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1* BrokenBase:
2** Which developer is most consistently best? Infinity Ward? Treyarch? Sledgehammer? Ask three ''COD'' fans and they'll give you six different opinions on the matter.
3** The whole idea of ''COD'' going sci-fi divided the fanbase when the transition began in ''Black Ops 2,'' and the arguments began growing more immensely as every game between ''Advanced Warfare'' and ''Infinite Warfare'' kept going further and further into hard sci-fi, to varying degrees of critical success and eventually cumulating in the massive backlash ''Infinite Warfare'' received when it was announced. What complicates the matter is that when ''Call of Duty'' did go back to its roots with ''[=WW2=],'' the result was seen as one of the worst entries of the series in that generation, while ''Infinite Warfare'' would start to become VindicatedByHistory.
4** VideoGame/ModernWarfare has its own set of this - see its page.
5* ContestedSequel:
6** ''World at War'' attracts a lot of flak for various reasons (unfair respawns in single player, DarkerAndEdgier, going back to UsefulNotes/WorldWarII, being by Treyarch, unbalanced Veteran mode etc).
7** ''3'' does likewise, largely for pointless motion sensor gimmicks, rather dull graphics, being the first numbered game in the series to avoid PC, and abandoning the "major historic battles" motif in favour of being set in a series of seemingly random French towns that even the French have probably never heard of.
8** ''Ghosts'' is generally considered to be a sub-par ''Call of Duty'' sequel due to its weak original setting story and characters, over-reliance on top of the line new firearms as the second attempt to futurize the franchise, stupid hype ("Fish AI" that wasn't as unique as advertised and didn't work anyway, and an "improved graphics engine" that was only a noticeable improvement in [[TechDemoGame the system requirements]]), and a ClicheStorm plot with [[TooBleakStoppedCaring no likeable characters on either side]] that ends in a blatant SequelHook.
9** The 2019 ''Modern Warfare'' reboot as well as ''Warzone'' and ''Black Ops: Cold War'' have been generally enjoyed by those who are able to play it, but the disproportionately large (and steadily-growing) storage requirements as well as mandatory online connection even for single player mode turned quite a lot of potential players off.
10* CompleteMonster: [[Monster.CallOfDuty Has its own page]].
11* CriticProof: Boy is it ever. The games sell ''very well'' on the market. However, given the way most people treat the games, you'd wonder where on earth these millions of ''Call of Duty'' players are coming from. Hell, even the actual playerbase spends a good quarter of their online playtime claiming either the game they're currently playing or every one that's since come after it are terrible.
12* CriticalDissonance: The franchise is a serial victim of this. Due to being the second biggest franchise in video game history, and by far the biggest first-person shooter franchise, it is often bashed by reviewers or random internet goers who simply did not like the first person shooter genre. Complaining about something inherent in the genre, like "All you do is shoot at things" is a very common criticism.
13* DifficultySpike: ''Roads to Victory'''s Hunner Park level is ''very hard'' when compared to other levels in the American campaign. The enemy AI is considerably tougher too; they will either [[GangUpOnTheHuman gang up on you]] or spam lots of grenades as soon as they see you.
14* EnsembleDarkhorse: Quite a few:
15%%** Sgt Reznov from ''World at War''. It helps that he's Crazy Awesome.
16** From the ''Modern Warfare'' series: Gaz, Cpt. Macmillian, Sgt.Foley, Yuri, and Ghost (to the point he got his own comic).
17** Even though he's a Dog, Riley from ''Ghosts'' seems to be the only character people seem to like from that campaign.
18* EvenBetterSequel:
19** ''Call of Duty: United Offensive''. While ''Call of Duty 2'' is an excellent game, aside from the new gameplay elements and updated graphics, it's a step back from ''United Offensive''.
20** And eventually, ''Call of Duty 4: VideoGame/ModernWarfare'' to ''Call of Duty 2''.
21** Black Ops to World at War.
22*** And Black Ops 2 to Black Ops 1.
23* FandomRivalry: The ''Call of Duty'' fanbase used to have a historical rivalry with Electronic Arts titles ''VideoGame/MedalOfHonor'' and later ''VideoGame/{{Battlefield}}'' in the department of military first-person shooters.
