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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ty1hd_sidebanner.png]]
6
7''TY the Tasmanian Tiger'' is an Aussie-made video game series by Creator/KromeStudios about Australia and its many wondrous (and often dangerous) things, utilizing {{Funny Animal}}s.
8
9The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous [[BigBad Boss Cass]] from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those [[FreudianExcuse mammals who usurped the dinosaurs' place]]. In a ''[[ContrivedCoincidence complete]]'' [[ContrivedCoincidence coincidence]], recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars. The game was a Collectathon Platformer based in traditional Australian outback locales and emphasized Ty's use of his different equippable boomerangs in combat and exploration.
10
11''TY the Tasmanian Tiger 2: Bush Rescue'' began with a full-scale assault and jailbreak, which of course [[YouCantThwartStageOne went off with barely a hitch]]. Freed, Boss Cass began his plans to conquer Southern Rivers through more traditional means... military force. TY, his brother Sly, [[OfficialCouple ostensible girlfriend Shazza]], and friends form the Bush Rescue group. TY then goes around Southern Rivers solving everyone's problems and fighting a few [[BossBattle boss battles]] and {{Mooks}} until he puts an end to Boss Cass's plans. This saw a series GenreShift into a platformer mixed with a WideOpenSandbox, with emphasis given to new gameplay styles like mech-oriented BeatEmUp and driving sequences.
12
13''TY the Tasmanian Tiger 3: Night of the Quinkan'' has TY going to rescue the mysterious Bunyips from the [[TheHeartless Quinkan]], and in the process of returning home, get stuck in limbo for six months. When he does finally return, Southern Rivers is devastated, the Quinkan have the few survivors bottled up in what remains of his hometown of Burramudgee, and Boss Cass has allied with them and is the puppet ruler of the land. Though Cass isn't too happy about being on a leash, he's unable to actively oppose his masters, and helps TY -- as long as it's convenient and furthers his own plots -- in getting rid of their [[EvilOverlord evil overlords]]. This game advanced the sandbox elements from ''TY 2'' even further, including new vehicle segments, a stronger emphasis on combat, and a DarkerAndEdgier plot.
14
15In honor of commemorating TY's 10 years anniversary, developer Creator/KromeStudios created a TY iOS app called ''TY the Tasmanian Tiger: Boomerang Blast'', a sort of [[FirstPersonShooter First Person]] [[UsefulNotes/ArcadeGame Arcade Shooter]] with multiple [[BattleBoomerang boomerangs]]... [[EmergencyWeapon including a stick]] of all things.
16
17''[[RecycledTitle TY the Tasmanian Tiger]]'' is the fourth game of the main series. Boss Cass "retires" on his private resort island of Cassablanca, only strange happenings to be occurring around Coolarangah. It's up to TY and Bush Rescue to investigate. In contrast to its predecessors, which were all 3D platformers, it is a 2D sidescrolling platformer on Windows 8. It was ported to Steam two years later as ''TY the Tasmanian Tiger 4''.
18
19In March 2016, it was announced that Krome will port the first game in the series to Windows and [=macOS=] with HD graphics, and have the released the other two subsequent years after. September 2019 saw the Website/{{Kickstarter}} campaign of the first game's remaster coming to current gen consoles, with additional skins to boot. Backers will also receive a free digital comic penned by the co-creator himself. The console versions were released in the summer of 2020 as ''TY the Tasmanian Tiger HD''. A Kickstarter campaign for an HD remaster of ''TY 2'' for the [=PS4=], Xbox One, and Nintendo Switch was held in January 2021, achieving its target goal in just 8 ½ hours. The remaster was released in Q2 2021.
20----
21!!Tropes used:
22* AbilityRequiredToProceed:
23** Concrete fences block TY off from getting the uber-rangs from Sly's shop until about halfway through the second game.
24** In the first game, the areas of the HubLevel containing new level portals are blocked off with ice, fire, and machinery, meaning you can only access them after beating the next boss and getting the next elemental boomerang.
25* AbsurdlySpaciousSewer: Burramudgee's sewer system does fit under the town proper, but the tunnels themselves are incredibly wide for what they do, even if you see smaller pipes emptying into the sewer. It's also full of [[SewerGator crocodiles]].
26* ActionGirl: Shazza accompanies TY on a few missions in ''Bush Rescue'' and ''Night of the Quinkan'', complete with a blaster in hand, and in the final mission of the second game, pilots a Battle Bunyip with a unique color scheme.
27* ActionizedSequel: The first game mainly takes place in rural areas, and is a "collect-a-thon" with many similarities to the platformers made by Rare such as ''VideoGame/BanjoKazooie''. The second game, meanwhile, immediately drops you into a warzone with lasers, fires, and mech suits, and missions that feel more like episodes of ''Series/{{Thunderbirds}}'', and only gets more sci-fi from there. and the third game? Well, does DarkerAndEdgier sum it up?
28* AdvancingWallOfDoom: One mission in ''Bush Rescue'' sees TY outrunning the Deadly Stone Beetle of Rhinocarnook while moving [[IndyEscape toward the camera]] on grind rails.
