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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scoobydoocyberchasecoveruk.png]]
2 [[caption-width-right:350:Yeah, they made a video game out of it.]]
3
4-->''My computer screen is my enemy...''
5
6The fourth installment in the series of WesternAnimation/ScoobyDoo DirectToVideo films, ''Scooby-Doo and the Cyber Chase'' was produced by [[Creator/WarnerBros Warner Bros. Animation]], yet still carries a [[Creator/HannaBarbera Hanna-Barbera Cartoons, Inc.]] copyright and logo; it’s considered as the last official project of H-B, after the passing of founder and creator William Hanna resulted in H-B's absorption into WB Animation. It the last movie to be animated by Creator/MookDLE, and using the character designs of the [[WesternAnimation/ScoobyDooOnZombieIsland previous]] [[WesternAnimation/ScoobyDooAndTheWitchsGhost three]] [[WesternAnimation/ScoobyDooAndTheAlienInvaders movies]]. It was also the final time Scott Innes voiced both Scooby-Doo and Shaggy (though he sometimes returned afterword for commercials and video games), and the final time Creator/BJWard did the voice of Velma. However, it marked the first time Creator/GreyDeLisle voiced Daphne following Creator/MaryKayBergman's sudden death. This was also the very first ''Scooby-Doo'' project produced entirely digitally, though ''Alien Invaders'' had a few digital sequences and effects.
7
8Eric, a video game designer, has just created a new game based on none other than his friends Mystery Incorporated. However, one night, while he, his best friend and lab partner Bill, and his teacher, Professor Kaufman, are testing out a new laser they built to enter in the science fair, the laser beams a phantom virus from cyberspace into the real world. The virus breaks Eric's arm, but before it can do further harm, Professor Kaufman scares it away with a magnet lying nearby.
9
10The next day, Mystery Inc. arrives at the college, and Eric tells them the story, and that the phantom virus is currently running around the campus causing mayhem. They agree to help their friend by [[LetsSplitUpGang splitting up]] and searching for the virus, each equipped with a special magnet that they hope they can use to destroy the virus with. Eventually, Shaggy and Scooby get tired of looking around, and take a break in the cafeteria. Of course, that's where the virus finds them at, and Scooby, Shaggy, and the virus have a classic WesternAnimation/ScoobyDoo chase with a remix of the original theme song in the background.
11
12Fred, Daphne, and Velma, caught in the basement "snooping around" by Officer Wembley, are forced by Wembley to stay put with him in the lab until Professor Kaufman gets back. However, Scooby and Shaggy burst through the door with the virus on their tails. The gang runs aimlessly around the lab for about a minute, until they all collide in one location. Convenient for an unknown somebody, because right then, the laser is fired at the gang, and they're transported into cyberspace, and into the game Eric made based on their adventures.
13
14Inside the game, there are ten levels:
15* Level 1: The moon, which includes moon ghosts as enemies.
16* Level 2: [[UsefulNotes/TheRomanEmpire The Roman Empire]], equipped with an army of skeleton warriors, and a lion to top it all off.
17* Level 3: [[{{Prehistoria}} A prehistoric jungle]], where the gang must find shelter away from things like, well, dinosaurs.
18* Level 4: The ocean. There's some mackerels, a school of yellow fish, a sunken pirate ship... Oh! And a shark.
19* Level 5: A backyard. Seems safe enough, until you realize [[MacroZone the gang's not even an inch tall]].
20* Level 6: [[JidaiGeki Feudal Japan]], where there's a [[WesternAnimation/ScoobyDooAndTheSamuraiSword Samurai Warrior]] that must be fought.
21* Level 7: Egypt, which includes mummies and camels.
22* Level 8: [[MedievalEuropeanFantasy Medieval Europe]]. You must [[DamselInDistress save the princess]] by defeating the dragon.
23* Level 9: The Arctic, with a less than friendly polar bear.
24* Level 10: [[TheCity A full scale city]]. It's also where the cyber versions of the gang usually prefer staying. Beating it will bump them back to Level 1. Also filled with a RoguesGallery of past costumed villains, only the digital versions are ''real'' monsters.
25
26In each level, there is a hidden box of [[WouldYouDoItForAScoobySnack Scooby Snacks]] that need to be obtained before you are automatically transported out of the level and into the next. Pretty neat, eh? In order to survive, the gang must make it through all ten levels. However, all throughout the game, the danger they face is real. And guess who decided to join them in the game?
