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1!![[center:'''YMMV Navigation:''' Franchise | ''[[YMMV/HitmanCodename47 Codename 47]]'' | ''[[YMMV/Hitman2SilentAssassin Silent Assassin]]'' | ''[[YMMV/HitmanContracts Contracts]]'' | ''[[YMMV/HitmanBloodMoney Blood Money]]'' | ''[[YMMV/HitmanAbsolution Absolution]]'' | ''[[YMMV/WorldOfAssassinationTrilogy WoA Trilogy]]'' | [[YMMV/Hitman2016 2016]] | ''[[YMMV/Hitman2 Hitman 2]]'' | ''[[YMMV/Hitman3 Hitman 3]]'' | ''[[YMMV/Hitman3Freelancer Freelancer]]'']]
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3!! ''Hitman'' (games)
4* AlternativeCharacterInterpretation: [[AlternativeCharacterInterpretation/{{Hitman}} See here]].
5* AnnoyingVideoGameHelper: Diana in the later games can come off as this, as there is no option to turn off her dialogue, so you have to hear her repeat the same lines when you replay a level. [=IOI=] did alleviate this by making it so certain lines of hers (such as when announcing a target or location) are turned off for 48 hours after it has been played and a level is finished.
6* AntiClimaxBoss:
7** The promos (and the intro itself!) to ''Blood Money'' played up the rivalry and ultimate confrontation between 47 and Mark Parchezzi III. However, in the actual game the two never cross paths at all until the end, and the ultimate result is a 5 second cutscene and a brief and anti-climactic shootout. The most you get with tension are the Agency's operatives getting killed...
8** Inspector Albert Fournier in ''Contracts''.
9*** [[HardLevelsEasyBosses Actually getting close to him, though....]]
10** Blake Dexter in ''Absolution''. The chapter where you kill him is a short, timed (5 minutes, or less on harder difficulties) A -> B sneaking level that's pretty easy. When you get up to him, you immediately enter point shooting, giving you the opportunity to put a good amount of bullets in him right then and there.
11*** Even better: wait until his back is turned, and you can sneak right up to him and garrote him like any standard mook.
12** [[MadScientist Ortmeyer]] from the original game, provided you don't listen to his posturing for too long.
13** Providence's leaders, the Partners, are taken down in the span of two levels and [[spoiler:Providence collapses as soon as Diana takes power as Constant]].
14* AudienceAlienatingEra: While most will begrudgingly credit them for bringing the franchise out of DevelopmentHell after Eidos had ordered it sidelined in favor of the ''VideoGame/KaneAndLynch'' series, fans look back on Creator/SquareEnix's ownership of the series with very little fondness, seeing how it saw the release of ''Absolution'' -- widely considered the worst game in the series after the first -- and the questionable episodic model that ''Hitman (2016)'' used.
15* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Hitman}} Has its own page]].
16* BestLevelEver: The series is well known for it's excellent level design, but some levels stick out more than others:
17** "Traditions of the Trade" is by far the most fondly remembered mission of the first game. There's a good reason it turned up again in ''Contracts''.
18** In ''Silent Assassin'' the "St. Petersburg Stakeout" (where 47 moves from the subway through the sewer into a locked-off apartment building to snipe a general in a meeting) and "Shogun Showdown" (where 47 sneaks around a Yakuza leader's private ''castle'' to steal a missile guidance system).
19** A bunch from ''Blood Money'':
20*** "Curtains Down". Not only is the opera house huge and very detailed, but it's the first time you really get to experiment with all the new mechanics. In addition, there's numerous ways to take down both targets, including one of the best "accident deaths" in the series: [[spoiler: switching a fake prop gun for a real loaded one, and watching your target get his head blown off on-stage.]]
21*** "A New Life" has you in a rich neighbourhood with loads of places to explore and a lot of stuff to do to help with your mission or just to fuck around.
22*** "A Murder of Crows" is a great level because of it's variety and time-based structure. Unlike previous levels, your targets here have a goal to complete of their own. Thus, you must race through the level attempting to track them down. What makes it fun is two elements- the first is that the level is randomized, so the locations of the targets and what they do change per level, and the second is that the targets [[spoiler: are two assassins themselves, leading to a HunterBecomesTheHunted scenario that really makes you feel like a badass.]]
23*** "Amendment XXV" where you must infiltrate the [[spoiler: ''White House''.]]
