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1* ArchivePanic: An engine that's been around since TheNineties with who knows how many characters. Good luck experiencing every character and matchup this engine has to offer.
2* BaseBreakingCharacter: [=Googoo64=]'s characters. Some people hate them for their [[HighTierScrappy cheap A.I.]] and [[GameBreakingBug general shoddiness]], and as such make bashing videos about them, generally disliking uploads related to their characters, and so forth. Others like them [[SoBadItsGood because they're]] ''[[SoBadItsGood that bad]]'', and enjoy how much of a mess they can make -- some people have even made edits and A.I. patches for said characters, and even The_None got in on it by remaking the Kinyo Roadshow character (if only for AprilFoolsDay).
3* BrokenBase: Those who like to use the engine in an attempt to make actual, balanced characters in an attempt to make their own fighting game vs. those who make PurposelyOverpowered "meme" characters for the fun of it. You'll be unlikely to find anyone who likes the engine for both.
4* CharacterTiers:
5** This is generally impossible due to the large roster and the varying quality thereof, since analyzing them and their match-ups would take years. Some have tried to do this by separating cheap characters from normal ones, but there is no official tier list outside of a full ''M.U.G.E.N'' game.
6** [=SaltyBet=] uses a form of tiers in its custom system. Characters who are excessively strong (read: cheap as all hell) get pushed into X-Tier by default. All other tiers are decided by a character's winning record; if a character wins or loses enough matches in a row, they are either promoted (up to S-Tier) or demoted (as low as P-Tier). This tier system does not prevent overly unfair matchups (or system crashes), but it generally produces better random fights than if characters were left to fight each other willy-nilly. The tier system is thrown out for Exhibitions, where players can request fights between characters from different tiers.
7** [[ExaggeratedTrope Taken further]] with certain characters that are ''meant'' to be overpowered, to the point where they'll ouright [[GameBreakingBug damage the computer the user has]] to win.
8* CrackFic: Anyone with a copy of the engine and movie editing software can contort all their favorite fighting game characters (and some from outside the genre) into their own twisted concoction of a storyline. Even more so with ''IKEMEN'' and its derivatives, which have vastly expanded tools to assist in creating arcade and story modes, such as dialogue between characters and custom arcade paths that can create specific routes with specific battles.
9* CrackPairing:
10** Would it not be easier to list the characters that ''haven't'' been put into a strange fan pairing by Japanese MUGEN fans?
11** [[VideoGame/GuiltyGear Jam Kuradoberi]]/''[[LauncherOfAThousandShips Anyone.]]'' A secret move from AOAO's version has her knocking the opponent into the bed, where she proceeds to dry hump both of them into unconsciousness.
12** You can find all pictures related to this weirdness on ImageLinks/CrossoverShipping.
13* CrazyIsCool:
14** It's pretty safe to say that [[https://www.youtube.com/watch?NR=1&feature=endscreen&v=i36NgtF-lAo Dee Bee Kaw]] wouldn't be anywhere near the powerhouse he was if he wasn't completely bugfuck insane.
15** [[https://www.youtube.com/watch?v=36OQQi9d870 Pepito and Juan.]] One's a [[PopCulturedBadass Pop-Cultured]] BadassSpaniard, the other's [[TheStoner his marijuana smoking]] [[VitriolicBestBuds best friend]]. Both are REALLY {{Improbable Weapon User}}s, [[FightingClown are a laugh a minute in their fights]], [[LethalJokeCharacter yet can easily go toe-to-toe with the best of the MUGEN world]]. Quickly getting a small yet DEDICATED fanbase completely devoted to their craziness and {{Memetic Badass}}ery.
16** Ahuron's [[VideoGame/TheLastBlade Mukuro]] seems like an ordinary Mukuro until you hold start while selecting him and [[https://www.youtube.com/watch?v=102ijfdkTTI see him in action.]] He has a large variety of intros and outros and summons [[ReferenceOverdosed tons of characters from other games]]. With an A.I. patch, he's even more insane.
17** Uppercut by The_None. His base sprite rapidly cycles through several of [[Franchise/StreetFighter Ryu's]] over the years (including ''VideoGame/SuperGemFighter'' and the digitized sprites from ''VideoGame/StreetFighterTheMovie''), and from there, things only get weirder. [[https://www.youtube.com/watch?v=WX-TRHHZAJ8 His oddly named special moves,]] all of which are RuleOfFunny-abiding anagrams of the original attacks, [[ExtremityExtremist consist almost entirely of punches]], ranging from a sideways, corkscrewing Shoryuken (SURE HONKY) to [[VideoGame/StreetFighterII Balrog's Dash Upper]] (UP PHRASED) to [[Franchise/TheKingOfFighters Ralf's Vulcan Punch]] (LUNCH CUP VAN) to [[VideoGame/StreetFighterIII Dudley's New Wave Raucous]] [[note]]more commonly known as Thunderbolt in ''2nd Impact'' and ''[[VideoGame/StreetFighterIV SSFIV]]''[[/note]] (NEW, VACUOUS WEAR). Notable exceptions to this theme include [[Franchise/TheKingOfFighters K''s Chain Drive]] (INVADE RICH), an improvised Hadoken (HA! OK NUDE) [[ZigZaggingTrope that summons Ken to Shoryuken the opponent on contact]], and a bizarre [[VideoGame/StreetFighterAlpha Alpha]] {{Counter|Attack}} (OUCH! PRENATAL) featuring pictures of Music/IceCube and a monkey eating a taco (which stems from a mishearing of [[VideoGame/RageOfTheDragons Mr. Jones']] "Funky Impacto"). His Level 2, '''INTONATE DEATHFUL INDIGNITY''', sees Uppercut turn into [[Manga/JoJosBizarreAdventure Dio]] [[VideoGame/JoJosBizarreAdventureHeritageForTheFuture Brando]] and slam his fist into the ground, causing a gigantic [[ComicBook/TheInfinityGauntlet Infinity Gauntlet]] (ripped straight from [[http://www.arcadequartermaster.com/capcom/msh.html the title screen]] of ''VideoGame/MarvelSuperHeroes'') to rise up from underneath the stage and clobber the opponent for massive damage. The random shapeshifting even extends to more mundane occurrences like jumping or taking damage (such as Kung Fu Man running in place in the air or WebVideo/TheAngryVideoGameNerd [[PrecisionFStrike uttering "Fuck!"]] after a knockdown), and nearly every successful attack of his, as well as several win poses, is accompanied by the {{memetic|Mutation}} '''[[BigYes YEEEEEEAAAAAHHHHH!]]''' of [[Music/TheWho "Won't Get Fooled Again"]] more commonly associated with [[Series/CSIMiami Horatio Caine]]. A [=2v2=] matchup between Uppercut and Sad Claps (see [[Funny/{{MUGEN}} the Funny page]]) as well as a [=2v2=] Uppercut MirrorMatch [[https://www.youtube.com/watch?v=VLJTUw9wxko ended up being immortalized as]] [[https://www.youtube.com/watch?v=tB0iW4aBPBc classic SaltyBet moments]] due to the sheer insanity of the fights.
