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1[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/Vectorman_cover_2497.jpg]]
2
3''Vectorman'' is a 1995 RunAndGun game developed by Creator/BlueSkySoftware and published by Creator/{{Sega}} for the Platform/SegaGenesis.
4
5Well, it looks like the environmentalists were right. [[TwentyMinutesIntoTheFuture In the year 2049]], Earth has become inhospitable to human life, thanks to all the littering and pollution, forcing humanity to escape to space in order to find new homes to inhabit. They leave mechanical "Orbots" behind on Earth, tasking them with cleaning up the planet for their return.
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7Raster, a high-level Orbot who watches the cleanup through a planetwide computer network, is accidentally attached to a working nuclear bomb by a lesser Orbot and [[FaceHeelTurn subsequently goes insane]], becoming an evil dictator named Warhead. He declares himself ruler of Earth, brainwashes all of the other Orbots, and begins preparing to execute any humans who dare return to Earth... not so fast!
8
9Enter Vectorman, a humble Orbot in charge of cleaning up toxic sludge by discharging it into the sun, and since he was off-planet at the time of Warhead's takeover, he was not affected by his brainwashing. As he lands on Earth after his last trip, he finds chaos and confusion. Being the only Orbot left capable of challenging Warhead's rule, Vectorman takes it upon himself to destroy Warhead and restore peace to the Earth, destroying as many of Warhead's followers as he can.
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11In the 1996 sequel, ''Vectorman 2'', having successfully defeated Warhead and put an end to his tyranny, Vectorman immediately resumes his sludge-cleaning duties. While on a routine garbage run, his barge is shot down by a mysterious missile. Evacuating the barge and descending down to the surface, he finds himself on the outskirts of a seemingly abandoned research facility overrun by a horde of [[BigCreepyCrawlies mutant insects]] with unpleasant designs on the planet. Vectorman must find the intelligence controlling them and kill it to save the Earth yet again.
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13Part of the games' appeal was the entire design of the "Orbots" themselves - characters made out of several individual sprites (which, as the name indicates, were mostly spherical in nature) that could be rearranged in a variety of different ways. The gameplay played this up, allowing Vectorman to transform into a variety of different forms, arranging his orb sprites so that he resembled things like scorpions or tanks instead of a humanoid, each form having their own gameplay quirks (or even entire stages dedicated to them).
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15A third game for the Platform/PlayStation2 was planned, but was ultimately cancelled. Since then, Vectorman's only appearances have been in various Genesis/Mega Drive compilations and--of all places--as an unlockable character in a mobile port of ''VideoGame/TheHouseOfTheDeadOverkill''.
16----
17!!''Vectorman'' and ''Vectorman 2'' contain examples of the following tropes:
18* OneUp: The player can gain extra lives by collecting pickups that are in a form of "1UP" text.
19* AIIsACrapshoot: Warhead, the villain of the first game, was a peaceful managerial robot overseeing the decontamination of Earth, until improper maintenance lead to his head being replaced with a nuclear weapon and in turn, him becoming a genocidal maniac; converting all the other Orbots (again, meant to decontaminate the Earth for the benefit of mankind) to its cause. Averted in the case of Vectorman.
20* AntAssault: In ''2'', the sixteenth level, "Recycle or Die" has giant fire ants as enemies, which attack by shooting fireballs. When Vectorman defeats them, they leave behind power-ups that temporarily allow him to shoot fireballs as well.
21* BigBad:
22** The first game has [[AIIsACrapshoot Warhead]], an Orbot who rules over Earth and plans to keep it inhospitable for humanity.
23** The second game has the [[GiantSpider Spider Queen]], the source of the infestation on Earth.
24* BrainMonster: The final boss of ''2'' is a giant black widow spider with an exposed brain in her thorax. Sure enough, that exposed brain is her weak point.
25%%* BubblegloopSwamp: Levels 1-4 of the second game.
26* BugWar: The second game has you fighting a horde of mutated insects originating from a forgotten lab.
27* CheatCode: The code for moving anywhere you want is appropriately C-A-L-L-A-C-A-B (L meaning Left on the d-pad).
28* {{Chiaroscuro}}: Quite a few environments feature intense contrasts in lighting. Vectorman's sprite darkens or brightens to reflect this. Under the right circumstances, just using the ArmCannon can generate a dramatically half-lit sprite.
29%%* CollisionDamage: Lots of it. Most damage inflicted comes this way... for you AND the mooks.
30* DeathByCameo: In the background of Level 9 of ''2'', Warhead's disembodied head can be seen buried.
31* DifficultButAwesome: Finding a 10x power-up and then collecting a 1-up before it runs out.
32%%* DigitizedSprites
33* DirectionallySolidPlatforms: You can jump onto the majority of platforms from underneath.
34* DoubleJump: Jet Boots, mounted on Vectorman's feet can be used to gain an extra boost mid-air. [[WeaponizedExhaust Also a useful weapon.]]
