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1%%If there's a %%, the write-up has been commented out for being a Administrivia/ZeroContextExample. Please add context before re-commenting.
2
3!!Works with their own YMMV pages:
4[[index]]
5[[foldercontrol]]
6[[folder: Main Video Game Series]]
7* ''[[YMMV/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' (''Shadow Dragon'')
8* ''[[YMMV/FireEmblemGaiden Gaiden]]'' (''Shadows of Valentia'')
9* ''[[YMMV/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (''New Mystery of the Emblem'')
10* ''[[YMMV/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]''
11* ''[[YMMV/FireEmblemThracia776 Thracia 776]]''
12* ''[[YMMV/FireEmblemTheBindingBlade The Binding Blade]]''
13* ''[[YMMV/FireEmblemTheBlazingBlade The Blazing Blade]]''
14* ''[[YMMV/FireEmblemTheSacredStones The Sacred Stones]]''
15* ''[[YMMV/FireEmblemPathOfRadiance Path of Radiance]]''
16* ''[[YMMV/FireEmblemRadiantDawn Radiant Dawn]]''
17* ''[[YMMV/FireEmblemAwakening Awakening]]''
18* ''[[YMMV/FireEmblemFates Fates]]''
19* ''[[YMMV/FireEmblemThreeHouses Three Houses]]''
20* ''[[YMMV/FireEmblemEngage Engage]]''
21
22[[/folder]]
23
24[[folder: Spin-Off Material]]
25* ''YMMV/FireEmblemChampionsSword''
26* ''YMMV/FireEmblemCipher''
27* ''YMMV/TokyoMirageSessionsFE''
28* ''YMMV/FireEmblemHeroes''
29* ''YMMV/FireEmblemWarriors''
30** ''[[YMMV/FireEmblemWarriorsThreeHopes Three Hopes]]''
31[[/folder]]
32
33----
34[[folder:Sub-pages]]
35[[index]]
36* [[DieForOurShip/FireEmblem Die For Our Ship]]
37* [[EnsembleDarkHorse/FireEmblem Ensemble Darkhorse]]
38* [[Monster/FireEmblem Complete Monster]]
39* [[Fanon/FireEmblem Fanon]]
40* [[FranchiseOriginalSin/FireEmblem Franchise Original Sin]]
41* [[GameBreaker/FireEmblem Game Breaker]]
42* [[ImprovedSecondAttempt/FireEmblem Improved Second Attempt]]
43* [[MagnificentBastard/FireEmblem Magnificent Bastard]]
44* [[Memes/FireEmblem Memetic Mutation]]
45* [[MoralEventHorizon/FireEmblem Moral Event Horizon]]
46* [[Narm/FireEmblem Narm]]
47* [[NeverLiveItDown/FireEmblem Never Live It Down]]
48* [[ScrappyMechanic/FireEmblem Scrappy Mechanic]]
49* [[ShipToShipCombat/FireEmblem Ship To Ship Combat]]
50* [[Woobie/FireEmblem The Woobie]]
51[[/index]]
52[[/folder]]
53
54[[/index]]
55[[folder: The franchise in general]]
56* AlternativeCharacterInterpretation: Given how many characters there are across the games, this is inevitable. Particularly obvious with shipping (especially when it comes to sexual orientation), since the games rarely define specific canon pairings, and the support system often gives each character multiple potential romances.
57* AmericansHateTingle:
58** While the games set in Marth's world are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series or at least not accessible enough to warrant the special treatment for crossovers and spinoffs. Ironically, thanks to ''[[MarthDebutedInSmashBros Super Smash Bros. Melee,]]'' Marth himself is one of the most popular characters in the series, which leads to the interesting case where most of Marth's western fanbase is based around ''Smash Bros'' more than his home series, at least ''[[VideoGame/FireEmblemHeroes Heroes]]'' helped a little bit get the spotlight on on other Archanea characters.
59** The series itself used to be more niche in the West, where it was still somewhat popular, but fell under the radar compared to Nintendo's other franchises. However ever since ''VideoGame/FireEmblemAwakening'' the series has only increased in popularity in the west with every subsequent game, finally breaking into mainstream popularity with ''VideoGame/FireEmblemThreeHouses''.
60** Tiki's child self is so iconic in Japan that she frequently appears in spinoffs and is the closest thing to a SeriesMascot alongside Anna. Western fans tend to prefer her adult appearance from ''VideoGame/FireEmblemAwakening'', due to that game far eclipsing ''Shadow Dragon'' in sales and neither version of ''Mystery of the Emblem'' being localized, and often express frustration at the sheer amount of favoritism child Tiki gets in ''VideoGame/FireEmblemHeroes'' at the expense of her older self, as well as her appearance in ''VideoGame/FireEmblemWarriors'' and an Toys/{{amiibo}}.
61* AntiClimaxBoss: A recurring trend in the series: due to the franchise enjoying its random stat growths and hit rates and the presence of {{Permadeath}}, FinalBoss characters are usually designed to be beatable even by severely weakened parties. The most common form of this is the Lord's SwordOfPlotAdvancement dealing effective damage to the boss in question, meaning the boss dies in two or three hits, or an EleventhHourRanger joining the party who can handle the boss pretty adequately. This tends to involve AcceptableBreaksFromReality, as the combat engine in ''Fire Emblem'' tends to not lend itself well to boss battles--meaning that bosses which ''are'' difficult are usually unfun to fight against due to not having much strategy besides "stand still and whack player with giant stats when they're in range."
62* {{Anvilicious}}: ''Path of Radiance'' and ''[=Radiant Dawn's=]'' "racism is bad, mmkay?" [[AnAesop Aesop]] can be pretty annoying, especially since nothing new is really done with it.
63* BigLippedAlligatorMoment: "Battle Preparations" in ''The Blazing Blade''. You've just decided to assault the VeryDefinitelyFinalDungeon, the fate of the world hangs in the balance, [[spoiler:Hector has just learned that his brother has died]]... and then without warning, an unexpected lesson in economics and trade. "[...] as Marquess Ostia, he(Hector's brother) gave a scathing indictment of the peer system." -- ''What?'' Lyn and Eliwood are briefly speechless at how unusual it is for Hector to say something so profound before Hector changes the subject.