18** [[VideoGame/{{Undertale}} Dr. Gaster]] is the A.I.-controlled SNKBoss of Gram Parson's ''Undertale'' screenpack. While already chaotic as hell in the screenpack itself, the pattern to defeat him (enter the doors he spawns and attack his followers) is at least possible. But when you put him in ''[[https://www.youtube.com/watch?v=D5AXHmS4few regular]]'' MUGEN, the man who speaks in hands is able to K.O. characters in a matter of ''seconds,'' with epileptic attacks that do serious damage, Windows errors flashing across the screen, and many more batshit insane attacks.
19** A large number of [[http://brergrsartmugen.webs.com/characters Brergrsart's characters]] fit the bill. Special mention goes to [[WebVideo/{{Vinesauce}} Uncle Joel and Sauceboss Vinny]], [[WebVideo/YuGiOhTheAbridgedSeries King of Games,Bitch!]], [[Franchise/StreetFighter Shotoclown and Gweelay]], [[VideoGame/FinalFight That Guy]], [[SpectacularSpinning Spin To]], [[Franchise/ResidentEvil Real]] [[VideoGame/ResidentEvil2 Police]] [[VideoGame/ResidentEvil4 Dude]], and [[VideoGame/SpiderMan2 Don't Worry... These Pizzas Are In Good Hands]].
20** [=GTFoxN6Y=]s [[https://mugenguild.com/forum/topics/killer-queen-made-ohio-ohio-final-boss-unleashes-made-in-ohio-mugen-197650.0.html Ohio Final Boss]] is something that could match Brergrsart's creations mentioned above; while the recolored Yamazaki sprites can throw you off, Ohio Final Boss is an entirely equally hilarious and awesome to play as thanks in part to the [[LargeHam massive amounts of fun]] his source actor is having, a combo-platter of anime powers, and a [[VideoGame/SengokuBasara Basara K.O]] that causes the victim to ''explode.''
21* DiscreditedMeme: [[GameBreaker Cheap character]]-busting with supposedly balanced or weak characters used to be an extremely popular fad in the past, especially popularized by members who were prominent back then. Nowadays cheap character-busting is ''far less'' prevalent thanks to many "cheap-busters" turning out to have [[{{Hypocrite}} overpowered abilities of their own]] or being even more overpowered, even if they were {{Lethal Joke Character}}s. Prominent examples of "cheap-busters" with overpowered abilities include [[Franchise/MegaMan Metool]] by [=N64Mario=][[note]]had weak attack and defense, but was also very short meaning that most attacks sailed over it, sported a ''very'' [[SpamAttack spammable]] SpreadShot that could [[CycleOfHurting stunlock an opponent]], a [[NighInvulnerability Nigh-Invulnerable]] helmet guard that was immune to anything short of a cheapie (which weren't around back then) and an unblockable OneHitKill [[KingMook giant Metool]] to finish off the opponent once it got 3 power bars[[/note]] and [[VisualNovel/{{Air}} Misuzu_M]] by [=Markyjoe1990=][[note]]had a HealingFactor, OneHitKill, and unblockable CounterAttack, could [[CycleOfHurting easily stunlock opponents, especially with the help of Yukito]], and tear through [[ImmuneToFlinching Super Armor]] with Bahamut. What's more is that she can be customized to also have Super Armor and use her OneHitKill at any time[[/note]].
22* FanNickname: A version of [[VideoGame/FatalFury Geese Howard]] known as Master Geese was called Master Cheese a lot back in the day.
23* FridgeHorror: If you lose to Ricepigeon's [[Franchise/TouhouProject Yukari]], she says that if you had beaten her, [[RealityWarper she would have merely shifted the boundary between victory and defeat]]. What if she already had?
24* FountainOfExpies:
25** Kung Fu Man. [[JustifiedTrope Justified]] in that he's a template character who's designed to help newcomers understand how to make characters.
26** There's also [[Franchise/StreetFighter Ryu, Ken, and Akuma]] (the last of which has [[VideoGame/AntiGoukiProject a whole game that jabs at them]]) have a large number of edits dedicated to them. More bizarrely, [[Franchise/TheKingOfFighters Kula, Orochi]] and [[VisualNovel/{{Tsukihime}} Len]] have a large amount of edits as well.
27** OriginalGeneration character Daniel (specifically, the old version) had a large amount of edits that were used as self-inserts by other MUGEN creators.
28** When it comes to cheapies, many of the better-known ones tend to be edits of the above-mentioned Orochi, or [[UsefulNotes/McDonalds Ronald McDonald]].
29** In a creator example, P.O.T.S.-style character edits are very popular in the community due to the variety of gameplay mechanics incorporated and [[ShownTheirWork love put into the characters]]. Prominent P.O.T.S.-style creators include Infinite, Trololo, varo_hades and [=RagingRowen=].
30** Another creator example with OHMSBY, who's near-perfect recreation of the ''Cross Tag Battle'' style he's translated to several other character's has matched P.O.T.S style in popularity. The notable imitators of OHMSBY's style include Resentone, Ichida, and Tornillo Oxiado.
31* SugarWiki/FunnyMoments: [[Funny/{{MUGEN}} Has its own page.]]
32* GameBreaker:
33** Though there are too many examples to specifically list them all, there are a lot of characters that are more or less walking doom machines. Many characters from games with unique or unorthodox mechanics become either this or {{Joke Character}}s when they are initially ported, but newer versions of those characters may or may not clever coding or mods to balance them out.
34** Honorary mention goes to [[WebAnimation/SuperMarioBrosZ Master Mecha Sonic]], who has a "Hyper Kamehameha" that can deal over [[ThereIsNoKillLikeOverkill 999]] [[OneHitKill hits]]. Only the creator of his MUGEN can tell exactly how many hits it does.
35** A built-in example is the F1 key. It ain't called "The Heart-Attack Button" for nothing. It was eventually made into its own character.
36** There are characters who literally K.O. the opponent ''[[InstantWinCondition before the battle even starts]]'', and are ''also'' immune to the F1 key.
