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1* SugarWiki/AwesomeMusic: Game Boy soundtracks never sounded more exciting than this. Honorable mention goes to "In Search of the Holy Sword", an energetic and adventurous theme that plays during the latter half of the game (the [[https://www.youtube.com/watch?v=qv-Vl_kD-zg Adventures of Mana's version]] is even more epic and bombastic) and "Battle 2", which plays during hard boss fights also in the second half of the game, with its Adventures of Mana's version named Fight! II benefiting greatly from the violin, piano and electric guitar, and giving more movements to the track, effectively making it even better.
2* GameBreaker: Once you receive the [[EpicFlail Morning Star]] weapon, it becomes really hard to pick anything else. Between its mid-to-long range, a hitbox that reaches almost all around the player, an attack that outpasses most enemies' armor, the possibility to hit the same enemy twice in one motion, plus the added bonus of breaking blocking items and secret passages (rendering limited mattocks useless and thus saving precious inventory space), you basically swaps it only when you are forced to by the few enemies or obstacles it cannot overcome. Even if it is far from the most powerful weapon in the game, it is by far the safest and most convenient option to traverse both the overworld and dungeons. Plus, its fairly long attack combined with the game's generous [[InvulnerableAttack invulnerability frames]] can make most bosses a cakewalk by just spamming attacks (and hitting them twice each time).
3* GoodBadBugs:
4** Poison doesn't reduce your HP during screen transitions, so you can minimize damage by running back and forth between two screens until it wears off.
5** Similarly, going back and forth between two screens can render the Moogle status effect perfectly safe as it will still wear off during screen transitions, leaving no time for the enemies to even begin to attack the player.
6* HilariousInHindsight: In ''VideoGame/SwordOfMana'', the heroine is given sandals as an equipment option even though she is depicted as wearing boots. In ''Adventures of Mana'', she actually wears sandals in her updated artwork.
7* PlayerPunch: For a monochrome 8-bit game, it is positively brutal. A quick rundown:
8** You lose your best friend, Willy, right off the bat after he gets mortally wounded in a gladiator match.
9** You meet the girl when her sworn protector dies.
10** The unnamed town greeter NPC for Wendel is backstabbed and [[FridgeHorror is never seen]] wandering the streets again. Forgot him, didn't ya?
11** When you go to rescue the girl from the Dark Lord, you ''fail'' because Julius uses the opportunity to kidnap her and ascend to the land of Mana.
12** When you help Amanda get the curse cure for her brother, a Medusa's tears, there are none... but Amanda undergoes a BodyHorror, and begins to mutate into one herself. She begs you to kill her and take her tears before she can no longer control herself.
13** When you complete scaling the Tower of Dime (the alternate way to reach the land of Mana), RobotBuddy Marcie offers to throw you to safety after the LoadBearingBoss dies. Once you do, Marcie reveals that it lied and is unable to jump after you -- it knew that if you knew it couldn't, you would waste time trying to save it and you would have both died.
14** [[spoiler:Finally, when you finally defeat Julius, you find out that he drained all of the Mana Tree's energy, destroying it. The girl has no choice but to become the Gemma, the new sprout of the Mana Tree, and you are left alone, becoming the newest Gemma Knight to protect her. What is worse is that she had no children, meaning that when she eventually falls, the Mana lineage will end and the world will be fucked. However, this last point was retconned in ''Secret of Mana'', as it is heavily implied that the protagonist's parents in that game were the boy and girl from this game.]]
15* SequelDisplacement: ''VideoGame/SecretOfMana'' is far more popular than its predecessor, ''VideoGame/FinalFantasyAdventure'', and would define the rest of the ''Mana'' series.
16* ThatOneBoss: The Lich inflicts more damage than any other enemy in the game; with skull projectiles ''and'' an annoying figure-eight movement pattern, avoiding damage is very difficult.
17* ThatOnePuzzle: The infamous palm tree puzzle in the desert outside Jadd. Due to [[CharacterNameLimits text limits]], the only hint that the game ''can'' give you as to finding the entrance to the next dungeon is "Palm trees, and 8." This was known to stump many a gamer for ridiculous amounts of time, especially since [[spoiler:most can figure out that out of the massive 26-screen desert the one with the figure-8-shaped lake and two palm trees is important; that the solution is to walk in a figure-eight pattern around two random palm trees on one random screen in the massive desert? Not so much]]. Made DOUBLY worse by the fact that there IS a screen in the desert with 8 palm trees in it that has nothing to do with the puzzle.
18** Even worse, the game has problems detecting that you did it right; unless you keep your character centered correctly on each space as you walk on it, you won't be opening that cave.
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