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3%% Administrivia/ZeroContextExamples are not allowed in this wiki. Such entries have been commented out with percentage signs. Do not remove these unless you provide a good enough context to the examples so everyone can understand how a trope is used.
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6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vnvtitle2aug.png]]
7
8->''They said I'd die. They said I'd die and go to heaven.''
9->''But no - that was not enough for me. I didn't want to die. I wanted to live. In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.''
10->''Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...''
11
12'''Visions & Voices''' is an UsefulNotes/RPGMaker game made in six weeks by [[HeterosexualLifePartners well-known RM duo]] [[http://rpgmaker.net/users/Karsuman Karsuman]] and [[http://rpgmaker.net/users/Craze Craz]] The game is largely non-linear, and is based on a ten-day time limit. It can be downloaded [[http://rpgmaker.net/games/1212/ here.]] (In addition, a currently in-progress remake of the game can be found [[http://rpgmaker.net/games/2889/ here.]])
13
14You play as the Wanderer, an enigmatic figure who has come to the Montfort village to solve a mystery; apparently, most of the inhabitants disappeared overnight. He decides to explore the village in search of clues, soon discovering an ApocalypticLog of sorts by a "prophet who has fallen from grace". Shortly after, he realizes that reality is warping around him. Disturbing things appear out of nowhere, other, more familiar things disappear, and all the while, time is ticking away...
15
16Will he be able to see the Visions? Will he be able to hear the Voices? And if he does...will he be able to accept them?
17
18----
19!!Examples:
20%%* ActionGirl: Elena, and to a lesser extent, Telia.
21%%* ActuallyFourMooks
22%%* AddedAlliterativeAppeal
23* AllJustADream: [[spoiler:Subverted during the ending - nobody ever remembers or knows what happened, but it really did happen.]]
24%%* AffablyEvil: Montfort. He just wanted to be an awesome mayor!
25* AlienGeometries: The mirror worlds are pretty freaky. What [[CloudCuckoolander Dison]] says when he enters one sums it up pretty well:
26-->'''Dison''': Woah, trippy!
27%%* AnIcePerson: Elena.
28%%* AnotherDimension: The portal and mirror worlds.
29%%* AnyoneCanDie: And will, if you don't save and recruit them.
30* ArtificialLimbs: Elena's husband, but he still couldn't get around well.
31* BattleThemeMusic: There are at least three normal battle themes, chosen at random when an encounter starts. Boss themes, on the other hand... ''every single boss'' has a unique battle theme. Victory fanfare is also non-existent except after boss battles.
32* BelligerentSexualTension: The Wanderer and Telia. ''Not'' {{unresolved|SexualTension}}.
33* BloodlessCarnage: Elena is supposedly beaten, bloody and bruised [[spoiler:inside of the portal Montfort threw her into]], but she's just standing there.
34* BonusDungeon: Every dungeon in the game except for [[spoiler:the Montfort Catacombs and Manor]].
35* ButThouMust: [[AvertedTrope Averted]]. It's entirely possible to refuse Telia's offer to join.
36%%* CastFromHitPoints: Spiritual Judgement/Reckoning.
37* CastingAShadow: Marlowe. The Wanderer can also switch between dark and light skills.
38* CharacterLevel: [[AvertedTrope Averted]]. Characters gain small stat bonuses occasionally when defeating enough enemies, but there are no levels in the game.
39* CharacterPortrait: [[AvertedTrope Averted]]. There aren't even menu portraits.
40%%* CloudCuckoolander: Dison.
41* CoolOldGuy: Dison...[[CloudCuckoolander kind of]].
42* CombatMedic: Lyla will frequently dish out tons of damage with [[ImprobableWeaponUser psychic orbs]] while healing your party to full health.
43* ContemplateOurNavels / MyLifeFlashedBeforeMyEyes: [[spoiler:On the evening of the tenth day]], you hear a line from any characters you've recruited, presumably coming from their subconscious. Some of them can be rather disturbing or tear-worthy.
44* DarkAndTroubledPast: [[spoiler:Wanderer and Telia]] hint at having one; [[spoiler:Lyla]] was [[NoHoldsBarredBeatdown beaten to a bloody pulp]], [[RapeAsDrama raped]], and locked in a church for years.
45* DarkerAndEdgier: While not as dark as, say, ''VideoGame/TheWayRPGMaker'', this game can still be sufficiently creepy.
46* DeadpanSnarker: Wanderer to everything Telia says.