37** There are even characters that can beat characters that literally do nothing like the DEAD HORSE (which is just a punching bag that cannot die, ''apparently'') and Music/RickAstley (a dummy character that has no attacks or collision detection '''AT ALL''').
38** There are characters that ''literally'' break the game itself--when they are loaded, they use a file or .exe to hack MUGEN and make them win. More information can be found [[http://mugen.wikia.com/wiki/Cheapie here]], and there's even [[https://www.youtube.com/watch?v=thki8txLb9s "gameplay"]] [[https://www.youtube.com/watch?v=1DVOs5-WHrQ videos]] of them.
39* SugarWiki/HeartwarmingMoments:
40** Altoiddealer coding from scratch a MARRIAGE PROPOSAL to his fiancee while creating a [[WesternAnimation/{{Superjail}} Jailbot]] character, [[spoiler:with her accepting his proposal]] [[https://www.youtube.com/watch?v=EtsXMa7__bw You can watch it here.]]
41** Kung Fu Man's ending in ''Kung Fu Man Another History'' ends with [[ThrowTheDogABone him successfully rescuing his girlfriend from Suave Dude]]. After so many years with him failing to rescue her due to Suave Dude not being created or his nemesis creation by other creators not being acknowledged, is quite satisfying to see him happy with his beloved one for once. [[https://www.youtube.com/watch?v=93Uq1g5aWUk#t=80s You can watch it here]]
42** The ''VideoGame/{{Deltarune}}'' trio can spare their opponents who have low health, and while the victory still goes for the trio, they allow the opponent to use their Victory Animations to celebrate their victory alongside them.
43** There are ''Franchise/MortalKombat'' (or ''MK''-inspired) characters with Friendships that spare the opponent by befriending them instead of killing them.
44** Instead of fighting or dealing any damage, [[Website/SCPFoundation SCP-999]] instead attempts to tame its foes by hugging them and doing nice things to their opponents with the objective to make them happy and make friends with them. Some of its "attacks" consist of sharing [=M&Ms=], Necco Wafers, and SCP-871 cakes with the opponent, all of which [[HealingShiv heal the opponent]], but increases happiness even more than usual if it healed them. Two of its winposes also has it perform an aforementioned ''Mortal Kombat'' "Friendship" move on a befriended opponent.
45* HighTierScrappy:
46** Usually, characters branded as cheap re hated for pulling off incredibly unfair methods to win either caused by poor coding, unfair advantages/abilities or flat-out cheating, and had been the subject of many beatdown videos before retard beatdowns became more popular.
47*** YOUKAI's Manga/{{Naruto}}-kun and "VideoGame/SuperMario64" are probably two of the more infamous examples, as the former spams [[NinjaLog substitution]], uses a DesperationAttack repeatedly that leaves him invincible and deals a lot of damage if hit, and has several hard-hitting, trapping regular attacks; while the latter can repeatedly use overpowered attacks such as swinging around Bowser and taking off about half of a regular fighter's lifebar (and if it's blocked, it actually deals ''more'' damage instead). Both of them also can spam super moves (like the aforementioned Bowser swing) ''[[TheComputerIsACheatingBastard without lowering their super meter]]'', and [[MyRulesAreNotYourRules they only get this luxury if the A.I. and not a player is controlling them]].
48*** Gulthor's three characters in [[Manga/DragonBall Nightmare SSJ3]], [[VideoGame/FinalFantasyVII Sephiroth]] and Himan Zellode were very overpowered characters and prominent targets of cheap character beatdowns. All three have jacked-up stats on offense and defense, HitboxDissonance, TeleportSpam, insane power gain, attacks that dealt insane damage with several super attacks that were strong enough to flat out insta-kill most balanced characters, and actual OneHitKill super moves.
49*** Another example was the demon Elque. Not only was it ''extremely fast'' with painful attacks that were quickly executed, it could [[CycleOfHurting stun-lock the opponent in a corner]] and spam its "Evil Claw" move to chip their HP into nothing if they blocked, a bunch of extremely powerful supers such as a fullscreen lightning attack that hit about a third of a character's health ''if blocked'', and a OneHitKill. Finally, it also had a TurnsRed mode where the screen turned dark (making it hard to see) and also caused it to regenerate health quickly. This got bad enough that a {{nerf}}ed edit of Elque was made with almost all of the cheap elements taken out or given harsher restrictions. [[note]]For example, the OneHitKill could only be used either at very low health and full super meter, as a finisher where Elque was healthy with a full super meter and the enemy was at low health, or in a CastFromHitPoints mode [[DeathOrGloryAttack where using it would lower his]] HPToOne.[[/note]]
50** A lot of ''Franchise/TouhouProject'' characters based on the official spin-offs like ''[[VideoGame/TouhouHisoutenScarletWeatherRhapsody Scarlet Weather Rhapsody]]'' tend to fall into this. The ''Touhou'' games are known for their sheer BulletHell, which even extends to the fighting game spin-offs -- they are quite projectile-heavy for being fighting games. Meanwhile, most regular characters in MUGEN tend to be more melee-oriented, with few projectiles and countermeasures against projectiles. This means that ''Touhou'' characters are fine fighting against each other, but a fighter from a different series will have a lot of trouble making it into melee range through their countless projectiles. This earns ''Touhou'' characters a lot of bile from the community for being "cheap" and "overpowered", and some creators like [=RicePigeon=] specialize in creating ''Touhou'' characters with more reasonable playstyles for a regular fighting game and few if any projectiles.
51* HilariousInHindsight:
52** The [[VideoGame/MegaMan4 Metool Daddy]] summoned by Metool is an unblockable [[OneHitKill instakill]] that instantly squishes the opponent. Years later, the Metool Daddy boss from ''VideoGame/MegaMan8BitDeathmatch'' is capable of also instantly killing the player if it lands on them... and not even GodMode protects from that.
53** [[Franchise/TheKingOfFighters KOF]]-centric Vans gave his take on Kyo Kusanagi an aerial version of his classic Orochinagi DM. Fast forward a few years later, and Kyo actually has the move in-game in ''VideoGame/TheKingOfFightersXIII''.
54** Nightmare [=SSJ3=] is an infamous edit of [[Anime/DragonBallZBrolyTheLegendarySuperSaiyan Broly]] by Gulthor that is damn cheap and consists of stolen code and super broken attacks and is supposedly in Super Saiyan 3 (though it really looks more like a [[Anime/DragonBallGT Super Saiyan 4]]). Then came ''VideoGame/DragonBallRagingBlast'', and guess who got a Super Saiyan 3 form?
55** Primeus, the giant fish out of nowhere, whose intro was knocking out [[Franchise/TouhouProject Yukari Yakumo]]. Then ''VideoGame/{{Touhou Hisoutensoku|ChoudokyuuGinyoruNoNazoOOe}}'' gave us a giant catfish boss...
