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1* AdaptationDisplacement: Easily the most popular ''VideoGame/PuyoPuyo'' game outside of Japan, even with the release of ''Puyo Puyo Tetris''. Just visit any of the major ''Puyo Puyo'' videos on Website/YouTube and see how many comments point out the similarities between the game in question and how it compares to ''Mean Bean Machine'', or even ''Tetris'' itself. In comparison, ''Kirby's Avalanche'' is much less known (though still popular in its own right), while the English arcade ''Puyo Puyo'' is so obscure that UsefulNotes/{{MAME}} initially only had bootleg-derived [=ROM=]s available, which caused some people to believe it was a fake until the official [=ROMs=] and an eventual port by SEGA turned up ages later.
2* AnticlimaxBoss: The game's [[AntagonistTitle very own titular character]], [[FinalBoss Dr. Robotnik]], is a GlassCannon that can potentially be defeated with one large combo right off the bat. The three bosses preceding him are downright brutal by comparison, with [[PreFinalBoss Scratch]] in particular being ThatOneBoss.
3* SugarWiki/AwesomeMusic:
4** Most of the tracks in the game are great, but the [[https://www.youtube.com/watch?v=VrOGmKkh0KE Stage 1-4]] theme is particularly catchy.
5** [[https://www.youtube.com/watch?v=VH854r3aY8o Exercise Mode]]'s theme is a well-done remix of "Sticker of Puyo Puyo", already a catchy theme in its own right.
6** One of the best themes in the game is the [[https://www.youtube.com/watch?v=2558kyUsDE8 2-Player Versus Theme]], an ''incredibly'' kickass remix of the original ''VideoGame/PuyoPuyo's'' final boss theme, "Final of Puyo Puyo". Scenario mode also uses [[https://www.youtube.com/watch?v=--G5olJ7Fd0 an epic "panic" version of the theme]] when your area overfills.
7* BreatherBoss: Two of them, though they're still difficult due to the [[NintendoHard nature of the game]].
8** Coconuts stacks the entirety of the two outer columns before even creating chains, causing him to fill his own space very quickly and allowing him less and less room to maneuver as the match goes on. He does have arguably the best AI in general of the early stages, but his method of stacking to the sides does him in quickly compared to others at this point of the game.
9** Dynamight in relation to Skweel before and Grounder after. Dynamight is still incredibly difficult and can create incredibly large combos to end you, but the time he spends doing [[ComplexityAddiction overly elaborate combos]] means it's easier to overwhelm him.
10* GermansLoveDavidHasselhoff: It's the most popular ''VideoGame/PuyoPuyo'' outside of Japan.
11* GoodBadBugs:
12** The game retains a bug from the arcade ''Puyo Puyo'' (and the virtually arcade-perfect port this game is based on) that prevents AI opponents from manually dropping beans if the D-Pad is held to the left or right on a second controller.
13** Using a certain Game Genie code will unlock an omitted sound test in the options screen. Setting the console or emulator's region to Japanese during gameplay also unlocks it, but will also unlock hidden tracks that would go unused within the game.
14* HilariousInHindsight:
15** [[MemeticBadass Dr. Ivo]] [[WesternAnimation/AdventuresOfSonicTheHedgehog Robotnik]], one of the richest citizens of Mobius managed to earn his very own video game before he became an internet meme and one of, if not the most prominent character featured in {{YouTube Poop}}s.
16** Compile, the company who co-developed this game, created and owned the Puyo Puyo franchise until they went bankrupt in 2001 and ended up giving the franchise to SEGA, who currently has Sonic Team working on the games. [[Franchise/SonicTheHedgehog Guess what other franchise]] Sonic Team owns?
17** Also, [[VideoGame/SonicBoom this wouldn't be the last game in the Sonic franchise based on a cartoon]].
