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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7thdragonlogo.png]]
2
3Released in Japan March 5, 2009 for the Platform/NintendoDS, ''7th Dragon'' was developed by Creator/{{Imageepoch}} and published by Creator/{{Sega}}. The director behind this game is Kazuya Niinou, the mind behind the first ''VideoGame/TraumaCenter'' and ''VideoGame/EtrianOdyssey'' game. Music is handled by Creator/YuzoKoshiro and produced by Rieko Kodama (''VideoGame/PhantasyStar, VideoGame/SkiesOfArcadia'').
4
5The game's plot involves the world of Eden, which was peaceful until the sudden arrival of 666 Dragons which dragged the world into conflict and brought the strange Dragonsbane, a poisonous flower, into the world. It is up to a brave guild of adventurers to slay every dragon and save Humanity and the Lucier from extinction.
6
7The gameplay is a mixture of ''VideoGame/EtrianOdyssey'''s point-based level-up system and class reliance combined with a more traditional JRPG structure, not unlike ''VideoGame/DragonQuest''. The player begins by creating and naming their own guild; then selecting guildmates from among seven classes: Fighter, Knight, Samurai, Mage, Princess, Rogue, and Healer. The game’s battles are turn-based and utilize a mechanic in the exhaust system where a character can expend one exhaust bar in order to power up their next action. With a short prologue to help introduce the mechanics, soon the player finds the world to be literally infested by both 666 Dragons and Dragonsbane - the Dragonsbane appears directly both on the world map and in dungeons. By stepping on the flower the player permanently eliminates it from the world map, but only temporarily in a dungeon, taking damage from stepping on it. The bottom screen displays a counter of the number of dragons left in Eden which starts at 666 and slowly ticks down as the player defeats each one. The dragons appear on both the overworld and in dungeons and have the ability to enter random encounters at will.
8
9The game spawned the following:
10!!Manga
11* A manga series by Dennou Ouwadan, set before the events of the first game, ran on ''Monthly Comic Rex'' from July 2009 to February 2010.
12* ''7th Dragon 2020 Comic Anthology'', published in May 2012 by Ichijinsha.
13* ''7th Dragon 2020 -EGO-'', a manga series by Kotora Kino and Akihiro Kimura set between ''7th Dragon 2020'' and ''7th Dragon 2020-II'', ran on ''Famitsu Comic Clear'' from June to November 2013.
14
15!!Video Games
16* ''7th Dragon 2020'', released on November 23, 2011, for the Platform/PlayStationPortable. It departed from the fantasy setting of the first ''7th Dragon'' for a post-apocalyptic Tokyo. The number of classes was reduced to five and the dragons to only 200.
17* ''7th Dragon 2020-II'', released on April 18, 2013 for the [=PlayStation=] Portable, centers around new dragon baddies.
18* ''7th Dragon III Code: VFD'', released on October 15, 2015 for the Platform/Nintendo3DS. It is the first in the series to be officially released in English, with the release occurring on July 12th, 2016.
19
20!!Literature
21* ''7th Dragon III [=UE72=] Mikan no Yuuma'', a {{Light Novel|s}} prequel to ''7th Dragon III Code: VFD'', written by Carlo Zen of ''Literature/TheSagaOfTanyaTheEvil'' fame and illustrated by Shirow Miwa. It was published in February 2016 by Seikaisha under the Seikaisha Fiction imprint.
22
23The official site for the release can be found [[http://games.sega.com/7thdragon/ here.]] A useful resource for the first game can be found [[http://7thdragon.wikidot.com/start here]]; [[http://cavespeak.org/ Cavespeak]] released a translation patch for the first game in April 2014, and another for 2020 in March 2016.
24
25Compare ''VideoGame/EtrianOdyssey'', Niinou's previous highly successful dungeon-crawling series, which ''7th Dragon'' takes many cues from.
26
27----
28!!The ''7th Dragon'' series provides examples of:
29
30[[foldercontrol]]
31
32[[folder:Multiple Games]]
33* ActionInitiative: Some skills have an "Instant" property that allows the user to go first, or at least before any enemies (as it's possible for an ally with high enough speed to precede instant moves, or for multiple party members to use instant moves in one turn). Attacks that inflict Stun are always instant (if it were to hit after the target takes their turn, the stun would become useless). Using an EX gauge will also give the user the same level of priority.
34* AlienKudzu: The Bloom spread by the dragons and that spreads the dragons. It is deadly to humans and grows quickly.
35* AnAdventurerIsYou: There are seven classes in the original, Fighter, Knight, Mage, Samurai, Rogue, Princess, and Healer. In 2020 those classes are replaced by Samurai, Hacker, Destroyer, Trickster, and Psychic class. 2020-II also adds the Idol class. III has eight classes, Samurai, God-Hand, Agent, Duelist, Rune-Knight, Fortuner, Mage, and Banisher.
36* AllInARow: How your party appears in the world map, dungeons, and in towns.
37* AntiAir: Skills described as inflicting "aerial" damage do additional damage to flying/floating enemies.
38* ArbitraryHeadcountLimit: Your guild can hold up to 16 members, but only 4 can be taken in your party. ''2020'' reduced this to only 3 characters. ''III'' plays with this by having three people in the main party, and then another two teams of three taking a support role.
39* BeneathTheEarth: Some dungeons take place underground. In case of 2020, they are part of the subway or underpass. [[spoiler:There are also ancient ruins beneath Tokyo, dating from 12,000 years ago.]]
40* BizarreSexualDimorphism: The Lucier. The women have fox/cat ears, while the men have elf-like pointed ears.
41* BrutalBonusLevel: The bonus dungeons unlocked after beating the game, like the Illusory Capital in ''7th Dragon 2020'' and the Shadow Realm in ''7th Dragon III Code: VFD'', are much tougher that anything else in the game. It is stocked to the brim with upgraded Dragons as random encounters, and the bosses it contains are magnitudes stronger than the versions fought in the story.
42* CombinationAttack: Some skills from each class will have synergy with other classes’ skills granting an additional benefit to the attack.
43* CuteBruiser: It's possible to create one by creating a character with a non-muscular child or adolescent portrait and then giving them a high-damage class focused on physical strength. Heck, the default portrait for the punching-oriented God-Hand class is a ''[[{{Meido}} maid]]'' who appears to be in her late teens.
44* TheDragonsComeBack: Dragons appear and wage war against humanity. It doesn't help that the dragons cause the world ecosystem to shift to their liking, which is deadly for humans.
45* DungeonCrawler: Plays as one crossed with a more traditional JRPG.
46* FlyingSeafoodSpecial: Some of the enemies are hostile flying fish.
47* ExtraTurn: Each class gets a skill that allows them to gain an extra turn if certain conditions are met. For the more proactive extra turns like the Agent's and Trickster's Assassin's React, the player can potentially gain multiple extra turns back-to-back, though there is a cap of 3 extra turns per party member.
48* GlacierWaif: It's possible to create one by creating a character with a child portrait, but then assigning them to a MightyGlacier class. Proceed to laugh as that Bombardier kid in your party brutalizes a dragon for 3,000 LF of damage with Comet Spear.
