Follow TV Tropes

Following

Context YMMV / LostOdyssey

Go To

1* {{Adorkable}}: Gongora's public persona is humble, soft-spoken, stammering and endearingly awkward, playing up the image of a man not entirely comfortable with being the center of attention. His true nature, of course, is the exact polar opposite.
2* AbandonShipping: Some fans of Kaim and Seth jumped ship when it was revealed he was married and had a child with fellow immortal Sarah.
3* SugarWiki/AwesomeMusic: The soundtrack was written by Creator/NobuoUematsu, so of course, it's (mostly) outstanding.
4** [[https://www.youtube.com/watch?v=uIHiDG5LEtg The music playing in the battle against Persona]] [[spoiler:Oh, and Jansen too.]]
5** The use of the ''Music/JeffersonAirplane'' song [[https://www.youtube.com/watch?v=8-x12UEo-rs "White Rabbit" in the trailer]].
6** The theme for the FinalBoss fight, [[https://www.youtube.com/watch?v=9vbsI9xFuo8 "Howl of the Departed"]], is one of Uematsu's finest, and far and away the most popular song in the game. It starts out with generic ominous chanting before suddenly exploding into a kickass combo of that same chanting and ''rock and roll''. The real money maker is near the end of the song, an extremely lengthy sequence of ''Japanese rap'', all while blending seamlessly with the song's style.
7* ComplacentGamingSyndrome: Outside of the CharacterSelectForcing bits, once you get all the immortals, they will ''never'' leave your party. Tolten, Jansen, or Sed are often put in the 5th slot. Better train your immortals well - because [[spoiler:you can only use them on the FinalBoss.]]
8* CompleteMonster: [[BigBad Gongora]] aims to TakeOverTheWorld. Since several of the main characters are immortal, Gongora had to get creative in getting them out of his way. He did so by sealing away their memories, leaving them completely amnesiac and unaware of their origins, which all of them agree is [[LossOfIdentity something like being a walking corpse]]. For him to be able to do this in the first place, they had to go through something [[TraumaInducedAmnesia traumatic enough]] that they wouldn't want to remember, so he abducted Kaim and Sarah's daughter and left them believing she was dead, forced Seth to kill her best friend to save her son, and set giant monsters loose in Ming's kingdom to slaughter her subjects until she agreed to block off her own memories to save them. As a result, Kaim and Seth both end up working for him, Ming becomes a figurehead in the country she's ruled for a thousand years, and Sarah goes insane for several decades. And to top it all off, he magically controls Jansen and forces him to attack his friends and LoveInterest.
9* EnsembleDarkHorse: Jansen. Even people who aren't terribly fond of Lost Odyssey will attest to how, despite his rocky start, Jansen becomes incredibly likable.
10* {{Fanon}}: Fans of the game consider it the "true" ''VideoGame/FinalFantasyXIII'' game.
11* FridgeBrilliance: Ming's outfit is one of the more Stripperiffic outfits in the game, despite her being a queen. However, given Ming's immortality and enormous [[TheArchmage power]] and [[RoyalsWhoActuallyDoSomething cunning]] (at least when she's not crippled with amnesia), she's basically reached a point where regalia has become superfluous: her subjects fully expect her to remain on the throne for centuries to come, so why would she need to [[ToughLeaderFacade maintain appearances]]?
12* GameBreaker: There are some very powerful late game abilities, but arguable the biggest two, especially when used in conjunction, become accessible early in the game. The first is the [[RegeneratingMana Relax]] skill, which allows regenerating mana when defending, and removes the need to conserve mana. Once mana problems are resolved the only real threat to your party is if you allow your GC to drop so low that your backline characters start taking damage faster then it can be healed. This threat in turn can be countered with the [[DeflectorShields Cover]] series of spells, which can be preemptively cast to absorb a certain amount of damage. Not only is cover more efficient use of mana then healing, the GC meter won't drop if damage is absorbed by cover. It's possible to survive dungeons at much lower level then intended by creating a party with only Kaim in the front row, built with tanking traits and potentially defending every turn, and one or more healers, armed with infinite mana thanks to Relax, casting Cover on Kalm as soon as it wears off. This set up will make your party effectively immortal so long as you remember to top off GC on the occasions where it drops due to do an ability breaking cover. This becomes even more broken if you equip Kalm with Stand Ready, to increase GC if attacked when defending, and then have him defend every turn. Now the entire party is taking scratch damage, since your always maxed out Guard protects anyone that isn't Kalm and Kalms defending every turn trivializes the damage he takes.
