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1* AbridgedArenaArray:
2** For vehicle lovers, there's 24/7 Gulf of Oman or 24/7 Caspian Border servers.
3** There are more 24/7 Operation Metro servers than all other types combined. For people that love close-quarters, meatgrinder action and huge point counts. They grow even more numbers during double XP weekends.
4** Team Deathmatch players go to Noshahr Canals for even more claustrophobic action.
5** Damavand Peak rush, if only because of the cool start to this map, where one team gets to leap off a mountain and parachute into the first flag area. The middle section of the map is also a large underground base which is unique among the Battlefield series.
6** Anyone with a high ping lagging the server.
7* AluminiumChristmasTrees: Yes, laser-guided bombs exist (they're called Joint Direct Attack Munitions, or [=JDAMs=]), and yes, the Hornet's backseater can cue all the weapons.
8* BigLippedAlligatorMoment: "Going Hunting", the on-rails jet fighter mission, has absolutely no bearing on the rest of the campaign's plot whatsoever. Even the ''characters'' mention this in the cutscene after the mission.
9* BrokenBase:
10** The Campaign, for being full of plot holes and essentially being a cash in on the success Modern Warfare had with the middle east, is hated by many people for being an on-rails shooter instead of teaching users how to play the game's expansive multiplayer mode. It has however, gained some praise over the past decade.
11** Various server options. Hardcore mode. Killcam. Rush. Conquest. Xbox. PC. Playstation.
12** On the PC, a tool called the Color Tweaker (also known as an "FXAA Injector") was released that modified game files to edit color settings and remove shaders in the game. It is a game hack, like an aimbot or map hack. The fanbase is split over whether or not it constitutes cheating like its cousins the aimbot and wallhack or a legitimate modification to make the game more realistic. People use it at their own risk, but Punkbuster will not ban for it, and servers will at worst kick from the server for it.
13** For consoles, player-rented servers. For some, it's great to personalize your own server and it's a blast to build and play with a tight community rather than random nobodies. For others, it's tiring to see nothing but 1000-ticket 24/7 Metro servers and dealing with {{Jerkass}} server admins willing to ban at a drop of a hat, and, worse yet, find that nearly all the official DICE servers have disappeared.
14* ComplacentGamingSyndrome: Battlefield can now be split into two periods, with the March 2012 patch being where the split takes place.
15** IRNV: Everyone used this sight early in the game's lifespan, as it would light up opposing players in bright orange. It was nerfed to the point of uselessness by making it take time to fade in, as well as not showing enemy units more than 50 meters away.
16** Assault: Pre-patch assault players used the F2000, AEK-971, or the FAMAS due to their high rates of fire. Post-patch, the FAMAS's handling and ammo capacity changes nerfed it into oblivion and the F2000 is useless beyond 20 meters. The top three guns since then are (in order of effectiveness) the [=M16A3=], the AEK-971, and the [=M416=]. The [=M16A3=] with Heavy Barrel reigns supreme with its low recoil (even with the Heavy Barrel penalty), high rate of fire, and fast reload, making it ''the'' JackOfAllStats gun, and competitive players will often use it exclusively. Despite the nerfs, the AEK is still very controllable, and its second-fastest fire rate in the Assault tier makes it attractive in close quarters. The [=M416=] has barely any recoil and the fastest reload in tier, but gets used the least due to its comparatively slower fire rate.
17** Engineers gravitate to the [=M4A1=] for the same reasons as the [=M16A3=]. Players looking for a more balanced gun might use the [=G36C=] instead.
18** The Support class, with its variety of well-balanced guns but no superior weapon, inverts the trope. The class only contains {{Scrappy Weapon}}s that ''aren't'' used like the QBB, [=MG36=] and Type 88, which heavily suck compared to the rest.
19** Damn near every Recon use the [=M98B=] since it's the most powerful sniper rifle in the game, though after Back to Karkand the L96 is seeing some action since it shoots like a laser and it doesn't require as much grinding as the [=M98B=].
20*** Pre-patch the only semi-auto sniper rifle of any use was the M39 EMR: Very accurate, quick to fire and could be used in medium range as a 'designated marksman' style of play. Post-patch, the SKS has been buffed to the stars to the point it can compete with assault rifles. After Close Quarters, the SKS has been dethroned by the M417 as the semi-auto rifle of choice.
