Follow TV Tropes

Following

Context YMMV / CustomRobo

Go To

1* AntiClimaxBoss:
2** Twice in ''Arena'': [[spoiler:Hadron]] in the sense that he is just a souped up normal Robo, in contrast to the earlier fight with Jameson, a mere gatekeeper, who is a HoverTank with insane defense and a gargantuan spread on its gun. By comparison, [[spoiler:Hadron]] is difficult, being a well-statted Lightning Sky robo with potent weapons. but fighting him isn't all that different from a standard fight. A completely intentional example is [[spoiler:Eddy at the Robocup]], as you have been shown to be superior to him already in the events leading up to his fight, and is just a standard fight, no illegal parts or anything.
3** The fight with Oboro in ''Battle Revolution'' in the Z syndicate's hideout where [[spoiler: Sergei turns on Oboro and joins you in a 3v1 battle.]] It's built up as a climatic confrontation, but it's so stacked in your favor that the only way you might lose is if you're actively trying to.
4* BreatherLevel: The 2v1 tourneys in ''Battle Revolution's'' post game where you and an NPC ally team up to stomp an opponent. The game's narrative even frames these battles as a break from the harder tourneys that you've been competing in.
5* DifficultySpike: When it is revealed that [[spoiler:the world you know is a lie and the "real" world was destroyed generations ago]] the difficulty takes a noticeable increase from the rest of the game.
6* EvenBetterSequel: While original ''Custom Robo'' was received well, ''V2'' got even more contents like two different campaigns and new parts and robots, so it's considered as a superior sequel by most fans in Japan.
7* FridgeBrilliance: A question asked in ''Battle Revolution'' about the shape of the Earth is intended as a sudden surprise [[spoiler: when everyone says all education points towards the world being flat.]] Your character can ([[IntendedAudienceReaction and probably will]]) claim to the contrary and get scolded for it, making one wonder why it was even an option besides for comedy's sake. [[spoiler: Except the Hero's father was in on the know about the AwfulTruth of what happened to the world, and likely correctly taught the Hero that the world was originally round; it's not like you or the Hero had any context to say otherwise up to that point.]]
8* FridgeHorror: Various hints and implications, plus a ContinuityNod involving the [[spoiler: Z-Syndicate and memory erasure]] in ''Arena'', place ''Battle Revolution'' at the end of the series timeline. [[spoiler: Which itself implies that unless the recurring cast members throughout the franchise before this game lived and passed on normally, ''everyone you came to know and even prior player characters were all murdered by Rahu.'' The only saving grace is the series keeps it completely ambiguous about when the end of the world happened.]]
9* SugarWiki/FunnyMoments: The overly-long [[https://www.youtube.com/watch?v=TcSRgfpP9ko "I'm not going."]] gag where, if you refuse about 20 times to go save the world, Harry and Marcia go on without you, promptly die, and chew you out for letting it all happen.
10* GameBreaker: Since you can build the robot from many available parts, there have been overpowered parts or combinations.
11** TeleportSpam + close range weapon + Teleport Spam away after they enter MercyInvincibility is [[AIBreaker pretty damn hard for most AI foes]]. This tactic was so deadly in ''V2'' so Strike Vanishers are nerfed considerably the installments after ''Battle Revolution'', but this tactic remains strong.
12** In ''V2'', the Needle gun is infamous because projectiles from it [[LauncherMove launch the foe on the air]] and easily racks up high-damage combos by just keep firing. There is also an illegal version that performs even better.
13** Many of the illegal parts in ''Battle Revolution'' can edge on this, and Wyrm and Crystal strike stand out. Wyrm is basically a quadruple dragon gun that almost guarantees a downed opponent and the crystal strike renders an opponent completely helpless once it hits. The crystal strike knocks opponents skywards and has no firing lag, allowing you to hit the enemy almost endlessly. If it weren't for the point penalties in the second story mode, the game would be utterly snapped in two.
14** Rahu III from ''Battle Revolution'' is extremely overpowered, even for an illegal robo. When fighting it in story mode you fight it 3v1 so it's a bit more of a fair fight, if not just barely, but once you unlock the parts for yourself there is absolutely nothing in the game that can stand up to you except maybe another Rahu III.
15** The sniper rifle in ''Battle Revolution'' fires very fast projectiles with a huge amount of stopping power, but leave you immobile for a short while after you fire it. The solution? Put it on a Lightning Sky robo and air dash. Now you can move and fire at the same time.
