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4[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/763c95e953824fdf881df32585302fc9.jpg]]
5[[caption-width-right:306:Adol Christin, {{saving the world}} for the umpteenth time.]]
6
7->''"In my life, I've wandered everywhere... Around this world, hope would always be there."''
8-->-- '''Excerpt''' from the opening of the English translation of ''Ys: The Oath in Felghana''
9
10'''Ys''' (typically pronounced as "ease"[[note]]This pronunciation is the one used by Falcom themselves during one of the narrated trailers as well as the series' most common localization publisher, Creator/XSEEDGames[[/note]], though "yees" was used instead in the English localization of ''Ys: The Ark of Napishtim'') is an ActionRPG video game franchise developed by Creator/{{Falcom}} and published by its developer in Japan and currently published by [[Creator/NipponIchi NIS America]] worldwide, with a ''large'' number of companies having localized licensed ports in the past (such as the [[Platform/TurboGrafx16 TurboGrafx-CD]] versions) that has spanned [[LongRunners over thirty years]] and twenty consoles. Nearly all titles chronicle the adventures of Adol Christin, a [[TheDrifter wandering]] [[HeroesPreferSwords swordsman]] with [[RedHeadedHero fiery red hair]] who always seems to be in the right place at the wrong time as far as [[TheEndOfTheWorldAsWeKnowIt world-threatening disasters]] are concerned. The eponymous "Ys" is a [[FloatingContinent mythical island floating in the sky]], which is visited in some games and merely referenced in others.
11
12The games have a few recurring characters (leaving aside Adol, who is the primary playable character in every game except for the {{Prequel}}s ''Ys Origin'' and ''Ys Strategy'') and take place in the same world with a consistent {{Continuity}}, but otherwise keep things fresh by introducing a brand new cast of characters, location, and scenario for every major release, not unlike fellow traveling swordsman-starring series ''Franchise/TheLegendOfZelda''. Most are generally played with an isometric top-down perspective - the earliest games require Adol to "ram" into enemies in just the right spot to attack and defeat them, while later installments use a traditional HackAndSlash style of game-play (beginning with ''Ys V''). The franchise has gotten {{Video Game Remake}}s and "[[UpdatedRerelease re-imaginings]]" of installments in order to fit them better into the series' ever-expanding mythology (simulataneously, {{Compilation Rerelease}}s like ''Ys I & II Complete'' and ''Ys Eternal'', remakes of ''Ys I'' and ''Ys II'', still feature ramming combat, which would be carried over to the PC and Sony Platform/PlayStationPortable version ''Ys I & II Chronicles'').
13
14''Ys'' is also famous for its power-rock soundtracks composed by various members of Falcom's "JDK Sound Team", most famously by AwesomeMusic/YuzoKoshiro (I-II) and Mieko Ishikawa (II-III) and performed by Ryo Yonemitsu (music for the Platform/TurboGrafx16 versions and the "Perfect Collections") and, more recently, Yukihiro Jindo (arrangements of ''Ys: The Oath in Felghana'' and ''Ys I & II Chronicles''). In addition to standalone soundtracks, the [=TurboGrafx-CD=] games have much of their in-game soundtracks encoded in the same standardized "Red Book" format as a typical audio compact disc, allowing ''the game discs themselves'' to double as soundtrack [=CDs=] when placed into a CD player or other optical media player. Meanwhile, the Windows version of some ''Ys'' games store their audio files in the [[http://www.vorbis.com/ Ogg Vorbis format]] (an open format, thus probably supported by almost any media player) and can be found and played by digging through the game's files and getting the ".ogg" files from the music folder. A few ''Ys'' re-releases also do special things with their soundtracks, specifically their soundtrack history[[note]]''Ys I & II Chronicles'' for the [=PlayStation=] Portable and the port of ''Ys: The Oath in Felghana'' to the same system have the option for players to choose between multiple versions of the games' soundtracks within the games themselves - ''Chronicles'' contains the original {{Platform/PC 88}} soundtracks from the first two games as well as the newer ''Complete''/''Eternal'' versions, both in addition to the the JDK-performed remixes (the other two options are synthesized) new to ''Chronicles'', while ''The Oath in Felghana'' contains the soundtracks from the PC-88 and Platform/SharpX68000 versions of the original ''Ys III: Wanderers from Ys'' in addition to the soundtrack originally composed for ''The Oath in Felghana'' itself[[/note]].
15
16For the longest time, the franchise suffered from extensive NoExportForYou syndrome after the series' lackluster initial release push in the early 1990s, the primary reason why ''Ys'' was practically unheard of outside of Japan for so long. Beginning with the release of ''Ys VI: The Ark of Napishtim'' on the Platform/PlayStation2 and [=PlayStation=] Portable, ''Ys: Book I & II'' on the Platform/{{Wii}} Platform/VirtualConsole, and ''Legacy of Ys: Books I & II'' for the Platform/NintendoDS, the games started to reach a much wider audience, with XSEED Games having announced a partnership with Falcom since 2010 that includes the localization of ''VideoGame/YsSEVEN'', ''Ys: The Oath in Felghana'', and ''Ys I & II Chronicles'' for the [=PlayStation=] Portable in the North American market, in that order. By March 2012, XSEED and Falcom followed this up with a series of releases on the Platform/{{Steam}} service of Creator/ValveSoftware, starting with the original Windows version of ''The Oath in Felghana'' and the Japan-only ''Ys Origin'', continued by a further-updated PC version of ''Ys I & II Chronicles''[[note]]Ironically giving ''English-speakers'' the definitive version of that compilation[[/note]]. Finally, both companies capped it off with the release of ''VideoGame/YsMemoriesOfCelceta'', Falcom's definitive version of the ''Ys IV'' duology on the Platform/PlayStationVita, released in English in November 2013. XSEED did not take the reins on 2017's ''Ys VIII'' localization because NIS America, which published the [=PlayStation=] Portable version of ''Ys: Memories of Celceta'' in the European region, outbid XSEED Games for the worldwide localization, publishing, and porting rights going forward post-''Ys VIII''.
17
18Thanks to all this, the series' NoExportForYou tendencies are well and truly over. Between the [=PlayStation=] and Steam market, virtually every major ''Ys'' installment is available in English, both at retail and digital download. Although ''Ys V: Lost Kefin, Kingdom of Sand'' and ''Ys vs. Trails in the Sky'' remain the only ones untouched, even that merely extends to official localization - a fully playable FanTranslation patch is available courtesy of Aeon Genesis and Geofront, respectively.
19
20!! The ''Ys'' series consists of:
21[[foldercontrol]]
22
23[[folder:Main series]]
24[[index]]
25* '''VideoGame/YsIAncientYsVanishedOmen''' (1987)[[/index]]
26** Platforms: PC-88, Sharp X1, Platform/PC98, [[Platform/FMTowns FM-7/77]], [[Platform/FMTowns FM-77AV]], [[Platform/{{MSX}} MSX2]], Sharp X68000, Platform/SegaMasterSystem, Platform/{{Famicom}}, [=TurboGrafx-CD=], MS-DOS, [[Platform/AppleII Apple IIgs]], Microsoft Windows, Platform/SegaSaturn, [=PlayStation 2=], Virtual Console, Nintendo DS, UsefulNotes/{{iOS|Games}}, Platform/{{Android|Games}}
27** ''Ys I'' introduced the ramming-based combat called the "Bump Attack" system and RegeneratingHealth, the latter considered rare for {{Action RPG}}s and repeatedly used for subsequent installments. Furthermore, the perspective is taken from a top-down camera.
28** Adol Christin sets out for his first adventure, winding up in the town of Minea on the island of Esteria. When a fortune teller speaks to him of an evil lurking in Esteria, Adol seeks out the Books of Ys, six tomes containing the history of the ancient Eldeen civilization and knowledge on how to defeat this darkness. ''Ys I'' also introduces the Clan of Darkness, a group of recurring antagonists whose ties to Ys form the MythArc of the franchise.
29[[index]]
30* '''VideoGame/YsIIAncientYsVanishedTheFinalChapter''' (1988)[[/index]]
31** Platforms: PC-88, PC-98, Sharp X1turbo, FM-77AV, Platform/{{MSX 2}}, Famicom, [=TurboGrafx-CD=], MS-DOS, Microsoft Windows, Sega Saturn, [=PlayStation=] 2, Virtual Console, Nintendo DS, iOS, Android
32** The Bump Attack system returns for ''Ys II'', with the addition of introducing magic spells that can be used via wands.
33** An ImmediateSequel to ''Omen'', upon assembling the six Books of Ys at the end of the previous game, Adol is instantly transported to the mythical FloatingContinent. The secrets of Ys are unraveled in this game, alongside the identity of the twin goddesses and the Eldeen civilization they once belonged to.
34** Because of its {{Sequel}} status, any VideoGameRemake of ''Ys II'' is generally packaged together with ''Ys I'', the first being ''Ys Eternal'' on Windows in 1997 that has updated visuals; this was done again with ''Ys I & II Complete'' for the same platform in 2001. However, the definitive bundle is UpdatedRerelease ''Ys I & II Chronicles'' for the [=PlayStation=] Portable in 2009, featuring two different game modes, change in character portraits (from ''Complete'' or ''Chronicles'') and choice of soundtrack (the original PC-98, ''Complete'' or [=PlayStation=] Portable-exclusive re-arrangement); ''Chronicles'' would be ported to Steam in 2013 as ''Ys I & II Chronicles+''.
35[[index]]
36* '''VideoGame/YsIIIWanderersFromYs''' (1989)[[/index]]
37** Platforms: PC-88, PC-98, [=MSX 2=], Sharp X68000, Famicom, Platform/SuperFamicom, Platform/SegaGenesis, [=TurboGrafx-CD=], [=PlayStation=] 2,
38** Eschewing the top-down bird's-eye view, ''Ys III'' is presented as a side-scrolling platformer, akin to ''VideoGame/ZeldaIITheAdventureOfLink''. Because of this, the Bump Attack system is removed; instead, a dedicated button for attacking is used. Other than rings replacing wands for magic spells, much of the game-play for ''Ys III'' remains the same as its predecessors.
39** Taking place roughly three years after ''Ys II'', Adol and traveling companion Dogi return to the latter's hometown of Redmont in Felghana, ruled by Count [=McGuire=]. Upon arriving, they discover monsters are threatening the townspeople, caused by the slumbering of an ancient demon, whom [=McGuire=] desires to awaken.
40** [[VideoGameRemake Remade]] as '''VideoGame/YsTheOathInFelghana''' in 2005 for Windows, this version replaces the side-scrolling aspect in favor of the 3D game-play used in ''Ys VI: The Ark of Napishtim'', while expanding the original story and dungeons for further play. Like ''Ys I & II Chronicles'', a [=PlayStation=] Portable version was released in 2010 and a Steam release in 2012. A remastered version titled ''Ys Memoire: The Oath in Felghana'' was released on the Platform/NintendoSwitch for Japan on April 27, 2023.
41[[index]]
42* '''VideoGame/YsIVMaskOfTheSun''' (1993) and '''VideoGame/YsIVTheDawnOfYs''' (1993)[[/index]]
43** Platforms: Super Famicom (''Mask of the Sun''), [=PlayStation=] 2 (''Mask of the Sun''), Platform/PCEngine (''The Dawn of Ys'')
44** Using the same top-down format of ''Ys I'' and ''Ys II'', ''Ys IV'' returns to using the Bump Attack system. However, ''Mask of the Sun'' removes rings and wands in place of elemental swords that casts spells, while ''The Dawn of Ys'' retains magic via rings from ''Ys II''. Interestingly, ''neither'' of these titles were developed by Falcom directly: they only provided a plot outline laid out with its soundtrack still being done by the JDK Sound Team. Instead, ''Mask of the Sun'' was published by Tonkin House and Creator/HudsonSoft developed and published ''The Dawn of Ys''; the [=PlayStation 2=] port of ''Mask of the Sun'' was handled by Creator/ArcSystemWorks.
45** The first {{Prequel}} in the franchise, both games occur a year before ''Ys III'', where Adol returns to Minea to catch-up with old friends, but departs for the land of Celceta after coming across a message in a bottle requesting help. The difference between ''Mask of the Sun'' and ''The Dawn of Ys'' with regards to plot is none of the events in Minea occur in ''Mask of the Sun'': Adol immediately leaves for Celceta, while he stays in Minea for a while in ''The Dawn of Ys''. The Romun Empire is introduced in these games, another group of antagonists that make recurring appearances throughout the franchise.
46** Both games were compiled and developed directly by Falcom as VideoGameRemake '''VideoGame/YsMemoriesOfCelceta''', released for the [=PlayStation=] Vita in 2012, including a worldwide PC port in 2018[[note]]China received a PC port in 2015[[/note]], displacing ''Mask of the Sun'' and ''The Dawn of Ys'' in the series' {{Continuity}}. Furthermore, ''Memories of Celceta'' borrows from the combat utilized in ''Ys SEVEN'', while refining its three-character party system, alongside new mechanic "Flash Move", where dodging an enemy attack right before it hits temporarily slows all enemy movement down (akin to "Witch Time" in ''VideoGame/{{Bayonetta}}''). In May 2019, a port for the Platform/PlayStation4 was released for the platform.
47[[index]]
48* '''VideoGame/YsVLostKefinKingdomOfSand''' (1995)[[/index]]
49** Platforms: Super Famicom, [=PlayStation 2=]
50** Like ''Ys III'', ''Ys V'' preserves the dedicated attack button rather than use the Bump Attack system, while introducing jump and defending with a shield mechanics, all in the classic bird's-eye view perspective. Magic is overhauled, where higher level spells can only be cast by holding down the button, and seperately leveled up rather than simultaneously with physical skills.
