Follow TV Tropes

Following

Context YMMV / AnotherWorld

Go To

1!!The TV Series
2* SugarWiki/AwesomeMusic: The opening theme by Crystal Gayle and Gary Morris
3
4!!The Video Game
5* CultClassic: Particularly in Japan, where its cinematic qualities, powerful atmosphere and stark minimalism influenced an entire generation of ambitious game designers, including (but not limited to) Creator/HideoKojima, [[Franchise/ResidentEvil Shinji Mikami]], [[VisualNovel/PhoenixWrightAceAttorney Shu Takumi]], Creator/{{Suda 51}}, and most obviously, [[VideoGame/{{Ico}} Fumito]] [[VideoGame/ShadowOfTheColossus Ueda]].
6* FanNickname: [[WebVideo/GameGrumps Mike Aruba]] for Buddy, [[LadyMondegreen based on his only line in the game]].
7* FanonDiscontinuity: The sequel, where the first game's director wasn't present. According to WordOfGod, the publisher (Interplay) got an opportunity they had pestered him about to make a game ''they'' wanted, and the result was a buggy, tonally-inconsistent and generally almost-unplayable mess of a game that no one even gives an inch of positive opinion. [[spoiler: It crossed the line by [[MoodWhiplash abruptly]] killing off Lester.]]
8* GermansLoveDavidHasselhoff: See CultClassic above.
9* HilariousInHindsight: The game’s protagonist is a [[HeroicMime silent]] [[ActionSurvivor physicist]] who causes an [[GoneHorriblyWrong experiment that goes horribly wrong]] and gets teleported to an alien world. In his [[EverythingTryingToKillYou struggle to survive,]] he deals with killer tentacles, witnesses alien slavery, and faces off [[ArsonMurderAndJaywalking leeches.]] Now why does that sound [[VideoGame/HalfLife familiar?]] Becomes more amusing as both games were considered groundbreaking for their time.
10* {{Narm}}: The punching sound effect sounds more like slapping. The animations where an alien beats Lester into submission, or when Buddy gets into a fistfight with another alien don't help, either, making it look like everyone is just getting into intense slapfights. This is possibly a case of RealityIsUnrealistic, as the punching sound in your average action film has some extra sounds layered over it to make it sound meatier.
11* NightmareFuel:
12** The sudden appearance of the Beast very early in the game, and the ensuing chase. Though you're more likely to get killed by the slug-like creatures that you have to run past.
13** The tentacles that grab you from above (think Barnacles from ''VideoGame/HalfLife'') and the "pits of chewing teeth" on the floor in the Cave section of the game. Getting caught by one of them will show an animation of their teeth closing in on the screen.
14* ParanoiaFuel: The game loves to have enemies stalking you and appearing suddenly to try and ambush you. The king of these sneaky monsters is definitely the Beast, a relentless predator who manages to be more efficient and terrifying than armed soldiers as it pursues Lester.
15* PortingDisaster:
16** Comparing the Platform/SegaGenesis and Platform/SuperNintendo versions of the games, both feature a new soundtrack and are harder than the ports before it. While the SNES version has better audio quality, it lacks in performance (the game will slow down a lot of times), and [[LoadsAndLoadsOfLoading load times]], despite being a cartridge-based system! The Sega CD version does rectify all the problems from both (even the load times, despite being on a system notorious for these).
17** Some may consider the Platform/ThreeDOInteractiveMultiplayer version to be this. Despite some nice visuals and a good soundtrack, and teasing the fans with a sequel, the common complaints included the updated backgrounds and soundtrack not fitting with the atmosphere and what is going on in the game. Also, the sequel was never even released on the 3DO.
18* {{Sequelitis}}: The first game was great, hard and yet forgivable. ''Heart of the Alien'' is a lot harder for the wrong reasons, and looks comparatively worse than the first game. Having stiffer controls, and challenges based around these controls, really didn't help. The big thing that saves it is its inclusion of the best console version of Another World at the time, complete with the best soundtrack for it.
19* TheyChangedItNowItSucks: Some people complain that by making the background more detailed in Anniversary Collector's edition, it ruins the minimalistic art style that makes the game so atmospheric. But that's nothing compared to the 3DO version which has a very generic sci-fi feel to it. The 20th anniversary edition averts this by providing the option to play the game in the original graphic settings.

Top