27
28Oh, and the film [[LicensedGame had a video game adaptation]] for the original Platform/PlayStation and Platform/GameBoyAdvance which sold well and became a "Greatest Hits" later on.
29
30[[JustForFun/IThoughtItMeant And no]], this is not a {{Crossover}} between ''Scooby-Doo'' and ''WesternAnimation/{{Cyberchase}}''.
31----
32!! This is a list of the following Tropes this movie provides examples of:
33* AchillesHeel: Despite being quite dangerous, the Phantom Virus can be subdued if a magnet is held near him, Bill [[LampShade lampshades it]] by stating it works on him like "Kryptonite on Franchise/{{Superman}}". We also get a literal example when the Virus steps on a magnet and injures his heel. The Cyber Gang also share this weakness as they're also made of "electromagnetic energy".
34* AgentScully: Officer Wembley before the gang are blasted into the game disbelieves there is a real phantom and thinks it's a prank. Justified in that he hasn't seen the phantom.
35* AIIsACrapshoot: The Phantom Virus may or may not be an example of an artificial intelligence going berserk: it's unclear exactly how much of his behavior was things he decided on his own and what [[GoneHorriblyRight he was doing because he was programmed to]].
36* AmazingTechnicolorWildlife: While it can't be known what color ''Tyrannosaurus'' was, it's highly unlikely it would be ''reddish-purple''.
37* AntiSneezeFinger: Scooby Doo pulls one of these on Cyber Scooby so that they don't give their position away to Jaguaro. [[{{Irony}} Then he sneezes]].
38* AnimatedActors: The after credits stinger has the characters revealing that they were acting and talking about their favorite parts of the film.
39* AquaticSauropods: Downplayed; the ''Brontosaurus'' in the prehistoric level is seen with its feet in a pond.
40* ArtEvolution: In addition to being the first in the series of direct-to-video films to use digital ink and paint, this was the first animated anything in the franchise's history to be animated in not only widescreen, but HD... and it shows, as the animation is of noticeably higher-quality than the three films preceding it.
41* ArtisticLicensePaleontology: Justified, as the prehistoric creatures shown are part of a video game, so it's natural they would be stereotypical portrayals. This is [[LampshadeHanging lampshaded]] by Velma, who notes that while mammoths never lived in the same age as dinosaurs, she's having too much fun to care about the inaccuracy.
42* AuthorAppeal: InUniverse. The creator of the Phantom Virus gets caught because [[spoiler:he couldn't resist programming his love of baseball into it]].
43* BalloonBelly: Scooby and Shaggy get big, round stomachs after eating all the food in the cafeteria.
44* BearsAreBadNews: The Virus rides on a polar bear in the arctic level.
45* BetweenMyLegs: While Mystery Inc. and their cyber doubles are confronting the Phantom Virus after encountering their past foes, the camera is focused between the Virus's legs.
46* BigNo: [[spoiler:The Phantom Virus utters one as he disintegrates right after Scooby beats him by getting the last box of Scooby Snacks]].
47* BenevolentAI: The Cyber versions of Mystery Inc., who have obtained enough awareness to realize beating the game just puts them back on Level 1, and they like Level 10 so long as they stay out of the parts of the level where the monsters are. However, they're also just as compassionate as the ''real'' Mystery Inc. and gladly offer to do that to defeat the Phantom Virus and help them. [[spoiler:They also wave to their real-life counterparts when they prepare to play the game.]]
48* BlobMonster: Guess who's back? The Tar Monster!
49* BodyUploading: The titular character and his friends are turned into data and trapped inside a computer game after being zapped by an experimental laser, and have to win to escape.
50* BossRush: All of the previous monsters come back in the final level.
51* BreatherLevel: InUniverse, the 9th level seems to be one, as the box of Scooby Snax needed to move on is at the top of the flagpole right at the start of the level. Outside of the Virus, who doesn't belong in the game anyways, there also doesn't seem to be any hazards. This comes right before level 10, which is not only the final level, but has ''never'' actually been beaten.
52* BuffySpeak: Daphne called the Virus "Creepy Thingy" while they were defending themselves with the magnets. Fred raised an eyebrow on what she called it and remarked it back at her face later on.
53* ButNowIMustGo: The gang leaves their clones for the real world.
