Follow TV Tropes

Following

Context VideoGame / Ultima

Go To

1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ultima_mosaic.jpg]]
2
3In many senses the [[TropeMakers Trope Maker]] of the computer RolePlayingGame, ''Ultima'' is a [[VideoGameLongRunners long-running]] series of [[WesternRPG CRPGs]] created by Richard "Lord British" Garriott and Creator/OriginSystems that, along with ''VideoGame/{{Wizardry}}'', more or less defined most of the classic computer role playing game tropes, going on to influence games more broadly. Though the series was computer-based, its general mechanics became likewise imprinted on the [[EasternRPG console RPG]] market thanks to its influence on the mechanics of the ''Franchise/DragonQuest'' franchise (and via osmosis, to a lesser extent the ''Franchise/FinalFantasy'' franchise). ''Ultima IV'' and ''VII'', in particular, had a major influence on general {{RPG}} mechanics and [[WideOpenSandbox open-world]] games, respectively.
4
5!!Overview of the ''Ultima'' series
6The ''Ultima'' saga begins, it is generally considered, with a primitive ''TabletopGame/DungeonsAndDragons''-inspired game called ''VideoGame/{{Akalabeth}}'' (also referred to as "Ultima 0"), which introduced the character of Lord British, king of a pastiche medieval/high fantasy type world. Originally titled "D&D28b", as it was Garriott's 28th game, ''Akalabeth'' was also heavily influenced by Creator/JRRTolkien's ''Literature/TheLordOfTheRings'' books; the name ''Akalabeth'' itself derives from Akallabêth, the fourth part of ''Literature/TheSilmarillion''. The game was hand-coded entirely by Garriott in Applesoft BASIC.
7
8!!!The Age of Darkness
9The world of ''Akalabeth'' was fleshed out to form "Sosaria", the setting of ''VideoGame/{{Ultima|I}}'' (later subtitled ''The First Age of Darkness''). Its plot saw an EvilSorcerer named Mondain defeated by TheHero known as "the Stranger [[SummonEverymanHero from another world]]".
10
11(The "other world" being implicitly "our world", and the "stranger" being implicitly the player.)
12
13The series continues with ''[[VideoGame/UltimaII Ultima II: The Revenge of the Enchantress]]'', as space-time distortions threatening Earth are BestServedCold by Minax, the [[strike:jilted]] widowed lover of the first game's last villain. TimeTravel is required to save the day.
14
15The series started to find its legs in ''[[VideoGame/UltimaIII Ultima III: Exodus]]'', in which the evil robotic child of the previous two villains wreaks havoc across Sosaria. This game started laying the foundation of RPG elements such as towns, overworld, dungeons, and monster encounters in the way many video game [=RPG=]s came to emulate. This is the one that ''specifically'' influenced the creation of ''VideoGame/DragonQuestI'', and thus unintentionally spurred the birth of the EasternRPG.
16
17!!!The Age of Enlightenment
18But when people speak of the ''Ultima'' series, its tropes and mechanics, they tend to think of the next three games in the series, ''Ultima IV'', ''V'' and ''VI'', collectively called the "Age of Enlightenment". In these games, "the Avatar"--indicated to be the self-same "visitor from our world" as in the first three games--becomes a key player in upholding Britannia's virtue and keeping the world safe.
19
20With the unification of Sosaria under the rule of Lord British--another visitor from "our" world,--the place was renamed "Britannia". After the fairly cataclysmic events which ended ''Ultima III'', the whole world was largely rebuilt, and its geography and culture would remain more or less unchanged for the rest of the series history. (As a result, the cloth maps given out as {{Feelies}} for some releases of the games can be used for any game in the series.)
21
22''[[VideoGame/UltimaIV Ultima IV: Quest of the Avatar]]'' sets the player out on a quest, essentially, to bring virtue and general goodness to the land--the main objective of the game is, quite simply, to live a virtuous life.
23
24In ''[[VideoGame/UltimaV Ultima V: Warriors of Destiny]]'', the Avatar must once again journey to Britannia, to reclaim Lord British's throne from an usurper.
