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4%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16640237530.66720500
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7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/368326_wild_guns_snes_front_cover.jpg]]
8[[caption-width-right:350: Draw, pilgrim.]]
9%%
10->'''Annie:''' Let's go, Clint!
11->'''Clint:''' Okay, Annie!
12
13''Wild Guns'' is a fixed-view RailShooter developed and published by Creator/{{Natsume}} for the Platform/SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''VideoGame/{{Cabal}}'', ''VideoGame/BloodBros'', or ''VideoGame/NAM1975'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair]]. It's very much like an old-time Carnival or Theme Park shooting gallery that shoots back.
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15The [[ExcusePlot rather thin premise is as follows]]. Frontier settler [[ActionGirl Annie]]'s family was attacked and a number of them were killed by a major bandit lord and his cronies. Annie enlists the aid of BountyHunter Clint in order to track down said bandit lord and [[RoaringRampageofRevenge exact her revenge.]] [[TheWestern Standard western plot, no?]] Well, here's the twist. [[SpaceWestern It's a Western with futuristic tech!]] [[RecycledInSpace IN SPACE!]] Annie and Clint are armed with [[MoreDakka automatic weapons]], and the bandit lord and his men also have automatics, in addition to [[WeaponizedCar turret-equipped buggies]], [[MechaMooks robotic gunmen]], [[AttackDrone floating gun drones]], [[KillItWithFire flamethrowing]] [[TankGoodness tanks]] and HumongousMecha that possess the power of GatlingGood.
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17The game is fast-paced, with much FakeDifficulty averted by means of a little text bubble appearing above your character's head that says "Look Out!" [[SpiderSense when an enemy projectile is headed your way]], giving you the oppportunity to jump or [[DodgeTheBullet dodge out of the way.]] The game features a range of weapons and power-ups, detailed, destructible environments and cool bosses, and an original soundtrack.
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19In a surprise announcement, Natsume [[http://natsume.com/news/news_pdffiles/pid_204_May122016_WGReloaded_Announced.pdf revealed]] another installment for the Platform/PlayStation4, ''Wild Guns: Reloaded'', in 2016. The remake features selectively updated graphics, two new stages, two new ''heroes'', and 4-player simultaneous play. This was later confirmed to be releasing on [=PC=] via Platform/{{Steam}} late into 2017, being Natsume's first game on PC. The remake also saw a Platform/NintendoSwitch port in April 2018.
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21Not to be confused with ''VideoGame/WildArms'', despite the similar names and settings.
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23----
24!!'''Wild Guns provides examples of:'''
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26* ActionGirl: Annie, [[WebVideo/TheHappyVideoGameNerd a woman as beautiful as she is deadly,]] one of the two playable characters. She manages to kick major ass and perform various acrobatic feats whilst wearing [[ImpracticallyFancyOutfit a period dress and hat.]] ''Reloaded'' adds [[StoutStrength Doris]], who hurls grenades with cybernetic arms.
27* {{Acrofatic}}: Doris has the fastest dodge speed of all of the characters, being able to speed across the stage with ease. Downplayed in that she has some sort of rocket skates on, but she's still able to jump as well as Clint and Annie.
28* AirborneMook: There are mooks with hang gliders. Also, many hovering robotic drones appear throughout the levels. The second game also has an entire stage set in the air, making every enemy in the area one.
29* AttackDrone: Several {{Mooks}} are these, also Bullet's primary form of attack.
30* AttackItsWeakPoint: All of the large-sized bosses have a weakpoint, even if it's usually small. The airships in the remake's Flying Ship level are immune to damage in their main body, but their exposed engines are vulnerable. Furthermore, the enemies carried by balloons in said level can be taken down more easily by shooting down their balloons.
31* BadassNormal: The player characters, who are technically normal humans. The final boss is one too- he can take more damage than a HumongousMecha!
32* BatterUp: Knife mooks that get to close to Annie get clocked by a metal bat.
33* BigBad: "The Kid," a bandit leader who's been hoarding all the region's riches and commands an army of bandits, cyborgs, and various flavors of HumongousMecha.
34* BlackoutBasement: The Underground level in the remake takes place in darkness, where your characters, bullets, and some enemies and background objects will produce light to illuminate the small area around them.
35* BottomlessMagazines: While special weapons will run out of ammo eventually, your standard gun will never run out of bullets.
36* CanineCompanion: ''Reloaded'' also adds Bullet, a small dog with a robotic drone companion.
37* CharacterCustomization: The Player Select mode can let you change the colors of the main characters' clothes... or Bullet's fur in ''Reloaded''.
