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1* AlternativeCharacterInterpretation: Being a tradition of ''Golden Sun'', this is no surprise to fans.
2** Volechek - EasilyForgiven despot or [[WoobieDestroyerOfWorlds desperate ruler pushed to the edge]] by unrestrained FantasticRacism? You be the judge.\
3[[labelnote:Despot]] Imprisons Hou Ju and then continues to hold her after repulsing Sana from Morgal. He also imprisons Eoleo for piracy, but you can't begrudge the latter. Then sets both up to be boiled alive ala cruel and unusual punishment on the full moon festival (which ran the risk of souring any potential future peace with Sana and Champa) until the Eclipse Tower rises from beneath the city. Understands that he knows jack shit about why it was offline or what its true purpose even is in the first place. Goes along with the Tuaparang's plans to recommission it anyway without even so much as evacuating his people just in case. It is also never implied that he feels even remotely bad for what he put Hou Ju through despite her having never done anything to him or his people.\
4His reason for wanting to activate Luna Tower was because he thought it was a weapon that he could use on Sana and Bilibin. He does genuinely regret all of the death and destruction that he caused in his own country, but he doesn't back down on the fact that he wanted to use the tower against other countries. As for the executions, conversations with [=NPCs=] in Belinsk indicate that he wasn't just threatening Hou Ju and Eoleo's execution as an ultimatum for Luna Tower's activation. He supposedly has ''public executions'' at ''every full moon festival''.[[/labelnote]]\
5[[labelnote:Desperate]] FantasticRacism as a start, he had to chase out Sana (led by warmongering Emperor Ko at the time) in a bloody campaign to ensure the Morgal beastmen their own kingdom, only for Bilibin to march in during their moment of weakness, forcing him to close the border and put that dispute at a stalemate. Had no clue the Eclipse Tower would unleash a neverending monster-empowering night and trigger a body count like none other. Clearly regrets the ensuing massacre and his role in unleashing it. Knowing well that the Eclipse's end would be his as well due to the Tuaparang's "augmentation", takes his sister's place in firing the Apollo Lens and dies to fix the problem his actions sparked. Even the public executions are described to be a method of venting the populace's frustrations and preventing riots when the full moon screws with their heads and makes them unusually violent.[[/labelnote]]
6** Not quite as drastic, but there are some who think Amiti is [[PingPongNaivete a lot sharper than he lets on]].
7* AngstWhatAngst: Amiti gets over learning he wasn't born thanks to his mother being an incredibly powerful Adept giving herself a virgin birth (she had no powers whatsover, his father was the Adept) ''very'' fast. The only thing to imply any issues at all is his sudden urge to go adventuring after learning the truth about his conception.
8* AnnoyingVideoGameHelper:
9** Isaac, when he joins your party for a while in Tanglewood, will very frequently tell you use Djinn and summons to get an advantage over your enemies. While this can be helpful for players new to the Golden Sun series, veteran players or people who are playing through the game again will find Isaac's constant nagging on what to do in battle annoying since almost every enemy at that point can be killed in a few hits with weapons or Psynergy.
10** Garet's AI is known to get rather trigger-happy with the summons if you have any Djinn on standby. [[ThereIsNoKillLikeOverkill Even against minor enemies.]]
11** The game also has quite a few points where the characters have whole conversations about what to do next, when the answer should be patently obvious.
12** There are instances where Amiti is scripted to use Insight to point out a puzzle you've already solved. Most annoying is the one to unlock the secret entrance to the Ouroboros, which is the same "empty the basin" puzzle you solved in ''every other room'' in Barai Temple, when Amiti was accompanying you as an NPC (so he's ''seen'' you solve that one already!).
13* AntiClimaxBoss: The DualBoss of the Belinsk Ruins. For all they're built up in the story, [[spoiler: Blados and Chalis]] aren't nearly as hard as Saturos and Menardi, or even Agatio and Karst. You are also given a [[GameBreaker powerful party member]] moments after entering said dungeon, making the fight a lot easier.
14* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]: Can anyone deny that the Belinsk Ruins and Apollo Sanctum are pretty amazing? Especially the astronomy-themed portion of the Belinsk Ruins where you align the planet spheres ''and slapping the Sun''.
15* BreatherBoss: As far as a {{Superboss}} goes, the Ogre Titans are pathetic. They are weak to Mars, the element of the [[SwordOfPlotAdvancement Sol Blade]] needed to ''unlock'' the place, start the battle slowly to give you ample buff time, no annoying gimmick and only use physical attacks (easily reduced to minimal damage with a defense buff). Thanks to the game's system of resetting a buff's expiration based on the last cast (even if the cast did nothing because you already hit the increase cap), the battle is largely one sided (though long, as they have a massive HP pool between the 5 of them).
16* BrokenBase:
17** The 3D graphics for the summon sequences are either good for its time or SpecialEffectFailure for those who thought that the 2D summons in the GBA games are better in comparison.
18** Even the [[FantasyCounterpartCulture location names]] get this reaction. Some fans call out the names being lazy and unimaginative while others appreciate the thought that the name choices are [[GeniusBonus obscure enough but still known in some circles.]]
19* ComplacentGamingSyndrome:
20** ''Dark Dawn'' really went its way to promote Sveta, who lacks a connection to the original titles, as highlight of the gameplay to the point of making many ''many'' enemies and bosses weak to Jupiter, giving her a physical attack that targets multiple enemies, at least three powerful [[InfinityMinusOneSword Sol Blade]]-tier weapons ''long before said sword can be obtained'' and rendering non-EPA offensive Psynergies obsolete once again, so that players will use her.
21** As with the previous games, you ''could'' interact with the ClassAndLevelSystem and experiment with different combinations of elemental djinni on different characters... or you could just give every new djinn to a character that already matches their starting element and call it a day, and nineteen times out of twenty it'll work just as well.
22* CompleteMonster: [[CardCarryingVillain Blados]] and [[TheVamp Chalis]] are agents of the military country Tuaparang, who partake in a scheme to activate the [[TheNightThatNeverEnds Grave Eclipse]], shrouding most of the continent in darkness and unleashing dark beasts on the innocent populace, leading to the death of thousands. [[TheStarscream Betraying]] Alex to seize the [[FantasticNuke Apollo Lens]] for themselves, Blados and Chalis proceed to turn Volechek, the brother of heroine Sveta, into a horrific beast and attempt to use him to fire the Apollo Lens on their own allies, killing Volechek in the process. Cunning, manipulative, and seeing the deaths of thousands as a mere side effect of their plan, Blados and Chalis are two of the vilest villains ''Golden Sun'' has.
23* ContestedSequel: While ''VideoGame/GoldenSunDarkDawn'' is definitely a decent game in its own right and their shipping fanbase is still strong, the plot railroading, ''many'' points of no return (leading to many things becoming {{Permanently Missable|Content}} if the player is not careful) and the controversial [[ItsEasySoItSucks difficulty]] (or lack thereof) makes it difficult to [[ToughActToFollow live up to the second game's successes]].
24* CrackPairing: Part of the reason why Karis and Chalis are shipped together in fanfiction is because [[OneSteveLimit their names sound too similar to each other]] (only applies in the English versions though).
25* CrossesTheLineTwice: It is the ''perfect'' time to test out your kids' knowledge of Psynergy when your best friend's son is in danger of dying. Sure, let's drag the kids along through the deadly forest, and keep making them do all the work despite how dangerous this could get! Also who cares if you didn't actually have anything to do with breaking the glider, get out of the house and don't come back until you can fix it. Adventures build character! Lampshaded thoroughly by Garet, Karis, and Matthew himself, none of whom think Isaac has hit the second line yet... Of course, depending on your decisions, Matthew has [[LikeFatherLikeSon no qualms with it whatsoever]].