51** In search of more adventure, Adol hears of the lost city of Kefin, having vanished from five hundred years ago, and seeks out the reason for its disappearance by heading to the desert city of Xandria. Whereas prior games were set on the continent of Eresia, Xandria is located on the southern continent of Afroca.
52** Due to player complaints of ''Ys V'' being deemed "too easy", Falcom [[UpdatedRerelease re-released]] the game as ''Ys V Expert'' in 1996 with increased difficulty, published by Creator/{{Koei|Tecmo}}. The [=PlayStation=] 2 port was developed by Arc System Works instead, published by Creator/{{Taito}}. Notably, ''Ys V'' remains the only pre-2000 ''Ys'' installment to never receive a Western release.
53[[index]]
54* '''VideoGame/YsVITheArkOfNapishtim''' (2003)[[/index]]
55** Platforms: Windows, [=PlayStation 2=], [=PlayStation=] Portable, [=iOS=], Android
56** The first ''Ys'' title to use 3D graphics extensively, ''Ys VI'' presents characters, monsters and some bosses via pre-rendered sprites, while larger bosses are full 3D[[note]]The [=PlayStation=] 2 port uses 3D models for everything[[/note]]. This installment builds and refines on the previous games of a top-down view (''Ys I''), elemental sword combat and magic (''Mask of the Sun'') and jump mechanics (''Ys V''). Of note is Creator/{{Konami}}, the developer and publisher for the [=PlayStation=] 2 and [=PlayStation=] Portable ports in 2005, dropped "VI" in the game's title. A port to [=iOS=] and Android was announced by Manhattan People and released in 2021.
57** Adol is attacked by a Romun Empire navy in the Atlas Ocean while traveling aboard an allied pirate ship some time after the events of ''Ys V''. Its crew steers into the Vortex of Canaan maelstrom, throwing Adol overboard, washing him ashore on the nearby Canaan Islands. He discovers there's no way off these islands unless the Vortex surrounding it stops, pressing him to unlock the mysteries and secrets behind this phenomenon.
58[[index]]
59* '''VideoGame/YsOrigin''' (2006)[[/index]]
60** Platforms: Windows, [=PlayStation=] 4, [=PlayStation=] Vita, Platform/XboxOne, Platform/NintendoSwitch
61** The first game where Adol is not present at all[[note]]Except in TimeAttack and arena modes[[/note]], ''Ys Origin'' is also the first game where three different characters serve as the protagonist, each with different point-of-view takes to the overall plot, alongside distinctive combat skills and play-style. An "expansion disc" featuring new difficulties, an arena mode, alternate versions of the three protagonists with upgraded skills and the ability to play as Adol in non-story modes with additional secrets was available after launch; the 2012 Steam version includes all content. Finally, the [=PlayStation=] 4 and [=PlayStation=] Vita ports were released in 2017; the Xbox One and Switch versions would follow in 2018 and 2020, respectively.
62** The most distant {{Prequel}} in the franchise, ''Ys Origin'' is set seven hundred years before ''Ys I'', detailing the nature of Ys and the twin goddesses, but also the genesis behind the Clan of Darkness and their motivations that led into the first game. Players take on the role of three characters:
63*** Yunica Tovah, granddaughter to one of the priests of Ys, and the ancestor to a side-character from the first game. Her play-style is reminiscent of Adol's from ''Ys III: The Oath in Felghana'' and ''Ys VI: The Ark of Napishtim'', except she uses an axe.
64*** Hugo Fact, a magic user who launches magic bolts with help from a pair of AttackDrones.
65*** "The Claw", a white-haired warrior who works for demons wielding WolverineClaws.
66[[index]]
67* '''VideoGame/YsSEVEN''' (2009)[[/index]]
68** Platforms: [=PlayStation=] Portable, Windows
69** ''Ys SEVEN'' is the first game to introduce multiple playable characters who can form a party of upwards to three - players control the leading member, while the AI controls the other two. Rather than elemental weapons used in order to determine damage dealt, ''SEVEN'' switches to the type of weapon wielded via "slashing", "striking" and "piercing" attributes. Furthermore, each character has his or her different assortment of attack skills that can only be used if a skill meter is filled by attacking enemies. Finally, blocking enemy attacks at the right moment called "Flash Guard" nullifies damage taken, but also guarantees a CriticalHit for the next attack. Oddly, ''Ys SEVEN'' had an earlier PC release in 2012, but was only available in China; its Steam release was released at the end of August 2017.
70** Deciding to find more adventure, Adol and Dogi head to the capital city in the Kingdom of Altago six months after the events of ''Ys VI''. Despite being thrown into jail for stopping the army from harassing citizens, the duo's reputation from the previous games leads the king of Altago into requesting their help with regards to strange earthquakes that have been occurring with much frequency.
71[[index]]
72* '''VideoGame/YsVIIILacrimosaOfDana''' (2016)[[/index]]
73** Platforms: [=PlayStation=] Vita, [=PlayStation=] 4, Windows, Nintendo Switch, Platform/GoogleStadia, Platform/PlayStation5
74** Building on the game-play from ''Ys SEVEN'' and refined by ''Ys: Memories of Celceta'', ''Ys VIII'' features the same combat and party mechanics, but with a new "Break" status, where enemies hit with an attack which they are weak to causes them to become weak to all attributes. Due to story-events, the game includes a {{simulation|game}}-based aspect, where players will build and upgrade a settlement with added TowerDefense elements called "Beast Raids". Although the [=PlayStation=] Vita version was released first in Japan during 2016, a worldwide release was set for the [=PlayStation=] 4 and Vita platforms in September 2017, coinciding with the franchise's 30th anniversary; the PC version was delayed until April 2018, while a Switch port was released in June of the same year. A Google Stadia version appeared in April 2021, followed by a [=PlayStation=] 5 port in November 2022. Finally, rather than long-time partner XSEED Games, [[Creator/NipponIchi NIS America]] took over publishing duties for this release.
75** When Adol is shipwrecked traveling from Xandria back to the Eresia mainland by a giant sea creature [[ImmediateSequel immediately after]] ''Ys V'', he wakes up on the unfamiliar Isle of Seiren in the Gaete Sea, alongside other passengers from their ship Lombardia. Trapped on this uncharted, uninhabited place, Adol must work with his newfound companions to survive and find a way off the island; meanwhile, he begins having dreams about a blue-haired woman called Dana, who has a connection to this place, and the horrible curse behind it. While Adol is the primary protagonist of the game, the story occasionally switches perspectives to Dana, who serves as the {{Deuteragonist}}.
76[[index]]
77* '''VideoGame/YsIXMonstrumNox''' (2019)[[/index]]
78** Platforms: [=PlayStation=] 4, Windows, Nintendo Switch, Google Stadia, [=PlayStation=] 5
79** Retaining the core mechanics from ''Ys VIII'', ''Ys IX'' introduces the titular "Monstrum" serving as the central characters, whose "Gifts" can be utilized in exploration and combat. Like Beast Raids from the previous game, players will participate in TowerDefense segments during mandatory events. ''Ys IX'' was launched first on September 26, 2019 in Japan for the [=PlayStation=] 4, with NIS America publishing the localization for a February 2, 2021 release, while the PC, Switch and Stadia versions released on July 6 of the same year and the [=PlayStation=] 5 port in May 2023.
80** Returning to the Eresian continent from Altago after the events of ''Ys SEVEN'', Adol is arrested by Romun authorities upon arriving at Balduq, a "prison city" in the Gllia region, for his actions from previous adventures. Upon making his escape from prison, he is cursed by the mysterious Aprilis and turned into a Monstrum, forced to combat demonic entities called Lemures during the Grimwald Nox. Alongside other Monstrum suffering the same fate as he is, Adol must find a way to band with other Monstrum and undo their predicament, while solving the connection between Balduq and the Grimwald Nox.
81[[index]]
82* '''VideoGame/YsXNordics''' (2023)[[/index]]
83** Platforms: [=PlayStation=] 4, [=PlayStation=] 5, Nintendo Switch, Windows
84** Eschewing the party-based combat and damage type mechanics introduced since ''Ys SEVEN'', ''Ys X'' features a new "Cross Action" system which allows players to switch between two modes according to the battle situation: "Solo Mode" where players attack using one character with help from their partner, and "Combination Mode", where both characters attack together. In addition, ''Ys X'' marks the first time in the series that players can control Adol’s ship as it sails through a nautical environment. The game was released in Japan on September 28, 2023 and is set for an English release and a PC port in Fall 2024.
85** Taking place roughly a month after ''Ys II'', Adol finds himself in the northern sea called Obelia Gulf, comprised of an archipelago of small and large islands. He encounters a group of maritime dwellers, known as the Normans, as well as the immortal undead, known as the Griegrs. While Adol remains as the protagonist, he is joined by Karja Balta, a Norman pirate and heroine of ''Ys X'', serving as the {{Deuteragonist}}, making them the only playable characters of the game.
86[[/folder]]
87
88[[folder:Spin-Offs]]
89[[index]]
90* '''VideoGame/YsStrategy''' (2006)[[/index]]
91** Platforms: Nintendo DS
92** A FourX RealTimeStrategy installment, the first ''Ys'' SpinOff was developed by Future Creates and published by then-Marvelous Interactive (currently Marvelous Entertainment) in Japan, and is the second game to not include Adol. In a twist, Australia and Europe received a localization by publisher Rising Star Games, but left North American audiences no access to a version.
93[[index]]
94* '''Ys Online: The Call of Solum''' (2007)[[/index]]
95** Platforms: Windows
96** The first MassivelyMultiplayerOnlineRoleplayingGame SpinOff of ''Ys'', Korean developer CJ Internet (more commonly known today as Netmarble (''VideoGame/MarvelFutureFight'', ''VideoGame/DragonBallOnline'', ''VideoGame/TheKingOfFightersAllStar'')) released this installment in November 2007 across Korea, China, Taiwan, Japan and Europe. Taking place centuries after Adol's adventures with a focus on the Romun Empire, players must choose between Eresian, Afrocan and the new "[[ALittleBitBeastly Kimoan]]" race, each with their own distinct {{Character Class}}es. The game was officially shut down on October 1, 2012.
97[[index]]
98* '''Ys vs. Trails in the Sky: Alternative Saga''' (2010)[[/index]]
99** Platforms: [=PlayStation=] Portable
100** Building on similar MassivelyMultiplayerCrossover {{Fighting Game}}s like ''VideoGame/SuperSmashBros'' and ''VideoGame/DissidiaFinalFantasy'', ''Ys vs. Trails in the Sky'' allows players to choose a character to participate in two-to-four player battles against other characters through {{Competitive|Multiplayer}} or CoOpMultiplayer. Characters available in the crossver include:
101*** ''Ys I'': Adol, Dogi
102*** ''Ys III'': Chester
103*** ''Ys VI'': Geis
104*** ''Ys SEVEN'': Elk, Mishera, Aisha, Cruxie
105*** ''VideoGame/TheLegendOfHeroesTrailsInTheSky'': Estelle Bright, Joshua Astray, Tita Russell, Agate Crosner, Olivier Lenheim, Kloe Rinz, Renne, Leonhardt
106*** ''VideoGame/TheLegendOfHeroesTrailsFromZero'': Lloyd Bannings
107[[index]]
108* '''Ys: The Five Dragons of Altago''' (2019)[[/index]]
109** Platforms: Platform/{{Android|Games}}, UsefulNotes/{{iOS|Games}}
110** Also known as "Ys Altago", this smartphone-exclusive multiplayer online title was a re-imagining of ''Ys SEVEN'', developed and published by Taiwanese company [=UserJoy=]. The game's servers were shut down in July 2021.
111* '''Ys VI Online ~ The Ark of Napishtim ~''' (2021)[[/index]]
112** Platforms: Platform/{{Android|Games}}, UsefulNotes/{{iOS|Games}}
113** Another mobile installment, but with MassivelyMultiplayerOnlineRoleplayingGame elements, ''Ys VI Online'' is based on the ''Ys VI'' story as an AllegedlyFreeGame with {{Microtransactions}}. Developed by Restar Games and published by Falcom, it initially launched in Japan in July 2021, then in Taiwan three months later. The game was made available internationally in August 2022.
114[[/folder]]
115
116There are also manga adaptations of ''Ys I'', ''Ys II'' and ''Ys IV'', though they diverge from the games considerably, including an eleven-episode AnimatedAdaptation of ''Ys I'' and ''Ys II''. There are also a series of novels based on the games, as well as two side-stories with no game equivalents: ''Record of the Destroyed'', set between ''Ys II'' and ''Ys IV'', and ''Crusade of Blood and Sand'', set immediately after ''Ys V''. Of course, none of these are available in English, except for the [[Anime/{{Ys}} OVA]] versions of ''Ys I'' and ''Ys II''.
117
118Last but not least, the [[AwesomeMusic/{{Ys}} music itself]].
119
120Not to be confused with the second music album of the same name by Music/JoannaNewsom, nor is the series based on the [[Myth/CelticMythology mythological city of Ys]] (or Ker Ys), though the game does take its namesake from the myth.
121----
122!!This series contains examples of:
123
124* AdaptationalBadass: Chester takes a massive one in the transition from ''III'' to ''Oath'', going from a story-only antagonist to a major boss. Also, ''Elena'', at least in secondary materials. She appears in promotional materials and in ''Alternative Saga'' with the Brave Sword and a knight's outfit not unlike her brother's.