47* DidYouJustPunchOutCthulhu: Honorable mention goes to the Minor Galactivore. A creature who eats galaxies for breakfast, and happens to be a middle-of-the-game boss fight (and a relatively easy one). It's that kind of game.
48* DiscOneFinalDungeon: [[spoiler:The Montfort Manor.]] [[SubvertedTrope Subverted]] in that, if you don't go to any dungeons after that, it really ''is'' the final dungeon.
49* DownerEnding: If you can't find the [[TomeOfEldritchLore Telgium]] by the time the ten days are up, this happens.
50* DualBoss: Arkrand and Silvicus. [[ThatOneBoss One picks a target to take the brunt of attacks and the other hits hard]].
51** Not just those two, there are quite a few other dual bosses. Reindeer and Mister Odd, the first boss fight possible to encounter, come to mind.
52** There's another boss that appears on day 2 that's a ''triple'' boss.
53* DuelBoss: All of them, if you do a solo run.
54* EasterEgg: If you name the Wanderer "Doren", Seri Kesu has different dialogue. Also, if you are doing a solo run, for the first few days you can run into General Clancy (who Dison mentions several times if you recruit him).
55* EldritchAbomination: [[spoiler:D'kothos and the rest of the Visions and Voices]].
56* FireIceLightning: [[LightEmUp Radiant]] and [[CastingAShadow Necrotic]], too.
57* {{Foreshadowing}}: If you talk to Telia, she constantly complains about the cold and that she keeps feeling a chill. On day 8, [[spoiler:this is shown to be more than metaphorical; the constant rainstorm over the village turns to snow.]]
58%%* FragileSpeedster: Telia.
59* FriendsWithBenefits: The Wanderer and Telia, in the beginning.
60%%* GainaxEnding
61%%* GlassCannon: Hey there, Alphonse.
62* HardLevelsEasyBosses: {{Dual Boss}}es can still be pretty tough, though.
63* HelloInsertNameHere: [[SubvertedTrope Subverted]]. The Wanderer is not a HeroicMime and has a personality of his own; he simply needs an alias to use.
64* HomoeroticSubtext: Talking to Alphonse on day 9 yields this conversation:
65-->'''Alphonse''': I'm pretty tired.
66-->'''Wanderer''': Want to hit the hay?
67-->'''Alphonse''': Depends. Would Ox be involved?
68-->'''Wanderer''': ...you know what, I'm just going to take a nap. [[BrainBleach By myself]].
69* InexplicableTreasureChests: [[SubvertedTrope Subverted]]; many of them are locked and require an {{Interchangeable Antimatter Key|s}} to open. Also, the constant [[RealityWarper reality warping]] going on at least [[JustifiedTrope semi-justifies]] their appearance.
70%%* IntrepidMerchant: Alphonse.
71%%* InformedAttractiveness: Lyla.
72* InterchangeableAntimatterKeys: Two kinds, simple and ornate, used to open locked chests and doors. Simple keys can be bought, though as a consequence tend to be in shorter supply than ornate keys, which the game constantly hands you via chests.
73** Alphonse does sell you ornate keys (at an outrageous price) if you recruit him, however.
74* InUniverseGameClock: Averted, actually. You can spend [[TakeYourTime as long as you want]] exploring and MoneyGrinding each day.
75* JerkWithAHeartOfGold: The Wanderer, Alphonse, and especially Telia.
76* {{Leitmotif}}: Montfort's theme, when appearing in visions.
77* LethalChef: Dison. [[SubvertedTrope Subverted]] in that some of his food ''is'' safe to eat, such as an item that gives the Glass Mirror status to an ally.
78%%* LethalLavaLand
79* LightEmUp: Lyla. The Wanderer can also switch between dark and light skills.
80* LinearWarriorsQuadraticWizards: Completely [[AvertedTrope averted]]; spellcasters can frequently dish out as much, if not more, damage as warriors if you equip them with a magical weapon, and warriors have just as many skills.
81* LovecraftLite: The game is set in a horrifying EldritchLocation, [[EldritchAbomination Eldritch Abominations]] beyond human comprehension populate the world [[spoiler: even before you encounter the Visions and Voices]]...and you can beat them all down with human courage and will.
82* LuckStat: Logic. [[SubvertedTrope Subverted]] in that the game tells you exactly what it does.
83* TheManBehindTheMan: [[spoiler:The Visions and Voices, primarily D'kothos, behind Montfort.]]
84%%* MightyGlacier: Ox.
85* TheMindIsAPlaythingOfTheBody: Inverted. All stats are mental traits, not physical (Bravery, Perception, Charisma, Tenacity, and Logic), yet many of them function as physical stats (Strength is replaced by Bravery, Perception takes over for Dexterity, and Charisma is roughly equivalent to Constitution).
