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1* AccidentalInnuendo: Luigi's infamous furniture shaking animation, which looks similar to humping. Doesn't help that he grunts or utters "oh yeah" while doing it.
2* AlternativeCharacterInterpretation:
3** [[https://www.youtube.com/watch?v=HP6IbdXFp0s This video]] humorously addresses some of the game's FridgeLogic by painting E. Gadd as some sort of manipulative pervert who captured Mario in order to lure Luigi into his place. Doesn't help that some of the music in the game wouldn't be out of place in a porno.
4** In regards to Madame Clairvoya, did she ask Luigi to turn her back into a painting because she was horrified of King Boo [[spoiler: reviving Bowser]], or did she simply want to go back to her peaceful afterlife since she was no longer able to help Luigi? Or was she simply a painting to begin with?
5* AnnoyingVideoGameHelper: E. Gadd can be this at times: he interrupts you every couple steps in the Training Room (this case can be justified, considering you're not supposed to know how the Poltergust 3000 works), and every time you catch a Boo, he calls you to give an advice you may already know.
6* BigLippedAlligatorMoment:
7** To get Mario's Star, Luigi has to suck up a meteor and ''blow up the moon''. Then a magical pathway appears for Luigi to walk out into space and collect the star from the remaining chunk of moon. This isn't treated with any fanfare, despite the huge repercussions of exploding the planet's satellite, there's no explanation given for ''why'' one of Mario's belongings ended up in the moon or where the pathway came from for Luigi to collect it, and the event is never referenced by the characters. Weirder still is that going out onto the balcony or anywhere else outside the mansion later on will still show the moon in the sky, as if nothing ever happened. Granted, it's possible it was all an illusion of the mansion, but the game doesn't make it clear.
8** At the beginning of the game, the paintings in the Parlor will mockingly talk to Luigi after he blows out the candles in the room before sending a couple of Gold Ghosts at him. This is the only time in the entire game where paintings (or any object) show any sort of sentience, and it's never made clear if the paintings themselves are alive, or it was the ghosts in the room doing it for a scare.
9* BreatherBoss: Madame Clairvoya is by far the easiest portrait ghost to catch in the game since she barely puts up a fight to escape the Poltergust and doesn't even attempt to attack Luigi. This is justified since she actually ''wants'' Luigi to send her back into her painting, and the following boss, Boolossus, is ThatOneBoss.
10* CommonKnowledge: Despite what many believe, there’s no evidence that the Safari Room had a boss ghost that was cut from the game. The idea is based on a quote from ''Nintendo Power'' about encountering a hunter ghost who would want to add Luigi to his collection, but by all accounts, this was just meant to be flavor text.
11* CultClassic: Has something of a reputation as such, considering that while it received flack at first for not being a true ''Mario'' sequel, it grew a fanbase and has been referenced frequently in later ''Mario'' games. It later got a [[VideoGame/LuigisMansionDarkMoon 3DS sequel]], a remake for the 3DS, and a [[VideoGame/LuigisMansion3 third game]] for the Switch.
12* DemonicSpiders: Blue Twirlers. Not only do they deal a tremendous amount of damage, they do it by slamming the ground and creating a huge area where you take said damage if you merely touch the edges. What's worse is that they debut in Blue Blaze form in the Safari Room, so you'll need to damage them with Ice before you can stun them - though, thankfully, the Safari Room is the only area outside of the blackout where you'll find that variant.
13* DifficultySpike: The remake's Hidden Mansion is harder not only than the regular mansion, but the original European/Australian Hidden Mansion as well. In addition to the new enemy groups and boss gimmicks from the European/Australian version, as well as the double damage from both previous versions, the Poltergust loses its buff, Mario's Items and Speedy Spirits are moved around, every ghost with health gets 1.5x HP, and most notably, hearts have been almost entirely removed. If you don't have amiibo, the only hearts come from sucking up multiple enemies at once and [[spoiler:some of the pillars in the King Boo fight]].
14* DracoInLeatherPants: Melody Pianissima often gets this from fans who adore her for being a beautiful pianist and a GamerChick, toning down her HairTriggerTemper and often ignoring the fact that she attacked Luigi for getting her quizzes right.