125* AGodAmI: In general, the Eldeen attitude towards humanity, though most of them are benevolent like Alma, [[spoiler:Feena, and Reah]].
126* ActionGirl: Once the franchise started adopting a party system, every game after ''SEVEN'' had at least one of these in Adol's team:
127** ''Ys SEVEN'': [[RoyalsWhoActuallyDoSomething Aisha]] and her mentor Sigroon, and Cruxie [[spoiler:once she replaces her brother in the party]].
128** ''Memories of Celceta'': Calilica and Frieda qualify, and Karna was always this in all versions of ''Ys IV''. Leeza also becomes a good example in the remake.
129** ''Ys VIII: Lacrimosa of Dana'': The titular Dana is one of these; [[AdventurerArchaeologist Laxia]] and [[WildChild Ricotta]] also both fit the bill.
130** ''Ys IX: Monstrum Nox'': Raging Bull/[[spoiler:Yufa]] fits the trope nicely.
131** This however doesn't mean there weren't examples before ''SEVEN'', as Terra and Olha both qualify in ''Ys VI'' (even acting as {{Guest Star Party Member}}s with Adol in a late section of the game), and we also have Yunica Tovah from ''Origin'', and Elena Stoddart from ''Ys III''/''The Oath In Felghana''.
132* AdaptationDyeJob: In the original version of ''Wanderers From Ys'', Elena & Chester had bright blond hair and blue eyes with ''maybe'' a hint of purple in the art (though generally not ingame due to palette restrictions of the era's hardware). In ''Oath in Felghana'', they're now flaxen-haired, notably fairer in complexion than any other Redmont residents (or nearly anyone else in the ''franchise''), and they now have ''prominent'' [[TechnicolorEyes violet eyes,]] which were also basically unique to them [[note]](until ''Memories of Celceta'' came out and introduced a few more characters with that eye color)[[/note]]. This might be a bit of {{Foreshadowing}} on the artists' part to hint at the fact that [[spoiler:they're originally from Genos Island]]. The new coloration has been carried forward into every appearance the Stoddart siblings have made since, most obviously ''Ys Vs. [[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]''. The "violet thing" has become so prominent that in the [[http://isu.wikia.com/wiki/File:05.jpg Ys Heroines Calendar]] bonus for ''Celceta'', violet is even Elena's signature color.
133* AdaptationDistillation: The OVA version of II tightens things up considerably and adds a few interesting elements like a twist on the in-game reliance on magic.
134* AerithAndBob: Lots of towns feature characters with a mishmash of European-sounding names with a couple oddballs thrown in. For example, Xandria in ''Ys V'' features Neina and Rije.
135** ''Ys: The Oath in Felghana'' is better about this. Characters other than villains (aside from Count [=McGuire=] having a real last name) tend to have normal names such as the sibling duo of Elena and Chester, Mayor Edgar, and even a miner who has recently [[spoiler:been mistaken to have]] died in a mining accident named Bob.
136** ''Ys SEVEN'' gives us two sibling characters. The older one is a young man named Mustafa -- a real Arabic name and thus one that works for someone from a location based on part of North Africa. His younger sister, Cruxie, however, has a name that doesn't sound like something someone from North Africa would have.
137* AIIsACrapshoot: [[spoiler:The titular Ark of Napishitim in ''Ys VI'' goes insane and tries to destroy all civilization in Eresia once the control key Almarion is broken]].
138* AllThereInTheManual: Perfect Data of Ys contains a whole lot of interesting information about the world. The plotline for ''Ys SEVEN'' has been hinted at for at least a decade quite literally in manuals and the loading screen of ''Ys Eternal''.
139* AllYourBaseAreBelongToUs: Several of the games have their main town occupied by the enemy at some point and/or the residents captured. ''The Oath in Felghana'' has the town of Redmont attacked instead of occupied with everyone getting close to losing hope, but things get better when Dogi's trainer, Berhardt, gets everyone's spirits up and has the women and children take shelter while the men heavily guard the town, complete with more upbeat music starting up.
140* AmericanKirbyIsHardcore: [[https://static.tvtropes.org/pmwiki/pub/images/ys3-genesis.jpg This]] is American box art for ''Ys III'' for Platform/SegaGenesis. Just compare Adol with the picture above. The [[http://www.gamefaqs.com/snes/562845-ys-iii-wanderers-from-ys/images/box-28816 SNES version]] and the [[http://img.gamefaqs.net/box/1/8/8/20188_front.jpg TurboGrafx-CD version]] (the latter of which depicts Genos instead of Adol) aren't quite as bad, especially since the SNES version doesn't end up making Adol look like some sort of barbarian, though they still ditch the anime look the series is known for.
141* AnachronicOrder: The order the games were released is not the order in which they occurred - chronologically, events in the franchise begin with ''Origin'', ''I'', ''II'', ''X'', ''Memories of Celceta'', ''The Oath in Felghana'', ''V'', ''VIII'', ''VI'', ''SEVEN'' and ends in ''IX''.
142* AnachronismStew: The world of Ys is dominated by the Romun Empire, whose capital is the City of Romn on what appears to be the Italian Peninsula. Most of the other regions are {{Fantasy Counterpart Culture}}s of Rome's contemporaries, such as Altago (Carthage), Celceta (Celtiberi), and Gllia (Gaul). However, much of the aesthetics more closely resemble the medieval era rather than the ancient era. The Romun Empire more closely resembles the Holy Roman Empire rather than the Roman Empire, with its architecture being medieval in nature, and almost all of the known Romun rulers have Germanic names rather than Latin ones. Other nations follow suit, with Altago coming off as more Arab than Phoenecian, Gllia having Gothic architecture that wouldn't be introduced until long after Rome fell, and the Normans of Obelia Bay are clearly being based on Norse culture and aesthetics, despite the Age of Vikings coming centuries after the fall of the (Western) Roman Empire.
143* AndManGrewProud: The miners of Esteria ignored the ancient warnings against mining Cleria, [[spoiler:a magic ore that is responsible spawning the demon army that ravaged the ancient kingdom of Ys]]. Also, the Clan of Darkness, [[spoiler:who in their pursuit of knowledge and power destroyed much of their and the Eldeen civilizations.]]
144* AndThenWhat: Dogi asks this of Chester after learning his motivations for collecting the four statues in ''Oath''. [[spoiler:Dogi wonders what Chester's going to do after he's gotten his revenge, and if it'll be worth it. Chester briefly falters, but announces that [[IveComeTooFar he's come too far to turn back]] and stabs Dogi.]]
145* AntiGrinding: The amount of XP granted from a given enemy is a function of the monster's level relative to Adol's level. After a while, defeating a monster will only yield 1XP, with hundreds or thousands needed to level up. Most versions of ''Ys I'' also have a 10 level cap that is maxed out so quickly that there's usually no point in grinding (even without trying, you'll end up within one level of reaching it by the time you find the third book of six. This is also the point where the game moves to a region with no shops, making grinding for money pointless).
146%%* AntiHero: Geis.
147* ApocalypseHow: A Class 2 occurred centuries before the collapse of Ys, which itself was a Class 1. The Eldeen's continent was destroyed by unknown means, scattering humanity, demi-humans/beastmen, and a small fraction of Eldeen to the Eresian lands.
148** ''Lacrimosa of Dana'' has ''four'' [[spoiler:Class 3a]] events happen in its backstory; with only one survivor for each event. None of these events happened in the era of humanity.
149* AristocratsAreEvil: Count [=McGuire=] in ''The Oath in Felghana''. Chester actually refers to him as ''Lord'' [=McGuire=]. [[spoiler:Turns out he was being manipulated by Garland.]]
150* ArtEvolution: The series's art style varies between games, though one example of a change in art style is ''Ys SEVEN'' having Adol and Dogi looking older than in the first game (which they both debuted in), but since several years passed between those games, it actually makes more sense than a lot of examples of the trope and ends up being less noticeable. Notably, ''Ys I & II Chronicles'' introduces new in-game artwork different from the ''Eternal'' / ''Complete'' versions ''Chronicles'' is based on while also including an option to use the artwork from those versions.
151* ArtifactOfDoom:
152** [[spoiler:The Black Pearl, which was really the SealedEvilInACan for Darm, formerly Cain Fact. Interestingly, the Black Pearl, despite its association and color, [[DarkIsNotEvil was originally benevolent]]. It was only after the unchecked usage of its power gave birth to demons that it became the full fledged example of this trope.]]
153** The four statues that house the power of Galbalan in ''Oath'' count as well.
154** [[spoiler:The philosopher's stone in ''Ys V'' also is said to bring destruction to lands around it.]]
155* ArtifactTitle: Many of the games in this series have no connection to Ys itself. However, Eldeen artifacts and history have been scattered across the known world, causing similar events to those that doomed Ys to repeat.
156* ArtificialGill: Grattheos' Talisman allows Adol and his party to breathe underwater in Ys VI and VII. In VIII, the Hermit's Scale serves the same purpose.
157* ArtisticLicenseEngineering: Rado's Annex (a two-story tower that is connected to the 16th floor of Darm Tower by a bridge that is only anchored to the ground on one side) is pretty much structurally impossible. Yunica actually [[LampshadeHanging points this out]] when she first sees it in ''Origin''.
158* AscendedExtra:
159** Dogi, the Wall-Crusher! Witness how in ''Ys I'', he's little more than a guy who busts Adol out of prison... never appears in ''Ys II'', and in ''Ys III'' (as well as its remake, ''The Oath in Felghana''), he's Adol's only friend and travelling companion, implying they've met before the first game. This got to a point where he's playable in ''SEVEN'' (and the first member of Adol's party, for reasons made obvious in ''Ys III'' and ''The Oath in Felghana''), in which he pilots a boat under the name of Dogi the Wave-Crusher.
160** Each of the playable characters in ''Origin'' can be considered this from the perspective of the other routes.
161** Also, in ''Oath in Felghana'', Dularn and Garland. In the original ''Wanderers'', both barely counted as characters (Dularn got ''one line'', if that, depending the version). In ''Oath'', both have vastly expanded roles. Specifically, [[spoiler: as ''Sister Nell Dularn'' and ''Bishop Nikolas Garland''. Nell's both a presence in town and stalks you as "Dularn" throughout most of the game, and Garland does a great job fooling everyone before showing his true colors.]]
162* AscendToAHigherPlaneOfExistence: [[spoiler:The fate of twins Feena and Reah]] at the end of Ys II, [[spoiler:Eldeel]] in ''VideoGame/YsMemoriesOfCelceta'', and [[spoiler:Alma]] in ''Ys VI''. The Eldeen just can't seem to stick around, it seems.
163* {{Atlantis}}: The 'Atlas Continent' [[spoiler: which is the home of the Eldeen civilization and the birthplace of Feena and Reah]]. To a lesser extent, the titular Ys.
164* TheAtoner: Berhardt was once a mercenary involved in the genocide of Genos Island, but he quit and raised the Stoddart children because he could not kill children.
165* AutobotsRockOut: Not just for boss fights, either. The franchise's collective soundtracks as a whole have a rather disproportionate number of rock tracks for a medieval fantasy series.
166* BadassNormal: Adol again. There's nothing obviously supernatural about him, he's just a dude who decided to wander a bit, and yet he pretty much [[VideoGame/GhostbustersTheVideogame eats gods for breakfast]] as a ''living''. And even though he can use magic in some games, it's always for plot-related reasons (such as the bracelets in ''The Oath in Felghana'') and not innate ability (as we said, there's nothing obviously supernatural about him), and he loses it after the journey's over. His best friend, Dogi, is pretty much a BadassNormal as well.
167** In ''Origin'', Yunica Tovah also has no innate magical abilities and requires her axe to fight until, like Adol, she gains magical artifacts that make up for it.
168%%* BadassFamily: The Fact family and the Clan of Darkness are this and BigScrewedUpFamily.
169* BadassInDistress: This has happened to Adol and Dogi.
170** Adol often gets captured or arrested. He either needs to be rescued or is released when a reasonable government realizes that it has arrested the wrong person for a crime.
171** Chester stabbed Dogi in ''The Oath in Felghana'', requiring Berhardt to nurse him back to health.
172* BadPowersGoodPeople: Several good characters use magic which is fueled by the Black Pearl which is made of black emelas, which generates demons when it is used by anyone not made up of white emelas. This variety of magic is therefore BlackMagic.
173* BagOfSpilling: Adol tends to lose pretty much all his equipment and level in between adventures; somewhat [[JustifiedTrope justified]] in that he tends to get in massive shipwrecks to start each adventure.
174* BeefGate: The Abandoned Mine in ''Ys I'', the area beyond the barricade on Quatera in ''Ys VI'', etc, as well as many bosses. When they tell you "don't go there until you're strong enough", they ain't kidding.
175* {{BFS}}: Almarion, the Black Key, and The Tovah family's Crimson Lotusblade.
176* BigBad
177** ''Ys I'': Dark Fact
178** ''Ys II'': The Black Pearl / Darm
179** ''Ys III''/ ''Ys: The Oath in Felghana'': Galbalan
180** ''Ys IV: Mask of the Sun'': Eldeel
181** ''Ys IV: the Dawn of Ys'': Arem
182** ''Ys: Memories of Celceta'': [[spoiler:Gruda]]
183** ''Ys V'': Jabir
184** ''Ys VI'': Ernst
185** ''Ys Origin'': [[spoiler:Darm / Cain Fact]]
186** ''Ys SEVEN'': [[spoiler:Tialuna]]
187* BigDamnHeroes: The [=NPCs=] of the search party, in the final section of Darm Tower in ''Origin'', unless you [[spoiler: play as Toal, in which case they show up for three previous bosses but are conspicuously absent when Toal confronts Dalles and Cain.]]