86* MirrorCharacter: Wanderer won't accept that Telia is a lot like him.
87%%* MultipleEndings
88%%* NoNameGiven: The Wanderer.
89%%* OfficialCouple:
90%%** Telia and the Wanderer.
91%%** Lyla and Ox.
92* OptionalBoss: Every boss (and fight) in the game except for the opening madman, the Minor Galactivore, and [[spoiler:[[FinalBoss D'kothos]]]] is optional, but only in theory; in practice, some enemies are placed on some pathways you must traverse, in such a way that you will end up having an encounter when you try to go through, no matter what. All of the other fights are optional, but they can get you neat stuff that will make your life easier when fighting truly becomes unavoidable.
93* PermanentlyMissableContent:
94** Except for Dison, recruitable characters die if you don't get them in time.
95** Certain minor chests disappear after a certain number of days.
96* PlayingWithFire: Dison. Lyla has a fire skill, as well.
97* TheQuietOne: Marlowe. [[LampshadeHanging Lampshaded]] by the Wanderer and himself on day 10, when he finally decides to be talkative for once.
98--> '''Wanderer:''' He speaks!
99--> '''Marlowe:''' My choice not to speak has little to do with my capability of doing so.
100* RagtagBunchOfMisfits: A bard, a fisherwoman, a caretaker, a farmhand, a chef, a merchant, and a lawyer.
101%%* RandomEncounters: [[AvertedTrope Averted]].
102* RareCandy: When doing a solo run, Wanderer can find several stat-boosting items outside of the Ogre's Mug.
103%%* RealityWarper: [[spoiler:D'kothos and, presumably, the other demons as well.]]
104%%* RunDontWalk: [[AvertedTrope Averted]], unfortunately.
105* SequelHook: [[spoiler:And a prequel hook, too; the ending says that this is not the first time the Visions and Voices have been summoned, nor is it the last.]]
106* ShellShockedVeteran: Dison, [[SubvertedTrope subverted]] as he's a cheery CloudCuckoolander. [[spoiler:However, his ContemplateOurNavels line shows his war trauma is still severe; "So...so many dead..."]]
107%%* ShockAndAwe: Alphonse.
108* ShoutOut: To a lot of other freeware {{RPG}}s.
109** [[DualBoss Aa and Gutei's Finger]] are bosses from a game called ''VideoGame/ImmortalDefense''.
110** [[EasterEgg Seri Kesu]] (and the Wanderer's appearance) is from ''VideoGame/AraFell''.
111** Silent Alex is from ''Speak No Evil''.
112** Czarina, another boss, is from ''Epic Monster Dungeon Explore!''.
113** The merchant cat in the northern caves is from another game of Karsuman's called ''Philadelphia''.
114%%* SlippySlideyIceWorld
115* SmarterThanYouLook: Ox, a farmhand who's a MightyGlacier and speaks in a country accent; however, perceptive players will notice his secondary stat is, oddly, a stat normally reserved for spellcasters, and if you talk to him, you'll find out that he's actually very intelligent and loves to read. This turns a bit dark in his ContemplateOurNavels line on the evening of the tenth day, though; "[[spoiler:People think I'm dumb...]]"
116* SoBeautifulItsACurse: Lyla. She's [[InformedAttractiveness always the one getting stared at and complimented by the other characters]], and she hates it. She doesn't whine about it, however; instead, she goes for hostility to anyone pointing it out or making a pass at her.
117%%* SquishyWizard: Marlowe and Lyla.
118%%* {{Stripperiffic}}: Elena. {{Lampshaded}} in one of the [[ExposedToTheElements ice worlds]].
119* TakeYourTime:
120** [[AvertedTrope Averted]] with the final boss encounter, which always happens during the evening of the tenth day no matter what.
121** Played straight on individual days, where you can run around as long as you want and no time will pass unless you sleep at the TraumaInn.
122* ThingsManWasNotMeantToKnow: One of Marlowe's passive abilities reads "He has seen unspeakable horrors so profound that Marlowe is [[GameplayAndStoryIntegration immune to mental effects]]."
123* TitleDrop: Where to begin.
124** Two of Marlowe's skills are "Visions" and "Voices".
125** On the eighth day, a library appears. One of the books, if translated, is titled "Visions & Voices".
126** The Final Testimony says "[[spoiler:"We are the Visions you see at the dawn of a day, and the Voices you hear at the latest hours of night.]]"