16** In ''Arena'', equip the Ray Sky with the Acrobat Pod and Plus One Legs. Use a gun with strong homing and appropriate range for the stage (Thunderbolt, Glider, Homing Star) and a bomb with appropriately large spread or blast (Burrow D, Submarine D, Volcano). Now go to the Dungeon Arena or any level of the Arcade mode and see if ''anyone'' can touch you.
17** The Jameson with the Sling Gun can grind up and spit out virtually any opponent in Grand Battle mode.
18* SugarWiki/HeartwarmingMoments: In the Gamecube version you'd think you'd have to face Rahu all by yourself again, given the game's tendency to enforce one on one battles even when it make sense for the heroes to [[CombatPragmatist gang up]] on their foes. But nope! When it comes time to literally dive into the fray, your friends mean it when they say "''Everyone'' dive!". [[TrueCompanions Harry and Marcia]] won't let you face Rahu alone.
19* HilariousInHindsight: Whenever you fight Dendai Don, the owner of the Chinese restaurant in ''Battle Revolution'', the holosseum used is [[LevelAte one that resembles a ramen bowl]]. A later Nintendo fighting game, ''VideoGame/{{ARMS}}'', has [[AnimeChineseGirl Min Min]], the mascot for a ramen shop in China, and her home stage, the Ramen Bowl.
20* NightmareFuel: Rahu was an unstoppable world-killer that destroyed everything except the town you live in, and only because it tried controlling a Robo and got stuck, giving the people a physical target. When it shows up, ''Battle Revolution'' undertakes a massive GenreShift from fighting kooky anime syndicate villains, to a borderline CosmicHorrorStory as it outright murders people and intends on [[EndOfTheWorldAsWeKnowIt finishing its job.]] It's not helped by the fact that it looks like an exoskeleton with flesh-like wiring that looks more like veins and organic extensions, or that it and the destroyed world past the dome are often accompanied by a bone-chilling theme or straight up dissonant ambience.
21** There's also the time where, if you lose to a particular fight against it, Rahu promptly ''guns you down in cold blood'', albeit mostly by shooting the camera and not showing the actual death before the reset.
22* ScrappyMechanic:
23** The landing system revision in ''GX'' and ''Battle Revolution''. In every other game, the player can at least partially manipulate their landing speeds and angles to try to optimize how they emerge from the cube, but these two opted to instead give every landing a totally random number. While you can mash through it, it can easily start a match off on a bad foot if your opponent(s) got a short timer while you have to deal with a long one.
24** ''Arena'' added a new mechanic in that your Robo can get dirty, both from general use and also certain conditions like plunging into lava on a certain Holosseum or using [[SuperMode Soulboost]]. When your Robo got dirty, their stats were ''reduced'', forcing the player to have to use the touchscreen and a cloth item to clean them. This is also a game that introduced actual items and currency for shops outside of battles instead of focusing entirely on Robo Parts, so naturally you either use the base Cloth to save money or tediously maintain a supply of Super Cloths to continuously make sure your robo isn't dirty as you wipe them down. [[PunctuatedForEmphasis Part. By. Part.]] Or just pay a cleaning robot to do it for you, but now that bites into your money supply for actual Parts.
25* ThatOneBoss:
26** The [[FinalBoss Rahu III]] fight is a 3-against-1 fight, and ''even then'' you still have your back to the wall, thanks to Rahu's absolutely insane stats[[note]]It hits like a truck, is built like a damn wall, has an absurd attack range, ''[[ImplacableMan has no knockdown recovery period]]'' and, despite the fact that it's massive enough that you'd be forgiven for mistaking it for a [[MightyGlacier Metal Grappler]], ''it's an [[LightningBruiser illegal Lightning Sky model]]'', meaning it can freely use its absurdly powerful armaments to bombard you while flying circles around your head.[[/note]], its holosseum being on the small side and lacking walls, and the fact that it knows that WeCannotGoOnWithoutYou. If it weren't for the fact that you have [[TrueCompanions Harry and Marcia]] helping you out in this fight, Rahu wouldn't have much trouble mowing you down in '''seconds''', and they don't fare much better if it's given the opportunity to go on the aggressive. This actually makes the list entirely because by comparison to the rest of the game's standards, even in the much more difficult post-game, ''Rahu III is just that damn hard.''
27%% The Gamecube version has Rahu, and the fight with Isabella and Eliza immediately beforehand.
28%% ** ''Arena'' has [[spoiler:The two Jamesons]], [[spoiler:Kindjal]] and [[spoiler:Data Hadron]].
29* ThatOneLevel: The handicap tourneys in ''Battle Revolution'' during the post game where you must fight a series of 1v2 battles. Having to take on two fully kitted out Robos on your own is one of the game's biggest challenges. Thankfully only two tourneys have this gimmick, but the second will have you playing at least two matches where two of your opponents are using [[GameBreaker illegal parts]].

Top