54* TheCity: Level 10.
55* CallBack:
56** The last level features five classic monsters from the original shows; the Creeper from the original ''WesternAnimation/ScoobyDooWhereAreYou'', as well as Gator Ghoul, the Tar Monster, Jaguaro, and Old Iron Face from ''WesternAnimation/TheScoobyDooShow''.
57--->'''Velma:''' It's like every villain we've ever faced is here!
58** The console version of the game adaptation has Charlie, the Funland Robot from the original series as the penultimate boss.
59** [[WesternAnimation/ScoobyDooAndTheWitchsGhost Once again]], Scooby and Shaggy gain [[BalloonBelly large bellies]] after a huge meal and lose them after running away.
60* CatsAreMean: The boss of the Ancient Roman level is a lion which holds the Scooby-Snax box in its mouth. And then there's Jaguaro, who has the head of a ''Smilodon'' (saber-toothed cat).
61* ClonesArePeopleToo: The gang seems to care about their clones as if they were real people, not just computer generations.
62* ComeOutComeOutWhereverYouAre: The Virus says this upon finding Mystery Inc. and their cyber clones hiding in the malt shop.
63* ContinuityNod: A potentially unintentional one. Shaggy says that "It's bad enough that we're always chasing real ghosts.", perhaps referencing their earlier movies.
64* CopycatMockery: Scooby does this to Wimbley (wearing his officer's hat and scowling) when he is first introduced to the gang.
65* CoversAlwaysLie: You can't run in and out of the computer like that, Fred, Daphne and Velma never get trapped in whatever that is, the Phantom Virus is light blue with [[YellowEyesOfSneakiness yellow eyes]] and teeth, and the city isn't green. When the level generates, the sky is only green for a brief moment, then it disappears.
66* CyberGreen: While each level of the game is rendered with colorful and realistic graphics, the beginning of each level is formed with bright green TronLines. This is reflected on the cover, which shows Scooby and Shaggy running from the virus under a bright green sky. Additionally, the hyper energy laser that is capable of digitizing and de-digitizing objects, people or viruses fires a bright green ray.
67* DemBones: The gladiators in the Ancient Rome level are living skeletons.
68* DigitalAbomination: The Phantom Virus, which is basically a living and thinking computer virus that has the form of an electric monster and can manifest itself in the real world. There are also the digital versions of the monsters that Mystery Inc. faced in their previous investigations, namely the Creeper, the Tar Monster, Gator Ghoul, Jaguaro, and the Old Iron Face.
69* ElectronicSpeechImpediment: The Virus' voice continuously glitches and distorts [[spoiler:as he yells out upon being defeated and erased from existence.]]
70* EnergyBeing: The Phantom Virus looks as if he is made of pure electrical energy.
71* EveryoneWentToSchoolTogether: It's implied that at least Fred, Velma, and Eric went to the same high school.
72* EverythingsBetterWithSamurai: Level 6 has Fred and Daphne battle a samurai.
73* EvilLaugh: The Phantom Virus laughs evilly.
74* EvilIsPetty: [[spoiler:Bill]] is an especially egregious case of this, betraying his friend and risking the lives of the entire Mystery Inc. gang because he was angry that his own game was not chosen to compete for the big prize at the science fair.
75* EvilOverlooker: The official poster has the Phantom Virus overlooking Scooby and Shaggy as they get sucked into a computer.
76* FangsAreEvil: Jaguaro, like before, is a monster with fangs.
77* FlashOfPain: In the Game Boy Advance version of the tie-in game, the bosses flash white when the player does damage to them.
78* ForgottenSuperweapon: Only in the final level does Shaggy realize he still has the magnet Professor Kaufman gave him which they can use against the Phantom Virus.
79-->'''Shaggy:''' I guess I was too busy being scared!
80* FinalBoss: It's unknown if there was one programmed into the game originally ([[spoiler:the LegionOfDoom formed from the monsters the gang faced may count]]), but the Phantom Virus essentially takes this role on himself at the end of the game. Fittingly enough, he's also the final boss faced in the game of the movie.
81* FiveSecondForeshadowing: When the gang is going over all the clues they found in the game about who created the Phantom Virus, [[spoiler:Bill is briefly seen backing away from the rest of the group. Shortly after this, Eric realizes that all the clues are related to baseball, and Bill is seen trying to escape]].