49* HealthDamageAsymmetry: Your party members will be lucky to reach 400 LF by endgame, maybe 500 depending on class. Meanwhile, bosses tend to have ''thousands'' of LF.
50* HollywoodHacking: The Hacker ([[ExactlyWhatItSaysOnTheTin no surprise there]]) and Agent classes revel in this. Not only do they engage in the over-the-top rapid-fire typing typical of the trope, they can even "hack into" fully organic beings.
51* LazyBackup: It doesn't matter how many of your guild is in the reserves; if your current party bites it, it's GameOver. This gets particularly silly in ''III'', where you can have two rear teams of three and revival items in the BagOfSharing, yet it's still mission failure if the front line gets wiped.
52* LimitBreak: Exhaust Gauge. It can be expended when it's full, and the next thing you do that turn will be significantly empowered: the character enjoys ActionInitiative, attacks do more damage, healing items heal more, and so on. There are also EX Skills, highly powerful and flashy attacks only usable while Exhaust is active.
53* LittleBitBeastly: Female Lucier have animal ears.
54* MetalSlime: Dragonsbane Seeds offer large amounts of SP, Queen Rabi give lots of EXP, and Gold Rabi drop a bunch of money. On top of liking to run away, the Seeds take 1 damage from all attacks while Queen Rabi have obnoxiously high evasion.
55* OurDragonsAreDifferent: A lot of the lesser Dragons resemble hybrids between a dragon and another creature, such as Dragon-turtle, Dragon-grasshopper, Dragon-dragonfly, Dragon-hyperactive-puppies, Dragon-on-giant-nut... [[spoiler:Also, Dragon-human such as what become of Mizuchi and Takehaya.]]
56* PreExistingEncounters: Just like [[VideoGame/EtrianOdyssey F.O.E.s]], Dragons visibly roam the overworld and will usually give chase if they spot you.
57* StanceSystem: The Samurai class works on this and is a staple of the franchise. The Samurai is able to switch between Iai (Sheathed) and Battou (Unsheathed) stances, where the Iai stance allows the usage of elementally-imbued, single-hit attacks while Battou stances are for multiple-hit physical attacks.
58* StatusEffects:
59** Burn - Causes damage after each action, and slightly reduces offenses and defenses.
60** Freeze - Causes damage after each action, and severely reduces turn speed.
61** Paralysis or Fear - May cause the affected to miss their turn.
62** Blind - Lowers accuracy.
63** [[DamageOverTime Poison and Bleed]] - Causes damage at the end of each turn.
64** Curse - A portion of the damage dealt by the affected is inflicted on them.
65** Stun - Causes the affected to act last this turn.
66** Skill Seal - Prevents use of skills.
67** Null Action - Prevents taking of any action.
68** Confusion or Charm - Cannot be controlled, and may randomly attack self or allies.
69** [[ForcedSleep Sleep]] - Prevents taking of any action. Cured at the end of turn after taking damage.
70** [[TakenForGranite Petrify]] - Prevents taking of any action. Causes GameOver if all surviving allies are petrified.
71** [[HollywoodHacking Hacked]] - May cause the affected to miss their turn, and enables other skills of the Hacker or Agent.
72* SuspiciousVideoGameGenerosity: If you see a SavePoint and a teleport point next to each other, chances are there's a boss up ahead.
73* TakeYourTime: Narrative-wise, you generally move from one clearly defined mission to another. Gameplay-wise, you're free to hunt dragons, finish quests, and grind levels.
74* TheRedMage: Psychics in the ''2020'' games and Mages in ''III'' can use both elemental damage and recovery spells. Unlike many other examples, however, they excel at both.
75* UselessUsefulSpell: Much like in ''VideoGame/EtrianOdyssey'', anything that can inflict Curse status due to HealthDamageAsymmetry. Enemy smacks one of your party members for a large chunk of their lifebar? Said enemy will be tickled at best from losing 300-400 LF tops, when enemies near the endgame have thousands of LF. Your damage dealer does 5-digit damage to a boss? HoistByHisOwnPetard, [[ThereIsNoKillLikeOverkill at least 30 times over]].
76[[/folder]]
77
78[[folder:''7th Dragon'']]
79* AndZoidberg: Pleroma's shelves of stories from the ancient world include titles like Theatre/KingLear , {{Literature/Emma}}, Literature/IClaudius and [[Literature/TheTwilightSaga Twilight]].
80** This was the joke in the original Japanese as well; the stories were Tales of Watatsumi, Maelstrom, Nobara no Mori and...Twilight.
81* ArtStyleDissonance: The character design is ''very'' cute--they are meant to [[MerchandiseDriven sell Nendoroids]]--but the plot itself is borderline CosmicHorrorStory. This is not dissimilar to Niinou's previous dungeon-crawling experience, ''VideoGame/EtrianOdyssey''.
82* BackFromTheBrink: When the game begins proper the entire world is cowering before the dragons and overrun with Dragonsbane. It's up to you to take everything back.
83* BossAlteringConsequence:
84** An early-game Imperial Dragon, Dead Black/Eclipse, can be weakened by finding an orb key item and placing it on a pedestal in its dungeon: the "incorrect" item, a Big Glass Orb (purchased for a sum of money), weakens it for six turns, while the True Orb (gotten from a quest) does it for ten turns. In its weaker form, the boss has lowered stats and cannot use its signature move that instantly kills any characters with enough HP missing.
85** Imperial Dragon [[BattleshipRaid Earthshaker]] is so massive that it ''is'' Mt. Jomaron, the dungeon the party traverses to face it. Going after Earthshaker's head starts the boss fight with it, but it'll have appropriately mountainous health, encouraging the party to traverse the rest of the area and take on each of its body parts in mini-boss battles. Each one defeated cuts off a chunk of its health, so by the time its horn is destroyed it'll be down to two-thirds of its maximum. In addition, it's possible to ask an NPC for assistance in distracting it beforehand, which will occasionally cause Earthshaker to lose its turn.
86** The second and final run-in with Flame Eater sees it residing near a pool of lava, giving it high HP regeneration per turn from the heat. While still killable like this, it becomes easier to fight by traversing its dungeon and killing the two mid-bosses that are supplying that lava, halving and then stopping the regen.
87* DoomedHometown: Kazan. However, one of the first things your guild does upon waking up is retake the place for the citizens.
88* DownerBeginning: After a short prologue, the dragons come and completely wreck the world. The opening credits are interspersed with everyone reacting to the events, all while the bottom screen shows everything being progressively more covered by the Dragonsbane.
89* EarlyInstallmentWeirdness: Only game to use 2D graphics and only game to use a fantasy setting rather than the modern or future settings of later games.
90* EarthAllAlong: Hinted at in the original game, but not confirmed to be the case rather than just a joking reference until the sequels, which take place on Eden back when it was Earth. (with ''Code: VFD'' including time travel to the distant past and to Eden)
91* EasingIntoTheAdventure: The start of the game does not begin with any dragons at all, and serves mostly to get the player acclimated with the game’s mechanics.
92* ExponentialPotential: The number of gimmicks can be overwhelming. This is probably why the number of classes were reduced in the PSP games. And some of them require trial and error to use effectively, such as various forms of counters.