26* DemonicSpiders: After [[spoiler:the Grave Eclipse is activated]], players can start encountering shadow monsters [[spoiler:whenever they venture into the shadow of the eclipse]]. If you haven't been leveling properly, these things can knock you senseless within a few turns. They also have a much higher RandomEncounter rate compared to non shadow enemies of the same strength until you start leveling up past the 40s, and like to hit you with annoying status effects. Some even have ''OneHitKill moves.'' On the other hand, if you're high enough level to deal with them, they're quite good for LevelGrinding, as they give the second highest experience for randomly encountered monsters (the highest experience monsters don't appear until [[spoiler: right before the final boss]]).
27* DifficultySpike: The final boss is ''much'' harder than the rest of the game, and that's not even considering the {{Superboss}}es...
28* DracoInLeatherPants: Averted in the case of Blados and Chalis, [[spoiler: thanks to a kill count easily in the thousands, including at least one well-beloved character, via the Eclipse]], played straight for [[CreatorsPet Arcanus]].
29* EnsembleDarkhorse: Rief's sister [[SequelHook Nowell]] enjoys a good fanbase for a OneSceneWonder.
30* FanPreferredCouple: Just like the first two games, the ShipTease at the end of the game is ''loved'' by the majority of the fanbase, this time involving [[spoiler:Matthew and Sveta on the peak of the Apollo Sanctum]]. While fan reception towards [[spoiler:Matthew]] is typically tepid, [[spoiler: his]] role as [[spoiler:Sveta's]] pair is surprisingly well-received.
31* GameBreaker:
32** The shadow soldiers you fight as a RandomEncounter before the FinalBoss. They give between 20,000 to 50,000 EXP points per fight, which is enough to level up the party in a very short amount of time in order to make the final fight less difficult. On top of this, they ALWAYS drop a Water of Life (an item that revives downed allies). If you fight these guys for several minutes, your levels will be so high and you will have so many Water of Life that you can't lose the FinalBattle.
33** Karis's cheap multiheal, the Fresh Breeze series, is often seen this way because it doesn't require any set Djinn and only a relatively small amount of PP to cast. To the point of making Rief, a pure healer, basically useless.
34** Sveta herself is this, especially in her beast form. Since the [[ItsEasySoItSucks game's difficulty is low]] for some people and [[LightningBruiser she dishes a lot of damage]] due to the game's battle system favoring physical attackers, [[SelfImposedChallenge some players are not using her to ramp up the difficulty]]. [[ElementalTiers Not to mention she's of the Wind element, which is strong against everything in the game.]]
35** Himi, who is usually underpowered, has one absolutely filthy trick. An attack buff, single target, that increases the attack stat by four times as much as a normal attack buff. And she can stack it twice like any other single target attack buff. Add that one to Sveta and she turns into a monster.
36** Any of the damage reducing djinn are game breakers, even in the original Golden Sun duology, but they're more notable here - purely because you don't have to wait for most of the game to get them. Chasm can be found in the [[spoiler: Belinsk Ruins]], which while it is near the end of the second third of the game, it completely trivializes anything past that, due to its effect. Chasm reduces all damage to the party by 90%, and will always go first in the battle unless another priority move is used. This doesn't seem too bad, until you realize that there are two other djinn, Bark & Shell which reduce damage by 50% and 60% respectively. You can remove all remaining difficulty from the game by having one character use Chasm on the first turn, then set it on the second, with another character using Shell/Bark on the second turn. You can then repeat this for the whole fight, [[ItsEasySoItSucks which predictably turns the game into a joke]].