25
26The last game of this era, ''[[VideoGame/UltimaVI Ultima VI: The False Prophet]]'', deals with some of the long-term consequences of the events of ''Ultima IV''. The Avatar must this time save his own life from the gargoyles, whose ancient and infallible prophecies tell them that he will one day destroy their race. (Also, they're pissed off that the Council [[NiceJobBreakingItHero stole the Codex of Ultimate Wisdom two games ago]].)
27
28!!!The Age of Armageddon
29The third age of ''Ultima'', "The Age of Armageddon", is a mixed bag, despite considerable technological improvement (although ''VII'' ended up having an enormous influence on the concept of open-ended, open-world [=RPGs=]). In all three, the Avatar battles an other-worldly being called "The Guardian".
30
31''[[VideoGame/UltimaVII Ultima VII: The Black Gate]]'' pitted the Avatar against a {{cult}} seeking to allow the megalomaniacal "Guardian" into Britannia, and is often considered the best game of the entire series.
32
33''[[VideoGame/UltimaVIIPartII Ultima VII Part 2: Serpent Isle]]'' featured the Avatar returning to one of the lands from ''Ultima I'' that is now a [[LostWorld separate world]].
34
35Each of these games had an expansion pack that added new sub-quests and locations to the game.
36
37''VideoGame/UltimaVIII: Pagan'' follows on from ''Serpent Isle''. The titular "Pagan" is a very different world from Britannia, to which the Avatar has been banished by [[DimensionLord the Guardian]]. Pagan lacked the Britannian virtues, and while there, the Avatar found himself [[IDidWhatIHadToDo forced to violate them]] as well, eventually sacrificing that entire world.
38
39''VideoGame/UltimaIX: Ascension'' is the last canonical Ultima game (though [[FanonDiscontinuity some fans say otherwise]]). It changed things even further, replacing the traditional tile-based top-down (later isometric) display with a standard 3rd person 3D view, and made numerous deviations from the canonical series history. The Avatar was summoned one final time to Britannia, where the Guardian has resurfaced and totally corrupted the hearts and minds of the people, perverting the traditional virtues.
40
41!!!Other Games
42A number of other ''Ultima'' games exist:
43
44''VideoGame/UltimaUnderworld'' was a sub-series of first-person [=RPG=]s taking place in the ''Ultima'' universe. They were developed by Creator/LookingGlassStudios, and spawned the {{Immersive Sim}} genre.
45
46The ''Worlds of Ultima'' sub-series consisted of two games, the first set in a [[LostWorld prehistoric land]], and the second on a [[SteamPunk Victorian sci-fi]] take on Mars; both took place outside of the main continuity. They used the ''Ultima VI'' engine
47
48''Ultima: Escape from Mt. Drash'' was a dungeon-crawler, and came out between ''Ultima II'' and ''III''. Richard Garriott was not directly involved in it, but despite a [[https://www.filfre.net/2013/05/the-legend-of-escape-from-mt-drash/ common myth]], he actually did agree to his friend Keith Zabalaoui (the programmer of the game) and Sierra using the trademark "Ultima" to help promote the game. It didn't (not that Sierra had any high hopes for it), and Garriott left to found his own company, Creator/OriginSystems, shortly after finishing ''Ultima III''.
49
50''VideoGame/UltimaOnline'' was a Britannia-based MMORPG, and the first large-scale MMORPG success.
51
52There were also two aborted [=MMOs=] that would have followed: ''Ultima Worlds Online: Origin'' and ''Ultima X: Odyssey'', the latter of which was intended to be a direct continuation of the storyline of ''Ultima IX'' and [[http://gamingpodcast.net/2016/04/26/gamestooge-flashback-the-mmo-that-never-was-ultima-x-odyssey/ among other things]], was to have incorporated the Virtues of Ultima as a significant gameplay mechanic.
53
54''Lord of Ultima'' was a [[WebGames Browser Game]] similar to ''VideoGame/{{Evony}}'', run by EA from April 20, 2010 to May 12, 2014.
55
56''Ultima Forever: Quest for the Avatar'' was a freeware multiplayer game for the PC and [=iPad=], based primarily on the setting of ''Ultima IV'', with a few changes. For example, Lord British is now Lady British, since Garriott didn't give permission to use the character. [[http://forever.ultimacodex.com/2012/07/12/bioware-mythic-announces-ultima-forever-quest-for-the-avatar/ Announced in July of 2012]] and created by Creator/BioWare, ''Ultima Forever'' was released for [[UsefulNotes/IOSGames iOS]] in 2013, and was shut down in August 2014.
