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1* SugarWiki/AwesomeMusic: While fans often have trouble agreeing which songs were worthy of this game or not, ''nobody's'' debating that [[https://www.youtube.com/watch?v=Aa9syyn1-Ug this game's version of "Jumpin' Jack Flash"]] is anything less than amazing.
2* BizarroEpisode: The level set in 15th century Italy starring Leonardo Da Vinci set to Freddy Mercury's "I Was Born to Love You". It's the ''only'' level that takes place at any time other than the present, there's no explanation as to how the Agents can travel back in time or some sort of justification as to why they even go to a different time period (like a hypothetical explanation that the Agents help people in different time periods rather than just the present), and is the only level that doesn't have some representation during the final two songs. The only other reference made to it anywhere is a brief picture of its stars at the ''very'' end of the game.
3* DifficultySpike:
4** The beatmap becomes quite complex once the player initiates the final few levels.
5** There is also quite a large difference in difficulty standards between Sweatin' and Cruisin'.
6* GermansLoveDavidHasselhoff: Did you think it would be weird that foreigners enjoyed ''Ouendan''? Well, it's even weirder that it's also the other way around with ''Agents'' - [[https://www.wired.com/2007/05/elite-beat-agen-2/ Japanese exporters loved it]] even though Nintendo never released the game in Japan. Eventually, [=iNiS=] made a sequel to ''Ouendan'' that had not just the same improvements as ''Agents'', but also gave an opportunity to play as the said characters with limited-time DownloadableContent.
7* HilariousInHindsight:
8** Foxx in the second cutscene in "Jumpin' Jack Flash". [[Music/LadyGaga A long light-haired girl in a skimpy dancer's outfit saying "Let's dance, baby!"]] became a lot funnier after 2008.
9** The "Survivor" level revolves around a kid-friendly take on zombies in the form of zombies that can only be defeated by being fed peanuts. Three years later, ''VideoGame/PlantsVsZombies'' would explore a similar concept, with the titular kid-friendly zombies being weak against a variety of vegetables the player can use against them, including peanuts. That game would also get a Nintendo DS port.
10** The mission "Makes No Difference" has the director you're encouraging as working for Nintendo Pictures. Sixteen years later, Nintendo would actually acquire an animation studio called Dynamo Pictures, renaming it Nintendo Pictures in the process.
11* LesYay: With a touch of incest, no less. If you get all 300s on a section during "Jumpin' Jack Flash", the Carrington sisters start waltzing... with ''each other''.
12* MemeticBadass: Morris and Derek, namely because they can easily adjust whether they're dancing with J, Spin, or Chieftain. This has led to semi-serious theories that they are, in reality, the most experienced agents.
13* MemeticMutation:
14** ''"You bet, kid!"'' [[labelnote: Explanation]]Hulk's signature catchphrase, said no less than ''five times'' (four if you get the bad ending) over the course of "The Anthem". Naturally, players couldn't resist being drawn to it for being a SugarWiki/MostWonderfulSound.[[/labelnote]]
15** ''Do not fail'' "You're the Inspiration". [[labelnote: Explanation]]The aforementioned "You're The Inspiration" is infamous among fans for being one of the most heartbreaking missions in the entire game, [[TearJerker and for]] '''[[TearJerker very]]''' [[TearJerker good reason]]. As such, it's common for players to absolutely refuse to fail that level, just so that Lucy [[VideoGameCaringPotential has a nice Christmas (and gets to see her father one more time)]].[[/labelnote]]
16* NarmCharm: This entire game itself. This is Narm Charm: The Game. It's silly, cheesy, and over the top. And you will love every minute of it. Notable examples include, but are not limited to:
17** The zombie-themed level, which has the most silliest takes on zombies ever in the form of laughing zombies that spread their disease mainly through kisses and can only be stopped by having peanuts be put in their mouths.
18** A level where a washed-up baseball player ends up in a situation where he essentially becomes an example of one of the closest things the Elite Beat Agents Universe has to a superhero, as he opposes a giant monster using his baseball skills.
19** A level where a magician and his assistant also end up being what are basically superheroes of sorts as they stop bandits that have a playing card gimmick.
20** A level where, in the body of an athletic sprinter, a battle between white blood cells in the form of scantily-clad nurses armed with over-sized syringes and a disease in the form of demonic-looking figures armed with tridents take place.
21** Two levels where a ridiculous alien invasion perpetrated by music-hating extraterrestrials is the main premise.
22** A level where the chubby son of a rich CEO who is also a ninja, of all things, fights against security guards in order to steal back plans for a car design.
23** A level where a meteorologist tries (and succeeds) to alter the weather by willing it to be the desired weather that she promised her son and her viewers.
24** A level where two socialite sisters use their own looks to charm men and animals to the point that it might as well be a superpower for them.