21** Gun attachments: Pre-patch nearly everyone used the Foregrip/Suppressor combination to significantly reduce recoil to the point where Bipods, Heavy Barrels and Flash Suppressors were never used. Post-patch, the Heavy Barrel/Foregrip combo is the new hotness for its very large spread reduction while aiming down sights and reduced horizontal recoil, with only a minimal vertical recoil increase and reduction of hip fire accuracy. Some guns do work better with just the Heavy Barrel however.
22** Gun sights are a matter of preference, but out of the various versions, the main ones used are the Kobra (the competitive player's sight of choice), Reflex (seen as more of a stopover before getting the Kobra), US Holographic, and the 8x or 12x for sniper rifles.
23** Post-patch pistol changes mean the best players will use one of three sidearms: The G18 Suppressed fully-automatic pistol has a high rate of fire that is equivalent to the [=MP7=] at very close range and is used for players who want a true 'backup' weapon; the 93R burst fire pistol received a major buff in the patch, catering to those who feel they need a more controllable gun than the G18; and finally the .44 Magnum, which is a two shot kill due to a buff giving it a 1.25 damage multiplier to the chest, is used by players who are extremely accurate and will pick and choose either their primary weapon or the Magnum based on the situation.
24** [=MP7=] with Laser + Extended Mags is ''the'' hip fire weapon. Its hip fire is often ''more'' accurate than many guns when aimed down sight and it is quicker to get bullets on target because of its hip fire. Its only drawback is that the extended mags mean you only have less than a handful of reloads, so playing a support kit or having the Ammo perk is mandatory.
25** The USAS-12 with Frag rounds. It's basically a [[GameBreaker handheld IFV cannon]]. It's super accurate, has no "bullet" drop, kills in 2-3 direct hits, creates splash damage if it misses, and (since the USAS-12 is an automatic shotgun) extremely spammable. Anyone using it will be met with much gnashing of teeth, and it's so bad that it was severely {{nerf}}ed.
26** When the March patch completely broke the M26 when mounted on a rifle with a Heavy Barrel[[note]]the combination made every pellet from the M26 deal the same damage as a shot from the rifle would[[/note]], there were people who used nothing but that extremely overpowered, glitched combination of the M26, Heavy Barrel, and Dart rounds on the smallest maps like Noshahr in Deathmatch or Metro in Conquest, with tens of thousands of kills with it.
27** Nearly all MBT/IFV drivers will run Reactive Armor and IR Smoke. The default armor for vehicles has the durability of wet tissue so Reactive Armor is a must for basic survivability, and IR Smoke stops the constant bombardment from lock-on missiles.
28** Air vehicles will often equip ECM Jammer; it's supposed to only break lock, but due to the bugginess of the attachment it's basically an upgraded IR Flare with a shorter cooldown. Good jet pilots will often equip Rocket Pods, while helo gunners equip TV Missile.
29** Camouflage-wise, Spec Ops Black as it hides your heat signature from infra-red optics. It's also useful for hiding in buildings since the interior is usually dark. [[RuleOfCool It also looks cool]].
30** The general strategy for Kharg Island seems to be setting up a spawn beacon in the building where the Docks capture point is, so that people can parachute in on the roof and take pot shots from there.
31* CompleteMonster: See [[Monster/{{Battlefield}} here]].
32* CrazyIsCool: Anyone who uses the skid loader added in Back to Karkand in a game where there are tanks, jets, and rocket launching helicopters.
33* FanNickname:
34** For the game in general:
35*** "Suppressionfield 3" for the outrageous suppression mechanic that turns your aim into crap just because a couple of bullets whizzed by you.
36*** "Bluefield 3" for the desaturated blue tint permeating throughout most maps.
37*** "Battleduty 3" for the simplified mechanics compared to ''Battlefield 2''.
38** For the various multi-player levels in the game:
39*** Nosehair Canals for Noshahr Canals. No-Fun Canals is also appropriate for non-Deathmatch Noshahr Canals.
40*** Capsicum Border for Caspian Border.
41*** Operation Meatgrinder for Operation Metro.
42*** Terrible Highway for Tehran Highway, for being terrible in almost every regard.
