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1[[index]]
2* ''YMMV/DeadRising2''
3** ''YMMV/DeadRising2OffTheRecord''
4* ''YMMV/DeadRising3''
5* ''YMMV/DeadRisingWatchtower''
6* ''YMMV/DeadRising4''
7[[/index]]
8----
9[[foldercontrol]]
10
11[[folder:Main Franchise]]
12* AccidentalInnuendo: [[CallAHitPointASmeerp Instead of Experience Points]], the series has Prestige Points, or PP for short, which is also used as slang for a penis. Considering that you can get PP by taking photos of women's cleavage and underwear, this becomes hilarious.
13* BrokenBase:
14** There's a pretty huge rift in the fandom between those who like the latter two games and those who see the first game to ''Off The Record'' as the "golden age" of ''Dead Rising'' while everything else is terrible. Of course, there are [[TakeAThirdOption those]] who, while not too fond of the later games, can appreciate the fact that Capcom tried something new instead of regurgitating the same game over and over.
15** Frank West's depiction in later games, as many view him as suffering from some harsh {{Flanderization}}. While it would make sense in ''Case West'' as Frank is full of himself after his FifteenMinutesOfFame and even more in ''Off the Record'' as that's deliberately made to be a goofy {{Fanservice}}-laden WhatIf spin-off, many feel like it's just egregious and taken up to eleven in 4, making him seem more like his crossover appearances than his canonical ones.
16* CompleteMonster: [[GreaterScopeVillain Marian Mallon]] is the [[CorruptCorporateExecutive Director of Phenotrans]] and the mastermind behind their conspiracy; in order to necessitate the creation of Zombrex, Mallon has zombie outbreaks start in cities all over the country in order to harvest "Queen" zombies, infecting and killing countless people. Her planned Los Vegas outbreak alone kills 100,000 people and gets over 1 million infected, and Mallon has a scientist who tried to leak the truth killed. Mallon also keeps Isabella Keyes as a constant captive, stealing Keyes's research and forcing her to work for Phenotrans. When Frank West and Chuck Greene uncover the conspiracy, they discover Mallon has been committing mass kidnappings for her experiments, and Mallon claims Phenotrans created a cure for the zombie virus which she hoards for her own infection, also stating releasing permanent cure wouldn't be good for business. By the time of the third game, Mallon agrees to seek the permanent cure when her condition starts to deteriorate, starting another outbreak, teaming up with Hemlock in his bid to take over the country. Narrowing the immunity carrier down to Nick Ramos and his friend Diego Martinez, Mallon kills Diego by causing his parasites to explode from inside him, resulting in his gruesome death.
17* FirstInstallmentWins: The first game is generally seen as ''the'' perfect ''Dead Rising'' game, and even the overall warmly-received ''Dead Rising 2'' is seen as a very slight downgrade by some.
18* FranchiseOriginalSin:
19** The {{Flanderization}} of Frank West, specifically as we see in 4, could be traced back to ''Off the Record'', or even ''Case West'' canonically-speaking, where Frank became much more cocky and wise-cracking than he was back in the first game. This is to also say nothing of his more over-the-top personality in his various crossover appearances such as ''VideoGame/TatsunokoVSCapcom'', ''VideoGame/ProjectXZone'' or ''VideoGame/MarvelVsCapcom3''. It was forgivable in ''Off the Record'', as it was intended to be a DenserAndWackier version of ''Dead Rising 2'' that starred Frank as a way of PanderingToTheBase. It was less forgivable in ''4'', which was meant to be a RevisitingTheRoots entry that paid homage to the first game.
20** Combo Weapons becoming increasingly ridiculous and impossible can be traced back to the very game Combo Weapons originated from, ''Dead Rising 2''. Aside from the fairly plausible weapons such as the Spiked Bat, it also had weapons like the Laser Sword which was crafted from gems and a flashlight, or the ''Flaming Gloves'' consisting of a pair of boxing gloves and some motor oil. Though, to be fair to that game, the unrealistic, goofy weapons were very few compared to the more realistic ones. The later games’ selections are absolutely dominated by outlandish weapons, especially by 4, where it would make even less sense considering they’re created by the photojournalist with at best shop class experience (and a few pointers from Chuck), Frank West.
21** The Maniacs dying too quickly was a common criticism of the fourth game. However, Psychopaths in general could be defeated rather quickly thanks to how overpowered some of the weapons were. What made 4's bosses stick out were the lack of cutscenes for non-story bosses, which made them less memorable.
22* FriendlyFandoms:
23** With the ''Franchise/ResidentEvil'' fandom, as they're both popular zombie-themed video game series developed by {{Creator/Capcom}}. Some fans would even like to see a future ''Dead Rising'' developed in the RE Engine of ''VideoGame/ResidentEvil7Biohazard'' and ''VideoGame/ResidentEvil2Remake''.
24*** Speaking of [=REmake=] 2, there's an [[https://i.redd.it/9xuflkmz84f31.jpg easter egg mentioning a photojournalist named "Frank East"]], and TJ Rotolo voices William Birkin after previously voicing him since ''VideoGame/ResidentEvilTheDarksideChronicles''. ''VideoGame/ResidentEvil5'' also uses recycled assets from the first game, such as a [[https://steamuserimages-a.akamaihd.net/ugc/858349188238337103/A72819F3B2504E7140B6D3EA44B7196ED913F013/?imw=1024&imh=588&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true poster]] for Paula Hopkins' "Mother" album.
25*** Fans also wished there were special interactions between Frank West and the Resident Evil characters in the ''VideoGame/MarvelVSCapcom'' and ''VideoGame/ProjectXZone'' series.