56** There was a FloatingContinent ''named'' MUGEN in ''Anime/JuuniSenshiBakuretsuEtoRanger'' a few years before, which had a prominent structure that [[TheWorldAsMyth contained every fictional universe and its characters]]. That's one possible explanation of [[UltimateShowdownOfUltimateDestiny why all these radically different characters are in the same place]], at least.
57** A lot of [[WesternAnimation/TheSimpsons Homer]] vs. [[WesternAnimation/FamilyGuy Peter]] videos are all the more hilarious with [[Recap/FamilyGuyS13E1TheSimpsonsGuy the actual crossover episode]] having the two duke it out.
58** [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] would occasionally fight ''Anime/DragonBallZ'' characters here. A ''DBZ''-styled fight eventually became canon in her show.
59** Zeku ([[VideoGame/FinalFight Guy's]] master in Bushinryu ninjutsu from his ''VideoGame/StreetFighterAlpha 2'' ending) being added to the game as a PaletteSwap of his student isn't anything out of the ordinary. What ''is'' interesting, however, is the fact that Zeku's [[VideoGame/StreetFighterV eventual debut]] as a [[PromotedToPlayable playable fighter]] in ''SF'' canon employs the use of RazorWind, complete with the [[SugarWiki/MostWonderfulSound trademark]] AudibleSharpness of [[VideoGame/{{Strider}} Strider Hiryu's]] [[HotBlade Cypher]]--not unlike certain edits of Guy. [[note]]The only real difference is that Zeku uses his legs to generate said RazorWind, whereas the Guy edits employ HandSeals.[[/note]]
60** The [[VideoGame/SpaceInvaders Space Invader's]] only attack is a PainfullySlowProjectile, and only [[OneBulletAtATime one can be on the screen at a time]]... but it's a OneHitKill on anything it hit. Years later, ''VideoGame/SpaceInvadersInfinityGene'' gives us the Classic ship, which can only fire one slow bullet at a time... and is a OneHitKill on anything it hits.
61** It eventually became possible for WesternAnimation/LooneyTunes characters to fight Creator/DCComics superheroes outside of here in an official Warner Bros. game, thanks to ''VideoGame/{{Multiversus}}''.
62%%Update this with a not-dead link.
63%%** Jesuszilla once made a [[VideoGame/TeamFortress2 Scout]] soundpack for Choiyer's [[Literature/HaruhiSuzumiya Haruhi]]. Now, after [[https://www.youtube.com/watch?v=g_Spj0wYEqQ THIS trailer]] of the ''VideoGame/TeamFortress2'' [[SerialNumbersFiledOff rip-off]] that noneless stars a Haruhi {{Expy}} [[BatterUp with a baseball bat]], you know who to blame for this inspiration.
64* JustHereForGodzilla:
65** Some people who use MUGEN care less about the play balance and more about what the special and super moves look like. Shallow? Maybe, but they're still having fun.
66** Other users are just here for cartoon and platformer characters.
67* MemeticBadass:
68** [[VideoGame/MegaManX1 Metool]], back when cheap character beatdowns were a fad thanks to being able to fight and win against some of the most notorious [[GameBreaker Game-Breakers]] of its time. Especially if it manages to connect with the [[OneHitKill Giant Metool]], causing the text "0WNED!!!" to appear on screen.
69** Creator/ChuckNorris and [[VideoGame/MarioIsMissing Weegee]].
70** [[UsefulNotes/McDonalds Ronald McDonald]] and [[UsefulNotes/KentuckyFriedChicken The Colonel]], the two of them being so beloved by the community to the point of becoming the characters with most edits on the engine, most of these increasing the characters strength to absurd limits.
71** Thanks to Saltybet, [[Anime/DragonBallZFusionReborn Ve]][[JokeCharacter ku]] has become known as "[[DamnedByFaintPraise the king of P-tier]]."
72* MemeticLoser:
73** Everyone hates [[WesternAnimation/TheSimpsons Homer]].
74** [[Series/BarneyAndFriends Barney]]. He loses in pretty much every video involving him.
75** [[UsefulNotes/COVID19Pandemic The Coronavirus]] was made into a MUGEN character and predictably became a target of beatdown videos.
76* MemeticMutation: Tons.
77** 0WN3D!!! [[labelnote:Explanation]]Back when cheap character-busting was popular, one of the most prominent cheap busters was Metool thanks to its LethalJokeCharacter status. Being defeated by any of its [[LimitBreak hyper moves]] would cause the screen to flash and the text "0WN3D!!!" to appear on the screen, and most often this occurred when the [[VideoGame/MegaMan4 Metool Daddy]] squished the cheap character for a OneHitKill.[[/labelnote]]
78** [[JustForFun/XMeetsY X character]] rides the [[Franchise/TouhouProject Yukari]] Express. [[labelnote:Explanation]]Yukari Yakumo, a ''Franchise/TouhouProject'' character, has a very powerful attack (taken from the ''Touhou'' fighting game spin-offs) which summons a train from a portal to run the enemy over. Looped videos of various characters getting hit by the "Yukari Express" are common, often set to Music/KylieMinogue's "The Loco-motion."[[/labelnote]]
79** The [[Franchise/TheKingOfFighters Rugal]]/[[VideoGame/FatalFury Krauser]]/[[Franchise/TheKingOfFighters Goenitz]]/[[VideoGame/SamuraiShodown Kyoshiro]]/Juli/[[VisualNovel/{{Kanon}} Sayuri]][[SpectacularSpinning spin]]. [[labelnote:Explanation]]All of these characters (among many examples) share an attack that has [[SpectacularSpinning a form of spinning involved]], usually looped to Music/DeadOrAlive's "You Spin Me Round (Like A Record)" when it connects. The Rugalspin (also known as "Rugal takes X character for a spin") is the best known due to [[https://www.youtube.com/watch?v=O7mt8ALcjw0 the over the top nature of Rugal's Dead End Screamer]] and [[https://www.youtube.com/playlist?list=PL0018F344C7E2A3CC how frequently he's used in GF202020's videos,]] to the point that [[https://www.youtube.com/watch?v=WkuzCT2mn6Q one video]] put the Rugalspin up against the above Yukari Express to see which meme would come out on top. [[spoiler:Rugal won.]][[/labelnote]]
80** Being drunk makes you [[strike:a god]] as strong as a ''DBZ'' character, you got to remember that... [[labelnote:Explanation]]Judge Spear's Homer Simpson has a "Drunk Mode" which damages him, but gives him extremely powerful attacks.[[/labelnote]]
81** [[Franchise/SuperMarioBros Mario]] as Music/FreddieMercury, [[Franchise/TheKingOfFighters Krizalid]] as Music/BillyIdol, etc.