57
58Meanwhile, Garriott himself announced plans to produce an MMO SpiritualSuccessor, ''Ultimate RPG''. He's also expressed possibly buying the rights to the series back from EA and releasing it as an actual ''Ultima Online 2''.
59
60Garriot eventually turned to Website/{{Kickstarter}} to fund ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', a SpiritualSuccessor to both the classic single-player ''Ultimas'' and ''Ultima Online'', and [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 closed with a respectable $1.9 million.]]
61
62!!!Publication History and Copyright Issues
63''Akalabeth'' was first self-published by Garriott, then picked up California Pacific Computer; ''Ultima'' was originally released by California Pacific; ''Ultima II'' and subsequent re-releases of the first ''Ultima'' (retitled ''Ultima I: The First Age of Darkness'') were published by Sierra On-line. ''Ultima III'' through ''Ultima VII'' were released by Origin (a company formed by Garriott after he became dissatisfied with Sierra), and the remaining games were released by Electronic Arts (which bought Origin).
64
65While Garriott no longer owns the rights to the games, and is no longer with EA/Origin, he still holds the copyright of several characters, and therefore future Ultima games can only be made if EA and Garriott can be persuaded to get along with each other.
66
67!!! Some Notes on Availability
68Origin released ''Ultima IV'' as a freely-distributable download on the internet. A free version updated for modern systems [[http://xu4.sourceforge.net/ exists.]]
69
70All nine games of the main series (with the first six bundled into two trilogy packs), both ''Underworld'' games, and the ''Worlds of Ultima'' series are available from Website/GogDotCom for a quite reasonable price (some even for free).
71
72There's also a widely praised FanRemake of ''[[http://www.u5lazarus.com/ Ultima V,]]'' done with the ''VideoGame/DungeonSiege'' engine. Featuring lots of added content like extended side-quests, an optional, alternate main quest for evil-inclined players, and an improved class and skill system.
73
74Further, there's likewise a remake of ''[[http://u6project.com/wp/ Ultima VI,]]''. While it wasn't made by the same team, it nevertheless uses the same basic engine, and has gained just as much praise, if not more so, than the ''Ultima V'' remake.
75
76And finally, there's Exult, a reverse-engineered reimplementation of the ''Ultima VII'' engine that can either use the data from the original games (''Ultima VII'' and ''U7-2: Serpent Isle'') or can be used with Exult Studio to create new games. It was originally written to allow ''Ultima VII'' to be played under Unix, but it's now cross-platform and adds some new features, both cosmetic and gameplay-affecting.
77
78!!Games within the ''Ultima'' series
79[[foldercontrol]]
80
81[[folder:Main Series]]
82[[index]]
83* ''Akalabeth: World of Doom'' (a.k.a. ''Ultima 0: Akalabeth'') (1980)
84* ''VideoGame/UltimaI: The First Age of Darkness'' (1981)
85* ''VideoGame/UltimaII: Revenge of the Enchantress'' (1982)
86* ''VideoGame/UltimaIII: Exodus'' (1983)
87* ''VideoGame/UltimaIV: Quest of the Avatar'' (1985)
88* ''VideoGame/UltimaV: Warriors of Destiny'' (1988)
89* ''VideoGame/UltimaVI: The False Prophet'' (1990)
90* ''VideoGame/UltimaVII: The Black Gate'' (1992)
91* ''VideoGame/UltimaVIIPartII: Serpent Isle'' (1993)
92* ''VideoGame/UltimaVIII: Pagan'' (1994)
93* ''VideoGame/UltimaIX: Ascension'' (1999)
94[[/folder]]
95
96[[folder:Expansions]]
97* ''VideoGame/UltimaVII: Forge of Virtue'' (1992)
98* ''VideoGame/UltimaVIIPartII: The Silver Seed'' (1993)
99* ''VideoGame/UltimaVIII: Pagan Floppy Disk Speech Pack'' (1994)
100[[/folder]]
101
