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1[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/wii_plaaaaaay_2746.png]]
2[[caption-width-right:245: ''UsefulNotes/{{Wii}}'' ''[[TitleDrop Play.]]'' ''[[TagLine Do]]'' ''[[{{Pun}} You?]]''[[note]][[WebVideo/ScottTheWoz Is that a threat?]][[/note]]]]
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4A party game sold with UsefulNotes/{{Wii}} Remotes, [[TechDemoGame developed primarily to help new players learn the various means said controller could be used]]. Whether or not ''Wii Play'' became the GatewaySeries Creator/{{Nintendo}} wanted it to be, it did manage to become the second best non-bundle selling game ever. There are nine different games:
5# '''Shooting Range''' is similar to ''VideoGame/DuckHunt''. This helps you learn to aim as you shoot various objects, such as targets, clay pigeons, balloons and cans.
6# '''Find {{UsefulNotes/Mii}}''' (Not to be confused with a much different game in ''VideoGame/StreetPassMiiPlaza'') is a memory and matching game. Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to select sets of Miis based on the instructions given.
7# '''Table Tennis''' pits you against a computer player, where you must return a certain number of volleys to it, or against your friends, who you just have to beat traditionally. This game introduces a new camera angle and helps improve player reaction time.
8# '''Pose Mii''' has you make your Mii perform various poses so that they can fit in different silhouettes. This game requires you to twist the Wiimote and helps the player learn to do this while hitting buttons and aiming.
9# '''Laser Hockey''' is a simulation of air hockey with neon light graphics. It takes the twisting mechanic introduced in Pose Mii and makes you twist your wrist in different directions while the cursor is moving at high speeds.
10# '''[[FishingMinigame Fishing]]''' introduces the rumble mechanic as well as the concept of depth, as you move the Wiimote further from and closer to the screen in addition to left, right, up and down. Every fish species is worth a different amount of points with a certain species becoming more valuable at certain periods of time.
11# '''Billiards''' is a nine-ball version of pool. This game deals with moving the Wiimote further and closer to the screen again, but the real focus is on teaching players how to hit things hard and how to tap lightly.
12# '''Charge!''' is a cow racing game and the first game that requires you to hold the Wiimote sideways. You tilt the Wiimote left and right to steer, tilt forwards and backwards to speed up or slow down and quickly raise it to jump.
13# '''Tanks!''' puts you in control of a OneHitPointWonder [[TankGoodness tank]]. You can shoot shells at other tanks and lay land mines. Nunchuk play is introduced in this game. The game focuses on aiming and moving at the same time.
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15Like its brethren ''VideoGame/WiiSports'' being followed by ''VideoGame/WiiSportsResort'', ''Wii Play'' got a Wii [=MotionPlus=]–based sequel called ''VideoGame/WiiPlayMotion''.
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18!!This game contains examples of:
19* AchillesHeel: Black tanks cannot see your mines and have no reservations about running headlong into them. (Yes, seriously.)
20* AlienAbduction: Multiple [[FlyingSaucer UFOs]] will try to abduct Miis in the final stage of Shooting Range with [[TractorBeam Tractor Beams]].
21* BookEnds: [[spoiler: The final level of Tanks! is the first level again, but with more and tougher enemies.]]
22* ColourCodedForYourConvenience: In Tanks, you can tell each enemy tank's abilities by its color.
23* ColorCodedMultiplayer: In the two-player version of each minigame, player 1 is blue and player 2 is red. Charge! takes this one step further, as player 1 rides a white cow while player 2 rides a brown one.
24* DestructibleProjectiles: All tank shells in Tanks! can be stopped by being shot with another tank shell.
25* DevelopersForesight: Pausing in Find Mii will result in the Miis in the background disappearing.
26* EasterEgg: By pressing both A and B during the opening countdown in Laser Hockey, the player can swap their flat paddle for a circular one.
27* FishingMinigame: The seventh minigame places you at a small pond where you move the Wii Remote all around to move around a hand holding a fishing rod. The pond is full of paper cutouts of fish, and by moving the hook in front of the fish, you can get them to bite, at which point you must raise the Wii Remote to raise the fish out of the water to score points.
28* FloatingInABubble: In Pose Mii, bubbles contain an image of the pose required for your Mii to pop them.
29* FlyingSaucer: The final stage of Shooting Range features alien spaceships that try to abduct your Miis. They fly around the screen very erratically before stopping to pick up a Mii before flying away, which is the best time to shoot them down.
