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7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wind_waker_5.png]]
8[[caption-width-right:350:[[{{Tagline}} An evil wind is rising.]]]]
9
10->''This is but one of the legends of which the people speak...''
11
12The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first Platform/NintendoGameCube release: ''The Wind Waker.''
13
14(Released in its home country of Japan as ''Kaze no Takuto'', which translates roughly to ''Baton of Wind''.)
15
16The game dropped in Japan on November 27, 2002, North America on March 24, 2003, and Europe and Australia in May.
17
18''The Wind Waker'' is explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (over a hundred years, according to [[https://web.archive.org/web/20100728123041/http://www.gamepro.com/article/news/27362/interview-with-nintendos-shigeru-miyamoto-and-eiji-aonuma/ its developers]] and some dialogue), showing off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the Platform/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.
19
20Legend tells of an ancient kingdom that was saved from the evil forces of [[SorcerousOverlord Ganon]] by a green-clad boy who came to be known as the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]]. Years later, when Ganon returned once again to spread his dark power, the Hero did not return as well, and the ultimate fate of the kingdom was lost to myth.
21
22The narrative picks up centuries later on Outset Island in the southern reaches of the Great Sea, where the inhabitants have a tradition of giving a set of green clothes to boys who come of age in honour of the legendary hero. On the same day that a boy named Link receives his own clothes, he spots a large bird carrying a young girl and being chased by pirates. Link rescues the girl, the pirate captain Tetra, but the bird then snatches his younger sister Aryll. According to a Rito postman, this bird has been taking long-eared girls from across the Great Sea and bringing them to the Forsaken Fortress, to which place Link and the pirates go to rescue the captives. Unfortunately, Link's infiltration of the Fortress goes sour, and he briefly catches a glimpse of a large dark-robed figure who orders him tossed out into the ocean.
23
24Link is rescued from drowning by a talking boat that calls himself the King of Red Lions (after his face, which resembles a Chinese lion). He reveals that the dark figure was Ganon himself and that it is up to Link to not only rescue his sister and the other girls but also defeat the dark lord, ending his evil reign.
25
26The game tasks the player with sailing the King of Red Lions across the vast Great Sea. While sailing is quite different from riding Epona, requiring the use of the eponymous Wind Waker to shift the wind's direction so that the ship's sail can catch it, land-based overworld and [[DungeonCrawling dungeon]] exploration is largely identical to that in previous games. There are forty-nine islands of varying importance and size, and the sea is vast enough to hide lots of [[SideQuest secrets and treasure]]. And despite the rather cheery, cartoonish visuals, the plot delves into surprisingly dark themes involving apocalyptic events and learning to let go of a lost past. Even Ganon, the main EvilOverlord of the series, is portrayed as a [[AlternateCharacterInterpretation more nuanced, even tragic, figure]] compared to previous and subsequent games.
27
28An HD-remastered version, ''The Legend of Zelda: The Wind Waker HD'' was released for the Platform/WiiU in 2013 for two specific reasons: 1) to be a stop-gap game to satiate fans while waiting for the [[VideoGame/TheLegendOfZeldaBreathOfTheWild new entry developed on the same console]], and 2) to serve as an outlet for the developers to test out what they can do with the new hardware. The gameplay itself has been slightly streamlined, particularly the sailing mechanics and a key late-game FetchQuest. The Tingle Tuner has been replaced with the Tingle Bottle, used to send messages to the game's Website/{{Miiverse}} community (although this item no longer functions following the service's shutdown in November 2017). The game also includes the more challenging Hero Mode introduced in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', but in this game, you can start a new file with it activated rather than needing to beat Normal Mode first to unlock the toggle for it.
29
30The HD remake was released in North America on September 20, 2013, in Japan on September 26, and in Europe and Australia the following month on October 4.
31
32The game is followed up by two sequels: the direct sequel, ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', was released in 2007; the distant sequel, ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', in 2009.
33
34Tropes regarding the {{manga}} adaptation can be found [[Manga/TheLegendOfZelda here]].
35----
36!!This game provides examples of:
37
38[[foldercontrol]]
39
40[[folder:#-D]]
41* EleventhHourSuperpower: The Light Arrows, which you get just before the final bosses, and are required to defeat them (although you don't even get to use them yourself for the very last). They can actually [[OneHitKill oneshot]] anything in the game that isn't a boss (with a [[DisintegratorRay pretty neat, unique death animation]] to boot). Not even fully-armoured [[EliteMook Darknuts]] can withstand their power.
42* FifteenPuzzle: Appears as a minigame in Private Oasis, where the result is the image of a character (there are sixteen images in total). However, Link is explicitly told by the sponsor (the Butler of the Private Oasis) that solving it gives no reward beyond money, and since money is much more easily obtained thanks to Treasure Charts, the mini-game serves little purpose aside from distraction should you like this kind of puzzle.
43* TwentyBearAsses: At one point, Link has to trade twenty Joy Pendants with a teacher to get an island which holds a Triforce map. This example isn't too bad compared to most, though, since Joy Pendants are very easy to get and you'll likely have far more than enough before you need to make the trade. Helping things even further is that you can ''guarantee'' certain rare item drops by using your Grappling Hook on the right monster (Bokoblins have Joy Pendants, for instance).
44* HundredPercentCompletion: To complete the game, you have to:
45** Collect 41 Treasure Charts (46 in the remake), plus the 12 extra Special Charts, and the mandatory 8 Triforce Charts (3 in the remake). The benefit of getting the Special Charts is that they're helpful to locate many other things, such as Pieces of Heart, the Great Fairies who grant the arrow/bomb/wallet capacity & magic meter upgrades, the Big Octo minibosses (whose defeats yield rewards on their own), submarines, special treasure lights, secret caves and watchtowers.
46** Special items like the Hero's Charm, the Magic Armor, both special tickets from Beedle (for which you have to make a total of 60 purchases), and the availability of all three coloured Potions in Doc Bandom's shop in Windfall Island. The last one is [[PermanentlyMissableContent prone to being missable]] if the player sells too many Chu Jellies to Beedle.
47** Collect a figurine of ''every single character in the entire game''. To get a figurine, you have to take a photograph of the character, then go to a particular island and have somebody make the figurine from your photo. Your camera can only hold 3 photographs at once. There are '''134''' characters in the game, and more than a dozen of these can only be photographed at specific times: if you miss your chance, you miss your shot at 100%, though you can take a NewGamePlus for a second chance after you beat the game. This nets you yet another trophy (Link riding The King of Red Lions), which is unobtainable otherwise.[[note]]There is a also character who only appears when you make use of a Game Boy Advance linked to your Gamecube and a figurine can be crafted from him as well. Thankfully, it's not required for completion.[[/note]] This completion is made easier in the Wii U remake.
48* ABirthdayNotABreak: Aryll is kidnapped on Link's birthday, which kicks off the main conflict of the game.
49* AccidentalKidnapping: In Ganondorf's search for Princess Zelda, [[spoiler:who was under the guise of Tetra at the time,]] several girls with long ears across the Great Sea were mistaken for her and kidnapped by the Helmaroc King, but it's the accidental kidnapping of Aryll that sets off the game's plot.
50* AccidentalProposal: In a sidequest, Maggie thinks Moe the moblin's letter to her is a marriage proposal. In reality, it only says "I want to eat you for dinner."
51* {{Acrofatic}}: Ganondorf, while still seven and a half foot tall mass of muscles, has gained some extra padding over the years. You'd think he'd be a [[MightyGlacier strong but slow]] type of boss, right? [[LightningBruiser Nope]]. In fact, he's the one swordsman faster to the draw than Link, able to effortlessly react to and block all of Link's sword strikes regardless of what direction they're coming from. Unlike most other forms of Ganondorf, the difficulty in this boss fight is due to his incredible speed and hyperalertness.
52* ActionCommands: The Parry Attack, which requires the player to CameraLockOn an enemy, and then press "A" just before an enemy's attack, making Link dodge and CounterAttack. It's instrumental for defeating Darknut Knights and [[spoiler:Ganondorf, in his and Link's DuelToTheDeath]].
53* AdamSmithHatesYourGuts: Inverted. Initially, the Bomb Shop owner on Windfall Island charges such ridiculous prices for his wares that it is impossible for Link to buy any even with the biggest wallet available (and the upgrades are impossible to get at this point in the game anyway). These prices do not sit well with Tetra and her pirates, who simply tie him up and steal the bombs from him, after which he lowers his prices to reasonable amounts that Link can afford.
54* AdiposeRex:
55** King Daphnes Nohansen Hyrule, though he still looks quite dignified.
56** Ganondorf looks like he's gained some weight since ''Ocarina''. Compared to characters like King Daphnes, Lenzo and Mila's father it looks more like Ganondorf's a TopHeavyGuy rather than overweight. The huge robe he's wearing doesn't help matters.
57** Jalhalla is another evil version, being the "lord of the Poes." Its overweight appearance doesn't wane even after you've defeated many of the Poes that constitute its body.
58%%** "Lord" Valoo, too.
59* AdventurousIrishViolins: The intro theme features a nice violin melody later into the song, fitting a story about sailing away to an adventure. The same melody shows up again during the second half of the game, played on a blue fiddle, and it turns out to be some appropriate MagicMusic, which [[spoiler: reconnects the current Wind Sage (in this case, Makar the [[PlantPeople Korok]]) with his mystic ancestry. When the sage plays his fiddle at the temple's gates, the temple is unlocked.]]
60* AfterTheEnd: The events of the game take place in the Great Sea, whose islands are remnants of the mountains that once belonged to a now-flooded Hyrule.
61* AirAidedAcrobatics: There are small whirlwinds in the waters of the Great Sea that can help Link reach higher places while he's hovering with the Deku Leaf. Some examples include the tall structure from which Link can enter the Forbidden Woods, the flying racetrack of the Flight Control Platform, and a high spot housing a Blue [=ChuChu=] in Shark Island. The Wind Temple has wind currents generated by fans, including a ''very large'' one that is periodically created in the central room.
62* AirborneMook: The {{Moth|Menace}}ula enemies come in winged and wingless varieties. The winged Mothulas can have their wings shot off with ranged weapons such as the hookshot, the arrows or the boomerang, bringing them to the ground.
63* AlertnessBlink: The old beggar man on Windfall Island right before he asks you to rescue his daughter. You'll be forced to talk to him if he catches you until you beat the Helmaroc King.
64* AllTheWorldsAreAStage: The first half of Ganon's Tower features sections based on four of the game's main dungeons (Dragon Roost Cavern, Forbidden Woods, Earth Temple and Wind Temple) which must be completed in order to dispel the stone gate that leads to the second half; each section ends with a rematch against the dungeon's resident boss, fought in a black-and-white recreation of the battlefield where you're reduced to whatever items were available to you when you originally went through the dungeon (however, the Master Sword retains its full power, allowing you to defeat the first two bosses more quickly). The second half of the dungeon features an illusory puzzle set in mutiple chambers of identical appearance based aesthetically on Forsaken Fortress, and to solve it you must repeatedly face Phantom Ganon (a miniboss from that dungeon) and pay attention to the hilt of its sword when it falls down. The only dungeon that isn't represented in any form is Tower of the Gods, because it's a benevolent location (interestingly, its entrance also holds access to Hyrule, and by extension Ganon's Tower).
65* AllYourBaseAreBelongToUs: The trope is taken to its logical conclusion halfway through the game, when you come across [[spoiler:Hyrule Castle]], which was frozen in time at the exact moment it was falling to an invading army; all their base were in a perpetual state of belonging to [[spoiler:Ganon]] ''for the last several centuries.''
66* AlternateTimeline: This game continues the story of the [[PrimeTimeline "adult" part of the timeline]] from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', which involved Hyrule being completely overthrown.
67* AlwaysNight: Whenever Link sails near the Forsaken Fortress, it suddenly becomes night (until somewhere halfway through the game when Ganondorf ceases to use it as a base of operations).
68* AmericanKirbyIsHardcore: The HD version displays this with the first American printing; art-wise it's identical to the Japanese box art, but the color palette is much different, [[https://web.archive.org/web/20130811112155/http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different having everything and everyone except Link rendered in shades of yellow.]] The American Nintendo Selects re-release averts this, as it uses the original full-color artwork. In the original release, Japanese players got [[https://images-na.ssl-images-amazon.com/images/I/61VQ8K621KL.jpg an ensemble picture,]] while Western players got [[https://www.mobygames.com/images/covers/l/455941-the-legend-of-zelda-the-wind-waker-limited-edition-gamecube-front-cover.jpg a sepia-toned Link and King of Red Lions sailing.]]
69* AmusingInjuries: Many cases, like Link flying 50 feet in the air with his rear on fire if he falls in lava, flying facefirst into the side of the Forsaken Fortress in a launched barrel early on in the game, and later repeating the same (sans barrel) with [[spoiler:the Tower of the Gods]].
70* AndIMustScream: One induced into the game due to the biggest reveal in ''Skyward Sword''. It has always been highly implied that [[spoiler:the Master Sword is an EmpathicWeapon. This is given new meaning with the introduction of Fi in ''Skyward Sword'', since we now know that the sword's vague conciousness actually belongs to a ''sentient being'', who eventually was even revealed to be ''capable of emotion''. FlashForward to ''The Wind Waker'': You leave the Master Sword and all eventual remains of Fi's conciousness stuck to rot in Ganondorf's petrified corpse for all eternity. Given that it broke the [[EternalRecurrence curse]], or at least a very major product of it, it might be the best thing to ever happen to her]].
71* AndroclesLion: In the first dungeon, Link saves the dragon Valoo from having his tail tormented by Gohma. Later, Valoo [[spoiler:brings help while Link is captured in the Forbidden Fortress, and blasts Ganon with dragon fire for good measure]].
72* AndTheAdventureContinues: The game ends with Link sailing out with the pirates ([[BookEnds mimicking the game's prologue]]) to [[spoiler:find a new land]], after having saved the Great Sea. It's also one of the few in the series to get [[VideoGame/TheLegendOfZeldaPhantomHourglass an actual follow-up]].
73* AndYourRewardIsClothes: Among other things that change on the second playthrough, Link wears his Outset Island clothes through the course of the game (normally Link only wears them right at the start before he gets his "coming of age" green tunic). The justification is what he's actually wearing is "[[Literature.TheEmperorsNewClothes invisible except to those of great honesty and virtue]]," so [[TakeThatAudience the player just can't see them]]. (But Ganondorf can see them fine...?)
74* AnnoyingArrows: PlayedForLaughs. There's a friendly fish in each sector of the ocean who has some ferocious body aches that only acupuncture can cure. You have to shoot the fish with your bow as he leaps out of the water, and if you shoot him enough times within the time limit, he'll pay you 200 rupees and tell you how good it feels to have all those arrows sticking out of him.
75* AntiFrustrationFeatures: The HD remaster added a few of them. Among other things:
76** The Wind Waker is now considered a quest item with its own dedicated slot on the Up D-Pad button, allowing for on-demand use without needing to equip it to an item slot. Additionally, the small animation that plays when Link conducts a Wind Waker song only plays once in a given session; every time you use the same song after that, its effects occur automatically.
77** Sailing has received several additions and tweaks to make traversing the Great Sea a more streamlined experience.
78*** The Sail is now a quest item alongside the Wind Waker, mapped to the A button to further free up the player's item slots while sailing.
79*** The Auction house offers a new, optional quest item in the form of the Swift Sail, which the player can switch between with the regular sail at the press of the A button. In addition to increasing your top speed, the Swift Sail automatically adjusts the wind to flow in the same cardinal/diagonal direction the player is facing, eliminating the need to use the Wind Waker every few minutes to change course.
80*** The boat's cannon and crane are mapped to dedicated slots on the Left and Right D-Pad buttons; while you're still given the option to do so, you no longer need to equip the bombs or grappling hook in your item slot to use the aforementioned boat functions.
81*** An aiming reticle is shown when using the cannon at sea; making aiming far easier and less of a guessing game.
82*** In most instances where Link takes damage while sailing, he won't be knocked off his boat anymore. Only select attacks and obstacles (such as ExplodingBarrels) will knock him off.
83** The Nintendo Gallery sidequest has been greatly improved: you can get the Deluxe Picto Box as soon as you first arrive on Windfall Island (the Forest Firefly is no longer required), you can save twelve pictographs as opposed to only three, a golden icon appears on pics that can be turned into figurines, and Carlov accepts up to twelve pictures a day as opposed to one. This makes completing the gallery much faster and less tedious.
84** The Triforce sidequest has been revamped, with most of the charts leading to the shards getting the shaft; instead, you get most of the said shards directly. Only three shards need a chart to be deciphered. Also, the standard wallet carries up to 500 Rupees, meaning a Wallet upgrade isn't necessary to afford Tingle's deciphering prices anymore.
85** When you're swinging on a rope or the grappling hook, you can actually turn while you're swinging, without needing to stop.
86* AntiPoopSocking: While the game doesn't have a time-based reminder notice, one of Sturgeon's notes advises you not to stay up all night playing video games.
87* AntiVillain: This game's Ganondorf spares the lives of prisoners he has no need for, even going so far as to ''subdue,'' rather than ''kill'', Link himself [[spoiler:(at least until his goal is destroyed and he completely snaps for the final battle)]]. He also explains his original motive for wanting to take over the world: The harsh desert winds brought death, suffering, and ruin to his people, but in other, greener regions, it meant something very different.
88-->'''Ganondorf:''' I coveted that wind, I suppose.
89* ArbitraryEquipmentRestriction: When fighting the flashback bosses in the last dungeon, Link is restricted to whatever equipment he had at the time.
90* ArmorOfInvincibility: The game introduces the Magic Armor, [[NonIndicativeName a spell item]] that renders Link invincible, at the cost of constantly draining his magic for as long as it is active. It's functionally similar to Nayru's Love from ''Ocarina of Time''.
91* TheArtifact:
92** In the HD version, the Fishman still states that if you want him to repeat his hint, you have to use bait again, even though you can now read the hints at any time on the [=GamePad=] screen.
93** Subverted regarding the Forest Firefly. In the [=GameCube=] version, you had to capture one of these and bring it to Lenzo in order to be able to take pictographs in color, but ''The Wind Waker HD'' streamlines the process by giving you the Deluxe Pictobox once you become his research assistant. If you go to the trouble of bringing Lenzo a firefly anyway, he’ll acknowledge its past use and then give you a Joy Pendant for showing it to him — which was his gift to you for becoming his assistant in the original game.
94* ArtificialBrilliance: Disarmed Darknuts will try to arm themselves with a new weapon, such as a Moblin's spear, and will engage Link in hand-to-hand combat if they can't. They also tend to counter Link's hurricane spin with one of their own if they see him charging it up.
95* ArtificialScript: The Hylian language appears in text as a Artificial Script. In the [[NewGamePlus second playthrough]], Link can comprehend the Hylian language, or it becomes legible to the player at the very least. Or you can take the time to [[http://zeldawiki.org/Hylian_Language_Translations translate them yourself]].
96* ArtificialStupidity: The game has notoriously poor enemy AI and literally nonexistent pathfinding. If an enemy spots Link, it will try to chase him down on a completely straight path, even if said path leads into a cliff face which Link is on top of. Enemies make no attempt to avoid obstacles such as unclimbable slopes. The enemy AI is often cited as an example of the game's lax difficulty. They'll also hit and kill enemies that happen to be in their way. ''Your'' enemies. Moblins will clobber each other trying to hit you, Darknuts will mow down foes standing between you and them, etc. It's actually a viable strategy to use stronger foes to wipe out the other enemies for you, especially if there are a lot of them, or there are several strong monsters.
97* ArtisticLicenseShips: Although easier to sail with the wind than against it, Link's methods of sailing are pretty unrealistic. Since doing it realistically would make the game immensely tedious and frustrating, this can be filed under AcceptableBreaksFromReality. Also, [[AWizardDidIt it's a talking boat]].
98* ArtisticLicenseEconomics: The bomb merchant in Windfall Island 'sells' his bombs for several orders of magnitude more rupees than you could possibly carry. He seems mighty pleased with his exploitation of his monopoly, forgetting that if you offer your products for several times the total wealth of the planet, no one who can go without the product will buy it, and those who can't go without it will just steal it, as the pirates do later in the story. The real reason for the outlandish prices is of course to serve as a BrokenBridge, preventing you from obtaining bombs too early in the story.
99* ArtisticLicensePhysics: In the cannon shooting minigame on Spectacle Island, angling the canon higher than 45° will result in the projectile travelling a longer distance, when in fact 45° should yield the farthest possible distance.
100* ArtShiftedSequel: The game's cel-shading visuals depart from the semi-realistic graphics used in ''Ocarina of Time'' and ''Majora's Mask''.
101* ArtStyleDissonance: The cheerful, cartoon-inspired graphics of the game stand in stark contrast to, among other things, the fact that [[spoiler:the sea the game takes place in was formed when Hyrule was drowned in an apocalyptic flood, and that [[FamilyUnfriendlyDeath Ganondorf is killed by being stabbed through the head]] at the end of the game]].
102* AsteroidsMonster: Jalhalla, boss of the Earth Temple, splits into multiple Poes when injured. Link must then kill as many of these Poes as possible before they reform and repeat the cycle until the boss dies.
103* AsymmetricMultiplayer: By way of the Tingle Tuner.
104* AttackItsWeakPoint: Played with when fighting Gohma. It has a ''massive'' fluorescent green and magenta eye, but if you throw your grappling hook at it the beast just [[FakeWeakness casually closes his eye and deflects it]]. You actually have to aim for Valoo's unassuming and nondescript tail to drop the ceiling on it a few times to break its shell. Once the shell is gone, ''then'' you can target the eye with your grappling hook to stun Gohma. If you don't figure this out for yourself (the game gives only vague {{Foreshadowing}}), eventually The King of Red Lions will tell you to look around the room for something else to target.
105* {{Auction}}: There's a minigame based on this in Windfall Island. The items that can be purchased are two Treasure Charts, a Heart Piece, Joy Pendants and (only in the HD remaster), a Swift Sail.
106* AvianFlute: Dragon Roost Island is home to the [[BirdPeople Rito]]. The island's theme music has a woodwind melody over a jaunty, upbeat background to create a light, airy feel.
107* AwesomeButImpractical: Link can pick up enemy weapons like machetes, spears, and greatswords for his own use. Although it's required a few times to break barriers, he has a much smaller combat moveset with them compared to his own sword, and can't carry them from location to location. In particular, the Moblin Spear swings in a large circle, which is actually detrimental since it means you'll hit the walls in most places. By the time the Master Sword is found and restored, taking them's not really worth the trouble.
108* BackStab: One of the parry attacks Link can perform involves rolling under the enemy's attack, around behind him, and slashing. More standard backstabs are also effective against Moblins: Though they don't do any extra damage, the Moblin will spend the next few seconds jumping around in pain.
109* BadassAdorable: Link, being the main character, is very good at the hero business. He is also one of the most harmless-looking people in the game, and is, all in all, a very huggable person.
110* BadassInDistress: Here Link has a history of this. He may be very badass, but if he acts without thinking or gets hit by a surprise-attack, he's quite easy to take down. Ganondorf gets him almost killed twice in the game [[spoiler:and [[LittleMissBadass Tetra]] has to save him both times]].
111* BadassNormal: Orca has a Knight's Crest in his possession. The only way to obtain one of those is to defeat a [[EliteMook Darknut]] in combat. For anyone who isn't the legendary hero, that takes balls of ''steel'', as Darknuts have attacks that take away three hearts of damage.
112* BadWithTheBone: Stalfos normally wield giant maces, but if you disarm one it will... disarm itself in a more literal fashion and start beating you with that.
113* BaitAndSwitch: During the endgame, it looks like Ganondorf is going to transform into his beast form like in his battle with the Hero of Time, with a silhouette and what sounds like his body horrifically transforming only to instead reveal [[spoiler:a giant puppet in his beast form's likeness. And it's not a transformation, just a device he is controlling.]] Lines up a bit with MetaTwist.
114* BambooTechnology: There's a camera with capabilities similar to those of real-world digital cameras. The camera itself is made of wood, and the color version is powered by a firefly.
115* BanditMook: The rats, though not always. Normally, they run at Link and knock rupees out of his wallet on a hit. The rats steal the highest-value rupees that they knock loose and Link has to kill the rats if he wants the money back. However they're much more interested in the All-Purpose Bait you're carrying and, if you give them some, they'll not only leave you alone but also ''offer to sell you stuff''.
116* BarelyChangedDubName:
117** In German, Aryll became "Aril", Medli became "Medolie" and Makar became "Makorus".
118** In French, Aryll became "Arielle" and Medli became "Medolie".
119* {{Bathos}}: Link places the last of the goddess pearls he's collected up to that point in an ancient statue. At first it seems like it's about to explode but then it stops for a moment. Just as Link thinks it's okay to get close, it promptly explodes and launches him off the island. However, the statue also causes the Tower of The Gods to emerge from the waves. It's as majestic as it sounds... Until Link splats himself against the side of the rising structure.
120* BattleBoomerang: Link obtains a small yellow Boomerang in the Forbidden Woods. Like in ([[VideoGame/TheLegendOfZeldaLinksAwakening most]]) other ''Zelda'' games, it's more of an add-on to your regular combat rather than a proper combat tool in its own right, but its ability to quickly stun the majority of the game's enemies lets it fill that role very well.
121* BattleInTheRain: In the final battle, [[spoiler:''the entire ocean is raining down on you'']].
122* BattleThemeMusic:
123** In this game, every boss has a unique boss theme, a trend that would be seen to varying extents in subsequent 3D games. The game also started the trend of featuring minibosses with unique themes (Phantom Ganon plays a remix of Ganon's theme from ''A Link to the Past'', and the sea minibosses Cyclos and Big Octo share a unique track as well).
124** The game's enemy music incorporates VariableMix, adding instruments and increasing the tempo as Link inflicts damage to his enemies. It also introduces a separate theme for enemy encounters in the Great Sea.
125* BeakAttack: The Helmaroc King is a giant bird that attacks Link by slamming its beak down into the ground. This leads to the beak getting stuck in the ground, giving Link an opportunity to attack its head.
126* BewareTheSkullBase: Despite featuring pirates and many pirate themed hideouts, the game actually averts this. The closest it ever comes to this is the lookout outposts scattered across the Great Sea which have skulls on the rooftops but these are more decorative than anything.
127* {{BFS}}: The Darknut swords and the swords dropped by Phantom Ganon are of decent proportion to their original wielders, but when Link picks them up they're taller than he is.
128* BirdPeople:
129** The Rito are humanoids with avian traits native to Dragon Roost Island who gain their wings after getting a scale from Valoo.
130** Wizzrobes in this game are redesigned to be humanoid toucans in robes.
131* BigBad: Ganondorf is the reason that Hyrule was submerged in water and the reason why the Helmaroc King has been kidnapping young girls with pointy ears, and much of Link's quest is to undo Ganondorf's machinations and prevent the King of Evil from assembling the Triforce to resurrect Hyrule in his own image.
132* BigBoosHaunt:
133** The Earth Temple is a HailfirePeaks hybrid between this setting and UndergroundLevel. For one thing, it's where the [=ReDeads=] and Poes first show up, and there are also huge hallways filled with mist that renders you unable to use weapons, typically filled with [[GoddamnedBats Floormasters]].
134** The GhostShip, a {{one time|dungeon}} mini-dungeon, where Link needs to find one of the Triforce Charts[[note]][[Platform/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]]Platform/WiiU version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a HailfirePeaks hybrid of this and GangplankGalleon. The ship is inhabited by two Poes and a Wizzrobe that can summon [=ReDeads and Stalfos=]. After all the enemies are defeated, Link can get the Chart/Shard. Afterwards, the ship vanishes, never to be seen again.
135** The CreepyBasement of the Private Oasis, where Link has to find one of the Triforce Charts, which is filled with [=ReDeads and Rats.=]
136* BigBrotherInstinct: Link's is so powerful that it nearly makes him jump off a cliff near the beginning of the game.
137* BigCreepyCrawlies: The series-classic Mothula makes a return, this time as a luminiscent cyclopean moth that comes in two varieties (a winged form that serves as a MiniBoss in Forbidden Woods and later as a strong normal enemy, and a wingless form). The series also introduces the centipede-based Magtails, which can hide beneath lava and have a sturdy body; their [[KingMook Queen Mook]] is Gohma.
138* BigDamnHeroes: [[spoiler:Link and Tetra being rescued from Ganondorf by the Rito and the giant dragon Valoo, who proceeds to torch Ganondorf's tower. [[MadeOfIron He gets better]]]].
139* BigStormEpisode: Upon reaching the Greatfish Isle during their quest for Nayru's Pearl, Link and the King of Red Lions discover that the island has been violently attacked by Ganondorf, and from that point on the ''entirety'' of the Great Sea is shrouded in an endless night with a stormy downpour. Several actions have to be performed during this questline to find the Sea Spirit (Jabun, who left his home island shortly before its destruction) and find the sacred Pearl, which helps dispel the weather's curse.
140* BilingualDialogue: Jabun speaks ancient Hylian while the King of Red Lions uses the modern language.
141* BirdPeople:
142** The Rito[[note]]They have a PunnyName. It's an anagram of "tori", which means "bird" in Japanese, as well as a reference to Ruto, one of their ancestors.[[/note]] people are feathered humanoids with beaks who gain wings in adulthood when they receive a scale from the dragon that acts as their guardian deity. They are descendants of the Zora, a race of FishPeople who were transformed by the gods after TheGreatFlood so that the Great Ocean could remain mostly lifeless. [[spoiler:Likely as a way to keep the flooded kingdom of Hyrule hidden.]]
143** The Wizzrobe enemies, while normally just men in cloaks are redesigned as Toucans with colorful beaks and winglike arms visible underneath their cloaks. This is partly because the Wizzrobes' original art in the early games, when brightened up, made their hooked noses look a lot like bird beaks.
144* BishonenLine: In spirit - [[spoiler:Ganondorf doesn't transform at all this time, but you fight the giant, monstrous Puppet Ganon before you duel him in his human form]].
145* BitchInSheepsClothing: Tingle, though it's PlayedForLaughs. He forces two guys who look just like him to rotate the giant Tingle head at the top of his tower with not so much as a single moment's rest. The guy in white isn't even related to them; he's just some poor schmuck who washed up on Tingle Island after a boating accident and has been stuck there ever since.
146* BittersweetEnding: [[spoiler:Link ultimately defeats Ganondorf and rescues Zelda, but Hyrule and the King are lost to the ocean's waves forever. Shortly afterwards, Link embarks on another adventure with Tetra to discover a new land, meaning he has to leave his sister Aryll behind once more]].
147* BlockPuzzle: Block puzzles in this game have different characteristics that change depending on where they are. The floating crate puzzles in the Tower of the Gods have water whose level rises and lowers periodically. The lowest floor of the Earth Temple combines this with LightAndMirrorsPuzzle in order to get the key to the boss' room, as the "blocks" are huge mirrors. In the last room of the Wind Temple, there are blocks that can only be moved while wearing Iron Boots, as there's a strong wind blowing from huge fans. And in the optional Angular Isles, there's an underground cave with a pile of blocks Link has to climb by pulling some of them; but if he pulls one too many his Mirror Shield won't be able to catch and reflect the light that activates the treasure chest (luckily, the puzzle can be resetted by exiting and re-entering).
148* BloodlessCarnage: Mooks don't bleed when you cut them. Normal for a ''Zelda'' game. [[spoiler:Ganondorf doesn't shed so much as a drop when you drive the Master Sword into his skull. Not so normal for a ''Zelda'' game]].
149* BlowYouAway: Link gets a magical Deku Leaf from the [[WiseTree Deku Tree]] that he can use to hang-glide, at the cost of some magic. It can also be used to make a strong blast of air without needing to use magic. A more blatant example is the titular Wind Waker, a magical conductor's baton that can be used to change the direction of the wind and conjure cyclones.