37* GoodBadBugs: '''Warning: This becomes a GameBreakingBug if saved over your main file, unless you can use it to get back to Tonfon, because the trip from the Endless Wall is one-way. Use a spare file.''' Anyway, there's a bug accessible very late in the game (look up "Endless Wall glitch" on Website/YouTube; it's better to see how it's done because it's hard to describe) that involves saving the game at the part of the Endless Wall where it forks between the entrance to Apollo Sanctum and and a dead end that basically functions as a one-way walk-through-walls code without an Videogame/GameShark or similar device needed. The beginning parts of the game and Morgal can be accessed with it as well as... Bilibin? Well, only the Bilibin side of the Border Town can be accessed (and bizarrely enough, going into it from the Bilibin side results in Matthew entering that side instead of defaulting to the Morgal side accessible during normal gameplay; could Camelot have DummiedOut a Bilibin plotline involving Border Town?); nothing else in Bilibin is in the game, and the Bilibin side of Border Town is devoid of [=NPCs=]. Still, it's nice to be able to say, "Screw you, PointOfNoReturn!" for once.
38* HilariousInHindsight:
39** Many characters in the first game think Isaac's party are a bunch of muscle bound bearded warriors. Now they (or at least Isaac and Garet) are.
40** One of the Encyclopedia entries mentions a [[Series/GameOfThrones Warden of the North.]]
41** An utterly ''strange'' variation happened with Rief and Amiti. Prior to release they both became somewhat infamous for the large amount of ViewerGenderConfusion they received, then once the game was out it was heavily implied and later confirmed by WordOfGod that [[spoiler: Amiti is Alex's son, making Rief and Amiti second-cousins, making their shared androgyny a case of StrongFamilyResemblance]].
42* HoYay:
43** Isaac and Garet now live in the mountains together, no women in sight, and act LikeAnOldMarriedCouple. The {{Yaoi Fangirl}}s had a ''field day'' with this.
44** Amiti's disdain of Eoleo can be read as {{Tsundere}}.
45* IronWoobie: Lost your parents in the war? Surrounded by paranoid warmongers on all sides? [[spoiler: Brother got manipulated into destroying the country?]] If you're Sveta, your response to this is about ten minutes of angsting, then rallying [[RagtagBunchOfMisfits a bunch of teenagers]], [[JerkWithAHeartOfGold a surly murderous criminal]], [[MyFriendsAndZoidberg and Kraden]] to save the day. Then comes [[TearJerker the ending]]...
46* ItsEasySoItSucks: Many of the reviews made mention of the game's relatively low difficulty level, and the absence of a Hard Mode like TLA had didn't help.
47** To put this into perspective, the [[spoiler:Grave Eclipse and its sudden swarm of shadow monsters]] are a noticeable DifficultySpike from what you encounter prior -- but all that really means is they've stopped scratching you for negligible damage and bothered stepping up to what the first two games considered par for the course throughout. Unfortunately, realizing this can kill the moment's tension somewhat. This doesn't apply to the [[EarlyGameHell first encounter with the Tuaparang soldiers]] and the [[BrutalBonusLevel bonus dungeon]], however.
48** In general, the game's difficulty seems to be on par with the previous games up to the Konpa Ruins and the aforementioned battle with the Tuaparang. After that, both the puzzles and the battles take a nosedive in difficulty until the Belinsk ruins and the Grave Eclipse bring it back up.
49* ItsTheSameNowItSucks:
50** Nothing has changed in the battle system, mages still suffer in the attacking department, the classes are still unbalanced (Mercury adepts gets this the worst) while warriors are broken and Jupiter is still on the top of the elemental tier no matter what the game tried to convince you.
51** Regarding Matthew, he is a SuspiciouslySimilarSubstitute of his father, and since the main protagonists in ''Golden Sun'' are always [[FlatCharacter neglected in terms of characterization]][[note]]Isaac and Felix are ''a little bit'' fleshed out when they got their chance to speak which is again scarce[[/note]] most fans resent or even hate him for this.
52* MemeticBadass:
53** Isaac's ''beard''.