24** ''Absolution'' has several as well, with "Attack Of The Saints" being one of the best.
25** The entire ''World of Assassination Trilogy'' has some simply awesome levels:
26*** Sapienza is considered to be the best map of the game, and according to later marketing, the whole franchise (though fans naturally dispute this). This is due to its massive size and the many different ways to kill the targets. The map is a large section of a bright-pleasant looking Italian coastal town, with a huge mansion as its centerpiece, and has several notable landmarks, like the church along the coast, or the clocktower across from Villa Caruso that's perfect for sniping. The main criticisms seems to be that a lot of the location is wasted as the targets in the main mission are centered around one section of the map, that being Villa Caruso, while the side objective of destroying the ETHER Virus makes replaying the level feel linear as, by IOI's own admission, it funnels players into one place, something which they've consciously avoided doing again for later levels.
27*** Hokkaido is one of the most atmospherically strong levels in the series, being set on a beautiful mountainside high-tech hospital at dusk. It's densely packed with numerous pathways, tucked away areas, and more. All the doors are tied to specific disguises, so getting around the level feels natural, and what makes it so memorable is that at first, it's a NoGearLevel- 47 must find his way to his target, hidden away in the most guarded corner of the facility, with absolutely ''no weapons or tools'' aside from what he can get his hands on. The kills you can get for [[spoiler: Eric Soders]] are also awesome, with the standout being [[spoiler: simply walking up to him and causing him to die on the operating table from the stress ''of knowing you're even there.'']]
28*** Miami is simultaneously large and closed off at the same time without feeling like it's limiting the player. The map is split into two sides; one side being a race event, another side being an expo building, with both targets on either side, making great use of the space. You are able to kill one of them as they race around the track!
29* BrokenBase:
30** ''Absolution'' is the most divisive game by far, and it probably wound up hurting the sales of the sequels that followed. It represents a trend at Creator/SquareEnix where they take a well-known game series and strip away players' control in favor of cutscenes and a more "cinematic" experience. The same thing happened to ''VideoGame/Thief2014'' but even worse.
31** ''Hitman'' (2016) was released as an episodic game initially, with Paris and the ICA Facility as the first episode, with a new location added every month or so, and more content was added throughout that year via free updates. "Summer Bonus" episodes were also made to fill in the gaps too. The episodic format did not do anything to help its sales numbers as interest dwindled throughout the year, and many players interested in the series simply opted to wait for a compilation of the episodes and/ or wait for the price to drop. On the flip side, there are people who feels the game ''could'' work with an episodic structure, since the missions are, by design, standalone experiences with very little connecting them, and was a perfect way for future seasons to be added. What happened was that the general audience just ignored the game until the aforementioned compilation releases, suggesting big-budget episodic games don't do very well. Making things worse was Square Enix's complete lack of interest in marketing the damn thing (despite releasing content at least once a month), the implementation of the "always online" requirement which also contributed to the lower sales of the game. Square Enix also let go [=IOI=] due to what they perceived to be poor sales.
32* CompleteMonster: [[YMMV/HitmanAbsolution Edward Wade]]; [[YMMV/Hitman2016 Etta Davis; Oybek Nabazov & Sister Yulduz]]; [[YMMV/Hitman3 Hush]]. See those pages for details.
33* CreepyAwesome: Agent 47.
34* DesignatedVillain: Jade in ''Absolution'' doesn't really do anything evil and never does anything to directly harm Agent 47. Though he comments that she could have been a valuable ally [[spoiler: and she might have betrayed Travis and flew right to avoid punishment]], she ended up becoming a loose end to be tied up...
35* FanNickname: Hitman [[VideoGame/SplinterCell Conviction]] is quickly becoming one for ''Absolution''.
36* FashionVictimVillain: The Saints, who dress in fetish nun outfits.
37* FountainOfMemes: Diana has become this in the ''World of Assassination'' trilogy - her role was expanded to provide intel, commentary and occasional snark during missions, but the WelcomeToCorneria nature of her lines pushed her otherwise normal commentary into memetic status; she went from 47's enigmatic ally who provided him with sparse intel on his targets, to a sarcasm-filled GirlFriday who loudly announces 47's targets to him over his headset before giving him their full biography.