24** In 2014-2016, it's against the ''Videogame/CounterStrike: Global Offensive'' fanbase.
25** Nowadays, it's against the ''Videogame/PlayerunknownsBattlegrounds'' and the ''Videogame/{{Fortnite}}'' crowd.
26** ''Call of Duty'' vs. ''Franchise/{{Halo}}'' is a franchise rivalry for the ages, especially after ''VideoGame/CallOfDuty4ModernWarfare'' went up against ''VideoGame/Halo3'' and took the crown of 'premier console FPS' from that series. This rivalry returned with a vengeance when ''VideoGame/HaloInfinite'' began to attract ''Call of Duty'' fans disgruntled with ''Vanguard'', though the subsequent announcement that Microsoft intends to acquire Creator/ActivisionBlizzard throws the dynamic between fans of the two series' in the air.
27* FanNickname: Quite a few people who discovered [[VideoGame/CallOfDuty1 the original]], ''United Offensive'' and ''VideoGame/CallOfDuty2'' [[SequelDisplacement after playing the next-gen games]] are now calling them "Call of Duty Classic". The first game was released with this title as a downloadable game after ''Modern Warfare 2''[='=]s release.
28** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' is usually shortened to [=CoDBLOPS=] or just "Blops".
29* GameBreaker: Enough of them that [[GameBreaker.CallOfDuty it gets its own separate Game Breaker page]].
30* GenreTurningPoint: First-person shooters from the 1990s tended to have more non-linear level designs, which typically involved opening up new areas of the level by getting keycards and flipping switches. While other FPS games -- most notably the ''Franchise/{{Halo}}'' series -- had already tried simplifying the formula to "go from point A to point B, shooting everything along the way", ''Call of Duty'' was the series that made it the industry-standard approach to FPS games for the next decade, and even with the emergence of WideOpenSandbox FPS games, it still remains a widely prevalent formula.
31* GrowingTheBeard: Combined with the whole Infinity Ward versus Activision stuff after ''Modern Warfare 2'', general sentiment following the release of ''VideoGame/CallOfDutyBlackOps'' is that Treyarch has gone from the makers of "off" Call of Duty games to the new makers of "on" Call of Duty games. After ''Ghosts'' released the year after and was judged to be SoOKItsAverage, most of the remaining IW fans jumped ship as well.
32* HePannedItNowHeSucks: Inverted with Creator/JoshScorcher, who had the ''”[[SarcasmMode audacity]]”'' [[spoiler:to put the whole series at #1 on his Overhated Video Games list]].
33* HilariousInHindsight: [[https://www.youtube.com/watch?v=MpYd5ns5Ygc This]] video by WebVideo/CorridorDigital. Eight months later...
34** Also [[https://www.youtube.com/watch?v=yogEyYtiRBY this]] video by [[Creator/RocketJump Freddie Wong]]. Two weeks later...
35* ItsPopularNowItSucks:
36** Some Call of Duty fans were not too pleased when the VideoGame/ModernWarfare subseries was introduced and turned out to be a hit.
37** Gamers themselves aren't too pleased that the franchise ''itself'' is popular. The franchise is a best-seller, but you wouldn't know this by looking at most gaming boards.
38** ''Call of Duty'' is so infamous for evoking this trope that any franchise with massive mainstream success that ends up being disliked by hardcore fans of the medium is compared to it, such as ''Manga/{{Naruto}}'' for anime and ''WesternAnimation/FamilyGuy'' for Western animation.
39* ItsTheSameNowItSucks: It's a common criticism for the series that there will be one game that completely changes something about how the series is put together (''[=CoD4=]''[='=]s campaign structure and Create-a-Class in multiplayer, ''Black Ops II''[='=]s Pick Ten system, 2019's Gunsmith) and then every game for several years afterwards will merely reiterate that idea with minor revisions at best.
40* JustHereForGodzilla: Many people largely ignore the campaign modes and buy the games strictly for the multiplayer. Or the zombies. Inverted with ''[[VideoGame/CallOfDutyInfiniteWarfare Infinite Warfare]]'', where the campaign is widely considered the best part of the game while the multiplayer isn't as acclaimed.