82** The winquotes on Linkmyu's Kyo. For example: ''LOOK AT ME FUCK BITCH! ITS FACE ME BITCH, LOOK MY EYES!''/''YOU THINK YOU CAN FUCK THIS?! EH?! YOU THINK YOU CAN FUCK THAN ME EH?!''
83** [[SugarWiki/FunnyMoments FUCKING AT WHORE]] [[labelnote:Explanation]]In a rant, Ainotenshi says this in a rant against his detractors.[[/labelnote]]
84** I saw nothing. '''NOTHING! BUT''' '''''RAAAAAAAAAAAAAAAGE!!!''''' [[labelnote:Explanation]][[https://saltypedia.fandom.com/wiki/Rage_Rock Rage Rock,]] a [[FightingClown "joke"]] version of [[VideoGame/GarouMarkOfTheWolves Rock Howard]] created by Vans and later updated by The_None, has a [[LimitBreak HSDM]] (Mark VIII) where he screams the above line (audio taken from [[Wrestling/UltimateWarrior The Ultimate Warrior]] but [[HeliumSpeech pitched way up]] as per a [[YouTubePoop YTP]] by Creator/{{DurhamrockerZ}} entitled [[https://www.youtube.com/watch?v=fWzEpEiTbT8 Helium Leak In The WWF!!!]]) and then proceeds to RageQuit via [[ApocalypseHow planetary destruction]], causing the "Connection with other player(s) has been lost" message from ''VideoGame/StreetFighterIV'' to pop up. This isn't just for show either: ''the move forcibly crashes the game engine'', giving Rage Rock a certain degree of infamy every time he shows up in [=SaltyBet=], [[https://www.youtube.com/watch?v=kFX2Vjxl_-U including his EX variation's debut.]][[/labelnote]]
85** '''[[https://www.youtube.com/watch?v=xqx8g9nb2eI BUUUUUUUUUUUUUUUUUUUT!]]''' [[labelnote:Explanation]]French for "GOAL!", used as the "KO!" announcement of a screenpack used by The_None.[[/labelnote]]
86** Everyone hate Homer (yes, most people spell it incorrectly), where characters perform supers, infinites, and fatalities on Homer Simpson and is usually accompanied by "Yakety Sax." Homer also often taunts his opponent with "You suck-diddly-uck" before each finisher. Started by Judge Spear, who used Homer a lot and eventually modified him.
87*** Which led to "Everyone hates X", where a [[TheScrappy not-so-liked character]] [[TakeThatScrappy suffers a thorough]] trouncing at the hands of as many fighters as they could possibly find.
88** From [=SaltyBet=]:
89*** Mexican/Mexihealth/Mexidamage: Spun off from poorly made ''[[Anime/DragonBallZ DBZ]]'' characters who had gimped health and damage and used Latin American ''DBZ'' voice clips. While most of them have been trimmed...
90*** ALWAYS BET DBZ: There are still a BOATLOAD of glitchy, shittily made ''DBZ'' characters.
91*** Related is the Mexibeam, stemming from how characters of this mold tend to have [[KamehameHadoken beam supers]] that deal so much damage [[OneHitKill they can potentially win the round with a single use]]. Naturally, this trait seeped into higher quality and significantly more broken characters, many of whom occupy [=SaltyBet=]'s S and X tiers.
92*** On the subject of "Mexican" characters, there are also "Canadian" characters, who get their title from dealing so little damage that you might as well consider all of their attacks to be considered CherryTapping.
93*** DISRESPECT: When one character begins attacking before the round starts proper, during the "Place your bets" phase. Usually when a ''VideoGame/GuiltyGear'' character steps up to bat. [[note]]This is due to ''GG'' characters having insanely broken A.I.[[/note]]
94*** Potato: A fighter characterized by being poorly made, [[ArtificialStupidity having crappy or nonexistent A.I.]], or [[JokeCharacter was meant to be bad on purpose]]. [[{{Jobber}} They're not known for their impressive win rates.]]
95*** [[WimpFight Potato Match]]: When you put two of these said potatoes together, expect disaster and a really boring fight. [[https://www.youtube.com/watch?v=E8NvoXRlOM4 Now in]] [[https://www.youtube.com/watch?v=MEzLM3lAeco musical form]] ([[https://soundcloud.com/anime_sonicmega/saltybet-classics-potato courtesy of]] one [[Creator/SeanChiplock sonicmega]])!
96*** Scam/Self-Scam: When a character wins/loses as a result of a glitch. Typically happens when a poorly coded character knocks someone off screen in a state where they can't take any more damage, randomly turns off its hitbox, or flies away and doesn't come back down.
97*** Plot: Whenever a fighter has a super animation so long that it might as well be a cutscene. Special mention goes to "[[VisualNovel/FateStayNight Servant Emiya]]" by an unknown author [[note]]as in, the author field is completely blank[[/note]] who has his "I am the bone of my sword" speech for his ''intro'', meaning that every time he shows up you'll need to sit through it.
98*** Canon: When two or more characters from the same main or crossover franchise are met.
99* SugarWiki/MomentOfAwesome: A creator known as altoiddealer coded from scratch and without help a MARRIAGE PROPOSAL to his fiancee on his [[WesternAnimation/{{Superjail}} Jailbot]] W.I.P. The best part? [[spoiler:She said YES!]] [[https://www.youtube.com/watch?v=EtsXMa7__bw You can watch it here.]]
100* MyRealDaddy: Several of Warner's characters only became popular after other authors edited them to be more distinctive and accurate to the source material: Homer Simpson (Team S.M.R.T) and Wario (@ndroide) are particularly notable examples.
101* NightmareFuel: [[NightmareFuel/{{MUGEN}} Has its own page.]]
102* NightmareRetardant:
103** La=Gooth, a pathetic attempt at making an EldritchAbomination by some guy.
104** An unknown character called [[https://www.youtube.com/watch?v=ZCjz8AzSlic "Chaos"]] ([=LucasX3=] in earlier versions) fits this trope well, with said character being filled with ear-blasting sound effects from La=Gooth, and generally mediocre gameplay.
105** Guro [[VisualNovel/SayaNoUta Saya]] [[spoiler:is meant to be Saya as she appears in her true form. This ''would'' be disturbing had the author not merely given her the appearance and playstyle of a brown [[ComicBook/DoctorStrange Shuma-Gorath]].]]