188* BigScrewedUpFamily: Look no further than the Fact family. The Stoddart family in ''[=III/Oath=]'' isn't much better. The Clan of Darkness also counts, with some members wanting to become all-powerful and take over everything or start an apocalypse, other members trying to atone for their ancestors' crimes and therefore getting into conflicts with the first group, and at least one member doing a HeelFaceTurn.
189%%* BishonenLine
190* BlackMagic: All magic in Ys I, II, and Origin is this because it is sourced from the Black Pearl. Whenever the Black Pearl and other artifacts made of black emelas are used as a source of magic by anyone other than beings made of white emelas, like the Eldeen, demons are generated as a side effect. Another example is the Philosopher's Stone in Ys V, which is powered by human sacrifices.
191* BlindIdiotTranslation: Falcom's initial English title for ''Ys: Memories of Celceta'' was ''Ys: Foliage Ocean in Celceta'', despite the fact that its Japanese title can be neatly translated as ''Ys: Celceta, the Sea of Trees''.
192%%* BoisterousBruiser: Dogi, the Wall-Crusher!
193* BossRush:
194** An extra featured in ''I/II Chronicles'' and ''Oath in Felghana''; surprisingly absent from ''SEVEN'', however.
195** [[KillerRabbit The Black Pikkard]] is essentially a BossRush ''in'' a boss fight, pitting you against three elite mooks and then the Black Pikkard itself.
196* BossSubtitles: In the Japanese versions of the games, glorious {{Engrish}} subtitles began with ''Ys VI'' and continued in ''Oath'' and ''Origin'', giving us such wonders as 'Garland -- Mind Broken of the Darkness'. The accompanying Japanese subtext tended to make a lot more sense but wasn't half as fun. ''Ys SEVEN'' has only Japanese titles. XSEED Games's localizations translate these properly, and had fun with at least one in ''SEVEN'', with one boss having the subtitle [[AddedAlliterativeAppeal "big bug beast"]]. Falcom actually started doing this with ''Ys Eternal'', where the titles all went "[Boss Name] -- [Ys Priest Name]'s Redemption of [Priest's power]". This was dropped in ''II Eternal'' and removed from the original entirely in ''Chronicles''.
197* {{Bowdlerise}}: Blood effects are removed from console versions of Ys VI published by Konami to get a lower rating from many video game rating and censorship bureaus.
198* BrainUploading: The Eldeen were said to have created new bodies out of white Emelas in the distant past to host their minds in stronger, purified bodies. Once they were able to have children in these forms, the Eldeen species became immortal.
199* BreakMeter: Enemies that are hit with a large number of attacks at once can be stunned in ''VideoGame/YsSeven'', ''VideoGame/YsMemoriesOfCelceta'', and ''Lacrimosa of Dana''; the latter also has a separate weakness break, where striking enemies with their attack weakness will eventually render them vulnerable to all weapons.
200* BrokenBridge: Some demons that guard a chest containing a critical item were changed from a BeefGate where you had to be at least level 6 in the original Ys II in order to damage the stone demons guarding a chest to requiring a long sword or stronger sword in order to damage these demons in the [[Platform/TurboGrafx16 TurboGrafx-CD]] version since levels carried over from Ys I.
201* BrownNote: The music in the Devil's Corridor in Darm Tower in both Ys I and Ys Origin will kill the player character if that character does not either neutralize the music or escape in a short amount of time.
202* ButNowIMustGo: Adol is the king of this trope. Most often, he'll leave behind some maiden who's obviously fallen for him standing on a dock, watching him go. Also, [[spoiler: the twin goddesses]] at the end of Ys II.
203* CallBack: In terms of release order, not chronological order (considering it's the first chronologically) ''Origin'' is loaded with them, such as the fact that the setting is Darm Tower.
204* CanonDiscontinuity: It's generally agreed that outsourced versions of the games not handled by Falcom themselves are considered non-canon (despite some fans considering the Creator/HudsonSoft-produced PC Engine ports to be the definitive renditions of the first few games). The only exception to this is the Super Famicom version of the fourth game (which was not directly developed by Falcom), at least until an internally developed version was made years later. ''Ys VI'' confirms the original (by a month) Tonkin House-developed Super Famicom version, ''Mask of the Sun'', canonical over ''The Dawn of Ys'' (which allegedly deviated from Falcom's treatment). Remakes of the game (including the Falcom-made ''Memories of Celceta'') also follow ''Mask of the Sun''.
205* {{Cap}}: With the exception of the [=TurboGrafx-CD=] version, which has a 62-level cap in both ''Ys I'' and ''II'' with the endgame level and experience of ''I'' carrying over to ''II'', ''Ys I'' typically has a 10-level cap which you'll reach long before the final dungeon. That the enemies keep getting stronger while Adol doesn't aside from some new equipment is the main source of difficulty in the game's second half. Ys II has a much more reasonable 52-level cap.
206* CantDropTheHero: Played straight in ''SEVEN'' due to plot reasons; averted in ''Memories of Celceta'' and ''Lacrimosa of Dana''.
207* ChargedAttack: ''Ys Seven'', ''Memories of Celceta'', and ''Ys VIII'' have charged attacks. ''Ys Seven'' requires you to manually charge attacks by holding the attack button down. The later games have attacks that automatically charge if you wait long enough between attacks. Hitting enemies with charged attacks is the primary way to fill the [[ManaMeter SP meter]].
208* ChasteHero: Adol. One can even say Adol is a CelibateHero since his job description says, "After saving beautiful women and making them swoon all over for you, leave for another adventure." The TG-16 version of ''Ys II'' may be the only game in the series where he goes so far as to kiss one of the girls.
209%%* {{Chessmaster}}: [[spoiler: Garland]] in ''Oath''.
210%%* ChickMagnet: Adol. Hugo too, to an extent.
211* TheChosenOne: Adol is a rare combination of this and TheUnchosenOne. In most cases, TheChosenOne becomes badass because they were chosen. Adol, by contrast, didn't even [[JumpedAtTheCall Jump At The Call]] -- he set out looking for calls. In the OVA of ''VideoGame/{{Ys}} I'', it turns out he has the same name as the prophesized hero, but this is [[LampshadeHanging Lampshaded]] when the seer's superior reminds her that Adol Christin is a common name and the last one that came to town was a little girl. It turns out that the prophecy is in fact talking about him, but instead of him becoming a hero because he was chosen by the prophecy, it just correctly predicted that he'd show up and save the place. Adol's reputation begins preceeding him ''as early as the first game''. It's generally because of who he is and what he's done that he's given any powers or ancient artifacts that he doesn't get himself -- if you need a hero to save your land, it's only sensible to choose someone with job experience. In the sixth game, the daughter of Alma running the trials is not impressed with this random man who just showed up out of nowhere, but after he begins passing them, she asks around about who this 'Adol Christin' guy thinks he is. She grows ''much'' more impressed and respectful after that.
212* ChristianityIsCatholic: Felghana's monotheistic religion, which as pointed out below is centered around a benevolent deity referred to as {{God}} rather than a CrystalDragonJesus, seems very much like the Ys world's equivalent of Catholicism, since it has priests, nuns, bishops, etc.
213* ChronicHeroSyndrome: Adol. An interesting case where the ChronicHeroSyndrome isn't because he can't say no when someone's in trouble and keeps running into problems, but a deliberate lifestyle choice by a character who set out to look for problems and people in need of saving. He's far less hapless than most examples of the trope.
214* TheClan: The Clan of Darkness. Evil members of this clan have become one of Adol's two recurring enemies. While this clan spawns several enemies, it also has spawned several allies and friends that Adol works with.
215* CleanDubName: There are many instances.
216** Falcom's own official romanization for the Fact family is Fukt. Feel free to start laughing any time. [[spoiler: Falcom might have turned this into a hint on this family's status as a BigScrewedUpFamily in ''Ys: Origin'' because Cain Fact turned his entire family into demons and pitting his sons against each other.]]
217** The DS version of ''Ys I & II'' translates the name of the Shrine of Solomon (that being the translation used in Creator/XSEEDGames's translation of the PSP version, previously worded as Solomon Shrine in the [[Platform/TurboGrafx16 TurboGrafx-CD]] version) as Palace of Salmon. One implies wisdom. The other implies fish. The weird thing is that Atlus USA did the DS version's translation and didn't do terribly bad with the rest of the game, but Atlus and XSEED Games both try to go for natural-sounding English text in their translations (and not just for Ys), with XSEED being the one to do so with its translation. A similar translation shows up with [=DotEmu=]'s iOS and Android ports of Ys Chronicles II when the title card for the Shrine of Solomon shows because these versions use the Japanese title cards which shows the Japanese on top and Falcom's own English translation of the place name below the Japanese with the English title being the Shrine of Salmon. This is despite the fact that [=DotEmu=] used XSEED Games's localization for the English version's other text in Ys Chronicles II.
218** The same localization as in the item above also shows that Falcom's internal Romanization of "roo" is "loo", but these [[FunnyAnimal funny animals]] are not toilets so most English localizations translate this word into "roo".
219* ClimaxBoss: Vagullion in ''I'', Zava in ''II'', Gildias in III, Chester in ''Oath'', Gadis in ''Dawn'', [[spoiler:Eldeel]] in ''Memories of Celceta'', Dorman in ''V'', Orjugan in ''The Ark of Napishtim'', the Oceanus in ''Lacrimosa of Dana''.
220* ClockTower: [=McGuire=] built one in Valestein Castle with the obscene taxes he levied in order to impress his wife.
221* ClockworksArea: Adol has to climb the insides of a ClockTower while dealing with a ZombieApocalypse in the area in ''Oath in Felghana''.
222* CollisionDamage: Played straight and inverted in the earlier games -- Adol gets hurt when enemies hit him and enemies get hurt when Adol runs into them.
223* ColonCancer: The first two games are titled ''Ys I: Ancient Ys Vanished: Omen'' and ''Ys II: Ancient Ys Vanished: The Final Chapter'', at least in the English translation of the recent PSP versions.
224* CompetitiveBalance: This is played straight in games utilizing a party system, where all characters have their own stat builds and skills. This is downplayed in ''Origin'', where all characters have the same stat growth[[note]]All base stat growths are equal to Adol's in ''Napishtim'' and ''Felghana''[[/note]], but have different movement speeds, different normal attacks, and different skills.
225* TheComputerIsACheatingBastard: Enemies in ''Oath of Felghana'' are not affected by environmental hazards like moving poles that have spikes. Downplayed in ''Origin'', where some enemies can survive all environmental hazards while some specific enemies can drown in water or blood pools.
226* ContinuitySnarl: ''Ys IV''. Even putting the (now resolved) two version problem aside, if ''Memories of Celceta'' also takes place before ''The Oath in Felghana,'' Adol should have very specific notes [[spoiler:on how to kill a Galbalan]] by the time he reaches Felghana, not to mention [[spoiler:a special anti-Galbalan sword]]...
227* ContrastingSequelSetting:
228** ''VideoGame/YsIAncientYsVanishedOmen'' takes place on Esteria, an island nation home to the fabled Tower of Darm. Esteria is known for its rolling fields and mines full of the magical Cleria metal.
229** ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'' is on Ys proper, a hidden magical floating island with a bit of a PatchworkMap design with fields, ruins, icy glaciers, and lava-filled caves resting right next to each other. Also features a thriving MonsterTown.
230** ''Ys III: Wanderers from Ys'' and its remake ''VideoGame/YsTheOathInFelghana'' take place in Dogi's homeland of Felghana where an evil Count terrorizes the land. Felghana is home to a huge mining complex, a volcano, a massive mountain range, and a beautiful palace.
231** ''VideoGame/YsIVMaskOfTheSun'', ''VideoGame/YsIVTheDawnOfYs'', and their remake ''VideoGame/YsMemoriesOfCelceta'' take place in the uncharted Great Forest of Celceta which is home to the last Eldeenian and the powerful artifacts he protects.
232** ''VideoGame/YsVLostKefinKingdomOfSand'' takes place in the city of Xandria on the wild continent of Afroca. Xandria and the eponymous Kefin are situated in a vast arid desert.
233** ''VideoGame/YsVITheArkOfNapishtim'' takes place on the Canaan Islands, an archipelago hidden by an endless whirlpool. It is home to the native Redah tribe and [[spoiler: an ancient weather control machine]].
234** ''VideoGame/YsOrigin'' returns to the Tower of Darm 700 years ago.
235** ''VideoGame/YsSEVEN'' is on Afroca again in the military kingdom of Altago. Altago is plagued with natural disasters and is watched over by five great dragons.
236** ''VideoGame/YsVIIILacrimosaOfDana'' takes place on the deserted island of Seiran, which was once home to the Eternian society. Seiran is mostly tropical with jungles, beaches, and an enormous mountain in the center.
237** ''VideoGame/YsIXMonstrumNox'' takes place in the Prison City of Balduq, a major city located in the Gllia-Erdlingen region, which is a Romun province located on the northeast Esterior peninsula on the continent of Eresia. Balduq is an enormous city surrounded by mountains and ruins.
238* CorruptChurch: [[spoiler:If the Romun Empire's religion is not a ScamReligion, Bishop Nikolas Garland turns the church in Felghana into this]].