82* {{Foreshadowing}}: Throughout the film, though perhaps a lot more blatantly obvious than the regular Scooby-Doo cases.
83** The identity of the one responsible for the creation of the Phantom Virus is foreshadowed by [[spoiler:the Phantom Virus' baseball references.]]
84** The only major difference between real Scooby and Cyber Scooby was the color of their collars. [[spoiler:Both dogs use this to their advantage as Cyber Scooby distracts the virus while real one grabs the box when everyone else is distracted.]]
85** Well before all the clues the gang find throughout the adventure, one massive hint to those paying attention is the arm shadow of the culprit pressing the button to get our heroes beamed into cyber space. [[spoiler:It's a scientist's loose coat sleeve, whereas Officer Wembley has short sleeves, immediately eliminating him as a potential suspect, and likely to point the viewer towards Bill or Kaufman.]]
86* GentleGiantSauropod: A ''Brontosaurus'' is the first dinosaur encountered by the gang in the prehistoric level. It is peacefully eating leaves, before getting spooked by the approach of the ''Tyrannosaurus''.
87* GoneHorriblyRight: The Phantom Virus was made to ruin Eric's game, but also ends up endangering Scooby and the gang. Though [[spoiler:it's unknown how Bill thought the virus would act like once it was created.]]
88* TheGoomba: The Moon Ghosts were probably intended to be the standard easily-defeated enemy the player encounters at the beginning of the game, but were made more threatening with the Phantom Virus with them.
89* HeroicDog: Scooby-Doo saves a baby pterodactyl.
90* HoistByHisOwnPetard: [[spoiler:Bill outs himself as the perpetrator by having the virus reference baseball one too many times. Which clues the gang on to him as he mentioned earlier he was a baseball fan.]]
91* HonorableElephant: A pair of woolly mammoths offer the gang rides to the volcano.
92* HurricaneOfPuns: While in the game, the Phantom Virus makes a plethora of baseball-related puns with his sentences ("Let's play ball"; "the home team"; "You're in the major leagues now"). [[spoiler:It clues in to who the creator is.]]
93* IdiotBall: Bill, the creator of the Phantom Virus is intelligent enough to program a dangerous virus while concealing his activity from his colleagues, use Professor Kaufman's invention to give it physical manifestation, and devise a plan [[HeKnowsTooMuch to get rid of Mystery Inc.]] by using said invention to send them into cyber-space. However, despite his intelligence, he somehow managed to not realize that [[spoiler:programming his love of baseball into the Phantom Virus is the equivalent of painting a giant target on himself. [[NiceJobFixingItVillain Nice Job Fixing It, Bill]]!]]
94* IgnoreTheFanservice: After Shaggy defeats the dragon, he ignores the princess tied to the tree and grabs the box of Scooby Snacks she was holding, even though ''she was trying to kiss him.'' And she wasn't a bad looking princess either.
95* IncredibleShrinkingMan: Level 5 has the gang in a giant field of grass and a humongous ant chasing after them.
96* InsideAComputerSystem: The main premise has the gang being stuck in a virtual game.
97* IntraFranchiseCrossover: The movie has the current version of Mystery Inc. meet virtual versions of their 1969 incarnation. Fred and Daphne comment on how their costumes have changed since, Shaggy and Velma, who have changed less, not so much.
98* JerkWithAHeartOfGold: Officer Wimbley is pretty hostile to the gang when they arrive on the campus and remains so until they enter the game. Once it happens, Wimbley immediately asks if there's a way to save them, proving that he really is dedicated to his job despite his abrasive nature.
99* JidaiGeki: Level 6 appears to take place in historical Japan.
100* KillerGorilla: Combine this trope with CatsAreMean and you get Jaguaro, from the final level.
101* KryptoniteFactor: The Virus is vulnerable to magnets.
102* LavaAddsAwesome: In Level 3, the Scooby Snacks are found in a nest of pterodactyls resting on an erupting volcano.
103* LeaningOnTheFourthWall: The differences between the [[MeetYourEarlyInstallmentWeirdness digital versions of the gang]] and the current gang are attributed to the fact that Eric, their high school friend who programmed the game, hasn't seen them in "a while" and doesn't know what they've been wearing lately. In-universe, "a while" is presumably not meant to mean "30 years."
104* LegFocus: Daphne wears a miniskirt that shows her bare legs throughout the movie.