15* EasyLevelTrick: All of the haunted flying objects in the game can be interrupted and sucked up by the Poltergust to prevent them from respawning and attacking, making certain battles and Portrait Ghost fights (the brawls in the Kitchen and Tea Room and the fights with Neville, Sue Pea, and Jarvis) much easier to deal with if you hold off on the ghosts and suck up the flying objects first.
16* EnsembleDarkhorse: Ask an old fan who their favorite Portrait Ghost was and there's a good chance it'll have been Area-spanning ally Madame Clairvoya or pretty young GamerChick pianist Melody Pianissima.
17* EpilepticTrees: Perhaps the most infamous theory of the series ''not'' courtesy of a certain WebVideo/GameTheory is that Bowser is dead during the events of the game, having been KilledOffForReal presumably after his final defeat in ''VideoGame/SuperMario64'' or another adventure. This part ''is'' actually rooted entirely within the game's dialogue, as Madame Clairvoya reacts with shock to the visage of Bowser and states "''I thought that Mario had'' ''[[NeverSayDie soundly defeated]]'' ''Bowser! Could King Boo have revived Bowser?''", expressing clear belief that he was no longer around despite him having JokerImmunity. [[note]]Which combined with the later release of ''VideoGame/NewSuperMarioBros1'' showing Bowser ''actually'' being turned to bones and eventually needing to be brought BackFromTheDead could make this scenario fairly plausible, albeit [[DeathIsASlapOnTheWrist likely not as permanently]] as the theory typically posits.[[/note]] However, where things head into epileptic territory is generally in the idea that this death was [[DeaderThanDead permanent]] and the dark answers and theories that branch off from that, most famously that the final boss battle implies either King Boo is [[VengefulGhost the vengeful spirit of the Koopa King]][[note]]Which one may think is {{Jossed}} by King Boo's repeated coexistence alongside Bowser in various spinoff games such as ''VideoGame/MarioKartDoubleDash''... but then [[DecompositeCharacter Dry Bowser]] ''also'' became playable in the same fashion in ''VideoGame/MarioKartWii''...[[/note]], or that "Bowser" as he appears in any future titles is ''actually'' King Boo, now [[DemonicPossession possessing and controlling a Bowser body]] much like he does in this game. [[note]]Both of these strike as harder to believe with the fact that King Boo's overall personality and motives have ''very little'' in common with Bowser's beyond his own personal disdain for the Mario bros, and that King Boo showing up as a cohort of Bowser's happens far more regularly than it does with the sparser instances of Bowser's ''canonical'' undead form appearing in a story as an independent character like in several entries of the ''VideoGame/MarioAndSonicAtTheOlympicGames'' series... although Dry Bowser ''does'' nonetheless experience DecompositeCharacter in many spinoff games in the same confusing fashion as Baby Mario being playable alongside his adult self.[[/note]]
18* EventObscuringCamera: Part of what makes Boolossus, the third boss, so difficult is that once it's down to just a few Boos, the camera will inexplicably move in much closer to Luigi, making it very difficult to see incoming Boos before they swoop in to attack.
19* FanPreferredCutContent: Some fans feel as though earlier builds of the game had more interesting elements, such as cut bosses and a Poltergust that could overheat. Many have come together to recreate the E3 demo because of this.
20* {{Fanon}}:
21** No relationship is ever stated between Sue Pea and the twins Henry and Orville (or Chauncey), but fanworks frequently portray her as their cousin.
22** There is also no confirmation Uncle Grimmly and Nana are related to this family in the Area 1 corridor, but the fact they have names referencing family relationships does leave the idea open. Supporting this is Nana holds the key to Henry and Orville's room, who themselves are confirmed to be Chauncey's older brothers in a journal, while Uncle Grimmly can be found in the Area 1 Wardrobe Room during the blackout.
23* FirstInstallmentWins: While few would call the sequels ''bad'' games, many fans who entered the series with this game are of the opinion that the tone and atmosphere is superior and has not been matched by the lighter, more comedic tone of the sequels. Even as the third game walked back some of the second's departures to resemble the more open-feeling design of the first as well as adding Portrait Ghost-like boss characters, it has still been criticized for being too cartoony.
24* GoddamnedBats:
25** There are ghost bats in the game. Especially jarring with the Hidden Room; when you first enter, there's a chance that they'll immediately fly down to you, and because Luigi's doing a recovery animation, there's nothing you can do.
