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Context YMMV / FragileDreamsFarewellRuinsOfTheMoon

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1* SugarWiki/AwesomeMusic: Arguably the entire soundtrack, but particular standouts include "A Dedication to...Everyone", the main {{Leitmotif}} of the game and the two vocal themes by Aoi Teshima.
2** "[[https://www.youtube.com/watch?v=4UuAp6LUKaY Something Called Trust]]" and "[[https://www.youtube.com/watch?v=Uj7bZ1CoNz8 Letter]]" feature that lethal mix of being incredibly beautiful and profound {{Tearjerker}}s.
3** Also, there's a Crowning ABSENCE of Music: for the most part, the game's silent, using music only in TearJerker cutscenes and when enemies are present, making the already beautiful tracks even more effective. [[SilenceIsGolden The silence truly reinforces the feeling of being completely alone]].
4** Among other standout tracks include the FinalBoss [[https://www.youtube.com/watch?v=3u64f09vRss theme]], a [[SadBattleMusic haunting, sober tune]] that gets bonus points for being an awesome example of SoundtrackDissonance. The [[https://www.youtube.com/watch?v=VhE8u8c28SA other]] [[https://www.youtube.com/watch?v=RzWS2Dgnmv8 two]] boss themes may also qualify.
5* EpilepticTrees: It's never explained how exactly are Seto and Ren [[spoiler:immune to the effects of the Glass Cage when it was first activated]]. Also, who was the voice speaking at the end before [[spoiler:Shin and Sai faded away]]? And what exactly is that [[RecurringBoss recurring mask creature tailing Seto]]? Note most of this was answered in an [[http://www.gamefaqs.com/boards/944059-fragile-dreams-farewell-ruins-of-the-moon/61880751 interview]] with the developer back in 2009 two months after the Japanese launch.
6* EsotericHappyEnding: A large part of the GainaxEnding relies on the sudden ending narration following Seto and Ren setting off to find other survivors in the world - [[spoiler:an aged Seto states Ren has died and he's all alone again after some unspecified time, putting him back in the same lonely situation he was in during the start of the game, which was what he was trying to avert throughout the story]]. Why such a monologue was necessary to accentuate his loneliness at the end of ''Fragile Dreams'' is confounding when the narrative kept emphasizing aspects of YouAreNotAlone, thanks to friendly {{Non Player Character}}s coming and going, encouraging Seto to keep pushing forward to Ren.
7* FridgeBrilliance: Know how cats are a big thing in the game? Well, cats are known to be rather empathetic, if people earn their trust. They can understand a person's feelings without having them talk to it - they just know. [[spoiler:This reflects the Glass Cage's purpose - to understand others without words]]!
8* FridgeLogic
9** How is it remotely possible to transition from night-time in the amusement park to mid-day instantly when heading to the HellHotel?
10** Why can't players replace [[spoiler:PF and Crow's]] batteries?
11* GoddamnedBats: Not actual bats, but crows and ''ghost owls''; some non-avian enemies also qualify.
12* HoYay: Seto and Crow...[[spoiler:with a [[https://www.youtube.com/watch?v=H9D_V9mxlxk&playnext_from=TL&videos=xv5PYLNNIs0 kiss]], no less]]! Following [[spoiler:the RoboticReveal, this might as well head into RoboShip]].
13* {{Narm}}: Throughout the game, Seto is fixated on finding the silver-haired girl because he's terribly lonely and is sick of having no one to share his experiences with. The game starts with him burying a companion, and he's only alone for a brief time before he sees another human being. After that, he's never alone again, since he has a succession of companions in [[spoiler:PF, Crow and Sai. True, they eventually leave him]], but he never ends up ''alone''. That ''Fragile Dreams'' highlights Seto's obsession with the silver-hair girl and his insistence that he's all alone can end up feeling like a load of this trope, coupled with {{Wangst}}, including why the game ends up being feeling like an EsotericHappyEnding.
14* ScrappyMechanic: All weapons will eventually break; the fact that a RandomNumberGod controls it makes it such an annoyance because a newly-purchased weapon just might be rendered useless following the next enemy encounter. The inventory system may also get some flak - it's similar to the grid-based inventory of ''VideoGame/ResidentEvil4''. Players can arrange and rotate items as they wish, but it never feels like there's enough room, especially if players are packing back-up weapons in case their primary breaks. [[SlidingScaleOfGameplayAndStoryIntegration However, various weapons are described as possibly breaking or rather sturdy]].

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