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1[[WMG: Mike is crazy]]
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3The events of the first game were actually Mike having a stroke or some other mental problem, possibly caused by his new house. The house may have also simply been full of hallucinogenic mold/fungi. The reason why the librarian felt compelled to give Mike the pills was because she noticed him looking like he badly needed them as he wandered around town.
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5This requires an explanation of why Jack would continue to talk about the Ancients after Mike has perished. Well, dying from stabbing can actually take a while depending on where the stabbing happens, so Mike may simply be having a DyingDream of Jack saying those things and riding off.
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7[[WMG: The events of the first game are real, but in the sequel, Mike's crazy]]
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9While Mike extracted the embryo, its insertion still left permanent brain damage. That, combined with the massive trauma of the events of the first game would be an excellent recipe for crazy. This also explains the huge shift in characterization between games.
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11[[WMG: Mike Dawson didn't really die at the end.]]
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13Depending on how well the player does, he's very likely to still have a few "extra lives" at the end. Surely he can redeem them in whatever our world's afterlife is like, too...
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15[[WMG: The first game as we see it is Mike's account of what happened]]
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17Mike is mentioned as being a writer. It's possible that he wrote about his experience in the first game, but took a few liberties to make himself look better. That's why his characterization is so radically different in the second game. Mike actually ''is'' the whiny ManChild he is depicted as in the sequel, but of course he wouldn't see himself that way so he changes some things and whitewashes his behavior. The first game shows what happened from Mike's point of view, while the second game shows events from an outsider's point of view.
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19[[WMG: The second game is a novel that Mike wrote]]
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