26** The ghosts that appear in the hallways. They're annoying, often pop out of nowhere, yet technically have zero health points (normally you have to battle ghosts to defeat them, but a ghost with 0 HP will die the moment you attack). It becomes even worse when [[spoiler:the ''power goes out'' later in the game]].
27** White Grabbing Ghosts cannot deal damage to you, they can waste time by grabbing you. It's worse when there are other enemies in the room that'll try and damage you while you're in their grasp.
28* GoddamnedBoss:
29** Both Mr. Luggs and Biff Atlas can be hard to gold rank thanks to objects that can disrupt the Poltergust, such as the dining table and the large weight.
30** Nana, who vanishes if the player misses her with just one of her yarn balls. The only solution is to leave and re-enter the room, which means starting all over again.
31** Henry and Orville, who can only be vacuumed after winning their game of hide and seek... that and their vehicles can be pretty annoying to avoid and take out in equal measure.
32** Sir Weston can be especially difficult to gold rank; not only are you sliding around on ice, there are icicles that can drop onto you.
33* SugarWiki/HeReallyCanAct: Charles Martinet has voiced Luigi before, but until ''Mario Party 3'' and ''Luigi's Mansion'', he voiced him in a completely different way. This was the game that marked Luigi's evolution and how he became his own character, and he gave everything he got when voicing him, putting a bit of himself into the character's personality, even with his humming the game's main theme: he too, like Luigi, is a younger brother that tends to be more anxious than his older sibling, and has the habit of humming and whistling when he's nervous. With the ending, which shows him Luigi crying tears of joy over seeing Mario alive, safe and sound after successfully rescuing him, all while letting out a liberatory laugh, Charles gave us a very genuine performance and one of the most memorable Luigi moments in the Mario franchise.
34* HilariousInHindsight:
35** These games are in all essence a successor to ''VideoGame/MarioIsMissing'', taking all of its ideas and making a much more interesting game out of it.
36** Examining the telescope in the Observatory with the Game Boy Horror makes Luigi remark how he would love to visit outer space one day. [[VideoGame/SuperMarioGalaxy His wish gets granted]].
37** How does the final battle start? Bowser [[VideoGame/MarioAndLuigiSuperStarSaga inhales]] [[VideoGame/MarioAndLuigiBowsersInsideStory Luigi]].
38** The game originally was going to have 3D effects before Nintendo scrapped the idea during development. A decade and some years later, the game gets ported to the Nintendo 3DS.
39** Years before it would become a [[MemeticMutation meme]], Luigi won a mansion through a contest he didn't enter, [[WinsByDoingAbsolutelyNothing by doing absolutely nothing]].
40** King Boo mocks Luigi for falling for a contest prize for which he didn't even enter. Good thing emails weren't as big back in 2001, or Luigi would have fallen for a lot of [[FourOneNineScam 419 Scams]].
41** You press A when not near anything to make Luigi call out for Mario, in a similar way to a later game where [[Videogame/HeavyRain you press X to Jason]].
42** Right before the final battle, King Boo says that he'll fight Luigi "like a true Boo." In [[VideoGame/LuigisMansionDarkMoon the sequel]], you beat him by taking advantage of the fact that he'll chase after you when you're not looking and stop in place when you are. Like a true Boo, indeed.
43* ItsShortSoItSucks: A common complaint with the first game, as there are only four areas to explore and each of them (especially the very first) aren't exactly long.
44* ItsTheSameNowItSucks:
45** Fans were disappointed that in the 3DS remake, Bowser still had the same roars from his Platform/Nintendo64 appearances rather than actually being updated to reflect his more recent appearances.
46** For some, even with the changes in the Hidden Mansion, there were still some who felt the 3DS remake didn't offer enough new content for veteran players to warrant buying the game a second time.
47* ItWasHisSled: Mario being trapped by Boos in a painting along with King Boo's usage of a Bowser suit were surprising twists that have since become common knowledge about the game.
48* JunkRare: Red Diamonds are tied with Gold Diamonds as the rarest treasure in the game, with only two found, and one of them is literally ''[[FinalBoss King Boo]]'s crown''. However, unlike the incredibly valuable Silver and Gold Diamonds (2,000,000G and a whopping ''20,000,000G'' [the game's highest] respectively), Red Diamonds fall straight-up flat as they are worth just 5,000G, ''the same as a coin no less!''