239* CriticalExistenceFailure: Enemies explode into LudicrousGibs when killed in the 3D games and ''Eternal'' remakes. Not Adol, though. Although enemies can "critical attack" you on Nightmare difficulty, possibly delivering a OneHitKill.
240* CrystalDragonJesus: Subverted with the religion practiced in Felghana (and implied to be so elsewhere with the explicit mention of a Felghana diocese), as it is a monotheistic religion centered around a benevolent deity explicitly referred to as {{God}}.
241%%* DarkIsEvil: Members of the Clan of Darkness who try to take over everything, start an apocalypse, and/or become all-powerful are this.
242%%* DarkIsNotEvil: Members of the Clan of Darkness who are trying to atone for their ancestors' crimes are this.
243* DeathOfAThousandCuts: Some enemies have defenses against the entirety of some characters' attacks that these characters are forced to defeat such enemies with this strategy. A character can also intentionally use this strategy to fill up the experience multiplier meter if it is present in the game with weapons an enemy is strong against to level up quickly because that meter does not care about the quality of the hits as long as those hits deal at least ScratchDamage.
244* DeathRay: Orjugan and Napishtim's second form in ''Ys VI'' and Gadis in ''Ys: Memories of Celceta'' use this type of attack.
245* DefeatMeansFriendship: Adol's rival in ''The Ark of Napishtim'' and ''SEVEN'', Geis, joins the party in the latter after losing a duel. Of course, in this case it's more like "defeat means becoming willing to provide assistance in defeating a common enemy", since Geis was never terribly fond of Adol.
246* DependingOnTheArtist: As the series has been running for three decades and across a huge spectrum of hardware, this has, unsurprisingly, cropped up. ''1&2'' tend to be particular examples due to how often they've been ported & remade. An especially notable example is Lilia - or specifically, Lilia's ''hair''. In many of the early releases, it seemed more reddish than anything - darker than Adol's flame-red, but still red. Some of the promo art from that period, though, gave her dark brown hair. These days she's more consistently a medium-brown.
247* {{Determinator}}: Nothing can stop Adol from uncovering mysteries behind ancient ruins and destroying whatever abominations that were sealed in there.
248* DiabolusExMachina: The Ark of Napishtim summons a tidal wave to wipe out Eresia; this is shortly after countered by a DeusExMachina.
249* DidNotGetTheGirl: Normally, this is inverted, as in most games the female lead doesn't get the guy (as Adol leaves on another adventure). However, it is played straight in ''Origin''; in Hugo's route, he fails to get [[spoiler:Epona]], and in Toal's route, he fails to get [[spoiler:Reah]]. In both cases, it's because the girl isn't available for romance by the end of the game. This also arguably applies with Adol and Feena in ''Ys II''.
250* DirectLineToTheAuthor: According to ''Ys Eternal''[='=]s loading screen and the opening movie of ''Ys II Eternal'', the games are actually 'novels' translated from Adol's own journals. This serves as a nice handwave for things like the blatant differences between ''Mask of the Sun'' and ''Dawn of Ys''. This conceit was carried forward into ''Oath'', though oddly enough not into ''Ys SEVEN''. ''Memories of Celceta'' picks it up again in the game's intro and in the companion "journal" that comes in the limited edition.
251* DisappearsIntoLight: [[spoiler: "Dularn" and Garland]] in ''Oath in Felghana'', [[spoiler:Ernst after his defeat]] in ''The Ark of Napishtim'', [[spoiler: Tialuna and the Five Dragons]] at the end of ''SEVEN'', and [[spoiler:Gruda after his final defeat]] in ''Memories of Celceta''.
252* DiscOneFinalDungeon: The Abandoned Mine in ''I'', after which is the PointOfNoReturn and the EvilTowerOfOminousness that takes up the entire second half of the game. Also, the Moat of Burnedbless in ''II'', the Elderm Mountains in ''III'' (which features the last FetchQuest item), and the Xandria underground in ''V'', where you fight the ClimaxBoss, the OneWingedAngel of TheDragon, Dorman, and Ruins Island in ''SEVEN''.
253* DistressedDamsel: Multiple cases, but the worst offender has to be Elena in ''Oath'', whom you have to rescue at ''least'' three times.
254** [[BadassInDistress Adol himself qualifies]], getting captured or trapped and requiring Dogi to break him out of jail/a cave-in at least once per game.
255** Reah and Feena each have to be rescued once in ''I, II'', and ''Origin'' (in each path).
256* DoesThisRemindYouOfAnything: The English-language intro to ''The Ark of Napishtim''. "I'm Dogi, the Wallcrusher. Wanna get your walls crushed?"
257%%* TheDragon: Dalles to Darm in ''Ys II'', Garland to Galbalan in ''Ys III/Oath'' (and in Oath, Dularn explicitly serves as this to Garland), [[spoiler:Gruda]] to Arem in ''The Dawn of Ys'', Gruda to Eldeel in ''Mask of the Sun'' and ''Dawn of Ys'', Dorman and Rije to Jabir in ''V'', Admiral Agares to Ernst in ''VI'', [[spoiler:Scias to Tialuna]] in ''SEVEN''.
258* DragonWithAnAgenda: [[spoiler:Gruda in all versions of ''Ys IV'', who was simply manipulating Eldeel in order to attain the ancient power.]]
259%%* TheDrifter: Adol defines this trope.
260* DualWielding: In his second boss fight in Oath, Chester fights with both his original sword and the [[SwordOfPlotAdvancement Brave Sword]].
261* DudeWheresMyRespect: Somewhat subverted since Adol becomes more popular as he goes through many adventures. However, that still doesn't stop lazy townspeople from asking him to do some menial tasks.
262* TheDulcineaEffect: Adol for every single female in the series. [[spoiler:As with so many common series tropes, ''Ys SEVEN'' has a lot of fun with this one.]]
263* EarnYourBadEnding: '''VIII's''' Bad Ending can only be feasibly attained if you ''actively'' go out of you way to be a dick to everyone by treating them poorly, refusing their side quests, refusing to defend the village during monster attacks etc, and given how the rewards for doing all of this range from handy to downright crucial, its almost impossible to get the Bad Ending unless you're actively hunting for it.
264* EasterEgg:
265** ''Ys I'' and ''II Eternal'' were ''loaded'' with these, ranging from a developer's room to fun but pointless tricks with various items to a cutscene that lets you check out Feena's measurements ([[spoiler:If you must know, 158-84-56-85, which translates to 5'2", B33" W22" H33.5"]]). Most of these were removed from the DS games that were combined and then released overseas as ''Legacy of Ys''. They were restored for Falcom's own handheld version, Ys I-II Chronicles for the PSP.
266** In ''Ys: Memories of Celceta'', Misshy from the ''Trails'' series appears in various places (this could possibly also qualify as a ShoutOut).
267* EasyModeMockery: Starting a game on the very easy difficulty of the North American and European version of the Windows version of ''Ys: The Oath in Felghana'' unlocks the achievement "More Like Adol the Yellow."
268* ElementalPowers: Generally ignored until ''Ys VI'', even though several games possessed weapons that look elemental. ''SEVEN'' and ''Memories of Celceta'' have taken this trope even further with each playable character having his or her own element.
269* ElementalRockPaperScissors:
270** The harder difficulties of ''The Ark of Napishtim'' feature color-coded enemies, which can only be damaged with the same color sword, as well as the occasional black ones that are {{Invincible Minor Minion}}s.
271** In ''Ys SEVEN'', ''Ys: Memories of Celceta'', and ''Lacrimosa of Dana'', you have striking, slashing, and piercing weapon types. Some enemies are vulnerable to one while resistant to others.
272* TheEmpire: The Romun Empire, which resembles the ancient Roman Empire, in ''VideoGame/YsTheOathInFelghana'', ''Ys IV: Mask of the Sun'', ''Ys IV: The Dawn of Ys'', and ''Ys VI: The Ark of Napisthim''. {{Downplayed}} in ''Memories of Celceta'' because Griselda, the local governor-general from the Romun Empire, is an oddity who wants to stamp out corruption and hires Adol to map out the area. She also declares the evil military officers as [[InsaneAdmiral rogue military officers]] that Adol and his party have to hunt down. This trope is also downplayed in ''VideoGame/YsVIIILacrimosaOfDana'' because the military cop from that empire in that game is an honest cop who is hunting down a SerialKiller. This trope is played completely straight in ''VideoGame/YsVITheArkOfNapishtim'', where Adol has to rescue slaves from a Romun admiral. The Romun Empire has become one of Adol's two main recurring enemies, the other being the Clan of Darkness, many of whom [[BreadEggsBreadedEggs take high-ranking positions in the Romun Empire to get the resources they need for their own plots]].
273* EmptyRoomPsych: Quite a few areas exist purely to show off the pretty graphics and make players wonder what they're missing. Subverted with the empty room at the bottom of the mines in ''Ys I''. It's just an empty room at first, but in ''Ys II'', when the titular land is restored to its place, it becomes the doorway to the Core of Ys. Also, some of the dead ends in the mines in ''I'' and ''II'' make more sense once you realize that you're looking at two halves of what used to be one structure. In fact, both mines are named [[SpellMyNameWithAnS Rastin/Rasteenie]].
274* EnemyMine: The Redhan Village and Port Rimorge are ready to go to war in Ys VI because the residents of Port Rimorge keep destroying ancient ruins that the Redhan Village do not want destroyed for building materials. However, they are united when a [[TheEmpire Romun Empire]] fleet attacks the islands and enslaves several Redhans. Baslam, the leader of Port Rimorge, hates the Romun Empire because it is trying to conquer his home country, Altago, and therefore [[PatrioticFervor helps the Redhans in order to strike at his homeland's enemy]]. Adol helps in this effort.
275* EnergyWeapon: Zirduros, a boss in ''The Oath in Felghana'', can fire a laser cannon.
276* EscortMission: Happens at least once in every game except ''Ys V''. Thankfully, most of them aren't that bad for the simple reason that the escortee will usually stick close to Adol.
277%%* EverythingTryingToKillYou
278* EverythingFades: Even main characters' bodies fade or blink out of existence upon death. A notable example is Ernst in ''The Ark of Napishtim'', where his body seems to vaporize or sublimate.
279** Averted when Adol kills Romun soldiers in ''The Ark of Napishtim''. Adol can rack up a high body count while rescuing enslaved Redhans from a Romun fleet that is enslaving them on the basis that they are "subhumans" instead of humans, and the bodies stay in the scene until Adol leaves it.
280%%* EvilAllAlong:
281%%** [[spoiler:Sister Nell and Bishop Nikolas]] in ''Ys: Oath in Felghana''.
282%%** [[spoiler:Scias and Tia]] in ''Ys SEVEN''.
283%%* EvilSorceror: Dark Fact in ''Ys I'', Dalles and Zava in ''Ys II'' and ''Ys Origins'', [[spoiler:Sister Nell]] Dularn in ''Ys: Oath in Felghana'', [[spoiler:Cain Fact/Darm]] in ''Ys Origin'', and Bami in all versions of ''Ys IV''.
284%%* EvilTowerOfOminousness: The Darm Tower and the Ark of Napishtim.
285%%* FakingAmnesia: [[spoiler: Feena does this in Ys I, and reveals the deception in the endgame of Ys II.]]
286* FantasticRacism: The [[TheEmpire Romun Empire]] considers sentient nonhumans like the Redhans to be [[SlaveRace slave races]].
287* FantasyCounterpartCulture: The franchise takes place in a semi-medieval fantasy counterpart world (the fact that ''Ys VIII'' and ''Ys IX'' show two moons in the sky means that it isn't a perfect parallel, however). Most of the games take place in locations based on the continent of Eresia (Eurasia) and Afroca (Africa), while the Atlas Ocean (Atlantic Ocean) separates Eresia from the continent of Atlas ({{Atlantis}}). Presumably, the equivalent of Asia exists to the east of Eresia, but has yet to be explored. Meanwhile, the "Vortex of Canaan" in ''Ys VI'' is a reference to TheBermudaTriangle, while the "Romun Empire" is an obvious stand-in for UsefulNotes/TheRomanEmpire. Furthermore, regions such as Garman, Greek, Creet, Gllia, Ispani and Britai are based on the similar geographical areas of Germany, Greece, Crete, France, Spain and the British Isles, respectively. Specific locales, however, are estimated as the following:
288** ''Ys I'' - Esteria (An island off the southwestern coast of Brittany, France)
289** ''Ys III'' - Felghana (Northern Germany, around Rostock)
290** ''Ys IV'' - Celceta (Celtiberi Region in the Hispanic peninsula of Spain)
291** ''Ys V'' - Xandria (Alexandria, Egypt)
292** ''Ys VI'' - Canaan Islands (The Caribbean Islands)
293** ''Ys SEVEN'' - Kingdom of Altago (Ancient Carthage in Northeastern Tunisia)
294** ''Ys VIII'' - Isle of Seiren in the Gaete Sea (Saronic Islands in the Aegian Sea of Greece)
295** ''Ys IX'' - Balduq (Paris, France)
296* FantasyPantheon: ''IX'' introduces the Nors, which is this series' analogue to the Norse Pantheon with Grimnir being a combination of Odin and Thor, and Luki being, well, Loki.
297* FeedTheMole: One of the demons tells Ado-roo (Adol in roo form that is mistaken for a demon by many humans and demons and is able to speak and understand the demons' language) that a key item is in the subterranean canal in Ys II. However, she lies about what part of the subterranean canal that item is in.
