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1* AntiClimaxBoss: On the initial release, after the enormous amount of build-up he gets, the mass murderer known as the Butcher of Banoi turns out to be the same as a regular {{Mook}} and goes down in just one or two hits. This gets remedied in later patches, on par with a special zombie like a [[GiantMook Thug]] or [[LightningBruiser Butcher]].
2%%* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=9CzcOcBb_ms Take a guess.]]
3%% Administrivia/WeblinksAreNotExamples
4* BreatherLevel: The first area of the prison in Ryder White's campaign where Ryder has to find his wife. The zombie spawns are pretty fair and most of the missions around this point are straightforward and simple, if not easy. Of course, invading hell and fighting Satan would probably seem easy at this point too considering what the [[ZergRush player just went through back on the mainland.]]
5* BrokenBase:
6** The games themselves, as well as the trailers. Some think they are well crafted, others think, "Why is there a dead girl...oh my god so not cool," and yet others go for a mix of the two, seeing them as technically brilliant but upsetting.
7** Regardless of whether they like or hate the game, there's another split with those who think that Deep Silver has, at least at some point, spent too much time shilling the series as even better than it is. This is most apparent in ''VideoGame/SaintsRowIV'', the first game in its franchise to be published by Deep Silver - that series is certainly no stranger to ShoutOut[=s=], but when that series does a reference, it's a muted AffectionateParody of something from what it's referring to: a quote, a similar situation, a [[{{Expy}} character]], something that doesn't outright say what it's referring to, and doesn't need to for a good chunk of the players to get it. This is in contrast to the ''Dead Island'' references in the fourth game, which flat-out namedrop it and treat it like a triple-A media sensation on the same level as ''VideoGame/CallOfDuty'', acting like it's good enough that Creator/KeithDavid [[ItsPersonal takes it personally]] that he can't play it anymore, or popular enough that a ''VideoGame/CapcomVs''-style crossover between ''Saints Row'' and ''Dead Island'' is something fans of the series want.
8** Most agree that the resort is the best part of the first game, with it's sunny, lovely coastal resort look jarring but meshing really well with the devoured corpses and general devastation, the resort really does sell your character SleptThroughTheApocalypse, once you reach Moresby it starts to sink into a more generic ruined city and deadly jungle maps.
9* CompleteMonster: [[PsychoForHire Charon]], aka [[spoiler:Kevin]], real name [[spoiler:Kevin Barrister]] in the non-canonical ''VideoGame/EscapeDeadIsland'', is a [[TheCracker terrorist hacker]] for hire out to cause chaos. Imprisoned for working for countless criminal and terrorist organizations, Charon continues to work with an organization hoping to weaponize the outbreak. Operating behind the scenes, Charon has the immune protagonists find Yerema to take the virus and advance it to more aggressive stages. When Dr. West insists on making a cure, Charon kills him and the other scientists by loosing zombies onto them. Charon tricks Colonel Ryder White into helping him by using his infected wife as leverage, convincing White and the others the strain is actually a cure. Framing White as a madman, leading to the immune killing him and his soldiers, Charon implies his intention to use Yerema to spread outbreaks around the world.
10* ComplacentGamingSyndrome:
11** Sam B is a very popular choice to play as. In singleplayer, it's all but mandatory to play as him, as his large health pool and damage reduction abilities give him the best survivability on his own. In multiplayer, he also has an aggro ability that lets him function as a tank and take the heat off your teammates. If everyone is up to it, you can go through the campaign as [[GameBreaker a four-man team of Sam B's]].
12** Logan is also a popular choice. While he starts the game with the lowest stamina, he has a skill that lets him upgrade it to have the most, negating his biggest weakness. He also has plenty of other useful skills, which give him proficiency with every weapon type, allow him to become ridiculously strong and gain RegeneratingHealth from alcohol, increase the durability and reliability of weapons in general and allow his thrown weapons to deal massive SplashDamage and possibly recover his weapons without having to pick them up manually. If you upgrade him right, you’ll have an incredible JackOfAllStats who can be just as strong as Sam B, perhaps even more. It is any surprise that these two are the most common characters to see?
13* CriticalDissonance: The games themselves are rated from poor to above average, and many flaws are pointed out, and yet it has a thriving online community even before it was available for free, with many playing through the story or just messing around and investing many hours into it.
14* DemonicSpiders:
15** The Thug zombie. It has a good reach, swings somewhat fast, knocks you down and takes a good chunk of health off with each hit, is resistant to knockdown attacks, and is the bulkiest zombie type in the game. If you encounter it while driving you have to run it over at least TWICE (if you're lucky) to put an end to it. Your only saving grace is that they're much slower than a Walker and can be avoided unless they're sat directly on an objective (or killing it is one).
