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1* AntiClimaxBoss: Suffice to say that a Wraith (granted, fully upgraded and with everything from the Underground Market) can take down the Adversary. With a fully-upgraded [[CoolCar Deliverator]] with a good management of [[NitroBoost Rocket Fuel]]? You can ''lap'' him.
2* SugarWiki/AwesomeMusic: Most of the soundtrack, courtesy of Purple Motion, including:
3** [[https://www.youtube.com/watch?v=8Va24uZQC7s "Hard Metal"]], the intro theme and the theme for The Arena, the Adversary's track. It's so awesome it even became the announcement theme for [[VideoGame/DeathRally2011 the reboot]].
4%% ** The [[https://www.youtube.com/watch?v=gzVDgWn3kTo main menu music]].
5%% ** [[https://www.youtube.com/watch?v=johcVQjwj1U "HiSpeed"]], the theme of West End/Suburbia.
6** [[https://www.youtube.com/watch?v=ot0wvWWaCPc "Whatever"]], the upbeat theme that plays on the Downtown/Newark tracks.
7** The techno-esque [[https://www.youtube.com/watch?v=NHwFYFdgr-k "Fast-D"]], the theme of the [[ThatOneLevel unforgiving]] Complex/Utopia tracks, wouldn't sound out of place in a shopping.
8** [[https://www.youtube.com/watch?v=Guib4Xr0ol8 "HiSpeed Track II"]], the catchy theme which plays on the Snake Alley/Desert Run tracks.
9%% ** [[https://www.youtube.com/watch?v=LwZZNwU__vE "Citylights"]], the theme of Velodrome/Eidolon.
10%% ** [[https://www.youtube.com/watch?v=p10qXf8UYdQ "Paavinkatu Blues"]], the theme of Borneo/Bogota.
11* CatharsisFactor: Bumping enemy cars into bystanders, equipping spikes and then crashing into other cars, or dropping mines when cars are right behind you...
12* SugarWiki/FunnyMoments:
13** Anytime you pick up a {{mushroom|Samba}}. To the point that you specifically aim for mushrooms because it's hilarious and not THAT disabling.
14** Anytime the AI picks up a mushroom. [[EpicFail They usually kiss a wall soon after]]. Even more hilarious when YOU push them into the mushroom.
15* SugarWiki/MostWonderfulSound:
16--> ''"It's a new lap record."''
17* ThatOneLevel: Utopia/Complex and Holocaust/Toxic Dump tracks in the original game have very complex layouts and some tight areas where you could be penalized. The latter even falls into EarlyGameHell, as it can only be found in the Easy track tier, while the former can only be found in the Medium/Hard track tiers.

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