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1* DemonicSpiders: Monstrosities in general. High health and nasty attack patterns which deal very high damage and cannot be parried.
2** Especially in the [[NintendoHard negative rebirths]], where there could be some nasty compulsory XP bonuses mashed into a monstrosity like 'Do 20 scratches', 'Kill Titan with scratch',... Good luck.
3* GameBreaker: Heal magic can be this, particularly with the last magic ring as it gives you full health and can recharge several times in the course of one fight. Then again, considering the requirements to get it, it can also be considered as BraggingRightsReward.
4** [[spoiler:Discover Bloodline -1, and you will gain the strongest set of equipment, able to far outstrip ''even the Infinity Blade itself''. You will smile with glee when you get to strike down Raidriar in mere seconds!]]
5** In II with the Vault of Tears expansion, the Holy Band is definitely this. It does very high irresistible holy damage that also heals you the same amount as the damage being done.
6** Alchemy in III brings us the Rare Health Potion: cheap to make (two blue berries and two butterflies), only 5 minutes to cook, and restores 250 health ''per second''. There are very few enemies capable of matching this output in damage on you, making most fights trivial.
7*** It only gets more hideously broken when you acquire Siris' Potion Master skill, which not only multiplies the effects of any potion by ten, it also lets you carry over ''triple'' the amount of potions. Apply this to Rare Health Potion, and you're getting ''2500'' health a second, and can basically fill your potion inventory with them.
8** Gems in general can become really broken. The way they're generated allows you to end up with something like a gem that grants you 336 health per parry (which renders any and all status damage over time completely moot). And then you can pair it with a Parry All gem. The Perfect Parry Break gem is even more overpowered, since if you pair it with ''III's'' version of the Freeze spell (which slows enemy speed rather than doing damage) you can very easily cause a break every time the enemy swings their weapon.
9* GoodBadBugs: You can retry the fights against the bosses by exiting the game and killing the app before they run you through. Has never been fixed, likely due to the outcry it would cause.
10** Averted in the case of fighting The Collector and the Deathless in their respective quests. Killing the app in the middle of the fight will have the game treat it as if you lost the battle and you will find that your items have been taken from you upon reloading the app [only if you lose to the Collector; the Deathless will simply send you back to the start of their quests].
11* SuspiciouslySimilarSong: The music that plays during the [[spoiler:Ryth]] fight is one of [[Franchise/StarWars Duel of Fates]]. [[ShoutOut It's pretty easy]] to [[LaserBlade see why.]]
12* ThatOneAttack: Raidriar's Fury attack can very well end a Bloodline then and there. It's tricky to parry, very difficult to dodge, and is capable of tearing through your entire health bar. It gets even worse in the final round, when he starts using it every other attack pattern.
13** Ryth also has many obnoxious attacks that do absurd damage. One of his attacks has him slash in both directions at the same time and can only be blocked and eats a ton of shield points to boot. It's also fairly fast so you may not see it coming. However, he also has THREE fury chains to deal with and each one will kill you on the spot if every attack in the chain connects. His first fury chain is confusing and cannot be dodged without dual weapons. He jumps into a mid-air barrel roll, kicking Siris several times. After landing, he stabs him and continues to spin around and swipe to the Siris' right. The second is very deceitful due to his very fast speed in his kick. After kicking, he stabs Siris. This is followed by a diagonal slash from the upper right corner of the screen. His third fury chain is a back-flip followed by a front-flip in which Ryth slashes down at you. He proceeds to slash upwards, to Siris' left, and again out of the upper left corner. You have to hope that he doesn't get many opportunities to use these chains or you'll be doing a lot of retries.
14* ThatOneBoss: Raidriar is an intentional example of this trope. His lethal powers cause the entire storyline. He starts at level 50 when [[PlayerCharacter Siris]] is level 1. Every time Siris beats him, he goes up another fifty levels.
15** The sequel has a few of these, naturally, though the one that takes the cake is the Bog Giant, the tree trunk horror with the Vile Blade stuck in it that comes with the "Vault of Tears" expansion -- thankfully, you can restart the fight if you die like a regular encounter. But it is horrifyingly fast for something so huge (you will need to get used to its speed to dodge and parry properly), has new attacks that can catch you off-guard, and when felled, it goes OneWingedAngel and transforms into the Moss Golem, a Monstrosity that will give you a hard time even if you mastered fighting the first form. Buffs used in the first battle will disappear at the subsequent battle and ''there is no break between them''. However, you will be rewarded with a sword that rivals the Infinity Blade in attack power after that.
16** The third game has Therin. He uses the same spear style as the Fel Siren, an enemy considered to have one of the harder attack patterns to fight against... only Therin likes to do a lot of feints, tricking you into doing the wrong counter all the time.
17** Also in the third game is Ryth. He's always overleveled to the point that one slash will kill you, and your gems and potions are rendered useless against him. You also have to use a Light weapon the first time you fight him - one of his attacks can only be blocked, so he'll take out your shield very quickly.

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