93* FantasyWorldMap: The world of Eden, which starts out like most other fantasy settings until the Dragons arrive and infest it with Dragonsbane.
94* FeaturelessProtagonist: Each class has four portraits of varying species and gender. The player can choose their own name, but using default ones gives the character an extra skill point.
95* FightWoosh: A battle begins with a burst of flower petals from the center of the screen as it fades to black accompanied by a woosh of wind.
96* FireIceLightning: The three elemental types of magic that the Mage can use.
97* GottaKillThemAll. There are 666 Dragons. How many are left are always in the upper corner. You don't have to kill every last one; but it does unlock the BonusDungeon.
98* HeroicMime: Your adventuring party is made up of them.
99* InformedEquipment: Your character model only reflects the equipped weapon, nothing else.
100* LastLousyPoint: To get to the BonusDungeon, you have to kill all 666 of the Dragons. This can require extensive combing once one gets down to the single-digits. Commonly missed dragons are side-quest related ''or'' in the Valorean Forest. Because Haze displaced the "normal" dragons there, one needs to beat him one and use a Bloom Seed to get them back.
101* LoneWolfBoss: The sidequests' {{Optional Boss}}es include indigenous large monsters from Eden and superweapons that were part of an ancient civilization, with some of them sealed away due to their great powers. And none of them are affiliated with the Dragons' forces.
102* TheMedic: The aptly named Healer class, though the Knight and Princess possess healing abilities of their own.
103* MonsterWhale: [[Literature/MobyDick Moby Dick]] himself is an OptionalBoss encountered in the Briskilla Ruins.
104* NonElemental: Another type of magic the mage can use, carries the distinction of not being resisted by anything, but doesn’t match the elemental magic in raw power.
105* NumberOfTheBeast: The total number of Dragons adds up to 666.
106* PaletteSwap: The Kingsblade guild members are just palette swapped version of 3 of the playable characters.
107* RandomEncounters: By the boatload. It doesn't help that a Dragon can join the fun ([[VideoGame/EtrianOdyssey F.O.E. style]]) in the middle of an on-going battle.
108* SavePoint: While one can save at an inn, there are save points located in most other areas.
109* {{Scienceville}}: Preloma.
110* SideQuest: Multiple, including some that are {{permanently missable|Content}}.
111* SkillScoresAndPerks: Each class starts with 3 skill points that are spent on a large skill tree. 1 skill point is gained every level, 2 for every fifth level. As with most, certain skills must be leveled up to unlock other skills.
112* TentacledTerror: There are some octopus-liked monsters called Roper[[note]]ローパー[[/note]] and Noble Crown[[note]]ノーブルクラウン[[/note]], who are noted to have elastic tenctacles and slimy skin. And there's also the OptionalBoss called ''Sensualist''[[note]]官能の奉仕者[[/note]]. You can imagine how the fanbase [[NaughtyTentacles rolled with that last one]].
113* TimeSkip: After the prologue, 3 years pass. By the time you and your guild wake up, most of the world is under the dragons.
114* TraumaInn: In each town. Inside each inn is a doctor that can revive dead party members.
115[[/folder]]
116
117
118[[folder:''7th Dragon 2020'']]
119* AfterTheEnd: The game takes place in a ruined Tokyo.
120* AnyoneCanDie: By the time ''2020-II'' starts, the only carry-over Murakumo characters are [[spoiler:Emelle, Rin, and Kirino.]]
121* ArtificialHuman: The [=NAVs=] were engineered to have information processing abilities far beyond those of regular humans.
122* BackFromTheBrink: The entirety of the game, but most apparent during Chapter 0.
123%%* BigBad: [[spoiler:True Dragon Nyala.]]
124* BigDamnHeroes: SKY, who saves you from War Cry in Chapter 0. [[WeAreStrugglingTogether They don't stay heroes for long]]...
125%%* BigGood: Natsume.
126* CutscenePowerToTheMax: The opening is a significant exaggeration of what your characters can actually do in the game.
127%%* DiscOneFinalBoss: [[spoiler:Dragoness Mizuchi.]]
128%%* DoomedHometown: [[TokyoIsTheCenterOfTheUniverse Tokyo]]. ''Twice''.
129* DraconicHumanoid: [[spoiler:Both Mizuchi and Takehaya become human-dragon hybrids]].
130* TheDragonslayer: Murakumo. Their official seal is a sword that goes through the head of a dragon.
131* {{Eagleland}}: The game really doesn't portray USA nicely. However, the ethics of individual Americans varies.
132* ElegantGothicLolita: The default female Hacker wears a lacy, frilly outfit.
133%%* FaceHeelTurn: Natsume
134* FireIceLightning: Everyone gets them eventually, but the Psychic is the classic Mage archetype.
135* GlobalCurrency: The [=Az=].
136* AGodAmI: [[spoiler:Human Dragon Mizuchi]].
137* GottaKillThemAll: The Dragons. Some of them can be avoided, but you want their {{Phlebotinum}} to repair the facilities in your base.
138* GreekChorus: Miku's role in the game is something like this. You can replace the BGM of the game with her songs, the lyrics of which gives interesting insight into your current situation, if not outright {{Foreshadowing}}.
139* GunsAkimbo: The gun-wielding Trickers. They are mechanically similar to Dragoons from ''Franchise/FinalFantasy'': they enter a hard-to-attack state and start attacking with impunity.
140* HealingCheckpoint: Green save points recover your life and mana just by walking through them.
141* HelmetsAreHardlyHeroic: If a combatant character matters in the story, they don't wear a helmet. This even applies to JSDF personnel such as Rin and Gatou!
142* HeyYou: Your characters are rarely referred by their name, only "Unit 13". For the civilians, you're simply "Murakumo".
143* HopelessBossFight: The first fight against Emperor Dragon War Cry in Chapter 0, but thankfully Neko and Daigo are there to bail your asses out. The second fight against him --Wounded War Cry-- is difficult, but you can win.
144* ItsAllMyFault: [[spoiler:Rin blames herself on the catastrophic loss of the JSDF, which includes Gatou.]]
145* MaybeMagicMaybeMundane: Yotsuya Evernight's ghostly phenomena. It's stated that High Dragon Lore-A-Lua uses inaudible sound waves to manipulate corpses like puppets, backing things up with its [[MasterOfIllusion illusions]]. However not only does this not explain [[spoiler: the dead Gatou's appearance to save the heroes]], Yotsuya's eternal night and the zombies still persist even after the dragon's death.
146* MissionControl: [=NAV3.6=] (male, nicknamed Miroku), [=NAV3.7=] (female, nicknamed Mina).
147* NowWhereWasIGoingAgain: If you don't remember where you're supposed to be going, consult the Terminal in your room.
148* PatrioticFervor: One of the item is the Flag of Japan, which increases your defense. (But then, stir-fried tofu also boosts your stats.)
149* {{Phlebotinum}}: The [=Dz=], which you use to rebuild your base. Only obtainable from Dragons, and there are only 200 of them in the game.
150* PlayerHeadquarters: Tokyo Metropolitan Government Building.