150* BonusDungeon: The last 20 (optional) floors of the Savage Labyrinth, which depending on the version you play, may reward you with a Heart Piece (overseas GCN version), the [[EnemyScan Hero's Charm]] (worldwide Wii U version), or [[spoiler:10 Rupees]] (Japanese GCN version).
151* BonusFeatureFailure: The HD remake turns the Hero's Charm into this, since it's gotten there at the end of the Savage Labyrinth instead of Windfall Island. And the Labyrinth is where the Charm would be otherwise very useful to check the HP of the stronger enemies to know how much they have before they die.
152* BookEnds: During the prologue, Link leaves his hometown with the pirates. In the last scene of the game... Link leaves his hometown with the pirates. The tone of the latter scene is much more positive, though. Especially notable is that the first departing-scene had Link waving his grandma and neighbours goodbye with one hand, stoping for a few seconds, suddenly running forward a few steps and then starting to wave at them again, but this time with both hands. The second departing has his sister Aryll (who stays behind on Outset) doing this just the same way.
153* BootstrappedLeitmotif:
154** This was the entry that started to use the popular Main Theme of the series as Link's own {{Leitmotif}}.
155** Also, it used "''[[VideoGame/TheLegendOfZeldaALinkToThePast Hyrule Castle]]''" as [[spoiler:King Daphnes']] {{Leitmotif}} as well.
156* BorderPatrol: The game has a large, seemingly limitless ocean overworld, but it does have its limits. Ordinarily, Link can't sail past set boundaries outside the map (the King of Red Lions, Link's talking boat, stops and turns around automatically) but if Link swims instead, he can pass the original boundary until he drowns and respawns at the nearest land. However, with cheats, one can have Link swim even farther out... until Link drowns anyway. Yes, even with cheats that let Link swim forever, he still drowns at a set distance that the player cannot reach without cheating. Granted, there's nothing at that distance away from the map, but there's still an insurmountable obstacle that one cannot even reach in normal play.
157* BossAlteringConsequence: The Forest Haven's Forest Water is meant to be used for the Forest Tree sapling sidequest taking place after you beat Kalle Demos, boss of the Forbidden Woods, but if you bring it to the boss fight, pouring it on Kalle Demos' flower will kill it instantly.
158* BossArenaIdiocy:
159** Gohma is invulnerable to grapple and sword attacks because she is shielded by a thick layer of armour. Handily, the boss fight takes place in a cavern with a weak ceiling and a dragon's tail poking through it. Putting a little bit of weight on the tail causes part of the roof to crash down, destroying her armour. This is at least somewhat justified by the story, since Gohma is living in that exact spot in order to harass the dragon you can drop on her, making it more of a case of HoistByHisOwnPetard.
160** Fighting the boss Jalhalla involves hitting him with light from holes in the ceiling and throwing him into spiked pillars around the room.
161* BossArenaRecovery:
162** Gohdan (the boss of the third dungeon) is a justified case, [[spoiler:as the boss is only there to test Link.]] This boss will GIVE you Arrow and Bomb Refills (which you need to defeat it) if you are low on them.
163** From the same game, the FinalBoss arena seems to avert this. Until you figure out you can [[spoiler:use your Hookshot on Princess Zelda to strip hearts from her to heal yourself!]]
164* BossCorridor: The fight against Ganondorf is preceded by a long, decrepit upstairs corridor. The game gradually mutes the background music to hype the upcoming battle via QuieterThanSilence.
165* BossRemix: Inverted. Ganon's theme is first heard in the overworld area during the endless night curse of the Great Sea, long before the endgame when you confront the Gerudo king in person.
166* BossRush: The first part of the final dungeon requires fighting four of the six regular bosses for further progress, The third isn't evil, and the fourth is Ganon's above-ground pet.
167* BraggingRightsReward:
168** Orca will challenge you to hit him as many times as you can, and you lose once you take three hits yourself. Based on how many times you hit him, you get rewards at certain intervals. However, the hit counter only has three digits, and if you overrun the counter by hitting him 1000 times, he will tell you he lost count. Unless you haven't obtained the Piece of Heart from him already (won by landing at least 500 hits), you don't get any reward for 1,000 apart from Orca calling you "Master" for the remainder of the game.
169** If you can get to the Piece of Heart at the bottom of the Savage Labyrinth, you've proven you don't need it. And said Heart Piece was replaced with the Hero's Charm in ''Wind Waker HD''. You fight through increasingly deadly combinations of every single common enemy in the game so you can gain an item that lets you see their health bars. By that point, you're so familiar with the enemies that you're likely never to even put the thing on afterwards. And it doesn't work on the FinalBoss.
170** Completing the Nintendo Gallery in its entirety. While on the subject, some of the characters and enemies you need to take a picture of either disappear after a certain point in the game or have a limited amount of times in which you can take a picture of them (Tetra, the Helmaroc King, etc.) and if you complete your second playthrough without having gotten everyone, some of them will be {{Permanently Miss|ableContent}}ed. Your reward for it all? [[spoiler:Carlov's greatest work: A statue of Link and his boat, the King of Red Lions]].
171** Shark Island's ultimate reward. Upon arriving, you'll find a ring of fire surrounding a hole in the ground. Around the island, you'll find one of each of the game's switches: An ordinary weighed switch (only requires that Link steps on it), a diamond switch (which must be struck with any weapon), a wooden peg (requiring the Skull Hammer), and an iron weighted switch (requiring the Iron Boots)... [[TimedMission All of which are on a timer the moment you touch them]]. If you manage to finally hit them all in time, the flames go out and you can drop down the hole. What do you find inside? ''[[MultiMookMelee A gigantic ambush]]'', one that not even the Savage Labyrinth itself can rival! If you can somehow survive, patiently and methodically defeating every enemy in there, you'll win... [[spoiler:A Silver Rupee. Of which there are ''tons'' more out there, in easier-to-reach spots]].
172* BreakablePowerUp: The soup power-up heals you and also gives you extra attack power. The attack power buff is lost if you are damaged.
173* BreakTheHaughty: Windfall Island's rich girl Mila and her father behave quite arrogantly with Link. Then [[spoiler:after Mila is abducted (and rescued) his father falls into poverty and she's even forced to steal.]]
174* BrokenArmorBossBattle:
175** Gohma begins its fight encased in a thick rocky carapace, but the area it's fought in [[BossArenaIdiocy has a very weak ceiling with a dragon's tail dangling through it]]. Link can use the Grappling Hook on the tail to collapse the ceiling onto Gohma, repeat until its carapace is completely destroyed, then use the Grappling Hook on its eye to bring it into stabbing range of his sword.
176** The Helmaroc King wears a metal mask that Link must shatter with the Skull Hammer before he can damage him properly.
177* BubbleShield: Castle Hyrule has lain concealed beneath the ocean for centuries since the gods flooded the country to keep evil from taking it over, protected by a bubble-like shield. [[spoiler:At the end of the game, King Daphnes uses the Triforce to breach the barrier and allow the ocean to wash Hyrule away for good, preventing Ganondorf from ever getting his hands on its power.]]
178* BunnyEarsLawyer: Tingle may be weird as hell, but his skill as a cartographer is unmatched, and you must seek his aid to decipher Triforce Charts.
179* ButNowIMustGo: The ending has Link leaving his grandma and sister to search for new land. Similarly, [[spoiler:Daphnes Nohansen Hyrule, the true identity of the King of Red Lions, turns down Zelda's request for him to stay with them to find a new land to call home, as he feels himself to be forever bound to his fallen kingdom of Hyrule]].
180* ButtMonkey: Link gets ''no'' respect for the first half of the game.
181* BuyOrGetLost: Invoked by Bomb-Master Cannon and his Bomb Shop. Not only is he gleefully an asshole to you if you can't afford his bombs, but he also ''deliberately'' prices his bombs ''very'' high (at around 10,000 rupees a pop) so that nobody can afford them and he can therefore be an asshole to them. [[spoiler:He eventually tries this on [[BullyingTheDragon Tetra and her pirates]] so they rough him up, tie him up, and just steal the bombs. After this he lightens up and begins selling them at affordable prices, though even ''then'' old habits die hard as, if you come into his shop without buying something, he's clearly struggling to be nice about it]].
182* CameraLockOn: The camera will lock on to enemies if Link targets them, giving him a more accurate shot.
183* CanonCharacterAllAlong: Tetra is revealed to be Princess Zelda's latest incarnation. The reason her name isn't Zelda is that Hyrule was flooded years ago putting an end to the royal family Tetra is descended from, which had a tradition of naming daughters "Zelda". Basically, her name would be Zelda and she would be a princess if she had a kingdom to rule over.
184* CanonImmigrant: Creator/EijiAonuma was directly inspired by the non-canon Watarara race of giant birds from the ''Zelda'' manga to create the Rito.
185* CantRefuseTheCallAnymore: Happens when the pirates first drop Link off at the Forsaken Fortress. And because he's still an overconfident kid by then, he's tossed into the ocean and rescued, leaving him with no option other than to wise up. The mid-game twist occurs when Link first encounters Ganondorf with the Master Sword, only to find that it has lost its power.
186* CardboardPrison:
187** The Forsaken Fortress has a prison for Link if he is caught infiltrating the fortress, and it's easily escapable via a secret passage that he can crawl through. During the first visit to the fortress, Link loses his sword after he is launched in by Tetra via a catapult, and while making his way through the fortress to get it back, he has to avoid being spotted by Moblins and searchlights to avoid imprisonment (the latter of which Link needs to kill the Bokoblins operating them to deactivate them), as well as avoid being assaulted by Rats while using the barrels to hide from the aforementioned guards. During either the first or second visits, or post-visits where the fortress is completely abandoned after the Helmaroc King is defeated, Link will be imprisoned in that particular cell by a Floormaster.
188** During his quest to awaken the Sages of the Earth and Wind Temples, if the assigned Sage is captured by a Floormaster, they are put in a cell in a vital room of the respective temples. For Medli in the Earth Temple, she is imprisoned in a cell in a room containing a [=ReDead=] statue, and Link can easily free her by placing her under his control via the Command Melody and have her fly out. As for Makar in the Wind Temple, however, he is imprisoned in the central room with a large stone statue serving as the door, and Link needs to find the Hookshot to pull it down and open it (while wearing the Iron Boots, since they make Link heavy enough to have large items pulled towards him).
189* CartographySidequest: The map of the Great Sea has to be drawn gradually by feeding the Fishman in each insular square (there is a total of 49). To make up for the long time needed for this and the amount of Bait required, each Fishman provides useful information on how to complete other sidequests, and in some cases important clues regarding the main quest's objectives (i.e. the location of a Triforce Chart, or how to access a dungeon).
190* CashGate: The Sail, one of the most important items in the game since it enables sailing, has to be purchased from Zunari for 80 Rupees at the beginning of Link's adventure.
191* CastFromMoney: The game changes the magic armor to work this way, presumably to balance the item, as you could simply carry magic-restoring potions around otherwise. But it's less useless than in ''Twilight Princess'', because it only drains money upon getting hit.
192* CastOfSnowflakes: ''Every single character'' was unique, no matter what race or how minor they were. In fact, one (massive) sidequest involves taking pictures of them and turning them in to a special character, who will make neat little figurines of the pictures' subjects.
193* CataclysmBackstory: Played with. The game's opening tells of a "Legendary Kingdom" that fell to a great evil - but what fate eventually befell it, no one knows. It turns out that the island cities of the Great Sea are the descendants of that doomed kingdom - but no one even remembers the cataclysm as a historical event, only as a legend.
194* CatapultToGlory: How Link gets in the Forbidden Fortress. He almost makes it to the boss room but misses by a few feet.
195* CaveBehindTheFalls: A cave behind a small waterfall in the outer area of Forest Haven is hiding Makar in the second half of the game.
196* CelShading: This is the first game in the ''Zelda'' series to employ this type of graphics, and is specifically inspired by the character designs of anime productions from TheEighties. Notably, the game also makes use of visual effects that are usually very difficult to code within cel-shading graphical engines, such as heat haze, lightmapping, motion blur and real-time cloth simulation. The HD version further enhanced the graphics.
197* ChainOfDeals: The resident trading sequence is a bit different in comparison to those of ''Ocarina of Time'' and ''Majora's Mask'', in that you're bartering various decorative items between Zunari's shop and the three Traveling Merchants, and every trade requires Rupees as well. But you don't need to barter every item to get the key rewards, which are a Piece of Heart from one of the Merchants and Magic Armor from Zunari.
198* CharacterDevelopment: Taking ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' into account, Ganondorf had a lot in the time in between games. The man was a CardCarryingVillain before. Since then, he's clearly thought a lot about his life and seems to regret a lot of his choices. He also TookALevelInBadass--Ganondorf has never been more deadly at swordplay than in this game; though, the only other time Link has fought Ganondorf with swords, in ''Twilight Princess'', Link was in his late teens, so the size difference might have something to do with it.
199* CherryTapping: Using a bottle to repel Phantom Ganon's energy balls works just as well as using the Master Sword. The figurine description of Phantom Ganon himself lampshades this.
200* ChestInsignia: Link's first outfit includes a blue tunic with a white crawfish on the chest.
201* ChestMonster: As you explore the dungeons and one of the submarines, sometimes small enemies burst out of jars.
202* ChickMagnet: It's much more subdued in this game, given most main characters are children; but Link still has ShipTease with both Tetra[[spoiler:/Zelda]] and Medli, and the Fairy Queen outright says that he's her type.
203* ChildrenAreInnocent: A complex mix. While Link and Aryll are still innocent, Tetra defies it with all her might. After all, a pirate captain has no need for such a thing. Then she [[spoiler:turns into innocent Princess Zelda who takes up a bow and helps Link kill Ganondorf in an incredibly brutal way. When the fight is over, the King of Hyrule calls the gods themselves out to this trope, referring to Link and Tetra.]] Also, many players have noted that, aside from Link and Aryll, most of the children in the game behave like small adults, especially (aside from Tetra) Medli.
204* AChildShallLeadThem: While the Great Fairies in the game all resemble grown women, their Queen takes on the form of a little girl, though ReallySevenHundredYearsOld applies in this case.
205* CirclingBirdies:
206** Auction house patrons see stars (which sound like birds) upon being stunned by Link's outrageous bids.
207** Link gets a halo of stars circling around his head [[https://www.youtube.com/watch?v=sScQFV_Y3nE&feature=channel after a Hurricane Spin attack]].
208** Medli is the only one who has actual birds circling her head since she ''is'', herself, [[BirdPeople a bird]].
209* ClimaxBoss: The [[TheDragon Helmaroc King]], the one responsible for kidnapping Aryll as well as having kidnapped other girls and overall terrorizing the Great Sea. But it's only [[BigBad Ganondorf's]] second-in-command.
210* ClipItsWings: Hitting a (flying) Mothula enough times will cause it to lose its wings and drop to the ground.
211* CollectionSidequest: A variety of collectibles in the game, such as Treasure Charts (which themselves pinpoint various collectibles sunken in the sea like Heart Pieces, high-value Rupees and Special Charts), enemy drops that have each specific purposes, and delivery items.
212* ColourCodedTimestop: The game renders [[spoiler:Hyrule Castle]] in grayscale while it's frozen in time.
213* CombatPragmatist: Ganondorf. Master swordsman and skilled sorcerer; holder of the Triforce of Power. [[spoiler:[[WouldHurtAChild Greets our hero]] with a ''sucker punch''. [[WouldHurtAChild Even Tetra gets one]]]].
214* CombatTentacles: Kalle Demos, the second boss, is a giant Korok-eating plant that uses this with its vines to attack Link.
215* ComedicSociopathy: The fairies in this game look more like little girls than glowing balls of light, so when you bottle one, you can see her looking quite forlorn over her extremely limited living space.
216* ComfortFood: Link absolutely LOVES his Grandma's soup (which also recovers his HP magic and doubles his attack power).
217* ComicallyMissingThePoint: Maggie, who reads the words "I want to eat you for dinner" and concludes that the love of her life is proposing to her.
218* ComicallySmallDemand: There are two little girls on Windfall Island who won't tell you anything they know unless you pay them 2 rupees (you can find this by cutting flowers for 15 seconds). They're so little that they're pleased to get even one rupee each.
219* ComingOfAgeStory: The game starts with Link going through his village's rite-of-passage on his twelfth birthday, the day he's officially considered an adult. He's done a lot of growing up by the end, when he's [[spoiler:defeated and killed Ganondorf, and set off to start a new kingdom with Tetra and her pirates]].
220* CommonplaceRare: Bottles have been rare in previous ''Zelda'' games to begin with, but in this game there's one sold ar ''500 rupees'' in Beedle's special shop.
221* CompanyCameo: This game nods to its parent company of Creator/{{Nintendo}} via the Nintendo Gallery, a location that kicks off a sidequest where you take photos of everyone in the game to give to Carlov the sculptor.
222* ConspicuousElectricObstacle: In the third dungeon (Tower of the Gods), there are fences made of electrified laser beams that can only be turned off while holding certain luminous switches. Link can either use a wooden crate or a controllable statue to keep the switches pressed.
223* ConspicuouslyLightPatch: A part of the art style. Characters and important objects you can interact with are rendered with vibrant colors and cel-shading, while "background" elements like the ground, buildings and such have more detail, duller colors, and smooth shading.
224* ConspicuouslySelectivePerception: During the game's prologue, Link must sneak around the Forsaken Fortress without his sword, as being spotted means capture. If, however, he hides in a barrel, he can't be detected unless the barrel is seen moving. This is true ''even if the barrel blocks the Moblin's patrol path''; he stops, seems to sniff (sometimes, thanks to lack of collision detection, sticking his nose in the barrel), sometimes looks around, but then goes on his way. Justified by Moblins explicitly being really stupid.
225* ContinuityNod: The first ''[[Franchise/TheLegendOfZelda Zelda]]'' game to reference its past to such a degree--mostly [[MusicalNod using musical cues]].
226** The Seven Sages appear in stained glass in the Master Sword's pedestal room.
227** The last few notes in the Ballad of Gales are reused from the ending to the Minuet of Forest.
228** The Outset Island theme contains a nod to the Kokiri Forest theme.
229** Dragon Roost Cavern has the same background sounds as Dodongo's Cavern.
230** The music in Forest Haven contains elements of the Kokiri Forest theme and the inner sections of the Haven mix in Saria's Song as well.
231** The Koroks mention that in the Forbidden Woods they still have houses that they used long ago when they took a different form. Sure enough, in that dungeon Link comes across tree-carved structures that look like Kokiri houses. Saria's house holds the Boss Key.
232** C-stick motions for the Wind's Requiem are the same as the C-button directions for Epona's Song. Fitting, as both songs allow you to have access to a more reliable, faster transportation method.
233** The Song of Passing is the Sun's Song and serves the same purpose.[[note]]--though the controls are reversed[[/note]]
234** After Maggie and her father get rich selling Skull Necklaces when she's rescued, her new outfit includes a Bunny Hood, a la ''[=OoT=]'' and ''Majora's Mask''.
235** The Rito that runs the post office at Dragon Roost looks a lot like the Postman from Majora's Mask. His figurine description lampshades this.
236** The sounds from the exit portal that emerges after defeating a boss, are sampled from the sounds of the theme of the last remaining hours in ''Majora's Mask''.
237* ContrastingSequelAntagonist: Ganondorf, compared to both his previous portrayal in ''Ocarina of Time'' and the eponymous antagonist of ''Majora's Mask'' (respectively the villains of the previous two 3D games in the series). After breaking free from the seal that contained him in the former game, he started to outgrow his original evil nature and become a more complex figure who wants the Triforce to restore Hyrule despite still wanting to control it. This contrasts his ruthless personality during the pre-flood era, as well as the ForTheEvulz nature of Majora's Mask.
238* ContrastingSequelMainCharacter: In ''Ocarina of Time'', Link is TheStoic, was orphaned, had the fairy Navi as a companion, was TheChosenOne, and sealed Ganondorf away; many of these traits were kept in ''Majora's Mask'', though Link had a different fairy accompanying him and his nemesis was the Skull Kid (until the mask he wore turned out to be the true responsibility for the suffering of Termina and its people). In ''The Wind Waker'', Link has dorky elements, grew up with his sister and grandmother, is TheUnchosenOne who later proves his worth on his own, works without an ExpositionFairy (being instead guided by the spirit of a wise king), and [[spoiler:outright kills Ganondorf by impaling him through the head.]]
239* ConvectionSchmonvection:
240** In the Dragon Roost Cavern, tossing a pot of water into a lava pit temporarily creates a floating bit of solid, perfectly fine-to-walk-on ground, which you can even ride up lava plumes on. However, the terrific animation for falling into a lava pit makes up for it all.
241** The game has an especially odd example of this, with Fire Mountain. Sure you use the Ice Arrows to freeze the main spurt of lava, but it's still pretty hot inside. The Hero's Clothes are stated to look "too warm for the weather" earlier in the game, and yet they don't make Link overheat.
242** This goes further in the last dungeon where you must swing by grappling hook over a big open lava pit. At the nadir of your swing, you are mere inches from the lava, and the game even applies distortion to the camera to underline just how hot the air is.
243* CoolBoat: Early in the game, Link gains access to the King of Red Lions, a skiff that serves as the primary mode of transport on the game's overworld. The boat is painted red, and the stylized figurehead is capable of speech--in fact, the boat is a sentient being.
244* CoolSword: The Master Sword, the very same legendary Blade of Evil's Bane used by past incarnations of the Hero. Though subverted at first in that it starts powerless and much weaker than normal due to Ganondorf's machinations with the sages. Link restores it to its former glory.
245* CouldSayItBut: Potova & Joanna, the "Nice Girls who never spread rumours," even if you pay them rupees.
246* CounterAttack: If Link is locked onto an enemy about to attack with his sword out, he can perform a Parry Attack via a well-timed button press. This causes him to dodge the incoming attack and slice the target from above or behind.
247* CoupDeGraceCutscene: The outcome of the FinalBoss battle shows Link ramming his sword into Ganondorf's head and fusing with the power of the Triforce to turn him to stone for all eternity.
248* CoversAlwaysLie: The original NGC Japanese and HD remaster covers depict Valoo and the gods facing off against Helmaroc King. This never happens in the game. Admittedly, the distance between them probably means they were just trying to showcase as many big characters as possible, but none of them are even on-screen at the same time.
249* CrapsaccharineWorld: What with all the bright, vivid colors and cartoony visuals, it can be easy to forget that [[spoiler:you're sailing above the desolated, flooded ruins of what was once Hyrule, and all the seemingly thriving islanders are the descendants of the few who managed to scramble up the mountains in time to avoid drowning]].
250* CrateExpectations: There are crates (with Triforce logos) in the Tower of the Gods, one of the game's dungeons. It makes you wonder if the Hyrulean gods are really the executives of a shipping company. Placing them accordingly is important due to the periodic rise of the water's level, as Link can then hop between crates to reach places he wouldn't be able to from the water.
251* CreativeClosingCredits: Averted. It does have TheStinger, but all the other 3-D Zelda titles have sequences or other transitions, showing the world/characters you saved. Wind Waker merely repeats bubbles of people's faces over and over as the credits play.
252* CreepyBasement: The basement of the Cabana/Player's Oasis. A creepy maze filled with rats, it even has two [[OurZombiesAreDifferent ReDeads]] in it for reasons not too well explained.
253* CreepyCentipedes: Features Magtails and Gohma, centipede-like monsters that live in '''molten lava'''. The Magtails are about the size of a human adult, but Gohma is ''huge'' and fills most of the chamber you fight it in ''while still partially submerged in a lava pool''.
254* CrescentMoonIsland: One of the many islands in the game is shaped like a crescent moon. Although there isn't much to be found on it, its shape is a hint that it is connected to the moon somehow: it's one of the locations where the GhostShip may appear, which is determined by the in-game moon phases. However, the GhostShip appears here when the moon is full, not crescent.
255* {{Curse}}: Ganon sends a powerful attack that not only destroys Greatfish Isle, but also curses the entire Great Sea into an endless night with rain and storms. It's liften when Link manages to reunite all Goddess Pearls (he has two by the time he arrives the destroyed island, so he only needs to look for the third).
256* CutAndPasteEnvironments: A handful of places have their layouts reused throughout the game.
257** The interior of Tetra's pirate ship has a small upstairs area with her room and a staircase leading to a platform overlooking a large room, with another more narrow platform connected to a small room on the other side. While the upstairs part and staircase only appear here, the lower decks' layout is reused for the interior of every submarine [[spoiler:and the Ghost Ship]].
258** Every Fairy Fountain uses the same layout, an underground room with an ethereal design, a fountain in front of you and a beam of light to leave behind. Additionally, each of the five "[blank] Fairy Islands" all have the same heart-shaped island layout (save for Thorned Fairy Island having an extra platform at the top of the heart), though each one faces a different direction and has different things on it.
259** There's a tiny cavern with an elevated platform surrounded by three giant shark jawbones in the walls, and a short path leading to the beam of light that marks the entrance and exit disconnected from the main area. Among others, this cavern can be seen on Shark Island, Star Island, and the Angular Isles.
260** A recurring area is a series of temple-like rooms, three at minimum and seven at maximum, where [[MultiMookMelee Link fights a bunch of enemies]]. The first room is small and contains only a beam of light and a door to the second room. The second room is a large, open, circular space with six doors; the entrances to the first and third rooms across from each other, and a door on each of the diagonals (relative to the first two doors). Depending on which usage of this area you're in, the diagonal doors will either lead to small rectangular rooms with varying enemies, or [[UnnaturallyLoopingLocation lead back to the center room]] and spawn a different set of enemies there. The third room is a small circular area with a floor panel where you play the Wind's Requiem to spawn a chest. Places to find this area include Dragon Roost Island, Overlook Island, and Stone Watcher Island.
261** Needle Rock Island and Diamond Steppe have a cavern full of underground shipwrecks. The former locks you to only a small section of the room, and features a puzzle where you have to spot six torches spread throughout the rest of the area and and light them from a distance with Fire Arrows. The latter is a maze of Warp Jars that you have to navigate to find and collect a rare item; this means that unlike Needle Rock's version of this cave, you get to go all around the area.
262** The Savage Labyrinth is 51 rooms long counting the entrance, but there are only a few layouts for those rooms. The first 11 rooms are circle-like and have a rocky appearance with a small mound, where Link begins each room, and two larger mounds, one with two torches and a hole that leads to the next floor.[[note]]This room is also the basis of the cave on Rock Spire Isle.[[/note]] The 12th-through-21st rooms have an identical layout, but with a grassy appearance instead. The 22nd-through-31st rooms are circular and temple-themed, with a gentle slope leading from the walls to the center, and the holes to progress atop the slope. The 32nd-through-41st rooms reuse the design of the grassy 12th room, while the remaining floors go back to the temple setting that began in the 22nd room.
263* CutscenePowerToTheMax:
264** Ganondorf himself is able to give Link the old one-two and then have him at his mercy; not so much during the battle.
265** Shooting a single ice arrow at a specific erupting volcano will ''freeze the lava'' and put the eruption on hold for 5 minutes. Ice arrows aren't normally anywhere near as powerful as in this little cutscene. A corresponding frozen island can also be heated up to a safe temperature for 5 minutes with a single fire arrow.
266* CynicismCatalyst: Link starts out on his adventure in order to rescue his sister, who's been kidnapped by a gigantic bird which ends up being Ganondorf's pet. It should be noted that [[LegacyCharacter this]] Link is a major case of a KnightTemplarBigBrother, which causes him to react to the kidnapping of his sister nearly the same way a "regular person" would react to her death.
267* CypherLanguage: The Hylian language, whose alphabet is a code for Japanese kana.
268* DamageDiscrimination: Most enemies are capable of harming each other. The Moblins especially come to mind, with their wide 180° spear swing that knocks EVERYONE off their feet. A group of Darknuts cease to be much of an issue after circling around them, and coaxing them into attacking one another while stealing items using the grappling hook. And if Link begins charging for a spin attack, the Darknuts will ready one of their own. This is annoying vs. a single Darknut, since their giant swords out-range Link's, but against a group all Link has to do is release his attack in an isolated part of the arena & watch the enemies simultaneously chop each other down.
269* DamnYouMuscleMemory:
270** Anyone who has played ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] HD'' and used the third-person targeting reticle will suffer a few problems using the bow in ''Wind Waker HD'', which only has the (much less reliable) first-person targeting system and the same controls.
271** In all previous ''Zelda'' games, setting an object or bomb down vs throwing it was context sensitive, you pushed the required button while standing still to set an object down, and pushed it while moving to throw. Meanwhile, in ''The Wind Waker'', setting an object down has its own dedicated button and pressing A or the equipped button will always cause Link to throw the object, regardless of if he is moving or standing still.
272* DamselInDistress:
273** Medli and Tetra. Medli gets caught after entering the volcano, while Tetra is carried off by a huge bird at the start of the game, and then dropped into a tree. [[spoiler:Later, Tetra gets the same treatment when it's revealed she's Princess Zelda]].
274** Aryll is kidnapped right after Link helps Tetra get out of the Fairy Woods, and is taken to Forsaken Fortress, where Windfall Island girls Mila and Maggie are imprisoned as well. The reason why was that the Helmaroc King mistook her for Tetra.
275* DarkReprise:
276** The battle music for Gohma, Kalle Demos, Jalhalla, and Molgera receive one each in [[spoiler:Ganon's Tower during the black-and-white rematches with them]].
277** During the cursed night leading up to obtaining Nayru's Pearl, the normally grandiose and adventurous sailing theme suddenly becomes dark and ominous, even incorporating notes of Ganondorf's theme in the background.
278* TheDarkSideWillMakeYouForget: The game implies this was what happened to [[BigBad Ganondorf]]. He initially set out to conquer Hyrule because he envied its idyllic nature while his people lived in a harsh desert... but when he laid hands on the Triforce, seven years later all he'd changed is that now the rest of Hyrule is even ''worse'' than the desert while he chased the missing pieces of the Triforce, with aspirations to conquer the entire world too.
279* TheDayTheMusicLied: Puppet Ganon has one of these. Upon the defeat of the giant puppet, the standard victory fanfare begins and the puppet rises towards the ceiling. Then, the music changes tune slightly, and Puppet Ganon morphs into a giant spider.
280* DeaderThanDead: [[spoiler:Ganondorf. He gets a sword through his head, is either encased in or becomes solid rock, and then has an ocean wash over him after he removed his Triforce of Power, the source of his immortality, to complete the Triforce. The [[VideoGame/TheLegendOfZeldaPhantomHourglass two]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]] that follow in the timeline don't (directly) feature him]].
281* DeadlyGas: Although not itself deadly, there is a purple poison gas In Earth Temple that temporarily disables Link's ability to attack or use items, and there are usually enemies in the gas. Later in the dungeon, there are Blue Bubbles with the same ability. Going into a source of light will remove the gas instantly.
282* DeathMountain: Dragon Roost Cavern is an example of the classic volcano subtype. As Link makes his way to the warm interior (where the Rito tribe lives), he has to use Bomb Flowers and move a couple blocks. The island transitions into LethalLavaLand once Link approaches the entrance to the resident dungeon, Dragon Roost Cavern. There's also an optional path that requires the Deku Leaf (obtainable later in the game) and control of the wind to be traversed: Link can fly between the tall rocks to eventually reach a cave with a treasure chest holding a valuable rupee. When you put the Map of ''The Wind Waker'' on top of the Map of ''Ocarina of Time'', several familiar places (like the Deku Tree) are in the same location. Dragon Roost and Death Mountain share their spot on the maps. We find out that [[spoiler:there's a ''reason'' why some things are in the same places: the game's setting is a flooded, post-apocalyptic Hyrule and the islands were the old world's highest places, all that survived. Though it's not stated outright, Dragon Roost probably isn't just ''similar'' to Death Mountain]].