106* NintendoHard:
107** A lot of AI patches go here. For a specific example, look at the work of Misobin_ISM: He turns mild-mannered (but still challenging) characters into absolute monsters. His patch for [[VideoGame/DevilMayCry Vergil]] basically pits you against an encyclopedia of his combos. [[Manga/JoJosBizarreAdventure Dio]] lays you out with some crazy tandems and abuses his teleport while defending. [[VideoGame/FatalFury Geese]] will counter all of your moves and force feed you a Deadly Rave. His [[Franchise/StreetFighter Shin Akuma]] is as insane as you would expect. There is also Hutano, who basically unlocks the true power within 9's VideoGame/MeltyBlood characters and shows you some of the most nightmarishly evil combos ever seen.
108** Muteki's ''VideoGame/GuiltyGear'' characters are built with an aggressive AI that fully exploits the computer's natural advantage against human players. It blocks most attacks without a second thought and links together very long strings of attacks and supers to make sure that the human player can't fight back for more than a second; combined with the ''extremely'' fast gameplay of the franchise, this tends to turn anything ''not'' incredibly fast-paced into chowder.
109** Any of the ''Cyberbots'' characters (save for Z-Akuma) have unbelievable AI.
110** Ironcommando made an AI patch that turns [[VideoGame/MegaMan Metool]] (who lacks a proper AI) into an absolute nightmare reminiscent of its "Cheapie Buster" days, causing it to guard almost perfectly, lock the opponent into a CycleOfHurting with a SpreadShot SpamAttack, and drop the OneHitKill Metool Daddy as soon as it gets 3 bars of power.
111** For a non-fighting example, pitting fhqwhgads7's [[VideoGame/IWannaBeTheGuy The Kid]] and [[Franchise/TouhouProject Yukari Yakumo]] together will start the match with The Kid in a scrolling obstacle course. Keep in mind that like in the game, The Kid dies with one attack, and you can't fight Yukari unless you get through the course. Even then, the match simply becomes a boss fight against Yukari... ''and Primeus''.
112** For a long, long time, Sander 71113's Wolverine was known as an absolute monster and the bog standard for players looking for a challenge.
113** OHMSBY's characters, mostly thanks to the simple to understand button layout, are absolute ''terrors'' to overcome, sometimes outright needing another character similar in coding to beat. Even if you do manage to land a combo, there is the burst system you have to worry about.
114* PopularWithFurries: Since this is a game engine where any skilled enough creator can make fighters however they like, there are bound to be many characters of [[BeastMan varying degrees of]] [[FunnyAnimal furriness and scaliness]] in the community. These include bestial characters, of both biped and quadruped variety, from preexisting fiction alongside original furry characters and [[AuthorAvatar self-inserts]].
115* QuirkyWork: We're talking about [[VideoGame/PrimalRage Velociraptor Gods]] taking on a mutant cyborg Tiger Woods that utilizes a robot claw and airstrikes. WholesomeCrossdresser [[VideoGame/GuiltyGear nuns]] teamed with [[VisualNovel/UminekoWhenTheyCry evil witches with truth-based magic systems]] that beat up [[ComicBook/XMen UNSTOPPABLE!]] God-powered roid ragers [[WebVideo/MyWayEntertainment that spew]] UncleTomfoolery. [[VideoGame/{{Darkstalkers}} Inside the womb of a birthing God.]] [[Literature/HaruhiSuzumiya Reality Warpers]] fighting against [[ComicBook/{{Watchmen}} sadistic vigilantes]]. [[MyFriendsAndZoidberg And Chuck Norris.]]
116* RemadeAndImproved:
117** This is standard in many ''M.U.G.E.N'' creators that update their outdated versions of their characters by fixing glitches and/or introducing new attacks in the update releases.
118** In general, this happens when a poorly received character receives a good edit.
119* RescuedFromTheScrappyHeap:
120** Shaq, from ''VideoGame/ShaqFu'', is a surprisingly popular character despite hailing from one of the worst fighting games of all time. Most of it has to do with the rather humorous additions to the character, including merch-based moves, voice lines, and other types of silliness. [[https://www.youtube.com/watch?v=xsp9oSo3gg0#t=39s His famous battle against SSJ Goku shot him into greater fame.]]
121** In a similar vein, Fourthrhyme's VideoGame/{{Bubsy}}, who is based on one of the most divisive characters in all of video game history, is given quite a lot of creative attacks and edits in order to save him from the heap he has a tendency to get stuck in.
122** Literature/HaruhiSuzumiya after an author, Zero-sennin, made her less cheap along with adding his own twist to the character.
123** In general, when a hated character receives a good edit.
124* RetroactiveRecognition:
125** [=SaltyBet=] has a pre-match betting announcer voiced by Creator/SeanChiplock a few years before his breakout roles. He also contributed several {{Filk Song}}s to the site's playlist.
126** Creator/KiraBuckland contributed original voicework for several ''M.U.G.E.N'' characters back when she went under the online handle of Rina-chan.
127* TheScrappy:
128** Gouken by Alexlexus has been beaten by... pretty much everyone, thanks to his overpowered gameplay and OutOfCharacter tendencies (like having the Shun Goku Satsu/Raging Demon, a move that Gouken is ''vehemently opposed towards'' in canon).
129** [=EvilSlayerX5's=] Rugal_E was one of these thanks to the character not only [[ObviousBeta being unfinished]], but the creator also having attitude issues towards several members of the community back then.
130** Literature/HaruhiSuzumiya's hate-level got up to the point where fight vids of newly-made characters involving her usually have a half-hearted disclaimer of "No, you're not finding any bashing here." It died down after some time and with her being RescuedFromTheScrappyHeap.
131** Characters that have been dubbed "retarded" by the community. These tend to have hideous spritework, stiff animation, terrible hitboxes, graphical errors, crappy movesets, programming glitches, or any combination thereof, therefore making battles containing them an excruciating experience.
132** Spriteswapped characters are highly frowned upon by a majority of the community because they show laziness as well as disrespect towards the original characters' author. In particular cases the original's fighting style or hitboxes don't even fit the "new" character, and in other cases not all their sprites are properly changed causing them to flicker back to the original character. In even worse cases, no credit is given to the original creator or the filenames aren't even changed from the original's at all.
133** "[[ComicBook/{{Venom}} Symbiote]] edits" are much-maligned in the community as they are considered one of the laziest forms of character editing. Most of them are just characters whose only edits consist of increased stats, a PaletteSwap to dark gray/black, and sound clips modified to have a deep aggressive voice or overly loud scream sounds.
134** [[GameBreaker Cheap characters]] are not that well regarded either, since cheap-busting had been a fad in the past.