54** Kraden's badass status has apparently [[AscendedMeme leaked into canon]], according to some characters. Rief and Karis remark that if Kraden has to get somewhere, he will make it there, [[{{Determinator}} no matter what is in his way]]. Considering the RandomEncounters and puzzles/traps in the game franchise and the fact that he travels through the apparent ''war zone'' between Bilibin and Morgal to join you...
55** [[{{Superboss}} Dullahan]], who is ''even harder'' in ''Dark Dawn'' than in ''The Lost Age''.
56* {{Moe}}: Sveta. Amiti as well.
57* MoralEventHorizon: Blados and Chalis soared right over it when they [[spoiler:orchestrate the activation of Eclipse Tower, starting a Grave Eclipse that would lead to ''thousands'' of innocent people's deaths]]. And even in the fickle fandom of ''VideoGame/GoldenSun'', it doesn't look like there's anybody ready to forgive them for it anytime soon (being ObviouslyEvil probably helps, though).
58* NightmareFuel:
59** In the third quarter of the game, [[spoiler:after you trigger the Grave Eclipse]], you start seeing dead bodies in plain sight. This is especially jarring when you visit [[spoiler:Kaocho]] and [[spoiler:Champa]], where the bodies are ''decaying'', especially in the former where you visited it in the past even talked to several of the now-dead people. To make matters worse, Spirit Sense can be used to '''read the minds of these corpses''', so you can see what their last thoughts were before they died.
60** And the music in a certain way doesn't help either. [[spoiler:In the affected parts by the Grave Eclipse]] in the overworld, the music is very somber, as if a monster would attack to you in any moment (the only part that has a different music is [[spoiler:when you walk across the Endless Wall]]), the battle music indicates that you're fighting with evil monsters that appear from the nothing (but it's an [[SugarWiki/AwesomeMusic awesome track]], by the way), and even worse, the music used in [[spoiler:Kaocho]] is really dark and depressing ([[spoiler:the karma by their actions really affected them]]), and all that complemented by the things previously mentioned. The only possible exception is the music used in the affected cities ([[spoiler: other than Kaocho]]), which evokes a sad feeling instead. Creator/MotoiSakuraba really showed his musical abilities there.
61** What about the preceding scene, where [[spoiler: Arcanus and Ryu Kou activate the Alchemy Dynamo, causing the Eclipse to occur]]? An alarm starts sounding, and Matthew’s party is prompted to [[ScrewThisImOuttaHere get the blazes out of there]], as [[spoiler: the Luna Tower is ascending and the Eclipse is about to happen]]. [[https://www.youtube.com/watch?v=ohrrr8fMv5Q The music]], placed in conjunction with the alarm sounds, adds to the sheer terror.
62** If you head to [[spoiler: the top of Luna Tower during the escape sequence]], you can obtain a summon known as Eclipse.
63** While not nearly as bad as the [[spoiler: Eclipse-related horrors]], this one deserves a mention: you know the Djinn? Those cute little things that help you out in battle and otherwise seem to be silly, adorable cuckoolanders (although that might just be Flint and Pewter)? Some of them are, quite honestly, ''terrifying.'' Like Chasm, for instance, a Venus Djinni with a miniature black hole in the middle of its horribly gaping, misshapen mouth that takes up almost the entire front of its body. Which it sucks enemies into. Another one is Fury, who looks fairly normal and cute... until you read its description and realize that it attacks enemies by summoning up the souls of those who died in anger.
64* NightmareRetardant: [[spoiler: The dead bodies you can read the spirits of lampshade everything and seem more or less okay.]]
65* OneTrueThreesome: [[http://24.media.tumblr.com/tumblr_lumpmtsNPu1qcgdcno1_1280.png Karis]], [[http://www.zerochan.net/450398 Matthew]] and [[http://24.media.tumblr.com/tumblr_m94pnggTT81r6ulp8o1_1280.png Sveta]] are ''quite'' popular, and canonly shown to get along like a house on fire.