25* SacredCow: The "You're the Inspiration" stage is iconic amongst fans for being one of the most [[SugarWiki/HeartwarmingMoments emotion]]-[[TearJerker provoking]] scenes in a Nintendo game, to the point where saying it didn't have the intended effect on you will get you accused of having no soul.
26* ScrappyMechanic:
27** Like with ''Ouendan'', the scoring is highly combo-based; you get a multiplier proportional to your current combo. In other rhythm games, missing a note simply means you'll lose a few points; here, a combo break halfway through the song will damage your potential score to the point where you may as well restart. Another contrivance with the scoring is how the game will ''punish'' players who hit the final beat of a particular color group with imperfect timing even if all the other ones were hit with perfect timing... by awarding a 100-point Beat bonus instead of a 300-point Beat that one may think they would deserve.
28** The constantly draining lifebar can screw the player while they are in the middle of a combo. Also, if there is a lull in the notes and the lifebar is in the "!" section, [[UnwinnableByDesign you're gonna lose and there's nothing that can be done about it.]]
29%%Context?** The spinners are not a very popular feature of the game. Would you believe they were ''worse'' in ''Ouendan''?
30* ThatOneAttack: The final spinner on "The Anthem" in Sweatin' or Hard Rock difficulty appears so suddenly and gives you such a small window of time that you're prone to fail it. Fortunately, it's at the end of the song, meaning that if you've made it this far you're likely to pass the stage anyway, but it can serve as a kick in the nuts to those aiming for a full combo.
31* ThatOneLevel:
32** "Canned Heat" is tough on Cruisin' because its notes switch between vocals and the background's off-beat rhythm -- you're used to tapping on the vocals, especially after "ABC" and "Material Girl". Sweatin' and Hard Rock! at least give you the benefit of enough markers to figure out what beat developers wanted you to be tapping, while Breezin' stays consistent from beginning to end by only making you tap on the vocals.
33** "ABC", on pretty much any difficulty. If you're going for all-300s on the higher difficulties, the sliders during the "A-B-C! Easy as 1-2-3!" part are pure murder, since to hit the beat right after it (which is across the screen), your reflexes tend toward jumping off the slider a millisecond before the slider actually ''ends'', leading to a 100 (if not an outright combo break). Considering the (mostly) consistent beatspacing, the fact that that beat across the screen is pretty much the very next beat is frustrating for many.
34** "La La", on pretty much any difficulty. The challenge comes from keeping the health bar high due to the long pauses in-between sets of notes and the constantly-draining lifebar, which screws over any player who is trying to make a recovery and allows less mistakes than usual.
35** "You're the Inspiration" has several subtle differences from other levels, and, while it does keep the mood from being ruined, it also makes playing the song on higher difficulties far more stressful than it should be. First of all, there's no countdown at the start, giving the player little warning for when the circles start appearing. Second, unlike other levels where the circles' sounds are limited to drums and the occasional brass sting, here the circles can play actual musical notes and several drum sounds in a row, making it hard to discern which noises are coming from the background track and which ones are coming from the circles. While it isn't a big problem in Crusin' and Breezin' difficulties, playing it after the aforementioned "Canned Heat" and "ABC" levels on Sweatin' and Hard Rock is incredibly disorienting.
36** "Jumpin' Jack Flash" is an awesome song but it is extremely painful to play at times. Especially on the third section where it likes to throw lots of spinners at you in ''very'' rapid succession and then almost ''immediately'' switch back to tapping markers. Some could say that this level is ''a lesson in pure hatred and anger''.
37* ThatOneSidequest:
38** While not the hardest song to S-Rank, "Walkie Talkie Man" on Breezin' deserves mention for its SurpriseDifficulty. Being the first song of the easiest difficulty, you would expect the S-Rank to be a cakewalk to obtain; but in reality, everything the level does to make itself easier to complete ends up making it harder to S-Rank. The slower tempo forces way more precise timings than usual in order to get 300s, and the low number of hit markers leads to a very low bar of errors, with six in total.
39** The last several missions can be very tough to S-rank on Sweatin' and Hard ROCK! difficulty. It's not just "Jumpin' Jack Flash", for just the same reasons why it's ThatOneLevel, there's also "The Anthem", if you consider how it makes one last effort to destroy your hopes of an S-rank right at the very end with a short Spin Marker, as well as "[[BrutalBonusLevel Survivor]]".
40* TheyChangedItNowItSucks: This seems to be the opinion among several of the more militant Japanophile fans of the original ''Ouendan'', even though this game clearly retains all the QuirkyWork charm of its counterpart.
41* ThisIsYourPremiseOnDrugs: Film/MenInBlack... on ThePowerOfRock!
42* TheWoobie:
43** Lucy, hands down, due to trying to cope with her father's death and struggling to accept that he's passed away.
44** Hulk, the former baseball player, is a way-less-extreme, male version in that his fall from grace in the intro is saddening to watch.

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