41* MagnificentBastard: See [[MagnificentBastard/CallOfDuty here]].
42* MemeticBadass: James Doyle of United Offensive and 3 was an early example, to the point that he was the only character to be playable in more than a handful of missions across multiple games until Alex Mason.
43* MemeticMutation:
44** "TELEFONMAST!" from ''2'', crossing over with models from ''Day of Defeat'' and used in some VideoGame/GarrysMod videos.
45** [[https://knowyourmeme.com/memes/press-f-to-pay-respects Press F To Pay Respects:]] An action prompt from a quick time event in ''Advanced Warfare'', which involved pressing the F key (X or Square on a controller) to pay respects to a dead soldier. This was turned into a '''colossal''' meme, as the {{Narm}} of a QTE being in the middle of an otherwise-serious cutscene was mercilessly made fun of online for ruining the atmosphere and treating the death as a joke. The meme has become culturally significant, in that it's an unironic "I'm sorry for your loss" statement, as both gamers & non-gamers who have gone online know what "F to pay respects" means, as it's part of internet lexicon for commenting on a series of real-life or fictional misery.
46*** "F in the Chat": A phrase frequently used by streamers and viewers alike on Website/{{Twitch}} and other livestreaming sites, calling for users to type or spam the letter "F" in the livestream's chat. Derived from the aforementioned meme, it's frequently used to symbolize sorrow, compassion, or more commonly to sarcastically mock a [[EpicFail fail]] or embarrassing situation.
47** '''C'''hildren's '''O'''nline '''D'''aycare [[labelnote:explaination]] An [[FunWithAcronyms altered]] version of the franchise's acronym, which was used to mock younger players who tends to scream with their microphones.[[/labelnote]]
48** Dogs[[labelnote:explanation]]Starting in the Black Ops 2 map Hijacked, where the Attack Dogs killstreak would spawn dogs from holes in the boat. It became a joke across the community as it was bizarre how the dogs would just sit in some secret hole until called upon. Further pushed in Ghosts, where dogs became even more of a joke due to how absurd the Guard Dog scorestreak was. First, the player would whistle for the dog. Then the dog would come, dressed in a Kevlar vest. And it had '''more''' health than the player. It was also very [[ScrappyMechanic buggy]], especially on larger maps, where it would go after enemies, while trying to return to the player. [[/labelnote]]
49** "I do ur mum harder than you suck at this gaem" [[labelnote:explanation]] Often times "ur mum" insults are used by little kids who probably shouldn't even be playing the game to insult a player who is better then them at the game. [[/labelnote]]
50** The logo for ''Black Ops 4'' features four vertical lines under the "Black Ops" part, implying that the title is alternatively written as ''Black Ops IIII''. Not "IV", "IIII". While that was once correct for writing the number 4 in Roman numerals, it's still a source of mockery and memes for many fans.
51** "I can't stop FPS!"[[labelnote:Explanation]][[https://youtu.be/L1GeSlydcrM The first reaction of a Japanese streamer]] playing ''Call of Duty'' during the 2011 Tōhoku earthquake was panicking over [[SkewedPriorities not being able to pause during an online match to take cover]] when the earthquake first struck. This became a famous meme in the Japanese gaming community and became more known in the West after [[https://youtu.be/8JimrtSNx_Q V-tuber Kazuha referenced it]] while streaming ''VideoGame/ApexLegends'' when an earthquake hit in February 2021.[[/labelnote]]
52* MoralEventHorizon:
53** In ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', many. [[spoiler:Makarov mowing down an airport full of innocent civilians and pinning it on the U.S.; the "good" Russian army vowing to kill 1,000 Americans for every dead Russian civilian in the airport (and they go about this gleefully by shooting down civilian evac choppers); and Shepherd orchestrating it all because, he claimed, there weren't enough patriots in America.]]
54** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'': In case you didn't catch on that Dragovich was a bad guy, [[spoiler:the part when he locks up some of his own troops, including Dimitri Petrenko, the hero from World at War, and exposes them to a horrific flesh-melting chemical weapon just as a test]] should leave no doubt at all.
