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1[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/iseone.gif]]
2 [[caption-width-right:640:Warning. Forever.]]
3
4''Warning Forever'' is a BulletHell game developed by Japanese [[FreewareGames freeware]] programmer Hikoza T. Ohkubo, and released for [[UsefulNotes/IBMPersonalComputer PCs]] on July 24th, 2003. It is available for download [[http://www.hikware.com/Prod/index.html#wf here]].
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6In the game, you play as the pilot of a starfighter tasked with defeating an [[BossGame endless series of enemy bosses]]. The game is notable in that the enemies [[AdaptiveAbility actively adapt to your tactics]]; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.
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8It also inspired the real-time tactical game ''VideoGame/BattleshipsForever'', the BossGame ''VideoGame/{{Fraxy}}'' and the Xbox Live Indie Games title ''VideoGame/InfinityDanger''.
9
10!!This game provides examples of:
11* AdaptiveAbility: The enemies actively adapt to your tactics.
12* AttackItsWeakPoint: You can actually just attack the middle section of the boss until it blows up, instantly defeating it. However, destroying its parts also damages the boss, making it easier to beat. Likewise, the same occurs when destroying an entire "arm".
13** Of course, given the nature of the game, if you cut straight to the weak point too many times the boss gets wise and gives that section more and more health. However, attacking near the base of arms and other protruding parts is still an effective strategy to slow down the boss from growing larger. It grows more bits where you shoot and destroy them, but it can't do that so well when there's already a part attached there.
14* ArrangeMode:
15** Three Ships: There is no time limit, but you get a fixed number of lives, starting at 3. You gain an extra life for every 100 boss parts you destroy.
16** 5-Minute Attack: You have a fixed 5 minutes, and there is no time penalty for dying.
17** Sudden Death: You get one life, no extra lives, and no time limit.
18* BossSubtitles: Of course! (If you want the subtitles in English, you'll need version 1.07)
19* BossWarningSiren: The game does this despite being a BossOnlyGame, also giving you its name and a brief chart on its weaponry.
20* CognizantLimbs: The different sections of the bosses are all individually destructible.
21* CollisionDamage: Oh yes. Gets real bad when the boss evolves into something HUGE.
22* DeathInAllDirections: Including:
23** BeamSpam: Laser
24** MacrossMissileMassacre: Pod
25** MoreDakka: Vulcan and Needle
26** RammingAlwaysWorks: "Force". This isn't exactly a weapon, but allows the boss to propel towards your character, and if the boss is too large you may not be able to avoid getting killed.
27** ShotgunsAreJustBetter: Smash
28** SpamAttack: Yes, melee. The enemy's CognizantLimbs may track your movement and try to smash your ship.
29** SpreadShot: Cannon
30* DeflectorShields: in higher evolutions the boss can surround segments in a glowing field that makes the segment indestructible (although this may also may be a kind of power armor rather than a shield).
31* DynamicDifficulty: The necessary result of the enemies adapting to your tactics.
32* EndlessGame: In theory, anyway. Eventually the enemy ship will get so big you'll die multiple times just from having it come on screen, let alone fire, which is basically game over.
33%%* EnergyWeapon
34* EvolvingWeapon: The boss' weapons level up over time, even faster if it managed to beat you with that weapon.
35** Cannon: Adds more shots to the spread.
36** Laser: Laser is fired more often.
37** Pod: Missiles home in on you for a longer period of time.
38** Smash: Adds more shots to the attack.
39** Needle and Vulcan: Adds more shots to the attack.
40* NamesToRunAwayFromReallyFast: The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Armored Striker", "The Wing Arms", then eventually "The Berserker", "Hecto-Cannoned Hammer Head", or even the "[[OverlyLongName Infinity with Giga-Beams Hell]]"
41* PainfullySlowProjectile: But as the game goes on, there's an ''awful lot'' of 'em.
42* RammingAlwaysWorks: The bosses try this quite a lot, especially if the forward weapons are destroyed. When some of the later bosses fill most of the screen, it can be impossible to avoid.
43* SpreadShot: Bosses have a regular variety (Cannon), while your ship has an aim-able Spray Burst.
44* SubsystemDamage: Bosses are made up of multiple parts. If the link between a group of parts and the central core is cut, ''all'' parts that are no longer linked are destroyed.
45* TimedMission: One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
46* VideoGameLives: Another mode of gameplay gives you three lives, with the opportunity to gain more as you destroy parts.

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