283* {{Deconstruction}}:
284** ''The Wind Waker'' is a radical one on [[spoiler:post-apocalyptic AfterTheEnd stories. Its bright and upbeat style of art and music shows how life goes on. Centuries later, an old civilization will be forgotten and un-mourned, and a ResetButton on everything can be both a good and bad thing]].
285** The game's backstory can be seen as a deconstruction of TheChosenOne trope that the series and others run on. Inspired by the legend of [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Hero of Time]], the people of Hyrule count on a hero spontaneously appearing to save them whenever evil arises. Because of this, when Ganon returns, the people of Hyrule are completely helpless and the gods must flood Hyrule to prevent Ganon from taking over. This theme carries through into the main story itself, where this time, Link is explicitly stated to have no blood connection to any past heroes (though ''Skyward Sword'' confirms that he and the other Links are reincarnations of ''Skyward Sword''[='s=] Link). His actions are done mostly by his own initiative, and it's only towards the end of his journey after he's proven his worth on his own, that he gets the Triforce of Courage and is officially appointed as a hero.
286** The story is a deconstruction of the ''Zelda'' series as a whole. ''The Wind Waker'' was developed in the shadow of ''Ocarina of Time'', and it's aware of its predecessor's legacy. Ganondorf fails because he continues the same mistakes he made in the past, and he knows this, but there is a kind of futility in his actions. On the other hand, this Link has no direct connection to the Hero of Time (again, both ''Wind Waker'' and ''[=OoT=]''[='s=] Link were reincarnations of ''Skyward Sword''[='s=] Link). While everyone in the world waited for the Hero of Time to return, Link was the one to finally step up and become the hero on his own. The ultimate message is about moving forward, not looking back.
287** One particular area in Windfall Island (until a certain point) deconstructs the longstanding ''Zelda'' tradition of destroying every pot you come across. Each of those pots have nothing in them, and you actually have to pay 10 rupees per broken pot before you can leave.
288* DefeatEqualsExplosion: All monsters explode into ominous (yet harmless) purple smoke. Except for the giant Armos Statues, who explode like bombs and does damage when you are too close to the explosion. The [[spoiler:Helmaroc King]] had a particularly dramatic one.
289* DefeatMeansFriendship: Cyclos. He likes that you could beat him so much that he gives you the power of Cyclone-based fast travel via the Ballad of the Gales.
290* DefrostingIceQueen: Tetra, as the game progresses, goes from a mean-spirited girl to a friendly ally. Especially after her true importance to the plot is revealed and she realizes that she can't just act as the selfish pirate captain she's known as anymore.
291* DegradedBoss: Nearly every dungeon miniboss in the game is encountered as a regular enemy sometime after their original appearance. For example, the large Moblins with spears are presented as inmune guardians Link must avoid confronting in Forsaken Fortress, then one is fought as a MiniBoss in Dragon Roost Cavern; afterwards, however, they're reduced largely to tough minions. This same role is later filled by the Darknuts, the first of which shows up as a sub-boss in the Tower of the Gods, but the very next section following its completion pits you up against six of them and twelve Moblins (their later incarnations are more powerful, but you almost always fight at least two). And so on with the shielded Bokoblins, Mothulas, Stalfos, enemy-summoning Wizzrobes and Mighty Darknuts. The remaining minibosses (Phantom Ganon, Big Octo, and Cyclos) are the only aversions: The former two always challenge Link in miniboss fashion, while Cyclos is fought only once to begin with.
292* DeliberatelyMonochrome: The BossRush towards the end of the game and [[spoiler:Hyrule in temporal stasis]]. Link is exempted from the effect and stands out rather dramatically. The HD remaster downplays this, with the effect being heavy desaturation rather than straight-up greyscale.
293* DevelopersForesight:
294** If the player {{sequence break}}s and completes the Triforce of Courage before finishing the Wind Temple (possible if one retrieves the Hookshot from the temple, then leaves to collect the Triforce before finishing the dungeon), the King of Red Lions will admonish Link to head to Hyrule rather than collect the Triforce after leaving the Temple.
295** Using the Forest Water, a magical product of the Forest Haven that purifies evil from plants, on Kalle Demos, the evil ManEatingPlant boss of the Forbidden Woods, will kill it instantly. This is especially crazy because the Forest Water turns into regular water 20 minutes after it leaves the Forest Haven, meaning that it would likely expire during the time it would take most players to go through the dungeon and get to the boss. This trick wasn't even discovered until 2016, ''14 years'' after the game's initial release. It doesn't even have much use for speedruns [[note]]Managing to kill Kalle Demos in one vulnerability cycle with the sword is faster than the bottle animation.[[/note]]; the devs put it anyway because it made the game's world just a little more consistent and logical.
296** Even though it is usually impossible to hit any boss in the game with a [[OneHitKill Light Arrow]], which are obtained in the final dungeon, through a glitch in the original and a SequenceBreak in the remaster, it is possible to use them. Shooting the ghostly Jalhalla with one will instantly solidify it to make it vulnerable, which you would otherwise do by reflecting light onto it.
297* DiabolusExMachina: The scripted event where Floormasters capture Makar early in the Wind Temple. It can't be prevented, and it serves as the primary motivation to find the Hookshot to free him.
298* DidntNeedThoseAnyway: Darknuts in this game become faster as they lose pieces of their armor. If Link manages to knock the sword out of their hand, they suddenly switch to a hand-to-hand combat style where they are actually more dangerous than when they had the sword.
299* DiedStandingUp: Ganondorf [[TakenForGranite turns to stone]] after being stabbed in the head by the Master Sword, and stands up while this happens.
300* DiegeticSoundtrackUsage: Each of the prayers given to [[spoiler:restore the Master Sword]] are one-half of the title theme - Medli's being the first half and Makar's being the second.
301* DiscOneFinalBoss: The Helmaroc King, after which the game shifts gears to Link having to become the new hero to stop Ganon once and for all. A lot of the game's sidequests also only become available after this fight.
302* DiscOneFinalDungeon: The return to the Forsaken Fortress. You've collected the pearls, proven yourself worthy in the Tower of the Gods and you've got the Master Sword. Finishing the dungeon means that Link gets to finally save his sister, which has been his primary motivation throughout the entire game, and you get to kill the bird who kidnapped her in the first place. After you beat the Helmaroc King, you head right up to Ganondorf's lookout for the final battle [[spoiler:only to learn that the Master Sword is powerless and that [[NiceJobBreakingItHero drawing the Master Sword broke the seal limiting Ganondorf's power]]]].
303* DiscOneNuke:
304** The Tingle Tuner gives you a steady supply of healing potions, explosives, temporary invincibility, ''and'' the ability to walk on air (reaching areas and items you normally wouldn't have access to) long before you get the respective items that these are based off of. For a fee, of course, but given the myriad of ways to get rupees in this game...
305** The Grappling Hook. Using it on enemies lets you steal their treasures without even having to defeat them. It's as easy as going in and out of a room, pilfering, and repeat, and the first time always nets you a spoil, with the Skull Necklaces and Joy Pendants earning you 5 Rupees a pop.
306** The Boomerang. At the press of a button, you can use it to stun enemies, including [[EliteMooks Moblins, unhelmeted Darknuts, and Stalfos]], and kill some weaker monsters outright. It also works as a ranged attack with no ammo limits, doesn't leave Link open to counter-attack, and has a relatively short duration between uses, which makes it a good combo piece for large melees.
307* DisconnectedSideArea: The Fairy Queen's Fountain on the "mother" of Mother and Child Isles is only reachable by playing the [[WarpWhistle Ballad of Gales]] after you learn it from Cyclos.
308* DisintegratorRay: The Light Arrows have this effect immediately, on nearly every enemy they touch.
309* DismantledMacGuffin: Even after the events of ''Ocarina of Time'', the Triforce has remained split into three pieces, and Ganondorf resumes his plan to reassemble it after he gets free of his seal. In turn, the Triforce of Courage was split into eight pieces after the Hero of Time was sent back to his era, thus requiring their collection by the Hero of Winds so he can assemble it.
310* DistantSequel: While it's not clear exactly how much time passed between the game's present day and [[TheGreatFlood the great flood]] or between ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and the aforementioned flood, it's been long enough that Hyrule itself, Link and his deeds and the Triforce have all long passed into legend, and that language drift has caused the dialect of Hylian spoken in ''Ocarina of Time'' to become an incomprehensible dead language.
311* DoorToBefore: Happens in the Earth Temple right after Link obtains the Mirror Shield, as the small passageway he and Medli unlock afterwards takes them back to the central room of the first floor, in which the shield comes into play for access to the second floor. Another example involves the underground maze beneath the fireplace of the Private Oasis, after Link claims the Triforce Chart found there (in this case, the ''jails'' to before are opened by pressing switches with the Skull Hammer).
312* DoppelgangerSpin: Phantom Ganon can split into four replicas and have all of them perform a spin attack towards Link when they have him cornered.
313* DoubleMeaningTitle: In addition to the title artifact, the title can refer to Link as its wielder. He's called "Wind Waker" and "waker of the winds" in-game.
314* DoubleUnlock: The infamous [[DismantledMacGuffin Triforce]] FetchQuest, in which you first have to find the eight Triforce Charts scattered about the Great Sea and islands via the Incredible Chart obtained after rescuing Aryll, then have Tingle decipher them, THEN go to the spot in the sea that the chart specifies and fish up the shards, which are assembled to unlock the final dungeon. The Wii U version simplified this by replacing five of the triforce charts with the actual shards themselves, saving several steps.
315* DoWellButNotPerfect: Your sword trainer rewards you for hitting him a certain number of times before he hits you thrice. Your most rewarding strategy is to start by hitting him 100 times before throwing in the towel, then 300 times before doing so, and finally 500 times. If you go straight to 300, you'll miss out on 50 rupees; if you go straight to 500, you'll miss another 100 rupees. Although, in the time it takes to safely hit him 300 times, you could easily have earned more than that amount by just cutting grass.
316* DownerBeginning: The opening scene in the game details how Ganondorf returned after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and Link wasn't there to save the day, and all of Hyrule was lost [[spoiler:and flooded by the gods]].
317* DownTheDrain: Private Oasis has an old sewer system ''infested with rats and zombies'' underneath a private island cabana; Link must traverse this sewer system [[spoiler: to obtain one of the Triforce charts]].
318* TheDragon: The Helmaroc King fits this, doing most of Ganondorf's dirty work and quickly making [[ItsPersonal it personal]] by kidnapping Link's sister. Then again, he gets taken down halfway through the game, so Phantom Ganon might fit better (although he doesn't have any characterization).
319* DragonsAreDivine: Valoo, the Sky Spirit and the patron deity of the Rito tribe, and the source of their ability to fly through his scales.
320* DramaticIrony: When you pilfer the Bombs from Tetra's ship, she contacts you via the Pirate's Charm and remarks that you can have a headstart to finding the treasure on Outset Island while they enjoy the amenities of Windfall, but that they'll be heading for the island come morning. However, as the King of Red Lions remarks on when you arrive at Outset, she's unaware that the world is currently in the middle of TheNightThatNeverEnds, so by staying the night she's inadvertently made it impossible for her crew to beat you to it.
321* DramaticWind: Lots of it, given the theme of the game. In particular, Ganondorf sheds his typical armor for a kimono-like outfit with enormous sleeves that flap dramatically in the wind.
322* DroughtLevelOfDoom: The Savage Labyrinth, a dungeon with 51 floors where enemies don't drop any items, so you're stuck with whatever was in your inventory at the time. Many an unwary player had to quit the dungeon early not realizing this was the case.
323* DualWielding: Ganondorf uses two sharp blades during the final battle.
324* DubInducedPlotHole: In the English localization, Ganondorf claims that Link drawing the Master Sword broke the seal that kept his power in check, insinuating he used said power to dispel the time freeze that kept the monsters in the castle in stasis. In the original Japanese version, it was the sword itself that was keeping Ganondorf’s army frozen in time, hence the threat being of the higher-tier enemies that show up after this point rather than any alleged power surge on Ganondorf’s part.
325* DungeonShop: The game features these being run by ''rats'', of all creatures. You can entice them to speak to you by throwing some bait down near their nests, for which they'll offer you anything from potions to bombs and arrows, to even more bait. They tend not to charge more than any other shop would.
326* DynamicLoading: Islands load while you are sailing towards them. In fact, the developers set the sailing speed as seen in the Gamecube version in order to ensure the islands do get loaded. If you somehow manage to beat out the dynamic loading, the game [[IrisOut irises-out]] and resets you in your boat in the loaded quadrant without a word. With the improved hardware of the Platform/WiiU, loading has improved to the point of being able to load the entire Great Sea at once, and there is a new [[SprintShoes Swift Sail]] for the boat obtainable in the game.
327[[/folder]]
328
329[[folder:E-H]]
330* EarlyGameHell:
331** Forsaken Fortress is quite nasty because it foists a rather unforgiving [[StealthBasedMission Stealth-Based]] [[NoGearLevel swordless]] dungeon on you. Without the means to defend yourself you're stuck sneaking around, hiding under barrels from Moblins in areas where rats will gleefully knock you over and expose you if you're unlucky, while you try to find your way around what amounts to a maze to take out searchlights and clear the route to retrieve your sword. In fact, your second attack on the Forsaken Fortress much later in the game, despite being swarming with many more (and more powerful) enemies, is worlds ''easier'' simply because you're free to fight instead of being forced to surrender when you're spotted.
332** In the HD version, Hero Mode causes you to take double damage, while no monsters or pots drop hearts. Dragon Roost becomes extremely dangerous in this mode, as you're not allowed to leave the island until you complete the dungeon, and the only healing items you can get within are red potions (purchasable from rats) and a fairy in the pot in the room right before the boss. And you only have a few Heart Containers (four if you collect enough Heart Pieces, including one from Forsaken Fortress that will be missed until much later if you don't get it on your first visit) while everything deals double damage. You do get a bottle, which you can use to catch the fairy or buy the red potion, but you don't get it until after you reach the island, so you can't put any other healing items in it. Once you finally get off the island, you can claim a second bottle and start buying more potions, making future dungeons far more manageable.
333* EarthWindJuxtaposition: The Master Sword is revealed to have lost its power, so Link needs to take two Sages two the Earth and Wind Temples respectively so their music can empower the sacred blade. The juxtaposition between both elements is twofold: Medli (a Rito whose race has an affinity to wind and the skies) is destined to be the ''Earth'' Sage, while Makar (a Korok whose race has an affinity to earth and the forests) is destined to be the ''Wind'' Sage. Also, their respective musical plays, when played one after another, make up for the game's main theme.
334* EasilyForgiven: [[spoiler:After Tetra's true identity as Zelda is revealed, she apologizes to Link for all the events that led them here and that it's all her fault. Link immediately forgives her with a simple chuckle before leaving]].
335* EasingIntoTheAdventure: The game opens with Link getting his green tunic and a telescope for his birthday before the action with the Helmaroc King dropping Tetra kicks off.
336* EasterEgg:
337** If you manage to damage either a Darknut, a Miniblin, or a Bokoblin with a bomb, they will run away from you as long as you carry a bomb. It's fairly amusing.
338** The All-Purpose Bait is not only useful for feeding pigs, rats and Fishmen; it can also be used to draw enemies nearer. [[spoiler:This includes Puppet Ganon's snake form]].
339** Normally, you can't go behind Zunari's stall during the day, because he blocks you and shoos you away. He isn't there at night. If you go in at night and play the Song of Passing, it'll cut to daytime, at which point Zunari is confused as to how you got in and moves you out.
340** By pouring mystical Forest Water onto Kalle Demos's weak point, you can OneHitKill it.
341** When you slash the King of Red Lions with your sword, he flinches. If you slash him when [[spoiler:you are taking Tetra to see the king in Hyrule, the boat doesn't do a thing, as his spirit is not currently inhabiting the boat. He also doesn't talk or move]].
342** In the original release, the Octorok figurine's description stated that they were the winner of the "Perfect Attendance Award," for appearing in every Zelda game to date. The HD remaster changes this to account for the absence from ''Twilight Princess'', giving them the "Series: Exemplary Enemy" award instead.
343** You can use the grappling hook on Zelda in the final fight to literally [[ShipTease steal her heart]]. It's actually somewhat useful in the Any% speedrun as a safety.
344* AnEconomyIsYou: The auction house. Everything that's up for auction is something Link can use. There are things up for sale that people besides Link might want or need, but Link is the only one who will need all of them. Everybody will bid on something, even if it's something they probably couldn't use (why did that gossipy older lady just buy a treasure map when she probably doesn't have a boat?). But where it really smashes headlong into this is the fact that if anybody besides you wins the auction, you can leave the room and come back to find that they returned it to the auction for literally no reason and more often than not ''the person who bought and returned it is at the auction bidding on it again.'' The item will always be returned to the auction house until you win it.
345* EliteMooks: The Darknuts. Based on an enemy appearing in the [[VideoGame/TheLegendOfZeldaI original game]] that could not be attacked from the front, this version is fully armored, with a [[{{BFS}} huge flamberge]] and in some cases a buckler, so they are very difficult to take in a head-on fight, and they hit like a truck. Parrying their attacks will knock off parts of their armor, but even without that, it takes nearly twice as many hits as other types of mobs (and that's ''with'' a fully empowered Master Sword) to put them down for good. But what ''really'' puts them above the others is when they are disarmed; where other enemies will stand their ground when you come at them, Darknuts will actually ''evade''. If you come at them, they will jump back out of range, following up with their ''own'' counterattacks. Out of all the enemies you face short of bosses, Darknuts are clearly the most heavily armed, armored and the most skilled.
346* EndOfAnAge: The age of Hyrule, Ganondorf, and the wars of the Triforce have been ending since Ganon attacked Hyrule and [[spoiler:the subsequent Great Flood, but the events of the game shut the book on them, seemingly forever, as the magic preserving them is destroyed and they are left to erode to nothing beneath the crushing waves]].
347* EnemyScan: Tingle provides this function, though, unlike the other 3D games, he can only be summoned [[CoOpMultiplayer by an assistant player]] from a [[Platform/GameBoyAdvance GBA]] connected to the [[Platform/NintendoGameCube GameCube]]. He doesn't actually offer much in the way of concrete ''help'', but it's better than nothing. There's also the figurine gallery, which shows background information on characters (also available in ''VideoGame/TheLegendOfZeldaTheMinishCap'') and the Hero's Charm, a mask that displays a LifeMeter for enemies.
348* EnemySummoner: Some Wizzrobes are capable of summoning weaker enemies to fight you. The Red Wizzrobe MiniBoss fought in Wind Temple is powerful enough to summon ''other'' Wizzrobes, which proceed to then summon more enemies.
349* TheEnemyWeaponsAreBetter: Zigzagged. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to break down the last barrier in Ganon's Tower]].
350* EnergyWeapon: The Beamos enemies aim them at Link when he's in their vision range, and also a couple of wall-mounted Moblin statues in the Forsaken Fortress, for some reason.
351* EnterSolutionHere: Nico asks Link for a password (with associated riddle), but even if you can guess the password, Nico won't accept it until Link has heard one of the pirates say it (though at least he acknowledges that it's close to the right answer and that Link's just "saying it wrong".)
352* EscortMission: You have to escort [[spoiler:Medli]] and [[spoiler:Makar]] to the boss chambers of the Earth and Wind Temples. Thankfully, the two are useful and are required to solve several puzzles, and do not have a health meter of their own and thus cannot die. However, they can get captured by [[AmbushingEnemy Floor Masters]]. [[spoiler:Medli allows you to fly, and is essential before you get the mirror shield!]]
353* EternalEnglish: Averted; one of the Great Deku Tree's lines implies that the (barring a NewGamePlus) indecipherable ancient Hylian is simply Hylian from the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Era of the Hero of Time]].
354* EventFlag: During the night of the Great Sea's curse, you're asked to provide a password to get back inside Tetra's pirate ship. However, even if you solve the password riddle perfectly, capital letters and all, the game still won't let you into the ship until you view the correct cutscene where Link overhears the password from two pirates (thus triggering the event flag). It's {{Hand Wave}}d that there is a very specific and precise way the password needs to be pronounced for it to pass and that even if Link guessed the word he wouldn't know how to pronounce it until he overheard it from the pirates.
355* EvilLaugh: [[spoiler:After the King of Hyrule uses the Triforce to wish for "hope" for Link and Zelda and the old Hyrule begins to flood and vanish under the water]], Ganon starts to laugh madly, his sanity broken at [[spoiler:seeing all his dreams smashed before his eyes.]] The laughter continues for ''half a minute straight'', growing until he is eventually shrieking, before it finally ceases.
356* EvilOnlyHasToWinOnce: Centuries after being sealed in the Golden Land, Ganondorf returned [[FullBoarAction in boar-demon form]] and swept away all opposition, forcing the goddesses to drown Hyrule under a new ocean in order to stop him. Ganondorf eventually broke out of his underwater prison and began rebuilding his forces, but Link got the assistance of the scattered descendants of Hyrule's original population, challenged Ganondorf in his castle, and defeated him before he could reconquer Hyrule's remnants.
357* EvilTowerOfOminousness: Two of them: Forsaken Fortress and Ganon's Tower. Both of them are tall buildings colored dark-blue which serve as Ganondorf's bases of operations. The former is located in the Great Sea while the latter is in Hyrule.
358* ExactWords:
359** [[spoiler:How Daphnes manages to intercept the power of the Triforce that Ganondorf just assembled]].
360--->'''[[spoiler:Daphnes]]:''' [[spoiler:He who touches it will have whatever he desires granted]]... That is what you said, is it not, [[spoiler:Ganondorf]]?
361** The Complimentary ID. Trading it in gets you [[spoiler:a compliment from Beedle]].
362* ExcaliburInTheRust: Following the Great Flood, the Master Sword was stuck at the bottom of the ocean, its power to ward evil having been sealed by Ganondorf eliminating the guardians of the temples used to keep the sword empowered. Link needs to awaken a new generation of Sages in order to restore the sword's power and defeat Ganondorf for good.
363* ExclusiveEnemyEquipment: Unfortunately, you can't take enemy weapons through doors.
364* ExplodingBarrels:
365** In certain areas of the Great Sea (particularly the islands adjacent to the Forsaken Fortress), there are explosive barrels whose sole purpose is to be obstacles that make Link fly off the King of Red Lions if not dodged carefully.
366** The bomb flowers (what you use to blow stuff up before you get your own bombs) are especially a barrel-like hazard. If struck, they go boom and don't take ''nearly'' as long to do so as when you pluck one and place it near a big rock in your way (they actually have a longer time limit than your own bombs). In ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' they blow up the ''instant'' they're struck, with no delayed reaction.
367* ExpositionFairy: The King of Red Lions [[spoiler:a.k.a. King Daphnes Nohansen Hyrule]], who also serves as your main means of travel through the Great Sea. He keeps in touch while you're on land via a magic stone given to you by Tetra, who fills this role during your first visit to the Forsaken Fortress (the fact they can both use the stone is a plot point).
368* FaceRevealingTurn:
369** After Link reaches the top of the Forsaken Fortress, Ganondorf does this while introducing himself. Incidentally, Link had already seen Ganondorf during his first trip to the Forsaken Fortress, but he got a better view this time, and it initially leaves him somewhat frightened.
370** The King of Hyrule [[spoiler:does this as well, but it does not affect Link or Tetra, considering they've never seen him nor do they know much about Hyrule]].
371* FadeToWhite: The game shows one right after Link [[spoiler:stabs Ganondorf's forehead with the Master Sword, which marks the end of the final battle and the Gerudo king's eventual death]].
372* FailuresOnIce: Expect to hear a lot of yelps and shouts of distress as Link tries to keep his balance while moving across Ice Ring Isle, especially when he's turning. And if you try going the exact opposite direction you're moving too quickly, he can fall on his face.
373* FairyInABottle: As expected in the series, Link can swing a bottle to capture a fairy. In this instalment, you can see the fairy frowning in the collection close-up.
374* FakeLongevity:
375** The Triforce Hunting segment is notorious for being very time consuming but not particularly fun. Particularly since it costs so much to have Tingle [[PlotCoupon decipher the maps]] that you have to ''increase your wallet size'' to even start this part, as you can only carry 300 Rupees and he demands 398 per chart. The HD remaster reduces the longevity by having only three fragments collected via the maps, as the other five are collected directly in the chests that pointed to their maps in the original. It also bumps your default wallet size to 500, so it can carry what you have to shell out for Tingle (although it's still not very efficient to use it).
376** ''The Wind Waker'' also has a very long figurine side-quest. The player has to take a photograph of the NPC/enemy they want a figure of, take it to the figurine maker, who only makes one per game-day (so you'd better get to love the Song of Passing, which moves time forward twelve game-hours, should you want to complete this sidequest; you'll be playing it over and over and over...) Also, your camera only holds three photos. Also, the figurine maker will reject photos if they're not "good" enough. With some photos (such as Tetra's), you only have a single opportunity to take them, and you can't be certain if they're "good" enough until you show them to the figurine maker. Don't save in the meantime. Though still time consuming, this sidequest is significantly improved in the HD remaster; Carlov now accepts as many pictures in a single game-day as you can give him, the camera can hold up to 12 pictures, and the camera puts a stamp on pictures he'll accept so you know whether they'll work ahead of time.
377* FamilyUnfriendlyDeath: To the surprise of many for such a happy-looking game, [[spoiler:Ganondorf]] gets one of the most brutal deaths in the entire series when [[spoiler:Link [[ImpaledWithExtremePrejudice stabs him through the forehead]] with the Master Sword]].
378* FantasyGunControl: Averted harder than in any previous ''Zelda''. Cannons that shoot bombs seem to be the weapon of choice in the Great Sea.
379* FastForwardMechanic: The "Song of Passing" functions the same as the Sun's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (and its notes are very similar), just under a new name. It swaps between day and night, which becomes handy when doing sidequests in Windfall Island as well as during the lengthy Nintendo Gallery sidequest.
380* FeatheredFiend: The Helmaroc King. The common Kargorocs as well.
381* FeedItABomb: The only way to defeat Armos Knights is by throwing a bomb into their mouths. They'll move erratically out of desperation before exploding. Gohdan, which is their KingMook, is defeated this way as well, though it requires three bombs instead of just one (as well as disabling its eyes and hands beforehand to fully stun it and open its mouth).
382* FetchQuest: A rather infamous one close to the end of the game, with [[spoiler:Link having to pay Tingle to decipher treasure charts, sail to various parts of the sea, and pull up pieces of the Triforce of Courage]]. This was thankfully made much less tedious in the HD remaster.
383* FictionalAgeOfMajority: The game implies the age of twelve to be at least a "special" age on Outset Island.
384* FiendishFish: The waters of the Great Sea are overrun by Gyorgs (smaller specimens of the ''Majora's Mask'' boss), which have a tendency to charge at the King of Red Lions to knock Link down onto the waters and attack him more easily.
385* FinalBossPreview: Link and Ganondorf meet face to face after the former manages to defeat Helmaroc King and rescue his sister, but Ganondorf reveals to him that bringing a powerless Master Sword won't give him victory, and then proceeds to beat him until Tetra (and later other Ritos plus Valoo) come to the rescue.
386* FinalExamBoss: Puppet Ganon has three forms, each one resembling a boss that was previously fought by Link during his adventure. The standard puppet form has strings that have to be cut with the Boomerang to hit the tail more easily with the Light Arrows, similar to how the upper roots of Kalle Demos have to be cut with the same weapon to unveil the interior of its bud and hit it. The spider form attacks Link from above and has to be hit in the tail (with the Light Arrows again) when it falls down, a reverse form of the battle against Gohma (whom Link causes damage by going above and making a large rock fall right onto that boss). The snake form moves rapidly through the battlefield as Link tries to hit the tail (with the same projectiles as before), similar to how Link has to deal with the Moldorms released by Molgera. The battle against Ganondorf at the top of his tower is a 2-on-1 duel that requires cooperation with Zelda, not unlike the dungeons where Link had to cooperate with a supporting character (or, in one case, controllable statues); and to deliver the final blow, he has to use his Mirror Shield to reflect a Light Arrow shot by Zelda at the Gerudo villain and then employ one of the game's newest sword skills (the parry).
387* FireIceLightning: Link's elemental arrows come in the standard Fire, Ice, and Light varieties just like in ''Ocarina of Time'' and ''Majora's Mask''; but in this game, Light also has a lightning element to it.
388* FireWaterWind: Considering the three goddesses are the incarnations of these elements, it naturally makes an appearance here. Din's Pearl is at Dragon Roost Island (the game's fire dungeon), Farore's Emerald is at the Forbidden Woods (a wind-themed dungeon, but to a much lesser extent than the Wind Temple later on), and Nayru's Pearl is held by Jabun, a large fish who lived at Greatfish Island until it was destroyed and then sought refuge in a sea cave at Outset Island.
389* FirstPersonSnapshooter:
390** Just getting the Pictobox, as well as upgrading it to the Deluxe version for colour pictographs, spans a sidequest on its own: It all starts with exploring the narrow caves behind Tingle's prison, then showing the Pictobox to Lenzo, then completing three snapshot tasks, then finding a rainbow-coloured firefly in Forest Haven ''and then'' giving it to Lenzo (Thankfully, the HD remake omits the requirement for the firefly). This is just one of the various sidequests in Windfall Island that involve giving pictographs to certain characters.
391** After getting the Deluxe Pictobox, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character, enemy, boss, etc. in the game and delivering them to the Nintendo Gallery to complete a figurine collection (notably, one character only appears if you have a Platform/GameBoyAdvance and a cable to link it to your Platform/NintendoGameCube, allowing you to complete ''another'' sidequest that spans five of the game's dungeons, though this character isn't a requirement for completing the gallery). The ''HD'' remake alleviates most of the tedium which comes this sidequest, thanks to the Deluxe Pictobox holding more photos (12 as opposed to 3), the addition of a small icon indicating whether a pictograph is eligible into becoming a figurine and Carlov being able to create multiple figurines per day (as opposed to 1 per day). Thanks to the Tingle Bottle, users could also post pictographs to Miiverse, helping to eliminate the risk of [[PermanentlyMissableContent permanently losing the chance to take pictographs of characters or bosses who make limited appearances]] (after the shutdown of Miiverse in late 2017, the risk is present once again). However, despite the omission of the system link requirements for the other sidequest which makes a certain character appear, [[GuideDangIt there is no indication on how and where to complete this sidequest]], and this once optional character is now 'required' to complete the gallery.
392** There are also sidequests in Windfall Island that require Link to make use of his Pictobox, and they all require the Deluxe upgrade.
393* FirstTown: Outset Island is Link's hometown and a rural island where pigs are raised. While it doesn't face doom, it receives an unpleasant visit in the prologue by the Helmaroc King, which ends up kidnapping Link's sister.
394* FishingMinigame: While the game is missing an actual fishing ''simulation'' (which seems odd until you hear that the ocean is described as empty and fishless), purchasing and using All-Purpose Bait to attract the map-drawing Fishmen is nevertheless an important part of [[CartographySidequest filling up the Sea Chart]].
395* FloatingMask: Jalhalla, the boss of the Earth Temple, is a spectral mask that uses a swarm of Poes to create a body for itself.
396* FloodedFutureWorld: The Great Sea is what remains of the ancient kingdom of Hyrule after it was [[TheGreatFlood flooded by the gods]] to protect it from Ganondorf when the Hero of Time did not reappear to save it. The islands of the sea are the highest mountaintops of the ancient kingdom, to which the people of Hyrule were forced to flee as the oceans rose.
397* FlunkyBoss: Molgera will summon Lanmola-like larvae all the time, constantly jumping at you. Your locking system automatically locks to the closest larva to you, thus forcing you to either defeat the larvae or get even closer to the boss who is in quick sand, trying to swallow you.