66* ReplacementScrappy: A common criticism aimed at Matthew, Tyrell, and Rief is that, due to the GenerationXerox, they come off as less interesting knockoffs of their parents. Karis has mostly avoided it, probably due to being more markedly different from her parent than the others, both in design and personality.
67* RescuedFromTheScrappyHeap: In ''The Lost Age'', Levatine is a strong weapon but often ignored for weapons with stronger unleashes such as the Excalibur and Tisiphone Edge. Here, due to the changes to the unleash system Levatine has skyrocketed into the second-best weapon after the Sol Blade due to Radiant Fire now hitting multiple enemies at once as well as getting '''Centurion''' (a Jupiter-aligned unleash with x2.4 damage multiplier, in a game where many tough bosses are weak to Jupiter). As if that isn't enough, both unleashes ''may ignore half of the target's defense''. It also has only three unleashes while most end-game weapons get four, making it more likely to get its best unleashes. Other weapons with Centurion (Sol Blade and Phaeton's Blade) are also made better because of it.
68* ScrappyMechanic:
69** God DAMMIT, Djinn are STILL hiding on the overworld.
70** And let's not get into the whole problem people are having with the [[PermanentlyMissableContent points of no return]], which permanently block off a fair number of Djinn and summons if you didn't get them already. The official Nintendo-backed game guide explicitly reminds players to "[[BlatantLies go back and get all the Djinn]]" before they hit the final dungeons.
71* {{Shipping}}: VideoGame/GoldenSun fandom's always been notorious for shipping and ShipToShipCombat, and just got a bunch of new characters to play with. So, yeah.
72* SoOkayItsAverage: The general reaction to the game. It plays to a large extent like if both original ''Golden Sun'' titles were welded together, while not really managing to fully capture the charm of either of them.
73* {{Squick}}: When your party defeats [[spoiler: the Mountain Roc, you enter its corpse to retrieve the magma orb and exit out the back end...ew]].
74* StrawmanHasAPoint: Amiti's thoughts on piracy are pretty understandable even before you consider [[FridgeHorror how close Ayuthay is to Champa]].
75* ThatOneAttack: Djinn Burp from Dim Dragon Plus comes way too early to be a threat, but it's the first in a line of Djinn screws. The Chaos Chimera can use Djinn Blast, and it's lost no power since its last incarnation, while [[spoiler:the Star Magician]]'s Ghoul Balls can deny recovery by ''eating your Djinn'', by the way, [[DemonicSpiders they're gluttons, too]]. And let's not forget that [[spoiler:Dullahan can use Djinn Storm, the souped version of Djinn Blast]].
76** The Ancient Devil has a power called Demon Sign that ''[[BrainwashedAndCrazy forces one of your party members to fight alongside him]]''--and the only way to snap them out of it is to KO them (in fact, beating the Devil will cause anyone under Demon Sign's influence to be downed). Making matters worse is the fact that they can use any items they have in their inventory (e.g. Bramble Seeds), and they can ''use your own standby Djinn to fuel their '''own''' summons''. Worst of all, it's apparently programmed to [[ArtificialBrilliance pick the most useful character to hit with Demon Sign]].
77** [[spoiler: Dullahan now has the Crucible technique used by Valukar in ''The Lost Age''. Crucible is the power to use ''your'' Djinn to launch ''your'' summons into your face. Dullahan also gets the Charon summon for free, and his attack pattern means that he usually follows that with Djinn Storm, which is its own ThatOneAttack.]]
78* ThatOneLevel: The Craggy Peak Ruins, a [[WesternZodiac zodiac-inspired]] dungeon. [[MarathonLevel Half an hour]] of kindergarten puzzles (save for [[ThatOnePuzzle the infamous Capricorn tiles]]), no boss fights, and no dialogue or story development altogether.