38* ChargedAttack: Doris throws more grenades the longer you hold the Fire button.
39* ClimacticMusic: [[https://www.youtube.com/watch?v=YxBGIe00ecU The boss music]]. [[https://www.youtube.com/watch?v=Ol1dg6QCxE8 The Reloaded version]] takes this up to eleven.
40* CombatStilettos: Annie wears high heels throughout the entire game, only taking them off while resting through the credits.
41* CoolPlane: The boss battle of the Flying Ship level is a huge airplane with aerial mines, rapid fire guns, and two DeflectorShield generators that must be taken down before the cockpit can be damaged.
42* CoolTrain: One of the bosses is a hovering locomotive with lots of gun turrets.
43* CoresAndTurretsBoss: A number of the bosses have destructible turrets such as the train boss.
44* CranialProcessingUnit: Played straight with the first boss, as well as the crab boss. Their weak points are located in their head. Subverted by the boss robot in the remake's Underground -- while its head can be destroyed, you want to aim at its "heart" under its body armor.
45* DamnYouMuscleMemory: Doris and Bullet play differently enough compared to Clint and Annie, and even between ''each other'', that players will probably be exclaiming this repeatedly while playing ''Reloaded''. Specifically, Bullet can move freely while firing while every other character stays in place, increasing his risk of just running into danger; but his drone hits a wide area and homes in on targets in that area, meaning he doesn't need to move his targeting reticle as much. Meanwhile, Doris doesn't even use guns, she uses grenades (exclusively, so no power ups), which are powerful but slow. Plus her "dodge" has no invincibility frames, meaning she has to actively avoid everything all the others can dodge through. These characteristics make her the hardest character to master, [[DifficultButAwesome but if you do...]]
46* DegradedBoss: The trenchcoat-wearing "Hitman" robot minibosses appear in the final stage as a regular Mook and only take a few hits to die. In addition, their patterns of fire are much easier to dodge.
47* DepthPerplexion: Seen particularly in the battle against Flash Boy (the jetpack sub-boss of the Armored Train stage). The dynamite you pick up from Flash Boy is able to affect him as well as the horse-riding Mooks who are ''much'' further behind. Doris's main method of attack being hurling grenades only adds to this.
48* DieChairDie: Most of the environments are destructible. Destroying things like tables can reward you with power-ups.
49* DifficultButAwesome: Both of the heroes added to ''Reloaded'' have shades of this due to playing a bit differently than Clint and Annie (see DamnYouMuscleMemory above), but Doris falls into this especially. Her grenades are her primary weapon, can't be auto-fired, and prevent her from using other weapons. Her dodge is a side-step that lacks invincibility, so she has to actually dodge everything the others can just roll through, but it's fast enough that the mobility nearly makes up for the lack of invulnerability. Additionally, her 'nades can be charged, and to make up for the lack of alternate weaponry, Doris gets a bonus multiplier added to every kill based on the number of grenades she finished off the target with. Add that to wide-ranged lassos, and this means she's quite possibly the best character to rack up score with in ''Reloaded''.
50* DodgeTheBullet: You must quickly decide whether to do this or shoot them down to build up your SuperMode.
51* DoNotRunWithAGun: You cannot run and shoot at the same time, although you ''can'' dodge roll while shooting. Averted with Bullet the dog, who ''can'' move around while firing since he's a dog and his weapon is a semi-autonomous combat drone.
52* DoubleJump: Utilizing the midair jump can help the player evade incoming fire.
53* DualBoss: The first battle at the beginning of the final stage are a pair of Steel Toms.
54* EverythingTryingToKillYou: Seriously, everything on the screen that ''isn't'' you is ''trying its damn best to kill you.''
55* ExclusiveEnemyEquipment: Dynamite, which can be picked up off the ground and thrown back at enemies. Not so much in the remake, where it's Doris' thing (though she can still do this).
56* {{Expy}}: Clint, [[WebVideo/TheHappyVideoGameNerd a man as dangerous as he is unshaven]], is obviously based on Creator/ClintEastwood's various western characters, most likely The Man With No Name from the ''Film/DollarsTrilogy''. Annie is likely based on the real life female sharpshooter Annie Oakley. Doris is also possibly based on Creator/DorisDay, who played Calamity Jane in the [[Film/CalamityJane film of the same name]].
57* FireBreathingWeapon: The Grand Dragon (the boss of Desolation Canyon) is a massive flamethrower-equipped tank.
58* FlunkyBoss: Kid, the final boss. Some of the others too - like Flash Boy, the enhanced "Fly" robot that spawns more Fly-bots, and the Gaes Crystal (the snake-like orb boss of the Ammunition Depot stage).