13* JustHereForGodzilla: Many people pick up the game on the merits of the Dream stories, which have been critically acclaimed. They have little bearing on the main plot, which many people agree is not anywhere near as good.
14* LesYay: Seth and Ming get a few moments.
15** Here are the edited highlights of Seth's memories of her first meeting with Ming, and context be damned: "She smiled and gave me her hand … she showed me special kindness … she was very open-minded."
16** The party are all knocked unconscious at the end of Disc 2. When Jansen recovers he calls out to Ming, only to find her gazing into Seth's eyes.
17* {{Narm}}:
18** Everyone just so happens to die JUST as Kaim gets there... A bit sad at first, but when such horrible timing is so excessive (and so very dramatic) it starts getting funny. Gongora claims early on that immortality attracts death; even though he's lying it looks like that lie was closer to the truth than he intended.
19** Gongora brings an entire slaughterhouse worth of [[LargeHam ham]] to the game: his expressions and high-pitched laugh while he [[MilkingtheGiantCow gesticulates wildly]] during his mud-golem summoning spell is easily one of the most narm-tastic moments of the game.
20* NightmareFuel: Gongora [[spoiler: controlling Jansen like a puppet while Jansen cackles like ComicBook/TheJoker]].
21* PolishedPort: While 24 gigabytes in size, the Xbox One Backwards Compatibility version of the game eliminates both [[LoadsAndLoadsOfLoading an excess amount of loading]] that the game suffered from in its original disc format, as well as the fact that if you own a physical copy of the game, it only ever needs the first disc; the downloaded emulation contains all 4 discs brought together in data. A more stable framerate outside of screen transition fades is just a nice bonus at that point.
22* TheScrappy:
23** Tolten seems to get a lot of hate for his {{wangst}}ing.
24** Sarah doesn't get as much focus as the other immortals and comes across as a little dull because of it. The fact she's supposedly an incredibly powerful mage who never gets to show her true powers doesn't help.
25* ThatOneBoss:
26** Grilgan and the battle with the Numaran soldiers over Cooke and Mack's flowers are three good examples just from the first disc alone.
27** Bogimoray, also in the first disc, gets a special mention, since the fight teaches you to utilize accessories you just found to make sure the party can block the boss's paralysis. Worse still, the game will pull this gambit on you later over and over. Hope you check everything!
28** The Old Sorceress in Disc 2 can be troublesome if you aren't prepared to ignore going for the elemental weaknesses because her Scream ability randomly changes their weakness.
29** Living Ice in Disc 3. Your party consists of only [[SquishyWizard Jansen, Ming, Cooke, and Mack]]. Living Ice's All-Aquara hits for about 750+ to the entire party and it can easily kill you if you aren't prepared.
30*** It eventually puts up a reflect and only Mack can really attack it. [[spoiler:Since you get Mack and Cooke back at the scene with the fight, you can't level him up so if he's not strong enough, you're screwed]]
31** Ancient Fiend in Disc 4. Whatever you do, ''do not kill both of the Keystones'' or you will be asking for a world of pain.
32** Getting three stars on The Ring Master. Prepare to go into battle [[CrazyPrepared excessively prepared]] if you want a CHANCE of beating him.
33* ThatOneLevel:
34** The sewers towards the end of disc 3. Have fun running round in circles and doubling back while you attempt to figure out if you're actually supposed to be going in that direction and being attacked by GoddamnBats every 20 steps or so. There's a fair bit of loot to find but eventually you will give up searching for that and just be screaming "For the love of god where's the damn exit."
35** The White Boa forces the player into a long, tedious and unforgiving stealth mission of the "spotted and start over variety." It even includes an impossible-to-pass side area that looks as though it might guard some loot or the way forward. It does not.
36* TheWoobie: Several characters have their moments, but none more than Sarah and Kaim.
37* {{Woolseyism}}: Evident if you understand some Japanese and play with that audio track, much of Jansen's dialogue has changed completely and his voice acting is the best in the game.
38** The English lines were recorded first, making this an inversion from an English speaker's perspective.

Top