38* GameBreaker:
39** The RU-AP explosives from ''Blood Money'' are undetectable by metal detectors and frisking and can be smuggled anywhere. If you don't care about collateral damage, they can save a lot of hassle in certain missions and, in one case, using one is the best way to get a Silent Assassin rating. Plus, the nature of the remote control is that you don't even need to be nearby when setting one off. They can even be thrown as improvised grenades.
40** The ICA Electrocution phone in ''Hitman 2'' trivialised any mobile target (which is to say, all but one target), by throwing a phone at their feet, pressing the detonator to make it ring, and when they answered, it electrocuted them for a clean accident kill with no collateral damage. Notably, when progress transferred from Hitman 2 to Hitman 3, the phone was left behind, most likely due to the controversy it generated, and was essentially replaced by the ICA Remote Micro Taser, which still grants an accident kill, but only works in puddles or bodies of water, akin to a car battery, making it much less overpowered as a result.
41* GeniusBonus: Mark Parchezzi III wields a customized Colt [=M1911A1=] with ivory grips. 47 wields customized AMT Hardballer(s). Website/TheOtherWiki describes the Hardballer as a "clone of the M1911". [[spoiler:Parchezzi is a defective clone, while 47 easily kills him]]. The funny part? [[spoiler:The Hardballers are often described as defective clones of the [=M1911A1=]]].
42* GoodBadBugs:
43** In ''Blood Money,'' attempting to garrote people on an uneven surface (say, stairs) leads to an instant kill rather than being forced to make the victim struggle for five seconds. It's very useful on the wedding level.
44** In ''Silent Assassin'', opening and closing the map instantly completes certain actions, such as changing clothes, lockpicking, strangling with the fiber wire and using chloroform. Also in the same game, it's possible to abuse a bug with the double silver ballers to dual-wield any pistol with any other, resulting in unbelievably fast fire rate and no need to reload. Useless for a stealth approach, but undeniably fun.
45** Tapping the start button while the game is saving on harder difficulties in Blood Money will cause the game to preserve the number of saves you are allowed to make, at least on the Xbox platforms. This allows unlimited saving as if the game were on Rookie mode (Professional difficulty cannot be saved at all however).
46** In ''Absolution'', during the cutscene that plays in the last part of the Orphanage mission, 47 will point whatever weapon he has in his hand at another character. This results in 47 pointing any number of objects--a shotgun, his fiber wire, a ''book''--like it was a handgun. It makes what is otherwise a very serious scene [[{{Narm}} utterly hysterical]]. For bonus points, you can threateningly point a loaded bible at someone [[BadHabits while dressed as a priest]].
47* GrowingTheBeard:
48** ''Hitman: Codename 47'' had a good concept, but suffered from very twitchy AI, a buggy disguise system, and no ability to save during missions (apparently as a way of artificially lengthening the game). ''Silent Assassin'' added the ability to save and made improvements on the shortfalls of the original, as did each installment afterwards. ''Contracts'' added better non-lethal takedown methods and toned down the insane twitchy paranoia of the guards, and ''Blood Money'' used the environment to your advantage, making some kills appear accidental.
49** If anyone ever uses the term "''Hitman Trilogy''", they're referring to 2-4. The first compilation pack of the series and the HD re-release came with those three games, omitting the original. Although the fact the original game was never ported to consoles probably plays a large part in that.
50* SugarWiki/HeartwarmingMoments:
51** In a series as dark and cynical as ''Hitman'', the cutscene before the final level of ''Absolution'' stands out considerably. It shows Diana explaining her motives in taking Victoria from the ICA earlier on in the game. As she is talking, you can feel that she was being selfless and motivated by a genuine motherly love in regards to Victoria. The fact that she was willing and brave enough to do so despite knowing that Benjamin Travis would come after her doubles as a ScrewTheRulesImDoingWhatsRight.
52** 47's brief interaction with [[spoiler:Diana after shooting her]]. He doesn't finish her off immediately, and actually kneels down to comfort her as she bleeds out. To longtime players of the series, his line "There's still time" speaks volumes about the affection he had for [[spoiler:this woman that he only met a handful of times]].
53** The first part of the orphanage where 47 carries Victoria. Biggest in the series, bar none.
54* HilariousInHindsight:
55** 47 is sometimes nicknamed ''Mr Clean''. [[http://en.wikipedia.org/wiki/Mr._Clean Guess why]].
56** Apparently, HistoryRepeats.
