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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wildnine.jpg]]
2[[caption-width-right:300:The slogan says ''"torture your enemies"''... [[TheJoysOfTorturingMooks it's pretty clear what this game is about]]]]
3
4->''"Wexcellent!"''
5-->-- '''Wex''', being TotallyRadical.
6
7''Wild 9'' is a TwoAndAHalfD action platformer developed by Creator/ShinyEntertainment for the Platform/PlayStation and released by Creator/InterplayEntertainment in 1998. Their idea was to make a game similar to ''VideoGame/EarthwormJim'', which they mostly succeeded with on the gameplay and atmosphere.
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9The game is set in the distant future, and the evil [[BigBad Karn]] has taken over the Andromeda Galaxy. The only ones left to oppose him are the Wild 9, a group of orphaned, teenage mutants, all with their own special abilities and talents. Led by Wex Major, user of the "RIG" and "Great Champion", they fight against the tyranny of Karn and his minions.
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12...But that's just AllThereInTheManual.
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14At its core, Wild 9 is about a guy named Wex with a rather unspecified weapon called the "RIG", an arm-mounted [[BuffySpeak tractor beam-like electric lasso thingy]] and is the only one capable of using it. With it, Wex can pick up and move objects, activate certain machinery, swing from it like a rope, and fire missles and grenades, provided he's picked some up. The most unique feature of the RIG, and the game in general, is its ability to pick up enemies. This allows you to move them around, but most importantly, [[TheJoysOfTorturingMooks smash them against the floor, drag them along the ground, toss them off cliffs, put them inside death machines, decapitate them, lop them in half, jam them into moving fans, shove them into huge grinders, get them caught in gears, impale them on spikes, shove them inside death machines...]]
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16Basically, the game lives on VideoGameCrueltyPotential, and revels in it. Oh boy does it revel in it.
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20----
21!!Wild 9 provides examples of:
22* ActionBomb: Nitro is a strange example in that he only ''causes'' explosions, and doesn't exactly explode himself.
23* AfterTheEnd: Craterscape is the remains of a huge city Karn conquered and destroyed, and there are no signs of life there other than his minions.
24* TheAlcatraz: Gulag combined with TailorMadePrison for the captive: Nitro
25* AllThereInTheManual: The manual goes into detail about the characters and their motivations, and better describes the plot. [[ExcusePlot Not that any of it matters.]]
26* AndIMustScream: Nitro is allergic to literally everything, and even when he's inside his protective suit, his allergies can still manifest themselves in an [[SneezeOfDoom explosive sneeze]]. But as useful as he is in the stage he's found in, he's still in that suit. Stuck. ''Forever.'' '''''[[ArsonMurderAndJaywalking Allergic.]]'''''
27* AntiFrustrationFeatures:
28** The last 2/3 of Crystal Mines is one big EscortMission...but if Crystal dies, you don't lose a life, you just get sent back to the checkpoint.
29** Drench is one of the more dangerous levels in the game with all its' deadly water. It's also ''very'' generous with the 1-ups.
30%%* AsteroidThicket: Light Armada
31%%* BubblegloopSwamp: Quagmire Run and Drench
32* CaptainCrash: Wex himself. Almost every level begins with Wex walking away from the smoking, sparking wreckage of a hoverbike. Conveniently, he finds a new one at the end of nearly every stage.
33* CrueltyIsTheOnlyOption: Often a puzzle or obstacle can only be overcome by jamming enemies into it in some fashion. This includes gumming up grinders, putting out fires, making pathways over spikes, or riding up to a higher platform. All done with murder.
34%%* EscortMission: Crystal Mine
35* ForcedTransformation: Volstagg, the team's strongman, was once a prince, heir to a kingdom on his home planet. While away from the castle, Karn's bio-engineers captured him, turning him into a hulking beast with amazing strength and speed. He seeks revenge on Karn for this, and the destruction of his kingdom.
36* FreeFallFight: Outpost Anom and Balor combined with BottomlessPits
37* GameplayAndStorySegregation: Big time with the description of Karn in the manual and on the box. Despite apparently having a "face the size of New York", when you actually fight him he's only about ten times as tall as Wex himself, and is [[{{Cephalothorax}} basically]] ''[[{{Cephalothorax}} all]]'' [[{{Cephalothorax}} face.]]
38* InfiniteOneUps: Crateropolis has a hidden 1-up right at the beginning...and the quit/continue function preserves your life count and respawns all items.
39* MarathonBoss: Karn isn't very difficult, he just takes a long time to beat.
40* MetronomicManMashing: If there isn't any environmental hazards in the area (spikes, {{Man Eating Plant}}s, [[GroundByGears gears]], [[HighVoltageDeath electrical fences]]) you can throw mooks into, you can simply use your electrical whip to bash captured mooks repeatedly into the ground until they fall apart.
41* MsFanservice: Crystal, at least by 32-bit standards. She's basically Pamela Anderson if she was made of diamond.
42* PackedHero: If Wrex manages to stand under one of the countless mook spawners throughout a level as it's closing, he'll be packaged up into a brand name soup can, only able to [[ControllableHelplessness hop around and cry for help]] (untill the game boots you back to the last checkpoint)
43* PowerUpMount: Beast Engine, who can roar at enemies, and pick them up in its mouth.
44* RecycledSoundtrack: ''{{VideoGame/MDK}}'' "Facing The Inevitable", "Grenich Time", "Vengeful Alien", "The Enemy Among Us" and ''VideoGame/EarthwormJim'' "Falling" all make a reappearance here. Justified in that the game's other music was composed by Tommy Tallarico.
45** Funny enough, ''Wild 9'''s own "Drench" would be re-used as the end credits theme to ''{{VideoGame/Messiah}}''.
46%%* SlippySlideyIceWorld: Mach 9
47* TacticalSuicideBoss: Karn would be unbeatable if he stopped using his grab move.
48* ThrowTheMookAtThem: The Quagmire level has ManEatingPlant enemies in the background, which cannot be harmed by Wex's electrical whip. The solution? Control the whip to ensnare enemy mooks, and throw those mooks to be chomped by the plants, which will spend several minutes gobbling down the mook allowing Wex to run past them.
49* TurnsRed: The RIG's beam once Wex has collected enough energy. Besides being red, it also slowly burns whatever it picks up.
50* TotallyRadical: Despite being set in the distant future, the nineties were all over this game, as apparent in Wex's mannerisms. Just look at the quote at the top of the page for a basic idea.
51* '''VideoGameCrueltyPotential''': It's the very basic premise of the game. The selling point being that you can smash mooks into bits or throw them into tons and tons of environmental hazards.

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