102[[folder:Side Games]]
103* ''VideoGame/WorldsOfUltimaTheSavageEmpire'' (1990)
104* ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' (1991)
105* ''VideoGame/UltimaUnderworld: The Stygian Abyss'' (1992)
106* ''VideoGame/UltimaUnderworld II: Labyrinth of Worlds'' (1993)
107[[/folder]]
108
109[[folder:Non-canon Spin-offs and Spiritual Successors]]
110* ''Ultima: Escape from Mt. Drash'' (1983)
111* ''Ultima: Runes of Virtue'' (1991)
112* ''Ultima: Runes of Virtue II'' (1993)
113* ''Lord of Ultima'' (2010)
114* ''Ultima Forever: Quest for the Avatar'' (2012)
115* ''VideoGame/ShroudOfTheAvatarForsakenVirtues'' (2018)
116* ''VideoGame/UnderworldAscendant'' (2018)
117[[/folder]]
118
119[[folder:Compilations]]
120* ''Ultima Trilogy I·II·III''
121* ''Ultima The Second Trilogy IV·V·VI''
122* ''Ultima I~VI Series''
123* ''[[VideoGame/UltimaUnderworld Underworld Series]]''
124* ''The Complete VideoGame/UltimaVII''
125* ''Ultima Collection''
126* ''Ultima Complete''
127[[/folder]]
128
129[[folder:Ultima Online]]
130* ''VideoGame/UltimaOnline'' (1997)
131* ''VideoGame/UltimaOnline: The Second Age'' (1998)
132* ''VideoGame/UltimaOnline: Renaissance'' (2000)
133* ''VideoGame/UltimaOnline: Third Dawn'' (2001)
134* ''VideoGame/UltimaOnline: Lord Blackthorn's Revenge'' (2002)
135* ''VideoGame/UltimaOnline: Age of Shadows'' (2003)
136* ''VideoGame/UltimaOnline: Samurai Empire'' (2004)
137* ''VideoGame/UltimaOnline: Mondain's Legacy'' (2005)
138* ''VideoGame/UltimaOnline: Kingdom Reborn'' (2007)
139* ''VideoGame/UltimaOnline: Stygian Abyss'' (2009)
140* ''VideoGame/UltimaOnline: High Seas'' (2010)
141[[/folder]]
142[[/index]]
143
144[[folder:Cancelled]]
145* ''VideoGame/UltimaIV Part II''
146* ''Multi-player Ultima''
147* ''Multima''
148* ''Mythos: Caribbean Pirates and Legends from Greece''
149* ''Unnamed Pencil and Paper Ultima''
150* ''Arthurian Legends''
151* ''VideoGame/UltimaUnderworld III''
152* ''VideoGame/UltimaVIII: The Lost Vale''
153* ''Ultima Online 2'' A. K. A. ''Ultima Worlds Online: Origin''
154* ''Ultima X: Odyssey''
155* ''Ultima Reborn''
156* ''Ultima Resurrection''
157[[/folder]]
158----
159!!Major tropes and elements of the ''Ultima'' series include:
160
161* ArtificialScript: The default [[http://ultima.wikia.com/wiki/Runic_Alphabet Runic,]] [[http://ultima.wikia.com/wiki/Gargish_Alphabet Gargish,]] and [[http://ultima.wikia.com/wiki/Ophidian_Alphabet Ophidian]] Alphabets.
162* AuthorAppeal: Richard Garriott has included several instances of young children who are attacking and can only be attacked or run away from as a type of moral dilemma the player must face.
163* AuthorAvatar:
164** Lord British, the ruler of the kingdom, very heavily based on Richard Garriott himself. Lord British is always asking you for favors and is NighInvulnerable. Clever players amuse themselves by finding [[LordBritishPostulate creative new ways to kill him]].
165** Aside from Lord British, most of the series' recurring cast is also based on the developers or someone they knew in real life. Garriott has another character based on himself, the ranger Shamino.
166* AwesomeButImpractical:
167** [[TheEndOfTheWorldAsWeKnowIt The Armageddon spell, which kills everyone in the entire world]]. It doesn't kill [[NighInvulnerability Lord British]], though.
168** Glass Swords, which can one-hit kill anything but shatter after one use. Many players save these for the final fight of the game, only to end up never using them.
169* BagOfSpilling: Despite later games establishing that the player controls the same character in every single one, in most games all of the weapons, magic and levels he gained will be gone with little or no explanation when the next one starts. Not ''always'', but usually.