57*** Both ''[=CN47=]'' and ''Absolution'' are {{Narm}}-filled awkward test runs, that saw divisive reception; nevertheless, both were liked enough to warrant a sequel.
58*** ''Silent Assassin'' and ''2016'' took the good parts from the previous title, and while not perfect, was received well enough to keep the series afloat.
59*** ''Contracts'' and ''Hitman 2'' are both [[MissionPackSequel Mission Pack Sequels]] that remake an earlier game. Both are seen to improve on the previous games, despite being [[ItsTheSameNowItSucks a bit too similar to the previous game]].
60*** ''Blood Money'' and ''Hitman 3'' were critically received the best.
61** Several missions of the series, and 47 himself, have often been compared to Franchise/JamesBond (and took some inspiration from that franchise). Creator/IOInteractive is now developing an official James Bond game, ''"Project 007"''.
62* IAmNotShazam: A couple of times he had gone by the alias Tobias Reaper, but otherwise no name apart from 47.
63** Though the player character is Agent 47, it's not uncommon for people to refer to him as "Hitman".
64** Even the box of ''Blood Money'' seems to imply that the main character is called [[CowboyBebopAtHisComputer "Hitman"]].
65** In ''Absolution'' however, Blake and the police refer to 47 as "the Hitman", meaning that it is at least a nickname he's earned.
66** This is a possible case of FridgeBrilliance, canonically, until Absolution outed him 47 prided himself on killing his targets without anyone knowing he was there, and in the rare cases when someone did, he killed everyone that knew that he was an assassin and destroyed all evidence of it. As a result, hardly anyone outside of the Agency even knows 47 exists, and knowing his codename, at most 47 is an urban legend. If people both don't know his codename and also manage to see 47 trying to kill them, what else would they call him but a Hitman?
67*** Even in ''Absolution'', it's notable that ''only'' the people working for the Agency refer to 47 as such; members of all other factions refer to him simply as "the Hitman."
68** The manual for the first game uses "Hitman" to refer to the player character, despite his "real" name being right in the title.
69* ItsEasySoItSucks: Some fans think this of some of the newer entries, mainly due to the lack of level gimmicks that would drastically increase the challenge (Such as heavily armored SWAT Teams, Guard Dogs and other elements missing entirely from WOA) as well as the addition of regenerating health.
70* MagnificentBastard: See [[MagnificentBastard/{{Hitman}} here]].
71* MemeticMutation: The series [[Memes/{{Hitman}} has its own page.]]
72* NarmCharm: Some of the disguises are this (especially in ''Blood Money''). You'd think dressing as a giant red chicken would be stupid, yet it feels completely natural on the level it appears in. Other examples being a birthday clown, a chipmunk, a plague doctor, and a "Vampire Magician".
73* NightmareFuel:
74** Among many examples, the aforementioned PsychoKnifeNut female assassin in ''Blood Money'' and the highly deranged Meat King's Party in ''Contracts''.
75** In ''Absolution'', during the Vixen Club mission, you can hear strippers talk about the "Hawaii" room with dread and before entering the club, you can see a police officer questioning some bouncers about "Hawaii". Later, you discover what the "Hawaii" room is: A room in a desolate building with just an armchair that has duct tape attached to the arms, a metal apparatus that is meant to hold and spread a person's legs apart, a camera, and a backdrop of a beach. Some women are killed later; others ''survive''.
76*** The chilling underground shrine also in the Vixen Club mission, filled with candles and covered with pictures of ''missing children''...
77** ''Absolution'' is absolutely ''packed'' with this trope. The above-mentioned "Hawaii Room". Wade's massacre of Rosewood Orphanage, leaving blood slattered all over the walls and executed nuns littering the hallways. The Agency's elimination of the Waikiki Inn, complete with faceless mercenaries slaughtering innocent, begging civilians. The filthy, dank, rotting Hope County Jail, where a corrupt police force regularly beats prisoners to death and forces others to fight each other for their own amusement.
78** At the time, ''Contracts'' was the darkest installment in the franchise. Most of the original levels for the game are rather dark in both theme and lighting. Aside from the aforementioned Meat King's Party, the starting Asylum level is a maze of dead bodies, lab equipment and heavily armed S.W.A.T operatives gunning for you. You also end up going to a rather eerie British manor who's owners love practicing HuntingTheMostDangerousGame. There is also a rather horrifying outcome to failing the last of the Rotterdam missions. [[NonstandardGameOver You get treated to a cutscene of Rotterdam going up in a puff of nuclear smoke]].