105* LegionOfDoom: Level 10 has a small army of the gangs' old foes guarding the Scooby Snacks. The Creeper, Jaguaro, Gator Ghoul, The Tar Monster and Old Ironface. It's unknown if the designer originally intended them to be a unified force, but the Phantom Virus takes charge and leads them ''all'' against the gang.
106* LetsSplitUpGang: [[LampshadeHanging Lampshaded]] by Shaggy, both on the plan itself ''and'' the placement of which members split-up into what groups (Shaggy with Scooby, Fred with Velma and Daphne), indirectly on the latter.
107--> '''Shaggy''': Like, do we ever do it any other way?
108* LightIsNotGood: The Phantom Virus' colour scheme is made up entirely of light blue and yellow, and he is far from benevolent.
109* LighterAndSofter: Compared to the past films, this one balances out the comedic element much further, but it's still quite enjoyable, especially knowing it pays tribute to its roots. It's also the first installment of ''Scooby-Doo'' to use digitally-inked animation. Sadly, the next string of films after this one contract {{Sequelitis}} -- the animation quality plummets and the edgy feel is all but abandoned.
110* MakeMyMonsterGrow: Level 5 takes place in a giant backyard, filled with giant ants.
111* MeetYourEarlyInstallmentWeirdness: The computer-generated Mystery Inc are based on the ''WesternAnimation/ScoobyDooWhereAreYou'' character designs. The computer-generated Shaggy wears the red shirt, blue pants and sneakers combo from ''WesternAnimation/The13GhostsOfScoobyDoo'' and the [[WesternAnimation/ScoobyDooMeetsTheBooBrothers trilogy]] [[WesternAnimation/ScoobyDooAndTheGhoulSchool of]] [[WesternAnimation/ScoobyDooAndTheReluctantWerewolf movies]] with Scrappy in them.[[note]]As seen under the WhatCouldHaveBeen section for ''WesternAnimation/ScoobyDooOnZombieIsland'', Shaggy was originally going to wear the red shirt and sneakers combo, which meant had the plan gone through, Cyber Shaggy would have swapped to the classic look to match the Cyber Gang, making this a case of {{Irony}}.[[/note]]
112* MedievalEuropeanFantasy: Level 8 has Shaggy dressed as a knight and saving a princess from a dragon.
113* MirrorRoutine: Scooby and his cyber double mimic each others' movements upon their first encounter in the final level.
114* MisplacedWildlife: While seeing [[AnachronisticAnimal mammoths alongside non-avian dinosaurs and pterosaurs]] is odd enough, it should be questioned why ''woolly'' mammoths would be in a jungle where they would overheat. Even taking into account it's a video game.
115* MsFanservice: Daphne, as usual. She spends the majority of the movie in a purple and green three-piece skirt suit showing off her legs and a tank top (plus a jacket).
116* MythologyGag: The final level, as Fred points out, is "so nostalgic", as it dates ''way'' back to the original 70s series:
117** Fred, Daphne and Velma's doppelgangers are dressed in the same outfits from that time.
118** Shaggy's doppelganger is wearing the red shirt and blue pants from ''WesternAnimation/The13GhostsOfScoobyDoo'' and the TV movies (''WesternAnimation/ScoobyDooMeetsTheBooBrothers'', ''WesternAnimation/ScoobyDooAndTheGhoulSchool'', and ''WesternAnimation/ScoobyDooAndTheReluctantWerewolf'').
119** The Mystery Machine in Cyberworld is in its original VW design, rather than the newsvan design in the real world.
120** While the whole gang is running from the virus at the boardwalk, the doppelgangers' running cycles are similar to how the gang runs their own distinctive way back then.
121** All of the monsters encountered were all from past television shows (The Creeper was from ''WesternAnimation/ScoobyDooWhereAreYou'', while Jaguaro, Gator Ghoul, the Tar Monster and Old Iron Face were from ''WesternAnimation/TheScoobyDooShow'').
122* NeverSmileAtACrocodile: In level 10, Gator Ghoul is one of the monsters that shows up.
123* NiceJobFixingItVillain: [[spoiler:Bill]], the creator of the Phantom Virus didn't exactly think things through with beaming the gang into Eric's game. Sure, the game being dangerous would've been an effective means of covering his tracks if the gang died, but had the Virus been stopped in the real world, there would've been almost no clues to convict its creator. Inside the game world the Phantom Virus simply doesn't stop leaving clues around ''[[DidntThinkThisThrough due to its programming]]'', which ends up foiling [[spoiler:Bill]] altogether.