298* FleshEatingZombie: ''Ys I'' has some dead soldiers that have been turned into zombies guarding the shrine. ''Ys II'' has a few zombies in the Ruins of Moondoria. They came about due to being possessed by demonic spirits. ''Ys: The Oath in Felghana'' has most of the residents including the soldiers of Valestein Castle turned into zombies due to a spell that Chester used in the castle to exact his revenge on Count [=McGuire=]. They all were caused by supernatural means.
299* ForcedLevelGrinding: In earlier games, this is pretty much required if you want to be able to hurt a boss even slightly. Fortunately, reaching the level caps in earlier games is easier than in later ones (in the more recent remakes of the first one, the level cap is just 10, though the [=TurboGrafx=]-CD version goes higher than this).
300* ForcedTransformation: In older versions of ''Ys IV'', Bami's favorite hobby is to transform humans into monsters (she simply uses mind control in ''Memories of Celceta''). This includes Adol. Dalles did it at least once himself.
301* FrameUp: [[spoiler:Adol is framed for assassinating TheGoodKing.]]
302* FunnyAnimal: Roos tend to have witty dialogue if you have some means of communicating with them or if you decipher their "Roonic" language. As an example, the first Roo Yunica meets will demand to be fed, or they'll die and defecate over her skirt. The third one claims that if they receive a Roda Fruit without giving a reward, they'll be [[BewareTheSillyOnes disemboweled by their comrades]].
303* GameplayAndStorySegregation: Due to its status as the first dungeon of ''Oath'', the active shaft of Tigre Quarry is the absolute ''worst'' place in the game to grind for Raval Ore, despite that being where it comes from in the first place.
304* GenocideBackfire: [=McGuire=] ordered the genocide of Genos Island to kill the descendants of Genos. [[spoiler:Chester Stoddart, one of the two survivors, turns almost everyone in [=McGuire's=] castle into zombies as part of his revenge.]]
305* GetOnTheBoat: Odd usage -- some of Adol's adventures start with him getting on a boat... but gameplay doesn't start until the boat ''sinks'' (or Adol falls off it for some reason), leaving him stranded at the site of his current adventure. Adol has rarely set foot on a boat that has not later sunk. This trope is actually played straight with no sinking in Ys Seven.
306* GiantSpaceFleaFromNowhere: Lots of the bosses have no connection with the storyline, although they may guard a PlotCoupon (e.g. many of the bosses in ''Wanderers/Oath'') or fit with the dungeon theme, such as the Ice Golem in ''Mask of the Sun''. One of the most out-of-place bosses is the centaur boss fought on Minea Plains in ''Mask''. Also, in ''Ys SEVEN'', [[spoiler:Rul-Ende, the root of all existence in Altago which appears right after the battle with Tialuna with no explanation beforehand. ]] In ''Ys VIII: Lacrimosa of Dana'', [[spoiler:in the true ending route, [[TrueFinalBoss the Origin of Life]] appears at the end of the final dungeon with no explanation other than defeating it being the requirement to see Dana]].
307* GirlOfTheWeek: ''Ys'' heroines are known as "the {{Bond Girl}}s of video gaming" for a reason -- Adol seems to end up with at ''least'' one love interest per game. Lilia is the most "solid" love interest Adol's ever had but even she's been AWOL since the Turbo-Grafx version of ''Ys IV''. Elena is (''very'' arguably) the most popular one with the fans. And, as per its wont, [[spoiler:''Ys SEVEN'' '''really''' fucks with the player's expectations (and head) concerning this, especially at the end]].
308* GodhoodSeeker: The goal of most major villains in the series.
309%%* {{Gotterdammerung}}: Adol's gotten involved in this ''several times'' now.
310* GuideDangIt: [[GuideDangIt/{{Ys}} Oooh boy.]]
311* HarmfulToMinors: [[spoiler:Chester witnessed his village become a victim to genocide when he was a boy and became a victim of this trope. This is his motive for his actions. [=McGuire=] is the one who ordered this genocide. Nikolas Garland is the one who manipulated [=McGuire=] into ordering the genocide.]]
312* HauntedCastle: [[spoiler:Chester turns Valestein Castle into this by starting a ZombieApocalypse inside there.]]
313%%* HealingCheckpoint
314%%* HeroicMime: Adol.
315%%** Averted in ''Wanderers'' and ''Mask of the Sun''.
316%%** Subverted in ''The Ark of Napishtim'', ''Complete/Chronicles'', ''Oath'', and ''SEVEN'', where his words are described from a third-person point of view (i.e. "Adol tells so-and-so about so-and-so")
317%%** Also subverted once in ''II'', in which he tries to tell the refugees that he WasOnceAMan, as well as the opening cinematic when he speaks to Lilia (though she's voiced; his responses are subtitled text).
318%%** And once in ''I'', when he meets Feena for the first time.
319%%* HeroicSacrifice: [[spoiler:Chester in ''Wanderers'' and ''Oath''.]]
320%%* HeterosexualLifePartners: Adol and Dogi, of course.
321* HomingProjectile: Zirduros, a boss in ''The Oath in Felghana'', can fire two homing missiles at a time.
322* HopelessBossFight: The first fight with [[spoiler:Garland]] in ''Oath''. It is literally impossible to break his defensive barrier without the game's SwordOfPlotAdvancement, which you don't get until after the fight.
323* InfinityPlusOneSword: These games include powerful Swords, Armor and Shields which are usually worthless against the Big Bad.
324* InformedEquipment: Played entirely straight in ''I''-''V'' where your appearance does not change based on equipment. Partially averted in ''VI'' where your weapon changes (and completely averted in the [=PS2=] port where everything changes). ''Oath'' has your appearance change whenever you have a full set of matching equipment and only a full set. Appearance in ''SEVEN'' only changes based on weapon and shield. In ''Origin, Yunica's model subverts it by changing slightly when she changes between using her axe and her sword, while Toal's model plays it straight and does not change when [[spoiler:he regains his sword before the final battle]]).
325* InstantRunes: Falcom really, ''really'' loves their insanely high detailed magic circles, runes, pentagrams etc. whenever someone casts a spell. Just take a look at ''Origins'', the last level is basically SceneryPorn ''made of magic circles''.
326* InternalReformist: While the [[TheEmpire Romun Empire's]] government is generally thoroughly rotten, there are few people who do not fit this evil mold and work to reform it.
327** Griselda and Leo in ''Memories of Celceta'' are these because they do not tolerate the typical evil that is normal within the Romun Empire's government and instead care for the citizens.
328** Elizabetha, the wife of [=McGuire=] in ''The Oath in Felghana'', vows to get her husband to atone for his crimes once Adol tells her about [=McGuire's=] evils. She also cares about the villagers of Redmont Village once she meets them.
329** Euron in ''Lacrimosa of Dana'' is a military police officer who was on the Lombardia in the first place to try and catch a serial killer. Not only does he want to keep the people of Romn safe from any more killers like Nameless, but he ever so discreetly warns Adol that the Romun Empire has a vested interest in him and to watch out after they get off Seiren Island.
330* ItemCrafting: You can boost the power of your swords in ''VI'' and all your equipment in ''Oath'' by gathering enough [[{{Unobtanium}} Emel or Raval]]. ''SEVEN'' also allows you to create certain equipment and items by gathering the right synthesis materials.
331* IntercontinuityCrossover: ''Alternative Saga'' crosses over ''Ys'' with ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' using ''SEVEN'''s engine and includes support characters from Gurumin, Zwei, Brandish, ''The Legend of Heroes III'', and ''Trails from Zero''.
332* InvincibleMinorMinion: Black enemies in ''VI'' on Nightmare (one of the {{Mini Boss}}es is guarded by these), and the bats in the cave, until you get the Bell (unless you missed getting it before a certain point and it is [[PermanentlyMissableContent no longer accessible]].)
333* ItemGet: The series has used [[https://www.youtube.com/watch?v=FGUbj4zOU90 variatons on the same jingle]] when you collect important items in ''every single game''.
334%%* ItsAllUpstairsFromHere: Darm Tower in ''I'', ''Dawn''. and ''Origin''.
335* IveComeTooFar: [[spoiler:Chester's motivation for not turning back, just before he stabs Dogi.]]
336* IWantToBeARealMan: Dogi's motivation for leaving Felghana and setting out for adventure.
337* KatanasAreJustBetter: Notably averted. Adol's swords based on real-world weapons have taken inspiration from Europe, Africa, India, and Persia, but never Japan. Over 20 years after the series's debut, Scias in ''SEVEN'' is the first character in the series to have something recognizable as a katana.
338* KillerRabbit: The [[RidiculouslyCuteCritter Black Pikkard]] in ''Oath in Felghana'', which can only be fought after beating the game on Inferno.
339* KillerRobot: The Ark of Napishtim is full of enemy robots.
340* KnightErrant: Adol, who is WalkingTheEarth looking for people in need of saving. He's good at both.
341%%* KnightInShiningArmor: Adol.
342%%* LargeHam: [[spoiler:Nikolas Garland]] in ''Oath''. Commander Leo in ''Memories'' is also quite hammy.
343* LaserGuidedAmnesia: Adol suffers this in ''Ys: Memories of Celceta''. [[spoiler:More specifically, this is what happens to the outsiders who come into the village of Highland for knowledge and get out. Namely, they forget about the existence of Eldeel and the village of Highland but retain the knowledge they received from Eldeel. This is done to ensure that people do not come back for more knowledge and end up changing the future recorded in the {{Akashic Records}} too much. However, Adol suffered his amnesia from falling down a waterfall and forgot much more like his name and that he is a swordsman He did not have any amnesia inflicted on him in Highland because he refused to accept knowledge from Eldeel.]]
344* LeapOfFaith: Ys VI: The Ark of Napishtim has several of these in the Ruins of Lost Time. A failure to make one of these jumps will send Adol into a room full of monsters instead of killing him.
345* LeeroyJenkins: Adol qualifies. He will charge blindly head-on no matter how dangerous the place is.
346* {{Leitmotif}}: "Theme of Adol" (used in pretty much every game except ''VI'' and ''Origin'', sometimes in MusicalPastiche form), "Feena", "Lilia", "Termination" (Darm), "Karna", "The Clan of Darkness", "Leeza", Eldeel's theme ("Eldeel" and "A Kiss from Eldeel"), "Niena", "Theme of Lovers" (Stoker's theme in ''V''), "Theme of Kefin", "Turning Death Spiral" (the QuirkyMinibossSquad BossBattle theme in ''V''), Olha's theme, "The Successor of Almarion" (Ernst's theme), Napishtim's theme (heard in "Revival of The Great Ark", "Defend and Escape", "The Depth Napishtim", "Collapse of the Ark", and "Zeme's Protection"), etc.
347* LethalLavaLand: The Moat of Burnedbless in ''II'', the Fire Mountain in ''Mask'' or Nergal in ''Dawn'', the Zone of Lava below Illburns Ruins in ''III'' and ''Oath'', parts of the Ruins of Amnesia in ''VI''... played only for visual effect until ''Oath'' and ''VI'', respectively, made the last two straight examples.
348* LimitBreak: An EXTRA attack. In ''VideoGame/YsSeven'', this meter was introduced and was explained as a product of the dragon energy that weapons from Altago possess. This meter is recycled in ''VideoGame/YsMemoriesOfCelceta'', but that introduces a PlotHole due to not explaining how any of the party learned how to perform these moves, and because Adol does not use any similar moves in later games except for ''VideoGame/YsSeven'' and ''Lacrimosa of Dana''.
349%%* LittleBitBeastly: The Rehda in ''Ark of Napishitim''.
350* LoadsAndLoadsOfLoading: The PSP port of ''VI'' is an exercise in patience due to its load times -- 5-10 seconds for every ''screen'' (this gets especially annoying when trying to do jumping puzzles).
351* LongRunners: The series has gone on for well over thirty years.
352* LongSongShortScene: ''Ys III'' can get really weird/bad about this with the song "The Boy Who Had Wings" only played at the entrances of dungeons (these take 30 seconds to cross, typically, with the song being about two minutes long), "Prelude to Adventure" played on the world map (which can often be dealt with in ''under ten seconds'', despite the song being about a minute per loop!), and "Theme of Chester" only plays in the last corridor of the Ilburns Ruins, and only in certain versions. On that note, the biggest standout is perhaps "Chop!!", which plays in a brief confrontation with Chester... exclusively in the ''[[Platform/SharpX68000 X68000]] version'' of the game, meaning most versions lack the song entirely! The status of most of these is inverted (almost certainly purposefully) in the ''Oath in Felghana'', which gives "The Boy Who Had Wings" much more respect by making it the main overworld theme, while "Prelude to Adventure" can only be heard by stepping outside of town before it's time to set out for the first dungeon (which is after Adol introduces himself to the villagers), after which "The Boy Who Had Wings" plays there instead, and "Theme of Chester" is actually used as Chester's {{leitmotif}}, even getting a second version for later in the game. "Chop!!", meanwhile, was heavily remixed and became the theme of the infamously difficult second boss fight with Chester.
353* LoveInterestTraitor: [[spoiler:Tia from Seven]], though unlike most examples she did have feelings for Adol.
354* LudicrousGibs: Ever since ''Ys Eternal'', mook monsters have had tendency to explode into these; bosses can vary. They are ''particularly'' spectacular in ''Ys I & II Chronicles''. Mercifully, this does ''not'' apply to our heroes being on the receiving end of a beatdown.