398* FlyingPostman: The Rito are humanoid bird folk who fly between the various populated islands of the Great Sea to deliver mail. This seems to be one of the main things their species does, as a visit to Dragon Roost shows several crates of mail and even a minigame where Link himself gets to sort some of it for them.
399* FogOfDoom: The mist in the Earth Temple not only robs Link of being able to use items (including his sword) but also leaves him defenceless against the dreaded Floormasters.
400* FooledByTheSound: There's a short sidequest in which Link must sneak after Mila who is out late at night and making a run for her employer Zunari's safe with intent to steal. If Link gets caught, she'll run away, but if Link doesn't completely hide himself and she sees only a tiny part of him, Link will meow, fooling her into thinking it's just a cat.
401* ForcedTutorial: The game's prologue has the sword training section with Orca, and the interruptions Tetra makes during your exploration of Forsaken Fortress.
402* ForDoomTheBellTolls:
403** When Link rings the bell at [[spoiler:the top of the Tower of the Gods]], an entrance in the ocean opens up that leads [[spoiler:down to Hyrule in a frozen temporal state.]]
404** The mini-boss battle theme sports some particularly epic bells in the beginning.
405* {{Foreshadowing}}:
406** For all of a few moments before you find out the truth, but [[https://www.youtube.com/watch?v=e-01MEtIGQw&list=PL1813795CB2B5C83E&index=25 the music]] that plays as the Helmaroc King flies Link up to the sanctum of the Forsaken Fortress contains the melody from the boss theme for [[https://www.youtube.com/watch?v=6XPP7vgkfog "Great King of Evil - Ganondorf"]] in ''Ocarina of Time''. A few moments later in the game, the King of Red Lions reveals that the red-haired, dark-skinned being you saw is, indeed, Ganon.
407** The King of Red Lions, for seemingly inexplicable reasons, knows exactly how the [[OrphansPlotTrinket Pirate's Charm]] works and uses it almost as if ''he'' were the one to give it to Link instead of Tetra. [[spoiler:This is because, as Tetra's ancestor and the King of Hyrule, he made it himself]].
408** The notes he makes you play after getting the Wind Waker is Zelda's Lullaby, hinting at his connection with the royal family.
409** If you take a look inside Tetra's room when you have the chance to, you'll see that she has several pictures on her walls that foreshadow [[spoiler:her identity as Princess Zelda]]. This is also foreshadowed by the painting of [[spoiler:Zelda and her attendants in Hyrule Castle]]. Also, Tetra's name in the Italian version of the game is "Dazel," which is simply an [[spoiler:anagram of "Zelda]]."
410** Most of the time, the King of Red Lions will look at you as you walk around him, and jerk his head if you [[VideoGameCrueltyPotential hit or throw something at it]]. When the King of Hyrule tells you through the stone to bring Tetra to him and you begin to lead her to him, the boat is totally still, not reacting to you or objects. This is FiveSecondForeshadowing that [[spoiler:he usually ''is'' the boat but he's not inhabiting it at the moment]].
411* ForGreatJustice: One of the reasons Link can give for not letting Mila off the hook when he catches her trying to steal from her boss is because he's an "ally of justice!"
412* FormulaBreakingEpisode: The game heavily changed things up from what had been the standard ''Legend of Zelda'' formula at the time; for example, the main hero is TheUnchosenOne who has to work hard in order to even be deemed worthy of being the Hero rather than his role being destined from the start. It takes place in an OceanPunk world instead of the sprawling, terrestrial kingdoms of previous games, and has a heavy focus on sailing from place to place rather than riding through an expansive field on horseback made famous by ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask''. This ties into the central message of the game: [[spoiler:That NothingIsTheSameAnymore. And at the end of the game, the protagonists set sail to found an entirely new kingdom after the destruction of ancient Hyrule beneath the waves of the Great Sea.]]
413* FourIsDeath: There are six coral reefs, known as One-, Two-, Three-, Four-, Five- and Six-Eyed Reefs. Four-Eyed Reef is the closest to Forsaken Fortress, which serves as the base of operations of the BigBad. In addition, Forsaken Fortress itself is the fourth dungeon in the game completion-wise,[[note]]it's the first appearance-wise[[/note]] and its surroundings are under a curse that leaves it in perpetual nighttime; even Tetra and her pirate crew hesitate to approach it, and Lenzo the photographer advises Link against getting there as well. Lastly, out of all fragments in which the Triforce of Courage was split, the fourth is retrieved after finding the chart that lies inside the dreaded, undead-themed GhostShip.
414* FreeRotatingCamera: In most parts of the world, you can view the camera at any angle, but some parts do have a limited view.
415* FreudianExcuse: Ganondorf, of all characters, has one. His monologue about how growing up in the desert made him a bad person: [[spoiler:Ganondorf led a harsh life in the desert, saw the lush and prosperous land of Hyrule, and saw that the people had no idea how good they had it. That made him ''angry'']].
416* FriendlyFireproof: Two aversions:
417** The game's enemies. If they attack, they'll take out their comrades as well if they happen to be in the way. This helps in many situations with strong enemies (e.g. Darknuts) clustered together where you can bait them into whaling on their own.
418** The final battle: Zelda can hit Link with light arrows accidentally. Fortunately, this doesn't disintegrate him, it just shocks him like hitting an electrified enemy does.
419%%%
420%% Fridge Logic goes on the Headscratchers tab. Fridge Brilliance and Horror go on the Fridge tab.
421%%%
422* FullHealthBonus: The Elixir Soup obtained from Link's grandma not only [[HealthPotion fully restores health]] and [[ManaPotion magic]], it also doubles attack power until Link next takes damage.
423* FutileHandReach: During the ending, Link tries desperately to reach out for [[spoiler:the King of Hyrule, so he can come with him as he rises to the surface. The King, for a moment, extends his hand too, but lowers it, knowing that his place isn't in the world of the living]].
424* FutureImperfect: So much time has passed since [[spoiler:the Great Flood]] that nobody remembers most of the legends of ancient Hyrule. Most humorously, the Triforce has been forgotten, and replaced in the popular consciousness by the "Triumph Forks." Thus, the CosmicKeystone of the ''Zelda'' Universe is remembered as a collection of fancy eating utensils. In the original Japanese version, it's apparently a bucket and hose (Tarai to Hosu). In the German version, the "Triumph Forks" got changed into a supposedly legendary "Kapitän Dreifuß" (Captain Threefoot in English).
425* GameBreakingBug: A minor one. For some reason, in the [=GameCube=] release doing a jump slash onto the chest inside [[spoiler:the Ghost Ship]] will instantly freeze the game. ''HD'' fixed this bug.
426* GameplayAllyImmortality: In the final battle against Ganondorf, other than a scripted moment where she is KO'ed, Zelda cannot be harmed during the battle (though she does wince in pain); you can't kill her, even if you repeatedly slash her with the Master Sword.
427* GameplayAndStoryIntegration:
428** A minor example, but when Link drinks the Elixir Soup that his grandmother gave him, he has a huge smile on his face, as opposed to the wince he has when drinking a standard potion.
429** A subtle, musical example: after Aryll is kidnapped, Outset Island's music becomes shorter, removing her leitmotif from the rest of the melody.
430* GameplayAndStorySegregation: Lampshaded in the auction minigame. If you lose the auction, you may leave the room and re-enter it immediately, at which point the auction will begin afresh. The auctioneer's preamble will then begin: "Today's lot is... a treasure chart. Yes, this is exactly the same treasure chart we had last time, but for some reason, Anton, who won the auction, has decided to return it."
431* GangplankGalleon: Link boards Tetra's pirate ship at the start of the game to reach Forsaken Fortress, and later again when looking for bombs; in both cases, Niko puts him to the test with the use of ropes to swing. There's also the GhostShip, where one of the Triforce Charts lies; but it can only be accessed after collecting its own chart on Diamond Steppe Island.
432* GargleBlaster: The potion maker uses a welding mask when mixing up new potions. The process also involves small explosions and clouds of colored smoke. Link burps up a small puff of colored smoke after drinking one.
433* GenreDeconstruction:
434** The game is a deconstruction of TheChosenOne narrative, and in a meta sense, the classic ''Zelda'' formula that the previous games in the series ran on. As seen in the OpeningNarration, the [[Videogame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], who was an explicit ChosenOne, became a MessianicArchetype to the people of the ancient kingdom of Hyrule after he saved them from the great evil, the BigBad Ganondorf. The people then counted on the same hero [[TheSecondComing spontaneously appearing to save them generations later]], when the evil returned... and he ''didn't.'' The people of the kingdom, unable to defend themselves, were relegated to praying to the gods for salvation, and the gods responded by [[TheGreatFlood flooding Hyrule]] to keep Ganon from taking over, drowning any who could not make it to the safety of the kingdom's mountaintops. Then, in the present day, the main hero of the game is very much an average boy, with no HeroicLineage to speak of, and only leaves his home island to rescue [[BigBrotherInstinct his sister when she is kidnapped]] at the beginning of the game. Even when he's recruited into opposing Ganondorf's plans to [[spoiler:get at the Triforce]] by the [[spoiler:King of Hyrule, disguised as a CoolBoat]], he's still very much TheUnchosenOne, stated to have no connection to the older heroes. He has to quest to prove himself worthy of being the Hero at all, but in the end manages to [[spoiler:permanently kill Ganondorf]], having risen to the challenge of his own accord, rather than [[BecauseDestinySaysSo Because Destiny Said So]].
435** It's also a deconstruction of post-apocalyptic AfterTheEnd settings, especially those dealing with the fall of an ancient civilization. Only the [[FutureImperfect vaguest memories of the ancient kingdom]] [[spoiler:of Hyrule, as seen in ''Videogame/TheLegendOfZeldaOcarinaOfTime'',]] remain in the present day, and rather than the usual dreary and depressing CrapsackWorld of the post-apocalyptic genre, for the most part, the residents of the [[OceanPunk Great Sea]] live normal, if isolated lives, and are content with their world. The BigBad Ganondorf is a stubborn remnant of the ancient world, having tried and [[spoiler:failed to conquer Hyrule and obtain the Triforce in the past]], and in the present still schemes to return and claim the kingdom which is now [[spoiler:slumbering beneath the waves, devoid of any and all life.]] Ganondorf's inability to let go of the past and move on eventually gets him [[spoiler:ImpaledWithExtremePrejudice, TakenForGranite and KilledOffForReal, and at the end of the game he and the last [[NoPlaceForMeThere King of Hyrule remain underneath the sea]] as the old kingdom is swept away permanently. Meanwhile, the main hero [[HeroicMime Link]] and his companions [[PirateGirl Tetra]] and her {{Pirate}}s set sail to find an entirely new land, and start a kingdom anew.]] The ultimate message of the game is to keep looking forward, rather than dwelling on the past.
436* GetBackHereBoss: Wizzrobes use teleportation to move their position shortly after unleashing their fireballs. Pale yellow-hooded Wizzrobes can [[FlunkyBoss summon hordes of other monsters to fight you]] in addition to their fireball attack. Often, they will be monsters that require a lot of attention if you don't want to get wasted by them, including Moblins and Darknuts. And in one case, ''other Wizzrobes'', who can further summon enemies themselves.
437* GetOnTheBoat: The game is set in a Hyrule that has long since been flooded and has turned into the Great Sea. As such, Link needs to get on the King of Red Lions to sail the Great Sea and access the islands within. At the beginning of the game, the King of Red Lions won't let you board until circumstances are met (getting a sail, getting the pearls), but after that, you're free to go where ever you want ([[ButThouMust except where the King of Red Lions says you can't]]).
438* GhostShip: Called [[ExactlyWhatItSaysOnTheTin the Ghost Ship]]. It sails around certain islands in the Great Sea depending on the phase of the moon: Crescent Moon Island during the full moon, Diamond Steppe Island during the waning gibbous, Bomb Island during the last quarter, Spectacle Island during the waning crescent, Five-Star Isles during the waxing crescent, Star Belt Archipelago during the first quarter, and Greatfish Isle during the waxing gibbous (the new moon phase is never seen in-game). Diamond Steppe Island happens to be the place where Link can find the chart that allows him and the King of Red Lions to enter the Ghost Ship and look for the Triforce Chart that lies within. Interestingly, though the ship itself is harmless, some Fishmen are horrified by it, while others talk enthusiastically about it.
439* GiantHandsOfDoom: Gohdan is a floating stone head flanked by a pair of floating stone hands. It attacks by trying to push Link into electric pits and clapping its hands on Link.
440* GiantSquid: Big Octos, giant squids that are always preceded by large flocks of seagulls circling parts of the ocean. They'll attempt to suck in your boat if you go near said seagulls, at which point you must attack all of its eyes with your bombs or boomerang.
441* GirlishPigtails: Link's little sister Aryll wears her hair like this.
442* GlamourFailure: Inverted. On a NewGamePlus, Link's Grandmother, instead of giving him the iconic green hero's clothes, gives him what's either invisible clothes or absolutely nothing. Link wears them over his normal clothes, with absolutely no difference. It seems at first that she's just playing a joke on him, but looking at Link's shadow and the outline of the Magic Armor reveals the indistinctive shape of his floppy hat. According to his grandma, they're magical clothes that are only visible to honest people, and a few characters ''do'' comment on them like the Great Deku Tree. ''"What's the matter? You see them, don't you?"''
443* GlassCannon: Kalle Demos can strike fast in multiple directions, but it only has sixteen HP in total. With the right sword combo, it is possible to kill it in one round.
444* GlowingEyes: A new graphical effect added to the HD remaster is that enemies now have glowing eyes.
445* GodsNeedPrayerBadly: It's revealed that the Master Sword is fueled by the prayers of the Sages of Earth and Wind, who must play [[MagicMusic special songs]] in the inner sanctums of their respective temples to honor the gods and give the blade the ability to [[GoodHurtsEvil repel evil.]] In a dark display of GenreSavvy, the first thing [[BigBad Ganondorf]] does upon reviving is kill the Earth and Wind Sages, thus leaving the Master Sword powerless.
446* GodzillaThreshold: The game reveals that, after being defeated by the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]] and [[SealedEvilInACan sealed in the Sacred Realm]], the monstrous [[BigBad Ganon]] somehow managed to escape. He began to utterly destroy Hyrule, and the people hoped a new hero would arise...but none ever did. They prayed to the gods for help, but even they were powerless before Ganon, and ultimately decided that the only course of action was to send torrential rain that drowned nearly ''everyone'', including the evil sorcerer. The only survivors were a few select people who fled to the mountaintops to begin life anew.
447* GoForTheEye: Gohma has an eye as its weak point, but it also has an armored lid that comes down every time you try to hit it -- at least, until you drop a huge rock on its head enough times to break its armor.
448* {{Gonk}}:
449** The Deku Tree, among many others.
450** Maggie's father. [[spoiler:Especially after his makeover]]. Maggie isn't such a beauty herself.
451* GoodMorningCrono: After the prologue recapping the ancient legend, the game begins with Aryll going to the observation platform on Outset Island and waking up her older brother Link for his birthday.
452-->''Big Brother!''
453* GossipyHens:
454** A couple of older women on Windfall Island will gossip about things going on on the island. Some of their information is somewhat useful.
455** A couple of small girls also know all the local gossip, but [[IllNeverTellYouWhatImTellingYou they insist they won't tell you any of it]], not even for [[ComicallySmallDemand two whole rupees!]]
456* GottaCatchEmAll: There are two major groups of collectibles, besides the usual Pieces of Heart and bottles:
457** There's a vast array of sunken treasure in the sea obtainable only by collecting and opening the Treasure Charts hidden throughout the Great Sea. There are 41 standard Treasure Charts, which not only have to be collected by completing sidequests, exploring islands and dungeons, and defeating enemy groups in caves, watchtowers and submarines, but also opened to pinpoint their marked treasures so you can claim them in their corresponding island quadrants (there are 49 quadrants overall, but the remaining 8 hide the fragments of the Triforce of Courage, for which you have to collect, open ''and'' decipher the Triforce Charts instead; the Wii U version makes this part easier by only having 3 charts and the other 5 fragments earned directly, thus increasing the number of standard Treasure Charts to 46). There are other 12 charts in the game, which instead pinpoint specific types of collectibles or special locations across the Great Sea (Pieces of Heart, Great Fairy locations, Big Octos that guard treasures, etc.), which greatly help the player achieve HundredPercentCompletion.
458** The figurines to complete the Nintendo Gallery. You have to take pictures of every character, enemy (with some exceptions), and boss in the game, for a total of 134. [[PermanentlyMissableContent And some of them have limited appearances, so beware]]. It was easier to complete in the HD remake, as one could even find the formerly missable pictures via Miiverse...until Miiverse was shut down, of course. Knuckle is especially infamous; the only way to make him appear is to collect all five of the Tingle Statues, which are hidden in five of the game's dungeons. In the original version, the only way to find them is with the Tingle Tuner, which will react when you get close. But you need a Platform/GameBoyAdvance to use that. Then you have to place a Tingle Bomb at each appropriate spot, and only once you've found all five will Knuckle appear for you to take his picture on Outset Island. And that's not the worst part, which is twofold: in the original game, it was possible to permanently miss one of the statues, meaning you needed to wait for the NewGamePlus to complete the quest. And in the remake, the Tingle Tuner doesn't exist. So, what did the devs put in to help you find the statues instead? '''Nothing,''' meaning that unless you have the incentive to bomb every slightly suspicious location in every dungeon, you can only find the Tingle Statues [[GuideDangIt if you look up where they are]]. Though at least that also means that there's no trick to finding him afterwards; instead of finding him on Outset and 'proving yourself' through a few odd tasks, he simply appears on Tingle Island.
459* {{Gotterdammerung}}: [[spoiler:Ganon, Hyrule, and the Master Sword]] are washed away, and [[spoiler:the Triforce]] is no longer in the hands of anyone, and is forgotten by all but Link, Tetra, and Tingle anyway.
460* GrandmasRecipe: Link's Grandmother can make Elixir Soup for Link after a certain point in the story. It acts as one of the best potions in the game, not only fully restoring both health and magic, but [[FullHealthBonus doubling your attack damage until you take a hit]]. There are also two servings in a bottle so you can use it twice before running out, and you can receive more for free indefinitely any time you return home. The only downside is that you can only carry one bottle at a time. It's also the only bottled item that makes Link smile before drinking, whereas potions get a grimace.
461-->'''In-Game Description:''' And your kind old grandmother filled your bottle so full that there's two helpings inside! Isn't she the sweetest?
462* GrannyClassic: Link's Grandma. She takes care of Link and his sister, plays pranks on him and cooks Link's favourite food, a soup that doubles his strength.
463* GrapplingHookPistol: There's a regular old [[InstantKnots Grappling Hook]], used to allow Link to traverse pitfalls or reach higher places with the help of special wooden setpieces that the Hook can be attached to. However, the classic Hookshot is present as well, only it appears ''much'' later than in other games, namely in the penultimate dungeon, so the Grappling Hook won't be superseded for a while (especially since it has other uses anyway, such as acting as a salvage crane to retrieve the underwater treasure and being used to steal enemy items).
464* GrassIsGreener: What drove Ganon into wanting to get his hands on the three Triforce parts in this game was that he envied the winds that blew on the lush green landscape of Hyrule while his country suffered constantly punishing winds that brought only death.
465* GreatEscape: Link needs to infiltrate through Forsaken Fortress to look for his sister, who was kidnapped by the Helmaroc King. If he gets captured, he'll have to find a way to break free (interestingly, getting captured is the fastest method to find the dungeon's Compass). It's not until the second visit that he succeeds, as Tetra's pirate crew helps him take his sister and the other imprisoned girls out of the whole place.
466* TheGreatFlood: [[spoiler:Why there's an ocean on top of Hyrule]].
467* GrievousHarmWithABody: The Stalfos. If you are holding their mace when they regenerate, they will rip off one of their own arms and use it as a nunchuck.
468* GrimyWater: Subverted. The Forbidden Woods is filled with filthy, purple-tinted water, but actually swimming in it poses no more danger than ordinary water does. Scooping some up in a bottle even confirms that it's just normal water, in terms of its properties.
469* GuestStarPartyMember: Medli and Makar, who are actually playable for one dungeon each. If a Platform/GameBoyAdvance is connected to the [[Platform/NintendoGameCube GameCube]] while you play, Tingle can join in too anytime. Lastly, though not playable, [[spoiler:Princess Zelda helps Link during the final battle against Ganondorf]].
470* GuideDangIt: In the HD version, the Tingle Tuner has been removed. Tingle's golden statues, which you can find in the game's dungeons by bombing specific spots you can find with the aid of the Tingle Tuner, have not. They did not add replacement hints.
471* GunshipRescue: Wherein the "gunship" is a huge red fire-breathing dragon. Somehow, Ganon survives and flees to Hyrule.
472* GustyGlade:
473** True to its name, the Wind Temple has wind as a major theme, and thus there are several rooms with fans that continuously expel wind for Link to fly higher with his Deku Leaf.
474** Also included is the Wind Temple corridor in Ganon's Tower, which require Link to fight [[spoiler:Molgera in a [[DarkReprise black-and-white]] BossRush to open the tower.]]
475* GuysSmashGirlsShoot: The FinalBoss fight has Link wielding the Master Sword and Mirror Shield, and Princess Zelda wielding the Bow and Light Arrows. Notably, it's the first game to canonically[[note]]The idea of Zelda primarily using a bow has been done before in the 1980s ''[[WesternAnimation/TheLegendOfZelda1989 The Legend of Zelda]]'' cartoon and [[ComicBook/TheLegendOfZelda comics]].[[/note]] create this dynamic for Link and Zelda, which has become a staple of the main series from this point onwards.
476* HailfirePeaks:
477** Dragon Roost Cavern, the first official dungeon Link explores meets at the intersection of DeathMountain and LethalLavaLand, since the dungeon takes place inside a dormant volcano where a dragon calls its home on the very top.
478** The resident TempleOfDoom dungeons are dual: the Earth Temple mixes UndergroundLevel with BigBoosHaunt, while the Wind Temple merges GustyGlade with TheLostWoods.
479** The {{one time|dungeon}} mini-dungeon, the GhostShip, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) meets at the intersection of BigBoosHaunt and GangplankGalleon.
480** TheVeryDefinitelyFinalDungeon, Ganon's Tower, mixes together the dungeons Link previously visited in the four corridors at the tower's entrance: Dragon Roost Cavern (LethalLavaLand and DeathMountain), the Forbidden Woods (LostWoods), the Earth Temple (BigBoosHaunt) and the Wind Temple (LostWoods and GustyGlade). [[spoiler:Link has to go through all four corridors to face the respective bosses he previously fought-- Gohma, Kalle Demos, Jalhalla and Molgera-- in a black-and-white rematch with each one in order to open the tower.]]
481* HappyDance: Whenever Link beats a boss, but it's subverted in the final battle when [[spoiler:Link begins cheering after defeating Puppet Ganon's first form -- only to realize the fight isn't anywhere ''near'' over. By the time you do defeat Puppet Ganon, he's too exhausted and overwhelmed to be happy about it... and now you have to go face the real deal]].
482* HappyEndingOverride: ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' had a BittersweetEnding to start with, but this game overrides even the good parts of it since Ganon managed to return after being sealed away, and no one stepped up to oppose him, which forced the gods to flood Hyrule to prevent him from taking over.
483* HardLevelsEasyBosses:
484** Mainly towards the end. The first two bosses, Gohma and Kalle Demos, can be challenging simply because your maximum health will be pretty low, but after you find some Heart Containers, you can soak up more damage than most bosses can dish out. Special mention goes to Gohdan, whose dungeon (Tower of the Gods) is longer and more elaborate than the previous ones by that point, but which in battle will give you arrows if you run out, making the battle against him less of a straight-up boss fight and more of a final test of cunning.
485** In the HD remaster, without heart drops, the numerous small threats in a dungeon will whittle your life away, but the boss door always has some fairies you can nab before entering, where you mercifully only have one thing to worry about - [[spoiler:[[ThatOneSidequest to take a picture for the gallery]]]].
486* HardLight: Placing objects on certain luminescent pads in the Tower of the Gods will make corridors or staircases made of sacred light appear. They're solid, allowing Link to walk onto them.
487* HarmlessFreezing: Link's ice arrows will freeze enemies solid, but they break out a few seconds later unless the damage was enough to kill them... or unless you smash them with the Skull Hammer. Also, enemies that have been frozen due to prolonged exposure to the cold are still alive, just going through suspended animation.
488* HarpOfFemininity: Medli's Harp. Apparently, the Earth Sages are AlwaysFemale and always harpists.
489* HardWorkHardlyWorks: Local mentor Orca teaches Link the Hurricane Spin, a technique gained by gathering ten Knight's Crests (a feat in and of itself) -- and lots of practice. Before performing the technique, he'll mention that it took him years to become so accomplished and that age caught up to him before he could fully realize his dream. He's moved to tears upon witnessing Link execute it flawlessly in a matter of seconds.
490* HealingPotion: In addition to featuring the classic trio of Red, Green and Blue Potions, the game also features the Elixir Soup, which fully refills Link's health and magic, and also [[FullHealthBonus makes him more powerful]] until he gets hit again, has two helpings, ''and'' isn't TooAwesomeToUse as it can be easily replenished by talking to Link's grandma. The only drawback is that you can only carry one bottle of it at a time.
491* HeelFaceTurn: Bomb-Master Cannon from Windfall Island overcharges prices for bombs until [[PirateGirl Tetra's]] [[ThePiratesWhoDontDoAnything Pirate Crew]] steals them. Afterwards, he realizes he could lose his business if he doesn't start selling his bombs at reasonable prices and people resort to stealing, so he sells his bombs at a much more reasonable price.
492* HellIsThatNoise: Molgera's noises can only be described as a combination of donkey braying and pained screaming.
493* HelloInsertNameHere: The player can name the protagonist, as is the ''Zelda'' tradition.
494* HelpfulMook: Moblins carry halberds that are easily three times as tall as Link. And they are so bad at using them that they will regularly miss Link altogether and hit the {{mook|s}} standing next to them, knocking them clean off their feet. [[TooDumbToLive They then waste two seconds staring at the guy they knocked over.]]
495* HelplessKicking: Tetra kicks her feet around when Ganondorf grabs her by the throat and holds her aloft. Komali flies in to break the hold at the last minute.
496* HeroesPreferSwords: The legendary Hero of Time did, and so does Link.
497* HeroicLineage: The game gets a special mention because it [[spoiler:deliberately {{subverted|Trope}} the trope, revealing that its Link was not related to the Hero of Time's bloodline at all. Many of the powers doubt that he can save the day for precisely this reason, and Link proves them wrong]]. Zelda retains her lineage through the normal chain of succession. [[spoiler:However the fact that she herself, as Tetra, is unaware she carries that lineage is the surprise]].
498* HeroicMime: Link, in the tradition of ''Zelda'' protagonists. Though he's unique in that he's SuddenlySpeaking on a couple of occasions.
499* HeroicSacrifice: At the end, [[spoiler:the King of Hyrule floods his kingdom with the waters of the Great Sea, sacrificing himself to give Link and Zelda/Tetra a future, as well as to drown Ganondorf, further sealing him away.]]
500* TheHerosJourney: Present more so here than in quite a few other games in the series, likely as a result of Link being TheUnchosenOne and needing to do a lot more to prove himself.
501* HidingBehindTheLanguageBarrier: The King of Red Lions talks to ancient beings in Old Hylian so [[TheHero Link]] doesn't realize he's the TheUnchosenOne. The game translates it in a NewGamePlus.
502* HitodamaLight: The GhostShip has blue flames floating around it.
503* HoppingMachine: The Servants of the Tower (statues you control in the Tower of the Gods), and Armos statues.
504* HourglassPlot: A rich man and a very poor man both have their daughters kidnapped, and the circumstances surrounding their return swap them over. When you first arrive on Windfall Island, Mila's father is a snooty collector of expensive vases who resides in an opulent mansion, while Maggie's father is a timid beggar who pleads for anyone passing by to rescue his daughter. When the pirates return the girls, they extort Mila's father out of his fortune, leaving the newly-reunited family destitute and living on the street; the experience humbles Mila's father and teaches him that there are more important things than money. Meanwhile, Maggie's father manages to make a killing off the rare Skull Necklaces that Maggie brought back with her, allowing them to move into the newly-vacated mansion; in the process, he becomes an arrogant snob who turns his nose up at everyone else and throws temper tantrums when the postman tries to deliver mail to his house.
505* HousepetPig: At the beginning of the game, the player can catch wild piglets for one of the families on the island to keep as pets. When the player returns to Outset they find out that one of the pigs has grown enormous and they named him after Link... the other two are nowhere to be seen, but it's heavily implied they ate them.
506[[/folder]]
507
508[[folder:I-M]]
509* IceBreaker: Upon being shot with an Ice Arrow, Darknuts will instantly break out. There's still time to either make a hit with the Skull Hammer or throw them before they do this, however.
510* IconicSequelCharacter: The game introduces Beedle, the intrepid merchant who sells goodies to Link and has since gone on to become a recurring shopkeeper in many modern ''Zelda'' games.
511* IdenticalGrandson: Tetra's pirates look near-identical to [[spoiler:their ancestors, the servants of a previous Princess Zelda, as seen in a portrait in Hyrule Castle]]. Tetra herself is also a carbon copy of that [[spoiler:previous Zelda, as seen when she assumes her true identity towards the end of the game]].
512* IllNeverTellYouWhatImTellingYou: As done by two little girls on Windfall Island, though getting the information requires paying the princely sum of [[ComicallySmallDemand two rupees]].
513* ImpaledWithExtremePrejudice: Most of the entries in the Zelda series are known for a lighthearted, cartoony sort of violence, and ''Wind Waker'' doubly so with its cel-shaded style that makes it seem like a kiddie game. But in a first for the series, here Link defeats Ganondorf by [[spoiler:running the Master Sword ''right through his face'']].
514* ImpossibleTaskInstantlyAccomplished: This Link has no connection to the Hero of Time from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', but manages to get wrapped up in Ganon's plot after Aryll is kidnapped. He then proceeds to power through his ButtMonkey status, wield the Master Sword, repower the degraded Master Sword, earn the Triforce of Courage and the title of Hero of Winds, and [[spoiler:win a DuelToTheDeath with [[BigBad Ganon]]]]. All in a matter of weeks, if not ''days''.
515* ImpoverishedPatrician: An unusually optimistic example. On Windfall Island, there is a rich man whose daughter Mila has been kidnapped. He's a bit stuck up, but he says he'll do anything to get her back. She is rescued by {{Pirate}}s, who demand an enormous sum for her return, which he pays. He ends up dirt-poor and living on the streets, but he's happy because his daughter is back. He's directly the {{Foil}} to a NouveauRiche man on the same island.
516* ImprobableUseOfAWeapon: If a Darknut is disarmed and allowed to grab a Moblin's spear, it will pick it up and use it the same as their {{BFS}}.
517* InfernalBackground: The game shows Ganondorf standing in a ring of fire when the King of Red Lions explains who he is to Link.
518* InfinityPlusOneSword: [[spoiler:The Light Arrows. For slightly more magic cost than Fire or Ice, you shoot an arrow that [[OneHitPolykill pierces through]] and ''[[DisintegratorRay obliterates]]'' any enemy in the game short of Ganondorf himself. Naturally, you get them when there are only about ten enemies left between you and Ganondorf.]]
519* InnocentlyInsensitive: Zill can "strike a nerve without realizing it", as mentioned by his figurine. It shows when you return to Outset Island; talk to Zill, and he'll bluntly but innocently ask Link if he's rescued his kidnapped little sister Aryll yet, to his brother and mother's shock.
520* InsurmountableWaistHeightFence:
521** Every time you try to sail to areas your map doesn't cover, the King of Red Lions (your boat) says something along the lines of "In that direction is sea too dangerous for you to travel now." and refuses to sail through.