35%%* DownInTheDumps: Levels 16-17 of the second game.
36* EnemyRollCall: All the enemies are listed in the closing credits [[NoFairCheating if you beat the game without cheating]].
37%%* EpilepticFlashingLights: Occurs whenever you collect an item.
38* Every10000Points: The score needed for your first extra life is 10K, 20K, or 40K, depending on difficulty level. Each additional extra life requires double the score compared to the previous.
39* FatFlex: A variant; as Vectorman is an Orbot, sometimes when he does his VictoryPose, his chest falls and he pulls it back up.
40* FlashOfPain: Vectorman's blaster makes bosses lighten up... briefly.
41* FloatingLimbs: The Orbots' limbs consist of floating orbs. As an animation for leaning on a wall, Vectorman in particular can pop out two orbs on its arm, and juggle them with the hand on that arm before tossing them back in position.
42* FunnelCloudJourney:
43** In the first game, the final stage (aptly named "Twist and Shout") and FinalBoss battle involves being sucked up a tornado, dodging and/or blasting furniture, before reaching the top of the funnel cloud, where you balance on roofs while shooting Warhead.
44** A more subdued version in Level 18 of the sequel (named "[[CallBack Shout and Twist]]") takes place in a desert with a tornado raging in the background, [[GustyGlade blowing you around while you move.]]
45* GameOverMan: The Game Over screen for ''2'' says, '''YOU LOSE''', and depicts the Spider Queen laughing at Vectorman before he falls apart.
46* GustyGlade: The 18th level of the second stage has you being blown around a desert with a tornado raging in the background. As a sort of {{call back}} to the first game with the final level, "Twist and Shout," being [[FunnelCloudJourney inside a tornado]], the second game's stage is called "Shout and Twist".
47* HandBlast: Vectorman's main weapon is a laser fired from his hands.
48* HarderThanHard: "Insane" really can be, given the one life and three hits (those can be gone in a flash). "Wicked" for the second game fills this slot better, thanks to the overhard enemies.
49* HeartContainer: The "Max Health" power-up fills your health meter and adds another HP to your limit.
50* HornetHole: It's not really a beehive, but levels 21-22 of the second game take place in some kind of egg-filled insect nest complex, which also has some EternalEngine shades. The eggs that hatch contain enemies from every part of the game.
51* IdiosyncraticDifficultyLevels: There's "Lame", "Wicked" and "Insane". Replaced in the second game by "Lame", "Cool", and "Wicked".
52* LensFlare: Probably one of the earliest examples of lens flare in a video game occurs during one of the ice levels.
53%%* LethalLavaLand: Levels 5-7 of the second game.
54* LocomotiveLevel: Level 2 of the first game has Vectorman morph into a train to battle Warhead on a set of levitating tracks.
55* LogoJoke:
56** The first game's Sega splash screen has Vectorman landing on the Sega logo and nearly losing his balance. You can actually control him fully here and there's a semi-hidden TV in the top right that has a smart bomb you can use to short out the logo, as well as a level skip minigame you can trigger.
57** Vectorman nudges the letters in the word "Genesis" on the box art.
58%%* MercyInvincibility: Also an interesting weapon if used right. The second game made it harder for players to use the MercyInvincibility by sending the player half a screen backwards with every hit.
59%%* MercyRewarded: Easily obtainable in some levels, thanks to the DoubleJump.
60* MiniGameCredits: In the first game, you can move Vectorman around the startup "Sega" screen. [[EasterEgg You can even damage it.]] It even functions as a sort of level skip. Bump into the logo and shoot it enough times and you get a letter-catching minigame. Catch enough and you can start the game on later levels.
61* NeverTrustATitle: ''Vectorman'' is not a VectorGame.
62* NoFairCheating: Use a single code anywhere in the first game, and you can't see the credits. This was doubly important when the $25,000 grand prize was the factor. You can cheat all you want to in the sequel.
63-->"Congratulations! Now do it without cheating."
64* NumericalHard: In addition to how hard the rest of the game is, your difficulty selection determines the [[Every10000Points score needed to get an extra life (10K, 20K, or 40K to start and doubling with each additional extra life, as noted above)]], the number of lives you start with (4 on Lame mode, 2 otherwise), and the number of HP you get per life at the start of the game (5, 4, or 3).
65* OneHitPolykill: The first game has a power-up called the bolo gun, a slow-moving shot which "crashes through enemy Orbots" and continues going through any enemies until offscreen or hitting a wall. It also has the possibility to push the enemy and hit it multiple times.
66* PaletteSwap:
67** The first game uses several palette-swapped versions of the first level's tileset in subsequent levels.
68** Can also be done to Vectorman himself in the second game by allowing him to get hit by a [[TheGoomba Paintbug]]. What's interesting about this is that whenever Vectorman's palette changes, so do those of the extra life icons (tiny versions of Vectorman) and any health items in the stage (spheres that share Vectorman's palette).