26** There’s also a mutual fondness with the ''VideoGame/Left4Dead'' fanbase, which is funny because that series has the [[OurZombiesAreDifferent direct opposite kind of zombies]] ''Dead Rising'' is known for.
27*** Valve has gone on record to show their own appreciation for the series with many Easter eggs and tributes. In [[VideoGame/Left4Dead2 the second game]]’s ''The Passing'' DLC, [[https://3.bp.blogspot.com/_rKD9J81p8Gk/S9CQqNPo1II/AAAAAAAAARw/EqGyGKkCCeA/w1200-h630-p-k-no-nu/IMG_1839.JPG you can find]] [[ApocalypticLog graffiti]] from Frank West informing Otis Washington [[WrongGenreSavvy that he’s way out of his element fighting these]] [[TechnicallyLivingZombie “zombies”]] and isn’t going to make it. There’s also a picture created by Valve of [[https://vignette.wikia.nocookie.net/deadrising/images/7/75/Dead_rising_2_left_for_dead_congratulations.jpg/revision/latest?cb=20140409160113 Ellis wearing Chuck’s IJIEK shirt from Case Zero, congratulating Capcom on Dead Rising 2’s release]]. Finally, in ''The Sacrifice'' comic, [[https://static.giantbomb.com/uploads/original/10/109215/1541055-chuck_greene.jpg there’s a poster of Chuck Greene in a bar Francis visits]].
28*** The modding scene of the two games also borrow heavily from each other. There’s plenty of mods for ''Left 4 Dead 2'' that replace assets with ''Dead Rising'' characters, weapons, music, and more. Similarly, there’s [[http://deadrising2mods.proboards.com/thread/1469/left-4-dead-rising a mod for Dead Rising 2: Off the Record that replaces player characters and survivors with Left 4 Dead survivors]].
29* MagnificentBastard: [[BadassBiker Chuck Greene]] is a legendary motocross racer turned heroic zombie killer. After losing his wife in Vegas and escaping with his daughter on a bike he built from scratch, Chuck later became involved in the [[VideoGame/DeadRising2 Fortune City Outbreak]], being framed for the crime by Phenotrans. Slowly unraveling the conspiracy while saving people's lives, Chuck's ingenuity and quick thinking have him overcome insurmountable odds, including singlehandedly defeating an attack helicopter and using Raymond Sullivan's escape attempt against him. Chuck later breaks into a Phenotrans facility alongside [[IntrepidReporter Frank West]] and escapes alive, clearing his name for Fortune City. Returning in ''VideoGame/DeadRising3'' having become a [[FallenHero crime lord]] to pay for Katey's Zombrex, Chuck remains as effective as ever, tracking her down in the middle of the outbreak and jumping back into the fray against General John Hemlock without hesitation. Calm, collected, and devoted to his dear daughter, Chuck's determination is second to none, and no one, whether they're game show hosts or even entire corporations, wins against him.
30* OnlyTheCreatorDoesItRight: Most of the fanbase agrees that the games with Creator/KeijiInafune’s involvement (those being the [[VideoGame/DeadRising first]] [[VideoGame/DeadRising2 two]]) are generally the best, and find the [[VideoGame/DeadRising3 later]] [[VideoGame/DeadRising4 two]] entries to be the downfall of the series.
31* TheScrappy: You will struggle to find anyone who actually likes Marian Mallon as a villain, as many fans believed she had huge amounts of potential that was ultimately squandered in {{VideoGame/Dead Rising 3}}. Fans also dislike her for having a very generic corrupt, rich and evil CEO personality that has been done to death in media.
32* {{Sequelitis}}: It seems as though the reception of the games tanks with every new sequel, at least after ''Off the Record''.
33* VindicatedByHistory:
34** ''Dead Rising 3'' was met with plenty of vitriol from the fandom, from the more lifeless, RealIsBrown color scheme, and especially after [[https://www.gamespot.com/articles/dead-rising-3-reaches-for-the-call-of-duty-crowd/1100-6409900/ an interview with Capcom Vancouver]] stated that they aimed to appease fans of ''VideoGame/CallOfDuty''. However, with the release of the extremely polarizing ''Dead Rising 4'', many fans have learned to appreciate 3 some more, even if it’s nowhere on the same scale as the first two games.
35** In a way, the strict time crunch of the original was much better-received with time. Even hardcore fans of the game felt like the time limit was very punishing, especially on a first run, and that it crippled exploration and OneHundredPercentCompletion should one try saving Survivors and fighting Psychopaths. However, with ''Dead Rising 4'' completely removing the timer, many feel as though it makes that game feel too easy and that the original’s time limit provided a sense of tension and difficulty that made the game fun and unique.
36[[/folder]]
37
38[[folder:''Dead Rising'']]
39* AccidentalInnuendo: [[spoiler: The very first orphan on Carlito's list is a boy name "Richard Johnson", which is a perfectly ordinary name. But "Dick" is a nickname for "Richard", and "Johnson" is slang for penis. Put the two together and you've got a very UnfortunateName.]]
40* AlternativeCharacterInterpretation:
41** [[spoiler:The game leaves no doubt that Carlito is a monster hellbent on nothing more than revenge, but it leaves it ambiguous as to if he realized that giving Isabela his locket would allow her to take down his systems. This can lead to one of three interpretations]]:
42*** 1. [[spoiler:He didn’t know, and the locket was meant as both a memento for Isabela to remember him by as well as a final way to screw Frank, and by extension everyone, over one last time]].
43*** 2. [[spoiler:He did know, and he was giving Isabela the locket to ensure she could escape the outbreak alive. He could have also realized that [[PragmaticVillainy Frank wouldn’t be able to tell the world about Santa Cabeza if he died]]]].