49* MemeticMutation:
50** Luigi's Shadow's Suicide[[labelnote:Explanation]]There's a glitch in the game where, during a blackout, once Luigi goes to answer the phone a flash of lightning will show his shadow as being noticeably off the ground, as if he were hanged from the rafters. Although it's just a bug with the shadow for Luigi's in-game model (which was fixed when the game was brought to the Nintendo 3DS), this "hanging Luigi" glitch became extremely popular among gamers as a suitably creepy Easter egg for a creepy game.[[/labelnote]]
51** "It's a picture... but I wouldn't call it art."[[labelnote:Explanation]]A piece of flavor text from Luigi using the Game Boy Horror that caught on with fans thanks to it being unexpectedly snarky and witty by the normally meek Luigi's standards. A screencap of the line's text box quickly became an exploitable and reaction image, often appended to various other things that a given netizen feels like jabbing at.[[/labelnote]]
52** Wega/Ultra John [[labelnote:Explanation]]An image of Luigi's screaming face became a meme in 2022 in the form of an edited version that either has the colour changed to purple or the face replaced with the NightmareFace of Slendytubbies Tinky Winky used as a JumpScare.[[/labelnote]]
53* SugarWiki/MostWonderfulSound:
54** The [[https://www.youtube.com/watch?v=lDaGcVALcnE jingle]] that plays when the light comes in a room.
55** Luigi's "Ha-HA!" after beating a boss or finding a key/rare jewel.
56** [[https://www.youtube.com/watch?v=1qPaE9I-bVc The fanfare and the relaxing music]] which play after beating a boss.
57** [[https://www.youtube.com/watch?v=UFcrpbtKAdE The music room orchestra]]'s interpretation of the ''Super Mario Bros.'' Ground Theme.
58* NightmareRetardant: PlayedForLaughs with Bogmire's description.
59--> A product of the mansion's fear and despair, he's not sure who to fear or what to despair these days.
60* OlderThanTheyThink: Many might think that ''Luigi's Mansion'' is where Luigi was first characterized as shy and fearful, when in reality he was already showing sides of this in the ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' cartoon series.
61* ParanoiaFuel:
62** Some doors in the mansion are fake and will slam you into the wall while a ghost laughs at your pain. Some of the doors are more obvious, like a trail of coins leading to them. Others give no sign that they are a trap, and can startle the hell out of you if not expecting it: it's especially hard in the third floor, considering the hallways are always dark and extremely similar. Luckily, you can spot them by either vacuuming the door[[note]]If it shakes, then it's real.[[/note]] or using the Game Boy Horror,[[note]]The fake doors don't appear on the map.[[/note]] then destroy them with fire if you have some. Also, false doors lack doormats, and Luigi looks at them when he passes them[[note]]There is one fake door in the Laundry Room that is very easy to fall for the first time you play the game, however, considering it looks like the strangely alluring Anteroom's door, it's placed right in front of the Butler's Room door, and the room is so small that when the chest appears, Luigi won't look at the door anymore[[/note]].
63** All those ghosts that show up in the hallways are likely to cause a JumpScare the first time you go through them, as will some of the ghosts that show up when shaking furniture.
64** The Mirror Room and the Projection Room only have [[PersonalSpaceInvader Grabbing Ghosts]] who are only visible throught the [[MirrorMonster big mirror]] or who are completely invisible, except for their deformed shadows on the projector.
65* RealismInducedHorror: Every Portrait Ghost has a description explaining their personality and what they did (or didn't) when they were alive, but also how they died, and these examples are more chilling than the spooky effects of the game: this includes Mr. Luggs who choked because he ate too much, Henry and Orville who [[MissingChild got lost after playing hide and seek]][[note]]and are scared from fire, water, ice and wind, implying a deadly panic attack from one of these[[/note]], and Sue Pea [[PassedInTheirSleep whose little nap]] [[DeadlyEuphemism turned into eternal rest]].
66* ScrappyMechanic:
67** Poison Mushrooms are generally more annoying than challenging since they just shrink you and forbid you from using your vacuum (it doesn't help that the non-boss Portrait Ghosts drop these when low on health, and touching the 'shroom will break your lock on them automatically when you shrink, ruining your frame ranking). The fact that they bounce randomly, and depending on the room layout or where you and the Portrait Ghost are in the room when one drops, they can be sometimes impossible to avoid makes them all the more frustrating.