151* ReasonableAuthorityFigure: The American President Jack Muller. While a bit dismissive of Japan's situation, he does promise to send aid after clearing up the invasion in his own country. It's largely thanks to his decisions that America has killed six High Dragons in the time it took Japan to slay three. [[spoiler: And when facing annihilation at the hands of Mizuchi, he makes sure all the civilians and congress have evacuated safely before giving his place in the shelter to his young secretary. He then orders for the army to [[BetterToDieThanBeKilled fire everything they have left]] [[FaceDeathWithDignity and dies merely regretting he couldn't see things through to the end]].]]
152* RedShirtArmy: Downplayed. While they are no match for Dragons, the JSDF are portrayed as competent and sometimes even heroic.
153* SailorFuku: The female samurai wears this.
154* SceneryGorn: Tokyo is absolutely devastated by the Dragon invasion. One area is nearly completely submerged in sands. And in some places, [[AlienGeometries the laws of physics itself is a casualty]].
155* SceneryPorn: Dragonsbane-affected environments are brightly colored and crystalline, they would be nice places for picnic were it not for their temperamental wildlife.
156* ShockAndAwe: The dragon Jigowatt.
157* ShoutOut: The designation the ISDF gives to the biggest and nastiest dragons are rather interesting, these includes [[Literature/TheLegendOfSleepyHollow Sleepy Hollow]], [[Franchise/BackToTheFuture Jigowatt]], and [[{{Literature/Jabberwocky}} Jabberwock]].
158* SkillScoresAndPerks: The skill system has been made more flexible and less tree-like. New tiers of skills are unlocked by building advanced facilities, and only a few skills require investment in other skills.
159* StanceSystem: The Destroyer (read: Monk) class combines this with CounterAttack. They enter a stance that allows them to counter attack of certain kind (fangs, claws, breaths, etc). A party solely consisting of counterattacking Destroyers is one to behold.
160* StatusBuffDispel: If the enemy has a buff active, a Buddy Attack from one of your backline units can jump in to dispel the buff.
161* {{Stripperiffic}}: The outfit of the female Psychic leaves very little to the imagination, consisting of a coat over a bikini.
162* TakingUpTheMantle: This game is rather fond of this trope, because clearly AnyoneCanDie. [[spoiler: Rin takes Gatou's JSDF mantle, Emelle takes Natsume's Murakumo mantle]].
163* TotalEclipseOfThePlot: The entirety of chapter 0 takes place during an extremely long solar eclipse, climaxing with the fight against Emperor Dragon War Cry with the eclipse as the background, over the [[AlienGeometries falling-apart-upward]] Tokyo Metropolitan Building.
164* TraumaInn: You have your mess in the Murakumo HQ.
165* UrbanFantasy: ''2020'' trades the fantasy setting of the original for a ravaged Tokyo, but there are still melee weapon wielders and casters mixed in.
166* VideoGame3DLeap: Ditches the sprite-based graphics of the first game in favor of polygonal ones.
167* WalkingWasteland: Each Emperor Dragon brings their own type of wasteland. Oceanos turns rain poisonous. Sleepy Hollow carries deadly pollen. But the god-emperor of wasteland is Fomalhaut, who brings Black Dragonsbane with him.
168* WeAreStrugglingTogether: Dragons are invading, but Murakumo (your group) and SKY are at each others' throats.
169* WolverinePublicity: The game heavily advertised itself as featuring [[Music/{{Vocaloid}} Hatsune Miku]] (specifically, Hatsune Miku Type-2020). Her role... is not as significant as expected.
170[[/folder]]
171
172
173[[folder:''7th Dragon 2020-II'']]
174* ArcWelding: [[spoiler: This game links the Tokyo-arc games with the original ''7th Dragon'']].
175* BackFromTheDead: The Black Dragonsbane spawned by Fomalhaut is able to bring most dragons back to life. Here we go again.
176* BigBad: Fomalhaut, which is closer to an EldritchAbomination than a dragon.
177* BigBrotherWorship: It's very clear that Izumi sees her big brother Souji as the coolest person in the world. But then, everyone in [=SECT11=] are awed by him. [[spoiler:This hits her hard after Souji makes a HeroicSacrifice.]]
178* BigDamnHeroes: [=SECT11=], who saves you from Mark of Fomalhaut in the Prologue. [[TheRival Idem ditto]].
179* BigGood Emelle.
180* ButNotTooForeign: The very American [=SECT11=] are led by the siblings Souji and Izumi Sakuraba. This is even given a lampshade by Group 13, in which they question the siblings Japanese spirit-- being Americans, they simply shrug.
181* ClimaxBoss: [[spoiler:The fight against Drago-Satana at the end of Chapter 4.]]
182* CombinationAttack: Boss enemies may have combination attack of their own. Those [=SECT11=] guys are especially brutal.
183* DarkestHour: [[spoiler:Fomalhaut's invasion of National Diet Building, which forces everyone to go deep underground with no obvious way out. The invasion also lead to the death of Rin's troops, just about everyone in [=SECT11=], and ''Emelle''.]]
184* DefiantToTheEnd: [[spoiler:Emelle, before Fomalhaut.]]
185--> [[spoiler:'''Emelle''': Listen, Fomalhaut! I won! Unit 13 shall continue my struggle!]]
186%% Approximate translation.
187* DemotedToExtra: Rin is largely outside the spotlight. The personal drama now centers around Emelle.
188* DefeatMeansFriendship: [[spoiler:[=SECT11=]]. Unfortunately, [=SECT11=] is almost immediately destroyed by Fomalhaut.]]
189* DrivenToSuicide: There's a sidequest where you have to prevent some refugees from carrying out a suicide pact.
190* {{Eagleland}}: [[spoiler:The real reason [=SECT11=] is sent to Japan is to secure anti-Dragon weaponry, the Lucier. If they have to trample on somebody else's sovereignty, so be it.]]
191* EarthAllAlong: One that applies retroactively: [[spoiler:Eden is Earth, 7,000 years after the present time.]].
192%% Does anyone know if this was retconned for III, or if the editor here was misinterpreting it? That makes a difference to how to approach this being, well, wrong according to III.
193* ElaborateUndergroundBase: National Diet Building.
194* EveryoneHasStandards: [[spoiler:Even Souji is appalled that President David of the USA decides to abandon Japan to the Black Dragonsbane, now that he's got a Lucier in his hands.]]
195* FossilRevival: [[spoiler:Turns out that Murakumo has been reviving the Lucier this way, in order to use them as the sword that shall slay the Dragons, as they were in the distant antiquity.]]
196* GracefulLoser: [[spoiler:Souji admits his defeat at the hand of Group 13 in Kokubunji, and let them take the LivingMacGuffin. It's not like [=SECT11=] wanted to fight, anyway...]]
197* GunsAkimbo: Souji's preferred fighting style.
198* HereThereWereDragons: [[spoiler:Turns out that there were Dragons invasion 12,000 years ago, which was fought by the Lucier]].
199* HeroicBSOD: [[spoiler:Izumi, after Souji make a HeroicSacrifice to break Fomalhaut's siege of Murakumo HQ. She only gets out of it after ''everyone'' gives her a GetAholdOfYourselfMan talk.]]
