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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mv5bnwfiogq3ywytyjk1yy00mmq4lwjmzmqtmwiyytdiywnhytkxxkeyxkfqcgdeqxvynzc5mja3oa_v1_sy1000_cr007081000_al.jpg]]
6 [[caption-width-right:350:Japanese arcade flyer, depicting Leo and Purapril as well as the game's mechanics.]]
7''Wonder Boy III: Monster Lair'', sometimes shortened to simply ''Monster Lair'', is the third game in the ''VideoGame/WonderBoy'' series. An auto-scrolling {{platform game}}/{{shoot em up}} hybrid, it is the only game in the series to offer 2-players co-op play. Players control either Leo or Purapril, as they set off to follow in the footsteps of Book the Hero and free their land from a monster invasion.
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9Originally released in 1988, it was the last "Wonder Boy" game released for the arcades and saw home versions for the Platform/TurboGrafxCD in 1989 and the Platform/MegaDrive in 1990.
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11!!Tropes in ''Monster Lair'':
12* AdaptationalBadass: The Myconid Master. In ''Monster Land'', it's a coward who relies on minions. In ''Monster World'', it's a WarmUpBoss. In this game, it's a ruthless late-game boss who can only be defeated by its heart getting struck, and it has to be revealed through shots and a slot machine. And it even takes you on alone.
13* AstralFinale: The final battle happens in space, where you fight teleporting saucers and the BigBad.
14* BattleCouple: The main heroes are this according to the [=TurboGrafx-CD=] manual, although the Mega Drive manual considers them at least close friends.
15* BeeAfraid: Round 4 and its boss. It's full of bees to act as mooks, and the boss has two phases. A beehive that summons minions, and an agile queen bee right after.
16%%* BigBoosHaunt: Round 9 and 13.
17* BigFancyCastle: Round 6. The prior round has you [[DeathMountain ascending a mountain]] to reach the castle. Rounds 9 and 13 are also castles, though much more perilous and darker.
18* BlindIdiotTranslation: The arcade version's ending text. "The invaders from the space were destroyed by your courageous fight..." The Mega Drive's ending screen isn't much better.
19%%* CyberCyclops: The Round 13 boss.
20* DegradedBoss: The cactus-o-lantern boss returns as a GiantMook in Round 13.
21%%* DirectContinuousLevels: Rounds 4-6, 9-10, and 11-14.
22* DubInducedPlotHole: The manual for the [=TurboGrafx-CD=] version calls the protagonist Adam, but the high scores still show his name as Leo.
23%%* EternalEngine: Round 14.
24* EvilDoppelganger: At first, the final boss appears to be Book the Hero (hence Wonder Boy in the title), but it turns out to be an alien imposter. He still uses the abilities of the hero, though.
25* GameplayRoulette: The first half of each round is AutoScrolling platforming, the second half, where you fight the boss, is ShootEmUp.
26* GaidenGame: This picks up from the ending of the arcade version of ''Monster Land'', showing that the dragon was part of an alien scheme. The SMS sequel indicates that Book the Hero [[BagOfSpilling left the Legendary equipment behind]] in the collapsing castle after being cursed, explaining how it may have ended up in alien clutches, although he can optionally regain it near the end of the game.
27%%* GreenHillZone: Round 4.
28* TheGreatSerpent: The second boss is a gigantic flying snake several times larger than the player hero. The snake's head sprite is roughly the same as Wonder Boy's for starters.
29* HardModeFiller: Rounds 11, 12, and 13 are mainly rehashes of Rounds 1, 5 (with a touch of 7's SlippySlideyIceWorld) and 9 (also iced over) respectively.
30%%* IcePalace: Round 13.
31%%* JungleJapes: Round 2.
32* KingMook: About half the bosses, including a giant snake, a giant fish, a giant bat, the queen wasp, a cactus jack-o-lantern, a GiantEnemyCrab, etc. The Demon from ''Monster Land'' also returns.
33* LongSongShortScene: Most of the rounds, as well as the boss battles, end before you get to hear the entirety of the music, at least in the [=TurboGrafx-CD=] version.
34* MarketBasedTitle: The [=TurboGrafx-CD=] version drops the ''Wonder Boy III'' part of the title and is simply called ''Monster Lair''. This does not apply to the PC Engine version, which still used the arcade game's full title.
35* MonsterTown: Round 10 is a village inhabited by the Myconid mushroom mooks from ''Monster Land'', and the boss is a giant version.
36* OneWingedAngel: The BigBad and FinalBoss reveals his grotesque true form after you slay his dragon.
37* OurVampiresAreDifferent: Mostly vampire bats. [[spoiler:You face a Dracula/Frankenstein-inspired boss at Round 9.]]
38%%* PalmtreePanic: Rounds 1 and 11.
39* PointOfNoContinues: Once you reach the FinalBoss, you'll no longer be allowed to continue should you lose all your lives.
40* RocketPunch: Round 13's boss has this. His fist is very fast and homes on the player.
41* SegmentedSerpent: The boss of Round 2. A giant snake whose parts must all be shot enough times before it can be defeated.
42%%* ShiftingSandLand: Round 8.
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44* SlippySlideyIceWorld: Rounds 7 and 12. And 13 to an extent. The ice makes platforming difficult.
45* SpellMyNameWithAnS: Purapril is also called "Pappilo" and "Papillo" in the European arcade flyer, and "Pricilla" in the Mega Drive version (Purapril is an accurate official translation of her name that comes her apparent descendants in ''[[VideoGame/WonderBoyInMonsterWorld Wonder Boy in Monster World]]'' and ''VideoGame/MonsterWorldIV'').[[note]]The high scores display "Pla" below "Leo", indicating her name was intended to be "Plapril" or some such.[[/note]] In the [=TurboGrafx-CD=] manual, the playable characters were instead called "Adam" and "Laura", but this has issues (see DubInducedPlotHole above).
46%%* UndergroundLevel: Round 3.
47* WizardNeedsFoodBadly: Just like the first game, with the food acting as timer. Fruit can extend your decreasing time limit; but there is a fairy who can turn them into even more useful sweets, and a grim reaper who turns them into useless flowers.

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