79*** Really just the entire franchise is this. You [[PlayerAndProtagonistIntegration the player]] are the world's most dangerous assassin. Remorseless, cold, calculating, dexterous, etc. You're given the tasks and tools and many methodical ways of killing people. How far you're willing to go is up to you. But, it might mostly lead to an understandable case of ButThouMust.
80* OlderThanTheyThink: Some older fans feel the games released after ''Absolution'' are made too easy, but what usually goes unmentioned is that ''every'' game in the series [[SequelDifficultyDrop is easier and more accessible than the last]] - in fact, when ''Absolution'' broke this trend, [[ItsHardSoItSucks it faced heavy criticism for being too hard]].
81** ''Silent Assassin'' gave players save slots instead of checkpoints, making missions less frustrating than those of the first game. 47 was given nonlethal weapons, and killing civilians was now actually allowed and didn't force you to replay the stage. Weapons could now be unlocked for regular use in any level, without having to pay for them.
82** ''Contracts'' made movement less of a hassle by speeding up sneaking speed and loosening up the previously ...[[ShopliftAndDie aggressive]] [=NPC=] reactions. The overall [=AI=] behaviour was also improved so the player could actually stealth through missions without having to worry about [[LuckBasedMission random modifiers]].
83** ''Blood Money'' removed almost all restrictions on running (which were never even present in the original ''Codename 47'', only being added from ''Silent Assassin'' onwards), added ways to tell what locations you could enter in which disguise, changed enemy [=AI=] so they no longer instantly open fire when they find 47 tresspassing, allowed hiding bodies in containers, removed the timer from sedatives, and added in accidents that allowed one to kill people without counting against their score or arousing suspicion.
84** ''2016'', ''2'' and ''3'' all improve on the games past by not only refining previous mechanics like poison (which now comes in pill and needle form), made the maps larger in scope to justify the use of Instinct, as well as making the melee options have more versatility (Melee's can be blunt, as well as lethal). ''2'' and ''3'' added the [=PiP=] view back to be a popup box whenever special events occur (instead of taking up the whole screen), the briefcase returns to store anything you want, and the controls themselves are much more refined.
85* PacifistRun: It's possible to finish the game without killing anyone other than your intended targets, which is reflected in your overall game stats. This is somewhat complicated in ''Silent Assassin'' by the fact that Mr. 17 in the second-to-last level counts as an unnecessary kill, even though killing him is required to finish the mission. However, this can be cheesed out by using anesthetic to knock him out, then dragging him into oncoming traffic to be run over by a bus, albeit with insanely-specific timing (he has to be in the 'regaining consciousness' animation for the collision to damage him). But it doesn't count as a kill. This can only be done revisiting the mission in NewGamePlus, since when you first play it, you're barred from bringing any items apart from the strangulation cord.
86* PlayTheGameSkipTheStory: The franchise has a pretty odd relationship with its games' plots, in that while many agree the plots themselves are perfectly fine and compelling, the actual gameplay and the emergent narratives found from carrying out missions are ''much'' more interesting. Part of ''Absolution'''s [[ContestedSequel divisive reputation]] stems from how it emphasized its linear plot beyond the highly-replayable sandbox gameplay ''Hitman'' fans desired, with the lesson IOI seeming to take from it for the ''World of Assassination'' trilogy being that the plot should provide context and justification for the player missions, not the other way around.
87* PolishedPort: The HD remaster is rather well done. Notably, even the posters on the walls in ''Blood Money'' are redrawn, making them look better than on PC, where they remain rather pixelated.
88* ScrappyMechanic:
89** ''Codename 47'' and the direct sequel, ''Silent Assassin'', are full of targetless filler missions that extend the game's length. They are meant to cripple the target and pin them into a corner. One, they're much less of a sandbox, featuring linear 'get from point A to point B' maps. Two, it takes away the actual contract killing part.
90*** In Hong Kong, this is accomplished by killing off various Triad emissaries. But in the next mission, you'll suddenly notice that several objectives exist mainly to pad the game's length.
91*** In ''Silent Assassin'' you have to disable all kinds of "security systems" while avoiding [[TheAllSeeingAI seemingly-psychic guards]], and the ranking system discouraged you from simply shooting your way through it.