64* BrokenBase:
65** The entire notion of {{Permadeath}}. Some feel that it adds to the challenge and makes every death really count, forcing you to be very careful with high-risk strategies, on top of encouraging you to care about your units and making it all the more [[TearJerker heartrending]] if any of them fall in battle, even if the downed unit is a story-critical unit who simply ends up with a CareerEndingInjury or is not used that much anyways (on the other hand, the loss of the player's avatar, the Lord or a mission-critical character will result in a Game Over). Some point out that in practice, it becomes an exercise in [[SaveScumming restarting each chapter until nobody dies]], making the otherwise-poignant deaths of each character meaningless unless one has the self-restraint to [[SelfImposedChallenge never reload saves ever]], while others who do restart each time feel it gives every character the feel of a Lord-class unit, treating any unit loss as losing the chapter entirely. There's also the question over whether it's well-implemented in later games--while earlier games like the Archanea titles, ''Thracia 776'', and ''Binding Blade'' are rather clearly designed with "ironmanning" in mind, later games tend to have smaller rosters, stronger enemies, or characters that require a lot more effort to take off on higher difficulties, meaning that a lost unit is a much greater blow to progress than in the days when you could lose half your cavaliers and still scrape something together.
66** The rivalry between fans of the pre-''Awakening'' games and fans of the games from ''Awakening'' onward[[note]]There's a very good argument that the ''New Mystery'' remake is the ''actual'' progenitor, but it was never released outside of Japan.[[/note]] is very pronounced, due to how drastically different the franchise was before and after that game in terms of writing, design, popularity, and success, even in the Japanese fandom. The runaway success of ''Awakening'' and the massive NewbieBoom it caused prompted numerous changes in both the games themselves and the franchise as a whole, leading to numerous debates about how much/little new games should try to be like it. The debate intensified after ''Fates'' got a mixed reception for following ''Awakening'' [[FollowTheLeader perhaps a little too closely]], especially once ''Echoes'' released and received an also-mixed reception critically, commercially, and among the fanbase for keeping much of the original game's mechanics intact with only a few quality of life changes. It only got worse when ''Three Houses'' came out in a direction dramatically different from ''both'' the [=3DS=] titles and what came before them, bringing with it a NewbieBoom of its own and putting it at odds with fans of other contenders for the title. The debate has ''now'' morphed into whether future ''Fire Emblem'' games should take cues from ''Three Houses'' or not, especially once ''Engage'' released and got a mixed reaction from fans who felt ''it'' was too much or too little like their preferred vision for ''Fire Emblem''. There are fans of all of the games, especially with the MassiveMultiplayerCrossover that is ''VideoGame/FireEmblemHeroes'', but they are not the loudest voices in the fandom.
67** After ''Fates'' and ''Three Houses'', [[StoryBranching route splits]] became a subject of heavy debate. Earlier games in the series had the occasional branching path, but they only lasted a few chapters and didn't impact the overall story or ending(for example, ''Sacred Stones'' branches in the middle third, with the other twin's story events happening offscreen, and the final act- Chapter 15 onward- is basically the same between routes). The newer games expanded this into full-blown alternate campaigns and FactionSpecificEndings. There are many fans who appreciate the feeling of choice and the increased replay value, as well as the ability to choose their preferred faction and see different parts of the story, and these two games are the most successful in the franchise. There are others who feel route splits stretch development resources too thin, leading to issues (For ''Fates'', the story of all three paths suffering, for ''Three Houses'', three out of four routes being mostly identical for the first half of the post-timeskip part and the remaining one feeling rushed and unpolished) and would prefer the developers focus on writing one coherent story. These games' attempts at GreyAndGreyMorality don't always succeed, as ''Fates'' was intended to be this, but ended up having Hoshido be the clearly good faction. When the spinoff ''VideoGame/FireEmblemWarriorsThreeHopes'' announced it would feature multiple routes and endings too, the reaction was mixed in some circles.
68** ''Shadow Dragon'' caused (and still causes) a lot of drama among the fans. It was highly anticipated by Western fans, who were excited to finally get one of Marth's games and avert the NoExportForYou nature of the first installment of the franchise. When the game released, however, it was considered a rather lackluster remake because the game's new graphics were of contested quality, it lacked a number of systems that are now considered core mechanics like Supports, Rescue, or even allowing any unit to visit a village (only Marth can do so), and the story was a not-very-updated version of the very simple NES and SNES original. However, others like the game for its simplified approach, a large difficulty selection, PurpleProse localization, and being the largely faithful remake of Marth's story people who dislike the game criticize it for. It also properly introduced the Reclassing feature, which is divisive by itself, and doubled-down on a number of features meant to promote replayability and Iron Man play, both of which tend to be [[BetterAsALetsPlay more popular with streamers than players]], although streaming as it exists now did not exist then. The sequel, ''New Mystery of the Emblem'', was not released internationally due to lackluster sales, and also underperformed in Japan, leading ''Echoes'', the remake of ''Gaiden'', to implement features from newer games while still keeping some of the original game's mechanics intact. This blend of older and newer mechanics of the series ended up being very well-received by the fans as a whole, but did little to lessen the debate over ''Shadow Dragon''.
69** ''Binding Blade'' is one of the most polarizing games in the series, with debates on its quality versus ''Blazing Blade'' getting particularly heated. In the 2000s, Western fans who started with ''Blazing'' before discovering it was a prequel often suffered HypeBacklash when they played ''Binding'' and found it fell on the opposite side of the StoryToGameplayRatio, with a minimalist plot and characters, scaled-back presentation and more focus on map design and combat. The game heavily favouring pre-promotes over MagikarpPower units was another point of contention as the latter were preferred in the fandom at the time and the game's reputation for frustratingly low accuracy across the board, cheap shots, and entire story branches that just aren't fun led to an overall reputation for slipshot design that ''Blazing Blade'' improved on and polished. ''Binding Blade'' always had a small but loyal fanbase, though, mainly consisting of more hardcore players, since the design does facilitate Ironman runs with its difficulty and steady drip-feed of prepromotes to replace those killed by bad luck. Come the latter half of the 2010s and fans of ''Binding Blade'' started gaining more traction on Youtube, which, along with frustration and backlash towards the increasing focus on characters and RPG elements over strategy in the later ''FE'' games, led to an upsurge in the title's reputation. This, however, led to an increase in HypeBacklash over ''Blazing Blade'', as ''Binding'' fans often blamed its fanbase for their game's poor initial reception and began criticizing what they saw as flaws that were covered up by its status as the first English ''Fire Emblem'' game, such as a tangled and meandering plot or Lyn's campaign being a slow-paced ForcedTutorial. In turn, this caused ''Blazing'' fans to hit back; issues with ''Binding Blade''[='s=] design never actually went away and it's ''still'' a game that's more popular with the "Iron Man"/Let's Play community than general audiences, creating a very nasty BrokenBase.