68** Catching Boos can be a huge pain in the later levels when their HP is very high. If you don't stop them quick enough, they may run to another room by phasing through a wall. Sometimes, this can mean that you'll have to traverse a long way just to get to that room or even worse, the room isn't unlocked yet, so you'll have to make a mental note to catch the Boo later. Going on a constant wild goose chase for one ghost isn't fun.
69** If you're used to skip E. Gadd's dialogue and save your progress, you will skip one of the most valuable diamonds of the game. For those who have never played, [[AnnoyingVideoGameHelper E. Gadd calls you every time you catch a Boo]], then offers to save your progress. However, if you do that on the last one (which you will certainly do, considering you probably just caught Vincent van Gore and got King Boo's room key), he will give you a speech where [[SoProudOfYou he congratulates Luigi for his ghost catching skills]], a speech where the diamond will disappear in front of your eyes.
70** Not having Luigi pulling directly behind a ghost while vacuuming can cause the ghost's pull to take over, dragging Luigi behind it and dealing damage before eventually breaking the pull. This aspect makes certain Portrait Ghosts very difficult to get gold frames for, and was noticeably toned down in the next two installments, removing the drag damage and making it easier to stay behind the ghost.
71** In the 3DS remake, playing without the Circle Pad Pro can be a bit awkward, since to vaccuum up and down, you have to actually move the 3DS itself. Not bad on its own, since the controls usually work well enough, but a bit cumbersome in certain puzzles. It's also been noted using the flashlight is a bit finicky when you have to point up, though it's somewhat mitigated by the inclusion of the Strobulb ability from [[VideoGame/LuigisMansionDarkMoon the sequel]], which can simply blast light at the ghosts regardless of your position.
72** Also in the 3DS remake, not being able to find hearts outside of sucking up multiple ghosts or scanning amiibo in the Hidden Mansion. This makes the already tough Hidden Mansion changes such as the addition of more ghosts and boosted health even more problematic, to an unfair degree.
73** Whenever Luigi gets startled by a ghost, he pauses for a second, which prevents the player from moving until he regains his composure. This gets very annoying ''very'' quickly, especially in the hallway areas, since it takes that much longer to reach your destination due to all of the ceiling and bowling ghosts that appear to harass you. It gets even worse in Area 4 when you have to deal with Boos with 200-300 HP that constantly dart between rooms, and the hallway ghosts ''still'' show up to scare Luigi in the middle of all of it.
74* SelfFanservice: Melody Pianissima is already a very beautiful character, but fans often take it upon themselves to remove her conservative fashion sense and make her more of a ShamelessFanserviceGirl.
75* SelfImposedChallenge: Getting every last penny in the mansion and getting as ''little'' money as possible.
76* SpiritualLicensee: To ''Franchise/{{Ghostbusters}}''.
77* TearJerker:
78** The portrait ghosts are living shadows of their former lives, limiting themselves to one basic activity rather than letting go and resting in peace. Their ranks include several children.
79** Pressing A at any time when not near an object will have Luigi call out for Mario. This is pointless and serves no real purpose, but as his HP drops, his cries get increasingly desperate and terrified. When you're down to 30 HP or less, Luigi will say "Mario" in a bone-chillingly terrified whimper. Sometimes he'll even scream Mario's name in an absolutely frightened voice. So his cries start off as [[LovableCoward cute and funny]] then move into heartbreaking. Especially the ones when he's about to die. Poor little Luigi just wants to find his brother and leave...
80** The sound of Luigi humming to himself in order to stay calm in the dark has three different versions - one for full/high health, where he sounds mostly confident and calm, one for moderate damage, where he's a little on-edge but still keeping it together, and one for [[https://www.youtube.com/watch?v=SCcryBmDGPw when he's seriously hurt.]] If the player finds themselves in this situation, Luigi sounds ''genuinely'' miserable and out of his mind with fear, shuddering and constantly missing notes to voice cracks and a dry mouth. While it usually isn't difficult to replenish health, this doesn't make it any less difficult to listen to, and unlike his cries for Mario, it can't simply be avoided.
81** [[spoiler: Many people read Luigi’s [[NightmareFace face]] at the end of the E3 trailer as him either being possessed by ghosts or depressed that he couldn’t save his brother in time. While his entire face doubles as NightmareFuel, the latter reason is sad.]]