92** Many fans were not amused when they found out that the hand to hand fighting sequences in ''Absolution'' were reduced to QuickTimeEvents. This feature returned for the 2016 game, but the buttons are no longer randomized and end after one hit unless it fails.
93* ScrappyWeapon: The original 4 games suffer from this. The majority of the unlockable weapons are not very useful, as they are often deemed suspicious even in disguises that allow visible weapons. It isn't until ''VideoGame/Hitman2016'' that wearing any guard disguise allows visibly carrying any weapon(s) you can get your hands on.
94* SurprisinglyImprovedSequel: ''Hitman: Codename 47'' was a [[EarlyInstallmentWeirdness lackluster and buggy shooter]], but ''Hitman 2 Silent Assassin'' was a sleeper hit that put the series on the map.
95** It's safe to say that the 2016 game was this for Absolution.
96* TearJerker:
97** The bad ending of ''Blood Money'', where failing to twirl your control stick or press W [[GuideDangIt despite no on-screen instructions]][[note]]the sound of a heartbeat and your health bar flickering to life are good hints...[[/note]] will result in [[spoiler:47 being cremated alive]]. The beautiful rendition of Ave Maria playing over this ''does not help''.
98** ''Silent Assassin'' manages one in a brief cutscene of a clearly distraught Hayamoto Sr attending Hayamoto Jr's funeral. Even if they're leading figures of the Yakuza, no father should ever have to bury his son.
99** There's a rather somber Easter egg in ''Absolution.'' If you go through the vents in the courthouse, you'll find [[VideoGame/KaneAndLynch Kane]] [[https://www.youtube.com/watch?v=IFwKRRbuDLs writing his last letter to his daughter before his scheduled execution]]. Hearing the tell regrets of all that he's done within his voice and his dream of having another chance to form some sort of connection with his daughter is heartbreaking to eavesdrop.
100* ThatOneLevel: Two pages that cover the levels; One for the [[ThatOneLevel/{{Hitman}} first five games]], and another for the [[ThatOneLevel/WorldOfAssassinationTrilogy World of Assassination Trilogy]]
101* TheyWastedAPerfectlyGoodCharacter: Even those who dislike ''Absolution'' have expressed some disappoitment about Birdie and Detective Cosmo Faulkner just [[WhatHappenedToTheMouse disappearing from the series afterwards]] - not because they are necessarily loved characters, but because they are loose ends that would make excellent targets for a mission. Birdie in particular is seen as a serious KarmaHoudini whom many players wouldn't mind coming back if it meant 47 gets to silence the guy.
102* ToughActToFollow:
103** ''Silent Assassin'', ''Contracts'', and ''Blood Money'' were very well-received by fans and critics alike and have a lot going for them. However, while ''Absolution'' was also well-received, it did not do very well in the core hitman userbase (to this day it is the second-most profitable game for IOI, while also being one of the most despised in the fanbase). The complaints regarding ''Absolution'' are in context to the previous games; "the previous games were less linear", "disguises worked better before", "I can't choose which weapons I want anymore", etc. It's not that ''Absolution'' is a bad instalment per se, the prior games were '''really''' tough acts to follow.
104** Music/JesperKyd was for the longest time considered to be '''the''' Hitman composer, with anyone else derided as being unworthy to that crown. This made things very tricky for Music/NielsByeNielson, who was frequently accused of making music that was not in Kyd's style, with fans claiming that [[NoTrueScotsman that's the only type of music befitting of Hitman]], and many claiming that Niels was an unknown composer[[note]]which is true to some extent, he doesn't have much of an online presence, and his most well know credit prior to Hitman was an assistant composer for the Franchise/RatchetAndClank games, so the confusion here is understandable[[/note]]. This is despite the fact that Niels was told by the developers to make Spy Thriller-esque music for ''Hitman (2016)'' to begin with, so he had very little control over this new style. The complaints against Niels died down after ''Hitman 2'' released, where the music was more varied (and more crucially, less prone to being reused between levels) where players warmed up to his music, and ''Hitman 3'' basically [[DefiedTrope defies]] this trope altogether, and was outright praised for his talents.