70** Which is the best game in the series? The debate usually comes down to ''The Blazing Blade'', ''Path of Radiance'' or ''Awakening'', which are all preferred by different demographics. Sometimes fans of the former two team up against ''Awakening'', while other times it's a three-way split. ''Genealogy of the Holy War'' is also a contender (and one that causes a ''four''-way split for predating the Western localization of the series), albeit a less frequent one due to its obscurity. Then ''Three Houses'' released and had ''its'' own NewbieBoom, meaning a melee-a-cinq ensues whenever it gets brought up.
71** Related to game preferences, there's also a divide between players who enjoy the games with more RPG elements, such as greater character customization and the ability to level grind, and those who enjoy the more strategy-oriented games, which have characters with fixed class progression and finite experience. Not all of the games cleanly fit into one of the two categories, but there can be heated debates over the direction any given ''Fire Emblem'' should take.
72** There's also the issue of how much the stories matter to the games. Many players are primarily interested in the gameplay and enjoy titles with strong gameplay but weak stories, like ''Conquest'' and ''Engage'', with some going so far as to cynically assert that ''Fire Emblem'' has never had very good stories. Others, however, enjoy the more story-rich entries such as ''Three Houses'' or the Tellius games, and argue that good gameplay does not necessarily have to come at the expense of a good story.
73** The five-support limit from earlier games with supports. Fans argue that this, and the associated limiting of how many support chains any given unit has, helps counteract the "quantity over quality" problem with modern Fire Emblem games' support chains and, from a gameplay perspective, makes support bonuses a more meaningful tactical choice, since different supports offer different bonuses. Detractors, however, loathe the mechanic as an example of FakeLongevity that forces players to play multiple times to see every character's supports (since only one support chain can be completed per unit per playthrough), and argue that this doesn't necessarily help improve the quality of characters' supports, many of which [[FranchiseOriginalSin had exactly the same problems they complain about modern games having]], but with the added detriment of taking up limited slots.
74* CasualCompetitiveConflict:
75** The franchise is infamous for this despite being almost entirely single-player. Most players fall into one of two categories in how they judge units: "how high are their stats by Endgame?" or "How much do they contribute over the course of the game?" Both sides have been at each other's throats from the fandom's inception, with the former being favored in the early days and the latter being favored later. And then there's the fans who like characters for their supports or story, and many fan-favorites happen to fall on the low end of the CharacterTiers, which leads to their fans making misleading arguments for their usefulness, which sets off hardcore players...
76** Additionally, there's a divide between more hardcore and casual fans. Many hardcore players enjoy titles that have high difficulty, and don't care if the stories aren't particularly good (''Conquest'' and ''Engage'' stand out). More casual players may prefer games with well-written stories, good characters and lower difficulty, such as ''Awakening'' and ''Three Houses''. Because of the perception that the developers can focus on the story or gameplay, but not both, this results in fierce arguments as to which ''Fire Emblem'' games are better.
77* CharacterPerceptionEvolution: The Jagen archetype, to its benefit. Early in the series' fandom, players focused purely on endgame potential, and Jagens were despised for their low growths and poor performance in the final chapters. However, as the fandom matured and began to focus on overall contributions throughout the entire game, Jagens and their earlygame power became more appreciated, with most Jagens ending up in upper-mid tier at worst on CharacterTiers.
78* CharacterTiers: Debates over this encompass a big part of the fandom. Whether or not certain characters are {{Game Breaker}}s, whether or not certain characters are {{Low Tier Letdown}}s, whether the characters should be judged purely on growths and stats, et cetera. The most common standard judges a character by "how much do they do for you over the course of the game?", which tends to favor characters with strong base-level performance, significant longevity, and particular utility.
79* CheeseStrategy:
80** The game has its fair share of bosses that require some strategic thought, but in a case of GameplayAndStoryIntegration, in ''[[VideoGame/FireEmblemGaiden Echoes -- Shadows of Valentia]]'', Emperor Rudolf will not attack Alm, even if he is attacked first, [[spoiler:because Alm is his son]]. Given Rudolf is considered ThatOneBoss, a common strategy is to simply keep everyone out of the line of fire and have only Alm attack him.
81** Furthermore, whenever an immobile boss carries a melee weapon and a bow, attacking from whichever range they cannot counter and then moving/rescuing out of range is a viable tactic. This is practically mandatory when fighting [[ThatOneBoss Gomez]] in ''VideoGame/FireEmblemThracia776'' due to him having endgame-level stats and sitting on a throne that gives 10 defense in '''Chapter 8X'''. Given that it's practically impossible to survive a single round of combat against him, the best and likely only route is to hit him with one of [[SquishyWizard Asvel's]] spells from the range he cannot counterattack from (initially 2, since Gomez has an ax and a bow, and starts with the ax equipped), rescuing out to prevent Gomez from equipping his bow and repeating. Good luck, because obtaining Asvel in the first place is a major GuideDangIt.
82** In the spin-off game ''VideoGame/FireEmblemWarriors'', [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Minerva]] and [[VideoGame/FireEmblemFates Camilla]] have a dash that puts them out of attack range for anyone but archers, and a dash attack that has a massive area of effect and trivializes Kill Count objectives, so a common strategy is to simply spam that attack on crowds of enemies or enemy generals. The technique is sometimes referred to as "Slamspam" because it involves Minerva's and Camilla's (massive) dragons body-slamming the ground, hitting everything around them.
83* {{Chickification}}: Tends to happen with manga adaptations. Love interests tend to show no indication that they can fight, or even heal. Julia gets hit with this in the Fuyuki adaptation of ''Genealogy''; even if she wants to be useful, she doesn't pick up a single weapon. And she's supposed to beat the FinalBoss. The Oosawa manga averts this with its many female characters; the only girl who doesn't show any fighting skill is the cleric.
84* ClicheStorm: The games go in and out of this - the Archanea games certainly seem this way after more modern installments but [[OnceOriginalNowCommon these games are products of the dawn of video game storytelling in the early '90s]]. The plot of ''The Binding Blade'' is certainly rather old hat (playing many tropes used in the first game almost identically), and ''Sacred Stones'', outside of its interesting and three-dimensional antagonist, is also following well-trod ground. ''Awakening'' is very cliche, though ''it'' has the excuse of being the series' MilestoneCelebration and attempting to incorporate a sort of "Greatest Hits" feeling throughout by incorporating bits from other Fire Emblem plots. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.