18** Hell, this wouldn't even be the [[http://sonicrunners.sega-net.com/puyo/en/ last time]] VideoGame/{{Sonic|Runners}} and [[http://puyopuyoquest.sega-net.com/puyosonic/ Puyo Puyo crossed over]]. He even appears as a playable character in ''Videogame/PuyoPuyoTetris2'', with several Sonic-themed items appearing as DLC.
19** The whole point of the retool was because SEGA didn't think the Western gamers at the time would take to the cutesy ''VideoGame/MadouMonogatari'' aesthetic of the original game. While ''Puyo Puyo'' is still somewhat obscure in the West, it has sold some titles here unedited and garnered a fan base from exports, while ''Mean Bean Machine's'' cosmetics likely dumbfound anyone outside veteran gamers who grew up watching ''Adventures of Sonic the Hedgehog''.
20** Despite Robotnik being the villain, Sonic is never seen in-game. Twenty-four years later, Sonic and (SEGA) Robotnik finally face off in a ''Puyo Puyo'' match in ''VideoGame/SonicMania'', this time in a ''literal'' Mean Bean Machine!
21* SugarWiki/MostWonderfulSound:
22** Yippee! Yippee! ''Yippee!'' '''''YIPPEE!''''' Chaining combos has never sounded better.
23** Hearing Dr. Robotnik scream when you beat him and knowing your journey is finally over is beautiful. ''[[https://www.youtube.com/watch?v=a-1b3IA2ujA&t=1664 Aaaaauuuuuugh!!!]]''
24* NightmareFuel: This variation really amps up the pressure during gameplay compared to the cutesy original. When your area begins to overfill, not only is the 'panic' theme a more sinister fast paced remix of the Dark Prince's theme, but most of your opponents start laughing evilly or bare a creepy SlasherSmile at you. Notable examples include Frankly's fierce glare, Skweel's rapidly flopping head, Dynamight's CheshireCatGrin, Dragon Breath's smug look, and of course, Scratch's PsychoticSmirk.
25* PolishedPort: The Game Gear and Master System versions, while not ''nearly'' as cosmetically impressive, have some nice features the Genesis version doesn't, such as an exclusive puzzle mode and an extra background near the end of the game. Robotnik's sprites also resemble his cartoon design more strongly than they do in the Genesis version. Sadly however, it also counts as a PortingDisaster from the Game Gear ''Puyo Puyo'' title it is edited from, which made a far more impressive attempt to replicate the Mega Drive/Arcade version's sound and graphics, with the Master System port of ''Mean Bean Machine'' only dumbing things down further.
26* SugarWiki/NoProblemWithLicensedGames: Though many question the reskin and its relevance as a Sonic game even with it, its gameplay is considered as fun as the original ''Puyo'' game and a classic puzzle title even to those inexperienced with either the Japanese franchise or ''Adventures of Sonic the Hedgehog''.
27* SurpriseDifficulty: You wouldn't expect the robots who constantly get outsmarted by Sonic The Hedgehog to be able to effortlessly hold their own in a puzzle game fight but they'll crush you as early as stage two if your ''Puyo Puyo'' skills are poor.
28* SuspiciouslySimilarSong: The game not only has some tweaked music from the original ''Puyo Puyo'' but seems to take a few notes from Kraftwerk. The Stage 9-12 theme in particular sounds like an off key "Home Computer" (and it's actually toned down from [[https://www.youtube.com/watch?v=LG10WkPGloQ the original premix]]).
29* ThatOneBoss:
30** Scratch is the last opponent before Robotnik, and, for the one-half of a BumblingHenchmenDuo of WesternAnimation/AdventuresOfSonicTheHedgehog, he's no slouch. He blatantly admits to cheating during the match. He's also incredibly good at making combos over and over again. The [[PsychoticSmirk smug, evil grin]] he bears when he gains the upper hand only makes matters that much worse.
31** Skweel is also known to stop a few runs. The fact that his appearance is when [[WakeUpCallBoss the difficulty of the game starts ramping up]] isn't really helping. He is incredibly fast, especially on higher difficulties, where he can create combos and matches a lot faster than you can.

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