355* MacrossMissileMassacre: Zirduros, a boss in ''The Oath in Felghana'', can fire lots of missiles at once.
356%%* MagicKnight: Adol, Chester, and Gruda.
357* TheMagicGoesAway: Happens at the end of many installments due to Adol's defeating SealedEvilInACan.
358** Ys II: The destruction of the Black Pearl leads to the magic disappearing from Ys with the floating continent's coming back down.
359** Ys IV: Eldeel's sealing himeslf (the last of the Eldeen civilization) and the destruction of the Mask of the Sun result in the complete end of the Eldeen civilization and the Akashic Records being lost to the world.
360** Ys V: The defeat of Jabir and the destruction of the philosopher's stone cause the end of the mythical kingdom of Kefin and its alchemy.
361** Ys Seven: Dragon energy goes away after Adol destroys Rul-Ende to keep Altago from being destroyed. Unfortunately, the dragons' existence is tied to Rul-Ende's existence, so dragon energy no longer exists because it uses the dragons as their source.
362** Ys IX: Destroying the source of the Grimwald Nox also destroys the Monstrum Curse, turning all the Monstrums back to ordinary people.
363%%* MacGuffin: Emelas.
364%%* MacGuffinDeliveryService: Happens in ''Oath'' and ''Kefin''.
365* MadeOfIron: Adol. When you survive getting shipwrecked and thrown off the cliff several times, you deserve the title.
366* {{Magitek}}: It's ''heavily'' implied that the Eldeen civilization was based on this. It's never outright stated, but dungeons strongly associated with them tend to look suspiciously high-tech, sometimes going so far as to include [[KillerRobot robotic enemies]]. [[spoiler: The final boss of ''Ark of Napishtim'' is basically a magical weather-control supercomputer.]]
367** The Eternian civilization likewise utilized technology beyond that which exists in Adol's era, explained as running on Essence.
368* TheManBehindTheMan: [[spoiler:Darm]] behind [[spoiler:Dark Fact]].
369** Also [[spoiler:Cain Fact]] behind [[spoiler:Dalles]] in ''Origin''. Which makes [[spoiler:Cain/Darm the man behind ''two'' men, with Dark being his distant descendant.]]
370** [[spoiler:Garland]] behind [[spoiler:Chester and [=McGuire=]]] in ''Oath''.
371** [[spoiler:Jabir]] behind [[spoiler:the entire kingdom of Kefin]] in ''Ys V''.
372* ManipulativeBastard: [[spoiler: Garland]] in ''Oath''. Gruda in both versions of ''Ys IV'' (''The Dawn of Ys'' and ''Mask of the Sun''), who is mainly responsible for Eldeel's fall to evil.
373* MarathonBoss: The final bosses of ''I'' (excluding the [=TurboGrafx-CD=] version), ''II'', ''The Dawn of Ys'', ''Oath'', and ''V''.
374* MarathonLevel: Darm Tower in ''I'' is so massive it comprises almost half the game.
375* MasterSwordsman: Chester in ''Ys: The Oath in Felghana''. Adol himself counts as well.
376* TheMaze: The warp mirror mazes in Darm Tower, and in Iris Tower in ''Mask of the Sun''.
377%%* MechaMooks: Ys VI is full of robotic mooks.
378* MechanicalMonster: The Oath in Felghana and The Ark of Napishtim have robotic bosses.
379* MercyKill: In Taito's port of ''Ys IV'', people [[ForcedTransformation transformed into monsters]] by Bami can't be saved; they can only be killed, briefly returning them to human form before they die. Karna [[WhatTheHellHero was angry with Adol]] for killing Remnos until she saw another victim thank Adol for freeing him and allowing him to [[DyingAsYourself die as a man]], after which she apologized.
380* MissingSecret: Generally averted as there's one item or piece of equipment to fill every inventory spot, so if you've missed something, you'll know. Played straight in ''Mask of the Sun'', in which there are more inventory slots than items. ''The Dawn of Ys'' looks like it has this, but there are some rare items and post-game bonuses that fill the gaps.
381** Toyed with as a bug in the Korean ''Ys II Special''. After beating the first boss, you will lose any sword in your inventory. There's a second sword you can gain before the boss; not picking it up right away gets you a better weapon later but the inventory system is balanced on the assumption that you grabbed it earlier and lost it forever along with the first sword.
382** Also, in Interchannel's DS port of ''Ys I'' (released worldwide as part of ''Legacy of Ys''), where they added a new sword, shield, and armor but forgot to add a new ring, leaving your inventory permanently unbalanced and leading new players to wonder where the non-existent sixth ring was.
383* MoneyForNothing: ''Ys I'' has this in two forms. First, most items that you can buy can also be found for free. The only things the game requires you to purchase are one armor and one shield of any kind so Sara will talk to you and give you the Coupon of Plot Advancement. Also, once you enter [[PointOfNoReturn Darm Tower]], you will still receive money for killing enemies even though there is absolutely nothing you can do with it.
384* MoneySpider: Played straight in all games but ''V''. Dead enemies drop money and occasionally things like Emel and Raval. Enemies in ''Oath'' and ''Origin'' also drop instant-use healing items and temporary stat boosts and enemies in ''SEVEN'' drop synthesis items. In ''V'', the enemies don't drop money, instead they drop gems that you exchange for cash. (Don't ask why the literal spiders are carrying around topaz.)
385%% Administrivia/ZeroContextExample Golden Pickard in ''Ys: Memories of Celceta''.
386* MookFaceTurn: Berhardt deserted [=McGuire's=] army in ''Oath'' because he could not carry out his order to slaughter everyone on Genos Island because his next victims would have been children. He rescued them instead.
387* MookMaker: Several of the bosses, including Zomplus, Orjugan, and Napishtim (second form) in ''VI'' and Druegar in ''Ys II Eternal'', do this.
388* MultipleEndings: ''VIII'' is the first entry in the franchise where Adol's choices directly influence and change the plot and ending.
389%%* MysteriousWaif: Feena, Reah, and Niena.
390* MythArc: ''I'', ''II'', and ''IV'' originally. ''VI'' continued the arc and it plus ''Oath'' serve to tie ''III'' in as well, leaving ''V'' and ''SEVEN'' the only unconnected ones (save for the fact that ''V'' introduced recurring character Terra).
391* NewGamePlus: The PSP port of ''Oath lets you choose from a series of bonus options including starting your next game with free gold and Raval, being able to upgrade equipment to higher levels, or beginning with certain abilities already learned.
392* NiceJobBreakingItHerod: [=McGuire=] ordered the genocide of Genos Island to kill the descendants of Genos. If it had succeeded, an ironic case of NiceJobFixingItVillain would have resulted because unsealing the local Galbalan requires draining energy from one of the descendants of Genos.
393* NippleAndDimed: Whenever the goddesses are drawn without clothes, their nipples are not drawn.
394* NonActionGuy: While his sister, Karna, is a hunter, Remnos is far more skilled with music than hunting. [[spoiler:Or so he claims.]]
395%%* ObviouslyEvil: Most villains. [[spoiler:''SEVEN'' proceeds to have a ''lot'' of fun with this.]]
396* OddballInTheSeries The original ''Ys III: Wanderers From Ys''. This one generated a fairly significant divided base; the music was awesome and people liked the story and art, but the sudden shift to ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II]]''-ish side scrolling was deeply unpopular. ''Oath in Felghana'' more or less fixed all the problems people had with the game, though, and ''Oath'' is considered a contender for "best Ys game ever". The merits of the original ''Wanderers'' remains a point of contention, though. Interestingly, ''Ys III'' was also chosen to essentially "headline" the series' original Western push in the early 90s, once Falcom was interested in that market and since it was at that point the newest game. The game ended up being just as divisive in the West as in Japan, and so the original Ys push fizzled, leading to us missing ''Ys IV'' and ''V''. On that note...
397* OminousLatinChanting: Used during the [[https://www.youtube.com/watch?v=ESLX5Qidp1o "Revival of the Ark" cutscene]] in ''Ys VI''. Also present in the TrueFinalBoss's battle theme from ''Origin''.
398* OmnicidalManiac: Galbalan in ''Oath'' and Arem in ''Dawn''. They both declare that they will destroy everything before engaging Adol in the FinalBoss battle.
399** The [[spoiler:Ark of Napishtim]] could also qualify, due to its plan to [[spoiler:flood all the continents and wipe out all of humanity]].
400%%* OneManArmy: Adol.
401%%* OneWingedAngel: Garland in ''Oath'', Ernst in ''Ys VI''.
402* OpenEndedBossBattle: Ys Origin, when Hugo Fact first meets Lady Feena. The boss battle is difficult, but if Toal is defeated, he transforms and knocks down Hugo in a cutscene.
403%%* OurAngelsAreDifferent: The Eldeen.
404* OurDragonsAreDifferent: [[spoiler:Dragons in this world are artificial creations by humans who tried to make Emelas but failed.]] However, this is recently subverted in ''Ys SEVEN'', in which the five dragons of Altago, who are worshiped as gods there, have no connection to the Emelas or the Eldeen civilization.
405* PaedoHunt: The achievement "Police Are On Their Way" from the Platform/{{Steam}} version of ''Ys II'' implies this. The icon shows Tarf, some hearts, and a [[CensorBox black box]] with the words "[[NoJustNoReaction NO. I REFUSE TO DRAW THIS]]" written on it.
406* PatrioticFervor: Baslam despises the Romun Empire so much because it is trying to conquer his homeland that he will team up with the Redhans which he hates when the Romun Empire invades, occupies his town, and enslaves the Redhans.
407* PermanentlyMissableContent:
408** You have a limited timeframe to accept the sidequest leading to the Augite Brooch in ''Oath''.
409** A missable accessory in ''Ark of Napishtim'' that allows you to attack and kill the GoddamnBats in a later dungeon.
410* PetTheDog: In ''Ys: Oath in Felghana'', Count [=McGuire=] may appear as a typical [[AristocratsAreEvil evil aristocrat]] in most scenes, but he genuinely cares about his family.
411* PhlebotinumRebel: Adol Christin and Hugo Fact can use magic that use the same source of power as what spawns demons, the Black Pearl. Since Darm and the Black Pearl became one entity in Ys: Origin, Adol is using Darm's power against him in their fight.
412* PhysicalGod: The Eldeen race. They are even worshiped as gods by humans and the Rheda. However, subverted with Felghana's religion, which worships {{God}} and seems to be the Ys world's equivalent of the Roman Catholic Church, and anyone familiar with any of the real-world religions that worship him know that he isn't a PhysicalGod.
413%%* PirateGirl: Terra.
414* PointOfNoReturn: In some cases, a certain location will be rendered inaccessable after the completion of a quest objective, causing any [[PermanentlyMissableContent missed objects there to be lost forever]].
415* PoweredByAForsakenChild: In [[spoiler:''Ark'', the special power in Isha's bloodline is required to awaken the titular Ark from its slumber beneath the ocean. And also to give Ernst his dark angelic wings, when he steals some of her power for himself.]]
416* PrivateMilitaryContractors:
417** Geis is a mercenary.
418** The party can accept quests which are mercenary jobs in ''VideoGame/YsSeven'' and ''Memories of Celceta''.
419** Berhardt is a retired mercenary in ''The Oath in Felghana''.
420* UsefulNotes/PowersOfTwoMinusOne: Adols HP and MP gauges max out at 255 in the original versions of Ys I and II. [[spoiler:In ''Ys II Chronicles'' for Steam, PSP, iOS, and Android, the gauges max out at 256, but you have to grind until you are at level 55, the maximum level in those versions.]]
421* RainOfArrows: Aisha and Sigroon have a skill that does this.
422* Really700YearsOld: [[spoiler:Feena and Reah]] are literally over 700 years old, given that [[spoiler:they are the Goddesses of Ys, which fell 700 years before the start of the first game]].
423* RealTimeWeaponChange: In ''VI'', you can rotate through your Emelas swords during combat. ''Oath'' and ''Origin'' allow you to do the same thing with your magic-granting items.
424* RebelliousPrincess: [[spoiler:Aisha.]]
425* RecurringRiff:
426** Recurring (non-{{leitmotif}}) themes include the treasure box and game over jingles, "Termination" (reused in the recap of the Darm battle during the intro of ''The Dawn of Ys''), "Beat of the Terror" (remixed as Overwater Drive in ''VI''), "Tower of the Shadow of Death" (returns in ''Dawn'' and ''Origin''), "Battle Ground" (redone in Over Drive, Sanctuary, and Armored Bane), "The Dawn of Ys" (remixed as "Temple of the Sun" later in the game), and "Memories of Celceta" (sort of the main theme of ''Ys IV'').
427** "Ernst", in addition to using the beat of "Final Battle", is also suspiciously similar to the tune of "Moon over the Castle", the theme of the Japanese versions of the ''Gran Turismo'' series.
428** The BossBattle themes "Holders of Power", "Protectors", and "Death Blitz" from the first three games use a common riff during their "refrain" sections.
429** "Lava Field", "Battle #58", and "The Heat in the Blaze" (main guitar riff).
430* RedemptionRejection: In ''Oath'', [[spoiler:Dogi's speech to Chester about how empty and self-destructive his quest for revenge against [=McGuire=] is actually causes Chester to falter for a moment, but he ultimately decides to continue his plan because he feels he's [[IveComeTooFar too far into it]] to back out now.]]