200* HeyYou: Emelle is about the only one who refer to your party leader by their name, which is rather touching.
201* HopelessBossFight:
202** The fight against Mark of Fomalhaut in the Prologue.
203** The first fight against Sleepy Hollow in Chapter 3.
204* HostageSituation: [[spoiler:When it becomes clear that Murakumo can't be stopped from saving the Lucier clone in custody of [=SECT11=], Souji gives Emelle two choice: either the Japanese allow his squad a safe passage back to the USA, or the Lucier clone gets it]].
205* HumanoidAbomination: [[spoiler:What Emelle actually is. She is not human, but an entity from outer space known as Hypnos. She is interested in humans, because 'humans are strong'.]]
206* HumansAreTheRealMonsters: [[spoiler:The conflict between Murakumo and [=SECT11=] over Marina takes over a significant portion of the story. The portion that can be spent, you know, actually fighting Dragons.]]
207* IdolSinger: The Idol class, naturally. Some of their skills even have them performing on a stage.
208* ImprobableWeaponUser: The Idol class uses megaphones.
209* MacGuffin: [[spoiler:{{Orichalcum}}, which is required to forge Dragonslayer.]]
210* MissionPackSequel: The game is very similar to ''7th Dragon: 2020'', featuring the same graphics, gameplay style and selectable classes (plus Idol). Also, most dungeons, enemies and even some bosses were recycled.
211* PowerNullifier: The Confucators(?). You need to install them throughout Shinjuku before you can fight Sleepy Hollow.
212* {{Precursor}}: [[spoiler:Even though humans and Lucier used to coexist 12,000 years ago, 2020-II clearly put the Lucier in this role. They were once advanced people, they repelled Dragon invasion, and the humans of present time uses Lucier technology to fight Dragon invasion of today.]]
213* RecurringBoss: [[spoiler:Those [=SECT11=] folks aren't the type to give up, aren't they? They keep hindering you from saving Marina in Chapter 4. On the upside, their boss music (vs. human battle theme) is [[SugarWiki/AwesomeMusic one of the best]] in the game.]]
214* RefugeInAudacity: The Idol class. ''All'' of their skills are based on being a superstar on an ego trip. They even have a special gauge for this purpose, called Fever. An Idol with SS-level Fever is an unstoppable presence on the battlefield.
215* TheRival: [=SECT11=], American equivalent to Murakumo. [[spoiler:They have other missions beyond slaying dragons.]]
216* ShoutOut: Certain skills of the Idol make her do a pose similar to Travolta from ''Film/SaturdayNightFever''. And her special gauge is called 'Fever'!
217* SiblingTeam: [=SECT11=]'s Souji and Izumi Sakuraba.
218* SlapOnTheWristNuke: The Destroyer's EX-Skill, Sky-High Meteor is clearly learned from [[VideoGame/FinalFantasyVIII Dincht's school of pugilism]]. They launch themselves beyond the atmosphere and administer a meteoric kick to the enemy, which then ''explodes''. The explosion engulfs (at the very least) the entirety of Tokyo, visible from outer space.
219* SpellMyNameWithAnS: Is it Emelle? Emeru? Omar? She's from America, at any rate. [[spoiler:Her true identity is Hypnos, though she doesn't use that name anymore.]]
220* StrawmanPolitical: There is a quest chain where you have to justify the existence of Murakumo in a parliamentary hearing. The argument gets cut off by a Dragon attacking the daughter of one of the PM.
221* TakingUpTheMantle: [[spoiler:Kirino takes Emelle's Murakumo mantle, Izumi takes Souji's [=SECT11=] mantle.]]
222* TheVeryDefinitelyFinalDungeon: Tokyo Sky Tower, which has been occupied by Mark of Fomalhaut and its ultra deadly Black Dragonsbane. A significant portion of the game is spent looking for a way to walk into it without dying. It boasts a whopping ''46'' Dragons, about one fifth of total Dragons in the game.
223* VillainSong: [[https://www.youtube.com/watch?v=yGw-24B2TK4 Battlefield - The Seven Threats [DIVA Ver.]]] is pretty clearly sung from the Dragons' point of view.
224* WeAREStrugglingTogether: Repeated with [=SECT11=].
225* WhamEpisode: [[spoiler:Emelle know all along that the new super-secret weapons that the Americans are after are the Lucier. And that Murakumo has been cloning them for some time, trampling upon the sanctity of life itself. Souji mocks Emelle for her hollow moral posturing]].
226[[/folder]]
227
228
229[[folder:''7th Dragon III'']]
230* AmnesiacHero: The {{Previous Player Character Cameo}}s from ''2020'' have lost their memories when you encounter them, yet are extremely capable of taking on dragons. Nagamimi expresses irritation when she hears the reason.
231* AntiAir: Buddy Attacks will remove, among other buffs, the "jump" effect, causing the enemy to slam back down on the ground and suffer Null Action until the end of the turn.
232* AntiFrustrationFeatures: Two repeatable Quests available via DownloadableContent are meant to make it easier to beat the game via programmed encounters with MetalSlime enemies.
233** Underleveled? Need more SP for your Skills? Seed Outbreak! gives you symbol encounters with Queen Rabis for experience and Dragonsbane Seeds for SP.
234** Don't have enough money to buy something from the shop? Gold Rabi Outbreak! lets you hunt the little buggers for some quick cash.
235* AnyoneCanDie: Once you get to the final chapters of the game, characters start dying left and right until you enter the final dungeon.
236* ArtEvolution: While still quite cute, ''III'''s character models are more realistically proportioned than the previous games'.
237* AssistCharacter:
238** Your backup teammates can jump in for attacks, possibly eliminating an enemy's buff and providing an additional effect.
239** An entire backup team can provide the frontline party with buffs.
240* BagOfSharing: Even if your party has to split up, they'll have full access to the inventory.
241* BlackAndGrayMorality: It's obvious early on that Nodens isn't entirely on-the-level, and the ISDF isn't much better.
242* BlandNameProduct:
243** Look at the full "Nodens" logo. Now look at the modern Nintendo logo. Yup.
244** The doors in Nodens HQ also have an extremely familiar [[Franchise/TheLegendOfZelda multi-triangle pattern]] on them.
245* BossInMookClothing: The BonusDungeon has upgraded versions of every non-boss dragon as ''random encounters''.
246* BossRemix: The battle themes of [[spoiler:Hypnos and ND]] are both lyrical versions of event tracks.
247* BossRush:
248** Unit 13 has to fight through souped up versions of Nyala and Haze in TheVeryDefinitelyFinalDungeon.
249** The BonusDungeon proceeds to pit the player against even stronger versions of every major boss in the game.
250** The DLC quest, "Allie's Death March", pits the player against incredibly strong versions of all minor bosses, followed by a souped-up FinalBoss, and an even stronger version of [[spoiler:Motherly Dragon Nodens]]. This is meant to challenge a fully-levelled party, and is only available in the postgame. It even has a mystery reward for completion: [[spoiler:A [[BraggingRightsReward certificate]].]]