44*** 3. [[spoiler:He did know, and he also realized that when they called for help, the military would arrive to kill everyone, thus having America do to itself what was done to him]].
45** Cletus is generally considered an understandable person by the standards of the other psychopaths, given the justified reasons behind his paranoia and the fact that his victim in his opening cutscene had multiple opportunities to back off, but the amount of wine bottles found around him and how much he drinks during the battle raises the idea that he is [[AlcoholInducedIdiocy simply violently drunk]]. If you take this interpretation, it gives Cletus an extra {{Woobie}} factor, since the man turned to drinking his sorrows away to deal with the outbreak and may have been a completely different person when sober. Furthermore, in VideoGame/DeadRisingChopTillYouDrop, [[SparedByTheAdaptation Cletus can be saved from his death]] and will run the gun shop for Frank with no quarrel for the rest of the game.
46* AnnoyingVideoGameHelper: Otis' phone calls mean you cannot attack. Or jump. Or pick up items. Or ''hold on to large items you're already carrying''. He will keep ringing until you answer. If you hang up or get hit, he will just call you right back, yell at you for hanging up on him, and start his painfully slow explanation over from the beginning. To make matters worse, when you did want to answer him, the original Xbox 360 D-pad's design made actually pushing the button ridiculously finicky. Answering every single one of his calls is tied to an achievement, so you have to go through at least one playthrough dealing with him for 100% completion in order to get it.
47* AntiClimaxBoss: [[spoiler:Brock Mason, the TrueFinalBoss, is this in spades.]]
48** [[spoiler:The first part of the fight with Brock's tank - in spite of having a cannon, machine-gun equipped drones, [[MacrossMissileMassacre and occasional bursts of missile fire]], you're able to knock it out with a jeep-mounted [[MoreDakka heavy machine gun]].]]
49** [[spoiler:Brock himself is forcibly fought without any healing items or weapons, which can make for a challenging fight. However, if a player stocked up on blender juices, they can drink before the tank battle and enter the fight with Brock still powered up. If Frank comes into the battle with Spitfire, he can force Brock to block for the whole duration and whittle his health to death anyways.]]
50* AssPull:
51** It is never explained how [[spoiler:Frank became infected in Overtime Mode, epsecially when Isabela killed a zombie just before it could bite him.]] Lampshaded by Isabela.
52-->'''Isabela''': [[spoiler:You... You must have gotten yourself infected somehow.]]
53** How did Ed shake off the military and avoid getting captured by them? It's never explained how he did.
54* SugarWiki/AwesomeMusic: Plenty of chose from:
55** Despite being one of the more annoying bosses in the games, The Convicts have a pretty badass theme in the form of [[https://www.youtube.com/watch?v=atKUCxXanXA/ "Gone Guru"]] by Lifeseeker. An rap-rock number with an old-school sound reminiscent of the Beastie Boys.
56** Steven Chapman's theme [[https://www.youtube.com/watch?v=KgPPCQ6i2_M/ "Fly Routine"]] by Hostile Groove. An explosive nu-metal/rapcore track that matches Steven's insane rage.
57** Larry Chiang's theme [[https://www.youtube.com/watch?v=v7XsI_QNVxo/ "On A Mission"]] by Hostile Groove. A intense mixture of metalcore and groove metal that perfectly fits his fight, as you rush to defeat Larry before Carlito is killed.
58** The end credits theme [[https://www.youtube.com/watch?v=EsNv562kAW8/ "Justified"]] by Sean Lacefield.[[note]]While Lacefield wrote the song, it and the album it originates from were credited solely to Drea, the lead singer, at the insistence of their producer[[/note]] This hard rock song SLAPS and ends off the game pretty epically! Just after beating the final boss, this plays sending off the player with a bittersweet feeling while you watch a zombie horde march to the song.
59* BrokenBase: The time limit is somewhat of a mixed topic with players. Many lament that its strictness turns a somewhat arcadey zombie killing game into a frantic race from point A to point B with no possible detours, since it doesn't give players enough time to see what the game fully has to offer. The other camp enjoys the aversion of the near-ubiquitous TakeYourTime mechanics of most modern games, and argue that it can be ignored with no consequence besides shutting down the plot, allowing you to run around and goof off at your leisure.
60* ComplacentGamingSyndrome: You know, that whole mall full of random stuff you can use to kill zombies? Yeah, all of that is just there for you to use until you kill Adam, take his Small Chainsaw, and buff it with three skill books, at which point every other weapon becomes irrelevant.
61* CompleteMonster: [[SchlubbyScummySecurityGuard Jo Slade]] is a lecherous mall cop who began kidnapping and sexually torturing beautiful women when the outbreak hit. [[SerialRapist Going through a number of women]] before being encountered, it's implied that Jo also tried to kidnap Tonya Waters and shot her boyfriend Ross Folk when he protected her, causing him to later [[DrivenToSuicide attempt suicide]]. After catching [[PlayerCharacter Frank West]]'s attention by taking four hostages, [[KillerCop Jo]] begins killing them one by one if he takes to long to confront her; during this confrontation, she begins to rape Kay Nelson with a nightstick and threatens to do the same to him for interfering. During the resulting fight, Jo slowly tortures the hostages with electrocutions and beatings, potentially killing them if Frank can't defeat her in time.
62* CrazyIsCool: Adam and Steven might be insanely crazy, but they are crazy in the way that makes you laugh or find them entertaining to watch.