16** Infected zombies are a pain as well. As if dealing with a mob of Walkers isn't enough, these little freaks will sprint toward you, swinging wildly and quickly whittling your health to zero if they catch you. They resist the standard kick and recover much faster from being stunned by it. While they are easy to kill on their own, they also work in groups, which becomes problematic when playing alone.
17** Butchers are Infected on steroids. [[LightningBruiser Ridiculous damage potential, runs faster than the player, takes a lot to take down and regenerates health]], while also having a knockdown attack that drains stamina, a [[TheBerserker rage mode]] ''and'' the ability to alert other infected? At least [[FragileSpeedster Infected]], [[MightyGlacier Thugs]], [[TacticalSuicideBoss Ra]][[AttackItsWeakPoint ms]] and [[GlassCannon Floaters]] have exploitable weaknesses, but the Butchers have absolutely no flaws whatsoever. Unless you have a damn good ranged weapon on hand, he will just tear you apart. They can even ''dodge attacks'', though not consistently.
18** The Screamers from ''Riptide''. When it screams, your character is forced to cover their ears and you are unable to attack until the effects wears off which leaves you vulnerable to attacks. You can try to move away until the effects wears off but sometime there's a chance you will trip over. The Screamer moves fast like an Infected and can sometimes run away from you so it can scream.
19** Regular zombies carrying weapons. They deal significantly more damage ''and'' can throw their weapons at the player from a fairly respectable distance with insane accuracy. Two hits from a thrown weapon is enough to down a player and these guys tend to come in groups.
20* DisappointingLastLevel: The first Dead Island, After the spacious and [[SceneryPorn beautiful]] although ravaged beach/resort area, and the large [[SceneryGorn beautifully ravaged]] town area, there is the forest area, which is smaller than you expect a forest to be, and the game ends into the prison area, which is merely a one small dungeon before the final confrontation at the rooftops.
21* EnsembleDarkhorse: Xian Mei and Sam B seem to befit this role, as the former becomes a supporting character in ''VideoGame/EscapeDeadIsland'', canonizing her survival, while her and Sam B also return in ''Dead Island: Survivors'' with stylized makeovers and a big deal made of it in marketing. Sam B's famous "[[SugarWiki/AwesomeMusic Who Do You Voodoo, Bitch?]]" is also a reason to love him, to the point where Techland gave him some love with a reference in ''VideoGame/DyingLight2StayHuman''.
22* FanNickname: ''[[VideoGame/Left4Dead Left 4]] VideoGame/DeadRising''.
23* GameBreaker:
24** Believe it or not simply the ability to jump up on a car. Best seen in the Quarantine Zone, doing so as soon as you hear the Infected causes them to not know what to do, then they get mad and rush the car in waves of thirty or more. Since for the most part they cannot reach you they can be easily dealt with via molotov, firearm, or any weapon with decent range. Do this at the start when first encountering the Infected (run into a hotel room and jump on the bed) and you can reach level 60 in no time.
25** Weapons with lightning mods. Not only they hit with increased damages, but their critical hits cause the target to be stunned while suffering continuous damages. If the target dies before the end of the electrocution effect, stepping on it hurts the other enemies. Those weapons are especially effective on guns, allowing to slow down a zombie horde from range.
26* GoodBadBugs:
27** The weapon duplication glitch, which borders on GameBreaker territory. Not only do you no longer have to settle for anything less than your best weapon, you can casually throw it away when it breaks and pull out a new one! Or you can dupe a pile of weapons and sell them for loads of money. Unfortunately, it has been patched.
28** Not quite a glitch, but a dangerously game-breaking form of SaveScumming. In the prologue chapter, when you are first introduced to the zombies, you’re supposed to run like hell from the level 60 Walkers and Infected. However, there is a bedroom you can lead the zombies into and you can jump on the bed to prevent them from hitting you. Start whaling on them and you’ll soon find yourself SOARING up levels since having a level 1 character kill level 60 zombies translates to massive xp for you. Simply reload your last save to get them to respawn, then rinse and repeat to your heart’s content. Theoretically, you can use this to get a level 60 character before you even start the game, though the practically of the method starts to fall off around level 30.
29* MemeticMutation: The debut trailer went viral in a hurry, which meant that parodies were right behind it.