431* RedEyesTakeWarning: In ''Oath'', [[spoiler:Garland's eyes become noticeably redder after he reveals what's BeneathTheMask]]. Sister Nell also has red eyes, though nothing seems to be particularly insidious about her [[spoiler:until you learn that she's actually Dularn]]. In ''Origin'', [[spoiler:Toal and Hugo]]'s eyes become red when they activate their [[SuperpoweredEvilSide demon seeds]].
432* RegeneratingMana: Some of the games have the MagicMeter refill in various ways. In some games, it refills automatically. In others, it refills when attacking enemies with charged attacks or by parrying attacks.
433* RegionalBonus: When the Windows version of ''The Oath in Felghana'' was released internationally, it gained an achievement system and has the Inferno difficulty unlockable without a patch. Since it's distributed through Steam, updates would also be easier and the game is downloaded after it's paid for instead of needing a disc.
434* {{Retcon}}: ''Oath'' made a few of these to tie the plot of ''III'' further into the rest of the series. %%''Ys Origin'' made a few more.
435%%* RetiredBadass: Berhardt in ''Oath''.
436* RidiculouslyCuteCritter: The Pikkards, which not only appear in every game, but also represent the series in ''[[CrisisCrossover Alternative Saga]]''.
437* TheRival: Chester, in ''The Oath in Felghana'' only, as he's not a boss in the original ''Ys III''; Geis in ''Ark of Napishtim'' and ''SEVEN''. Geis joins Adol's party after [[DefeatMeansFriendship losing a duel with him]] in his latter appearance.
438* RoaringRampageOfRevenge: [[spoiler:Chester]] goes on this after learning the truth about [[spoiler:the destruction of his village.]]
439* SadlyMythtaken: There is a sunken city in ''The Ark of Napishtim'', though, more based on Atlantis. Legend also tells of the "Atlas Continent".
440* ScarfOfAssKicking: Adol dons one in ''The Oath in Felghana'' and, in most games set after it, he still has it. Chester's redesign for ''Oath'' also includes one so you know he means business.
441%%* SealedEvilInACan: Darm in ''Ys II'', Galbalan in ''Ys III'' and ''Oath'', Arem in ''Dawn'', Jabir in ''Ys V'', and [[spoiler:the Ark of Napishitim]] in ''Ys VI''.
442* SequenceBreaking: It's possible to this ''VI'' by entering the Limewater Cave as soon as you reach Canaan Island. Provided you're good at running away, this lets you get the Galba Armor and Shield (the second best in the game) much earlier than you're supposed to.
443* ServantRace: The fairies that the Clan of Darkness manufactures are this.
444* SheIsAllGrownUp: Terra, who told Adol she'd do just this.
445* ShipwreckStart:
446** The [[VideoGame/YsIAncientYsVanishedOmen first]] and [[VideoGame/YsVIIILacrimosaOfDana eighth]] games start with Adol's ship being sunk (by a storm in I, by a sea monster in VIII).
447** The [[VideoGame/YsVITheArkOfNapishtim sixth]] game opens with him falling overboard (with the ship eventually making it to land without him).
448* ShootTheMedicFirst: One of the robots in the ruined city of Kishgal in ''The Ark of Napishtim'' is a repair robot whose spells repair other bots. Of course, you could intercept its healing spell to get healed as well, but you will get healed for fewer hit points than a robot would get healed by the spell.
449* ShoutOut: [[ShoutOut/{{Ys}} See here]].
450* ShroudedInMyth: A thousand years after the events of Adol's life, stories of his exploits can be found throughout the entire world. Some branded him as a just and virtuous hero, and others as an agent of chaos and discord.
451%%* ShyBlueHairedGirl: Feena is a major example.
452* SinkingShipScenario: Adol often starts many games after surviving one of these.
453* SlaveRace: The Romun Empire sees sentient nonhumans like the Redhans as worthy only as slaves. Adol has to rescue them from this fate.
454%%* SmugSnake: Again, most villains. [[spoiler:Again, VideoGame/YsSeven has a lot of fun with this.]]
455* SortingAlgorithmOfEvil: Played straight with mooks, but not necessarily true of bosses.
456* SoundtrackDissonance:
457** The "Valley of Quicksand" theme is a laid-back Latin style "beach" or "surf" tune, played while, ExactlyWhatItSaysOnTheTin, you're in a harsh desert ridden with killer quicksand pits. And "Quatera Woods" sounds like the soundtrack for a peaceful walk in the park with your special someone, but the woods of Quatera are anything but a nature walk, with EverythingTryingToKillYou, even squirrels. And one of the worst offenders is "Crimson Wings", the Ice Mountain theme, which sounds like elevator jazz/muzak in the [=TurboGrafx-CD=] version of ''Ys IV'', clashing with the song title as well, although in the SFC version and on the Perfect Collection album, it's much more upbeat.
458** "Defend and Escape" from ''The Ark of Napishtim'', while musically sad, is played during a heated EscortMission sequence.
459** The song "Anxiety" is anything but anxious-sounding.
460** [[https://www.youtube.com/watch?v=3pdAXVdX74o "So Much For Today"]] from ''Ys I & II Chronicles'' is a cute, upbeat tune that plays when Adol [[GameOver is defeated]].
461* SpellMyNameWithAnS: ''Ys III'' and ''Oath'' can be particularly bad about this, since each English version was produced ''independently'' of any other, with the ''Wanderers'' ones all being done simultaneously. The TG-16 version goes so far as to completely alter most of the place names and some of the characters. More generally, these differences are just spelling-related (like Dularn/Dulan/Duran, Valestein/Ballecetine, or Elena/Ellena).
462%%* StatusEffects: Poison, Dazed, Heavy, etc. in ''Ys IV'' and later games.
463* {{Stripperific}}: Olha and Crevia in the [=PS2=] version of ''VI'' have hidden {{Stripperific}} moments. And Rose, the armor shopkeeper in ''The Ark of Napishtim''. Ursa and [[spoiler:Tia, after TheReveal]] in ''Ys SEVEN''. Bami in ''Ys: Memories of Celceta''. Dana in ''Ys VIII: Lacrimosa of Dana''.
464* SuspiciousVideoGameGenerosity Every time you see a crystal in front of a path in ''SEVEN', you know a boss is coming up.
465* SuperPoweredEvilSide: If your last name is Fact, then you definitely have one. [[spoiler:Eldeel in ''Ys: Memories of Celceta'' also has one]].
466* SwordOfPlotAdvancement:
467** The Emelas swords in ''VI'' are required not only to fight with and use magic but are the keys that open certain doors around the islands [[spoiler: and are required to control the titular Ark]].
468** The Brave Sword in ''Oath'' is the only weapon capable of harming TheDragon and BigBad. Fortunately, it's impossible to miss.
469* TakenForGranite: Dalles does this in ''Ys II'' and its prequel, ''Ys Origin''.
470%%* TheHeavy: [[spoiler:Bishop Nikolas Garland]] in ''The Oath in Felghana''
471* TheUnfought: [[spoiler:Count [=McGuire=] in ''Oath'']] isn't fought at all. After this DirtyCoward surrenders, he just comes to terms with what he was done and has a HeelFaceTurn.
472* ThereWasADoor: Dogi the Wall-Crusher, especially in ''Ys IV: The Dawn of Ys''.
473-->'''Kid:''' Look, it's unlocked. Why'd you break the wall, exactly?
474-->'''Dogi:''' ...Sh...shut up! Kids should stay quiet!
475%%* TokenMiniMoe: At least one in every game.
476* TooAwesomeToUse: The resurrection items, the Timestop magic, the sword magic in ''Mask of the Sun'' (except for the Hero's Sword).
477* TwentyBearAsses: Some of the quests in ''Ys: Memories of Celceta'' require you to fetch a certain number of a particular type of item.
478* UnintentionallyUnwinnable: It ''is'' possible to reach the first Zone of Lava boss without finding the Firewyrm's Amulet. However you'll be unable to outlast the damage from the lava during the boss fight itself.
479* UnlockableContent: Most Ys games have a Time Attack mode unlocked after beating the main story, where players can refight bosses, but with set equipment and levels. In ''VideoGame/YsMemoriesOfCelceta'', the player can activate Time Attack from the memories menu and choose any accessories they want to complement the preset gear, but the effects of Wanderer's and Hero's Cloaks are nullified for the sake of balance.
480* {{Unobtainium}}: Cleria in ''I'', ''II'', and ''IV'', Raval in ''The Oath in Felghana'', and Emel/Emelas in ''The Ark of Napishtim''.
481* UnwittingPawn: In ''Ys III''/''Oath'', Adol gathers all statues containing the essence of [[BigBad Galbalan]]. Of course, this ineviably leads to Adol's handing those statues over to villains, who then use them to unseal Galbalan.
482* VeryDefinitelyFinalDungeon: Every ''Ys'' game has one of these, with the exception of ''Origin'', in which the entire ''game'' is one of these.
483%%* VideoGamePerversityPotential: In the Steam version of ''The Oath in Felghana'' there is an achievement for "measuring" Elena.
484* VideoGameRemake: The first two games have been remade multiple times. The third game was re-imagined as a top-down game as ''Ys: The Oath in Felghana'', which was ported to the [=PlayStation=] Portable and ''finally'' got an official translation on that system after the PC version wasn't released internationally (though that version was later released in English itself). The [=PlayStation=] Portable port of ''Ys I & II Eternal'', ''Ys I & II Chronicles'', were localized in 2011.
485* VillainForgotToLevelGrind: This is averted for most recurring bosses, who are at the level that the game expects the player to be at. In ''Ys Origin'', this includes bosses like Kishgal and Toal, despite how the player is meant to lose to them first time around.
486* VoluntaryShapeshifting: In some games, Adol gains the ability to transform into a Roo.
487* WaifProphet: Isha in ''VI'', whose visions terrify her.
488* WalkingTheEarth: ''Ys'' in general is kind of surprising about this. You'll do a lot of wandering around the various locales of the games, sure, but the actual ''distances'' tend to be moderately realistic and you never wander the whole planet in any game (because such journeys would take months). You never go from Altago to Romun and then take a brief jaunt to Kefin, for example; you're always limited to a geographical area that can realistically be traversed on foot. In fact, most of the games start with Adol on a ship or other conveyance after a long voyage to his new destination. (Dogi likes to point out how this rarely ends well for either of them.)
489* WalletOfHolding: Adol can carry gold and ore in the tens or hundreds of thousands of units. It gets lampshaded in ''The Oath In Felghana'', where people wonder where you managed to store the large amounts of Raval ore you give them (in one case the amount is explicitly mentioned as being more than what is normally taken from the local mine in a ''month'').
490* WeakSauceWeakness: The InfinityPlusOneSword is often useless against the BigBad, forcing you to switch to a certain lesser set of equipment.
491%%* WeatherControlMachine: [[spoiler:The Ark of Napishitim.]]
492* WhatHappenedToTheMouse: Raba's fate was left unaddressed for five games and '''sixteen years'''.
493* WhereAreTheyNowEpilogue: The final moments of ''Lacrimosa of Dana'' details the party's moments after the end of the game.
494* WhereTheHellIsSpringfield: A bit odd in that we have a map of Felghana in-game... but it ''doesn't'' appear on various world maps that have been put out over the years. Given the various parallelisms with the real world in the ''Ys'' setting and a few sparse hints in ''Oath'', the best guess most people have is that Felghana is meant to be the equivalent of Flanders or Switzerland (the former being properly placed near the sea and close to the real-life equivalent of Esteria, making the trip not too distant; the latter's Alps seems to have served as inspiration for the Elderm Mountains), and one point for Switzerland is the fact that it has a town named Rougemont, which Redmont is basically an Anglicized version of. Although it's ultimately still conjecture and nobody is exactly sure where one of the best-selling stories in the franchise ''actually takes place''. Finally averted with the release of ''Memories of Celceta'', which puts Felghana in Northern Germany, [[http://media.giantbomb.com/uploads/14/144097/2335500-mapcomparisons.jpg around Rostock]].
495%%* WhiteHairBlackHeart: In ''Ys: Memories of Celceta'', Eldeel and Gruda.
496* WiseTree: Roda trees in Ys I, Origin, and Memories of Celceta.
497* WithThisHerring: Played straight in most games (it wasn't until ''VI'' that you actually started with ''anything'') but averted in ''Dawn'' (which starts Adol off with the Cleria equipment). All the games since ''VI'' have given Adol a sword at the very least. Strangely, Adol doesn't even need to have a sword actually equipped to use one in ''Memories'' (though you're given your first sword right before you first enter combat, so you might as well equip it). To be fair, there's not much difference between starting with a sword/armor/shield and starting with the ''money'' to buy said sword/armor/shield. Although, one has to wonder, "just what happened to Adol's sword in ''Wanderers'', the one he used to kill the beast in the prologue/cutscene with, if he shows up in Redmont with absolutely no equipment at all?"
498%%* WingedHumanoid: Eldeen civilization.
499* WorldBuilding: Quite a bit. While it's not quite the most internally consistent world around, the large distances and realistic travel the protagonist does gives what might otherwise be isolated areas some realism. It makes sense that references to many of Adol's adventures wouldn't be understood or known about in places that are thousands of miles apart, just because it's the same world doesn't mean traveling is any easier in our own. More generally, subtle references and a similar underlying structure to the various magic systems and the occasional reoccurring character help tie things down.
500* YouAreTooLate: In ''The Oath in Felghana'', [[spoiler:after handing over the statues to Chester, Adol sets off to Valestein Castle to recollect them. He does manage to find them, but not before Chester uses their powers to turn nearly everyone in the castle to mindless monsters, and those powers are transferred completely to Galbalan]].

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