127** Yet another time is in [[spoiler:the DownerEnding. "Could you not see the Visions? Could you not hear the Voices? Or...was it simply that you could not accept them?"]]
128** There's also [[spoiler:the evening of the tenth day. The game mentions that "visions flash before your eyes, and familiar voices speak to you."]]
129** [[spoiler:The last line of the good ending is "all fall victims to the whims of the Visions and Voices."]]
130* TomeOfEldritchLore:
131** The Telgium seems to be a fairly benevolent one -- it can be used to [[spoiler:make the FinalBoss mortal]]. It's unclear what exactly the Wicodian is, but it seems to be a normal TomeOfEldritchLore.
132** Many of the books that only Marlowe can translate are written in a horrific, unreadable script.
133* TooAwesomeToUse: "Good" items are actually manufactured by the player via uses of feats, so the player has to consciously make the normally "too awesome" items. Feats themselves tend to fall victim to this, however. Sure, there might be a Seraphim Whiteleaf in that garden, or something really awesome in that chest that you don't have a key to, or that monster might obliterate you if you don't trap it...but what if there's something else that you'd rather use your feats on? Then, before you know it, you're done exploring and ready to go to sleep and you still have more than half your feats left.
134* TraumaInn: Subverted; each time you sleep at the inn, a day actually passes, preventing you from abusing it.
135* {{Tsundere}}: Telia is a Type A. If you talk with her at the Ogre's Mug every day, her ContemplateOurNavels phrase before the final battle changes from "[[spoiler:Do you hate me? You never talk to me...]]" to "[[spoiler: <Wanderer's name>... I love you.]]"
136%%** The Wanderer, towards Telia. As much as he taunts her and gets angry at her when she behaves like a jerkass, he actually cares for her a lot.
137* TheUnpronounceable: Books written in demon script literally cannot be read until Marlowe translates them.
138%%* UnwittingPawn: Poor, poor [[spoiler:Montfort]].
139* UselessUsefulSpell: [[AvertedTrope Averted]]. Every single boss, including the final one, is susceptible to status effects, and they are usually key to winning. Most of your characters' skills are status effects, in fact, though this means most battles boil down to "Slap enemy with status effects, use regular attacks until they die, renew status effects if they wear off."
140** However, the game ''does'' have useless useful equipment. ''Anything'' that decreases your speed at all is usually not worth any of the benefits it might give, and anything that isn't a character's weapon is usually fated to do nothing but sit in your inventory as well, as a weapon choice almost always deals far superior damage, regardless of attack stats. There are many, many accessories that quickly become useless, as well.
141* VideoGameStealing: Telia's Pilfering Jig ability does this. Since many bosses have important and unique items that can only be acquired this way, you'll probably want to keep her in the party at all times.
142%%* ViolationOfCommonSense:
143%%** [[spoiler:Using the Wicodian to power up the final boss to godlike levels.]]
144%%** ''Entering the creepy village in the first place''.
145%%* VisionaryVillain: Montfort, of the WellIntentionedExtremist variety.
146%%* TheVoice: Montfort.
147%%: The game has every one you can think of, from whips to [[BareFistedMonk claws]] to [[ImprobableWeaponUser orbs]]. Each character does have a weapon that's technically "best" for them, though:
148%%** Telia: Archer
149%%** Alphonse: Shuriken
150%%** Lyla: [[ImprobableWeaponUser Psychic Orbs]]
151%%** Ox: Axe or BareFistedMonk (claws)
152%%** Dison: Knives
153%%** Elena: Spear or Archer
154%%** Marlowe: Staff
155* WhamLine:
156-->'''The [[spoiler:Fallen]] Prophet:''' [[spoiler:Kill...me.]]
157%%* WideOpenSandbox
158%%* WithGreatPowerComesGreatInsanity: Montfort.
159* WombLevel:
160** The ''entire game'' was originally set in the innards of a giant dragon.
161** The "[Organic Tunnels" in the game itself, a large and confusing network of pink, fleshy tunnels with extremely difficult monsters and tons of locked chests.
162* YouBastard: If you turn down Telia's offer to join at the start of the game, you get a line from her during the ContemplateOurNavels scene [[spoiler:on the evening of the tenth day]]; "[[spoiler:You abandoned me. You left me to die...]]"
163* ZenSurvivor: It's one of Marlowe's abilities. He's seen so many horrors that he is [[GameplayAndStoryIntegration immune to mental effects]].
164----
165''"The Book, Dear God. I pray that you have the Book. Otherwise, my dear friend... I am lost. You are lost. We are all lost."''

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