82* ThatOneBoss:
83** [[AsteroidsMonster Boolossus, the third boss]]. The Boos that compose it start off fairly easy to catch. You have to freeze all fifteen Boos and capture them to win. Once you hit a certain number (usually around 7 or 6), they begin to avoid your ice blasts and will make more of an effort to harm you. Those alone are difficult to catch, but when you're one on one with the very last Boo, it will continue dashing at you and dodging your ice until you hit it. You have to survive the fight without taking too much damage if you want the gold frame, (in most Portrait Ghost fights, it's determined by how long you hold them in your vacuum suction, but in boss fights, the picture frame is determined by how much health you lost during the fight). This one Boo '''will''' outlast your health and quickly deny you that gold frame (if you have not lost enough health already earlier in the fight), [[LuckBasedMission unless you somehow manage to hit it during its dash attack.]] The fight was given a re-imagining in [[VideoGame/LuigisMansionDarkMoon the sequel]] and made easier in normal gameplay. It's slightly more manageable in the European/Australian version's Hidden Mansion as it allows Luigi to ride on the Poltergust while shooting ice (but only for this one boss), making him go faster. For those playing the Japanese or American versions, though... tough luck.
84** [[MookMaker Vincent Van Gore]]. He can make trios of ghosts, which can either corner you or knock you out of a capture attempt. To make this even worse, some of these ghosts are either GoddamnedBats or DemonicSpiders (the grabbing ghosts and the blue ground pounding ones come to mind), which, if you're not careful, can easily drain your health. Thankfully, Vincent Van Gore himself is utterly pathetic (he doesn't even attack you), but it boils down to the fact that this is a fight you'll either quickly win or quickly lose.
85** Chauncey isn't quite a walk in the park either, especially if you're trying to get the highest rating on him. He can summon a lot of attacks after you. The balls he summons are the worst, since their paths can be a bit unpredictable. The horses aren't better, but you can goad them by running towards them and past them as they fly by, missing you completely. Also, when Chauncey flops about on the bed, steer clear or else kiss a huge chunk of your health goodbye.
86** Bogmire is the bane of any player's existence who's trying to get all gold borders. First off, he's a FlunkyBoss par excellence, sending shadow clones at you that chase you all over the boss arena. He also summons around ''six'' at a time whenever he breaks free of the Poltergust, giving you very little room to maneuver. To defeat him, you have to suck up one of these shadow clones, turning it into a ball that you can then fire at Bogmire himself in order to render him vulnerable to the Poltergust. The problem here comes in two or three layers: he {{Teleport Spam}}s all throughout the battle, making him a pain to pin down; his hitbox is incredibly skinny, making it difficult to land your shot unless you're practically at point blank range; and the remaining clones are chasing you the whole time you try to aim. Even if you manage to nab him, not only does he thrash around wildly, making it difficult to get a constant hold on him without godlike reaction speeds, but he seems to ''deliberately'' drag you into any remaining clones, causing you to break your grip and take damage (and since, like previously mentioned, boss fights are ranked based on damage taken instead of time, this ''will'' ruin your run). This leaves your only option being the tedious chore of sucking up each and every last clone before trying to tackle Bogmire himself, because otherwise you're just asking for him to ram you into his flunkies once you've got him in your grip. This battle is tough enough on the [=GameCube=], but woe betide the poor bastard who attempts this in the 3DS version without the Circle Pad Pro, since you not only have everything listed above to contend with, but you also have to fight the finicky motion controls while sucking up the shadow clones and aiming them at Bogmire, turning an already difficult task into an exercise in sheer hair-yanking frustration.
87** [[AnIcePerson Sir Weston]], when you're going for a Rank A. His icy room makes it impossible to get a good traction on the floor, so getting a large pearl to drop is mostly by luck. Oh, and you have the icicles falling from the ceiling constantly, so having one drop on you just as you're about to finish him with a perfect run can ruin your day.