43* GameBreaker:
44** The FAMAS assault rifle was this when the Back to Karkand DLC was newly released. It was accurate, had the fastest fire rate in the game (1000rpm) and could be hipfired like no tomorrow.
45** The USAS-12 with frag rounds was a death cannon before patches made both borderline joke weapons.
46** After DICE fixed the frag rounds, a programming error made the M26 with Dart rounds and a Heavy Barrel on its parent rifle the new symbol of hatred.
47** A top level pilot can ruin a round because they will be invincible for anything but a similarly good player in your anti-aircraft vehicle. Otherwise you are screwed.
48** Using the MAV or a radio beacon, recons have a tendency in some maps to hide in very high, impossible-to-reach-otherwise places and snipe away at their leisure. This gets worse on infantry only maps and the only way to take the guy out is counter-sniping, which is annoyingly hard to do.
49* GameplayDerailment: [=MAVs=] are ostensibly used for spotting enemies, but most players don't actually use it that way, preferring to use it in two ways: as an elevator to reach high, normally-inaccessible areas, or as a flying wrecking ball. On PC, with its 32v32 matches, it's just annoying. In 12v12 matches on consoles, however, with 4-6 Recon players sniping on rooftops or ramming players, your team is effectively cut in half and it turns the game into a boring slog, with the added annoyance of getting constantly sniped from anywhere and [[GoddamnedBats avoiding the MAVs out for blood]] by the other team's Recons doing the same. Fortunately, the March 2012 patch makes [=MAVs=] unridable and become destroyed as soon as it rams a player.
50* GoddamnedBats: [=MAVs=]. While it's easy to avoid its path, it can kill you in one hit if it rams you. Trying to get rid of one isn't easy; it's difficult to shoot down until it's almost on top of you due to the guns not being {{hitscan}} weapons, and Javelin and Stinger missiles will cheerfully hit the side of a building instead of the MAV in urban environments. After you finally take one out, another one will replace it thanks to a resupply crate.
51* GoodBadBugs:
52** [[https://www.youtube.com/watch?v=s0H_W155zKw Tourettes Medic]].
53** Slapping some C4 on vehicle, send them at enemy tank then shoot the C4 out with your gun. The killfeed will show that you kill the driver with your gun and not C4. Leading to questions like "Did you just blow up my tank with a shotgun???".
54** The IRNV was nerfed badly in an early patch. ''However'', the nerfing seems to have been done by commands in each level as opposed to the IRNV itself, and several levels in the game have the IRNV function perfectly like it did before the nerf.
55* HarsherInHindsight: Though it's a year later than in-game, the mission "Comrades" (where [[spoiler:the PLR sets off a nuke in Paris]]) takes place on November 13. While it (thankfully) wasn't a nuke, a series of terrorist attacks in Paris took place on the same day in 2015, killing over 150 people. The similarities of the attacks are freaky, specially with the terrorists who attempted to attack the stadium and were stopped at the train stations, much like Battlefield 3's mission has you fight on a train station.
56** In general, the PLR in general can remind someone easily of ISIL. A foreign terror group escalating to become a threat to multiple governments in the Middle East (in the game's case, Iraq and Iran as opposed to Iraq and Syria) and launching terrorist attacks against both Western Europe and the United States.
57*** The escalation of hostility in ties between Iran and the US in 2018 after Trump withdrew from the P5 + 1 deal.
58* HighTierScrappy:
59** The MAV. Normally used for reconnaissance, the days of pre-patch were a time when these little buggers were the ultimate troll weapon. Through careful piloting, it was possible for someone to ram the MAV into a player, killing them on impact, and then continuing to do so until the end of the game. It served as an amazing distraction, frustrating players enough that they would end up going after the MAV instead of the objective. This has since been patched so that the MAV dies when it kills another player.
60** The M26 Dart Underbarrel Shotgun, due to a glitch with Heavy Barrel at the time, was a gun with the M26 and a Heavy Barrel would fire the M26 dart rounds, but each of the 9 darts would have the power and range of the rifle it was attached to. The result is just outright stupid: you have a shotgun that can effectively snipe people from any distance, so more often than not you would see someone running around with a [=G3A3=] (as that rifle has the longest range with Heavy Barrel) one-shotting people. This glitch has been fixed, but the M26 remains as powerful as an 870, and it still very much hated.