85* CrackPairing:
86** Just about every game in the franchise that has either a lover system or a support system doesn't even need wacky fan pairings. But there are certainly plenty of those out there that have a following but aren't possible in canon such as [[ChivalrousPervert Sain]]/[[ShrinkingViolet Florina]], Marth/Kris, male Robin/Chrom, Xander/Ryoma, Claude/Edelgard/Dimitri, etc...
87** [[VideoGame/FireEmblemAwakening The 13th game]] averts this because [[DevelopersForesight every possible pairing has a unique set of supports building up to it, and everyone seems to have a legitimate reason for falling in love with anyone else]].
88** After the ''Fire Emblem'' Direct on January 18, 2017, some people have jokingly shipped Creator/YuriLowenthal with [[VideoGame/FireEmblemAwakening Lon'qu]] due to the narrator, who is voiced by Yuri, being quite fixated on Lon'qu.
89* CultClassic: In Japan, though, the series has been mainstream since the NES days. Outside of Japan, the people who actually have bought the pre-''Awakening Fire Emblem'' games and played it are reduced to a (very loyal) cult. Still to this day, people are still arguing over a tier list in [=FE9=] and [=FE10=].
90* DemonicSpider: The Dark Magi with their "reduce to 1 HP" spell in the ''Genealogy of Holy War''. Despite the low accuracy, it still seems to [[TheComputerIsACheatingBastard hit you very often for some reason.]]
91** Played literally in ''Sacred Stone''s with the Bael and Elder Bael enemies. Actual giant, demonic spiders that also fit the trope - as they hit hard, fast, can poison, have a respectable chunk of health and defense, and nearly always spawn on mountain tiles and/or in fog.
92* DiscreditedMeme:
93** "Are Roy and Marth in this game?" all but died out in the series' modern era, as Marth's game [[RemadeForTheExport finally got localized]] and while Roy's [[VideoGame/FireEmblemTheBindingBlade home game]] [[NoExportForYou still hasn't]], he's made frequent appearances in spinoffs. It's now obvious to Western fans which games they both came from.
94** Many people blame the downfall of the "BEGONE THOT" meme on the overuse of it in the ''Fire Emblem'' fandom, especially towards either [[{{Fanservice}} Fanservicey]] characters like Camilla, or {{Yandere}} characters like Faye.
95** "Hoes mad" has started to get this treatment, despite being a primarily ''Three Houses'' meme. When Byleth was announced as the last character of the first Fighter Pass in ''VideoGame/SuperSmashBrosUltimate'', the Smash community went ballistic about the eighth Fire Emblem character getting added into the game, as opposed to the ''Fire Emblem'' community, who pretty much spammed the phrase to anyone who was upset about the announcement. It very quickly burned out and you're more likely to get annoyed comments from the community rather than people joining in.
96* EnsembleDarkhorse:
97** The Whitewings have had the most amount of appearances throughout the series and are the progenitors of the unique Pegasus Sisters archetype. [[CoolBigSis Palla]] and Catria especially have their fans, though [[NaiveNewcomer Est]] is something of a BaseBreakingCharacter for gameplay reasons and story reasons mostly exclusive to ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery]]''. As a trio though, they are widely beloved.
98** Malice is easily the most popular character introduced in ''BS Fire Emblem'', with both fans and the developers. It probably has something to do with being a RareFemaleExample of the "Ogma Archetype", and a badass AntiHero with a cool design (and being MsFanservice). [[BreakoutCharacter She was given a much greater role]] in ''New Mystery'', and ended up featuring as a [=SpotPass=] character in ''VideoGame/FireEmblemAwakening'', "representing" ''Mystery of the Emblem'' despite ''not actually debuting in that game''!
99%%** [[MemeticMolester Gheb]] especially, but [[BadassBoast Batta The Beast, Glass,]] and [[BrokenRecord Denning]] also qualify.
100* FandomRivalry:
101** Many of Nintendo's other niche fandoms, such as ''Franchise/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/FZero'', ''Franchise/DonkeyKong'', and ''VideoGame/RhythmHeaven'' have a bone to pick with the ''Fire Emblem'' fandom out of jealousy for the attention that the franchise is receiving. The large amount of divisiveness in the fandom does nothing to help matters either.
102*** It gets worse every time a ''Fire Emblem'' character is added to ''VideoGame/SuperSmashBros''. Initially, it wasn't too bad in the days when ''Brawl'' was the most recent game, as back then the only characters were [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[Videogame/FireEmblemTheBindingBlade Roy]] in ''Melee'' or [[VideoGame/FireEmblemPathOfRadiance Ike]] in ''Brawl'', but when [[VideoGame/FireEmblemAwakening Robin, Lucina]], ''and'' [[VideoGame/FireEmblemFates Corrin]] were added to ''Smash 4'' caused rumblings, [[VideoGame/FireEmblemAwakening Chrom]] was added to ''VideoGame/SuperSmashBrosUltimate'' at launch, followed by [[VideoGame/FireEmblemThreeHouses Byleth]] as DLC, the fandom got more and more irritated with each subsequent addition, particularly because three of the eight characters were seen as {{Moveset Clone}}s of Marth, meaning there were really only five unique characters of the bunch, but all of them were sword-fighter characters, which there is already an abundance of in the game.
103** Fans who hate the pre-Awakening Fire Emblem games, particularly the Kaga Era, tend to dislike the ''VideoGame/TearRingSaga'' series as well. ''VideoGame/BerwickSaga'' escapes this somewhat due to not many even knowing about the games' existence (even amongst fans of Kaga-era FE)
104* FanonDiscontinuity: Anything regarding sacrificing allies in ''Shadow Dragon''. Surprisingly, ''Shadow Dragon's'' version of Marth is considered to be very well written and has its fair share of fans. The mechanics that caused this actually verge on CanonDiscontinuity in ''New Mystery''. Namely, all characters from ''Shadow Dragon'' (even the sacrifice) appear alive and well, and Marth recognizes them all. An outcome like this would be impossible to achieve in ''Shadow Dragon'', as meeting the sidequest characters requires most of the other characters to be dead.
105* FanNickname:
106** The official term used when a unit becomes a different class, on both sides of the Pacific, is ''Class Change.'' Since units get a boost in stats, weapon proficiency, and/or a level reset, (Western) fans nearly always say they ''promote'', to better express the change being an upgrade rather than the more neutral or sideways shift implied by "Class Change".