30** [[https://www.youtube.com/watch?v=eflgxjK_tXc&feature=player_embedded Here]]'s one(spoiler advisory) for the beginning and ending of ''Series/{{LOST}}''.
31** ''Film/ShaunOfTheDead'' [[https://www.youtube.com/watch?v=yR9WsSTAqvg got one]], too, and it's ''still'' SandInMyEyes.
32** Even worse, somebody did this with [[https://www.youtube.com/watch?v=7aJgeHi-nLM UP!]]
33** Also with a heartbreaking Thai health insurance [[https://www.youtube.com/watch?v=6o_2TeVk1tc ad.]]
34* MoralEventHorizon:
35** The Police Station Raskols [[spoiler:kidnapping survivors and feeding them to captured Walkers, as well as ''raping'' Jin]].
36** [[spoiler:Koritoia attempting to murder Yerema, ''his own daughter'', simply because she left the tribe to live in the city]].
37** [[spoiler:Charon orchestrating the entire outbreak to begin with purely ForTheEvulz.]]
38* NightmareFuel: [[NightmareFuel/DeadIsland Has its own page now]].
39* PlayerPunch: These games hit harder than Mike Tyson, and that's just the trailers. ''Riptide'' is a little more upbeat than the first game but to recount every example would make it a Player NoHoldsBarredBeatdown.
40-->The family vacation trailer that went viral.
41-->Seeing the dead mother and father from the trailer in game.
42-->Survivors falling to their deaths at the hotel.
43-->A man in a literal pool of blood lamenting he had to kill his family.
44-->A grown woman having gone loopy and begging you to retrieve her teddy bear.
45-->Jin's father having to force her away because he was infected.
46** That's just some of the examples from ''act 1.''
47* ObviousBeta: The initial Steam release turned out to be a ''late development debug build'', complete with built-in noclip key. The patch was released and -Hey Presto!- In-game load times got cranked up, the pre-order DLC isn't working, and savegames from the initial release don't work.
48* PlayTheGameSkipTheStory: The story, as noted above, is often regarded as being too depressing for gamers to really get into. However, the actual gameplay will still keep the player engaged with its [[SidetrackedByTheGoldSaucer many sidequests]], lots of respawning zombies for LevelGrinding, and being able to freely explore the wide-open setting.
49* ScrappyMechanic: This trope is in play almost anytime you pick up an equippable item, and the game conveniently equips it for you right away. Not bad if it's a real upgrade, annoying if it's a weaker item, and really, really, really horrific if you grab alcohol, forget to unequip it, then when a zombie jumps you, you take a swig of booze instead of swinging your weapon at them. The fact that there's no function to turn this off makes it more annoying.
50* TaintedByThePreview: The trailer for both ''Dead Island'' and ''Riptide'' suggested a level of PlayerPunch and emotional depth that the games do not exactly live up to. They certainly portray a frightening ZombieApocalypse but if someone had played the game without seeing them then the previews look like they are for another game.
51* ThatOneLevel: [[spoiler: Chapter 14]]. If you thought DeathIsASlapOnTheWrist, be prepared to lose almost all of your money and most of your weapons on this level (as well as some of your sanity). While it may be winnable under the right circumstances, unprepared players will die most of the time (not even counting the times [[spoiler: the Shaman]] gets killed because of their incompetence). However, recent patches make it far easier to deal with, especially if your weapons are fully upgraded
52** The final bossfight is this as well if you're playing alone. Neverending waves of infected whilst being shot at by possibly the only enemy in the game who can actually ''hit'' the broad side of a barn. [[spoiler:Thankfully after awhile a gate opens and you can simply sprint through it to end the fight.]]
53** Ryder White's campaign has a couple. After a hard slog to blow up the bridge in Moresby he goes to await extraction. The only problem is suddenly every single Infected on Banoi and Palanai had decided their lives depend on his death and come screaming for him, the supply of ammo not helping against a couple of hundred of them. Then right at the end when he makes a mad dash for his wife there are around fifty zombies of various types he has to kill to get a clear path, and he's likely low on ammo at this stage.
54* ThatOneSidequest: ''The Third Head of Cerberus'' quest, which forces you to go into the quarantine zone of Moresby to activate some speakerphones. Which means you have to fight through, or attempt to run past, many zombies which indefinitely respawn rather quickly while inside. And if you're not familiar with the area, it can be quite a pain fending off the large wave of zombies while trying to figure out where the speakerphones are.
55* TooBleakStoppedCaring: The games are really dark in their content with little if any hope, which may turn some gamers off.
56* TheWoobie: Yerema and [[spoiler: Ryder White]].
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