61** The [=M16A3=] was a competent starting gun, but ever since the [=F2000=], AEK-971, and FAMAS were beaten with the nerf bat, the [=M16=] became ''the'' gun to use. It has the fastest reload of the assault rifles and a fast 800 RPM firing rate, making it irresistible for tryhard players; getting killed by an [=M16=] with 100 service stars is a common sight. DICE tried to nerf it a bit by adding more horizontal recoil, but this could be easily controlled with practice, not to mention the Foregrip reduced much of the recoil.
62** The introduction of the SPAS-12 to the weapons lineup was eagerly awaited by all...until people started using it over almost every other shotgun. The SPAS is essentially an 870 with higher capacity, less recoil, and a tighter spread which was ''supposed'' to balance it with the 870, but just made it more reliable at medium range. What made it so feared? ''Slug rounds''. Slugs make its accuracy near-pinpoint, increase its range even farther, and make it a highly-recommended mid-to-long range one-shot weapon. While it is quite balanced, many players ban the use of this weapon from Team Deathmatch servers.
63** Think people bitch about the SKS too much? Close Quarters proudly introduces the M417, a single-shot variant of the already numerous M4 weapons. The M417 is basically a pre-patch SKS with slightly increased recoil, requiring people to time their shots so it can't be spammed as much. To make up for the recoil, its damage output is much higher than the SKS, which is what makes it so hated. Laugh at the sounds of thrown controllers and angry screams as you kill people from a mile away with 2-4 shots to the body. Alternatively, as the recoil is still relatively low, at close range a good player can use the 20 rounds per mag to kill a dozen players with fast, accurate shooting.
64** The AC-130 Gunship, while balanced in the Aftermath patch, was nigh-indestructible during the Armored Kill period unless you had a whole squad (sometimes ''two'') using Stingers. What made it so hated was that its spawn time was so quick that once people wasted their ammo on the first one, another one popped up less than a minute later and the whole process starts all over again.
65* HilariousInHindsight: After ''VideoGame/BattlefieldBadCompany 2'' was advertised with videos about how the game isn't about "Random Grenade Spam," the March patch introduced a bug where dropping multiple ammo boxes would vastly increase the rate grenades would refill. With 3 or 4 boxes it's essentially instant and enables a player to sit in one spot and throw grenades non-stop for an entire round.
66* LowTierLetdown: Before the patch, the SKS was considered terrible in lieu of other sniper rifles. The patch decreased the recoil to the point where there is practically none, and now it's become an alternative to regular assault rifles which have been massively nerfed because of the now-gimped Foregrip, which now only has a use for guns with at least 850-900 RPM or more. You now have a semi-automatic rifle that's super-accurate, and with the Flash Suppressor it easily becomes the most accurate weapon in the game. This was somewhat rectified in Close Quarters, when the range on it was reduced to around Medium. Armored Kill gave it another buff in the form of adding Heavy Barrel as an unlock, which slightly increases its accuracy at long range and undoes the nerf to an extent. Despite this, most people still prefer Flash Suppressor.
67* MemeticMutation:
68** "Be advised: You are being advised. Repeat: You are being advised. Over." [[note]]The multiplayer announcer in the beta had a very limited vocabulary; nearly everything he said was prefixed with "be advised."[[/note]]
69** There has been a fascination with dinosaurs being in ''Battlefield 3'' or other Battlefield games ever since [[http://twitter.com/#!/gustavhalling/status/78029240041345026 a certain tweet]].