135** Yu-Toharu's [[Music/{{Vocaloid}} Hatsune Miku]] also gets this. While there is no doubt that the character is well-made, many people hate her due to her [[ArtificialBrilliance brutal A.I.]], bloated amalgamation of game mechanics and numerous [[ShoutOut Shout-Outs]], and her ridiculously large file size of nearly 90MB (the majority of which is taken up BY said Shout-Outs), which causes many MUGEN setups to lag both during fights, and while loading.
136* SelfFanservice:
137** Can happen with the more customized fighters, as they are made to suit the maker's personal tastes. Take (the currently only known existing version of) [[WesternAnimation/{{Futurama}} Leela]], who has a suspiciously large number of poses showing her butt, a seemingly random [[VideoGame/{{Darkstalkers}} Midnight Bliss]] attack, a ThongOfShielding swimsuit outfit that makes up more than half of her palettes, and a FreezeFrameBonus during her TransformationSequence hyper where she's ''naked''. (With BarbieDollAnatomy, but still, the fact that her toes and navel are visible shows that this is the intent.)
138** There's also [[VideoGame/FinalFantasyVII Tifa Lockhart]], who has an overdose of breast bouncing and panty shots, combined with her BoobsAndButtPose win pose and GenkiGirl voice.
139** And that's not even getting into all the edits of female fighting game characters who are made naked.
140* SoBadItsGood:
141** Bebum Ryo. This ridiculous edit of [[VideoGame/ArtOfFighting Ryo Sakazaki]] has a [[RapidFireFisticuffs Zanretsuken]] that does insane amounts of hits, combos that should never be possible, hair resembling that of an 80s glam rocker, and '''[[Franchise/MortalKombat FATALITIES]]'''. One of his intros is about a minute long, featuring him getting [[GroinAttack punched in the nuts]] by Johnny Cage, who is in turn chased down by Shao Kahn. And that's just the beginning.
142** [[Franchise/StreetFighter Q]] by Drowin. ''VideoGame/MeltyBlood'', ''Manga/FistOfTheNorthStar'', and a whole lot more collide to make this massive ball of hilarity.
143** [=RicePigeon=] released Primeus aka Gay Bahamut, who's essentially a parody of crappy characters. The end result is something that's SoBadItsGood. And hilarious to boot. While [=RicePigeon=] did strive for a "King of Shitty Characters" type, he managed to not overkill Primeus which made him somewhat a decent foe.
144** [[Franchise/StreetFighter Grand Master Ryu]] is Ryu as a OldMaster after training with [[VideoGame/StreetFighterIII Oro]] for years. Seems like a pretty standard and forgettable Ryu edit, but then you see it in action. The moves in his repertoire were much more badass in the author's head than in actuality. One of them has him doing a horse stance while firing a huge Hadouken with ''Dragon Ball'' sounds. One of them has him fire a bunch of odd looking, almost ''Franchise/{{Metroid}}''-ish projectiles. One of them has him punch the victim so far they slam against the wall, and he gives chase and beats them down in the corner. The highlight, however, is one where he throws a punch that launches the enemy, then proceeds to LAY DOWN ON HIS BACK AND FIRE A SHINKUU HADOUKEN UP AT THE VICTIM.
145** Adrian's [[Franchise/ToyStory Buzz Lightyear]] is a half-assed sprite edit of [[VideoGame/StreetFighterII Zangief]] that's so badly edited (complete with his suit [[SpecialEffectFailure turning piss-yellow for certain frames]] and a perpetually derpy expression) that it looks ''absolutely hilarious'' as a result.
146* SoOkayItsAverage: Warner's characters: While his characters are pretty well-liked for their spritework on them, the many special moves featuring compatibilities and their faithful portrayal of the characters, they're also criticized for their coding, having KFM-copied moves (at worst being spriteswapped from other characters, a trait he averted on late creations), and being unbalanced.
147* SpecialEffectFailure: If not created correctly, characters or their effects can have bizarre color schemes, appear in the wrong places, or generally not work.
148* SpiritualSuccessor: The readme claims that inspiration for the engine was taken from the PC homebrew ''VideoGame/StreetFighterII'' clone [[http://www.scary-crayon.com/games/sf2pc/ SFIBM]] (at least in part). It also had a modular engine that facilitated editable characters to the point that some [[https://www.youtube.com/watch?v=qfzVzOtQ8f0 gained new moves]] and [[https://www.youtube.com/watch?v=NErgvGwXsC0 others were completely broken]]. Not unlike many MUGEN characters.
149* StopHavingFunGuys: Mostly in the shape of Creator/{{SNK}} extremists, who still declare that the only good fighting games were those made by SNK on its glory days and will put down (most of the time, violently) people who use characters from doujin games or with new-generation mechanics. This is not to deny the doujin side of its share of meanies, either--a lot of them seem to really hate the characters of Franchise/TheDCU, Franchise/TheFlash and ComicBook/{{Superman}} being prime victims, and fans of Creator/DCComics sometimes come under fire as a result.
150* TakeThatScrappy:
151** In the ''VideoGame/DuckHunt'' bonus game made by [=PotS=], you can attack the dog when you miss a duck.
152** Many sandbags of unpopular characters or companies are made with this intention.
153* TearJerker: When you think about it, Kung Fu Man's ending (being unable to save his girlfriend due to Elecbyte not making a Suave Dude character) is pretty sad. It even shows him sitting in a corner ''crying''.
154* ThatOneBoss:
155** Many characters in MUGEN are known to be {{SNK Boss}}es in their source games. It therefore goes without saying that there are too many examples to list that could be considered difficult or cheap (though the difficulty of the boss varies depending on which fighters you use).
156** Cheap or brutal A.I. characters can count due to either PerfectPlayAI, cheap move set, counters, fast reactions or all of the above.
157** PurposelyOverpowered, [[NighInvulnerability Nigh-Invulnerable]] characters can be placed into Arcade Mode and there's nothing stopping the player from doing so. Woe betide any standard character, SNKBoss, or PerfectPlayAI who has to face things like Rare Akuma, Ultimate Chimera, the F1 Button, Omega Tom Hanks, A-Bomb, or heaven forbid, a "cheapie"/"uber-cheap" character.
158** Surprisingly enough, Bandana Dee is this, considering he was a joke boss from [[VideoGame/KirbySuperStar his game]] (DS remake only). Though he is still pathetic as his source game, his CollisionDamage works a bit different. Due to a bug oversight(?), Bandana Dee can damage you if you make literally any physical contact. He can also combo you and fling you across the stage making it hard to combo him. He is still easy to beat if your character has long-range attacks, projectiles, super armor or a throw. But if your combatant solely fights close-range and lacks a throw...