124* NintendoHard: InUniverse, the final level was so tough, that even its ''designer'' can't beat it. And that was ''before'' the Phantom Virus took it upon himself to become the FinalBoss. [[spoiler:It takes the real Mystery Inc and their digital selves together to finally beat it.]]
125* NobodyHereButUsStatues: Shaggy and Scooby hide from a {{mummy}} in Level 7 by posing as statues, right next to one of Anubis. But then the "statue" suddenly comes to life and snarls at them.
126* NoFourthWall: [[TheStinger The post-ending epilogue]] where the gang talks about their favorite parts of Eric's game, as they outright summarize it as akin to working on the movie itself like the whole thing was [[AnimatedActors just an actual film job]].
127* NotAMask: Scooby and Cyber-Scooby try to unmask Gator Ghoul, discovering the hard way that the monsters in the game are not disguised criminals like their counterparts in the real world were.
128* ObviouslyEvil: The Phantom Virus does not have "subtle" in his vocabulary. His default expression is an [[SlasherSmile unhinged grin]], and he's ''way'' too fond of [[EvilLaugh maniacal laughter]].
129* OhCrap:
130** The gang gets a '''big''' one when they are confronted by the monsters of their past adventures in the final level, as they quickly discover that they're not just disguises; they're ''real''.
131** The perp gets this during the clue summary at the end because it becomes ''incredibly obvious'' who trapped the gang in the game [[spoiler:when they point out every clue is related to baseball. Enough so that Bill was already trying to duck out and escape the room mid-summary.]]
132** Done by a ''Brontosaurus'' in Level 3, as it hears the footsteps of the ''Tyrannosaurus''.
133* PaletteSwap: Zig-zagged with the Cyber gang; they basically look like their regular counterparts, but have lighter color schemes. Though subverted with Fred, Daphne and Velma's doubles as they basically wear their original clothes, Shaggy and Scooby's doubles play the trope of reusing a character design by altering the colors straight. Shaggy's double wears the same outfit but with a red shirt, blue pants and darker shoes, while Scooby's double has a red collar and darker fur.
134* PaperThinDisguise: Scooby and Shaggy disguise themselves as doctors when tricking the Phantom Virus into a psychology experiment. They later dress up in Roman attire during Level 2 when tricking the skeleton gladiators to sneak away, only to get revealed. In the final level, Shaggy and his cyber duplicate dress up as carnival barkers when fooling the Tar Monster during a high-striker game, only for him to chase them when it goes wrong.
135* PokemonSpeak: The cyber version of the Creeper says his name over and over, since he doesn't have an incriminating paper to get.
136* {{Prehistoria}}: Level 3 takes place in a prehistoric jungle.
137* ReedRichardsIsUseless: Eric's laser for cyberizing objects works on people not unlike ''{{Film/Tron}}'', but it can also bring things ''out'', like the Phantom Virus and Scooby Snacks. This gets highlighted in TheStinger where Scooby and Shaggy actually bring various foods and even physical sand out of internet websites as well as Cyber-Scooby from the game. Turning nothing but pure data into real physical objects, including multiplying hamburgers, could effectively reshape the world as we know it, but the laser is only used functionally for video games and obviously never exists past the film.
138* ReptilesAreAbhorrent: Gator Ghoul is one of the monsters faced in the last level.
139* RevealingReflection: The Creeper finds the Daphnes in the haunted house by appearing behind Cyber Daphne’s reflection in the trick mirror.
140* RewatchBonus: Everything known about the virus becomes important in eventual viewings as [[spoiler:the audience knows the hints toward who made the virus from the start.]]
141* ScoobyDooHoax: All staged by [[spoiler:Bill. While the Phantom Virus is very real, a virus needs a creator -- Bill made it to sabotage Eric's chances of winning the big cash prize at the science fair out of jealousy that Eric was more recent a student than he was, but Professor Kaufman liked Eric's game more.]] Played with, however, in that the Phantom Virus ''is'' real and very dangerous. He just happened to have been created to carry out one of these.
142* ShiftingSandLand: Level 7 takes place in Egypt.