170* ButtMonkey: Lord British wasn't originally this, but after the rise of the LordBritishPostulate, players trying to murder him in innovative new ways became a beloved series tradition. One game even features an EasterEgg in which the player can drop a plaque on his head to kill him and get away with it.
171* CaptainErsatz: Bobbits and Balrons are based on the Hobbits and the Balrog of [[Franchise/TolkiensLegendarium Middle-earth]]. In ''Akalabeth'', the final enemy is a Balrog. Gazers are based on [[TabletopGame/DungeonsAndDragons Beholders]].
172* CreateYourOwnVillain: The Avatar is indirectly responsible for the problems of every game in the series except I and IV.
173* DarkerAndEdgier: ''Ultima VIII'' was DarkerAndEdgier than ''Ultima VII-2'', which was DarkerAndEdgier than ''Ultima VII'', which was DarkerAndEdgier than ''Ultima VI'', which was DarkerAndEdgier than ''Ultima V'', which was DarkerAndEdgier than ''Ultima IV'', which was... [[LighterAndSofter actually pretty idealistic]].
174* DeathIsNotPermanent: Most games in the series don't end on character death, although ''Ultima I'' had a severe penalty that made it better to reload the game. There are revive spells, and a party wipe tends to result in XP lost before revival. Exceptions are ''Ultima II'' and ''Ultima III'' which required restarting the computer, ''Ultima Underworld'' before finding the Silver Sapling, ''Ultima Underworld II'' when in the Britannia, and ''VIII'' and ''IX''.
175* EarlyInstallmentWeirdness: The first three games featured very heavy Sci-fi elements, with the first game alone having space crafts and laser guns in a mostly high-fantasy environment. After ''III'', these elements mostly die off from active plot elements, but are mostly glossed over rather than outright retconned.
176* FaceHeelTurn: Sutek in ''Ultima V'' was a mage living in hiding as a hermit who provided crucial helpful information to the Avatar. In ''VI'' with no explanation he's a mad mage who's taken up residence in Blackthorn's old palace, kidnaps people to work for him and has a fixation on creating two-headed animals.
177* FlatWorld: In ''Ultima VI'', Britannia is surrounded by an ethereal void. Ambrosia, the land of the Gargoyles, was the flip side of the world in ''Ultima VI''. (In ''Ultima IX'', it is a domed underwater city instead.) This causes continuity issues with the rest of the games, which depict it as a spherical world.
178* GameplayAndStorySegregation: Like in many [=RPGs=], murder mysteries and other plot-relevant deaths pop up throughout the series, yet no one seems to remember that resurrection is canonically a thing in this setting... except for Lord British, and even he only ever bothers to resurrect the Avatar and their party when they suffer a TPK.
179* GlassWeapon: There are glass swords from ''VideoGame/UltimaV'' onward: they're one-hit-one-kill weapons for practically every enemy in the games--but shatter beyond repair upon a single use.
180%%* In ''Ultima III'', ''IV'' and ''V'', a separate and distinct interface for combat than the usual world map (see FightWoosh).
181* KeywordsConversation: The series generally let the player type in the topic they want to discuss with an NPC when engaging them in conversation.
182* LastOfHisKind: The ''VideoGame/UltimaIX'' Bob White plot would have revealed the Time Lord to be the last of the Ultima.
183* LizardFolk: Lizard Men are one of Mondain's creations in ''Ultima I'', an underground tribe in ''Ultima Underworld'', and a planned enemy in ''Ultima X''. In ''Savage Empire'', the Kotl and Sakkhra are reptilian.
184* MagicAIsMagicA:
185** A consistent spellcasting system (in ''Ultima IV''-''VII''), where spells consisted of incantations built up from individual semantic atoms (thus, the common "Help" spell was "Kal Lor", literally "Invoke Light"; noting which constructions were spells in a previous game, and what their requirements were, sometimes allowed a player to access high-level spells early in the next game), and were powered by alchemical formulas (more-or-less consistent across games) which had to be mixed.