59* GatlingGood: There's enough GatlingGood to go around between you and your enemies.
60* GiantEnemyCrab: The boss of the Gold Mine stage is literally a mechanical "Giant Crab". It substitutes lassos for bubbles though.
61* HelpfulMook: Anything that throws dynamite at you- you can pick up the dynamite, and either throw it back or throw it at a stronger enemy.
62* HighClassGloves: Annie wears a pair of opera gloves, complementing her fancy dress and hat.
63* HumongousMecha: Several bosses, most notably the King Bot (the gatling-gun equipped boss of the introduction stage, Carson City). He is at least twice as tall as the building on which you fight him.
64* ImpracticallyFancyOutfit: Clint has the standard poncho-and-cowboy-hat arrangement, but Annie has a fully-frocked ankle-length "high-class" dress and frilly hat. Doesn't slow her down at all, and doesn't even tear, though the fact that it's wide open in the front probably helps.
65* InstantDeathBullet: It takes one bullet to kill you, and if you get shot, you immediately collapse.
66* JetPack: Flash Boy has one. There's also enemies in the remake's Flying Ship level who have them.
67* JokeWeapon: The Pop Gun, really more of a trap than a power up. It can't so much as scratch anything and since it can't active other powerups means you have to exhaust the ammo before you can get rid of it. The only good thing about it is that it too can [[ShootTheBullet shoot bullets out of the sky]].
68* KickingAssInAllHerFinery: Annie doesn't have to change out of her fancy dress to blast guns at baddies.
69* KillerRabbit: Reloaded adds Bullet, an adorable dog who controls a machine-gun drone.
70* KillerRobot: Several of them. They usually take a long time to kill.
71* KingMook: Fly II, the second sub-boss of the Desolation Canyon stage, is just a recolored Fly that can summon more Fly robots.
72* LimitBreak: The Vulcan gun, which does extra damage, has a wide area of effect, and makes you temporarily invincible. You get it by shooting enemy bullets until you fill up the green meter at the bottom of the screen.
73* LocomotiveLevel: The Armored Train stage.
74* LogicalWeakness: The remake gives us a new stage in "Flying Ship", where two of the enemies use a bunch of balloons and a hot air balloon to fly. Shooting down their balloons will defeat them more easily.
75* LuckilyMyShieldWillProtectMe: A few bandits in the Ammunition Depot stage have riot shields, protecting them from your attacks unless they peek out to fire at you.
76* MadeOfExplodium: Every enemy character explodes when killed.
77* MagicSkirt: Annie's dress is slit in the front far enough to enable her acrobatic jumps and [[LegFocus show off her legs]], but otherwise protects her modesty at all times.
78* MechaMooks: Many, interspersed with human bandits.
79* MechanicalHorse: The rides of the Metal Riders.
80* MechanicallyUnusualFighter: ''Reloaded'' introduces two new characters who differ wildly from Annie and Clint.
81** Bullet is a dog that can move freely while attacking. For weapons, he has an AttackDrone that hovers around him and targets enemies in an enlarged targeting zone, and said drone is invulnerable but can get hit which will stun it for a while. Bullet's jump also allows him to hang onto his drone to move around in the air quickly and freely.
82** Doris' playstyle eschews guns altogether for bombs, meaning that she deals heavy area damage but weapon pickups are useless for her. Additionally, her bombs can be charged up to deal extra damage in a larger area and rack up a score multiplier.
83* MisbegottenMultiplayerMode: The multiplayer in ''Reloaded'' is derided for altering things in such a way that it makes it a nightmare for most players: everyone shares lives, there are no continues, and the more people are playing the harder the game gets. Even veteran players struggle with the multiplayer.
84* MookMaker: The second MiniBoss of Desolation Canyon produces enemies until killed.
85* MoreDakka: There is an incredible amount of firepower on screen at any one time, both from you and your enemies. You should at all times attempt to grab weapon power-ups.
86* NinjaPirateZombieRobot: Robot Cowboys with gatling guns... The remake adds a horde of zombie robots as the first miniboss of the Underground level.
87* OneManArmy: Both Annie and Clint will mow down hundreds upon hundreds of mooks during the course of the game.
88* OneHitPointWonder: The player characters die from one hit. It's especially odd considering most of the other human opponents can take more than one bullet before dying.
89* PainfullySlowProjectile: Slow enough to [[DodgeTheBullet jump out of the way]] or [[ShootTheBullet shoot them out of the air]].