159** Yee. Yes, ''that'' [[Creator/DingoPictures Yee]]. It first started out as an April Fools' Joke with the creator, Garchomp Matt, disguising it as his [[VideoGame/PokemonDiamondAndPearl Rotom]] character. Now as its own character, this boss consist of Peak and Oro doing specific roles. Peak sings his [[MemeticMutation memetic]] song and when it's over, Oro peaks his head out saying "Yee". Rinse and repeat. It's a pretty easy since Peak never moves, making him open to attacks and Oro only attacks if the song is finished. While he sings slowly and attacks less frequently on easy mode, when setting it up on higher difficulties, he starts to sing faster meaning Oro will frequently pop his head in, attacking you. This forces you to kill him faster before you do, and at times nearly impossible. Putting the difficulty to Hard 8 makes it ''[[UnwinnableByDesign literally impossible]]'' to win - Yee will become invincible and Oro's head attack consists for the entire round, meaning that you won't be beating him unless you're packing something like Rare Akuma. Set the difficulty to 8 but forgot to remove Yee from your roster? You're setting up quite the catastrophe...
160** Certain characters, while otherwise balanced, may have a color palette (usually 11th or 12th) that makes them overpowered. Palettes can be selected at random... [[OhCrap and said overpowered palette can be chosen]] in Arcade Mode:
161*** Daniel is a well-balanced [[OriginalGeneration original character]], but his 11th palette is a different story. He is ''constantly in unlimited [[SuperMode Burst Mode]] from the get-go'', which allows him to use EX special moves, Alpha Counters, and most {{Limit Break}}s without losing his super meter.
162*** YU-TOHARU's Music/HatsuneMiku, is already infamous for her [[ArtificialBrilliance brutal A.I.]]... But when you put her into her [[SuperMode 11th or 12th palettes?]] Her 11th palette gives her ''infinite super meter'', which is bad enough on its own, but can be a nightmare in team matches. Her [[GoldenSuperMode 12th palette]] gives her a [[RegeneratingMana slowly regenerating super meter]], [[HealThyself regenerating health]], a helper in the form of [[VideoGame/MegaMan5 Beat]] at the start of the match, the ability to ''fully heal'' once when low on health, and can '''''revive with full health when KO'ed''''', meaning you have to defeat her ''twice'' in a single round.
163** Kong's ''[[VideoGame/MarvelVsCapcom2 MvC2]]'' characters, all of them, have three different difficulty levels that can be coded in and out -- Easy, Medium and Hard. And if they're in Hard Mode... ''good God'', you're in for Hell. In Hard Mode, these characters become very buggy, broken and cheap, and have a ''ludicrously'' aggressive A.I. To give you an idea, Kong's Omega Red in Hard Mode [[https://www.youtube.com/watch?v=eyRxgMuQW-I defeated]] ''[[LethalJokeCharacter Rare Akuma]]''. [[note]]Admittedly, this was before Rare Akuma was updated and became even cheaper.[[/note]] ''[[NotMakingThisUpDisclaimer Yeah.]]''
164* TheyCopiedItSoItSucks:
165** As noted above, [[FollowTheLeader POTS-styled characters]] usually get this reception.
166** "Spriteswapped" characters usually tend to get a bad reputation in the community due to replacing the sprites of an existing character done by another author but barely touching the coding of the character.
167* UnintentionalPeriodPiece:
168** Many, many MUGEN videos are instantly dated either by their content or contemporary fads:
169*** Cheap-busting videos were a big fad before 2010.
170*** Any videos referring to defunct MUGEN forums were clearly made before said forums shut down.
171*** Any time a character is updated, making his or her pre-update videos obsolete.
172*** Many 2010s videos will refer to ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', ''WesternAnimation/RegularShow'', ''WesternAnimation/AdventureTime'', ''VideoGame/{{Undertale}}'', ''VideoGame/FiveNightsAtFreddys'', ''WesternAnimation/StevenUniverse'', ''WesternAnimation/{{Frozen|2013}}'', and/or ''WesternAnimation/TheAmazingWorldOfGumball''.
173*** Anything mentioning a retired player or creator.
174*** Anything with a character that is lost forever was clearly made before the character's download links were all removed.
175** Even the characters themselves can become dated based on how they're designed:
176*** Warner's Wario, for example, was designed in 2000 and shows it in several ways, with his design being that of the older long-sleeved design rather than the more iconic short-sleeved design or [[VideoGame/WarioWare biker outfit]], voice clips from 1996's ''VideoGame/MarioKart64'' and a very simplistic moveset that borrows heavily from the ''VideoGame/WarioLand'' series.
177*** Likewise, [=ShinRyoga=]'s Mario was made in 2001, has voice clips from 1996's ''VideoGame/SuperMario64'' and 1999's ''VideoGame/SuperSmashBros64'', and lacks anything introduced in ''VideoGame/SuperMarioSunshine'' and onward.
178** In regards to stages, Arpa made [[https://www.mediafire.com/file/z2xs34f4464a0p7/BAMT3_Stage_Pack.7z one]] crudely drawn in MS Paint featuring statues of [=JudgeSpear=], Ampchu, [=MarkyJoe1990=], The_None, [=WildTengu=], himself, [=AshramVII=], Orochi Gill, and [=MC2=]. All of these MUGEN users were big hits in the late 2000s and early 2010s, the only ones who haven't retired as of this writing are The_None and Arpa, and even the latter is far less relevant today.
179* SugarWiki/VisualEffectsOfAwesome:
180** Everything about Dragon Claw! His sprites, his effects, his move animations...
181** Quite a few stages count, especially the ones on 1.1. Some people have taken it to the next level, making ''3-dimensional stages'' to give the game a very well done TwoAndAHalfD like feel.
182* WhatDoYouMeanItsNotForKids: The game has plenty of pornographic, grotesque, profane, and/or gory content, and a hateful community that bashes everything it can think of. For example: Kuromaru and Slime are essentially {{hentai}} incarnate, Lucy from ''Manga/ElfenLied'' has a gory OneHitKill accompanied by a slideshow of some of the darkest scenes from her own series, lots of female characters wearing revealing outfits are playable, more than one [[Advertising/McDonaldland Ronald McDonald]] edit has a JumpScare, the cast of ''VideoGame/TheBlackHeart'' is a great source of NightmareFuel (especially Noroko), and there are Dragon-Tier cheapies that literally destroy your game and computer! Many children and unsuspecting parents alike have been led to ''M.U.G.E.N'' by content from kids' media made for it, then were horrified to see all the family-unfriendly content.

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