107** Some games are referred with (something prominent in the game) Emblem. For instance, ''Genealogy of Holy War'' is referred as "Mounted Emblem" or "Horse Emblem", due to the ''enormous'' size of the game's maps making having a mount (horse/pegasus/wyvern) a good boon. ''Awakening'' and ''Fates'' are referred as "Waifu Emblem" due to their use of the Avatar and Marriage system.
108** A ''Radiant Dawn'' Lets Play named the reinforcements who appear near the starting point of the map "Asshole Reinforcements". It's true. "Ambush-Spawning Reinforcements", or simply Ambush Spawns, is used to refer to reinforcements that move the turn they arrive, also known as "same-turn reinforcements."
109** It's common to refer to the powerful but unfortunately named Bolganone tome as "Bologna."
110** The Cavaliers of the Cain and Abel archetype are sometimes referred to as "Christmas Cavaliers", due to their RedGreenContrast.
111** The 3-10 range magic spells like Bolting, Purge, and Eclipse are often referred to as "siege tomes."
112* FountainOfMemes: If talking about the OVA, expect to hear Gordin mentioned a lot, in particular his line of, "But Maaaars!" Only when talking about the OVA, though; he's pretty forgettable in the games he appears in.
113* FriendlyFandoms:
114** Many ''Fire Emblem'' fans, particularly those of the older games, have an overlap with the ''[[Franchise/ShinMegamiTensei Megami Tensei]]'' fandom, both for their tough as nails, yet satisfying gameplay and simple yet dark stories. This was one of the reasons why ''Videogame/TokyoMirageSessionsFE'' was highly anticipated during its ''Shin Megami Tensei X Fire Emblem'' phase, and both fandoms [[BrokenBase were divided]] on the final result. The bond was strengthened by the release of ''Videogame/FireEmblemThreeHouses''. Between the time management systems, surprisingly dark story routes dealing with a conflict predicated on a decision to align with Law/Neutral/Chaos, and the abandonment of the weapons triangle, it feels more like a SMT crossover than the aforementioned game ever did.
115** Similarly, many fans, particularly those of the newer games, also have an overlap with ''Franchise/{{Persona}}'', namely because of the RelationshipValues systems present in both, the fact that both share many voice actors in both the Japanese and English versions, and for essentially being system sellers for handhelds (''VideoGame/Persona4 Golden'' for the Platform/PlayStationVita and ''VideoGame/FireEmblemAwakening'' for the Platform/Nintendo3DS) before receiving more mainstream attention on consoles (''VideoGame/Persona5'' on Platform/PlayStation4 and ''VideoGame/FireEmblemThreeHouses'' on Platform/NintendoSwitch). ''Three Houses'' would likewise strengthen the bond between ''Fire Emblem'' fans and ''Persona'' fans with its school setting, time management life sim elements, use of TarotMotifs, and routes that evoke the colors and central themes of the three "modern" ''Persona'' games released at the time. Both franchises would eventually cross over in ''VideoGame/SuperSmashBrosUltimate''.
116** Fans of the NES and SNES era Fire Emblem games tend to love Fire Emblem's SpiritualSuccessor, ''VideoGame/TearRingSaga'' and ''VideoGame/BerwickSaga'', and it’s frequently included in Fire Emblem fansites, including both wikis.
117** Since the franchise's revival with ''Awakening'', the series' fanbase has shared an overlap with that of ''VideoGame/XenobladeChronicles'', Nintendo's other big JRPG series - likely as a result of the [[VideoGame/XenobladeChronicles1 first game]] making it overseas around the same time ''Fire Emblem Awakening'' was released. This overlap became especially apparently as of the Platform/NintendoSwitch era, with ''VideoGame/SuperSmashBrosUltimate'' featuring multiple representatives from either series and the console itself being home to mainline installments from both series (''VideoGame/XenobladeChronicles2'', ''VideoGame/FireEmblemThreeHouses'', ''VideoGame/XenobladeChronicles3'', ''VideoGame/FireEmblemEngage'').
118** Starting with the late 2010s/early 2020s, ''Fire Emblem's'' fanbase developed a minor overlap with ''Franchise/SaintSeiya's'', mostly due to both franchises having characters from having an '80s flair in their designs (Compare anyone from Judgral with the ones from ''Saint Seiya''...) and the designs of the armor in ''Saint Seiya'' not looking too out of place in ''Fire Emblem'', as well as both franchises also drawing inspiration from various European mythologies, most notably Norse Mythos.
119* GameplayDerailment: In theory, the {{Permadeath}} mechanic is meant to make you put value into every unit you have, and to think very carefully before making risky decisions; it is very possible to create your own TearJerker moments by being careless with a particular unit. In practice, however, a huge portion of players just end up [[SaveScumming restart-scumming]] the current chapter until they can pull off a no-death run, especially since [[HeroMustSurvive if the protagonist unit dies, it's game over anyway]]. Later games in the series have accepted this and leaned into it, beginning with ''New Mystery of the Emblem'' introducing Casual mode and ''Awakening'' introducing heavier RPG elements that reward heavy investment. The original intended way to play (the "ironman" playthrough) has devolved into a SelfImposedChallenge.
120%% * GermansLoveDavidHasselhoff: Westerners tend to prefer ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' (mainly pre-export fans who enjoy the complexity), ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' (being the first ''Fire Emblem'' game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[VideoGame/FinalFantasyTactics more]] [[VideoGame/OgreBattle popular]] [[VideoGame/NintendoWars offerings]] who like the open-world map and lowered difficulty).
121%% ** The [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
122%% ** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and among long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on Metacritic, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.
123* GoddamnedBats: Enemy magic users with Sleep or Berserk staves. Especially in ''Genealogy of the Holy War'', where enemy-exclusive Sleep staves had [[TheComputerIsACheatingBastard near-perfect accuracy and unlimited uses]] and in ''Thracia 776'', where the staves had infinite range and the status effects never wore off on their own.
124* GoddamnedBoss: Any static boss with decent power, doubly so if they're sitting on a throne which gives substantial bonuses to their defense and evasion.
125* GoodBadBugs: The enemy control glitches, which have GameBreaker potential (but are not {{Game Breaking Bug}}s).