63* DemonicSpiders: The Raincoat Cult and Special Ops are this to the zombies' GoddamnBats, the former of which appearing in path-blocking clusters and capable of knocking Frank out instantly, the latter toting machine guns, having high health, and being immune to headshots (which is the best way to take out the cultists) and both emptying Frank's inventory and dragging him off to their bases upon incapacitating him.
64* DifficultySpike: Once the cultists show up on the second day, the game gets even harder, as you have to contend with their path-blocking clusters in every section of the mall as well as the zombies. Each one takes a fair amount of hits to kill, they always appear in big numbers and can blow knockout dust in Frank's face to instantly take him down. If that happens, you have to waste even more time fighting your way out of their hideout with no clothes or weapons, which will often make you miss a scoop or two.
65** Another spike occurs after you complete "The Facts". At this point, the Special Forces soldiers will enter the mall, and boy are they MadeOfIron. They're immune to headshots, take at least two hits from the [[GameBreaker Small Chainsaw]] and can shred through your health in no time. They can also incapacitate Frank as well should he take enough damage from them. It's no wonder you get an achievement just for managing to take out a measly ''ten'' of them in a playthrough because they really are that dangerous.
66* EnsembleDarkhorse:
67** Adam the Clown. He's enough of one that his clown [[YouKilledMyFather brother]] appears as a Psychopath in ''VideoGame/DeadRising2: [[UpdatedRerelease Off The Record]]''.
68** Fans also really love [[LargeHam Steven]] [[SugarWiki/FunnyMoments Chapman]]. Along with Adam, [[VideoGame/MarvelVsCapcom3 he got a Heroes & Heralds Ability Card.]] Both Adam's and Steven's respective weapons can even be recreated by Nick in ''Dead Rising 3''.
69** To a lesser degree, Cliff Hudson, the ShellShockedVeteran having flashbacks to Vietnam, mostly for being the most sympathetic of the Psychos - after all, wouldn't ''you'' go berserk if those damn zombies [[spoiler: [[YouKilledMyFather devoured your granddaughter alive]]?!]]
70** On the survivor side, Wayne Blackwell tends to stand out due to his gun skills and willingness to follow orders from Frank, which is truly a breath of fresh air compared to other survivors.
71** Greg Simpson is well liked by the majority of fans, thanks to the shortcut that he provides Frank with that makes rescuing survivors, saving time and navigating around the mall mercifully easier.
72* EvilIsCool: Carlito, Adam, Steven, Cliff and Sean are amongst many peoples favourite villains in the series, thanks to having challenging but still fun boss fights, having interesting motivations or backstories and for being all in all entertaining to watch due to their eccentric or sympathetic personalities.
73* FanNickname: Players tend to call psychopaths by epithets rather than their names. We've got the clown, the gunshop owner, the fat cop, the pyro, the shopkeeper/'''[[MemeticMutation stooooore]]''' guy, the butcher, and the ShellShockedVeteran, and the Halls particularly are much more commonly called the sniper family than the Hall family.
74* {{Fanon}}: The implications are fairly light, but it's generally accepted that Jo, the Psychopath policewoman, shot Ross Folk. Tonya mentions that he was "protecting" her (which would make sense if Jo were kidnapping her), Jo is one of the few bosses to use a gun, she's confirmed to have had more victims than the ones Frank rescued, and Jo not only spawns just five in-game hours later (only twenty-five real-life minutes), but also in the same plaza almost exactly across the way. Tonya's dialogue is vague, but enough of the facts line up to make her the most likely candidate.
75* GameBreaker:
76** While the game is difficult, you can get to Level 50 in no time by going to the underground tunnels right away and running over zombies constantly. Then restart the game and transfer the stats and you start the game at Level 50. In fact, merely going back and forth in the meat truck near the butcher's section of the underground is enough, with plenty of time to spare ''and'' some healing items just in case. On top of that, it's enough to get you the Zombie Genocider achievement, which grants you...
77** The Real Mega Buster. It's a gun that spawns in the safe house, instantly kills both zombies and cultists while still significantly damaging both soldiers and psychopaths, without recoil, and most importantly, has ''three hundred'' shots. Even in the highly unlikely event you run out of ammo or drop it by accident, another one spawns if you enter the safe house without one in your inventory, with another 300 shots in it.
78** Upgrading the Small Chainsaw with the 3 applicable upgrade books makes the game much easier than intended. You can pretty much carve your way through all but the largest zombie crowds, and boss fights end within seconds if you just charge and swing away. Escorting Survivors from point A to point B without them getting eaten or you running out on a mission time limit is still a huge pain, though.
79** The Real Laser Sword is a pain to acquire, having to achieve the 5 Day Survivor achievement/trophy by surviving 10 real life hours in Infinity Mode, but your efforts are rewarded with a weapon that has 300 hits worth of durability and can kill everything in the game in 2 hits maximum.
80* GermansLoveDavidHasselhoff: Americans love Frank West, [[http://www.destructoid.com/capcom-loves-frank-west-wants-him-in-everything-172114.phtml/ according to Capcom.]]
81* GoddamnedBoss: Cliff. He's really not hard to deal with, as there are several convenient chainsaws laying around where you fight him and the running attack with it shreds through his health while leaving him little way to retaliate, after you memorize his simple machete pattern. But he has a tendency to flee through the trapdoors in the store and appear on top of the stands, before sitting and spamming pipe bombs and flares at you. They're easy to dodge and don't do much damage but it's a pain to have to wait for him to finish before he'll come back down, and if you do get hit by one, you'll be stunned for several seconds.