90* PaletteSwap: The characters have quite a few different color options.
91* PermaStubble: Clint has a five o'clock shadow.
92* PimpedOutDress: Annie wears a pretty fancy dress, with a few frills, shoulder guards, a bow on her waist, and [[FluffyFashionFeathers some feathers]] on her hat.
93* PinkMeansFeminine: Annie's default color is pink.
94* PistolWhip: If an enemy gets too close, the player character can hit them with their gun.
95* PoisonMushroom: The pea shooter, which deals no damage. It can still shoot down other bullets, though.
96* PowerGlows: When the [[LimitBreak Vulcan gun]] is activated, a golden glow flashes over your character.
97* PowerUp: Upgraded guns include a grenade launcher, a shotgun, a machine gun, and the [[LimitBreak Vulcan gun]].
98* PreMortemOneLiner: Your characters deliver this to the FinalBoss prior to his base [[CollapsingLair going up in flames]] and sending the FinalBoss [[ATwinkleInTheSky flying off in the background]].
99* RankScalesWithAsskicking: "The Kid" rules by the gun, and he won't go down easily when you finally confront him.
100* RuleOfCool: Given the premise, you had better believe it.
101** Get a load of the guy that ''hula-hoops'' stun lassos at you in the armored train stage.
102** And that's not counting ''Reloaded's'' extra playable characters, an explosive-hurling, jet-skating BrawnHilda with a cute face and a dog who's backed up by a combat drone.
103** If these [[http://www.gamefaqs.com/snes/588849-wild-guns/images game covers]] don't excite you, nothing will!
104* SceneryGorn: The game's detailed, colorful levels get ''shot to pieces''.
105%%* ScoringPoints
106* SexySlitDress: Despite Annie having an old style dress, it's slit so that her legs show when she runs and leaps.
107* ShootTheBullet: Doing this repeatedly fills up a LimitBreak gauge, which turns you temporarily invincible and gives you an awesome weapon.
108* ShoutOut:
109** Clint and Annie's names are references, to Creator/ClintEastwood and Annie Oakley (same with Doris and [[Film/CalamityJane Doris]] [[Creator/DorisDay Day]] in ''Reloaded'').
110** Clint and Annie's names are also stealth references to Film/BonnieAndClyde.
111** The Extra Life sound is the opening to Music/EnnioMorricone's theme for ''Film/TheGoodTheBadAndTheUgly''.
112* SmartBomb: Your character can find and [[Every10000Points earn]] screen clearing explosives. Wouldn't be an old-school shooter if you didn't get these.
113* SmugSnake: One of the recurring bosses is a human in a sharp suit who spends his time preening between shooting at you, but crawls around frantically once you land enough shots. [[NotSoHarmlessVillain He's pretty quick on the draw when he gets back to his feet, though.]]
114* SpaceWestern: It ''looks'' like the old west, but there's tanks, giant robots, and power-ups that include everything from shotguns to grenade launchers and lasers.
115* SpiderSense: Your character knows when bullets are headed towards him/her, and informs you with a text bubble that says ''look out!'' giving you the chance to dodge.
116* StoutStrength: Doris, a very rare female example.
117* StuffBlowingUp: Explosions happen regularly, complete with ExplodingBarrels.
118* SuperMode: Shoot down enough incoming enemy bullets, and you temporarily gain the use of the game's most powerful weapon: [[GatlingGood The Vulcan Cannon.]]
119* TankGoodness: The "Grand Dragon" boss.
120* TimedMission: There's a timer that counts down, and goes down even faster when you kill a Mook. [[InvertedTrope Unlike]] [[StalkedByTheBell many games]], you ''want'' the timer to go down, as the boss will appear once it does.
121* TomTheDarkLord: [[FinalBoss Kid]]. Not even a [[UsefulNotes/BillyTheKid memorable]] [[Film/ButchCassidyAndTheSundanceKid one]], just "Kid". Not that this keeps him from being a threat to you.
122* TraintopBattle: The Armored Train level.
123* TrueBlueFemininity: One of Annie's color options is blue.
124* UnnecessaryCombatRoll: A roll confers invulnerability to all forms of damage, for both you and the enemy. Taken to an extreme since you can roll through a jet of flame.
125* UpdatedRerelease: ''Reloaded'' has a bigger playscreen in addition to the new features and redraws many of the bosses, but still strives to resemble the 16-bit original.
126* VocalDissonance: A minor case with Doris: her normal grunts sound suitably deep for someone like her, but her death yell is oddly higher pitched than one would expect.
127* WeaponizedCar: You fight these whilst riding on a train.
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