126** The pitfall traps in Chapter 3-11 of ''Radiant Dawn'' only activate if a non-flying unit ''moves onto'' the space, and one of the enemy bishops in that chapter has a Rescue staff. This can allow a unit to end up on one of the pitfall spaces without setting it off. (Yes, normally the enemies avoid those spaces, which makes it easy to see which spaces are and are not booby-trapped.) However, because the space is already occupied without the pitfall trap having been set off, a unit with Pass can move through that space without falling into a pit.
127* HypeBacklash: A strange example of this combined with OnceOriginalNowCommon hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first ''Franchise/FireEmblem'' game was, most of them will say "''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]''". In between receiving ''Shadow Dragon'', the rest of the world also received ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/FireEmblemPathOfRadiance'', and ''VideoGame/FireEmblemRadiantDawn''... so a lot of people had clear expectations for what a ''Fire Emblem'' game should be. When ''Shadow Dragon'' was a "back to basics" remake of the first game, narratively and to a significant extent in gameplay[[note]]It does have a lot of new features added in, but they weren't exactly the sort of thing new fans would recognize or get fired up about.[[/note]], a lot of people expressed disappointment because almost twenty years of innovation had taken place in the meantime, and the game was showing its age.
128* JerksAreWorseThanVillains: While villains in this series can be loathsome, there are usually NPC characters who are not fought by the players, but act like such massive jerk and UnwittingInstigatorOfDoom within the lore that they end up being more hated than the actual loathsome villains. The [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn games]] have a variation: The one who fulfills the trope isn't any of the villains or backstory characters, but a playable character: Makalov.
129* JustHereForGodzilla: Some fans circa ''Awakening'' were attracted to the series due to the ability to marry your PlayerCharacter to any of the ''many'' attractive characters in the game. However, as noted above, many veteran fans tend to be accusatory about this issue, claiming that it is the ''only'' reason the series had such a big NewbieBoom and that it has attracted players who play for the "wrong" reasons.
130* LowTierLetdown:
131** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers generally have low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the older games and their DS remakes gave archers some of the lowest mobility in the game, either. To be fair though, ''Fire Emblem: Radiant Dawn'' gave archers crossbows that allows them to attack one space and when promoted to marksmen, they could attack from three spaces making them {{Game Breaker}}s in this particular game. ''Fire Emblem: Fates'' buffed them by including bows into the Weapon Triangle to give them more things to counter, increasing bows' Might and introducing a skill that allows them to attack at minimum range. ''Fates'' also nerfed generic 1-2 range weapons that are normally melee range (the basic weapon triangle) by giving them a significant drawback.
132** Knights also get a fair amount of flak, though not as much as Archers. Unlike Archers, they ''do'' have a specific niche to fill as the party's tank, and tend to start with decent stats. Unfortunately, their low move severely hinders their usefulness -- either the party has to move more slowly so the Knight can stay in the front and tank, or the Knight gets left behind. Their low Speed is also a problem, as most enemies later in the game will be able to double them (Ironically, this can make Knight units worse at tanking than other units as, say taking 8 hits twice deals more damage than one 12 hit). They can shine on maps where the party mostly has to stay still and defend a specific area, but there don't tend to be too many of those (and some games don't have any). Combine that with the fact that there are a number of weapons that are effective against them, that their low speed makes them vulnerable to mages, and that there tend to be many other, faster and more mobile units that can fill a frontline tanking role, and you have a class that tends to get left in the dust. Both ''Fire Emblem: Radiant Dawn'', and ''Fire Emblem: Fates'' buffed the class, likely in response.
133** Est units, while typically popular among fans, tend to be ranked low on tier lists. In theory, with their higher than average growth rates, Est units should become your strongest units when given enough training. In practice, their typically terrible base stats combined with their often late joining time tend to make training them to competency a complete chore and a bad investment compared to a regular unit. Contrast this the Jagen Archetypes, units that start out prepromoted with high base stats but with terrible exp gain and low growths. In almost every ''Fire Emblem'' game, the Jagens can ride off their base stats until they drop off mid game (in which case then the hardest part of the game is already over) or in some cases never drop off at all and break the game over their knees (Seth, Titania, and [=FE7=] Marcus). It doesn't help that in some cases, their growth-increasing skill takes their personal skill slot, depriving them of a useful ability.
134* MisBlamed: Many blame ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' as the cause of series' fall, using the fact that ''New Mystery'', its direct sequel, is not localized. It should be noted that the only ''Fire Emblem'' game that manage to have below average sales are, in fact, the [[VideoGame/FireEmblemPathOfRadiance Tellius]] [[VideoGame/FireEmblemRadiantDawn duology]] - [[GermansLoveDavidHasselhoff at least in Japan]], ''Path of Radiance'' is the lowest-selling ''Fire Emblem'' game, with 156,000 units ''in total'' sold there, largely contributed by the series' InvisibleAdvertising at that point.
135** Also, don't listen to what some people say about ''Shadow Dragon'' hurting the series in the West - the game received strong reviews from the gaming press (gaining a respectable score of 81 on Metacritic as of 6th November 2010) and had good sales (over half a million copies sold in North America and Japan collectively).
136* {{Moe}}: Many of the female characters (and some males) are this, for being kindhearted and wholesome and having lovable, unique personality quirks, as well as [[SugarWiki/MostWonderfulSound very pleasant]] voice acting when voiced. Examples include Caeda, Lyndis, Elincia, Lucina and Cordelia.
137%% Administrivia/ZeroContextExample * SugarWiki/MomentOfAwesome: The critical hit animations. Especially for the Swordmaster class and [[https://www.youtube.com/watch?v=gS0HCvP6jRo&playnext_from=TL&videos=k9xI14MbouY Lyn with the Sol Katti.]]
138* SugarWiki/MostWonderfulSound: The ''ting'' of an enemy's weapon bouncing off of your unit for zero damage. ''The Binding Blade'' and ''New Mystery of the Emblem'' trade it in for an even more satisfying ''clang''.
139** The stinging crack of a critical hit also counts, so long as it's your unit on the attack and [[OhCrap not the enemy.]]
140** The level up fanfare and the ding noises for each increased stat. Even better when the [=RNG=] blesses you with many of those dings.
141** The Near-Victory Theme. Especially in some of the harder games.
142* NarmCharm: The less-detailed mini portraits from the Game Boy Advance games [[https://cdn.fireemblemwiki.org/9/9e/Small_portrait_lyn_fe07.png look very goofy]] even when the games themselves are serious in tone, but fans love them just for how funny they look.