522** The King of Red Lions also does this if you try to go anywhere but the row of three map tiles between Windfall and Dragon Roost Island before finishing Dragon Roost Temple, and the column from Dragon Roost to the Forest Haven before you clear the Forbidden Woods, so if you want to get back to Windfall Island from the Forest Haven, you have to go north and then west, rather than just cutting through diagonally.
523* InterfaceScrew: One of the things a Poe can do, including KingMook Jalhalla, is to reverse the direction your Control Stick makes you go.
524* InterfaceSpoiler: A marked [[AvertedTrope aversion]]. The Fishman that marks the area of the Sea Chart where the Tower of the Gods is located won't appear until after the Tower has risen from the sea. The HD remaster skirts this, though: if you save and quit the game while in that sector, the file select screen lists the Tower of the Gods as your location whether or not it’s been revealed to the player.
525* InterspeciesFriendship: The game sees Link becoming friends with Medli of the [[BirdPeople Rito]] and Makar of the [[PlantPerson Koroks]]. There's also his friendship with his talking ship the King of Red Lions, [[spoiler:though the latter turns out to actually be an alter ego for King Daphnes Nohansen Hyrule, a fellow Hylian]].
526* InterspeciesRomance:
527** One of the side-quests of the game involves delivering a letter to Maggie, one of the Hylian girls who was being held hostage in the Forsaken Fortress. It's from a ''Moblin'', named Moe, whom she fell in love with during her captivity. However, it's highly possible that Moe just [[ImAHumanitarian wanted to]] ''[[ImAHumanitarian eat]]'' [[ImAHumanitarian her]].
528** The fish who fills in the map square for Rock Spire Isle mentioned spending a lot of time watching the Windfall Island lighthouse with Gillian, the Hylian bartender on Windfall. That said, it's implied that he may have been human at some point.
529* IntrepidMerchant: Beedle, whose shop ship will be found floating around not just populated areas, but random rocks in the middle of nowhere.
530* InUniverseGameClock:
531** {{Downplayed|Trope}} with the sky on the file select menu, which changes depending on the time set on the system's clock.
532** Save on the largest islands (where time stands still), the time of day transitions as usual, and while sailing you can see a small icon portraying the day's and night's respective skies reflecting this flow. An interesting note is that the game makes use of this at one point: You are told by [[spoiler:Tetra]] that her gang won't leave to follow you until morning. Most (at least, most first-time) players take that as a cue to rush back to your boat and sail right toward [[spoiler:Outset Island]]. However, as the player will no doubt notice, and the King of Red Lions will point out, something strange has happened to cause the world to be stuck in an endless night for this segment of the game. [[spoiler:It's due to Ganondorf, who put a curse on the Great Sea in an attempt to cast the world into darkness. Luckily, this means you can visit your friends and family, heal your sick grandmother, and finally retrieve the MacGuffin from Jabun, which breaks the curse and restores the in-game clock.]]
533* InvasionOfTheBabySnatchers: Ganondorf has various young girls kidnapped because they share a couple of physical similarities to Princess Zelda; among these is Link's child sister. The parents of these lost kids are appropriately freaked out.
534* InvincibleMinorMinion: The big pig in Outset Island is immortal and also deals out more damage per hit than nearly every enemy and boss in the game (three hearts, only matched by the Mighty Darknut's and Ganondorf's strongest attacks). The other two pigs you can optionally catch are only half-immortal; you can't kill them, but [[EatTheDog they die anyway]].
535* InvincibilityPowerUp: The Magic Armor (which looks almost exactly like Nayru's Love) prevents damage and knockdown while on. It requires magic in order to function.
536* InvisibleWall: The game normally averts this -- should you continue out-bounds through glitches, Link will literally fall over the edge of the world in a huge BottomlessPit -- but Hyrule Castle and the path leading to it is surrounded by an extremely tall, invisible barrier of darkness that only reveals itself when Link draws near it.
537* IronicBirthday: The events of the game start on Link's birthday. He's just received his gifts from Grandma and they're starting to celebrate when his beloved little sister gets abducted by a giant bird.
538* {{Irony}}:
539** The game has a meta example with the awakening of the sages who empower the Master Sword. Medli, a Rito girl whose race and tribe have a fixation towards sky (and they indeed can fly), is chosen to be the sage of the '''Earth''' Temple. Makar, a plant born from the earth thanks to the Great Deku Tree, is chosen to be the sage of the '''Wind''' Temple. It looks at first that their corresponding elements are deliberately mixed up, but the assignations ''make sense''. Birds are fond of rocky, earthly places to put their nest safe from predators, and plants are the reason why air (and, by extension, wind) exists for living creatures to breathe.
540** Ganondorf's original reason for wanting to rule Hyrule was because it was far more habitable than the desert he grew up in. When he finally takes control of it, the gods render it completely uninhabitable by [[TheGreatFlood burying it beneath the ocean]].
541* ItBeganWithATwistOfFate: Link, unlike his predecessors, was not chosen by the gods to become the next wielder of the master sword and Ganondorf's demise. He was just a normal kid who just so happened to be the older brother of Aryll, an adorable little girl who Ganondorf ''kidnapped by accident'', prompting Link to begin his quest to save her and deliver a [[NoHoldsBarredBeatdown royal beatdown]] on whoever dared to touch her.
542* ItCanThink: Kalle Demos, the boss of Forbidden Woods, actually waits for Link to arrive before eating Makar and then ''[[KickTheDog laughs at Link]]''.
543* ItemGet: This game's item-collection pose has Link hold the item above his head with his left hand. A few scenes play on this:
544** When Link receives the Hero's Clothes, he looks ''very'' unenthused about them.
545** While accepting the family shield from his grandma, Link has a sad expression - and then the following cutscene has him look at his despondent grandmother while in the same position, before stopping and facing her like normal.
546** Whenever Link performs the item collection pose in the presence of Tingle, Tingle himself [[FunnyBackgroundEvent will take on a similar pose]] alongside Link.
547* ItMayHelpYouOnYourQuest: How you get the Wind Waker itself, and also a delivery bag.
548* ItsAllMyFault: [[spoiler:Zelda says this to Link when she admits all her actions as Tetra led them in danger]].
549* ItsAllUpstairsFromHere: A benign example with the last floor of Tower of the Gods. The stairs lead to a boss battle, but Gohdan is a force of good who aims to challenge Link so the latter can prove his worth. A not-so-benign example occurs near the end in Ganon's Tower, where Link walks the long staircase leading to Ganondorf, who's keeping Zelda captive.
550* ItsPersonal: All the heroism, destiny, and whatnot aside, let's face it: Link's whole initial reason for going up against Ganon? [[KnightTemplarBigBrother To rescue his sister]]. After she's rescued, he merely proceeds to complete the job.
551* JerkWithAHeartOfGold:
552** Tetra, the typical {{tsundere}}.
553** There's also Mila's father. He initially appears to be a regular old rich jerk, but [[spoiler:when his daughter was kidnapped, he spent every bit of his fortune looking for her]]. [[TookALevelInJerkass Maggie's father, on the other hand...]]
554** Mila herself tends to be rude to the people she waits on, but she still takes a menial job to help out when her family is poor. And after you talk her out of robbing the store she works at, she takes a second job at night, on a different island.
555* {{Jerkass}}:
556** Maggie's Father. He not only constantly forces dialogue guilt-tripping you into saving his daughter when she's kidnapped whenever you get near him (which WILL get on your nerves), but when Link does save Maggie, [[UngratefulBastard he shows no gratitude]] and uses his newfound wealth to look down on Link for being an “urchin” ([[{{Hypocrite}} despite being completely destitute at the start of the game]]). He also underpays Link for Skull Necklaces, [[FantasticRacism is racist against Ritos]], and even implies that he only cared about getting his daughter back so she could make him money.
557** The bomb shop owner, who sells his bombs for outrageous costs while being a giant jerk the whole way. [[spoiler:He gets some glorious LaserGuidedKarma when he does the same thing to Tetra and her pirates; they beat him up, steal all of his inventory, and leave him bound and gagged with nobody visibly coming to rescue him (and you don't get the option to do it)]]. He learns his lesson after that experience though, becoming much, much nicer and selling his bombs at a very affordable cost.
558* JollyRoger: Tetra's ship flies the Jolly Roger, signifying her and her crew all being pirates. The ship's main mast flag also has the imagery of cutlasses crossed, emphasizing the point.
559* JokeItem: Getting a certain number of points at Beedle's shop will earn you a "Complimentary ID". Using it at the shop will earn you... a compliment (which heals you). Leo of Webcomic/VGCats fame finds himself on the receiving end and [[http://www.vgcats.com/comics/?strip_id=66 he]] is less than amused. The second prize you receive is more rewarding, however, as it offers a discount on your next purchase.
560* JustAddWater: A potion maker can make any of his wares from a single type of Chu jelly, though he needs several units for a full batch. Possibly justified as it he might be simply distilling or refining the jelly in some way. In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', you can drink the jelly straight for the same effects.
561* JustifiedTutorial: Link engages in a sparring match with the elderly wise man Orca at his cottage; doing so will obtain the sword needed to progress through the first half of the game. Players can also return much later to engage in a harder sparring challenge to earn some particularly nifty rewards.
562* KatanasAreJustBetter: [[BigBad Ganondorf]] menaces Link with a katana, and later pulls out [[DualWielding two of them]] in the final battle. Appropriately, he is a LightningBruiser who can take on both Link and the bow-wielding [[spoiler: Zelda]] at once.
563* KidHero: Link starts his adventure on the day of his twelfth birthday.[[note]]Going by the story that it's the same age that the Hero of Time was when he defeated Ganon (a FutureImperfect, as the ''adult,'' not the child, Hero of Time defeated Ganon).[[/note]] He's ''nine'' according to Satoru Iwata.
564* KilledOffForReal: [[spoiler:Ganondorf, as it seems after he's ImpaledWithExtremePrejudice and buried beneath the waves at the end of the game. The games set after this one in the same timeline (''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'') have completely different villains, with no appearance of Ganondorf except a flashback at the beginning of the former]].
565* KillerRabbit:
566** You have a chance to capture a wild pig at the beginning of the game. It's so harmless that it runs away from you, but you can pick it up and take it to a pig pen and have another family raise it while you go off questing. When you return, it has been fed so much that it has become massive. It's still harmless, right? Well, it won't attack you unless you slice it a few times, but once you hear the "enemy" music start, it's time to RUN. This pig will cause three hearts worth of damage every time it rams you, which is even more than the final boss can do. But unlike the final boss, you can't kill it or even block its attacks. Just get out of the pen before you become pig slop.
567** If you hit the small pigs often enough, they react similarly to the infamous killer cuccos.
568* KillItWithFire: Mothulas can be killed in one hit with the Fire Arrows.
569* KillItWithIce: Long-time fans may remember the Ice Arrows from ''Ocarina of Time'' as being fairly useless. This time around, however, they're actually capable of [[HumanPopsicle freezing enemies completely]]. Afterwards, a hit from the Skull Hammer before the enemy can thaw out [[IceBreaker will kill them instantly]].
570* KingInTheMountain: In the prologue, it's implied that the reason Old Hyrule fell is that they were ''expecting'' this trope: the Hero had saved them from Ganon once before, and now he was failing to do it. Because someone decided that the hero needed to spend some more time on his childhood and sent him back to his other timeline at the end of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
571* KingMook: The game features Gohma (who resembles a Magtail), Jalhalla (the king of the Poes), Helmaroc King (a giant version of a Kargaroc), Kalle Demos (whose head resembles a Boko Baba's with eyes) and Gohdan (who is a giant Armos statue). Even Molgera is one, as he's a giant version of the Moldorms [[FlunkyBoss he releases]].
572* KnightTemplarBigBrother: The events of the game are set in motion when Link's little sister Aryll is kidnapped by a massive bird. He then proceeds to journey through perilous dungeons, slays legions of monsters, a few of which are thirty times his size, [[spoiler: smash the bird's skull in with a giant hammer, murder the man who sent it by stabbing him through the forehead and leave his petrified corpse at the bottom of the ocean, all over the course of several days. Also, the bird's master was the King of Evil who turned Hyrule into desolate ruin ages ago]]. Oh, and not only is this [[BewareTheSillyOnes the goofiest Link to ever exist]], he isn't even a "real" Link! He's not descended from [[VideoGame/TheLegendOfZeldaSkywardSword the original Link]] like all the others, he's just some random kid named after the legendary [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]] like probably a hundred other boys out there. [[TheUnchosenOne There's no prophecy or destiny backing him up on any of this]], and yet he manages to pull it off anyway because someone kidnapped his sister and he's ''pissed''.
573* LandSeaSky: Used for the first three {{MacGuffin}}s; the first is obtained from the sky spirit Valoo, the second from the earth spirit The Great Deku Tree, and the third from the sea spirit Jabun.
574* LanguageDrift: The Hylian language has changed enough in the interim between it and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' that those who speak ancient Hylian such as Valoo and Jabun are not only significantly different from modern Hylian speakers like Link but utterly incomprehensible. The few modern characters who do speak the ancient version of the language, such as Valoo's attendants, speak it in a form so broken they can manage only partial translations making ancient Hylian very near to extinction.
575* LaserGuidedKarma: If you break any of the [[TemptingFate sparkling]] pots on the first floor of the auction house, the owner chastises you and makes you pay off the damages. But if you don't have any Rupees? [[MakeMeWannaShout He'll shout so hard, you'll get flung out the door!]]
576* LateArrivalSpoiler: [[spoiler:Tetra is Zelda]], which is clear in ''VideoGame/TheLegendOfZeldaPhantomHourglass'', ''VideoGame/TheLegendOfZeldaSpiritTracks'', and her ''VideoGame/SuperSmashBrosBrawl'' trophy. The former two even tell you right at the beginning of the game!
577* LaughingMad: Ganondorf's reaction to the [[spoiler:king's wish to give the children hope and flood Hyrule with Ganondorf still in it]].
578* LavaPit: In contrast to the game's two predecessors in 3D, ''all'' lava pits force Link to respawn in the area entrance upon falling into lava pits, which is retained in all future games. Fortunately, there are usually water jars that cool down a part of the pit for a limited time, allowing Link to quickly traverse them; shooting an Ice Arrow at the lava has the same effect, becoming handy in a room from Ganon's Tower.
579* LavaPotVolcano: There are two: Dragon Roost Island's internal dungeon consists of caverns arranged around the huge lava lake at its heart, while the one directly south comprises its own small island called "Fire Mountain" and is constantly spewing lava out from its top.
580* LawOfCartographicalElegance: The game keeps you hemmed into the game world by having your boat [[ButThouMust forbid you]] to continue past the edges. It also mentions that there's a storm (which you can see) further on.
581* LeaningOnTheFourthWall:
582** Orca, if you can hit him 999 times in the minigame, asks if your left index finger hurts (from holding the L-Button for so long[[note]]assuming lock was set on hold[[/note]]).
583** The figurine description for the Octorock mentions they have a Perfect Attendance Award, referencing how they'd been in all previous ''Zelda'' games up to the point when ''Wind Waker'' was new. The HD remaster removes this reference, as they missed out on a couple of games since then.
584** In the remaster, Lenzo [[LampshadeHanging Lampshades]] the fact that the Forest Firefly is no longer necessary for upgrading the Picto Box.
585** The Nintendo Gallery doesn't require the Knuckle figure to be considered complete in the original, as Knuckle only appears if you use the Tingle Turner (which required a GBA and a GBA Link Cable). Since the HD remaster makes his figure mandatory, its description is changed to allude to this.
586* LeftStuckAfterAttack: One of the Helmaroc King's attacks is to peck at Link, after which he'll sometimes get his beak stuck in the ground. That's your cue to smash the crap out of his face with the Skull Hammer to crack his mask open and later attack him with sword slashes.
587* LegacyCharacter: This is the first game to confirm in-game that there is more than one Link. Zelda [[spoiler:(aka Tetra)]] herself as well, being a descendant of the Royal Family of Hyrule (presumably meaning she's one of the incarnations of Princess Zelda seen in ''Ocarina of Time''). Link, on the other hand, is ''not'' descended from the Hero of Time, according to the King of Red Lions (making it possible he's more a ''{{reincarnation}}'' than a relation). Also, the Seven Sages apparently managed to leave a few descendants, four of which show up here; Laruto (a Zora) and Medli (a Rito) are presumably descended from Princess Ruto, and Fado (a Kokiri) and Makar (a Korok) are presumably descended from Saria ([[NotGrowingUpSucks somehow]]). There's also the Great Deku Tree; implied to possibly be the mature form of the very same Great Deku Sprout from ''Ocarina of Time''.
588* LegacyOfService: While not outright stated in-game, a number of hints suggest that Tetra's pirate crew has been loyal to her family for quite some time. In particular, there's [[spoiler:a portrait in Hyrule Castle of the pirates' near-identical ancestors serving as Princess Zelda's retainers]].
589* LegendaryInTheSequel: As of this game's era, the events of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have been passed down for generations to the point where they're now considered a myth. Despite this, the people of Outset Island have a custom where boys are garbed in green when they come of age (twelve), in the hopes they'll find courage like the Hero of Time. There's also a statue of said Hero of Time in Hyrule Castle, as well as stained glass portraits of the Seven Sages.
590* {{Leitmotif}}:
591** The title sequence is actually a medley [[spoiler:of the Earth God's Lyric and the Wind God's Aria]]. That's not the only one.
592** After you discover that [[spoiler:Greatfish Island has been destroyed]], the cheery music of the Great Sea is replaced with a darker version, complete with Ganondorf's signature leitmotif in the background.
593** Ganondorf's leitmotif also plays in [[spoiler:his tower]], and each room you go into incorporates a little bit of the leitmotif [[spoiler:from the dungeon it's inspired by]].
594** A bit harder to catch, but if you listen closely to [[https://www.youtube.com/watch?v=we_LKoyU_Qo Jabun's Theme,]] you can hear the background beat from [[https://www.youtube.com/watch?v=X77pgEh8yJg Inside Lord Jabu-Jabu's Belly.]]
595** Aryll also has a short theme accompanying most of her appearances. It's most notably incorporated into the Outset Island theme but also plays a few other times.
596* LethalJokeItem: The second dungeon's boss, [[ManEatingPlant Kalle Demos]], dies in one hit from... pouring Forest Water on him. Forest Water's main use is to purify sick plants during a sidequest, so this application ''does'' make a lot of sense. Despite existing ever since the original version of the game, fans only discovered this one ''14 years later'' when a speedrunner was messing around with the HD version.
597* LethalLavaLand: Dragon Roost Cavern, the first dungeon of the game, is set inside the volcanic heart of Dragon Roost Island, and features lava geysers that can be mounted on by cooling the top temporarily with water. The game also features the MiniDungeon of Fire Mountain, which [[DummiedOut probably would have been a full dungeon]] [[ExecutiveMeddling had it not been truncated to meet the release deadline]]. There's also Bomb Island, which is optional, and the Dragon Roost Cavern corridor in Ganon's Tower, which is one of four corridors Link must complete to open the tower (even the tower's main hub is filled with lava).
598* LetsGetDangerous: In this game, Link acts pretty goofy at times, and he is also subjected to slapstick humour such as being launched into the air and slamming against a wall. When it comes to his sister's safety or facing down [[BigBad Ganondorf]], Link becomes deadly serious and will absolutely wreck anything that stands in his way. [[spoiler: Doubly so in the final battle where Link's finishing blow on Ganondorf involves jumping up and plunging the Master Sword directly into his head.]]
599* LevelOfTediousEnemies:
600** Morth enemies exist to jump on Link and slow him down, dealing absolutely no damage otherwise. There are sections of the Forbidden Woods and Wind Temple that make use of this in their puzzles for no other reason than as an inconvenience.
601** In the Earth Temple, [[MookBouncer Floormasters]] and Blue Bubbles are everywhere. Floormasters exist to try and snag Link or Medli and make them start the dungeon all over. Blue Bubbles deal negligible damage but afflict Link with Curse, which prevents him from using any items. All of this is to make the Earth Temple as much of a slog to get through as possible. Both enemies even make a return within the Wind Temple, though in far fewer numbers.
602** Diamond Steppe Island is a Pot Warp Maze that forces Link to engage in TrialAndErrorGameplay to try and figure out the way to the end of the puzzle. While Link is trying to find the solution, Floormasters are there to try and yank him back to the beginning to disrupt his progress.
603** Any segment of the game in which Link must use a Hyoi Pear to control a seagull. Kargorocs will be flying about and will try to attack the seagull, which will disrupt Link's control over the bird. This does no damage to him, but it consumes the Hyoi Pear and makes him start over.
604* LightAndMirrorsPuzzle: The Earth Temple sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror that reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle wherein, counting the characters' reflective items, a total of '''ten''' mirrors have to be used to illuminate a face that opens the door to the Boss Key's room.
605* LighterAndSofter: The art style initially got a lot of flack for this reason, and the overall tone does dial back from that of the preceding 3D game, ''Majora's Mask''. However, the plot and themes in the game lean frequently to a less comical side, as [[spoiler:Hyrule was flooded, leaving only the highest mountain peaks as islands, and during the game, one of the islands is violently destroyed. Also, The Hero of Winds stabs Ganondorf in the head]].
606* LighthousePoint: There's a lighthouse on Windfall Island, not to mention the Forsaken Fortress and its searchlights.
607* LiteralAssKicking: There is an EasterEgg in which Moblins hop in pain crying when you stab them in the butt.
608* LittleMissAlmighty: The Fairy Queen, who is the most powerful Great Fairy in all of the Great Sea, manifests to [[KidHero Link]] in a child-like form. ''[[PrecociousCrush And then hits on him]].''
609* LittleMissBadass: Tetra. She ''can't'' be too much older than Link, but she's violent, strong, and [[spoiler:in the fight against Ganondorf, she actually helps you out]]. It certainly took some courage when she [[spoiler:jumped from a rafter and ''tackled Ganondorf from behind'' in an attempt to distract him long enough for Link to recover]]. It might not have worked out quite as well as she hoped, but that's quite a change from her previous appearances.
610* LittleMissSnarker: Tetra, how sensible of you to put Link down for being a KnightTemplarBigBrother with ChronicHeroSyndrome on every given opportunity. [[spoiler: Probably also the only Princess Zelda to ever point out to Ganondorf that an EvilLaugh doesn't exactly make you seem sane.]]
611* LivingStatue:
612** A curious case occurs in regard to the Private Oasis, which contains a solitary cabana located on a small island. Painted on both sides of the cabana's front door is the image of a [[TheJeeves valet]]. There are also three wooden cutouts inside depicting said valet (one of them dressed as a french maid). Either the valet specifically or the cabana as a whole is alive and talks to people who drop by, though it seems only shows respect to the rightful owner. It could be the cabana is haunted, because beneath it resides [=ReDeads=].
613** The Command Melody lets Link control the sacred statues found in the Tower of the Gods. Even without that song, they're still sentient, as they respond to Link's (famously voiced) calls.
614* LoadsAndLoadsOfLoading: The load times for islands are supposed to be masked by the immense overworld, though even the most complex islands load in less than a second. Inside dungeons, rooms load instantaneously, except for miniboss and boss rooms. When entering these rooms, the screen darkens while the miniboss or boss programming is loaded.
615* LoadsAndLoadsOfSidequests: The game has lots of extra content besides the usual ones. These include completely optional islands with their own puzzles and enemy matches, treasure charts to find sunken treasure, and the notoriously long Nintendo Gallery. Even just [[CartographySidequest filling the Great Sea's map]] can take a while.
616* LonelyPianoPiece: [[https://www.youtube.com/watch?v=mq7LrougGYk "Farewell, Hyrule King"]]; it is heard after the end of the FinalBoss battle, and is a DarkReprise of the series' Hyrule Castle theme.
617* LoneWolfBoss: Gohdan is a creature born of the Gods' need to test the potential hero. As such, he has no association with Ganon and is not fought again at Ganon's Castle.
618* LongSongShortScene: [[https://www.youtube.com/watch?v=5m5R91wxKks Maritime Battle]] and [[https://www.youtube.com/watch?v=we_LKoyU_Qo Jabuns Theme.]] The first one is only heard during battles while sailing, and the second one is played once during a cutscene largely consisting of text, where the player might mash the A-button, as most of the text is in an ancient language and thus unreadable. The latter's case occurs because of how combat on your boat works: the average player might just ignore the enemies, missing out on a tone that is actually very lengthy.
619* LoopholeAbuse: [[spoiler:King Daphnes]] thoroughly owns Ganondorf with this at the end of the game. [[spoiler:Having reunited the Triforce once and for all, Ganondorf makes his wish as he approaches the mystical object. But before he gets to it, King Daphnes puts his hand on it and makes his wish. Even though Ganondorf made his wish first, the King was the first one to touch it, so it was the King's wish that came true]].
620* TheLostWoods: Well, they're called the Forbidden Woods here, but that's not fooling anyone. They make up the second major dungeon, featuring a large number of branch platforms that move from one side to another, Baba Buds that launch Link onto high spots, and enemies like Peahats and Mothulas (with their winged leader serving as the MiniBoss). It's a separate part of the Forest Haven, which is inhabited by the descendant of the Great Deku Tree and the Korok race. Much later in the game, Link reaches the sixth dungeon, the Wind Temple, which [[HailfirePeaks combines this trope]] with GustyGlade (it is overrun by grass and Makar can plant trees in certain spots, but the bigger focus lies on wind currents). Lastly, there are the Forbidden Woods and Wind Temple corridors in Ganon's Tower, which require Link to fight [[spoiler:Kalle Demos and Molgera, respectively, during a [[DarkReprise black-and-white]] BossRush to open the tower.]]
621* LoveTriangle: Kamo and Anton are both in love with Linda, but she only has eyes for the latter suitor. Kamo feels bitter over his feelings being unrequited, especially after Link manages to make Linda reciprocate Anton's.
622* LuckBasedMission:
623** The Squid-Hunt minigame on Windfall Island is basically the tabletop game ''TabletopGame/{{Battleship}}''. You only have 25 shots to hit three giant squids of various sizes on a grid, and you're blindly firing to find your quarry.
624** In the HD version, attempting to acquire missed pictographs via Tingle Bottles.
625* LuckilyMyShieldWillProtectMe: Link uses his family's ancestral shield, and his equipping it the first time is one of the game's sadder moments.
626* LukeIAmYourFather: [[spoiler:The King of Red Lions (aka Daphnes Nohansen Hyrule) Tetra's ancestor, making her Princess Zelda]].
627* {{Lunacy}}: The moon, for some reason, has an influence on the whereabouts of the GhostShip. There is even a map illustrating the islands the ship visits according to the lunar phase.
628* MacGuffinDeliveryService: [[spoiler:Link assembles the Triforce of Courage before the final battle. However, instead of politely engaging in a BossBattle as he did in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Ganondorf just sucker-punches Link and nabs the Triforce of Courage for himself, allowing him to complete the Triforce]].
629* MacheteMayhem: Link can obtain machetes by disarming or defeating Bokoblins. Besides their use in smashing through wooden barriers, they can serve as a stronger alternative to the Hero's Sword (until the player obtains the Master Sword).
630* MadBomber: Some rats constantly throw bombs at Link. According to their figurine entry in the Nintendo Gallery, they're called Bombchus (and are retroactively the inspiration for the mouse-shaped bombs that appear in other games in the series, even borrowing the name).
631* MadeOfIron: Link slams facefirst into a stone wall after being launched from a ''catapult,'' and then falls dozens of feet down into the water. This later happens again when opening the Tower of the Gods. Both times, he shrugs it off after a brief moment.
632* MagicAntidote: Link's grandmother falls ill sometime after he departs from Outset to the point that she's barely coherent when Link returns. Using a bottled fairy on her immediately turns her back to normal.
633* MagicalCamera: The Picto Box functions more or less like a normal camera, except that it develops instantly and can only keep three (twelve in ''HD'') pictures at once (like a digital camera), and to take colour pictures, you need to capture and use a special kind of firefly that emits prismatic light[[note]]only in the original version[[/note]]. So every time you use it, presumably, you're tormenting a firefly, somehow.
634* MagicalGesture: Link does this whenever you used the Command Melody (or the Hyoi Pear) to control another character, implying that he's controlling them via a mental link.
635* TheMagicGoesAway: At the end, when [[spoiler:the Triforce is reunited and flies away to (presumably) the Sacred Realm]].
636* MagicMap: Link can collect a series of maps, some of which have special properties. Treasure and Triforce maps cause a pillar of light to appear over the treasure's location, and the ghost ship map allows it to be boarded to retrieve a Triforce map[[note]]piece in ''HD''[[/note]]. The Triforce ones are mandatory to complete the game.
637* MagicMusic: The eponymous Wind Waker allows Link to conduct melodies that cause diverse effects. Like the Ocarina of Time, it's also used to unlock or access temples, in this case by way of awakening the new Sages.
638* MagicWand:
639** The Wind Waker (although it's actually a conductor's baton).
640** The Wizzrobes all carry magic wands.
641* ManaBurn: The tentacle-like Dexivines in the Forbidden Woods and Wind Temple drain your magic if they manage to grab you. They don't do any direct damage, so they're largely just a nuisance.
642* ManChild: Tingle, who ramps it up here in comparison to ''Majora's Mask'' and ''Oracle of Ages''. His HQ is a tower where his cohorts spin the top around to make magic happen... or something.
643* ManEatingPlant: The Boko Baba, a variant of the Deku Baba proper, can actually chew Link before spitting him back with inflicted damage. And it's the "small" version; Kalle Demos, a KingMook, is a really big ''Korok''-eating plant.
644* ManlyTears: Orca begins crying manly TearsOfJoy upon [[spoiler:successfully teaching Link the Hurricane Spin]].
645-->'''Orca:''' At last, you have made our long-held dream come true! Oh, the joyful tears... They won't stop... ''[wipes the tears away]'' I thought my tears had dried up long ago.
646* MarathonLevel: The Savage Labyrinth, located in Outset Island, is a 50-floor gauntlet that puts Link against a vast array of enemies and former minibosses, with no health drops. To compensate for this, only the first 30 floors are mandatory to beat the game, as the other 20 lead to an optional prize.
647* MarionetteMaster: Puppet Ganon is a massive marionette controlled by Ganondorf himself. You even have to sever the strings controlling it if you want to win.
648* MaskOfPower: Giving 40 Joy Pendants to Ms Marie rewards Link with the Hero's Charm, a mystical mask that lets you see enemies' HP (if you can figure out how to equip it). The Wii U version relocated the mask onto the last floor of the Savage Labyrinth.
649* MatchMakerQuest:
650** One sidequest has you deliver a letter from Maggie, a woman who's in love with Moe the Moblin and then retrieve the response letter to deliver from Ilari the postman after Maggie's father refuses to let him deliver it himself.
651** Anton and Linda (respectively, the man in the green shirt and the lady in the orange dress on Windfall) [[TwiceShy both have crushes on each other but aren't willing to tell the other]]. If you have a Picto Box and talk to Linda, she'll ask you to take a photo of her and deliver it to Anton. Doing so results in the two subsequently going on a date in the Cafe Bar, and meeting them there will net you a Piece of Heart.
652* {{Mayincatec}}: The Tower of the Gods bears similarity to ancient South American architecture, especially Gohdan.
653* MeaningfulName: The Skull Hammer. It doesn't just look like a skull; the Stalfos in this game can be killed in one hit with it once their skulls have been separated from their body (though it really does help to stun them first).
654* MeaninglessVillainVictory: After Ganondorf [[CurbStompBattle beats up Link]] and summons the full Triforce before him, [[spoiler:King Daphnes Nohanson Hyrule comes out of nowhere and touches the Triforce, causing his wish to be granted instead of Ganondorf's.]]
655* MechanicalMonster: Tower of the Gods has a non-malicious example with Gohdan, an ancient machine created by the gods to challenge the new hero before their access to the biggest secret of the Great Sea.