82* GoodBadBugs:
83** You can perform fatalities on survivors; this has no ill effect other than knocking them to the ground for a second and possibly causing a very small amount of damage to their health. It is extremely cathartic to punch through Ronald's stomach and rip his guts out or bodyslam his head into the concrete, given how much trouble he gives you later on in the game.
84* HarsherInHindsight:
85** The erotica photo element requires Frank to take pictures of a woman's crotch and cleavage to complete the mission "Photo Challenge". The events of 2016 to 2021 brought greater attention to the [=#METOO=] movement in America and raised awareness of Japan's public indecency problem[[note]]men taking erotic pictures of women without their consent, using hidden cameras to spy on women, and upskirting[[/note]], the erotica photo element becomes extremely uncomfortable. Especially when one of the ways you can gain high prestige points for erotica is to take pictures of the hostages in "Above the Law", who were implied to have been sexually assaulted by Jo Slade. The achievement "Frank the Pimp" requires the player to escort 8 female survivors simultaneously, slanderously implying that 8 traumatized women (4 of whom might actually be survivors of sexual assault if they were Jo Slade's captives) are prostitutes for simply being in the presence of a man.
86** When Cletus claims that he can't afford to trust anyone during the zombie invasion. In future games, [[spoiler:both Chuck and Nick get betrayed by someone, Sullivan for the former and Red for the latter. Isabela herself is reavealed to have started a zombie outbreak for a rather ridiculous reason so Cletus's claim isn't entirely off the mark]].
87* HilariousInHindsight:
88** A droning shot of a tank surrounded by a huge horde of zombies. [[Series/TheWalkingDead Does that ring any bells?]]
89** Frank West says [[MemeticMutation "I've covered wars, you know"]] to prove his credibility. [[VideoGame/FearAndHungerTermina 16 years later, another journalist arrives to a town full of violent people, getting stuck there for 3 days, and tries to prove her credibility by saying that she's "Covered wars, you know"]].
90* HoYay: Hinted at through Kent's alternate battle, the cutscene prior to the fight just drives the nail deeper.
91* MagnificentBastard: [[MonsterClown Adam MacIntyre]] was once an ordinary clown who witnessed his audience being killed by the zombies. Despite going insane, Adam discovers a way to keep the zombies away, observing that the zombies stay away from the Space Rider rollercoaster when it's cranked to full speed. By overcharging the ride, Adam creates a zombie-free spot in the mall, [[TheKindnapper then kidnaps Greg Simpson]] to place him on the ride for his own safety. When [[PlayerCharacter Frank West]] investigates the ride, Adam confronts him to prevent him from turning it off, combatting him with a wide variety of methods like his incredible mobility, [[MasterOfAll attack methods for every range]], and dangerous counterattacks. Adam's belief in the coaster is [[VillainHasAPoint vindicated after his death]], when Frank turns off the ride and causes it to be swarmed with zombies once more.
92* MemeticMutation:
93** Frank's covered wars, y'know? Mentioned in an achievement[=/=]trophy in ''Dead Rising 2'' called "He's hasn't covered wars..."
94** Weeeeeeeeeeeeeeeeeell he ain't mah boi but the brothah is hevay~[[labelnote:Explanation]]The opening line of the Convicts battle song. They could damage you from a long distance and hit you close-up if they don't just decide to run you over, and they're difficult to avoid. Before players could unlock the Wonderland Plaza shortcut to avoid them, they hang out in the most direct route back to the Safe Room, making saving survivors even more difficult. On top of that, if you manage to kill them, you'll soon discover that they ''respawn every day''! Because of these, just hearing their opening lines can be enough to throw players into fits of rage.[[/labelnote]]
95** '''''I DON'T ALLOW VANDALISM IN MY STOOOOOOOOOOORE!!!!''''' [[labelnote:Explanation]]The psychopath Steven Chapman is well-beloved by fans for ChewingTheScenery, with him screaming this line just before fighting Frank.[[/labelnote]]
96*** '''''CLEAN UP, REGISTER SIX!'''''
97** The "Zombie Genocider" achievement, which requires you to kill 53,594 zombies (the population of Willamette) inspired ''VideoGame/Left4Dead'' to include a "Zombie Genocider" achievement that required 53,595 zombie kills. In return, a 53,596-zombie achievement was included in ''VideoGame/DeadRising2'' as well as ''Prototype,'' ''VideoGame/DeadNation,'' and even ''VideoGame/RockBand 3'' (where guitar hammer-ons/pull-offs take the place of zombies for the achievement).
98* MoralEventHorizon:
99** The Convicts cross it when they kill Sophie's boyfriend with a baseball bat purely for sport.
100** Jo crossed it when she threatens to rape and kill Frank simply for disrespecting her authority and stopping her from raping one of her hostages.
101** Kent crossed it by [[spoiler:kidnapping Tad Hawthorne to photograph him becoming a zombie due to his jealousy towards Frank.]]
102** Carlito crossed it when [[spoiler: he arranged for 50 [[TykeBomb children]] to carry the larva that causes zombification]].
103** [[spoiler:Brock Mason crossed it out-of-game by attacking Santa Cabeza purely due to his BloodKnight nature]].
104* {{Narm}}:
105** Additionally, you can put Frank in ridiculous outfits, resulting in otherwise unchanged scenes featuring Frank looking like [[https://www.youtube.com/watch?v=dDrqXyyj2Ws this]].
106** Steven Chapman in a nutshell: '''''[[https://youtu.be/lz_o96Pdszo?t=6 THIS IS MY STOOOOOOOOOOORE!!!!]]'''''
107** "WEEEEEELLLLLLL..."