143* NewerThanTheyThink: A lot of fans that started with ''Awakening'', are surprised to find out that Anna having a MoneyFetish and having many identical sisters, all named Anna, are all features introduced in that game. Some even express surprise that ''Heroes'' Anna's MoneyFetish is only present in paralogues. In prior games, Anna was a singular character and valued [[ScrewTheMoneyIHaveRules fun and her own quirks over money]].
144* OnceOriginalNowCommon: Archanea was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (along with ''[[VideoGame/ShiningSeries Shining Force]]'' and some games like ''VideoGame/NintendoWars''). Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.
145* SelfImposedChallenge: The "iron man" run, which forgoes not only the "Turnwheel" mechanic introduced in ''Shadows of Valentia'', but also SaveScumming in favor of accepting and moving on from a unit's [[{{Permadeath}} death]]. This sort of run was the intended way to play in some of the series' earliest installments, but later installments favoring the playstyle of carefully raising a smaller roster of units can turn an iron man into a true test of skill (and [[LuckBasedMission luck]]) for experienced ''Fire Emblem'' players.
146* SequelDifficultyDrop:
147** ''The Blazing Blade'' is considerably easier than ''The Binding Blade'' due to being the international audience's first official exposure to the series, with features such as having enemy reinforcements appear at the end of the Enemy Phase instead of at start and toning down the concentration of status staff enemies. '' The Sacred Stones'' is even easier. It goes up from there.
148** ''Awakening'' is a weird case. While ''New Mystery'' is far and away the hardest entry in the series thanks to its absurd highest difficulty mode and game mechanics, ''Awakening''[='=]s Lunatic Mode+ is potentially the hardest mode in the series, but only because it is a LuckBasedMission. ''Awakening''[='=]s Normal and Hard modes are fairly easy, while the Lunatic Mode can be easily trivialized.
149** ''Fates'' was one of the hardest games in the series (Especially on ''Conquest''). ''Echoes'' in contrast is much ''much'' easier due to maintaining a lot of mechanics and features (such as map design) from the original NES game.
150* SequelDifficultySpike:
151** ''Thracia 776'' is significantly harder than ''Genealogy'', and was easily the hardest game in the series at the time, due to some of its [[BizarroEpisode unique mechanics]] such as fatigue, escape maps, requiring people to capture enemies to get new equipment, and [[ArsonMurderAndJaywalking staves having a chance to miss]].
152** ''Radiant Dawn'' to ''Path of Radiance'' as a whole, but thanks to some [[DifficultyByRegion changes made to the international version]] of ''VideoGame/FireEmblemPathOfRadiance'', western players noticed a ''significant'' difficulty spike when moving from ''Radiance'' to ''Dawn'', so much the game was criticised ''heavily'' for it upon release.
153** ''Fates'' was this to ''Awakening'' in general. ''Fates'', in contrast to ''Awakening'', had units with much lower stats (especially health) than in ''Awakening'', the second generation characters were merely sidegrades whereas ''Awakening''[='=]s second generation were objective ''up''grades, [[ArtificialBrilliance smarter]] and [[SpitefulAI more spiteful]] AI, some ''very'' unique gimmicks such as stat-debuffing weapons and [[GeoEffects hazards]], and [[ArsonMurderAndJaywalking Asshole Reinforcements aren't announced several turns before they show up]].
154** ''Engage'' is significantly more difficult than ''Three Houses'', partly due to making it more difficult for the player to kill enemies on the Enemy Phase by adding in the Break mechanic(units that get hit by an attacking unit with a Weapon Triangle advantage can't counterattack on that combat or the next one), and having more challenging maps with mechanics such as FogOfWar and AOE attacks that bombard the player.
155* {{Shipping}}: With the concept of [[RelationshipValues supports]] in the later games, excluding remakes, the many different endings that come with A level support between two characters and the stat bonuses characters receive if they have A level supports and are next to each other, the game is actually encouraging characters to be shipped!
156* ShipToShipCombat: Every single game. Example: In ''The Blazing Blade'', the Lyn x Hector vs Eliwood vs Kent vs Rath vs Florina + whatever else comes to mind. And please, for the love of peace on the internet, do not bring up Roy's heritage...
157** If she's supported with Sain, Serra [[LampshadeHanging lampshades]] this at Lyn's expense.
158** And of course, theres the legendary Finn - Beowulf - Lachesis triangle.
159%%* StopHavingFunGuys: There's a very vocal portion of [[{{Speedrun}} low turncount players]] that fall into this category.
160* TheyChangedItNowItSucks AND ItsTheSameNowItSucks: ''Shadow Dragon'' is not well liked by fans because it is very close to the original (which fans tend to acknowledge as lacking) with only some of the improvements made in latter titles (meaning that most of the features were "removed").
161** In ''New Mystery of the Emblem'', a lot of fans were bothered by the announcement of the addition of a "Casual" mode option (removing the series' signature permanent death). Fans turned to "meh" after the actual release proved [[HarderThanHard Lunatic]] is moonstruck hard enough to ease the fears it would be the first sign in dumbing down the series.
162* WhatDoYouMeanItsNotForKids: The series may be high fantasy with bright, colorful graphics, but it's also filled with war, murder, racism, genocide, and incest, especially the Jugdral series. The only reason that these games have never been rated higher than T is that it's never shown, just spoken about and implied. There's a reason the first few games didn't make it out of Japan. Even ''Blazing Blade'', the very first ''Fire Emblem'' game released internationally and which was rated E in its original release, has direct references to mass murder and human trafficking before you've even left the tutorial chapters.
163** Furthermore, In ''Sacred Stones'' there is a case of [[spoiler:[[ILoveTheDead necrophilia]]]]: After capturing Renvall in '''Chapter 5x: Unbroken Heart''', Orson leaves Ephraim's party to supposedly watch over Renais for them. [[spoiler:He actually sells his Renais allies out to Grado, so that Riev and Lyon can see Orson's wife Monica brought back to life around six months before the game started. His betrayal is all for his devotion to Monica, and through exploiting Eirika's trust in his knighthood to lure her into a trap in Renvall, he returns to Renais to supposedly govern it.]] Come '''Chapter 16: Ruled by Madness''' [[spoiler:when we meet him again, he is revealed to have]] [[spoiler:done nothing to help govern Renais and instead locked himself in with his wife, and Renais is shown to be desolate.]] When the chapter is finished, we learn that [[spoiler:[[CameBackWrong she was brought back as a less than sentient corpse]], only muttering [[BrokenRecord "Darling..." over and over again.]]]] [[spoiler:While she technically makes an appearance but [[GoryDiscretionShot doesn't physically appear]], we can infer that [[{{Squick}} Orson has likely already made love with his wife's dead body.]]]]