69** This also happens in both games whenever Vectorman's sprite changes palette due to lighting, e.g. becoming dark when in shadow or being brightly lit by something nearby. The palette swapping of these things may have been intentional, or it may be a [[GoodBadBugs Good Bad Bug]].
70* PowerCopying: Most of the transformations in the second game come from power-ups dropped by enemies.
71* PunBasedCreature: The sixteenth level of ''Vectorman 2'', "Recycle or Die", has giant fire ants as enemies, which attack by shooting fireballs. When Vectorman defeats them, they leave behind power-ups that temporarily allow him to shoot fireballs as well.
72* PunnyName:
73** Many of the level names are nods to (or puns on) '90s pop culture.
74** Raster and Vector are graphics types. Raster is things like photographs, videos, etc, and vector is CGI dots-and-lines. Raster graphics break up into pixels when viewed too closely/blown up too big; vectors don't. The villain (originally) being named Raster before getting too big for his breeches and fighting the incorruptible protagonist Vector, may be a reference to this.
75* RewardingVandalism: Destroying floating monitors, or egg sacs in the second game, yields various pickups and powerups.
76* RhinoRampage: In ''2'', there are rhino beetle enemies in Stage 14, "Cave Fear", who charge at Vectorman when they see him. When he destroys them, they leave behind power-ups that temporarily transform him into a rhino, allowing him to charge like they do.
77* ScaryScorpions: ''2'' has giant scorpion enemies that inhabit Stage 5, "Fired". When Vectorman defeats them, they leave behind power-ups that briefly give him a scorpion tail to attack with, also making him temporarily immune to lava.
78* SceneryPorn: The first game tried to add as many background effects as possible including texture warping and lightning strikes.
79* ScoreMultiplier: One of the items doubles the amount of points yielded.
80* ScoringPoints: Score counter is increased by destroying enemies and collecting objects.
81* ScreenShake: Destruction of objects cause the screen to shake violently.
82* SentryGun: Sentry guns in Vectorman come in form of robotic arms with a projectile-shooting end are mounted on surfaces.
83%%* ShiftingSandLand: Levels 19-20 of the second game. Also contain elements of RemilitarizedZone, in that you're a tank.
84* SlippySlideyIceWorld: The first game has two examples. The first one, "Day 4: Absolute Zero" combines this trope with UnderTheSea, as Vectorman is at the bottom of an iceberg and must climb his way up to the top. Once he reaches the top, he must battle a robotic pelican and a robotic polar bear. The second, "Day 5: Arctic Ridge" has Vectorman battle enemies as he makes his way through an arctic pipeline.
85* SpidersAreScary: The FinalBoss of ''2'' is the Spider Queen, an oversized black widow spider with an exposed brain in her thorax. In the same game, many smaller spiders serve as common enemies.
86* SpikeBallsOfDoom: The first level's boss has spiked metal spheres attached to its wings.
87* StationaryBoss: The Spider Queen, the final boss of ''2'', does not move from her spot. Warhead's form in the first game's "Disco" stage also stays in the center, shooting electricity around him.
88* StealthPun: The first boss of the second game is a giant snake head with fireball-spitting smaller snakes for eyes. The level and boss should've been called "Snake Eyes".
89* ThisIsADrill: One of Vectorman's powerup forms. Used to break through certain floors.
90* TimedMission: Levels must be completed within a time limit. Certain pickups extend the timer.
91* TrashOfTheTitans: In the original game, by the year 2049, the Earth has become so overrun with pollution that human civilization has fled to the stars, leaving the Orbots to clean the Earth.
92* UndergroundLevel: Levels 8-15 of the second game. Kept from being as monotonous as it would otherwise be by including multiple level types, including standard cave areas, levels consisting mostly of dirt you have to blast a path through, and [[SinisterSubway subway tunnels]] that Vectorman speeds through on [[SkateHeavenIsAPlaceOnEarth rollerfeet]].
93* VectorGame: Subverted. The whole reason behind the game's title is because it looks like a vector game. But, ironically, the game actually didn't use [[http://en.wikipedia.org/wiki/Vector_graphics vector graphics]], but rather [[DigitizedSprites pre-rendered 2D sprites]] similar to ''VideoGame/DonkeyKongCountry''. His initial rival, "Raster," is named for [[http://en.wikipedia.org/wiki/Raster_graphics an inversion of this]].
94%%* WeaponizedExhaust: The best part about the DoubleJump.
95* AWinnerIsYou: The ending of ''Vectorman 2''. Also, while a lot of other games don't have much fanfare for clearing a level, this game takes it to the extreme, displaying a very simple score count and immediately moving on to the next level, and can be mashed through so fast [[GameBreakingBug the game's score glitches out.]]

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