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1* CultClassic: Pretty much from launch day. It was never going to draw the crowds the parent game did, but the miniatures were easy to put together & paint, the cost was cheap, and the game had simple rules that were well balanced as long as no-one tried too hard to break them. This ease of entry along with the overall theme of a space naval combat tabletop game being unique saw the game develop into a tabletop cult classic. Along with Mordheim, the game was popular enough to see a video game based upon it 15 years after the original tabletop game launched.
2* FanNickname: The game's name is often shortened to "{{BFG}}". Fitting, considering the number of actual [=BFG=]s these starships often bring to bear, which are routinely described as being able to obliterate ''continents''.
3* GameBreaker:
4** The Necrons. While most of the factions were reasonably well-balanced, the Necrons were obscenely overpowered in several different ways. They get the only armour saves in the game, their light cruisers are easily capable of going toe-to-toe with battleships of other factions, and their inertialess drive gives them incredible speed and maneuverability, allowing them to move their entire fleet into the rear flank of an enemy by zipping straight past them and pulling a U-turn. Like their 40k equivalents of the day, the Necrons were overpowered by design, offset by a rule that granted more victory points than a ship's value to an opponent that managed to kill one, but it wasn't enough to compensate for the raw power the Necrons brought to the table.
5** In large point battle games, fleets with high amounts of launch bays. In the first iteration of the game's rules there were no limits on how many of these things you could have, as long as you had counters or models for them, you could keep pumping them out every turn. A homebrew rule which was canonized in a later ruleset made it so that the maximum number of starfighters on the board could not exceed the total number of launch bays in its parent fleet in order to address this issue.
6** The Ultramarines Battle Barge ''Seditio Opprimere'' made a strong bid for the most overpowered model in the entire game. It had an unbelievable set of lance broadsides, able to fire port and starboard strength 6 (!!) out to 60 cm (!!!). The ship could melt escorts and cripple all but the largest battleships in a single salvo. It was so overpowered even the developers eventually stated that they wished they'd never created it; subsequent rules changes turned the lance batteries into extra bombardment cannons.
7** Lances in general were considered overpowered. Because they always hit on a 4+, they completely disregarded most of the ways a player could manoeuvre their ship to protect it from harm. Lances ignored armour, range modifiers, and facing modifiers, any one of which would be amazing, nevermind all three.

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