656* MemorialStatue: When in [[spoiler:Hyrule Castle]], a statue of an older incarnation of Link can be found in the centre of the main room. This is supposedly the same incarnation of Link from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
657* MemoryRestoringMelody: When Link conducts the Earth God's Lyric in front of Medli, she begins playing it with her instrument (and as she does so, realizes how familiar it sounds to her), and then has a vision of playing it with her late ancestor, the Earth Sage Laruto. From that point, she realizes her duty as the new sage of Earth Temple, and Link then travels there with her. The exact same thing happens later on with Makar, the descendant of the late Wind Sage and the newly chosen sage of the Wind Temple.
658* MessageInABottle: The Tingle Bottle item, which replaces the Tingle Tuner in the HD version.
659* MessianicArchetype: The Hero of Time became this to the people of the ancient kingdom [[spoiler:of Hyrule]] after saving them from the great evil the first time; though, unlucky for them, he ''didn't'' reappear to save them the second time.
660* MetaTwist: In the ''Zelda'' series, it's frequent to have to explore three dungeons to gather an initial set of PlotCoupon items before something unexpected occurs and the Master Sword has to be collected (or, conversely, the Master Sword is collected and then the twist occurs). So it was very shocking for gamers to discover that the location of the third quest item in ''The Wind Waker'' is utterly destroyed and the holder of the item went elsewhere for safety. The item is gotten after a series of events in the overworld, rather than the completion of a dungeon. The real third dungeon, Tower of the Gods, is found after making use of the three quest items and is completed to find the Master Sword. And the traditional unexpected twist occurs after the completion of the fourth dungeon (Forsaken Fortress).
661* MiniBoss: There's one per dungeon (except Forsaken Fortress, which has two), plus there's Big Octo and Cyclos in the Great Sea. Notably, almost every miniboss in this game is subject to being degraded upon subsequent appearances, to the point that Link will frequently fight them en masse at various points.
662* MiniDungeon: The Savage Labyrinth and the Ghost Ship, and both are required to explore in order to get charts that lead to the Triforce fragments to enter TheVeryDefinitelyFinalDungeon. The former is a gigantic underground gauntlet located beneath Outset Island comprising of 50 floors, and this chart is located on the 30th floor (the remaining 20 are much more difficult but also optional, thus becoming a collective Bonus Dungeon instead). The latter is, well, [[ExactlyWhatItSaysOnTheTin a ghost ship]] that appears on certain islands depending on the phase of the moon, which are determined through its own chart found on Diamond Steppe Island and is inhabited by two Poes and a Wizzrobe that summons [=ReDeads and Stalfos=]. The game also has Fire Mountain and Ice Ring Isle, which are short but contain items (the Power Bracelets and the Iron Boots, respectively) necessary to access through main dungeons (Earth Temple and Wind Temple, again respectively).
663* MistakenIdentity: Quill posits that this is the reason why Link's sister Aryll was kidnapped at the beginning of the game; the Helmaroc King mistook her for Tetra.
664* MobileShrubbery: You can hide in a barrel in this fashion. The Moblin guard will not notice you even if you significantly shorten their patrol path by hiding in it, even as their noses clip through the barrel. (hey will likely, however, notice if your barrel is assaulted and consequently broken by a Rat, but only because you'll be standing out in the open.
665* ModelMuseum: The Nintendo Gallery lets you view models of characters from throughout the game provided you've taken photos of them, or purchased a select few photos from Lenzo. Do be warned that some monsters and characters are PermanentlyMissableContent tied to the story, so get those pictures while you can!
666* MondegreenGag: A large number of characters refer to a legendary item lost beneath the waves: the Triumph Forks. Nobody is sure ''why'' this cutlery is so legendary, but it must be so! [[spoiler:The item they're referring to is in actuality the pieces of the iconic ''Triforce''.]]
667* MoneyForNothing: Rupees are everywhere between the normal drops from grass/pots/etc. and enemies, what you can find in Treasure Charts, sidequest rewards, some minigames, and the things in your Spoils Bag that can be sold. However, there isn't much to spend money on: the game is very generous with ammo drops for bombs and arrows, hearts and fairies are plentiful, and the two best health-restoring items can be obtained for free. This means that most of your potential purchases aren't really necessary, so you only need money to decipher the eight Triforce Charts by paying Tingle. Tingle charges an absurd sum of 398 Rupees per chart to compensate, though the HD remaster also removes most of the charts.
668* MoneySink: Tingle, who requires you to [[CashGate spend 398 rupees]] ''eight times'' in order to complete the Triforce quest. Also, getting the Island Merchants' items (which also gives you the Magic Armour and a Piece of Heart) also means using lots of rupees if you're aiming for 100% Completion since you always have to pay a value difference between the item you're trading and the item you're receiving. The HD remake does away with most of the Triforce Charts (five shards out of eight are acquired directly), but the Magic Armor doesn't drain magic anymore; it instead takes away rupees every time you get hit, which means the more rupees you have, the longer you'll stay protected.
669* MonoNoAware: A major theme of the story is how change is not always pleasant, but clinging to the past is foolish.
670* MonsterCompendium: The game features one composed of statues of all the enemies (and the {{NPC}}s, too) with short descriptions of each. So how do you fill this out? Three pictograph pictures at a time, one statue a [[InUniverseGameClock day/night cycle]] (done faster in the Wii U remake with twelve pictures at a time, twelve statues a cycle).
671* MonsterInTheIce: Inside a grotto located in the interior of Ice Ring Isle, there are enemies encased in chunks of ice. They can be melted with Fire Arrows, and defeating all enemies will unlock a treasure chest with a valuable Rupee within.
672* MonsterKnight: The evil Darknuts are jackal-headed monsters under their armor. They come in a number of different varieties, but all fight with sword and shield until stripped of their armor. Then they switch to kicks and punches.
673* MoodWhiplash: Imagine going through a graveyard-like temple full of zombies and reanimated skeletons. Your only companion is a bird girl who you must rely on for helping you, unable to kill the ghosts without her help. Eventually, you come to a spiral staircase and must leave your only companion behind, afraid of what is beyond that door. As you enter you come into the arena to find a morbidly obese ghost that you fight with circus music playing in the background. Said music is greatly distorted and twisted in the second fight and the HD version.
674* MookBouncer:
675** With the Wallmasters absent in the game, the Floormasters serve as this by pulling you down and sending you back to a previous area. If you have the Tingle Tuner equipped, you will be able to see the enemy in advance (GCN version only). In addition, the Floormasters will now pull your partner into another area (either Medli or Makar).
676** Big Octos. If you can't kill 'em before the whirlpool drags you up to 'em, they spit you to a random place in the Great Sea. ''The Wind Waker'' also has Cyclos, who will drop you and your ship off in a random place if you can't beat him quickly enough. And if you run into him before you've gotten the one weapon that can hurt him, well, that's just too bad for you.
677* MookMaker: Puppet Ganon periodically generates Keese and Morths that can be killed for refills.
678* MothMenace: A Mothula acts as the MiniBoss in the Forbidden Woods. Some wingless Mothulas appear throughout the game as well.
679* MotiveDecay: Nothing of what originally motivated Ganondorf is really at play anymore, but he still won't give up on ruling Hyrule, even though it's ''flooded''. Though he does say he only ''supposes'' that's what originally motivated him.
680* MultiMookMelee:
681** There's the moment when you get the [[SwordOfPlotAdvancement Master Sword]]; time unfreezes, and the horde of enemies that were assaulting the castle now want you dead; namely, you have to defeat a total of eight Moblins and eight Darknuts so you can leave.
682** The Savage Labyrinth is a 50-floor MiniDungeon where Link has to duke it out against enemies of all varieties; you enter a room that has some enemies in it, you kill them, then you move down a floor, rinse and repeat until you get to a rest room with no enemies and some healing. The first 30 floors are required to get one of the Triforce Charts, but the last 20 are optional, more difficult due to the stronger enemies, and thus BonusDungeon material. The reward for full completion is a yellow Rupee in the Japanese version of the original game, a Heart Piece in the overseas version, and the Hero's Charm (obtainable in a different way in the original game) in all regions in the Wii U remake.
683** The cave located in Shark Island is filled with several enemies, ranging from Miniblins to Darknuts and Wizzrobes. It is the longest enemy gauntlet outside the Savage Labyrinth, and can only be accessed by pressing four switches (each of a different kind and requiring a different item) quickly. The reward is only 100 Rupees.
684* MundaneUtility: The Rito use the power of flight, which is granted to them by climbing a mountain and obtaining a scale from a dragon, to ''deliver mail''.
685* MusicalGameplay: The game accents Link's sword strikes with musical notes in time to the score, so that a fierce battle can actually generate its own melody.
686* MusicalNod:
687** [[https://www.youtube.com/watch?v=lktCyPMRiSs&list=PL3E7B876342ECE5C0 Ganon's Castle]] is a remixed version of the same. [[note]]--And instead of getting louder as you climb the stairs to the penultimate showdown, it gets ''quieter.''[[/note]]
688** Outset Island's music has many phrases lifted from the music for Kokiri Forest in ''Ocarina of Time'' since both are the FirstTown in their respective games.
689** Windfall Island's music is reminiscent of the traditional Kakariko Village music, again drawing on the fact that Windfall serves much of the same role in ''Wind Waker'' as Kakariko does in other games in the series, being the largest settlement on the map with many [=NPCs=] to interact with and lots of side-quests to do.
690** [[https://www.youtube.com/watch?v=2TOZwZIgPtI "The Legendary Hero"]] opening cutscene incorporates the [[BootstrappedTheme series leitmotif]] as it tells of the "Hero of Time."
691** [[https://www.youtube.com/watch?v=UsEkEs-OZeQ Phantom Ganon's theme]] takes its intro from [[VideoGame/TheLegendOfZeldaI the first game]], is primarily based on Ganon's battle music from [=LttP=], and has a second half that incorporates Ganondorf's battle music in [=OoT=].
692* MysticalLotus: The Great Fairies create a mystical lotus blossom whose petals they blow into Link whenever they bless him with an upgrade such as increased magic or increases to his wallet, bomb bag, and quiver's max capacity.
693* MythologyGag:
694** Quite a few things from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and its scrapped elements. A blond Kokiri named "Fado" was meant to be the wind sage in [=OoT=], but her role was changed to a simple CreepyChild minor NPC with an oddly in-depth personality. This would later be achieved in ''Wind Waker'' with its own "Fado," who is a GenderFlip of the original. There are also a few scrapped temples that achieved reality in this game. If you actually look and compare this game with the beta of [=OoT=], it's actually quite similar aside from the storyline, right down to sages powering up Link's Master Sword.
695** The names written in the sword of Phantom Ganon are Zubora and Gabora, the blacksmiths found in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.
696** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''
697*** The theme in [[spoiler:Hyrule Castle]].
698*** The title-screen theme of the game is heard when [[spoiler:Tetra's Triforce piece is reformed in the castle]].
699*** The track "[[https://www.youtube.com/watch?v=7P2HNic7JjI Farewell Hyrule King]]" is a classical cover of the Hyrule Castle theme from [=ALttP=], with a hint of the Dungeon theme from the first game.
700*** [[https://www.youtube.com/watch?v=sN4I1NO7LLA Windfall Island's theme]] definitely takes its cues from [[https://www.youtube.com/watch?v=fw1O6-LjfeA Kakariko Village]].
701** The original ''[[VideoGame/TheLegendOfZeldaI Legend of Zelda]]''
702*** [[https://www.youtube.com/watch?v=KTQkeX5IcVI The Hero of the Winds]] song is a remix of the title screen music (aka the first music ever heard in the series).
703*** The cutscene before facing Ganondorf incorporates the final dungeon theme.
704** Other games/Miscellaneous:
705*** Before the fight with [[spoiler:Puppet Ganon, the way that Tetra is asleep on the bed recalls the way Zelda is asleep during ''[[VideoGame/ZeldaIITheAdventureOfLink The Adventure of Link]]'']].
706*** The three statues on the Triangle Islands that reveal the Tower of the Gods (and Hyrule by extension) are statues based on Din, Nayru, and Farore: the three goddesses that created Hyrule and are referenced throughout the series (starting with ''Ocarina of Time'').
707*** Though not mentioned in the main game, the ''VideoGame/SuperSmashBros Brawl'' trophy description for the Helmaroc King state he's the same being as the Helmasaur King. The monsters share the same name in Japan, confirming the connection.
708*** In the HD version, the Magic Armor is changed to cause you to lose rupees instead of health when hit, rather than making you invincible at the cost of magic as in the original version. The altered behaviour makes it work like an improved version of the Magic Armor in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
709** Like in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', the pirates have a gong that they sound to signal their departure. The portrait of Tetra's mother, their former leader, also resembles Ambi, the queen of Labrynna in ''Oracle of Ages'' and the former lover of the pirates' captain.
710* MythPrologue: The game opens with the tale of how [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Hero of Time]] defeated Ganondorf, but then Ganondorf came back, and in absence of a hero, the Goddesses flooded Hyrule to seal him away.
711[[/folder]]
712
713[[folder:N-Q]]
714* NaginatasAreFeminine: Inverted. The weapons used by the grotesquely muscular Moblins are naginatas. Link can pick them up and use them as weapons, but as they're easily three times his size, he's rather clumsy with them.
715* NeverBringAKnifeToAFistFight: The first two times Link confronts Ganondorf, he has the Master Sword while his enemy relies on his fists. He gets beaten down both times for his trouble. [[spoiler:In fact, Ganondorf is only defeated when he actually uses weapons against Link. When Ganondorf's plan to dominate Hyrule is ruined for good, he pulls out a pair of katanas for a final attack and gets impaled through the head]].
716* NewGamePlus: Beating the game once unlocks the Second Quest. Second Quest keeps Link in his Outset Island clothes that he's wearing before putting on the Hero's Tunic, translates the Ancient Hylian text (though Link is still dumbfounded by it), gives you the Deluxe Picto Box right off the bat, and keeps your Nintendo Gallery progress so you can have another go at the figurines you missed ([[PermanentlyMissableContent miss them a second time, however, and you're screwed]]). References to Link's clothes are also slightly changed to accommodate his differing outfit, and the sunken treasure you can pinpoint after collecting and opening the Treasure Charts will be slightly further away from their original position, making their locations more difficult (this also applies to the Triforce Shards).
717* NewSkillAsReward: If you bring enough Knight's Crests to Orca, he'll teach you the Hurricane Spin, an enhanced version of your SpinAttack.
718* NewWeaponTargetRange:
719** The room where you obtain the Boomerang locks you in for the miniboss and doesn't immediately open upon defeating it. You have to use your new item to hit out-of-reach switches above the door to get out.
720** Getting the Master Sword causes the time stop on Hyrule Castle to be undone, allowing the powerful enemies frozen within to roam free. This gives players a quick chance to use their new weapon.
721* NonLethalBottomlessPits: Falling into a pit only makes you lose a quarter of a heart.
722* NowWhereWasIGoingAgain: The King of Red Lions clues Link into the next objective whenever he is spoken to.
723* NiceJobBreakingItHero:
724** Once again. Why does Link always end up accidentally helping the evil he's supposed to kill? ''Ocarina of Time'', the ''Oracle'' games, ''Four Swords''... and now THIS. This time, when getting the Master Sword, he unlocks not only the monsters from their stasis but also [[spoiler:gives Ganondorf his power back. And the Master Sword lost its power long before Link even pulled it, meaning he can't even fight Ganondorf]].
725** This one isn't explicitly pointed out, but [[spoiler:by assembling the Triforce of Courage to go after Ganondorf, Link allows him to get his wish]].
726* TheNightThatNeverEnds: Ganondorf places the world under a curse of a perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favour; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.
727* NoblewomansLaugh: Courtesy of the Great Fairies.
728* NoGearLevel: During the game's prologue, Link arrives at the Forsaken Fortress via catapult and loses his sword in transit, requiring the use of stealth until the sword is recovered.
729* NoHeroDiscount:
730** Exaggerated with Bomb-Master [[MeaningfulName Cannon]], who sells his bombs for prices several orders of magnitude above what you can possibly carry. This isn't intended as a CashGate, but as a BrokenBridge, and bombs can be bought for normal prices after the pirates rob the merchant of his bombs as part of the story. Prior to that, the merchant seems [[CardCarryingVillain mighty pleased with his greedy exploitation of his monopoly]], seemingly forgetting that, monopoly or not, he's not making money: no one can buy his wares because they cost more than the combined wealth of the world.
731** Tingle charges 398 Rupees to decipher each of the eight maps needed to find the pieces of the Triforce. You have to get the first wallet upgrade to even pay this.[[labelnote:However]]In the HD remake, the base wallet amount is upped to 500 Rupees, so you don't need the first upgrade to be able to decipher the charts.[[/labelnote]] Luckily, you can hold up to 5000 Rupees after finding both wallet upgrades, a big jump from previous ''Zelda'' games.
732* NoHoldsBarredBeatdown: Ganondorf beats the living crap out of Link with nothing but his fists in one cutscene.
733* NoHuggingNoKissing: The game mostly tries to avoid giving Link such an UnwantedHarem, with Medli instead being slightly attracted to Prince Komali, the two girls on Windfall island either having different problems or already being in love, and Aryll being, well, his sister. Only the creepy fairy-queen is seen flirting with him and she's never seen again after that.
734* NoItemUseForYou: The Gohma, Kalle Demos, Jalhalla, and Molgera rematches in Ganon's Tower take away any and all items that were not present in your inventory at the time of the initial battle. Link's bottle collection is left intact, however.
735* NonCombatantImmunity: When you first enter the Forsaken Fortress, you lose your sword on the way there and you have nothing else in your inventory that you can use as a weapon. The whole fortress is played in stealth mode and being spotted gets you thrown into a [[CardboardPrison flimsy jail]] instead of attacking you. Once you do get your sword back, you can effectively kill the mooks patrolling around but they will fight back as well.
736* NoobCave: The Forest of Fairies in Outset Island, and sometime later the shockingly difficult navigation around the Forsaken Fortress without your weapon until the end where you fight a Bokoblin as a WarmupBoss. Your journey here when you have the Master Sword is actually much easier.
737* NoodleIncident: "The Forsaken Fortress? Isn't that the place where..." This sentence is never finished.
738* NoPlaceForMeThere: [[spoiler:Why King Hyrule doesn't go with Link and Tetra to the surface. He realized that Hyrule was a dead land, and he, like Ganondorf, couldn't let go of it. Instead, he tells the kids the new land would be theirs before they go]].
739* NostalgiaLevel: At one point in the Forbidden Woods dungeon, Link comes across the remnants of [[Videogame/TheLegendOfZeldaOcarinaOfTime Kokiri Village]].
740* NothingIsTheSameAnymore: The theme of the game, more or less, is that nothing can resist the winds of change. The point is driven home by the ending, in which [[spoiler:Ganondorf, the Master Sword, and Hyrule - the three major constants of the Zelda series - are forever sealed and buried under the ocean by the power of the Triforce]].
741* NoticeThis: If you let Link stand still for a short while, his eyes will eventually drift toward whatever nearby object or feature happens to be relevant.
742* NotSoDifferentRemark: [[spoiler:The King says that, in a sense, he was the same as Ganondorf, being unable to let go of a dying land]].
743* NotSoWellIntentionedExtremist: Ganondorf makes a climactic speech [[FreudianExcuse explaining his motive to conquer Hyrule]], saying he came from a harsh desert country where the wind brought only death whereas Hyrule's wind was so pleasant that he coveted it. However, nowhere in this speech does Ganondorf claim he was doing this to help his people, the Gerudo, nor does [[BrutalHonesty he pretend that his wish is anything but personal and selfish in nature]]. If he had any well-intentioned motives, [[MotiveDecay they had eroded away]] long ago and he's only now recalling them in hindsight.
744* NouveauRiche: There is a poor man on Windfall Island who begs and moans for you to rescue his kidnapped daughter Maggie. When she is rescued, she brings back a load of Skull Necklaces (which look like junk but are secretly worth a lot of money), which he uses to become rich overnight. This turns him into an extremely arrogant rich man. He's a direct {{Foil}} to an ImpoverishedPatrician on the same island.
745* OceanOfAdventure: The game is set in the Great Sea, what remains of Hyrule after a global flood turned it into a vast ocean dotted with islands that once were mountaintops, and which in the game's present have become home to some insular communities ranging from Hylian towns to the villages of nonhuman races to forbidding fortresses of monstrous pirates. The game follows Link as he sails from island to island, plums the seas for treasure, fights off sea monsters and hostile warships and uncovers the ancient legacy of Hyrule locked deep beneath the waves.
746* OceanPunk: The game's setting is the Great Sea and the islands within, which stands out from the earthly kingdoms of previous games in the series. Over the course of the game, it is revealed that the Great Sea takes place AfterTheEnd, being what remains after [[spoiler:the ancient kingdom of Hyrule, as seen in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', was flooded by the gods to protect it from Ganondorf when the Hero of Time did not reappear to save it. The islands of the sea are actually the mountaintops of the ancient kingdom]]. Whereas most inhabitants enjoy a peaceful rural life in the biggest islands, pirates and divers sail the waters of the sea to find treasure. The evil forces, powered by Ganondorf, developed warlike technology in the form of warships and installed watchtowers armed with wall cannons.
747* OddNameOut: The Tingle brothers: Tingle, Ankle, Knuckle, and David Jr. The latter having a different kind of name is justified for not being actually related to Tingle.
748* OffhandBackhand: If, while targeting one enemy, another sneaks up behind, Link will strike both with one wide swing if they're close enough.
749* OfficialCouple: Anton and Linda. The sidequest to upgrade the Picto Box to its Deluxe version already touches upon the mutual feelings the two feel (as one of the objectives is to take a shot at them during the exact moment they're watching face-to-face). Once the Picto Box can take pictures in color, it'll be possible to start reuniting the two so they can have a date and declare their feelings to each other. [[DidNotGetTheGirl Kamo doesn't take this well]], as he's in love with Linda as well.
750* OffScreenTeleportation: No matter how fast you sail between Windfall and Spectacle Island, Salvatore will be there to run his minigame. The same applies to Loot and the Boating Coarse.
751* OhCrap: Link in one cutscene, when he realizes that [[spoiler:his magic sword doesn't work]] and [[spoiler:Ganondorf]] has a giant katana pointed at him. He gets another, split-second one later when [[spoiler:Molgera starts screaming]].
752* OjouRinglets: Mila is a RichBitch and has parted straight bangs that curl into tight ringlets in front of her ears. She loses them after her family goes from RichesToRags.
753* OlderAndWiser: Ganondorf returns this way after his defeat in ''Ocarina of Time'', now sporting a surprisingly effective BeardOfEvil, having become much more calm and calculating than he was in his youth, preferring to control events from the shadows as opposed to out in the open with his magic and hordes of evil. Fittingly, however, he reverts to his fury of the old days during the final battle.
754* OldMaster: Orca, the swordmaster of Outset Island, is quite spry for his age, and trains Link with the sword.
755* OminousLatinChanting: The Tower of the Gods combines this with OneWomanWail, to go along with the dungeon's regal theme. The game also employs some disturbing chanting in its remix of Ganondorf's theme song.
756* OneHitKill:
757** If you pour Forest Water on Kalle Demos, the boss will die instantly.
758** After obtaining the Fire and Ice Arrows, Link is given the option of using the latter arrows to freeze enemies solid and then smash them to pieces by either throwing their frozen body or using the Skull Hammer, which works even on ''Darknuts'' if you're quick enough. The Fire Arrows, meanwhile, can be used to kill Mothulas (which have a MiniBoss tier) instantly.
759** Though the Light/Silver arrows in previous games were already exceptionally powerful, it's more evident in this game, where they're capable of disintegrating the enemies' bodies in an explosion of light.
760* OneHitPolykill: The Light Arrows are powerful enough to kill mook after mook as they go after being shot. This isn't the case for the other ''Zelda'' games where they appear.
761* OneOfTheseDoorsIsNotLikeTheOther: In the second half of Ganon's Tower, a maze can be navigated only after Link kills the Phantom Ganon in each room and sees [[spoiler:which direction its sword's ''handle'' falls.]]
762* OneTimeDungeon:
763** Tetra's Ship is only ever visited at two points during the game. The first time is when Link joins Tetra's crew at the beginning of the game; the ship goes away after Link arrives at the Forsaken Fortress. The second time is when the ship is docked at Windfall; it will vanish after Link obtains Nayru's Pearl. The ship is seen again during the ending cutscene.
764** The Ghost Ship will permanently disappear the moment Link collects the treasure that's inside.[[note]]A Triforce Chart in the [[Platform/NintendoGameCube GameCube]] version, replaced with a Triforce Shard in the Platform/WiiU version.[[/note]] Upon receiving the treasure, the screen will fade to black, and Link will reappear back on the open sea upon the King of Red Lions.
765** {{Subverted|trope}} with the Forsaken Fortress, which sits completely abandoned after Link rescues Aryll and defeats the Helmaroc King, save for a few Keese, Rats, and the lone Floormaster that will put Link in the prison from when he lost his sword during the first visit. Link can still revisit the fortress, especially through the portal activated in Ganon's Tower, but the chambers for the Helmaroc King (consisting of the prison where Aryll was locked up along with Maggie and Mila and the top of the tower) and Ganon (the old pirate ship, also at the top of the tower) cannot be accessed again due to the old ship being burned up by Valoo just after Link and Tetra ([[spoiler:later revealed to be Princess Zelda]]) escape with Komali and Quill. Moreover, if Link forgets to collect the Heart Container dropped by the Helmaroc King, he can still retrieve it in the exact same place where his sword dropped after being launched in.
766* OneToMillionToOne: Jalhalla, boss of the Earth Temple. Killing the smaller parts is what actually harms it, as evidenced by its life bar.
767* OneTrueSequence: Although travelling can be anywhere, the game's main quest is still linear; unlike the earlier games, you ''have'' to complete dungeons in the order the game wants you to. You may, however, collect the Triforce Shards in any order and either before or after completing the Earth and Wind Temples; this is still more than what most of the later games allow.
768* OneWingedAngel: [[AvertedTrope The first game in the series where you fight Ganondorf, but not in his boar form]]. Puppet Ganon, on the other hand, does this happily. ''Twice''.
769* OneWomanWail: The game uses one in the "enemy encounter at sea" music. It employs VariableMix when either Link or the enemy receives the first hit.
770* OnlyGoodPeopleMayPass: After ''[[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', the previous ChosenOne that wielded the Master Sword was sent back to his original time, thus breaking the cycle of reincarnation which spawns a new Chosen One. The Tower of the Gods was created to test anyone who wanted to wield the sword in the future, and it requires three pearls that embody the virtues of the goddesses themselves to unlock it.
771* OnlyIdiotsMayPass: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game {{Hand Wave}}s this by implying that you need to say it "exactly right" (inflections and all, apparently).
772* OnlyShopInTown:
773** Beedle's shop ship is this for most of the overworld.
774** The [[{{Jerkass}} owner of the Bomb Shop on Windfall]] takes pride in the fact that he's the only resident of the Great Sea in the bomb-selling business, and uses it to set ridiculously sky-high prices for his bombs; though later on, he [[spoiler:[[TookALevelInKindness takes a level in kidness]] due to the pirate influence, and his prices become much more reasonable]].
775* OnlyTheChosenMayWield: The game puts a twist on this; since the Link from this game is TheUnchosenOne, he must first collect three {{MacGuffin}}s ''and'' fight his way through a massive dungeon just to reach the Master Sword, and then [[spoiler:fight his way out again once he has it in his hands]]. And then it turns out [[spoiler:that it wasn't at full power anyway, and Link must put in even ''more'' effort to restore it before it can serve its intended purpose]].
776* OnlyTheWorthyMayPass: One must beat The Tower of the Gods before being given access to [[spoiler:the submerged Hyrule]]. And said Tower is only attainable if you have the pearls of the goddesses in the right places, which must be obtained from their respective guardians.
777* OpeningNarration: It recounts the legend of the Hero of Time (albeit not without some FutureImperfect) and the story of the ancient kingdom's disappearance. And it's in what seems to be storybook form, complete with ink illustrations.
778* OpeningTheSandbox: When you first gain the ability to sail, you can only sail from Windfall Island to Dragon Roost Island, at which point the King of Red Lions won't let you leave until you've obtained the first pearl. After that, you can only travel to the map squares connecting Windfall, Dragon Roost, and Forest Haven. After getting the second pearl, you can sail anywhere except the Forsaken Fortress ([[TakeYourTime despite the King's insistence that you head to Greatfish Isle immediately]]). Of course, it might be worth it to stay on track until you at least learn the [[WarpWhistle Ballad of Gales]] (for which you have to defeat Cyclos by shooting arrows, a weapon housed in the Tower of the Gods), to make navigation more efficient.
779* OrcusOnHisThrone: Averted. Ganondorf is ''incredibly'' proactive here - he sends out the Helmaroc King to find Zelda before the game starts, nukes Greatfish Isle so Link can't get the final Pearl (even though Jabun escaped), and kills the Sages of Wind and Earth to depower the Master Sword. And when it seems like Link and the King of Red Lions are one step ahead of him by restoring the Master Sword's power and reassembling the Triforce of Courage, [[spoiler:Ganondorf returns to Hyrule before his two enemies do and kidnaps Princess Zelda]].
780* OrphansPlotTrinket: Tetra's charm turns out to actually be [[spoiler:a piece of the Triforce, passed down by the royal family, meaning she's really the current Queen - er, [[PrincessRule Princess]] Zelda]].
781* OurFairiesAreDifferent: Here, they're tiny, humanoid women with wings and magic wands, rather than the winged balls of light the previous two 3D ''Zelda'' games used.
782* OutlivingOnesOffspring: Implied. Since Link and his sister Aryll have been [[RaisedByGrandparents raised by their grandmother]], it most likely means that their parents are dead, so Granny outlived whichever of their parents was her child.
783* OutOfGenreExperience: This happens as early as the first dungeon when you lose your sword. The tone also feels completely different from the rest of the game, being dark and dank, and you'll find yourself moving slowly, crouching, sidling along walls and hiding inside barrels a la the cardboard box from ''VideoGame/MetalGearSolid''. You also have to take out the searchlight operators in order to be able to move on.
784* OutsideTheBoxTactic: [=ReDeads=] are particularly infamous in this game compared to the rest of the series, as it would seem ''only'' Link's sword can kill them. Arrows harmlessly poke them at best, and [[FacePlant using the Hookshot is suicide]]. However, being either an oversight on the dev team ''or'' because they couldn't figure out how to reasonably program it, [=ReDeads=] aren't immune to ''bombs''. As such, the easiest way to deal with them is to chuck bombs in their direction while keeping back to not aggro them. This tactic is especially useful in Hero Mode, where [=ReDeads=] can ''very'' quickly eat through all your health.
785* TheOverworld: The Great Sea serves this role, an interesting take on the concept being that you have to traverse by boat. There are small islands that have nuances you can explore but, it's mostly just open ocean.
786* OxygenMeter: The game does not have any underwater breathing, but does have a stamina bar to prevent you from swimming from island to island (which can only be done by sailing your boat).
787* PalmtreePanic: A good deal of the overworld has this since the Great Sea originated from the Great Flood that sank Hyrule to prevent Ganondorf from taking over it by force.
788* PanUpToTheSkyEnding: [[spoiler:The final scene of the game after the end credits is a pan up from Link and the pirates to the sky, as the "THE END" logo appears.]]
789* ParentalAbandonment: Link and Aryll's parents are nowhere to be seen and never mentioned. They live with their grandmother on Outset.
790* PartlyCloudyWithAChanceOfDeath: It's mostly sunny when the FinalBoss battle starts, but it soon darkens and starts raining heavily [[spoiler:(literally as heavy as the entire ocean)]]. The battle ends with the death of [[spoiler:Ganondorf (who doesn't get better this time around), the King of Hyrule, and Hyrule itself]].