88** The Clockwork Soldiers. Most Portrait Ghosts are a one-on-one basis. Imagine having to battle ''three'' ghosts of that level ''at the same time''. All of them have the full health expected of a portrait ghost or boss ghost, totaling in at '''three-hundred''' health points (for reference, a handful of Boos match this figure and only [[spoiler:King Boo]] has the most at five-hundred), and can knock you around with their popguns, which have a slight delay as to try and throw you off but still fire pretty quickly. Even worse, they're not particularly easy to catch. Being [[MeaningfulName true to their name]], they have clockwork keys on their back that you have to unwind by applying as much vacuum torque as you can to tear them off before you can start getting the ghost itself, which means, unless you're moving around and mindful, you will get bonked by their popguns...did we mention it takes a few precious moments to get the damn things off in the first place? Couple all of that with the fact that you have two equally powerful ghosts to avoid as you're being dragged around and all of the tables and crap around the room you fight them in, and you've got a trio of ghosts that have given many a player headaches. To add insult to injury? Only one of the ghosts actually drops the pearls (the blue soldier, the one in front of the elevator to the roof). Meaning without pre-requisite knowledge that it drops the pearls, you're gonna end up missing the gold frame the first time or so with the other two ghosts pestering you. That said, it ''does'' get easier to collect the pearls if you take out the other two ghosts first, but it's still Mister Luggs and Biff levels of annoyance to deal with all the obstacles around you.
89** Lydia: A little less of an example than the other entries, but [[WakeUpCallBoss considering she's the second Portrait Ghost you capture]], she can be somewhat of a handful. By that, we mean that every time she breaks out of your capture attempt, you gotta go through the whole process of drawing back the curtains again and try to draw her in again. The fact that she is a bit more resilient compared to her husband Neville doesn't seem to help matters either.
90** The twins, Henry and Orville, aren't difficult bosses, but actually trying to suck them up is annoyingly tedious since you gotta play a game of hide-and-seek with them. The problem is that their hiding spots are ''completely'' random (and the way to figure out where they are can only be learned by reading a seemingly-unimportant book in a different room), and picking the wrong hiding spot (which you're likely to be doing a lot) requires starting the game over again.
91** The PAL/3DS Hidden Mansion is already a large spike in difficulty over the normal mansion, and nowhere else is this more apparent than [[spoiler: the final boss, King Boo. On the normal mansion, he's not too hard, with most of the challenge being if you don't know his attack patterns. The Hidden Mansion, on the other hand, cranks the difficulty way, WAY up to the point of near insanity. The main issue lies with King Boo's bombs, which now have a 50-50 chance of blowing up a few seconds after he throws them, which prevents you from using them (keep in mind that you NEED to suck up the bombs in order to make him vulnerable) and can ''really'' trip you up if you're used to fighting him on the normal mansion. Not only that, but since it's entirely down to luck whether or not he throws a "trick" bomb or a "real" one, it can really make the fight drag on for much longer than it needs to if he decides to throw several "trick" ones in a row, thus denying you the chance of making him vulnerable. That's all bad enough, but since Luigi takes double damage in the Hidden Mansion, King Boo's already hard-hitting attacks can become deadly when Luigi has as much as 60-70 HP, and he can kill Luigi from full health in as little as 3 hits. On top of this, he can very easily trap Luigi into a corner and combo him with his vacuum and fire attack (the latter of which is unavoidable if he manages to trap you in it), all while you're dealing with his bombs and Bowser's ice blasts meaning damage racks up extremely quickly. And every time you die, you have to make your way back to the Secret Altar (including the Cellar with its dirt piles that respawn every time the room is entered) and listen to King Boo's speech before you can try again.]]
92* ThatOneLevel:
93** The first portion of Area 4 comes across as this, since the power ends up going out and Luigi is forced to turn it back on in the basement. What makes this frustrating is that, because of the lack of any light save for Luigi's flashlight, it's quite difficult to see your location unless you check your map every few minutes. Since there's no light, ghosts are quite literally ''everywhere'', and avoiding them is rather difficult as the rooms and hallways are tightly spaced, along with the fact that they can appear in groups. Plus, actually getting into the basement requires a bit of tedious backtracking. To make matters worse? You can't save during this section because all of the Toads are gone, Boos won't spawn during the blackout, and the front door you can normally exit to return to E. Gadd's lab in the remake is allegedly locked by a "mysterious force".