108** "I've covered wars, y'know. I've shopped at stores, y'know. I've slept with whores, y'know. [[OverlyLongGag I've opened doors, y'know. I've had s'mores, y'know. Zombies are carnivores, y'know. I'm covered in sores, y'know. I've polished floors, y'know.]] [[VideoGame/MarvelVsCapcom3 I've fought Thors, y'know.]]"
109** To Spanish speakers, Carlito's name itself can come across as this. While it is an actual name, the "-ito" suffix is a diminutive that when added to a word or name, conveys smallness or affection (Carlito is a diminutive of Carlos). It is often added as a nickname, often to a child. It gives the feeling that everyone is referring to him by a cute childhood nickname.
110* NarmCharm: Frank's classic line, "I've covered wars, ya know." It makes him come off as an impetuous idiot, which is exactly what they're going for with the line and is part of the reason why it became instantly iconic.
111* PolishedPort: The 2016 PC version has more save slots, enhanced visuals, support for 4K resolutions, fast load times, and framerates up to 300 FPS.
112* QuicksandBox: Many people complained about the structure of the game making it hard to tell what to do next. The game also has a tendency to punish you for sandboxing. If you attempt to ignore the plot on your first playthrough, you're left with a very weak Frank and most of the shortcuts shut off from you.
113* TheScrappy:
114** Kent is widely hated, due to his obnoxious laugh as well as his continuous taunting. This is justified in that he is [[spoiler:actually a psychopath.]] Many players don't actually know this due to killing him during the photo challenge, or from just ignoring him.
115** The Convicts in the original ''VideoGame/DeadRising'', [[ThatOneBoss for reasons that are extensively covered throughout this page]].
116** Otis. Eight words: "Don't cut me off like that! It's RUDE!" His annoying tendency to call all the time, which leaves you defenseless and then when you drop the call, most likely because a horde of zombies are trying to rip your guts out, he berates you for not letting him finish. There is an achievement tied to him, where you have to answer all of his calls throughout the game that is easy to miss if you don't have prior knowledge of how his story mode calls work and know exactly what survivors to save. Cue controllers being thrown.
117** Lindsay Harris, the survivor at the beginning of the game who lets the zombies into the mall to save her already zombified dog. She's universally loathed by players for getting so many people killed for such an insanely stupid reason, and for having such an irritating voice.
118** Out of all of the savable survivors in the game, Ronald Shiner easily gets the most hate. A glutton {{obsessed with food}}, he won't join you unless you give him something to eat. That's not too bad on its own, but if you save him, he'll try to start a mutiny later in the game. Why? Because he's hungry, and it's implied that he ate his way through most of the Safe Room's food reserves. And if you don't come prepared with a piece of food to calm him down, then he'll leave and take a good chunk of survivors with him, effectively killing them and himself, and screwing you out of a chance at a perfect run. It's quite telling that many players who are going for the Saint achievement will skip Ronald in order to avoid putting up with his foolishness.
119* ScrappyMechanic:
120** The survivor AI, at least in the first game, routinely made Scoops hellishly frustrating. The survivors' pathfinding is usually abysmal and they sometimes decide to hang around pushing over zombies forever instead of following orders. Trying to use firearms near them is a bad idea, since a shotgun blast kills them instantly and they'll often run into your line of fire. If given a melee weapon, they'll charge off gleefully into the nearest mob of zombies and attack until they get eaten. They are, however, bizarrely competent with firearms, and can give Frank adequate backup with shotguns of their own.
121** The save system? You have to find specific save points, then there's only one slot per account, and if you save yourself into a corner plotwise, you have no choice but to start over from the beginning (though at least you keep your stats). The game also didn't include a quit to menu option unless the player died, meaning they had to use the "exit to dashboard" option, or purposefully die if they wanted. As of the 2016 remaster, this has been partially averted, due the game now including up to five save slots and it now has a quit game option on the pause screen.
122** Having to stand still while shooting while aiming, as the AlwaysOverTheShoulder camera means you cannot take cover and see what you're shooting at the same time, and Frank can take pictures in first-person while walking at a respectable pace.
123* SignatureScene:
124** Frank's "I've covered wars" line is among the most quotable lines in the game.
125** Adam the Clown's boss fight is the mission everyone remembers most, with Adam threatening Frank with 2 small chainsaws and being one of the toughest fights in the game.
126*** His death is also remembered as he dies quite gruesomely compared to other psychopath bosses. He falls on his chainsaws, getting his stomach sliced apart while he laughs maniacally, making Frank gag at the sight.
127*** Since Dead Rising, Adam has been referenced in every game with the exception of ''Dead Rising 2'', even to a point where Frank can dress up as him in ''Dead Rising 4''.
128* TakeThatScrappy: The devs seem to have predicted how much people would hate Lindsay Harris for essentially getting the entire mall zombified and/or killed over her MisterMuffykins, as when she's encountered in Infinity Mode, instead of fighting you like all the other survivors, she just drops dead instantly.
129** You can also kill Otis in Infinity Mode as revenge for his constant calling in 72 Hour Mode.
130* ThatOneAchievement:
131** Getting 7 Day Survivor requires you to stay alive for a week in Infinity Mode, where Frank's health slowly ticks down, the supermarket is closed, all other "infinite" sources of food are disabled, and food does not respawn when you return to a part of the mall. You cannot save or quit, which requires you to leave the Xbox 360 on for about fourteen hours straight. Not only was this a design problem in general--most people who have the achievement talk about holing up somewhere with a stack of food to eat and reading a book while they waited for Frank's health to tick down--but ''Dead Rising'' came out in 2006. You can blame a lot of Red Ring of Death errors on overheats that came specifically from this game. The cherry on top is that there's a bug with the Food Court of the mall that caused the system to lock up if you entered it past Day Four. The [=PS4=] and Xbox One remakes alleviate this somewhat by allowing players to suspend the game (pausing it while another app like Netflix runs or putting it in rest mode), on top of being less prone to RROD-esque hardware failures.