70** Nailed it. [[note]]How Executive Producer Patrick Bach sees the state of Battlefield 3 during an IGN interview taken at January 3, 2012. Considering how many features were removed from ''Battlefield 2'' to ''Battlefield 3'', not to mention the laundry list of bugs (some of them game-breaking like the USAS and DART), people will sarcastically say "nailed it" whenever a bug or poor design decision is made known to the public.[[/note]]
71** Telemetry [[note]]DICE's well-worn excuse for everything they do, whether it's releasing Close Quarters before Armored Kill ("Numbers show Operation Metro is the most popular map."), removing flags from Strike at Karkand ("Numbers tell us people hardly go to the back flags."), or denying problems such as the overpowered USAS-12 with frag rounds or the [=PS3=]'s input lag ("It's like, no, this isn't a problem. You claim it's a problem. It's not a problem. The numbers tell me this is not a problem.")[[/note]]
72** Just Better FXAA™ [[note]]In mid-2012, a well known [=YouTube=] celebrity gamer chick named Missy Chrissy was caught blatantly hacking on multiple accounts, followed by having her ban appeals denied. Her excuse was that she was banned for using the FXAA Injector, which turned into the catch phrase, used when her name is brought up or when a potential cheater is discussed.[[/note]]
73** Most of the Russian team's mangled English:
74*** '''"FALL BACK! MILLET!"'''
75*** '''"The anemy hahs seht the charch!"'''
76* MoralEventHorizon: [[spoiler: Solomon, using a nuke to kill 80,000 people in France, and executing Miller.]]
77* SugarWiki/MostWonderfulSound: If you are on the winning team during ''3'', just before your team has their victory, the game will start playing the Battlefield Theme.
78* {{Narm}}: [[spoiler:Vladimir]]'s death is so hilariously over-the-top and spontaneous that one has to wonder if it was supposed to be taken seriously in the first place.
79* NightmareFuel: [[spoiler: Nuke detonates in Paris while you are there. Your character, Miller, is captured and has his throat slit on camera as an example. Cities are on fire...]]
80** Birgirpall's video [[https://www.youtube.com/watch?v=8vHpc7ppZMg Cycles]].
81* ObviousBeta: ''Battlefield 3'' on release was a very obvious late beta. It's simply not stable enough, especially in the online modes, to really be called a polished product. The integration between Origin, Battlelog, the game and the online servers is flaky and constantly being brought down for "maintenance." The reason was EA pushing the game for an early release out to beat the latest ''Modern Warfare'' game.
82* PanderingToTheBase: The trailers, promos, and advertisements for ''Battlefield 3'' have absolutely pulled no punches when it comes to stoking the ''Battlefield'' fandom's fully-reciprocated and often venomous FandomRivalry with that of ''VideoGame/ModernWarfare''.
83* PlayTheGameSkipTheStory: Most reviews hated the campaign's shallow plot and boring missions and advise players to skip it and jump straight into multiplayer (Reviewers who know about the tie-in book will also tell players who want the campaign story to look it up).
84* SequelDisplacement: While the game was a sequel to the 2005 game ''Battlefield 2'', many people thought of it as a sequel to ''Bad Company 2''. Detractors of ''3'' will call it ''Bad Company 3'', believing that it has little in common with ''2'' besides the company that made it.
85* ScrappyMechanic: ''Battlefield 3'' was arguably the first DICE game to really have DICE's owners Creator/{{E|lectronicArts}}A pushing them towards EA's overall strategy. This resulted in Origin, EA's rebadged 'EA Download Manager' being forced to be used with [=BF3=]. It is a bloated and completely unnecessary rival to Valve's UsefulNotes/{{Steam}} and is required to run the game even if bought as a DVD retail copy. Battlelog does not integrate with Origin except to launch the game, making it another pointless step done purely so that EA could try and wrest some control of digital distribution away from Valve. Needless to say, when EA yanked VideoGame/{{Crysis}} off Steam, and then confirmed that ''Battlefield 3'' would not be part of Steam, gamers were not happy.
86** Battlelog. In what is a very fresh new look at managing games, DICE created Battlelog. This runs through a typical server browser, and contains the equivalent of a main menu, server browser and stats server. The biggest complaints were the lack of a not-while-being-shot-at in-game menu.
87*** To elaborate: If you want to change your settings, you either take your chances ''during'' a match or do it via single-player. If you want to tweak your settings and check whether they fix the stuttering FPS count (or make using the gadgetry less uncomfortable), well, you'll just have to take your chances during a match.
88** A server that doesn't meet the minimum player requirements is completely locked. Thus no-one can run around or practice flying unless they are in an active server.
89** Killcam. Luckily it can be disabled.
90** 3D Spotting. The so called "dorito triangle" that hovers above anyone's head if they are spotted. In previous ''Battlefield'' games this would only show up on the mini-map as a red dot or small picture of a vehicle. In this game it's literally over their head, enabling anyone to shoot at them without any line of sight or actual knowledge, just aim a little below the triangle and shoot. This can also be disabled as well.
