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1* AntiClimaxBoss: The game spends a lot of time building up the final boss [[spoiler:Absalom]], but he's not anything special, especially compared to the fight with [[spoiler:Samael]] right before it.
2* AwesomeEgo: Death is beyond full of himself, likening facing him to literally fighting death itself. The fact that he's backed it up throughout the game [[BroughtDownToBadass despite not accessing his full strength]] coupled with his [[DeadpanSnarker funny wit]] means it's a lot of fun to watch.
3* SugarWiki/AwesomeMusic:
4** Corruption and the Guardian Boss music are incredible tracks. That beautiful Forge Lands theme also.
5** Stains of Heresy, which plays during the boss fight with [[spoiler: the Archon]], also stands out as a very impressive orchestral piece.
6* ContestedSequel: People are split on which of the first two games are better. Some prefer the first, saying they feel it's more polished and has a better story. Other feel the sequel is more enjoyable due to Death being a more interesting and charismatic protagonist, the more fantastical and colorful environments, and the sheer wealth of content in the game.
7* DemonicSpiders:
8** The Liches carry an urn which they can use for attacking, and they also use them to spread ashes that can [[MookMaker summon an army of skeletons]].
9** The Maelstroms are even worse. These guys launch fireballs at you which cause a lot of damage. And before you can get out of the way, [[CycleOfHurting you'll be hit by the next one]].
10** For an example of this enemy type that you encounter ''much'' earlier in the game, try the Construct Champions. These monsters have hard hitting attacks which can decimate your health, have a lot of health to ensure they'll survive long enough to repeatedly use them, and latter on come accompanied by smaller groups of enemies who will try to distract you, or worse, a ''second'' Construct Champion.
11* GameBreaker:
12** Possessed weapons when combined with a focusing on increasing Death's critical hit rate. Put the two together, preferably with a fast hitting weapon, and make sure it's something with a high attack rate, you'll be able to easily fight through the game with it and regain any health and Wrath that you lose. Use the Unstoppable ability enough points into and it can give Death back all the Wrath used to cast it, get the Abyssal Armor, you can have a 100% critical hit rate.
13** Getting Health Steal and Wrath Steal on Possessed Weapons raised produces insane results where the you'll gain a percentage of the damage you do back as health and wrath, up to 30%. This is broken beyond belief. Death with a build focusing on critical hit rates and physical damage can easily regain his health faster than enemies can cut it down and gain Wrath back as quickly as he spends it. Or focus on Arcane Critical Hits chance and Arcane Critical Damage for similar results with Wrath skills, which means Death can just stand back while enemies are typically too busy to bother him and only occasionally attack them to quickly restore his Health and Wrath, which even with a build focusing on Wrath damage will still easily restore both with a quick melee attack.
14* GoddamnedBats: The Construct Adjuncts. They try to stay away from Death, then toss (sometimes exploding) rocks at him from a distance, preferably while you're in the middle of a combat with melee enemies and not paying attention to them. If you try to break through and engage them, they have a weak but fast melee attack, which they barely telegraph, to leave you staggered for the rest of enemies to catch up and gang up on you.
15** The Swarm. They ''always'' come ''[[ZergRush en masse]]'', sprinting at you at ridiculous speeds in order to surround you, and do a surprising amount of damage if you let them get to close. This is lessened by the presence of the discarded Angel weapons you find just about everywhere on Earth that allow you to mow them down with ease, but the fact that they often come paired with [[GiantMook Suffering]], an enemy that will smear you across the floor given a chance, puts them firmly in this trope. And don't get me started on what happens if you try to take them on ''without'' the Angel weapons.
16* HarsherInHindsight: "What Begins With War, Ends With Death" comes off a lot harsher with the fact that this game could have ended up being the last, thanks to the collapse of THQ and Vigil. Thankfully, this was averted thanks to ''VideoGame/DarksidersIII'''s announcement.
17* HilariousInHindsight: Michael Wincott played the villain Top Dollar in ''Film/TheCrow1994''. Here he voices a character with a pet crow. Death even has pale white skin and black hair just like Eric Draven.
18* NightmareFuel: The scene where Death is first pulled into the tree of Death by Corruption, Dear God.
19** Straight after that, you're greeted by ''something'' with [[GlowingEyesOfDoom glowing yellow eyes and a glowing yellow mouth]]. Say hello to [[BigBad Absalom]].
20* ObviousBeta: The Demon Lord Beliel DLC. Vigil was obviously rushing it out before it got shut down by THQ's bankruptcy, so there's a number of glitches in it that were never polished out.
21* PolishedPort: The Wii U version is this compared to the other console versions. Not only does it have all the DLC on disc, and better lighting effects, you can change your equipment right on the touchscreen (and, seeing as though this is a game where you're constantly getting loot regularly, it saves a lot of busywork in menus that could've been had playing the actual game).
22* PortingDisaster: The console versions have many graphical glitches, screen tearing, sound cutouts, and {{Game Breaking Bug}}s. The Wii U port is often seen as the lesser "porting disaster" by comparison though simply for slightly better lighting effects and being the first console port to include all DLC on disc years before the Deathinitive Edition, though it still has the screen tearing and glitches present in the other older releases.
23* ThatOneLevel: The Earth level. The game effectively [[UnexpectedGameplayChange changes to a third-person shooter]] where you have to fight the Swarm and the Suffering, and if you don't like using the guns, tough: the Swarm are too many to feasibly use melee against. Also, due to the game mechanic that shooting things with a gun (such as Redemption or a demonic weapon) = getting Wrath, you'll end up with all the Wrath you could possibly want, which is useless in that level, and virtually no health. The saving grace is that the guns have unlimited ammunition and can cut through the hordes like butter.

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