79* TheyWastedAPerfectlyGoodCharacter: Poor Himi. She joins as an EleventhHourRanger at a point in the game where she can only really participate in the bonus dungeons and the final boss, so there isn't much main plot left for her to have a part in by the time she joins up. Despite being the daughter of two characters from the previous game who already didn't get much screentime, Himi's only significance is to act as a PlotCoupon to help get the group where they need to go. She also barely has enough lines in the game to fill a single page. Despite having an interesting class design as the first Venus Adept mage character, Himi is the worst of the worst when it comes to being a FlatCharacter in this game, with one scene literally having her ask what's going on as everyone else reacts to a twist.
80* TheyWastedAPerfectlyGoodPlot: Psynergy Vortexes. They completely disappear after the Konpa Ruins without the characters ever mentioning them again. [[spoiler: Until the stinger. Which probably means that most of the game was just a distraction to keep the team from their real mission long enough for some bad guy to act unhindered...]]
81* TheyChangedItNowItSucks: Many fans do not appreciate the change to the easily exploitable RNG system in the first two games since obtaining end-game equipments and some forgeable materials via {{Rare Drop}}s are nigh-impossible without it.
82* ViewerGenderConfusion:
83** Amiti was subjected to this, and his rather androgynous appearance coupled with SpellMyNameWithAnS certainly didn't help. Many gamers, and the official European site, made the mistake. Finally solved when a trailer gave him a [[https://www.youtube.com/watch?v=UqSp-xw6F_M&feature=player_embedded#t=1m19s shirtless scene]]).
84** Rief/Crown as well, which wasn't at all helped by his initial unveiling not using any gender specific language and the masculine English name. He was seemingly confirmed to be female with [[https://www.youtube.com/watch?v=UqSp-xw6F_M&feature=player_embedded#t=0m21s this trailer]] due to female VoiceGrunting, but on further examination, an extremely similar pitch was used for male children in the first two games. Rief has since been confirmed to be a guy, although [[DudeLooksLikeALady a girly one]]. Becomes a weird sort of FridgeBrilliance and HilariousInHindsight when it's revealed that [[spoiler: Rief and Amiti are second-cousins.]]
85* SugarWiki/VisualEffectsOfAwesome:
86** Much like the GBA games, ''Dark Dawn'' goes all out with battle effects, particularly the summons, which are even more flashy and over-the-top than ever.
87** Remember Catastrophe? It looks cooler and you should check out what's under his cape. [[https://www.youtube.com/watch?v=6LnrO36JSQk#t=0m21s Here ya go!]]
88* {{Woolseyism}}:
89** The European version makes a few pragmatic changes from the US one, from minor things like changing "mom" to "mum", but it's most noticeable during the finale. The American release mentions that "Arcanus" sounds like the most important card in the tarot deck, but no such card exists. The line makes more sense in Japanese where Ace really ''is'' one of the most important cards in the deck. The European version changes the dialogue completely to imply that [[spoiler: Alex]] chose the name "Arcanus" because it refers to ''the entire deck''. Karis theorises that he'd chosen the name because "(he's) holding all the cards". They took out the SymbolSwearing though. WHYYYYYYYYY??!
90** Wording is important here. Kraden doesn't say that "Arcanus" sounds like the most important card in the deck, he says it sounds like the most important card'''s'''. Multiple. Specifically, he means that "Arcanus" sounds like "Arcana". Tarot has two sets of cards. The Major Arcana and the Minor Arcana. The Major Arcana are the strongest cards in the deck, but even the Minor Arcana would be egotistical, since it implies control over Swords and Cups (Blados and Chalis), as well as Wands and Pentacles.
91** The player character Crown was probably renamed Rief in English-language versions to avoid confusion with the change of the villains' ThemeNaming from playing cards to the Tarot (the suit of Pentacles is sometimes called Crowns). His sister Noble was probably changed to Nowell for the sake of consistency (and possibly {{Foreshadowing}} for her specialties; her name refers to a winter holiday, and Kraden indicates in a cutscene that she can use Frost/Cold Snap/equivalent).
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