91*** It is a toned-down version of what was in ''Bad Company 2'', though, and was generally received as positive. You can no longer spot people through foliage, you can no longer spot people obscured more than three-quarters of the way by level geometry, depending on server settings, you can only see spotted enemies if they are actually considered "visible" by the spotting rules. Of course, for many players from ''Battlefield 2'' or ''Battlefield 1942'', they want no spotting at all except on the mini-map.
92*** 3D Spotting became such an issue in subsequent games (''4'', ''Hardline'', and ''1'') that ''Battlefield V'' ditched it completely.
93** All of ''Bad Company 2'''s annoying shortcomings (suppression fire, curvy bullets, etc) are back, ''with a vengeance''.
94** Massive lens flare from a sun that looks like it's going supernova, considering it blinds you if you so much as face in its general direction.
95** A particularly annoying aspect is the amount of glare from dust, grime, and other dirtiness that hamper what you can see. It may make sense since the characters may be wearing [[https://en.wikipedia.org/wiki/Ballistic_Eye_Wear ballistic eye wear]], but there are times (notably in "Going Hunting") where the PC isn't wearing anything and you still get this.
96** Suppression. It was an interesting but gimmicky new mechanic at launch that only caused some minor blurring on your screen. However, after the March patch, suppression was given a MASSIVE buff, inflicting players with the perfect storm of failure with an extremely blurry screen, increased recoil, AND increased bullet deviation/spread, with just 1-2 bullets whizzing by. Almost everyone hates it, and even defenders of suppression are hard-pressed to defend the increased bullet deviation part of it.
97** Vaulting over objects. Sure it's cool to have the extra body awareness rather than the FirstPersonGhost prevalent in most games, but it gets annoying hopping up and down like a caffeinated bunny trying to get over a chest-high wall or having to mantle over rocks, curbs, and sometimes even stairs.
98** Lock-on weapons in general.
99** The F-35 in the ''Back To Karkand'' pack is horribly slow, turns like a tank and switches thrust modes seemingly at random. More specifically, it slows down quicker than conventional-flight jets and holding the "throttle down" long enough will cause the F-[=35B=] to switch from forward flight to "hover" mode... which can be a nasty surprise for Russian infantry and ground vehicles, but the Russian jet is a conventional-flight Su-35, which will frequently win a dogfight unless the US pilot is consistently good at forcing overshoots.[[note]]This is TruthInTelevision, as it was recently revealed the F-35 is really awful for dogfighting, albeit this also overlaps with AccidentallyCorrectWriting, as the game was released before many of the flaws of the F-35 were revealed, though this is now inaccurate, as with improvement over the years the F-35 now has way better maneuverability and in a series of mock dogfights once had a 15-1 kill record.[[/note]]
100** After finally squashing the overpowered USAS and MAV Riding, DICE managed to introduce yet another stupid glitch/exploit. The M26 Dart, when used with a heavy barrel and an underslung rail, will give each of the 12 darts fired in a shot the same damage as the assault rifle it was attached to. It also massively increases accuracy, and shotguns do not suffer from suppression either. If attached to a G3 it generally ensures one-hit kills from medium-long ranges when it ordinarily would barely scratch a player. Conversely, using the M26 Slug with the same combination results in the slug having the damage of a single assault rifle round, making it entirely worthless except for CherryTapping a near-dead enemy.
101*** The June 2012 patch fixed the M26 Dart exploit, but ignored the slug glitch ''and'' introduced another dubbed the "Smoke Railgun", activated in much the same way as the former exploit. Attaching the smoke grenade launcher to the newly introduced AUG via a heavy barrel would result in smoke grenades that had no drop, flew at the speed of light and were perfectly accurate. This was soon patched, too.
102** Are you bad at the game? Is your team losing by 300+ tickets? Well good news! If you're a server admin, you have a powerful ability only you can use: Tactical Team Switching. It's simple: Just switch yourself with someone on the winning team (bonus points if it's the top player or someone you dislike) and watch your win/loss ratio climb! Formerly a PC-only ability, but with the ability to rent servers on consoles, console server admins can now enjoy Tactical Team Switching as well.