55* NeverLiveItDown: The funeral scene from ''Advanced Warfare'', which ultimately popularized the PC version's default interact key as the respect-paying button.
56* NintendoHard:
57** The single player campaign for ''Finest Hour'' can be quite difficult. As the series had not yet switched to regenerating health, players had to find health kits and use them wisely. Also, your health bar itself was very small, meaning a few bursts of machine gun fire could take you out. Not to mention that now there was no GameplayAllyImmortality at any point - you had to conserve your health kits to give to your named allies if they needed them more than you did. Checkpoints were few and far between, as well as many opportunities to get yourself killed between those sparse checkpoints. All this comes together to form a very challenging experience.
58** ''United Offensive'' was up there too. The actual gameplay was identical to the first game, as expected from an expansion pack, but the new weapons gave the Germans an edge they didn't have - the Germans (and the Russians) got a semi-auto rifle to match the Americans having ''two'' in the first game, and suffice it to say, it wasn't tested quite well enough in the hands of enemies. Fights that wouldn't cause one to break much of a sweat with the original game only giving them MP 40s and [=Kar98s=] become nail-biting tests of endurance (and patience, and hammering the quicksave key) as enemies that were only a problem in extreme close range suddenly paste you in two shots from a hundred yards.
59** ''World At War'' is often considered the hardest game in the series to beat on Veteran, comparable to ''VideoGame/Halo2's'' infamous Legendary campaign. The enemies have since become particularly infamous for spamming grenades ''en masse'' whenever the player takes cover.
60* NoSuchThingAsBadPublicity: No matter how many people loudly proclaim their hate for the series, it still manages to sell millions of copies. Whatever the developers are doing, seems they're doing ''something'' right.
61* OlderThanTheyThink:
62** Treyarch's developing games (they made ''3'', and absorbed the team that created ''United Offensive'' after co-developing ''Big Red One'' with them) and the yearly release cycle (''UO'' came in 2004, a year between the first two games) has been around from the very beginning.
63** Not to mention the heavy use of SimultaneousArcs and the use of a DecoyProtagonist, although the previous games tended to do all the missions with one character in one batch before shifting over to another character, and [[spoiler:no playable characters actually die until ''Modern Warfare''.]]
64** ''United Offensive'' was the first game in the series with a SprintMeter, though it was [[DamnYouMuscleMemory bound to a different key]] (Alt by default) and covered a much shorter distance before running out; it was not until ''Call of Duty 4'' that it became ubiquitous in the series.
65* OnlyTheCreatorDoesItRight:
66** For a decent period of the series' life, between each of the "main" installments Activision tried to make some quick cash with a side-game (initially console-exclusive before the series shifted focus to them, later handheld- or last-gen-exclusive) made by another developer not normally associated with the series. Quality-wise, this worked well with the first one, the ''United Offensive'' expansion pack (the developer, Gray Matter, was eventually merged with Treyarch to become the series' second main developer). [[FlameWar The rest?]]
67** Zombies mode has been hit with this as well. Treyarch's Zombies are near-universally acclaimed, barring the occasional miss like the first maps of ''Black Ops II''. When the other developers started adding their own Zombies modes, they didn't get anywhere near the same praise. When ''Vanguard'' was in development Sledgehammer didn't even bother trying - they asked Treyarch to do the mode for them - and yet it still underperformed, to say the least.
68* PortingDisaster: Occasionally on specific entries, but cases like the Platform/NintendoDS stick out, as does ''Call of Duty 3'''s port to the Platform/PlayStation3 and sixth generation of consoles. In the former case, the games might as well not be their original entries at all, which is to be expected for a handheld of the time. For the latter, everything that wasn't the Platform/Xbox360 version had major performance issues, especially on sixth generation consoles that could barely run the game. The [=PlayStation 3=] port being half of the 360's framerate, often dipping far lower, with [[{{Waggle}} gratuitous motion controls]] thrown on was one of the key factors to the system's early rough reputation as a lesser console.