251* BreatherEpisode: Chapters 3.6 and 5.1 are more lighthearted, involving Unit 13 going about and doing errands to advance the plot. Each chapter also occurs immediately after a battle with a True Dragon.
252* BribingYourWayToVictory: Two of the DLC quests, "Gold Rabi Outbreak!" and "Seed Outbreak!", provide an easy source of money and experience, respectively.
253* CallBack: The full version of opening theme of the game to the previous games. A little over halfway into the song, the lyrics uses the beginning lyrics from the opening theme of 2020-II, and the very last lines are the very first lines of the opening theme of 2020.
254* ChickMagnet: The protagonist can be a ''gender-agnostic'' version, because EveryoneIsBi.
255* ChildSoldier: The default Duelist portraits feature middle-schoolers, because duh, they're card game players. And they're so good at card games they can use them to ''fight dragons with magic''. These portraits can be applied to any other class, too.
256* ChronicHeroSyndrome: The player characters can't resist saving everyone they come across, even if they're explicitly told not to.
257* CombinationAttack: Once you're able to form three teams you can perform Unison, in which all nine characters get to make a single attack at no cost.
258* CoolOldGuy:
259** One of the God Hand-default portrait options features a BattleButler with this exact atmosphere. Both of the male Banisher options also have this sort of vibe to them, despite one of them wearing full plate.
260** Yoritomo also comes across as this.
261* CuteKitten: In Chapter 3.6 you're tasked with rescuing stray cats for a cat cafe at Nodens. Once you're done with that, said cafe opens up and you can use cat food to rest with the cats to refill your parties' LF and MN as well as gain SP for each party member. You can continue to rescue cats from dungeons afterwards; they'll either populate the cafe or lurk around various parts of Nodens headquarters.
262* DarkestHour: Following the WhamEpisode described below. [[spoiler:Everyone in Tokyo is dying or dead, Dragonsbane is ''everywhere'', leaving only Unit 13 to take down Yuma and ND. The cheerful Nodens BGM has even been replaced with a more somber track.]]
263* DeepImmersionGaming: You essentially play as yourselves while in the ''7th Encount'' game.
264* DoorToBefore: Several walls of Dragonsbane act as these, requiring you to kill the dragon guarding it -- which is often on the side you can't visit until later -- to remove it. And unlike normal on-map dragons, these ones won't cut into battle if you're near them, meaning that the trick of intentionally getting ambushed by an otherwise-unreachable dragon to kill it won't work on these "guardian" dragons.
265* DownloadableContent: In the form of quests that give you easy resources and extra portraits, among other things.
266* DualBoss: [[spoiler:Rika and Chika]]. Thankfully, they're also the only bosses who don't get to attack twice per turn.
267* DualWielding: The Samurai class is capable of dual-wielding katanas. The poster Samurai girl featured in various promotional art is frequently depicted with dual katanas.
268* DuelBoss: A few are faced in the sidequests to unlock certain EX skills. The Dark Rabi must be battled by the Samurai, Blaster Raven with the God-Hand, and Eigur with the Rune Knight.
269* DubNameChange: The Vanisher class was renamed Banisher for the localization, likely because it sounds more menacing.[[note]]It's worth noting that V and B are interchangeable in Japanese in much the same way as [[JapaneseRanguage L and R]], making "Banisher" a perfectly accurate translation of the original name's kana, though there is English text using the former spelling in that version.[[/note]]
270* EasyLevelsHardBosses: The RandomEncounters can be reliably ended in a single turn before long. On-map dragons, despite being reminiscent of ''VideoGame/EtrianOdyssey''[='=]s F.O.E.'s, can pose a bit of a challenge, but don't require coming back later for them to be of reasonable difficulty. The bosses, especially True Dragons, will smash your party into a million pieces unless you're damn well prepared. Then comes the BrutalBonusLevel, where all of the random encounters are ''dragons'' and will turn any unprepared party into floor art.
271* EscapeRope: The Escape Kit item beams your party back to the world map. Seeing as they're are dirt cheap, you pretty much have no reason not to go into a dungeon without an Escape Kit or [[{{Cap}} fifteen]], unless you're doing a SelfImposedChallenge.
272* EveryoneIsBi:
273** Due to the combination of being able to "date" almost every important NPC and the use of a FeaturelessProtagonist.
274** This also includes ''your own party members''. While you cannot truly "date" the non-protag party members, you can have a brief hang-out with them at any time, they do have a kind of affection track that is affected by various things (including doing cooperative attacks in party), and the higher ones are very romantic... for both genders, regardless of what gender your protagonist is.
275* EvolutionaryLevels: True Dragons are described as the pinnacle of evolution, [[spoiler:and any sufficiently powerful being is destined to become one.]]
276* ExperienceBooster: The EXP Upper and SP Upper accessories boost experience and skill points gained, respectively.
277* {{Expy}}: The Mage's skillset is nigh identical to that of Psychics from the previous game, and God Hands are very similar to Destroyers.
278* FeaturelessProtagonist: The protagonist, as well as their fellow permanent Unit 13 members, are all completely player-defined. You're even freely allowed to mix class portraits, so you can use a Samurai portrait for a spellcaster or have a {{Meido}} hitting things with a lance.
279* GainaxEnding: In the very depths of the Shadow Realm, [[spoiler:the party encounters Blaster Raven and an immature True Dragon. Blaster Raven highlights a dilemma: Killing the True Dragon will doom the Shadow Realm to become stagnant and lifeless, while sparing it will let it perpetuate the cycle of growth and suffering in another universe. After a difficult battle to decide the fate of this universe, Blaster Raven leaves, and Iod appears to ask the party of their decision. Depending on what they choose to do to the immature True Dragon, Iod will speak of the future of the Shadow Realm, remind them that there will one day be a universe where Dragons will rise again, then vanish. Nothing else is elaborated on. Roll credits.]]
280* GameWithinAGame: ''7th Encount'', a game developed by Nodens and based of the Dragon Calamity of 2020.
281* GameplayAndStorySegregation:
282** During parts where your party has to split up, nothing is stopping you from going back to the dormitory and rearranging your party so that the same team tackles all obstacles.
283** You can "change" a character, resulting in a character with a different name, portrait, and ''seiyuu'' but with the exact same functional properties (class, level, skills, etc.) of the character you just changed. While this could be explained by bringing in a fighter of similar experience, it doesn't exactly account for them somehow having the exact same RelationshipValues with other registered characters. In other words, "changing" is really just the game's way of attempting to integrate cosmetic character changes into the story.
284** Whoever is the leader of the active team is treated as the leader of Unit 13 during cutscenes. Even if you hand the leader position to a level 1 fresh recruit that you registered two minutes ago, that person will be treated as the one who's been responsible for important developments involving Unit 13. This also applies to dates, meaning that you can have a different character for each date with a particular NPC and that NPC won't bat an eye.
285* GrandFinale: This game is the last in the series. [[spoiler:It even ends on a definitive note, with the Dragons ''erased from existence'' in a new universe.]]
286* TheGreatestStoryNeverTold: [[spoiler:Only the player characters, Nagamimi, and Mio remember the party's heroic deeds in the new universe.]]