164* WhatDoYouMeanItsNotSymbolic: A lot of characters are named after mythological figures, and while there are a few examples where they make sense, there's clearly some thrown in just for the hell of it. Please don't dig too deeply into why a guy would name his wyvern after the Greek God of Sun.
165* {{Woolseyism}}: The names of pretty much everything and everyone are changed in localization, which usually works well. Some are questionable (Celice becomes Seliph), but they work really well for the most part. The English writing is exceptional, too--there's often a huge gap in quality between the various fan translations and the official stuff.
166[[/folder]]
167[[folder: The anime adaptation]]
168* ClicheStorm: It's basically your average '90s fantasy anime series; the bad guys invade the hero's homeland, spends his life on a different land with the heroine, hero saves said heroine's homeland, and the hero embarks on a Journey to stop the war. Nonetheless, it didn't stop fans from being interested in it.
169* CompleteMonster: [[SinisterMinister Gharnef]], the Supreme Priest of Khadein, joined with Medeus, the ruler of Dolhr, to take over the continent of Archanea. Leading a siege upon the kingdom of Altea, resulting in Princess Elice seemingly dying he works with the traitors of Gra to kill off the Altea army and brutally kill King Cornelius after the king refuses to have his people enslaved. Reducing the country of Archanea to rubble in a swift and terrible victory, Gharnef with Medeus causes death to run rampant across half the world.
170* {{Fanon}}: There's a small number of people who treat Marth's last name from the anime, "Lowell", as canon, much like how some characters and almost everyone from ''Three Houses'' have. Some also add that last name to the names of [[VideoGame/FireEmblemAwakening his descendants (i.e. Chrom Lowell)]].
171* FountainOfMemes: The English dub, in general, has become this in the 2010s due to its cheesy voice direction and writing. This especially lead to fans making compilation videos of various scenes/dialogues from the dub itself, with one video only displaying scenes that contain Gordin in it, who also became a case of this.
172* HilariousInHindsight:
173** Looks like [[https://i.redd.it/qhvrhqgi7ewz.png Eirika]] was in Archanea and a Pegasus Knight before she reincarnated as the [[VideoGame/FireEmblemTheSacredStones Princess of Renais who gets a horse upon promotion]]!
174** Spike Spencer, Marth's voice actor in the OVA's dub, would later go on to voice, of all people, [[SmugSnake Excellus]] in ''VideoGame/FireEmblemAwakening''.
175* ItsShortSoItSucks: One criticism about the series is that it only lasted for 2 episodes. Therefore, many were disappointed that there weren't any more episodes produced afterwards. Doesn't help that it only adapted the first three chapters of the original ''Shadow Dragon and the Blade of Light'' and its sequel, which resulted in the anime ending on a cliffhanger that was never solved.
176* MainstreamObscurity: The anime is very well known in the ''Fire Emblem'' community, but most fans [[WatchItForTheMeme only watch it because of the English dub's weirdness]], and it's rare to see anyone talk about the Japanese dub, let alone the anime's plot. Outside of the community itself, hardly anyone knew that it existed in the first place, and it's way less popular compared to other anime adaptations of other Nintendo [=IP=]s, such as ''Anime/PokemonTheSeries'' and ''Anime/KirbyRightBackAtYa''.
177* MemeticMutation:
178** Everything Gordin says in the English dub, due to his hammy dialogue. Honorable mentions include:
179*** "FIVE POINTS!"
180*** "LET THEM ALL GO?! But MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARS!!!"
181*** "I HIT IT! DOGA! DID YOU SEE THAT SHOT?!", "WHAT DID YOU SAY?! I HIT IT ON THE MARK!", and "YOU BIG LOG! I HIT THAT BLACK SPOT IN THE MIDDLE! CAN'T YOU SEE-"
182** "Look at my hands."[[note]]One scene of Navarre showing his hand to Lena, which is followed by a lengthy monologue of how they're stained by the deaths of many people, received mockery online for its poor delivery and Navarre coming off as an edgy tryhard when taken out of context.[[/note]]
183** Mars[[note]]This was [[SpellMyNameWithAnS Marth's original localized name]] before the release of ''VideoGame/SuperSmashBrosMelee'', first used in the English Dub. It eventually became a running gag in the fandom due to how often multiple characters in the OVA call him this... in a very strange way.[[/note]]
184* MemeticPsychopath: Gordin. Easy to see him as this between him sounding ridiculously juvenile about Mars letting their enemies go, as if he REALLY wanted to him kill them as much as a kid wanted to go to a candy shop and joyfully screeching “FIVE POINTS!” after shooting someone with an arrow.
185* {{Narm}}: In the original Japanese audio of the first episode, when Elice is about to warp her brother and Jagen out of Castle Altea to avoid getting captured, Marth began to shout [[SayMyName her name]] in fear of losing his sister. However, the second time he does it, [[LargeHam it ended up sounding more obnoxious than usual]], possibly due the audio track deteriorating by the time the entire series was uploaded online. However, this resulted in Marth coming off as overdramatic, which completely sucked out all of the emotion it had. This is not present in the English dub, where Marth's scream sounded a bit quieter.
186** The English Dub in general is this, but special mention goes to Gordin, especially him going "Let them all go? But Maaaaars!" in the most ridiculously whiny voice possible. For some, [[NarmCharm the cheesiness is part of the fun though]].
187* SoBadItsGood: The English dub, due to the voice direction/writing being cheesy and the memes it spawned.
188* SoOkayItsAverage: Some fans who don't find it to be SoBadItsGood found the anime's plot to be okay at best, and a bit cheesy at worst. It's far from being a bad adaptation of the Archanea games, but the anime still has its flaws.
189* TheyChangedItNowItSucks: Though she barely had any characterization in the original games, the way Caeda was handled in this anime isn't that all well-liked, as this adaptation depicts her as [[AdaptationalJerkass clingy and tsundere]], instead of the AllLovingHero she is ingame. This is clearly something that did not please fans, and since then, all portrayals of Caeda following the anime more or less stayed true to her NiceGirl attitude.
190* TookTheBadFilmSeriously: Despite the English voice acting being all-around hokey, it's clear that Creator/SpikeSpencer is giving it his all to make his performance as Marth sound believable and lifelike.
191* WatchItForTheMeme: The anime's {{Narm}}y English dub is pretty much the only reason most people watch or recommend this anime.
192[[/folder]]

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