186** In ''Ultima IV'' and ''V'', magic spells had to be explicitly mixed before use, requiring the player to look up which reagents were needed and, frequently, do all this in the heat of battle. In ''Ultima VI'' and ''VII'', reagents were mixed automatically, so long as the player had enough on hand. By ''Ultima IX'', reagents were only needed once for each spell, as a "binding ritual" allowed the player to cast the spell whenever he liked afterward.
187** In ''Ultima VIII'', much of the story and gameplay revolved around the Avatar achieving mastery over not one, but five exotic magic systems, each of them manipulated differently, themed upon the five (western) elements.
188%%* [[Characters/{{Ultima}} A recurring cast of NPCs]], especially those who (from ''Ultima IV'' through ''Ultima VII'') join the player's party, most of whom are [[WriteWhoYouKnow based on Garriott's friends]].
189%%* Bizarre anachronisms (especially in the first two games).
190* NarniaTime: Time passes faster in Britannia than Earth, though the ratio seems to be random; the general explanation is that the Avatar is called to the time s/he is needed most. The presence of TimeTravel just serves to confuse matters further. This doesn't explain how the Avatar's companions, Lord British, and Blackthorn can live for centuries (OK, Blackthorn spent time on Serpent Isle, but still).
191* OldSaveBonus: The ability (in some games) to import character data from an earlier game.
192%%* Perhaps one of the most memorable notes in ''Ultima VII'' was the extended TakeThat against Electronic Arts. The company devoured Origin quite soon after, implying a win for [[spoiler:The Fellowship]], which proved rather prophetic considering the states in which ''VIII'' and ''IX'' were released...
193%%** Pretty obvious once you notice that [[spoiler:the Guardian's blackrock generators looked like the shapes in EA's logo at the time.]]
194%%* An UrExample of the DigitalAvatar with its deeply customizable characters.
195* OneWordTitle: For the series, anyway, being just "Ultima".
196* OnlyFleshIsSafe: The Telekinesis power from various games does not affect living things.
197* PublicDomainSoundtrack: "Rule Britannia" serves as Lord British's theme throughout the series.
198* {{Retcon}}: The Time Lord is revealed to be Hawkwind the Seer from ''VideoGame/UltimaIV'', the [[LastOfHisKind last of]] the Ultima, and the creator of the Codex of Ultimate Wisdom.
199* RunningGag: Starting from ''Ultima V'', Smith the talking horse always gives the Avatar a hint that would have been useful in the ''previous'' game.
200* SequenceBreaking: Parts ''IV-VI'' had you converse with [=NPCs=] by typing in keywords. A good chunk of quests had you follow the chain of a guy who knows a guy who knows a guy who has what you need. If you knew who the final link in the chain was, you could skip right there and type in the keyword. From ''VII'' onwards conversation options were set to match what your character knows.
201* SpiritualSuccessor:
202** ''VideoGame/ShroudOfTheAvatarForsakenVirtues'' to the core series and ''Ultima Online''.
203** ''VideoGame/UnderworldAscendant'' to ''Ultima Underworld''.
204* StandardFantasyRaces: Elves, dwarves and hobbits appeared only as PC options in Ultima I through III, before being removed. Outside of player options, Orcs, Goblins, Lizard folk, trolls and undead are present. Dragons appear a few times.
205* TieInNovel: Novels and some [[NoExportForYou Japan only]] novels and manga.
206* TitleDrop: The ''VideoGame/UltimaIX'' Bob White plot would have revealed the Time Lord to be [[LastOfHisKind the last]] of an ancient race, the Ultima.
207%%* VideoGameCrueltyPotential (And VideoGameCrueltyPunishment) in spades. -- ZCE
208* WideOpenSandbox: ''Ultimas V'' to ''VII'' offer a fully interactive world that carries on with or without you. [=NPCs=] follow their own schedules (sleeping at home at night, going to their place of work, then to the inn for lunch), and almost everything can be interacted with - shear a sheep for wool, spin the wool into thread, etc. Even before ''Ultima V'' the game was completely non-linear and you were free to travel through the world. (That changed in the second part of ''VII'', ''Serpent Isle''.)
209* YearInsideHourOutside: Not only does time on Earth flow ten times slower than in Sosaria[=/=]Britannia, but people from Earth age ten times slower than natives even when living in Britannia.
210* YeOldeButcheredeEnglishe: Everything was written in this style: dialogue, room descriptions, the manuals, ''everything''.

Top