287* GuideDangIt: It is possible to complete the game without realizing you can date [=NPCs=]. Hint: If you see a brown package on the table between the two couches in your dorm, it's not just a decoration.
288* HandWave: Your inventory limit is explained by your characters subconsciously throwing away excess items when full.
289* HealingCheckpoint: Simply approaching a save point mid-dungeon is enough to fully heal your characters.
290* TheHero: The character you create at the beginning is this as they become the one to save the world and are the strongest human alive.
291* HopelessBossFight: The first fight against Spectus. Your attacks do 1 damage to it at most, and it eventually performs an attack to wipe your entire party out.
292* HumansAreSpecial: [[spoiler:Allie notes that humanity is a special bunch; instead of accepting their place in the food chain and let dragons walk all over them, they instead choose to fight back.]]
293* IncurableCoughOfDeath: The Dragonsbane illness is established as one -- the infected are constantly coughing and in a deteriorating state of health, and medicine can only slow its progress. The only cure is to defeat the Dragon who's the source of the Dragonsbane. [[spoiler:By the penultimate chapter, ''everyone'' except for Unit 13 and Nagamimi gets afflicted with this.]]
294* InfinityPlusOneSword: ZigZagged -- By dating several plot-important [=NPCs=] they award you with special weaponry that is, at the moment, stronger than what you can buy. You can't sell them off either, which marks their importance. However, in the final chapter, you unlock the last tier of shop items, where you get equipment stronger than the date-obtained items. Then, in the BonusDungeon, you discover another set of weaponry that even outclasses ''them''.
295* KilledOffForReal: [[spoiler:''Everyone'' except for Unit 13 and Nagamimi succumbs to the Dragonsbane illness in the penultimate chapter.]]
296* LastDiscMagic: The EX Skills are PurposelyOverpowered {{Limit Break}}s, but you only gain the opportunity to unlock them during chapter 5.1 -- past that point, the endgame is set in motion.
297* LastLousyPoint:
298** To access everything the game has to offer, including opening up the BonusDungeon which requires 50 Dz, the player has to hunt down every last dragon across all timelines and dungeons. This includes deliberately allowing unreachable dragons to ambush them mid-battle. Backtracking ensues if the player happens to miss out on anything.
299** Unlocking the Fortuner's EX skill requires rescuing all 30 cats scattered across all the dungeons and timelines. Unlike the Dragons, however, there is no indicator of how many rescuees are left in each dungeon. Even more backtracking can ensue.
300* LateArrivalSpoiler: ''Code VFD'' coming out in English first spoils a ''number'' of plot points for previous ''2020'' games, especially ''2020-II'', just by dint of its concept. The really ''big'' ones are [[spoiler:the JSDF fighting back the dragons but being too heavily damaged to defend Tokyo on its own]], [[spoiler:Luciers being from 12,000 years ago originally, to say nothing of the existence of Atlantis]], and [[spoiler:the very first game actually being in continuity with the 2020 games as Earth's distant future]].
301* LazyBackup: When your frontline party falls it's game over, even if you have reserve teams capable of fighting.
302* LeakedExperience: Characters in your rear teams will still gain experience like your frontliners, making it trivial and safe to build up new characters once you gain access to your first rear team.
303* LegacyCharacter: Your party is once again given the name "Unit 13", this time in honor of the legendary heroes of Murakumo.
304* LegendaryInTheSequel: Murakumo's Unit 13 is very highly regarded by the others.
305* LetsSplitUpGang: At certain parts of the story your party has to split up in order to handle multiple tasks. Hope you've kept them properly outfitted. This will prevent you from using Buddy attacks, backup skills, or Unison attacks. Conspicuously, [[GameplayAndStorySegregation leaving the dungeon will regroup the party and you can even shuffle members around your multiple teams, and the game's cutscenes will treat your parties as if they were split the way they are the whole time]].
306* LevelUpFillUp: Your life and mana are completely restored when you level up. It can come in handy in a pinch.
307* LukeIAmYourFather: [[spoiler:Yoritomo is Mio's dad.]]
308* MechanicallyUnusualClass:
309** Some of the God-Hands' skills inflict God Depth on their enemies, which they need in order to use their more powerful attacks.
310** Duelists have to use cards in addition to mana to use some of their skills.
311** Some Banisher skills use their secondary bomb resource.
312* MoodDissonance: In the final chapter, [[spoiler:Nagamimi allows you to go back to pre-destruction Tokyo (and other areas as well). Yeah, most of the main cast and [=NPCs=] are alive and everything in general looks as if ND never kicked the Dragonsbane into overdrive, but given that this was made only possible with time travel and your current mission involves being fused with the souls of all of humanity and rebooting the universe so that the peaceful Tokyo you see becomes the present and reality once more, it all just feels ''wrong''. Even moreso if you still have unfinished quests and you decide to do them.]]
313* MoodWhiplash: Chapter 5.1 is a BreatherEpisode in which things are starting to look up: [[spoiler:Professor Nagumo gives Mio a serum to halt the progression of Dragon Sickness (which she ultimately decides to use) and there's a party with Unit 13 and the representatives of Atlantis and Eden as invitees. Nagamimi even gives you a second day off so you can continue to relax and do sidequests that you haven't completed yet!]] Then Chapter 6 comes and all hell breaks loose, [[spoiler:with most of the cast dying to the pink Dragonsbane and Allie revealing herself to be the 2nd True Dragon]].
314* MyGodWhatHaveIDone:
315** Professor Nagumo has this reaction when [[spoiler:infusing Yuma with the Haze and Hypnos samples turns him into a draconic HumanoidAbomination.]]
316** [[spoiler:Julietta also has this reaction when Allie kills most of the world's population with her Pink Dragonsbane; he only wanted humanity to evolve through the Dragon Illness, not be driven to extinction.]]
317* NowWhereWasIGoingAgain: The Navi option in the menu will allow you to speak with Nagamimi (or whoever is your Navigator for the moment) and they'll remind you where to go.
318* OddlyNamedSequel: This game follows the ''2020'' series, but goes for direct numbering instead of indicating that it's a ''2020'' follow-up. Granted, it takes place long after ''2020'', but it can still seem odd. [[spoiler:This is due in no small part to the fact that it's continuing ''2020-II'''s plot point of Eden being part of the setting and specifically a possible future of ''Earth'', and is meant to bring the series as a whole to a conclusion - though properly speaking, in this sense it should really be ''7th Dragon IV''.]]
319* OminousLatinChanting: The final boss themes are loaded with nondescript chanting.
320* PointOfNoReturn: Going to the terrace to speak with Allie after the second intermission, after which [[spoiler:Allie reveals herself as the 2nd True Dragon [=ND=] and kills most of the cast.]] Nagamimi subtly warns you of this by asking if you've finished everything before finishing your day off, but it's easy to miss. [[spoiler:Once you reach [[TheVeryDefinitelyFinalDungeon Grateful Seventh]] Nagamimi will create a portal to Nodens before everybody died, allowing you to finish any unfinished business, ultimately subverting this.]]