30* LightGunGame: The first minigame is Shooting Range, a target-shooting game where you point your Wii Remote at the screen to aim at different targets and press A or B to fire at them. There are five stages, each of which has a different kind of target.
31* MinigameGame: This game consists of 9 minigames.
32* MiniMook: Small Fry in Fishing, which reduce your score if you catch them. Ignore them and they'll disappear, but they can still mess up the chance to get the fish you really wanted.
33* OneUp: A reward given after every five levels completed in Tanks!
34* PainfullySlowProjectile: Most shots in Tanks, including your own. Most of the time, the number shot, placement of lines and the fact that they ricochet off walls have to be put together to hit anything, which is just as well since one hit will do anything in.
35* PinballProjectile: All shots that tanks fire in Tanks! can ricochet once (or twice in the case of Green Tanks), except for the ones fired by the Teal and Black Tanks.
36* PlatinumMakesEverythingShinier: The Platinum medals are the best medals that can be awarded.
37* RacingGame: Two-player Charge! is an unusual variant, as the two players aren't racing toward a goal in the usual sense. Players still score points by ramming into the scarecrows, and the player with more points when time runs out is the winner, but naturally, the player in front will get the first chance to ram the scarecrows.
38* RuleOfThree: In Tanks!, green stationary tanks fire fast shells can travel in three directions, by ricocheting off of the walls twice.
39* ScoringPoints: High enough scores will get you medals. The medals come in four different varieties, from worst to best: bronze, silver, gold, and platinum.
40* ShoutOut: While the normal targets in Shooting Range are balloons, [[ShapedLikeItSelf targets]], clay pigeons, pop cans, and [[FlyingSaucer UFOs]], the ducks from VideoGame/DuckHunt occasionally fly by as well, which can be shot. Also, a dog's bark is audible in the background.
41* SpontaneousCrowdFormation: In Table Tennis, Miis gather to watch your game. The longer it goes, the larger the crowd becomes.
42* TankGoodness: An entire collection of them in Tanks, all of which are [[OneHitPointWonder killed in one hit by anything.]]
43** PlayerCharacter: A bright Red or Blue tank. Versatile and powerful, able to fire 5 shots at once and lay mines.
44** {{Mooks}}: Brown Tanks, stationary tanks with a slow-firing gun and an even slower reaction time.
45** CannonFodder: Grey Tanks, which are actually able to move, aim and fire effectively. Still very slow and not that smart.
46** LongRangeFighter: Teal Tanks, which fire high-velocity rockets from across the map, as well as being a lot smarter than the previous two tanks.
47** TrapMaster: Yellow Tanks, which rely mostly on laying landmines to limit your movements before picking you off with their guns.
48** TheBerserker: Red Tanks, which charge straight towards players before unloading rapid bursts of shots that are very hard to avoid.
49** ColdSniper: Green Tanks, which cannot move, but launch high-velocity, ricocheting rockets from across the map. The worst thing about them is that they have near-perfect aim and can easily calculate bounce trajectories to strike you from seemingly impossible angles.
50** LightningBruiser: Purple Tanks. Essentially a CPU-controlled variant of your own Tank, they move extremely fast, can unload a frightening amount of shots very quickly, can lay mines, and have improved AI from Red Tanks to boot.
51** StealthyMook: White Tanks, which become invisible at the beginning of the level and have all the abilities of the Purple Tank. Keeping track of their tread marks (which are visible) is key to not getting ambushed and quickly killed by them.
52** EliteMooks: Black Tanks, which only appear from Level 50 onward. They move extremely fast, can lay mines, and fire high-velocity rockets like a machine gun. In addition, they are significantly smarter than any other Tank in the game (except maybe Green Tanks) and can dodge your attacks with ease. You will need either a lot of luck or a lot of skill to be able to take these things down.
53* TheCatfish: The mystery fish in Fishing, which is difficult to catch due to disappearing very quickly after appearing.
54* TechDemoGame: Comes with the Console to show off its potential, much like ''VideoGame/WiiSports''.
55* TimedMission: Single-player Charge!, where the player must reach the end before the timer runs out.
56* VariableMix: All of the games have some degree of musical variation to suit the situation, but Tanks! notably has a variety of instruments that play depending on the number of active tanks and the strongest tank. More instruments are added as the tanks get stronger, but some of the percussion also goes away if you leave the strongest tanks for last.
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