791* PeoplePuppets: A heroic example. Link learns the [[MagicMusic Command Melody]] which allows the player to control someone else. It's mainly used to control statues and willing partners like Medli and Makar.
792* PermanentlyMissableContent:
793** There are several characters and creatures that have limited appearances in the game, thus providing scant opportunities to take photos of them for the Nintendo Gallery sidequest.
794*** The Helmaroc King: While most of the other dungeon bosses have rematches at the end of the game, your only opportunity for this is to take a photo during the boss fight with it.
795*** Kogoli the Rito: For some unexplained reason, he ceases to exist after Medli awakens as a sage. He's the Rito standing just inside the mail centre by night and on one of the platforms outside by day.
796*** Tetra and her crew: Take a photo of Tetra while leading her through [[spoiler:the submerged Hyrule]], or before being launched into the Forsaken Fortress on a NewGamePlus. This also gives you figurines for all her subordinate pirates.
797*** Big Octo: There's a finite amount of them as minibosses; take a photo of one before slaying all six.
798*** Cyclos: Take a photo of him during a "battle" with him, any time before nailing him with three arrows. This figurine also comes with his brother Zephos.
799*** Red Wizzrobe: Fought only once, as the Wind Temple's miniboss. Snag a snapshot before bagging him.
800*** Phantom Ganon: If you miss your shot during the Forsaken Fortress, you'll have many retries in his maze later, but once you shoot him with a Light Arrow he's gone for good.
801*** [[spoiler:Puppet Ganon]]: Take a photo during the battle against it, and exit the area to have it sculpted.
802** Due to him being a hidden character who requires a Game Boy Advance Game Link Cable to make him appear, Knuckle is considered optional for completing the Nintendo Gallery. However, if you obtain every other figurine in the Nintendo Gallery without submitting a pictograph of Knuckle in the interim, you can't get his figurine due to Carlov having left, considering the gallery to be complete without Knuckle.
803** Before the Miiverse shutdown, the HD remaster made it possible to acquire any figurine you've missed by obtaining a picture for it from a Tingle Bottle, although this led to a LuckBasedMission, as there was no way to decide what messages you would have gotten. Knuckle is now also required to complete the Gallery, with his description even [[LampshadeHanging lampshading]] his original non-required status.
804* PerpetualMolt: The Helmaroc King in Forsaken Fortress, which constantly drops black feathers while it flies. Its appearance in ''VideoGame/HyruleWarriors'' goes the weaponizing route with FeatherFlechettes.
805* PerpetualStorm: There is a moment in which Ganondorf curses the Great Sea, causing an endless stormy night in order to hinder Link. Jabun lifts the curse when he deems Link worthy to enter the Tower of the Gods.
806* PersonalSpaceInvader: Morths are burr-like enemies that attach themselves to Link. While incapable of damaging Link, Morths will slow down his movement until he can shake them off. The more Morths that are attached to Link, the slower he becomes.
807* PetTheDog: Ganondorf promises Link he won't kill him. [[SubvertedTrope Not only does he quickly break this promise, but he made it after beating the boy silly with nothing but his fists]]. Granted, this was ''before'' [[spoiler:the King of Hyrule came out of nowhere and single-handedly ruined his plans when he was seconds away from achieving his goal]]. Needless to say, Ganondorf was pissed off, so it's not surprising that he would go back on his word. Chances are, [[spoiler:had the King not interfered]], he actually would have let Link off with just the beating.
808* PhysicalGod: Zephos and his brother Cyclos are wind gods, and they appear in the form of frogs riding clouds.
809* PillarOfLight:
810** Pillars that show the position of any treasure you have a chart for as long as you're not too close,
811** Pillars that warp you out of the Boss Arena,
812** Even a Pillar that shines briefly before stopping to reveal a stone with the instructions for the Command Melody on it.
813* PimpedOutDress: Mila wears a pink one until her father gives away his fortune to save her. After Maggie's father gets his fortune, she wears a similar purple dress.
814* {{Pirate}}: Tetra leads a group of them, and they're the scourge of the ocean and a band of misfits, no less. She mentions another group of pirates that were once [[TheRival rivals]] to her own, but they're never seen in-game.
815* PirateGirl: Tetra, who is the captain of a pirate crew despite her young age. [[spoiler:Later, Aryll becomes one while travelling with the crew while Tetra (now Zelda) is in Hyrule Castle]].
816* ThePiratesWhoDontDoAnything: Windfall Island is full of big, burly sailors... who are never seen doing any actual seafaring. One of them outright refuses to sell Link a sail by citing that he needs it to earn his living, yet Link's boat is always the only one at the docks.
817* PivotalBoss: Gohma and Kalle Demos. The former is a giant Magtail monster that attacks from a pool of lava, while the latter is a plant creature rooted to the floor.
818* PlatformActivatedAbility: The default function of the song Wind's Requiem is to change the direction of the wind when it's played outdoors in the overworld. Indoors, it's useless because there's no wind to control... unless you spot a round eolic emblem in the floor. If you stand on it and play the song, a gust of wind will appear to unveil a treasure chest in a nearby marked spot.
819* PlayerGuidedMissile: The game introduces the ability to control seagulls after feeding them a special fruit. They can then be guided to hit switches and collect rupees and other things.
820* PlotCoupon: Three Goddess Pearls to unveil the Tower of the Gods (which holds the secret to access the whereabouts of Hyrule), then the blessing of two temple Sages to empower the Master Sword, and finally the eight pieces of the Triforce of Courage to return to Hyrule.
821* PlotTunnel: Your voyaging across the sea is pretty limited for the first couple dungeons. Even after obtaining your own boat to sail, the King of Red Lions will only let you travel from Windfall Island directly east to Dragon Roost. Once you reach Dragon Roost, he won't let you leave until you have what you came there for. And once that's accomplished, he'll only let you sail either directly west back to Windfall or directly south to the next island, Forest Haven. Only once you've finished with the Forest Haven does the rest of the world open up to you, since the routes between islands are a lot less lineated after that.
822* APlotInDeed: One of the Triforce Charts that pinpoints the location of the sunken fragments of the Triforce of Courage is located in Miss Marie's cabana, on a Private Oasis northwest of Forest Haven. The problem is that she still owns the island legally (despite living on Windfall Island), so Link has to acquire the Cabana Deed from her in order to inherit the property. He can receive it by gifting her 20 Joy Pendants as part of her incoming birthday.
823* PointyEars: Link and his family, Tetra, and some other human characters. The word [[spoiler:"Hylian"]] is never used ([[JustifiedTrope justified]] with the fact that [[spoiler:the kingdom of Hyrule is lost beneath the waves, and the people don't even remember its name]]). Quill mentions that the Helmaroc King is only kidnapping young human girls with "long ears," and it's unknown to him that it's because one of them might be [[spoiler:Princess Zelda]]. The Rito also have them, on another note.
824* PostDefeatExplosionChain: After Link delivers the killing blow to Molgera, the giant SandWorm guarding the Wind Temple, it flies into the air screeching; its body segments then turn to sand and promptly explode one after the other.
825* ThePrecariousLedge: There are a few of these occurrences during which you have to get past using the "sidle" command. You're fine as long as you don't let up the 'A' button.
826* PrecisionGuidedBoomerang: For the first time in a 3D Zelda game, the Boomerang physically locks onto multiple targets when you aim and will hit them all when you release. And it's not even said to be magic!
827* PreExplosionGlow:
828** The Armos. After being exploded/receiving an arrow in the back or being fed with bombs/hit enough in the back, they start hopping around madly and eventually explode, glowing in-between.
829** Once Link uses all the goddess pearls, the three statues he placed them in give off a glow and explode, revealing the inner statues. Link sees the last statue as it begins glowing and runs away to avoid the imminent blast. [[WrongGenreSavvy Nothing happens.]] He gets back up to see what's going on... and the statue explodes, [[ButtMonkey sending him flying]].
830* PreFinalBoss: Ganon first uses a giant puppet (Puppet Ganon) to wear Link down before their fight.
831* PrisonEpisode: The Forsaken Fortress. When Link ventures through it the first time, he's unarmed due to losing his sword at the start; if he gets caught by the patrolling Moblins, he'll be imprisoned and will need to escape. The second time he visits this dungeon, he not only has the Master Sword at hand but is also better prepared overall, so he can confront whoever sees him.
832* PrizedPossessionGiveaway: Played with Aryll's telescope. This instrument is Aryll's most valued possession, so she ''lends'' it to Link during his birthday and tells him that she wants it back when the day ends. When Aryll is rescued after her kidnapping, she writes a letter to Link telling him that she'll let him use the telescope for as long as necessary (thus making the item a permanent one in the inventory gameplay-wise), though it's never shown in the ending whether Link returns it to her or she lets him keep it for real. This is referenced jokingly in ''VideoGame/TheLegendOfZeldaPhantomHourglass'', where a Link wannabe called Nyeve gives the real Link a kaleidoscope he "received from his sister" (he then admits he just found it during his travels).
833* ProductDeliveryOrdeal: After Makar is rescued by Link in the Forbidden Woods, he and the other Koroks perform the Korok ceremony, and those fellows resolve to travel all over the Great Sea to plant seeds in other islands so new forests are born. However, when Link meets any of those Koroks, he's told that the trees will only grow in full when poured with Forest Water, so he has to return to Forest Haven and scoop some water with a bottle to travel to every island having a Korok tree and water it. Besides the long distance between the islands (and some of them having perilous obstacles, like the moving thorny branches in Cliff Plateau Isles), there's the bigger caveat that the magical effect of the Forest Water will expire after 20 minutes past the moment when Link leaves Forest Haven, so he must hurry (this also makes this quest impossible without learning the Ballad of Gales first). The game's Wii U version makes this quest easier by extending the time limit to 30 minutes and providing the option of traveling faster with the Swift Sail.
834* ProlongedPrologue: The beginning of the game is quite different from the rest of it: you start on a tiny island with no weapons, hang out with a cast of pirates and are carted around on their ship, lose your equipment and have to spend about an hour doing a StealthBasedMission (the only one in the entire game), and then have to do several fetch quests for various townspeople. It's only about 3 and a half hours into the game when you finally have your equipment and your own boat that the game catches its stride.
835* PromotedFanboy: Two InUniverse examples:
836** The two humans who are obsessed with and dress like the Rito. The Rito sponsor their flying contest.
837** The figure fan walking around the Nintendo Gallery can have a figure made of himself.
838* PunnyName:
839** Medli's name is a multi-lingual HurricaneOfPuns in and of itself. To clarify, the name ''Medli'', obtained during translation to English by removing the O of the original phonemic name ''Medori'', is close to and sounds like the musical term ''[[http://en.wikipedia.org/wiki/Medley_%28music%29 Medley]]''. Now in addition to that, the French and German translations brought ''back'' the O and changed her name ''again'' to ''Médolie''. ''Médolie'' is a simple anagram of the French (and German) word ''Mélodie'', the meaning of which you can probably guess (it's not a false friend). It's anyone's guess whether Medli's name is a series of exceptionally fortunate coincidences or some [[OverlyPrePreparedGag ridiculously extensive forethought]] on the part of the developers. [[TakeAThirdOption Or, you know,]] [[OverlyLongGag a bit of both]].
840** As a side note, "dori" in "Medori" is one way to read the character for "bird," another being "tori," which in Japanese is "Rito" backwards. Add that to the fact that "Rito" [[WordofGod intentionally]] sounds like "Ruto," the name of the princess whose race is ancestral to the Rito, and you have a very significant spin-off [[HurricaneOfPuns hurricane]].
841** Also, Medli. Makar. Medley Maker. And if you make a medley of the songs that the two characters play, it creates the game's main theme.
842* PuzzleBoss: Not unusual for ''Zelda'' games, and in this very game most bosses invoke this to varying degrees, but special mention to [[spoiler:Ganondorf, who actually learns to parry more of Link's attacks as the battle goes on. He'll also start dodging Zelda's Light Arrows, forcing you to get a bit creative]].
843* PuzzleReset: Block puzzles that could otherwise end up being [[UnwinnableByDesign permanently flubbed]] can be reset by exiting the room or area and coming back. Such is the case of the block stacks in a room within Dragon Roost Cavern and an underground cave in Angular Isles.
844* QuadDamage: The Elixir Soup doubles Link's attack power until the next time he is hit by an enemy or hazard.
845[[/folder]]
846
847[[folder:R-T]]
848* RageAgainstTheHeavens: This turns out to be the crux of Ganondorf's plot. At the climax of the story, Ganondorf explains to Link the reality of the Great Sea for the descendants of Hyrule, calling them unfortunate souls abandoned and destroyed by their gods. His plan is to use the Triforce and force the gods to restore Hyrule back to its former glory... [[DespotismJustifiesTheMeans under his rule]].
849* RagsToRiches: Maggie and her father go from homeless to uber-rich overnight after Maggie is rescued from the Forsaken Fortress and sells her stockpile of Skull Necklaces. Maggie's father ends up incredibly obnoxious and haughty as a result of his new lifestyle, even more so than his counterpart, Mila's father.
850* {{Railroading}}: When you first gain access to the Great Sea, the King of Red Lions will only let you travel through a very specific part of the map until you earn Farore's Pearl after completing the second dungeon. Trying to go anywhere but the plot-mandated path before then will have him turn you around. If you warp to Mother and Child Island before the game wants you to you'll just be told to come back "when you're ready" to get the fire and ice arrows. If you head to a reef before the game decides it wants to let you conquer them said reefs will just be devoid of enemies. And if you're where the Ghost Ship appears but don't have the Ghost Ship Chart, you won't be able to enter the ship.
851* RainbowSpeak: Important things like item names, controls, objectives, and hints are highlighted in [[red:red]].
852* RandomDrop: There are special items dropped by certain monsters that are stored in your Spoils Bag. These are specific to each monster (i.e. Moblins only drop Skull Necklaces), and usually, drop randomly. However, the Grappling Hook can be used to [[VideoGameStealing steal their item]] with 100% success if it hits. Each type of item is useful in a different {{Sidequest}}.
853* RasputinianDeath: To show Ganon is KilledOffForReal this time, the game has him stabbed through the head, TakenForGranite, the tower you fought him on collapses, and the ocean rushes in and buries him under miles of water. We don't actually know for certain which of those steps really did it, either.
854* RateLimitedPerpetualResource: The Elixir Soup fully refills Link's [[HealingPotion health]] and [[ManaPotion magic]], and also [[FullHealthBonus makes him more powerful]] until he gets hit again. Two helpings fit in a bottle, but Link's grandma, on Outset Island in the corner of the map, will only give him a refill if he doesn't already have at least one helping.
855* ReallyRoyaltyReveal: [[spoiler:When Tetra ends up in Hyrule with Link and the king reveals her true identity as Princess Zelda]].
856* RealTimeWeaponChange: The HD remaster on Wii U allows you to change your item loadout with the [=GamePad=]'s touchscreen without interrupting the game.
857* RedundantResearcher: Salvage Co., a group of brave explorers (with state-of-the-art diving suits) in search of the legendary "Triumph Forks". Apparently [[FutureImperfect the legend degraded over time]]...
858* ReforgedBlade: The Master Sword isn't exactly broken, but it's lost its magical power to repel evil, which must be restored by having sages pray musically in the hearts of dangerous monster-infested ancient temples.
859* RegionalRedecoration: In ''Wind Waker'''s backstory, [[spoiler:the golden goddesses flooded Hyrule to save it from Ganon]], creating the Great Sea and its many islands.
860* {{Reincarnation}}: Link, the Hero of Winds, is hinted to be this to the Hero of Time, according to a few things that [[spoiler:the King of Hyrule]] and Ganondorf say.
861-->'''Ganondorf:''' ''[to Link]'' Yes, surely you are the Hero of Time, reborn.
862* RetaliationMode: Gohdan flies up and unleashes a salvo of energy orbs when Link shoots their first eye out; [[SubvertedTrope when he shoots out the second, they drop down and open their mouth]] [[FeedItABomb for Link to stuff a bomb into]].
863* RetCanon: The idea of the titular Princess Zelda being an ActionGirl with archery skills first originated in the [[WesternAnimation/TheLegendOfZelda1989 '80s cartoon]]. It carries over to the games from ''The Wind Waker'' onwards (and here, notably, [[spoiler:Zelda attacks Ganondorf with Light Arrows while Link uses his sword]]), and Zelda's trademark weapon (when it's not just plain magic) is usually the Bow and Arrows of Light.
864* RewardingVandalism:
865** A guy ''charges'' you if you break his things. (The trick is to do it when you're broke.)
866** A number of underground grottoes contain pillars and Darknuts. Using the Darknuts' swords to smash the pillars tends to release large amounts of Rupees. You could also use the Skull Hammer.
867* RichesToRags: Mila's father gets extorted by Tetra's pirate crew when they asked to be paid for saving Mila from the Forsaken Fortress, losing his wealth and ending up homeless. Mila is naturally upset about her new lifestyle while her father surprisingly takes it in stride, just being happy he has his daughter back.
868* RingOfFire: The MiniBoss battle against the two Mighty Darknuts who challenge Link in the basement of Hyrule Castle after [[spoiler:Zelda's kidnapping due to Ganondorf]] is encased within a ring of fire that surrounds the area with the Master Sword's former pedestal. It dissipates after Link defeats his two enemies.
869* RingOutBoss: Defeating Jahalla in Earth Temple requires throwing the boss into spiked columns lining the arena before finishing off the poes that makes up its body.
870* RiseToTheChallenge: You have to climb a spiralling ramp around the upper interior of the Forsaken Fortress, avoiding both rising water and the Helmaroc King. You [[BossBattle fight him]] when you get to the roof.
871* RiteOfPassage: Young [[BirdPeople Rito]] must journey to the peak of Dragon Roost Island's mountain to receive a scale from the dragon Valoo, the sky spirit who guards the island. It explicitly allows them to grow their wings and implicitly makes them grow taller very quickly (the latter indicated by Prince Komali being noticeably taller after getting his scale). The first major dungeon arc requires Link to find a way of calming down the suddenly rampaging Valoo in part because this means the Rito can't get those scales anymore.
872* RocBirds: The Helmaroc King, a giant bird with a helm-like metal mask over its face that serves as Ganondorf's [[TheDragon Dragon]]. At the start of the game, it kidnaps Link's sister Aryll, kicking off the main plot. There are also the Kargarocs, smaller (though still man-sized) {{mook}} variants of the same species.
873* RoyalsWhoActuallyDoSomething:
874** [[spoiler:The King of Hyrule]]. The spirits Valoo, the Deku Tree, and Jabun all seem to imply that he's taken up the mantle of saving [[spoiler:Hyrule]], and they're simply trying to help. Valoo and Jabun even tell him "We're counting on you!" Before he found Link, ''he'' was the hero, so to speak.
875** [[spoiler:Tetra]] counts as well, considering her status as a princess.
876* RuinsForRuinsSake: Completely averted for once. Every ruin has both a purpose and a good reason for its decay.
877* RuleOfSeven: There are seven dungeons in the game: The first two to earn the Goddess Pearls (Dragon Roost Cavern and Forbidden Woods), the next two to find the Master Sword and then finally rescue Link's sister (Tower of the Gods and Forsaken Fortress), the next two to awaken the new Sages and empower the Master Sword (Earth Temple and Wind Temple), and finally one to confront Ganondorf and save Zelda (Ganon's Tower). There are also seven destinations for the Ghost Ship, one per night and also associated with a specific phase of the moon.
878* RuleOfThree: Three Goddess Pearls. Placing them respectively into the three statues of the Triangle Islands unlocks the Tower of the Gods. In turn, unlocking the highest floor of that dungeon requires reuniting the three sacred statues located in the second floor's rooms in its central area.
879* RushBoss: The battle between Link and Cyclos lasts only 30 seconds, but that time is ''decisive''. If you fail to quickly shoot three arrows at Cyclos, he will use his cyclone to take you away to a random part of the Great Sea, forcing you to look for him again for a rematch. And if you aim for HundredPercentCompletion, then you will also need to take a pictograph of the opponent before defeating him, [[PermanentlyMissableContent otherwise you will never have another chance]].
880* SameContentDifferentRating. The original GCN version was rated E for Everyone. The Wii U remaster is rated E10+, but the content is intact. This was because the E10+ rating didn't exist when the game was first released, and this same rating revision was also applied to the remakes of ''Ocarina of Time'' and ''Majora's Mask''.
881* SapientShip: The King of Red Lions. He functions as this game's ExpositionFairy and your main form of transportation through the Great Sea.
882* SaveGameLimits: From this game onwards, the resumed playthrough in most ''Zelda'' games puts Link at the entrance of the latest location he was, dungeon or not, thus alleviating the limitations seen with previous entries in this regard. As usual, saving inside a dungeon usually sends you back to the dungeon's entrance after restarting the game.
883* SavageSetpiece: The game replaces the previous games' Cuccos with pigs. If you return to the first island you'll find that the pig you caught at the beginning of the game is now HUGE. It can be provoked just like the other pigs. It does more damage per hit than nearly every enemy and boss in the game (three hearts, only matched by the Mighty Darknuts and Ganondorf's strongest attacks).
884* SaveThePrincess: While Princess Zelda is safe during most of the game, Ganondorf manages to find her and capture her by the time Link fully empowers the Master Sword and reassembles the Triforce of Courage. Rescuing her is the final objective in the game.
885* SayItWithHearts: One of the Fishmen, while neither kawaii nor genki, gives Link one when talking about [=ChuChus=]. Also, the sculptor (Carlov) speaks with hearts quite often.
886* SceneryGorn: Greatfish Isle, which is a horrific contrast to the rest of the game's islands - the entire island has been ''ripped to shreds'' by Ganondorf and his forces. The contrast of approaching the island, seeing the swirl of dark clouds above it, and its horrific state, is extremely jarring when contrasted with the rest of the game, likely intentionally so.
887* SceneryPorn: The cel-shaded backgrounds push the Gamecube to its limits, and nearly everything is ''gorgeous''. Some of the larger landforms and buildings, most notably the Tower of the Gods, actually use ''realistic'' shading and detailed textures to simulate the detailed background of a high-quality animated film. Taken even further with the HD remaster, where the increased render distance allows for certain locations to be viewable from halfway across the world.
888* SchizoTech:
889** Wooden submarines, robot turrets, and a camera, to name a few. The camera can even become a color camera, [[{{Magitek}} though that's through magic, not technology]]. However, the way the camera handles images is too similar to the way a digital camera handles pictures for the camera to be completely magical.
890** If you talk to the treasure hunters near Eastern Triangle Island once more after they give you the treasure chart, their leader will mention quantum physics. In a series that's by-and-large MedievalEuropeanFantasy. Chew on that for a second.
891* SecondComing: Subverted. Everyone expected the Hero of Time to return to deal with Ganondorf when he was released from his imprisonment, but he didn't. This didn't deter the surviving citizens of Hyrule from dressing up boys in the garb of the Hero of Time in the hope that they can one day instil the same level of courage in them to defeat evil. However, years later, a new hero who ended up bearing the Triforce of Courage was recognized by Ganondorf as "the Hero of Time, reborn." Even Hyrule Castle is seen to be honouring the Hero of Time as a MessianicArchetype.
892* SecondHourSuperpower: The King of Red Lions gives you the titular Wind Waker when you get to Dragon Roost Island, in time to teach you the Wind's Requiem, the song that allows you to control the winds.
893* SelfFulfillingProphecy: The events of ''Ocarina of Time'' are inverted in this game, where Ganondorf's attempt to work in the shadows to restore and reclaim Hyrule under his title ultimately manage to do everything required to draw he, Zelda, and Link together once more. He perceives this as so self-evident that he expounds at length during the final battle about how the circumstances of their meeting cannot be anything ''but'' fate.
894* SelflessWish: During the game's climax, [[spoiler: the king of Hyrule wishes for a future for Zelda and Link instead of the restoration of Hyrule, forever burying his old kingdom under the sea with Ganon]].
895* SequelHook: [[spoiler:The game ends with the King of Hyrule, remaining beneath the waves along with old Hyrule, imploring Link and Tetra to find a new land and start a kingdom anew. Link sails off into the sea with Tetra and her pirates, which would lead to the direct sequel ''Videogame/TheLegendOfZeldaPhantomHourglass,'' and later down the line to ''Videogame/TheLegendOfZeldaSpiritTracks,'' in which a new kingdom ''has'' been established]].
896* SequentialBoss: There are two:
897** The first boss, Gohma. In the first phase, Link has to make the rocky ceiling fall over her to gradually break her exoskeleton. After three falls, the second phase begins and Link is ready to properly inflict damage on the boss.
898** Puppet Ganon takes exactly three forms: The actual puppet, then a spider, and finally a Moldorm-like caterpillar.
899* SeriesFauxnale: While not purporting to be a finale for the franchise as a whole, it's clearly written to be a DistantFinale to the "Hero of Time Saga" that encompassed both ''Ocarina of Time'' and ''Majora's Mask'', with the game's plot hinging on ''Ocarina of Time''[='=]s Zelda removing Link from the timeline and leaving said timeline with no hero to take up the mantle when Ganon returned. The game as a whole has an air of finality to it, with the CentralTheme of the game being to let the past go and [[spoiler:Ganondorf being permanently sealed or killed with the Master Sword at the end of the game.]] Despite this, ''Wind Waker''[='=]s direct 3D successor, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', would continue the "Hero of Time Saga" for one more game, albeit in the timeline of ''Majora's Mask'' that the Hero of Time was transported to.
900* ShiftingSandLand: Due to the game's TropicalIslandAdventure setting, there are no desert areas in the overworld. However, the boss Molgera in Wind Temple is fought inside an underground chamber filled with a very large pool of sand (and is constantly supplied with sand falling from the ceiling). During the battle, the boss can not only dwell beneath the sand but also hover in the air and then land downward to create a sinkhole to expose its head again. The Lanmolas it releases every time it takes damage can swim through the sand freely as well.
901* ShipLevel: Even though the game is set in an ocean-filled world, there are only two ship levels, Tetra's Ship and the GhostShip. The former is boarded twice, and in both cases, Link must complete a challenge offered by Niko to obtain a reward. The latter is accessed upon collection of the Ghost Ship Chart, and inside Link has to defeat a group of enemies in order to claim one of the Triforce Charts.
902* ShipperOnDeck: If Link pays Beedle a visit after stealing the bombs from Tetra's ship, he mentions that the pirates sold him the ones they still had before asking if Link is "acquainted" with their leader and teasing him about the bashful look on his face.
903* ShipTease:
904** Link and Tetra have several lingering moments. Following Tetra's [[{{Tsundere}} initial dislike of him, the pair grow closer as time moves on]], particularly after it is revealed [[spoiler:Tetra is Zelda]].
905** The DialogueTree always leans to ship-tease with Mila.
906** In addition to a few teases with Link, Medli and the Rito prince Komali seem to have a few lines of dialogue hinting at something with each other.
907** [[MayflyDecemberRomance Link even gets one with the Fairy Queen]].
908* ShopFodder: The game introduces Beedle, who accepts monster-dropped shop fodder items for rewards above simple cash. However, this is never expressly stated in the dialogue with him.
909* ShoutOut:
910** There's a sign at the top of the lighthouse on Windfall Island written by a 'J.L. Picall'. [[Series/StarTrekTheNextGeneration Sound familiar?]]
911** The three statues on the Triangle Islands also look somewhat familiar. [[VideoGame/{{Pikmin}} The red one has eyes and a nose, the yellowish-green one has eyes and ears, and the blue one has eyes and a mouth]].
912** The boss fights in Tower of the Gods and the Earth Temple are fought the same way as Andross in ''VideoGame/StarFox64'' and Boolossus in ''VideoGame/LuigisMansion'', respectively.
913** There's also Tott's German name: [[Creator/JohnTravolta T. Ravolta]].
914** In NewGamePlus, the Hero's Clothes become [[Literature/TheEmperorsNewClothes The Hero's New Clothes]], which he wisely chooses to "wear" over his blue duds.
915* SignificantAnagram: Tetra's Italian name is "Dazel". Now switch around the letters and see what you get. The weird thing is that this painfully obvious anagram actually sounds a lot better as a name than her real, original Japanese name...
916* {{Slapstick}}: The game allows the player to throw Medli into walls at times, resulting in her being dazed and only able to speak in gibberish for a few seconds.
917* SlippySlideyIceWorld: There's a MiniDungeon, the Ice Ring Isle, that's kind of difficult to get into because of its icy layout (and the first time you arrive you must clear it under a time limit, as the warmth provided by a Fire Arrow will be temporary until them). It was planned to be a full dungeon, but couldn't be due to time constraints. It's especially telling because of the slippy-slidey mechanics (we get special vocal effects only heard when slipping and falling on the ice, and the very ability to slip and fall never appears anywhere else, either). More went into it than makes sense for a short TimedMission to get the Iron Boots.
918* SniperScopeSway: There's no scope, but Link's bow sways anyway.
919* SoftWater: A ''Zelda'' tradition; a fall from any height into the sea is harmless.
920* SomeDexterityRequired: In the original [=GameCube=] version, projectile weapons like the bow and boomerang were aimed with the left thumbstick, and you couldn't move while aiming. The HD remaster changed this, however, allowing you to move backwards, forwards, and sideways with the left stick, and aim with the right stick, just like a FirstPersonShooter. Thing is, two of the buttons that you can equip weapons to (X and Y), are pressed with the right thumb, making it more difficult and cumbersome to aim and then shoot in quick succession (good luck if you have a moving target). Equipping this kind of item to R works just fine, but if you want to equip more than one of them at a time...
921* SoNearYetSoFar: Link's sister is in the first dungeon you visit, which is easy enough to traverse. ...But the BigBad's [[TheDragon drag--er, giant bird]], prevents her rescue because Link isn't strong enough. You have to attain the [[SwordOfPlotAdvancement Master Sword]] before she's finally rescued.
922* SongsInTheKeyOfLock: The two temples whose sages empower the Master Sword requires Link to use the eponymous baton to conduct sacred melodies onto the newly-elected sages so they can open the temples' entrances, as well as inner parts afterwards: "Earth God's Lyric" for Earth Temple and "Wind God's Aria" for Wind Temple. Notably, these two songs also make up for the game's title screen theme as well as the credits music.
923* SoulJar: Jalhalla in Earth Temple [[InvertedTrope is a ghost who houses fifteen smaller ghosts within]], making him both this trope and an AsteroidsMonster.
924* SpikesOfDoom: The game features spiked borders in certain boss battle arenas. In the Earth Temple, the boss is a giant, intangible ghost, and is met in a room whose walls are covered in spikes. The ghost can blow Link, our trusty hero, into the walls and kill him thusly, but if Link can render the ghost tangible, he can then ''throw'' him into the wall, ''at'' the spikes, where he breaks apart into smaller, stab-able ghosts. No such luck in the fight against Helmaroc King: It will occasionally flap its wings to push Link towards the spiky border of the battlefield, and there's no way to use it in your favour.
925* SpinAttack: The game introduces a downright ridiculous variant called the Hurricane Spin, in which Link moves around while spinning like a top for several seconds (but also leaves him dizzy for several seconds).
926* SpinningOutOfHere: This occurs when you're teleported out of a completed dungeon.
927* SplashOfColor: Link retains his color -- such as his bright green clothes -- while he's in [[spoiler:Hyrule Castle]], which otherwise only has slightly-tinted grays. [[spoiler:The rest of the castle's color returns when Link pulls the Master Sword]].
928* SprintShoes: The HD remaster adds the Swift Sail, which allows maximum sailing speed in any direction without the need to shift the wind first.
929* StalactiteSpite: There are stone coffins placed upright with loose lids so unstable that walking past one will cause the lid to fall, causing half a heart of damage. The lids can be prematurely activated by shooting an arrow at one.
