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1* AnticlimaxBoss:
2** You'd think the actual endboss of an [=SNK=] game would be an SNKBoss, but compared to [[ThatOneBoss Those Three Or Four Bosses]] and [[NintendoHard the annoyingly hard]] [[TheVeryDefinitelyFinalDungeon stage]] you go through before the final battle, [[spoiler:DYNA]] is almost insultingly easy.
3** Averted in one of the few good gameplay changes in the Game Boy Color remake - [[spoiler: Draygon]] is fought after [[spoiler: DYNA]].
4* SugarWiki/AwesomeMusic: The whole game (at least [[PortingDisaster the NES version]]) is made of this, but especially the music for Fort Shyron. You definitely get a feel for the residents' desperate struggle against [[TheEmpire Draygon and his army]].
5* DemonicSpiders: Dear Lord, the wizards in [[ThatOneLevel the Pyramid Basement]] right before TheVeryDefinitelyFinalDungeon. Not only can they [[ForcedTransformation hit you with a spell that turns you into a helpless slime]], but their elemental resistances are set up so that you have to take them out [[ScrappyWeapon with the Sword of Wind]]. Oh, and they have craploads of Hit Points too, so even at max level and with the Power Ring equipped it'll take well over a dozen level 1/2 shots from your Wind Sword. Fortunately they aren't hard to just avoid as their movement and attack is pretty slow, and you can just fly over them with the Flight spell, which any sane player will do, especially when you're probably already at max level with a ton of money and so would get absolutely nothing from fighting them.
6* GameBreaker: The Warrior Ring, which enables you to fire off the first level of your charged attack with just a button tap. You don't get it until the endgame, but it allows you to rip through anything vulnerable to a level one blast from the weapon in question. Note that this does work with the Crystalis sword, and [[spoiler: the final boss is vulnerable to this]], which is a big part of why it's an AnticlimaxBoss. Notable that all of the bosses immune to this all fall under ThatOneBoss. In the final battle with [[spoiler: DYNA]] Crystalis can do that ''naturally,'' making even the one level of charge the sword has irrelevant.
7* SugarWiki/GeniusProgramming: For its time, this game was a surprisingly advanced NES game, such as its art, gameplay, or animations. It can easily put quite a few SNES games to shame in that regard.
8* GoddamnedBats:
9** Bats, birds, harpy-looking things...really, any enemy in the game that can fly. Near the end of the game, you get Toxic butterflies that, upon being killed, release clouds that poison you if you touch them. Once you get the Warrior Ring and armor that has immunity to poison then you're mostly safe, but then the helicopter droids in TheVeryDefinitelyFinalDungeon can get you just from the sheer amount of damage you take from them and the fact that they're ''everywhere.''
10** The wraiths that appear in Sabera's Castle and onward, which are invisible and so are intangible to any attack, and can only be harmed by making them appear with a level 3 charge attack that requires MP to use. Trying to stop and kill every single one means you're going to run out of MP really fast, but running past them leaves you wide open to the paralysis beams they fire. They also have an annoying tendency to completely obscure their shadow behind the bottom wall, meaning it's possible to accidentally slam into one without even knowing it's there.
11* GoodBadTranslation:
12** "How do feel today?" Uh, okay...
13** ''"After the people of Draygonia are gone, the utmost fear of the people is released."''[[note]]As one FAQ writer put it, "THIS DOESN'T EVEN MAKE SENSE!"[[/note]]
14* PortingDisaster: The Game Boy Color port of the game, released a decade later, makes alterations to the game mechanics that make things ''harder'' than the original, among other things. To some, the complete sundering of the plot to something [[ExcusePlot much more basic and boring]] is even worse.
15* ScrappyMechanic: Rather than having enemies take more or less damage from certain elemental swords to encourage using all your swords, instead most enemies in the game will be outright immune to any damage from at least one of the swords. And often in an area you'll find that no one sword can harm all enemies within the area, so you'll have to constantly pause to bring your inventory menu up and change your equipment to have the right sword to harm an enemy, or prioritize which enemies you want to be able to damage and keep the appropriate sword for them equipped while completely avoiding the enemies you can't harm with that sword. This constant forced sword switching in an NES game will end up consuming a lot of time over the course of a playthrough.
16* ScrappyWeapon: The Wind Sword; not only is it the outright weakest of the four swords you get, it also has by far the worst charge attacks, as the level 2 charge fires only a small straightline projectile, whereas the Fire Sword fires a streak of fire that hits several times, the Water Sword fires a wide shot with considerable power, and the Thunder Sword fires a SpreadShot with both its level 1 and 2 charge attacks. This makes enemies that can only be harmed with the Wind Sword a lot more troublesome to deal with, which you'll be faced with annoyingly often in the game. Its level 3 charge isn't so bad, as at least it consumes substantially less MP than the rest of the swords' level 3 attacks, but usually you'll want to avoid using any MP at all for attacking normal enemies and conserve it for vital healing and status restoring.
17* ThatOneBoss: Pick a member of Draygonian Empire (Well, Kelbesque's second battle and Sabera aren't too bad.) The rematch with Mado in Goa Fortress is particularly noteworthy for the same reason [[VideoGame/MegaMan2 Quick Man]] is noteworthy: he bounces around the room much too quickly to be hit reliably while happily plowing into you in return.
18** General Kelbesque's first battle in Mt. Sabre will probably be the hardest boss fight in the game until you fight Draygon. The first big problem is EarlyBirdBoss syndrome where it's still early on so you are quite weak still while lacking good equipment, good items, and helpful abilities like the Barrier spell. Then he is immune to your freshly acquired Fire Sword, so you have to use the much weaker Wind Sword, and even with the Tornado Bracelet it'll take several level 3 charges to defeat him. The worst problem though is on top of all that you fight him in a very cramped area, probably the smallest of any of the boss arenas, while he is moving around fast and periodically shooting a scattershot of several projectiles that are hard to see against the background, making it very difficult to dodge him repeatedly.
19* TooAwesomeToUse:
20** The Opel Statues will restore your health completely upon death, but they can't be bought anywhere and you can only find a few of them in the game, so you may be left struggling with deciding if it's worth it to use one or to just accept death and save it for when you really don't want to lose any sort of progress from dying.
21** Using the swords' level 3 charge attacks in general. They'll absolutely decimate regular enemies while covering a massive area, but each use will cost a non-negligible amount of MP, while MP is absolutely vital in this game to keeping your health up with Refresh when the only healing item is the lowly Medicinal Herb you'll quickly outgrow, and to recover from the status effects that you'll be constantly afflicted with. The worst of this is with the Thunder Sword's level 3 charge attack, which will wipe out nearly any non-immune regular enemy onscreen in one usage, but costs a whopping 40 MP to use. Additionally you'll really want to be able to use the level 3 charges against bosses, leading to more hesitance in using up that precious MP against regular enemies.
22%%* ValuesResonance: As an NES RPG, this game has aged surprisingly well. Most NES role playing games are slow & clunky compared to their SNES counterparts; most having a very vague story, slow combat, lots of forced grinding, as well as graphics & sound that just don't match up. This game however has a fast paced "Zelda"-like battle system that makes grinding much faster, as well as an intriguing plot, combined with plenty of well designed sprites, and awesome music.

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