321* PopulationControl: [[spoiler:The Dragon Sickness spread by the Dragonsbane is meant to weed out the weaker humans and single out those strong enough to eventually become dragons themselves.]]
322* PreviousPlayerCharacterCameo: There's DLC that lets you use some character portraits from the ''2020'' games. In the quests that unlock them they're explicitly recognized as members of Murakumo's Unit 13.
323* RainbowSpeak: Important names are highlighted in orange or green, depending on what or who they refer to.
324* RelationshipValues: Affection stats exist between your party members and [=NPCs=], and they affect the quality of bento they make and can unlock powerful weapons if they're high enough.
325* ResetButtonEnding: [[spoiler:The Main Character uses all the entropy released by VFD to reset the universe into one where dragons never existed, which means that Yuma and Allie don't exist, and only the Main Character, Nagamimi, and Mio remember the events of the game.]]
326* RetGone: [[spoiler:During the universe reset the dragons, Yuma, Chika, Rika, and Allie are erased from existence]].
327* SadBattleMusic: [[https://youtu.be/ymNbe47KbXs The theme of the Chapter 5 boss fight]], which despite its fast tempo manages to keep a feeling of melancholy and desperation.
328* {{Scienceville}}: [[spoiler: Preloma makes a reappearance in the future in Chapter 5, being ravaged by dragonsbane.]]
329* SerialEscalation: You fight many more True Dragons in this game, and eventually the stakes are raised beyond those of the previous games.
330* SequelHook: [[spoiler:While dragons were [[RetGone erased from existence]] after defeating VFD, Julietta is still working on his time machine, the ISDF is still around in some form, and it's stated that your other party members remember the old universe. Nagamimi also speculates that Yuma may have been reborn in the new universe, but admits that you shouldn't get your hopes up. Iod, at the end of the Shadow Realm, also reminds Unit 13 that there will eventually be a parallel universe where Dragons will rise again.]]
331* SexyDiscretionShot: Going on a third date with an NPC will end with the two of you going somewhere where you can be alone and the screen fading to black, with a line or two of dialogue suggesting that you're doing more than chatting. Perhaps the most blatant is Mio, who asks you to "make her an adult."
332* SharingABody: [[spoiler:The player characters share a body with ''the souls of humanity'' in the final chapter]].
333* ShooOutTheClowns: You know things have gotten [[WhamEpisode super serious]] in Chapter 6 because [[spoiler:ND's Dragonsbane kills even ''the cats you've rescued'' and [[StraightManAndWiseGuy Chika and Rika]] leave their posts to take up their true duties leaving only a computer to serve as the shop.]]
334* ShoutOut:
335** The Duelist class is a big one to the ''Franchise/YuGiOh'' franchise, right down to the title. [[spoiler:The Shadow Realm bonus dungeon's name is also a reference to the anime]]. The end of the description for unlocking your Duelist's EX Skill has you be told [[Anime/YuGiOh "Believe in the heart of the cards!"]]
336** The resident nurse is named [[VideoGame/{{Maimai}} Maimai]].
337** The doctor is named Hori. Hori is a manufacturer of various video game controllers and peripherals.
338** The male Agent class is one to ''VideoGame/JetSetRadio'', both wearing a ''JSRF'' shirt and having a color scheme reminiscent of Beat's. He also has a ''VideoGame/VirtualOn'' button.
339* SkillPointReset: Changing a character's class refunds all the SP you've spent on them, letting you redistribute them for their new role.
340* SkillScoresAndPerks: You gain SP in battle which you can use to learn and enhance skills. Through developing the Nodens facility you can unlock more skills to learn.
341* {{Stripperiffic}}:
342** Female Agents wear [[SpyCatsuit catsuits]] with Absolute Cleavage and thigh highs.
343** Female Rune Knights are bursting from their {{Chainmail Bikini}}s.
344** The Female Fortuners wear dresses with rather high hemlines. Those dresses are also ''made out of cloth starbursts with visible gaps''.
345** Ulania's outfit consists nothing but a robe covering her huge breasts and leaves her black underwear in full view.
346* {{Superboss}}: Massively buffed versions of the game's major bosses are faced throughout the Shadow Realm. At the end is a final battle with [[spoiler:Blaster Raven]].
347* SuspiciousVideoGameGenerosity: Chapter 5.1 seems like it ends after a heartfelt cutscene with Mio, but then Nagamimi lets you enjoy a second day off, even asking you if you ''really'' want to end the day when you try to hit the bed again. [[spoiler:Because if you advance the story any more after this, a WhamEpisode ensues that kills off most of the cast and prevents you from doing most NPC-related things for a while, including dating, construction, and whatever sidequests you haven't finished yet.]]
348* TakingYouWithMe:
349** The people of Atlantis sunk their city to weaken the 3rd True Dragon Nyala; eventually you're tasked with stopping the people of Atlantis from commiting mass suicide by killing Nyala outright.
350** The Fortuner and Rune Knight have skills that can do this: The Fortuner's Sacrifice deals massive damage to all enemies in exchange for removing them from the battle (meaning they can't be revived until the battle ends) and the Rune Knight's Knight's Pride gives the Rune Knight a chance to deal massive magic damage to an enemy when their LF reaches 0.
351* ThisIsReality: Before you set out to fight the dragons for the first time, Nagamimi reminds you that you're not playing a game anymore, and getting hit will hurt for real.
352* TimeTravel: The plot has the hero's guild travelling between {{Atlantis}} in the distant past, [[TwentyMinutesIntoTheFuture 2100]] in a Tokyo recovering from the events of the 2020 series, and [[CrystalSpiresAndTogas Eden]] in the distant future.
353* UnwittingPawn: [[spoiler:Allie, a.k.a. the 2nd True Dragon [=ND=]/Nodens, wants to create [=VFD=] (who doesn't exist) by fusing the Dragon Chronicle with a being strong enough to defeat the True Dragons, so that [=VFD=] can create a new universe, and manipulates others into gathering the True Dragon specimens needed for it. Julietta was also in on it, although he was also being used and only believed that humans would evolve, not die.]]
354* TheVeryDefinitelyFinalDungeon: [[spoiler:Grateful Seventh, the plane where [=VFD=] waits to be born and recreate the universe.]]
355* VoiceWithAnInternetConnection: Nagamimi serves as your navigator when you're out on the field. Mio and Julietta take over this position sometimes.
356* WhamEpisode: Chapter 6. [[spoiler:Installing Hypnos and Haze into Yuma turns him into a bloodthirsty dragon-human hybrid, and Allie reveals that she is the 2nd True Dragon [=ND=], revealing that completing the Dragon Chronicle was a plan to produce a person worthy of evolving into [=VFD=] and destroying the universe, and that she is responsible for the Dragonsbane in Tokyo and the Dragon Sickness, before killing nearly everyone in Tokyo. Moreover, she reveals that Chika and Rika are the incarnations of Tokyo's Dragonslayer and that they must be killed in order to recreate it. You also lose access to a large number of side activities such as sidequests and dates, and while you get them back in the next chapter, it's due to Nagamimi cracking open a portal in time rather than things actually being restored.]]
357[[/folder]]
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