930* StalkingMission: There's an optional one, which gets you an empty bottle. You also get to hear Link [[CatScare meow like a kitty]] [[NobodyHereButUsBirds if you're not completely hidden]] when the target checks to see if she's being tailed, which is a reward in itself.
931* StarScraper: The Tower of the Gods is so tall it can be seen from almost anywhere on the map.
932* StationaryBoss: Kalle Demos uses the vines it hangs from the ceiling with to do the damage.
933* StealthBasedMission:
934** The first visit to the Forsaken Fortress, when Link is sans sword after the catapult incident and has to hide in barrels to avoid guard detection.
935** Following Mila on Windfall at night. Notably, if Link is heard by her, but not seen, he impersonates a cat to throw her off his trail.
936* StealthPun: As per usual, the Spectacle Rock formation appears in this game, but as an island. For those unaware, Spectacle Rock is always shaped like eyeglasses when viewed from above. The island is no exception. However, between the two outcroppings of rock is a literal bridge, which is the technical name of the wire that connects the two eyepieces.
937* SuaveSabre: While only shown in the game art, Tetra also counts as this trope as she is shown having a cutlass, a rare variation.
938* SubliminalSeduction: The seemingly babbling sounds of the [=ChuChus=] are [[https://www.youtube.com/watch?v=p33g_wkgGuw voices from two Japanese men arguing, but the speeches were sped up and in reverse.]]
939* SuddenlySpeaking: This is the first game in which Link explicitly uses his voice: "Come on!" and "Meow!"
940* SuitUpOfDestiny: This is the first time Link began his adventure without his green tunic and hat, a tradition to be followed by ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.
941* SuperPersistentPredator: The [[ThreateningShark Gyorgs]] around Tingle Island will follow you until you either reach land or kill them.
942* SupremeChef: Link's grandmother. Her soup [[HealthPotion replenishes all your hearts]], [[ManaPotion replenishes all your magic]], and [[FullHealthBonus doubles your attack strength until you take damage]]. And you get two doses of it per bottle. It even extends to Link's drinking animation! Normally when he drinks a potion beforehand, he usually looks grossed out by it-- like he knows it's gonna taste bad-- and has a grimacing expression after he finishes. When he drinks the Elixir Soup, however, he's excited and happy, and even smiles after he's finished!
943-->'''Description:''' Now ''that'' is one hearty soup!
944* SurpassedTheTeacher: You can undergo a minigame involving sparring with your former instructor in the art of swordplay. If you get a score of 1000 points, he responds in this manner.
945* SurprisinglyCreepyMoment: The ''Zelda'' franchise has always been good at this, but the art style makes the creepy moments stand out all the more. That's without mentioning the rather dark backstory, and [[spoiler:Ganondorf meets his end at the hands of Link]] via ''brain-kebab.'' There's also the NoHoldsBarredBeatdown mentioned above. Unsettling enough on its own merits (how often do you see Link at the ''receiving'' end of those?), the fact that the oldest Link could be 16 and possibly as young as 9 makes it all the worse.
946* SwordLines: Befitting the game's art style and engine, Link's sword shows CelShaded sword lines, which look exactly like on the concept art.
947* SwordPlant: Link performs a down thrust to [[spoiler:deliver the final blow to Ganondorf in the final battle]].
948* SympathyForTheDevil: This incarnation of Ganondorf is largely seen as the most sympathetic, for his FreudianExcuse and his visible tiredness of being the EvilOverlord. He's still a total prick, though.
949* TacticalSuicideBoss:
950** Molgera from Wind Temple sticks its tongue out and then just sits there.
951** Gohdan from Tower of the Gods will also gladly sneeze out bombs and arrows, should you happen to run out of either. In his case, however, it's justified as Gohdan is meant to test Link's ''skill'', not however much ammo he has.
952* TakeItToTheBridge: The rope bridge on Outset Island leading to the Fairy Woods is the one that Link's sister Aryll gets snatched off of by the Helmaroc King.
953* TakeMyHand: [[spoiler:Having grown very attached to Daphnes during their journey, Link desperately reaches out to the King when he forces them up to the surface after the final battle. It's made all the more heart-wrenching when the King also raises his hand toward Link, but then slowly lowers it down sadly, while Link floats away with both a very sad and confused look on his face]].
954* TakeThatAudience: Link's New Clothes given to him by his grandmother in NewGamePlus are said to be only visible to those who are honest...which doesn't include you, the player.
955* TakeYourTime: Upon setting off for the Forsaken Fortress in the first part of the game, you can take as long as you want on the pirate ship inside and out, as Tetra doesn't announce they've arrived until the Spoils Bag has been acquired.
956* TakenForGranite:
957** The Dark [=ChuChus=] are invulnerable to any kind of attack, but once light touches them, they turn to stone (for a short while anyway) in which state you can either crush them to death with the Skull Hammer or pick them up and throw them before they recover (or throw them [[GrievousHarmWithABody into one another!]]), or use them as a weight on a switch.
958** At the end of the FinalBoss battle, [[spoiler:Ganondorf turns to stone after being impaled by the Master Sword. Apparently, he's now the pedestal]].
959* TaughtByExperience: Ganondorf's plans after his return seem to focus on eliminating ''exactly'' the things that caused him to lose in the past. He kills the sages so that the Master Sword loses its power and attempts to hunt down any descendant of Princess Zelda so that he can steal her Triforce. Later during the final boss fight, when he realizes that you're acting as a distraction while Tetra shoots him, he simply jumps over to her and knocks her unconscious.
960* TearsOfJoy: Orca drops his spear and breaks into a stream of tears when [[spoiler:he teaches the Hurricane Spin to Link]].
961-->'''Orca:''' Oh, the joyful tears... They won't stop...
962* TeaserEquipment: There's a shop in early in the game that sells bombs for more money than Link can actually carry. You can acquire these bombs for free later on when the pirates rob the store, and afterwards the shopkeeper begins to sell bombs at a more reasonable price.
963* TeleportingKeycardSquad: Getting the Boss Key in Forbidden Woods brings in two Moblins to the room where it was guarded, courtesy of some Kargaroks that drop them right in front of Link. And getting the one in Tower of the Gods activates the previously-inanimate Armos present in the room.
964* TemptingFate: When Link first tries on the Hero's Clothes and expresses discomfort at them, Grandma consoles him, stating he only has to wear them for "just one day." Link takes off to save his sister before his birthday ends, and as a result, ends up wearing the green clothes for the whole game.
965* TennisBoss: Happens during the return to the Forsaken Fortress, as a fight against Phantom Ganon. The only way to stun him is by successively deflecting his energy beams with the Master Sword, as they're the only thing that can weaken him. As with Ganondorf in ''Ocarina of Time'', the use of the empty bottle for this purpose is still an option (and it's lampshaded in Phantom Ganon's figurine entry in the Nintendo Gallery).
966* TentacledTerror: Sea Octoroks and Big Octos. While the River Octoroks are tame enough, Sea Octoroks are big, flail menacingly when you get close instead of hiding in the water, tend to come out of nowhere right in front of you and knock you out of your boat, have creepy yellow eyes and glowing blue spiked heads at night, and come in [[ZergRush huge swarms]]. The Big Octos are ''building-sized'', create storms and a whirlpool to pull you closer so it can suck you in and spit you out, have [[EyesDoNotBelongThere eyes all over their bodies which act as weak points and seemingly move around at random]], and their location is marked by a flock of seagulls.
967* TentacleRope: There are plant tentacles (called Dexivines) in some dungeons that rise from the ground when Link draws near and latch onto him. They don't inflict damage and merely tether him to the spot, steadily sapping his MP so long as they are attached. They'll respawn indefinitely but can be killed in one shot and aren't much of a threat.
968* {{Terraform}}: The Koroks are periodically sent out by the Great Deku Tree to plant trees on the islands of the Great Sea, in an attempt to create forests and reclaim land from the sea.
969* ThisIsGonnaSuck: Link's face just before being launched from a catapult.
970* ThreateningShark: Gyorgs, which appear as enemies while sailing. They'll ram your boat to knock you out and begin taking huge chomps at you. They don't seem to bother you if you just keep moving, though. And they'll ram your boat while you're trying to get back into it, knocking you back into the water ''again''. They're no longer much of an annoyance in ''Wind Waker HD'', as they've lost the ability to knock you into the water, much like almost every other naval hazard.
971* ThresholdGuardians: The first encounters with both the [[ThePiratesWhoDontDoAnything pirates]] and [[CoolBoat the King of Red Lions]] place them in this role, with the latter asking questions on how far Link will reach to rescue his sister. Later on, the Tower of the Gods in its entirety is a more literal version of this trope.
972* TheThreeTrials: Link has to collect the Goddess Pearls (Din's, Farore's and Nayru's) to unveil the Tower of the Gods and prove his worth. The last pearl is collected outside a dungeon, due to the destruction of its initial whereabouts (thus making the Tower of the Gods itself the actual third dungeon before the obtainment of the Master Sword). The usual plot twist that ensues doesn't occur until after Link completes the fourth dungeon (Forsaken Fortress), but it makes up for a ''big'' WhamEpisode.
973* ThrowingYourSwordAlwaysWorks: Link can do this with the oversized swords dropped by enemies, and it does damage should the blade hit an enemy.
974* TideLevel: The first floor of the Tower of the Gods is partially flooded since the place is sticking out of the ocean, and the water level raises and lowers periodically. Adapting to the changing tide is key to solving the first set of puzzles.
975* TigerVersusDragon: One of Link's first quests is to ride the King of the Red Lions to confront the angry, raging dragon Valoo. It's subverted in that it turns out that Valoo is actually being tormented by the monster Gohma, and he becomes friends with Link when the hero gets rid of Gohma.
976* TimedMission: After shooting the volcano's mouth at the top of Fire Mountain with an Ice Arrow, Link has five minutes to get inside and find the Power Bracelet before the island's heat rises again; luckily, once he gets the item, the exterior of the island remains warm for the rest of the game. This is repeated with the Ice Ring Isle: He shoots at the mouth of the dragon-shaped cave entrance with a Fire Arrow and has five minutes to enter and get the Iron Boots before the whole island freezes over again; when said item is collected, the island remains safe for good.
977* TimeStandsStill: For [[spoiler:ancient Hyrule underneath the waves, and especially in Hyrule Castle itself, where several Darknuts are frozen and the scenery is DeliberatelyMonochrome. Link pulling the (de-powered) Master Sword from its pedestal restores the flow of time, at least in Hyrule Castle]].
978* TomatoInTheMirror: [[spoiler:Tetra is just as surprised as Link to learn that her true identity is that of Princess Zelda.]]
979* TomboyAndGirlyGirl: Tetra, who is a tomboyish, roughhousing pirate leader; and Link's sister, Aryll, who is very sweet and girlish with her pigtails and dress.
980* TomboyPrincess: Being a princess with ActionGirl moments already makes Princess Zelda a potential candidate for this trope, but this instalment's version of her is regarded as an especially clear example.
981* TopHeavyGuy: Many character designs, especially the sailors on Windfall Island.
982* TooAwesomeToUse: Get 30 points at Beedle's Ship Shop and he'll give you a Complimentary ID, which does... ExactlyWhatItSaysOnTheTin [[note]] In addition to completely restoring your health[[/note]]. Get ''60'' points, though, and you'll get the Fill-Up Coupon, an item that lets you immediately refill every ammo-dependent item in your inventory, along with health and magic, completely free of charge. The problem? You only get one. You'll never be low enough on ammo (''and'' be near a Ship Shop) that you'll feel justified in using it.
983* TookALevelInBadass:
984** Tetra. Not only is she a badass pirate leader with no qualms about showing it, [[spoiler:she doesn't hesitate to get in on the action in the final boss battle with Ganondorf, despite being revealed to be the usually-unhelpful Princess Zelda]].
985** Link himself easily counts. While this is nothing new in the series for him, his level-taking is especially noticeable. He goes from a goofy kid setting off on a half-baked mission to rescue his kidnapped sister and overall ButtMonkey to [[TheUnchosenOne earning the right to bear the Triforce of Courage]], clearing out temples to [[spoiler:restore a depowered Master Sword and reinstate the Gods' chosen sages]], and ultimately defeating Ganondorf in one of the best final boss battles in the series.
986* TookALevelInJerkass: Maggie's father. When you first meet him, he's a pitiable pauper who is distraught over his daughter being kidnapped. But when Maggie comes back with a massive fortune in Skull Necklaces, he turns into a selfishly greedy bastard who won't even let Maggie get letters from her (sort of) love interest.
987* TookALevelInKindness: Mila's father. During the first half of the game, he's an arrogant rich man who demands the rescue of his daughter from captivity in Forsaken Fortress. Tetra's pirates rescue Mila, but ask the father for a lot of money, leaving him and his daughter poor. This changes his viewpoint on life, and he becomes much more modest as a result.
988* TragicKeepsake: Aryll’s telescope. She initially let Link have it for his birthday. After her kidnapping, Link holds onto it throughout the entire game.
989* TriumphantReprise: has [[https://www.youtube.com/watch?v=i5fBOlVP3_k Journey]] and [[https://www.youtube.com/watch?v=FrcoHbGeMF0 Epilogue]] -- original and reprisal, respectively. These also qualify as BookEnds, playing when the adventure starts and ends.
990* TronLines: The Tower of the Gods has these on nearly everything.
991* TropicalIslandAdventure: ''Wind Waker'' abandons the series' typical MedievalEuropeanFantasy setting in favour of an ocean dotted with sporadic tropical islands (although it isn't the ''only'' game with a tropical island setting--see ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and this game's sequel, ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''). [[spoiler:These islands are actually the mountaintops of Hyrule, which was flooded by the Goddesses in a desperate attempt to thwart Ganondorf after a reincarnation of ''Ocarina of Time''[='s=] Link failed to appear]].
992* {{Tsundere}}: Tetra falls into that territory, thanks to being a pirate [[spoiler:as well as a princess]].
993[[/folder]]
994
995[[folder:U-Z]]
996* TheUnchosenOne: The actual Hero of Time failed to appear, so this Link is his replacement. Link has to earn the right to the Triforce by sailing around the sea to find it, instead of just getting it BecauseDestinySaysSo. At first, he's so weak that even ordinary [[{{Mook}} Moblins]] give him serious trouble until he gets the [[InfinityPlusOneSword Master Sword]]. Eventually, however, he is given his own title as the "Hero of Winds."
997* UncommonTime:
998** [[https://youtu.be/M6rmY9XtvA8?t=1m21s the music]] that plays during the scene in which Linder reports that Makar fell into the Forbidden Woods alternates between 7/8 and 5/8. The game's [[https://www.youtube.com/watch?v=o78T9-I4OGA title theme]] is entirely in 9/8.
999** There's a section of Ganondorf's battle theme where the time signature is 7/4 for a few bars before switching back to 4/4.
1000* UndergroundLevel: The aptly named Earth Temple. Since the number of light sources is finite, Link and Medli have to reflect the available light to the dark areas where it's required.
1001* UnderTheSea: A surprising aversion, considering the game's main setting. There are no true underwater dungeons, the water is opaque and cannot be dived into or even swam in for more than a short period. The closest example of a water level in ''Wind Waker'' is the Tower of the Gods, which only features water rising and lowering at timed intervals on the first floor.
1002* UnexpectedlyRealisticGameplay:
1003** When they finally face off for their climactic showdown, Ganondorf smacks the Master Sword out of Link's hand and then beats the boy silly with his bare hands - what would happen if a 10-year-old tried to fight a fully grown adult, let alone a bandit king and wielder of the Triforce of Power. Link only stands a chance after Ganon loses the Triforce, and then only with Tetra's assistance.
1004** A more literal version happens when you break the vases inside Mila's father's house and you have to pay for the cost of the damage you caused. In the real world, if you break someone's stuff, especially in a store, you usually have to cover the cost of the damage, also known as "you break it, you bought it."
1005* UniqueEnemy: The lone bomb-spitting River Octorok in one room on the second visit to the Forsaken Fortress, the golden Warship near Needle Rock Isle which you destroy to get a Triforce Chart, and the Red Wizzrobe miniboss in the Wind Temple.
1006* UnsafeHaven: Eventually, [[spoiler:Hyrule Castle]]. After [[spoiler:the truth of Tetra being the successor to the Hyrulean Royal Family's bloodline is revealed]], Zelda is kept in the same chamber that the Master Sword was kept. But considering that Link cleansed the place of Ganon's forces only a few hours or so before, it was no surprise that Ganon found her.
1007* UnusableEnemyEquipment:
1008** Some enemies ''do'' in fact drop weapons that you can pick up and use, ranging from simple clubs to a BFS that's more than ''twice the length'' of Link's body. However, you can't store them in your inventory and drop them off if you leave the area.
1009** Phantom Ganon's sword, which is only dropped in rooms where there are no other enemies anyway. Which is secondary to the fact that you don't ''want'' to pick it up anyway, since watching how it falls is a puzzle hint.
1010* UnwinnableJokeGame: If Link asks Mila's father for funds before going to the Forsaken Fortress for the second time, he will toss three red Rupees into the vases below. Even if the player correctly guesses where the vases are and break them open, Mila's father will still demand payment for the broken vases. The only way to "win" is to save and quit the game after getting the Rupees so they can't be docked.
1011* UnwittingPawn: Congratulations! You've obtained the Master Sword, the legendary blade of evil's bane! [[spoiler:Except that pulling it from its pedestal has unlocked the seal on Ganon's magic, not to mention that its own powers have weakened, and until you restore them the blade can't even touch him]].
1012* UselessItem: The items Tingle gives you upon freeing him from jail, depending on the version.
1013** In the original, he gives you the Tingle Tuner. If you don't have a Platform/GameBoyAdvance and a Link Cable to hook it up to the [=GameCube=] with, you'll get absolutely no utility from it. If you ''do'', though, then this item is actually ''very'' useful, boasting services such as ranged bombs, walking on air, temporary shields, and potions on the go.
1014** In ''HD'', he gives you the Tingle Bottle. This item allowed you to send and receive [[MessageInABottle messages in bottles]] via Website/{{Miiverse}} while out on the Great Sea. Once Miiverse shut down on November 8th of 2017, the bottle was rendered completely pointless - and unlike the Tingle Tuner, it doesn't have a silver lining.
1015* UseTheirOwnWeaponAgainstThem: Link can knock swords and spears out of the hands of enemies such as Moblins and Darknuts, allowing him to pick them up and attack them with them.
1016* VariableMix: The battle music has a lot of depth to it, playing different channels depending on what's going on in the fight. One obvious example is that fewer instruments play in general if you're in combat without your sword equipped; a more subtle one is the high-pitched flute of the regular battle theme, which kicks in whenever you do a SpinAttack.
1017* TheVeryDefinitelyFinalDungeon: The game follows the footsteps of ''A Link to the Past'' and ''Ocarina of Time'' by giving this role to Ganon's Tower. This time, it's located next to Hyrule Castle in what used to be the land of Hyrule before its flood. Per tradition, a barrier prevents you from accessing it early and you'll need to empower the Master Sword with the help of two temple Sages to break it (as well as the Triforce of Courage in its repaired form to return to Hyrule, to begin with), but this time it's not in the Tower itself but in ''Hyrule Castle''. The dungeon is divided into three sections: One in which you have to dispel a gate's seal by tackling rooms based on several previous dungeons, one which features an illusory puzzle and a sequence of rematches against a familiar MiniBoss, and finally a long staircase leading to Ganon and the story's climax.
1018* VictoryFakeout: [[spoiler:Puppet Ganon]] pulls this after you beat their first form, complete with a version of the regular boss-defeat theme that transitions into a more menacing reprise. Their second form doesn't bother with it.
1019* VictoryPose: After Link defeats a boss, he [[HappyDance jumps up and down in happiness]].
1020* VideoGameCrueltyPotential:
1021** Unexpected in a ''Zelda'' game, but it does exist in spades in this one. You can do some ''really'' nasty things to [[spoiler:Medli]] and [[spoiler:Makar]] when they accompany you in the temple dungeons, as they are NighInvulnerable.
1022** You can hit the King of Red Lions on the head with a weapon, or even spam the Boomerang or Hookshot at him with an L-Target.
1023** Attacking the big pig will get you seriously hurt, except when he's in the pig pen and you attack from outside with a projectile weapon. He'll charge at you, but won't be able to get you. Also, if you're skilled enough, you can attack with your sword, and quickly backflip over the fence to avoid injury.
1024* VideoGameCrueltyPunishment:
1025** Harming the pigs too many times in a row will anger them; as long as they're angry, they will chase Link ceaselessly. Small pigs' attacks deplete one heart of damage, but attacks from the adult pig will deplete ''three'', making them the deadliest in the game along with Mighty Darknut jump slashes (three hearts) and being swallowed by Molgera (two hearts).
1026** You can break the jar Sue-Belle is carrying. Doing so will make her upset and cost you 10 Rupees to replace it.
1027* VideoGameStealing: The Grappling Hook will steal items from enemies if you use it on them. The items you steal will actually be removed from their inventory, preventing them from dropping or being contained in a Treasure Sphere. If that particular item happens to be visible, such as the Moblins' Skull Necklaces, it also disappears from their model, and Darknuts and Moblins react to having their Knight Crest/Skull Necklace stolen.
1028* VillainForgotToLevelGrind: The rematches with Gohma and Kalle Demos are significantly easier, as while you're stripped of any items you didn't have when you fought them, you do get to keep the fully-powered Master Sword, plus any and all life upgrades you've collected along the way.
1029* VillainHasAPoint: Ganondorf is not incorrect in his accusation that it was [[spoiler:the gods who destroyed the world by flooding it and killing off most of the population just to stop him]].
1030* VillainousBreakdown: [[spoiler:Ganondorf after Daphnes completely derails his plan]]. He stands perfectly still for several minutes, then suddenly [[LaughingMad starts laughing]].
1031* VillainsNeverLie: Only the honest can see the Hero's New Clothes. Turns out Ganondorf can see them just fine.
1032* VineTentacles: Kalle Demos, the second boss, is a giant plant that attacks Link by lashing at him with its long, barbed vines.
1033* VisualPun: [[DiscoDan Tott]] spends all day and all night dancing in front of a gravestone. Disco is dead.
1034* WaitingPuzzle: When you're acting as Lenzo's research assistant, he'll ask you to take some pictographs of some Windfall Island residents in specific scenarios. While the pictograph you need of Gossack in the second request can be done at your leisure, the other two require waiting around until the people in question decide to do what you need, which can take a few minutes.
1035* TheWallAroundTheWorld: The Great Sea has no physical barrier to keep you from leaving the map. However, your boat tells you that it's dangerous to leave and turns you around.
1036* WarpWhistle: The titular Wind Waker can be used to conduct various songs. There aren't so many as for the Ocarina in the previous two 3D ''Zelda'' games, but the one called the Ballad of Gales, after Link learns it from the god of storms, allows him to summon a whirlwind that will deposit him and his boat in one of eight areas of the player's choosing. This is different from many other examples, as the exact landing point within the area is somewhat randomized. One of the destinations puts Link down inside an otherwise inaccessible grotto on a sheer-walled island, where he can receive a valued quest-relevant gift from the Queen of the Faeries (which also renders this warp point useless for any other purpose). As far as the dungeons go, there are pots that must be bombed to open up. If you can open up at least two pots, you can jump into one and spring out the other. This is not only good for leaving the game and returning easily to where you were but there is usually one outside the boss' door.
1037* TheWarSequence:
1038** Partway through the game, you run through the entrance hall of a large castle, where many of Ganon's minions are frozen in time, like statues. When you leave, however, they all have come back to life and you have to kill them all before you can proceed. There are only about twenty of them, but they are the strongest enemy in the game.
1039** The lower levels of the Savage Labyrinth contain large groups of generic enemies.
1040** The secret grotto on Shark Island has a particularly long battle sequence against a horde of various enemies.
1041* WaterfrontBossBattle: All six Big Octo minibosses found in the Great Sea are fought this way. In each case, Link (who is riding the King of Red Lions) gets slowly dragged into the Big Octo due to an aquatic swirl, and the objective is to destroy its eyes before Big Octo ends up sinking him.
1042* WeakenedByTheLight: [=ReDeads=], Dark Chuchus, and Poes can be stunned with light. With the latter two, it's the only way to make them vulnerable to conventional attacks.
1043* WeaponizedOffspring: The Mothula enemies counter-attack by launching a blast of Morths at you which cling to Link to slow him down.
1044* WhamEpisode: Link defeats the Helmaroc King and rescues his sister. but [[spoiler:he is then told by Ganondorf that the Master Sword cannot kill him without its lost power... and its removal from the pedestal in the first place is what allows Ganondorf to return to Hyrule]].
1045* WhamLine:
1046** Courtesy of Ganondorf in his first meeting with Tetra:
1047-->'''Ganondorf:''' Ha! At long last, I have found you... [[spoiler:Princess Zelda]]!
1048** Ganondorf's first line in the game: "It's been a while, boy..." In those five words, players are immediately told that this Ganondorf isn't a reincarnation--he's the same Great King of Evil who battled Link centuries ago in ''Ocarina of Time'', a fact which would later be confirmed for most of his others appearances in the series. But what's worse, ''he remembers Link.'' It's also a sign that he's become more philosophical and pensive during his long imprisonment, as the words have a reminiscent, almost bittersweet tone as opposed to the EvilGloating of the Ganondorf of the past.
1049* WhatTheHellPlayer:
1050** There's a house that has big, fancy pots. Break one and Sturgeon will chew you out on breaking his fine pots and that next time he'll require compensation. If you do it again then he'll do good on his word and will fine you for each one you broke before you leave the house.
1051** If you attack your Orca, he gets annoyed and eventually knocks you across the room.
1052** And then there's the woman on Outset Island, who's constantly carrying around a pot on her head. If you smash it with your hookshot, or arrows (light arrows are especially fun to use when doing this), and then go and speak to her, she'll take 10 rupees from you... and say you're terrible.
1053* WheresTheKaboom: This is played for laughs, when Link sets the third pearl into its slot, the statue starts to glow. Link runs for cover, but nothing happens. Confused, he goes back to the statue to check... only for it to blow up in his face, causing him to fly hundreds of yards away, flying right into the wall of the tower that is rising from the ocean, only to fall back into the water hundreds of feet below, and have his boat collect him.
1054* WideOpenSandbox: The second largest overworld of any ''Zelda'' game after ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It's just that most of it is water.
1055* WindIsGreen: The game features a Link who embodies BlowYouAway once he acquires the titular item-- he is, of course, clothed in green, but ''The Wind Waker'' usually averts this trope being itself white, same as the lines of wind that travel through the game's atmosphere. The Deku Leaf, which can be used to blow gusts of wind and glide on wind currents, ''is'' green, and the GustyGlade dungeon Wind Temple has lots of grassy terrains (with the plant-based character Makar serving as its new sage).
1056* WindmillScenery: A big windmill-slash-lighthouse is the main landscape feature from Windfall Island. A rather smart choice for a power source if the name of the island is to be believed.
1057* WingedHumanoid: The Rito are a unique variation. Their arms are their wings. As soon as they take off, the feather "sleeves" fold out to form fully functional wings.
1058%%* WiseTree: The Deku Tree.
1059* WolfpackBoss: The final floor in the Savage Labyrinth is a fight against four Darknuts, accompanied by fire-breathing statues that hinder Link.
1060* WorldHealingWave: [[spoiler:Hyrule has been sealed away, and when you find it]] [[DeliberatelyMonochrome everything is colorless]]. When you [[spoiler:draw the [[SwordOfPlotAdvancement Master Sword]] from its pedestal]], color sweeps slowly across the area, also reviving a bunch of tough enemies to [[spoiler: test the Master Sword on]]. Interestingly, this is later revealed not to necessarily be a good thing. [[spoiler:Ganondorf explains that the Master Sword was serving as a seal on his power, and by removing it, Link not only restored that magic, but [[NiceJobBreakingItHero inadvertently advanced the Gerudo King's plot to control the Triforce.]] Granted, there really wasn't anything else Link ''could'' do in this situation--he needs the Master Sword to defeat Ganondorf, as there's no other way for that to happen, so pulling it was the only option]].
1061* WorldTree: The Koroks are trying to spread the seeds of a new Deku Tree to create more Great Trees and make islands in the Great Sea for settlement.
1062* WorthyOpponent: Ganon seems to regard Link as such.
1063-->'''Ganon:''' Do not betray my expectations.\
1064''[a series of boss battles commence. Afterwards...]''\
1065'''Ganon:''' Yes, surely you are the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], reborn. Your time has come... Come now... Stand before me.
1066* WorldLimitedToThePlot: For most of the population, this is what living on the island is like: their world ends at the edge of the sea. It's when the plot starts intruding in (most obviously on Link's home island, but when monsters start popping up when the sun is down and the forces of evil cause a never-ending night at one point in the plot) that things start freaking out.
1067* WouldntHitAGirl: Although he does give her a heavy backhand, Ganondorf goes out of his way (even sheathing his swords) to avoid seriously harming Tetra, even while she's actively trying to kill him.
1068* YellowPurpleContrast: The in-game maps depict Link as a yellow arrow. Whenever he has a companion follow him in a dungeon, like Medli or Maker, they are represented by a purple dot. The order is switched whenever the player uses the Command Melody to take control of a companion.
1069* YouCantThwartStageOne: Link's attempt to rescue his sister ends in failure due to his inability to confront the Helmaroc King, forcing him to embark on a long quest with the help of the King of Red Lions. When Link does a second attempt, [[spoiler:he manages to rescue her with the help of Tetra and her crew ''and'' defeats the Helmaroc King for good, but is unable to confront Ganondorf as to the Master Sword has lost its power (which means his new plan was ultimately doomed to fail as well)]].
1070* YouCanTurnBack: When Link is sailing off with the pirates at the beginning of the game, Tetra takes note of how emotional he is in his goodbyes and tells him that they still have time to turn the ship around and drop him back off at Outset. Naturally, you're not given the choice.
1071* YoungAndInCharge: Tetra is the leader of her band of {{Pirate}}s, despite being the youngest member. This is [[LampshadeHanging lampshaded]] when Nudge jokes that Tetra is OlderThanSheLooks.
1072* YourFavorite: Link's grandma plans on making her soup, which she knows both he and Aryll love, for Link's birthday. This ends up not coming to pass when both of them end up leaving the island before dinnertime, but when you return to Outset midway through the game and heal Grandma with a fairy, she'll happily prepare Link a full bottle of that same soup any time he requests it. This is even reflected in Link always equipping and drinking his soup with a smile, compared to the grimace he prepares for normal potions.
1073* YourPrincessIsInAnotherCastle: So you've got the Master Sword, stormed the Forsaken Fortress, saved your sister, and are now about to go kill the BigBad - sweet! [[spoiler:...Wait, the Master Sword ''lost its power?'']]
1074* YourSizeMayVary: Din's orb is about the size of a soccer ball when it first appears. When Link finally gets it it's about the size of a [[https://en.wikipedia.org/wiki/Handball handball]], and finally about the size of a tennis ball when [[spoiler:he places it in the hands of the statue]].
1075* YouShouldntKnowThisAlready:
1076** You have to learn the Wind Waker songs before you can use them, which is typical of the ''Zelda'' series.
1077** Niko won't let you into the ship when it's docked on Windfall Island until you've overheard the password from Gonzo and Mako in the Bomb Shop, even though all the possible passwords are answers to his riddles, which are pretty easy to figure out. [[JustifiedTrope Justified]] by the pirates mentioning that you have to say the password in a certain way for Niko to let them in.
1078** You can't enter the Ghost Ship until you obtain the Ghost Ship Chart, which tells you what island the ship shows up at each phase of the moon.
1079* {{Zonk}}: One of the auction prizes is a treasure chart... that leads to a single Rupee. This was changed in the HD remake to offer the chart-standard 50 Rupees.
1080[[/folder]]
1081----
1082

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