103** ''Do not hide behind non-static cover in this game''. Many of the maps have things like chairs, boxes, rubble and large crates that are not static and move around if hit by gunfire, the player or explosions. The problem is that these are ''client side'' rather than ''server side'' and is different for each player on their own system. This means that a large crate you are hiding behind that looks like it is protecting you isn't there for anyone else. You can be seen and shot through this non-solid, non-static cover, even if you appear to be in complete cover or protected behind it. From the enemy perspective, the cover simply doesn't exist, leaving your body sticking out like a sore thumb for an easy kill.
104* ScrappyWeapon:
105** Support:
106*** The Type 88 LMG is hated by most players, especially by players that do weapon reviews, because of its very underwhelming performance in all areas compared to the other [=LMGs=]. One weapon reviewer described it as the M249 SAW, except worse.
107*** The QBB-95 in the Back To Karkand pack is garbage. It's pretty much a hybrid LMG and Assault Rifle, except it has the worst of both worlds. It's inaccurate, underpowered and slow to shoot. Its only advantage over other [=LMGs=] is its reload time. It was either pre-nerfed to make sure it wasn't a JackOfAllTrades, or a generic filler gun for the expansion pack.
108*** After the March patch broke the [=MG36=]'s extended mags, it falls into the same category as the QBB as being a hybrid LMG Assault Rifle with no advantage over any other support weapon, but its reload time which is still pretty long, and with only 50 rounds you'll be reloading a lot.
109** The M1014 shotgun is very inconsistent, sometime killing in one shot from medium range, and sometimes requiring three shots at point blank range. As a result, you'll rarely ever see someone using it. All the other shotguns post-patch are better even with the huge nerfs to some of them.
110** Recon: The SVD is a gun that is abandoned by almost every player the moment they unlock the other Recon weapons, which is after about 5 minutes of play time. The [=MK11=] Mod 0 gets very little love as well, for much of the same reasons. Both these guns are inferior at medium and long range to the bolt action rifles, and at short to medium range they are inferior to the SKS and M39 EMR.
111** The 93R was the worst sidearm in the game before the patch. It is a 3-shot burst fire pistol with several issues: The gun is held by both hands, obscuring your vision when running. It is slow to ready up when pulled as a backup pistol. Its recoil is high and is harder to aim with multi-burst fire. Finally, there is a far better fully automatic pistol in the game, the G18. Additionally, the G18 also has a suppressor version.
112*** It was buffed in the March patch to the point that many of the more visible Website/YouTube star players now pick between this and the magnum as their preferred weapon.
113** The Back To Karkand expansion weapons [=PP-19=] and [=QBZ=] require completion of in-game assignments, and aren't very powerful and are both outclassed by other weapons that are of a similar style to them. This has lead to them being weapons that are rarely ever seen on the battlefield.
114** Assault: The FAMAS after the March patch. It used to be one of the best weapons of the game, ostensibly balanced by its incredibly slow 4-second reload, but it wasn't enough for people complaining about the gun. When DICE added more recoil to all the guns, the FAMAS suffered the worst of it due to its extremely high fire rate, and the 5-round reduction to its magazine ensured no one would ever use the FAMAS again. With the Close Quarters DLC patch, it had its handling buffed again and is now one of the best guns to use in the new small maps; due to it having the highest rate of fire in the game, it's an effective hipfire cannon with the laser sight and foregrip attachments.
115** The F2000 received a similar nerf but made it just barely usable inside 20 meters or so using the Foregrip/Suppressor combo.
116%%* ShockingMoments: Has it in spades. Both online and single player.
117* TaintedByThePreview: Leaked details and the trailer showcasing one of the maps for the Close Quarters expansion were met with much disappointment, with accusations that "DICE is turning [=BF3=] into Call of Duty!" not far behind.
118* TearJerker: [[spoiler:Miller's capture by the PLR and subsequent death by televised beheading. Solomon's speech about Miller's son having to accept his father's death was just rubbing salt into the wound. Made even worse if you're wearing high quality headphones at the time, as you may be able to notice that Miller is quietly sobbing just before the cut.]]