132** Zombie Genocider is almost as infamous as 7 Day Survivor. To get it, you have to kill 53,594 zombies in a single playthrough. The only seriously feasible way of doing this is reaching the Maintenance Tunnels and grabbing the key as early as possible, then map out a path of the tunnels and take a car and just plow through zombies for the next 6 hours. You have to plot out your route as the cars will break down from running over zombies, and you have to leave the tunnels to respawn the cars. But once you have your route, it becomes an exercise in tedium as you just drive around the garage over and over again. Unlike 7 Day Survivor, you do have to keep relative focus so your car doesn't break down on you at an inopportune moment. But also unlike 7 Day Survivor, you ''can'' take breaks -- there is a restroom near one of the exits to the tunnels, so you do not have to do it all in a single sitting. Plan your route correctly and you can net about 1,000 kills per circle, making it easy to complete it in 72 Hour Mode with more than enough time, so it is much less time spent than on 7 Day Survivor. ''AND'' for completing the achievement, you unlock the game's InfinityPlusOneSword, the Real Mega Buster, which will shred through boss health (though like the pistol, it's not super efficient on zombies as you only hit one at a time, even if it one hit kills them.)
133** Transmissionary, the achievement for getting all of Otis's broadcasts in a single run, is easy to fail and revolves around one of the most frustrating features of the game. Getting hit by a zombie at the wrong time can screw up Otis's call, with him then wasting even more of your time by calling you rude and telling you not to cut him off again.
134* ThatOneAttack: Both of Cletus' methods of attacking are incredibly annoying to deal with. His shotgun is VERY powerful and will blast you across the room, usually giving him enough time to reload and blow you on your ass again, and he has a grapple for dealing with close range attackers where he throws you over the counter. What makes this move particularly hard to deal with is that he's bound to grab you before you can get a melee hit on him.
135* ThatOneBoss:
136** The Convicts. They can run you over, crack your head open or just plain pump you full of lead (even at long range). It wouldn't be so bad if you could avoid them, but early on they hang out in the most direct route back to the safe room (good luck saving people without the Wonderland Plaza shortcut). They're annoying, hard to elude, difficult to beat even at higher levels due to their erratic movements and on top of all that they ''respawn every day''! Goddamn. At least you don't ''have'' to defeat them as far as the plot is concerned.
137** Adam the Clown. He’s one of the earliest psychopaths you can fight and is one of the most dangerous. His chainsaw attacks absolutely shred through Frank’s health and if you try to melee him, he’ll often block and break your weapons instantly. If you DO manage to hit him, he’ll always counter with a flame breath attack that hurts quite a bit too. He also has access to throwing knives and obnoxious balloons that stun Frank in place for a while (although both of these can backfire on him as you can pick up the knives and if you hit the balloon while he’s inflating it, stunning him instead). However, given that defeating him rewards you with the massively [[GameBreaker game-breaking]] Small Chainsaw, his difficulty was probably intentional.
138** The second battle with Carlito. His first battle is more of a WakeUpCallBoss, but there’s ample cover for you to get near him and win fairly easily. For his second bout, Carlito packs a huge sniper rifle that not only knocks Frank on his ass for a bit, but it takes off TWO whole life cubes with each shot. Oh, and you also have to worry about Brad staying alive too, since Carlito is more than happy to fill him with lead while waiting for you to get back up to him. And if you do manage to get close? He’ll just smash you over the head with his rifle or just riddle the ground with mines while you give chase. If you aren’t a decent level or have good weapons at this point, this can be one of the toughest battles in the game.
139** [[spoiler: Isabela]] has a gun and fast-moving motorcycle, and is made very annoying because of two bugs: She can't be attacked directly if she is moving at all (which is nearly all the time) and you lose instantly if the game triggers a load screen - if you go into another area, if she goes into another area, if the clock hits 7:00...
140** Cletus. His [[BlownAcrossTheRoom ridiculously powerful shotgun]] gives you no time to move close enough to him to attack with a melee weapon ''or'' aim a ranged weapon. The only time he stops firing is when he takes a swig out of a nearby wine bottle - but he tends to only do that after he's hit you and Frank is still picking himself off the ground. As if that weren't enough, his shotgun's spread means that it occasionally ignores the puny cover you get inside the shop itself, and he sometimes, inexplicably, [[TheComputerIsACheatingBastard gains a seventh shell if you dash out before he begins reloading.]]
141** [[spoiler:Brock]] at the end is also one. You have no weapons or healing equipment, he blocks nearly every shot and his attacks are fast and hard, not to mention that [[spoiler:he can kick you off the tank into a load of zombies. And if you fail to beat him, you have to do the tank stage ''again.'']] However, if you're a high level, jump kicking repeatedly knocks his health down fairly quickly.
142* ThatOneLevel:
143** For completionists, most of Day 2 is generally considered to be the game at its hardest. You have six psychopaths to deal with (Carlito, Steven, Cliff, Jo, Isabela and the Hall Family), the first two of which you encounter sequentially in Case 2, and a seventh (Kent) who Frank must visit at a specific time. You also have a host of survivors to rescue, most of whom are located in areas of the mall distant from the safe room. And finally, all this is combined with a very strict schedule that forces you to juggle everything aforementioned with three Cases that are just as demanding of the player's attention (Case 2, aside from the previously mentioned fights, also requires Frank to travel a long distance under a short time limit. Case 3 and 4 demand that Frank be in the safe room at precise times). Without careful planning, it is difficult to complete all of these tasks in one go.