94** Area 4 in general tends to drag on compared to the other three since it involves constant backtracking between the basement and third floor, meaning you'll be spending minutes at a time walking through hallways to reach your destination. Not only that, but almost all of the Boos in this area have obnoxiously high HP (as much as ''300'' on a couple of them), meaning they'll be constantly darting between rooms and forcing you to chase after them (and more often than not, they'll go into a locked room, which you won't be able to access until later). The tone of this area is set perfectly with the aforementioned blackout, forcing you to go on a gigantic detour to track down a specific ghost to unlock a room that had no importance several hours ago, all while you're constantly being attacked by swarms of ghosts thanks to the power being out. All of this just to ''start'' the final area.
95* ThatOneSidequest:
96** There are three Speedy Spirits hidden throughout the mansion during the blackout at the start of Area 4: one in the Conservatory, one in the Nursery, and one in the Hidden Room. The Hidden Room one is the most dangerous, as the room is filled with Grabbing Ghosts and Blue Twirlers, so the former can stun you while the latter deals severe damage. To make matters worse, the room can only be left by using the Game Boy Horror, so you'll have to either suck up all the ghosts or rush out of there via the mirror.
97** Five of the ten Golden Mice can randomly show up in five areas whenever you leave the room and pass their spawn point. While the first four (Kitchen, Tea Room, and two of the hallways) aren't that annoying, the last one is the most tedious of any of the Golden Mice or Speedy Spirits to catch. This mouse spawns at a random chance any time you enter the Sealed Room. Despite having the same chances as the other four random mice, the issue is more with the Sealed Room's placement and accessibility - the Sealed Room can only be left by examining a mirror with the Game Boy Horror to return to the Foyer. The terrible part about this is that the Sealed Room is, by virtue of how far you have to walk, the farthest room from the Foyer in the game, as you have to walk all the way to the Roof and fall down a chimney from there. In other words, if the mouse doesn't spawn, you have to go back to the Foyer and take two minutes to walk all the way back to the Sealed Room for another chance.
98* TheyChangedItNowItSucks: Not everyone was a fan of the changes in character models for the 3DS remake to reflect the later ones, with some preferring the old OffModel Luigi of the original, and [[SoBadItWasBetter thinking the update made it lose some of its old charm]].
99* UglyCute: The normal ghosts are this, especially the Garbage Can Ghosts due to how endearing they look when eating bananas. The Waiters even more due to them being completely harmless.
100* UnintentionalPeriodPiece: This Platform/NintendoGameCube launch title has a sort of "in-between generations" feeling. Luigi has a gadget called "Game Boy Horror", a take off on the Platform/GameBoyColor, which felt instantly dated as the Color's successor the Platform/GameBoyAdvance released a few months before the game did. According to the developers, they would have used the Advance, but its design was not finalized in time. Future games in the series would also feature gadgets based on Nintendo hardware, but would be more deliberately retro, with ''VideoGame/LuigisMansionDarkMoon'' (released in 2014 on the Platform/Nintendo3DS) using an original model Nintendo DS (discontinued 8 years prior in 2006), and ''VideoGame/LuigisMansion3'' using a Platform/VirtualBoy.
101* VindicatedByHistory: For years the game suffered from CriticalDissonance. At release, fans were disappointed that a spinoff and not a mainline ''Mario'' title such as ''[[{{Vaporware}} Super Mario 128]]'' was Mario's debut on the [=GameCube=]. Years later, it was deemed a CultClassic and regarded as a decent launch title that was overshadowed by future [=GameCube=] games. The popularity of ''Luigi's Mansion'' increased as time went on until it was popular enough to receive a sequel. By the mid-2010s, the series was well-liked and considered one of the more enjoyable spinoffs by ''Mario'' fans, and the third game not only established that Nintendo was considering the games to be a viable series, but the game was also even better received than the second.
102* TheWoobie:
103** Luigi, much more so than usual due to being constantly on-edge with all the ghosts ready to pounce on him.
104** Also Sue Pea, who was a little girl that died in her sleep.
105** Shivers, who is hopelessly in love with a woman (Melody) who will never return his feelings.
106** The two unique waiter ghosts who serve Mr. Luggs don't appear to do so willingly, or only do it out of fear. When his food supply gets low, they rush in a frenzied panic to refill his plate. If you manage to vacuum up all of the food without vacuuming up the waiters, they will flee in terror as he flies into a blind rage. They're also completely harmless and will never attack you, even if you attack them. It's kind of hard not to feel bad for them.

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