119* ThatOneLevel:
120** There is almost universal disdain for the "Going Hunting" single player mission where you are given control of the weapons in a US Navy Hornet. Not actually flying them (Which would have been great, since you're not given a tutorial on how to fly jets). Just the weapons. Why it's hated is summed up adequately by this [[https://www.youtube.com/watch?v=qnn4bG1tj-E first impression video]] from Creator/TheCynicalBrit.
121** Noshahr Canals is the least favoured multiplayer map for Conquest mode, [[InvertedTrope but one of the more popular maps for Team Deathmatch]].
122** Operation Firestorm on Rush has a ridiculously long distance between the attacking base to the first set of [=M-COMs=]. You will not be able to make it on foot, forcing everyone to use vehicles. Because of this, all it takes is for one person to stick up a SOFLAM for the rest of the team to use Javelins to completely shut down the attackers.
123** Seine Crossing's first stage ''B'' MCOM objective is one the hardest in the game. It is located in a small courtyard with three very small entrances. If the defenders get setup with spawn beacons there is no ability for the APC to influence this, resulting in the attackers throwing their tickets away trying to assault a near impregnable defensive position.
124** Operation Metro has three strikes against it: it was played to death in the beta, it's hated by those who think DICE is pandering to Call of Duty fans, and it's nearly unplayable with more than 24 players. Full-on 64 players turns the map into BulletHell, and anyone not shooting wildly is either throwing frags or reloading their rocket/grenade launcher.
125** On the co-op side, there's the mission "Drop 'em Like Liquid." Unless you and your partner have mics to coordinate your shots, successfully completing this mission is a crapshoot. The fact that the PC version has no built-in VOIP or even text chat makes it even worse.
126* TheyChangedItNowItSucks:
127** Many players complained that the Russian announcer does not speak in Russian like the previous games.
128** Jets. Helos. Pretty much everything about these has changed from ''Battlefield 2'', and the 'expert' jet and helo users have kicked up a massive storm about it.
129** Regenerating Health. This can be turned off however, and takes a long time to kick in: twelve seconds of not taking damage ''and'' not being suppressed. Either effect will interrupt natural health regen and reset the timer, although the automatic healing from a Medkit dropped by an Assault player is not interrupted.
130** Going from a strict magazine count to OneBulletClips like every other modern shooter.
131** Going from the full range of 16 player, 32 player and 64 player map layouts from BF 2 to the one-stop shop that is ''Battlefield 3'''s maps. Granted, there are 32-player and 64-player-oriented capture point layouts for Conquest for SOME maps, but they still have the same size boundaries, which still faces you with the issue of it either being too cramped or too widely-spaced depending on the map.
132* UnintentionallySympathetic: For some, the [=PLR=], or People's Liberation and Resistance. They're supposed to be your generic terrorist enemy forces that the player guns down by the dozens indiscriminately, because their part in the story and its imagery were blatantly based off of the UsefulNotes/WarOnTerror and a certain [[VideoGame/ModernWarfare competing series]] at the time. However, not only are they manipulated by [[BigBad Solomon]] into causing a global war between the first-world nations, but even despite [[MoralEventHorizon executing Miller on recording]], their motivation is summed up entirely as "America invaded our nation without due cause, get the hell out." With no context for why the U.S. forces are in Iraq besides to capture or kill the enemy leader Al-Bashir without ever being told why, complete with some pointing out that the security checkpoint at the beginning of the game looks a ''lot'' more unbecoming of U.S. forces than it should, it raises the question of whether the [=PLR=] [[VillainHasAPoint actually has a point]], and Al-Bashir himself warns Blackburn about Solomon's ChronicBackstabbingDisorder in his dying breath, which helps save the day in the end. Even worse, they completely disappear after this game, meaning either everyone stopped caring about them or without Al-Bashir they crumpled in-between games without a word as the world went to shit.
133** Again, it can be subverted given that the PLR did forcefully take power within Iran, meaning that people were indeed killed within the violent coup (and the US was trying to put a stop to that). However, little information is given in the story as to if the US or Russia were specifically friends with the previous regime, making this extremely vague. The bigger thing being, it probably still doesn't justify any invasion (In fact, most people would condemn an invasion as it would be unsanctioned unless the PLR directly attacked US bases, which they didn't necessarily do).

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