144** The time during which Case 7-2 takes place is also insanely difficult for anyone attempting everything at once. Simone spawns during this time, the Kent boss fight takes place here, Kindell begins his betrayal, and on top of it all [[spoiler:Carlito's bombs make up the Case]]. Failing the Case unlocks a BadEnding, arriving late to Kent's boss fight means you lose all your weapons and an already fairly difficult boss fight is made exponentially harder, Simone is the last chance for anyone attempting any Survivor-related achievements, and Kindell's Betrayal can make you lose up to ten survivors, never to be seen again. Good luck.
145** Having to get all the supplies and ten queens during Overtime Mode can be difficult without some planning, due to the game throwing many of the powerful Special Forces soldiers at you that can take a lot of damage, are immune to headshots and deal a lot of damage, especially in groups if the player is not careful. It is also difficult to acquire ten queens due to almost every zombie in the mall being dead, with the ones in the Underground Tunnel being an exception. Oh yeah, and the game also introduces a new enemy at this point, a mini helicopter that sounds an alarm whenever it spots the player, alerting all Special Forces to come towards you, as if it wasn't hard enough to begin with.
146* TheyWastedAPerfectlyGoodCharacter:
147** Jessie, the resident MegaNekko MsFanservice of the game, is given very little to actually do. Frank accidentally scares her early in the game and getting her to twist her ankle in which she gave him her gun to go help Brad. After one twisted ankle she remains mostly inactive through the rest of the game. Sure Jessie is a secondary character, but so is Brad and he was quite active over the course of the game. Basically the only times Jessie does actually help you are when she once found Carlito through the Surveillance cameras and she gives you a gun early in the game (but it's a mildly useful weapon and Brad gives you one when you find him anyway.) The biggest help you get from Jessie is when she is sitting next to Brad/Isabella in the little bed in the Store Room you can get a lot of Erotica points by taking pictures of her legs and ample cleavage. To make matters worse, in the canon ending [[spoiler:she is then quickly killed off by being turned into a Zombie]]. But to be fair, at least [[spoiler:she is savable in Ending B as a Survivor that gets into the helicopter with the others]].
148** Some of the psychopaths can also be seen as this, and can make one wonder why Frank can't save them like he did for Paul Carson.
149*** One example would be Kent, as he may have been a cocky braggart, but he does actually help you out earlier in the game, and it isn't until much later on in the game does he become a psychopath.
150*** Thomas Hall is also a very strong contender for the one psychopath people wish they could save, as he's the only one of his family who shows hesitation and concern over his father's orders to kill anyone who enters their part of the mall.
151** Pamela Thompkins fights off a horde of zombies with her bare hands, and has a twin sister who abandoned her but who she tries to reconcile with. All of this could have made her a useful ally and nuanced supporting character, but as soon as Frank rescues her from the horde, she becomes a DamselInDistress with little dialogue.
152** Jonathan Picardsen and Wayne Blackwell are fairly reasonable and impressively well-armed survivors but, to some fans' disappointment, they can't accompany or help Frank beyond when he escorts them to the security room.
153%% TooCoolToLive: [[spoiler: Brad]]. Some of the Psychopaths, too, Cliff most especially.
154* VindicatedByHistory: A case of a game already well-liked at launch becoming a classic as time goes on. Many gripes people had with the game (the occasionally stiff control scheme, single-minded AI, restrictive time limit) have been downplayed in retrospectives as people better appreciate what the game did right: being an amazingly fun hack and slash sandbox with lots of hidden complexity and detail, a compelling story, and strong replay value. Even the time limit is more fondly remembered now as something that made the game unique, and its sequels have become hugely controversial for downplaying and eventually abandoning mechanics from the first game. The fact that the HD re-release came out one month before ''Dead Rising 4'' probably helped foster this reaction.
155* SugarWiki/VisualEffectsOfAwesome: The game utilizes reflections to a degree that is still uncommon in big budget games today. Not only are there fully working mirrors, even regular glass windows will provide partial reflections. If you wear mirror sunglasses, you can see in cutscenes that they actually have reflections that match the environment.
156* WhatDoYouMeanItsNotPolitical: Although not to the same extent as ''VideoGame/DeadRising2'', the game packs obvious references to UsefulNotes/TheWarOnTerror: Brad and Jessie are from the Department of Homeland Security, the BigBad is a {{Western Terrorist|s}}, (who [[HerrDoktor Professor Barnaby]] even claims to be a TerroristWithoutACause), and it turns out that Carlito only did what he did [[spoiler: because a government experiment GoneHorriblyWrong forced the army to purge his entire hometown, whether infected or not]]. Oh, and the "true ending" has [[spoiler: [[CavalryBetrayal the army that was supposed to evacuate you try to exterminate you and the survivors in the same way as Santa Cabezza]], and TheManBehindTheMan is a [[ElitesAreMoreGlamorous Special Forces]] [[GeneralRipper Commander Ripper]] that orchestrated said purging of Santa Cabezza, for basically no logical motive outside of sating his BloodKnight thirst.]] Oh, and since Frank claims to have "covered wars": [[UsefulNotes/TheWarOnTerror WHICH wars were in the media spotlight at the time of the game again?]]
157[[/folder]]
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159[[folder:''Zombrex: Dead Rising Sun'']]
160* MoralEventHorizon: The things Takahashi did are [[spoiler: killing Shin, beating up George who is handicapped, torturing Mary with a zombie and beating her when she's down.]]
161%% * WheelchairWoobie: George.
162[[/folder]]

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