143* ShockAndAwe: The Virus has the power to fire electricity.
144* ShoutOut:
145** Scooby imitating Officer Wembley behind him while he's lecturing until getting caught at it, is like when [[WesternAnimation/ACharlieBrownChristmas Snoopy imitated Lucy]].
146** Level 5 appears to be based on ''Film/HoneyIShrunkTheKids''.
147** Of course, a major part of the situation is based on ''Film/{{Tron}}''.
148* SkewedPriorities: [[spoiler:Bill's scheme to sabotage Eric's game, along with almost ''killing'' the Mystery Inc. gang just to make sure he received the prize money he felt entitled to means he will almost certainly be expelled and serving quite a bit of jail time for his troubles.]]
149* SkintoneSclerae: The clones have this.
150* SlippySlideyIceWorld: Level 9, which takes place in the Arctic.
151* TheStinger: There's a scene after the credits where the gang tells the viewer what each member's favorite part of the game was.
152* SuperNotDrowningSkills: In level four, the gang first appears underwater in their normal clothes, but a few seconds later diving equipment generates on them. Although just before it generates they have trouble breathing.
153* SympatheticInspectorAntagonist: Officer Wembley at first plays an antagonistic role to the gang, suspicious of them and forcing Fred, Daphne and Velma to go with him to the lab. Justified, in that they were behaving oddly. He is even suspected of being a DirtyCop, considering he was in the lab when the gang were blasted into the game. [[spoiler:He isn't and even helps arrest the real villain.]]
154* TakenForGranite: Velma and her cyber double try this with Old Ironface in wax. Unfortunately, he broke out of it.
155* {{Technopath}}: The Phantom Virus can control machinery, making wires from a telephone burst forth and grab Eric's arm in its first appearance. Professor Kaufman states that this makes it exceptionally dangerous in modern, technology-dependent society.
156* TerrorDactyl: Level 3 features "pterodactyls" with bat-like wings, grasping feet, and overly-long tails (though different than that of ''Rhamphorhynchus''). The first one the gang encounters is hostile, flying at them, but the second one is a friendly nestling that Scooby rescues from an erupting volcano. The inaccuracies are justified in that they are in a video game.
157* TerrifyingTyrannosaur: A ''T. rex'' is the boss of Level 3.
158* ThreateningShark: A shark is encountered in Level 4.
159* UnwittingInstigatorOfDoom: Eric's decision to make the gang's old monster foes ''real'' as opposed to just crooks in masks doesn't pan out so good when they finally make it to the tenth level, which even Eric himself admits is one ''he couldn't beat''. Unsurprisingly, when all is said and done and the gang are safe at home, Shaggy asks Eric [[LampshadeHanging "Next time, please go easy on the monsters."]]
160* VideoArcade: Level 10 of Eric's video game takes place in a recreation of the gang's hometown, including an amusement park with its own video arcade... which turns into the site of the final battle with the Phantom Virus as it animates the various game machines in an attempt to try and stop them from retrieving the last box of Scooby Snacks (which will complete the level and the game itself).
161* WalkIntoCameraObstruction: The camera obscured by someone walking into it is done with the Phantom Virus as he is slowly walking towards Eric, Bill and the professor.
162* WaterIsBlue: That ocean in level four is a little too light. Probably justified considering this is a video game.
163* WhamLine: Eric when he finds out who the culprit is, [[spoiler:which was his partner Bill.]]
164-->'''Eric:''' ''(after the gang have listed off their clues, the realization sinking in mid-sentence)'' All I'm getting is that the virus had a thing for... [[spoiler:''BASEBALL! BILL!'']]
165* WhoWouldWantToWatchUs: The Scooby Doo video game that Eric created.
166* WinToExit: The gang has to get through all ten levels of the game before they can return to the real world.
167* WouldYouDoItForAScoobySnack: The object of the game is to collect the snacks to advance to the next level. Unfortunately for Shaggy and Scooby, the box of snacks disappears before any can be eaten.
168* YankTheDogsChain: The box of Scooby Snacks disappear before it can be opened or eaten.
169** ThrowTheDogABone: Once Scooby gets the last box, he's able to have some of the snacks before he returns to the real world.
170* YouHaveGotToBeKiddingMe: Officer Wembley's response, albeit shortened down, when he's told that the Mystery Gang getting beamed into cyber space requires them to clear Eric's entire game.

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