69* SacredCow: The original ''Call of Duty 4: Modern Warfare''. It was commercially and critically successful, and left a massive impact on the franchise, if not on shooters genre as a whole, to the point where some consider it to be one of the best games ever made.
70* TheScrappy: Woods in ''[=BO4=]'' has become quite possibly the single most hated character in the entire franchise. Yes, the same Woods who was ''the'' fan favorite of the first two ''Black Ops.'' He is relegated to the role of the announcer for tutorial modes, which would be fine if he acted like he did in the previous games at all. Instead, he's reduced to an absurdly obnoxious TotallyRadical caricature ("That bounce was lit AF!") that everyone wishes they could mute, not to mention how out of character it is, given the time period he was raised in. (He was born in 1930.)
71* SeasonalRot: Most long-time fans of the franchise agree that sometime between ''Modern Warfare 2'' and ''3'' is when the franchise started to become increasingly glamorous and distanced from the previous entries' brutal depiction of warfare, with ''Ghosts'' being seen as one of the first unanimously weak entries.
72* {{Sequelitis}}: The series generally fell into this starting from ''Ghosts'' due to being StrictlyFormula in multiplayer, and the singleplayer features increasingly implausible scenarios and increasing number of fictional firearms.
73* SidetrackedByTheGoldSaucer: A lot of people play Treyarch's ''World at War'' and ''Black Ops'' games ''just'' for [[VideoGame/CallOfDutyZombies Zombies]].
74* SilentMajority: Judging by the sales figures and how most people react about Call of Duty, this is a ''very'' good example of this trope. There are obviously thousands of people who think these games are very good, yet feel no need to scream about it on the internet (or maybe they're too busy ''playing'' the game to scream about it).
75* TearJerker:
76** The ending of the American Campaign in ''World At War.'' Even more so if [[spoiler: Roebuck is killed, since he does the final narration.]]
77** If you played World at War, [[spoiler: Dimitri's death in Black Ops]] can hit hard.
78** [[spoiler:Isabelle]]'s death in ''Call of Duty 3'', which causes the normally stoic Marcel to break up. Sgt. Keith, who usually has less than flattering views on Frenchmen, [[SugarWiki/HeartwarmingMoments comforts him.]]
79** [[spoiler: Jackson]]'s death in the first ''Modern Warfare''.
80* ThatOneLevel:
81** Milk Run in ''World At War DS''. A very long level with several UnexpectedGameplayChange moments.
82** Also from the same game, the first Russian mission. What seems to be infinite respawning enemies in one section makes it extremely hated.
83** [[NintendoHard Blowtorch & Corkscrew]] in ''World at War''. 75% of the enemies have [[MoreDakka Type 99 LMGs]] and they're all ''[[BulletHell pointed at you]]''. Heart of the Reich too. The grenades, the grenades!
84** "Comrade Sniper", the desert tank missions, and "The Silo" in the second game, especially on Veteran difficulty.
85** ''Finest Hour'' has the first mission in the American Campaign, "First City to Fall". You had to escort an M12 self-propelled gun through the streets while fending off Germans with Panzerschrecks. It seems that the Germans have pinpoint accuracy while your armour support (two Sherman tanks) are almost useless to deal with them.
86* TheyChangedItNowItSucks:
87** Upon release of ''VideoGame/CallOfDuty2'', some fans of the original ''VideoGame/CallOfDuty1'' were not happy with health packs being replaced with RegeneratingHealth and [[LimitedLoadout reduced carriable weapons to two slots]]. Ironically, these features became standardized in later installments, making the original game a case of EarlyInstallmentWeirdness.
88** Once, the mere mentioning of Modern Warfare 2 on any gaming forum will bring the wrath of untold [[MediaNotes/PCVsConsole PC fanboys,]] as it lacks a server browser and dedicated servers.
89** Since 2013 to this day, it was the time when the developers experimented with all new characters and (usually futuristic hypothetical) settings. Even its return to WWII doesn't feature the return of iconic characters due to the relatively new Sledgehammer games in charge instead of Infinity Ward. The return of the Modern Warfare in 2019, along with COD Mobile bringing the best of Modern Warfare and Black Ops in one mobile package, has managed to WinBackTheCrowd.

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