' onwards would use pre-rendered CGI for background art, ''everything'' in ''Mega Man 8'' is pixel art at its finest with smooth animations to go all around and plenty of detail in the environments. Maybe it didn't save 2D visuals in gaming at the time, but it was VindicatedByHistory now that people look back on the era.

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