105
106!! [[Literature/{{Hitman}} Novels]]
107* CompleteMonster (''Enemy Within''): [[FauxAffablyEvil Ali bin Ahmed bin Saleh Al-Fulani]], [[VillainWithGoodPublicity known to the public as a benevolent philanthropist]], actually [[WouldHurtAChild runs a child prostitution ring]] fronted by his orphanages, which he himself frequents. In the orphanages, scantily clad children are forced to perform a perverse "talent show" for the customers before they are taken upstairs to be raped, a sight that even disgusts the stoic Agent 47. Al-Fulani also runs a drug ring inherited from his father and had top members of the Tumaco Cartel killed when negotiations soured. A board member of [[MurderInc Puissance Treize]], Al-Fulani is introduced torturing Professor Paul Rollet for information about 47 and having his bodyguard Marla execute Rollet despite promising to spare him. Al-Fulani forces Marla to have a threesome with him and a child before they flee to Chad, where he makes a stop to buy more child {{sex slave}}s, separating a brother and sister in the process.
108
109!! ''Hitman'' (film)
110* AccidentalAesop: DrugsAreBad, they can make you act dumb and leave nearly-loaded weapons lying around for someone to grab and use against you. Belicoff finds this out the fatal way, once 47 distracts his henchmen with an exploding suitcase.
111* BigLippedAlligatorMoment: The infamous train duel. It just doesn't fit with the tone of the ''VideoGame/{{Hitman}}'' series at all and seems to be in place purely for RuleOfCool. [[ExecutiveMeddling Of course, it was tacked on by the studio]].
112* MagnificentBastard: Agent 47 is a brilliant hitman trained from birth to work as an Agent for the ICA. After being tricked into killing the Russian President Mikhail Belicoff so his double can take power, 47 escapes the Agents sent to kill him, saving Belicoff's mistress Nika in the process. 47 then enlists the help of CIA Agent Smith, agreeing to kill Belicoff's criminal brother Udre in exchange for his help. Using Udre's death to lure the double into the open, 47 forces FSB Agent Yuri to order his Agents to shoot at the double, allowing 47 to corner and kill him. 47 then allows Interpol Agent Mike Whittier to arrest him, and then has Smith distract Whittier so he can escape. 47 then convinces Whittier to stop pursuing him by giving him the body of another ICA Agent to pass as his. While stoic and distant, 47 shows a softer side in his interactions with Nika, who he grows to care for.
113* MemeticMutation: [[https://i.redd.it/s3jtr903po631.jpg This]] image of a billboard advertising the movie, placed next to a billboard for Huggies diapers in a way that makes it seem like Agent 47 is shooting a baby, has been circulating online for a while.
114* QuestionableCasting: Fans didn't take too well to Creator/TimothyOlyphant playing 47 in the film. Some even campaigned to have David Bateson play him. Further uproar was caused when Creator/PaulWalker was cast for the upcoming reboot, [[DiedDuringProduction but this was tragically averted.]]
115* SoBadItsGood: If watched as an unintended parody of the spy/assassin thriller genre, it can be a surprisingly amusing experience. Agent 47's signature pistols don't bother to obey the laws of physics and completely ignore tactical armor, one of 47's targets, Udre Belicoff is so drugged and incompetent that they completely ignore basic fire arm safety (keep the ammo separate from the guns!), giving 47 all the firepower he needs to mow down all the mooks in the room. Agent 47 also has his share of potentially amusing BondOneLiner quips.
116* TheyChangedItNowItSucks: Much of the film doesn't fit with the ''Hitman'' canon at all; 47's backstory is different, he's not as stealthy, the Agency is different [[ArsonMurderAndJaywalking and Smith is actually competent]]. Many fans of the series consider the film InNameOnly.
117* VideoGameMoviesSuck: The film received generally negative reviews. Website/RottenTomatoes reported that 14% of critics gave the film a positive rating, based on 98 reviews, with an average score of 3.7/10. [=Metacritic=] gave the film a metascore of 35 based on 22 reviews. The most common complaints are a lacking, often confusing plot, dry acting and extreme violence. However, film critic Creator/RogerEbert gave it three stars out of four, saying "''Hitman'' stands right on the threshold between video games and art. On the wrong side of the threshold, but still, give it credit". However, [[CriticalDissonance Amazon Prime viewers were more forgiving]] and at one point, the film had 4 1/2 out 5 stars, helped by the film being a freebie for subscribers on occasions.
118
119!! ''Hitman: Agent 47'' (film)
120The 2015 film has its own YMMV, which can be found [[YMMV/HitmanAgent47 here]].

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