29* AffablyEvil: Fluffy, Boss Cass's second-in-command, is fairly calm and casual compared to her employer. Her later appearances show her growing closer to TY, even becoming friends in ''Night of the Quinkan'':
30-->'''Fluffy''': I've gotta say, I'm pretty impressed. But Boss Cass is gonna be peeved! You know, if things were different, we could have been a team...
31* AffectionateNickname: Shazza almost exclusively refers to Ty as "possum". In turn, Shazza isn't her real name; the intro for the third game reveals her real name is Sharon.
32* AfterTheEnd: ''Night of the Quinkan'' focuses on TY retaking the ruined Southern Rivers six months after the Quinkan's invasion and devesation of it.
33* AllYourBaseAreBelongToUs: Before the events of the fourth game, [[spoiler:not only did Boss Cass steal Bush Rescue HQ, he also flooded both Old ''and'' New Burramudgee, making it Lake Burramudgee. For what reason? To charge for air conditioning]].
34* AmbiguouslyGay: Dennis the green tree frog/cheapskate has some CampGay mannerisms, but nothing solid about his sexuality ever comes up. His nephew has similar traits.
35* AmuletOfConcentratedAwesome: The Bunyip Gauntlet in ''Night of the Quinkan''. TY retrieve it during the prologue, and it enables him to fend off the Quinkan throughout the game.
36* AntiFrustrationFeatures: In the first game, if you've collected 299 Opals in a level ([[LastLousyPoint leaving just one left]]) and get an Opal Magnet, the last Opal will jump directly to you from wherever it is (unless it's in a crate).
37* ApatheticCitizens: Most citizens of Southern Rivers aren't terribly concerned about Boss Cass's plans to conquer them, at least until he starts gaining the upper hand.
38* ArrowCam: The camera follows the Doomerang as TY controls it.
39* ArtificialStupidity: Enemies will almost always run straight towards you, even if TY is firing directly at them.
40* ArtisticLicensePhysics: TY is able to glide by holding two boomerangs out sideways, like wings. He can even catch boomerangs in midair while gliding!
41%%* AwesomeAussie: Ty though seeing as how it's Australia, he's hardly the only example.
42* AwesomeButImpractical:
43** The Doomerang in all games it's available. Sure, it's remote-controlled, but sniping enemies from far away is usually unnecessary or can be done with a long-range rang. The Kaboomerang in ''Bush Rescue'' also counts; it generates a large explosion in front of you, but requires that TY throw both boomerangs at once leaving him nearly defenseless, and there is a significant delay before they detonate. In the first game, however, it's the best choice simply for how much damage it does.
44** The Bunyip powerups in the first game, which make you invincible and give you a smash attack for a short while. However, there are only four of these in the entire game; one is located in the tutorial level, and the other three are far later in the game, and all of them are located in areas which require platforming, which the Bunyip's slow speed, short jump and inability to glide are less than ideal for. The Bunyip's attack also has a short range and takes quite a long time, meaning it's usually easier to just kill enemies normally, especially as you'll probably have some very powerful boomerangs once you reach the later powerup.
45* BackFromTheDead: [[spoiler:Fluffy shows up as a boss fight in the fourth game. TY is surprised to see her after her demise in the previous game, and she's back to her hostile behavior, despite having befriended TY previously. Ultimately subverted, as defeating her reveals she's [[ActuallyADoombot actually a robot duplicate.]]]]
46* BadBoss: Boss Cass frequently berates his minions and slams them silly when things go awry. At one point, he beats down a grunt for suggesting an alteration to your plan, [[GladIThoughtOfIt then goes on to use his idea anyway]].
47* {{Backtracking}}: If you're a 100% completionist kind of person, anyways.
48* BarefootCartoonAnimal: TY never has any footwear, even though most of the other animal characters in the series do.
49* {{Bizarrchitecture}}: In ''Bush Rescue'', Julius' lab is a normal mashup of house and observatory... built to twice the scale (including doors and windows!) of all the other buildings in town. Also, [[http://en.wikipedia.org/wiki/Australia%27s_big_things parodies and references to Australia's Big Things abound]].
50* BlatantLies: Lenny the Lyrebird lies constantly without reason. At one point in the second game, however, he does give an entirely accurate description of a platypus.
51* BoomerangComeback: The opening cinematic in the first game features TY's mother knocking Boss Cass out of his HumongousMecha by hitting him in the back of the head with a returning boomerang, prompting him to use a remote control to make it slam the last talisman into the pedestal.
52* BorrowedCatchphrase: Ty's usually says "No Worries" wherever he is given a job to do. At the end of Ty 2 right before the final boss against Boss Cass:
53-->Ty: Sly, Shazza, see if you can [[spoiler: free the Buramudgee townies]]. I'm going after Cass.
54--> Sly: No worries.
55* BullfightBoss: Bull, the boar who serves as the first boss of the first game, takes damage when goaded into charging at the stone formations scattered around his arena. Fitting, in the level where TY rides Bull, running into these stones is the only way to take damage.
56* CheckPoint: If you die, you simply pop out at the nearest dunny. In the first game your exit out of the Aussie outhouse was preceded by a [[DoesThisRemindYouOfAnything relieved sigh]].
57* CheekyMouth: TY, and pretty much every other tasmanian tiger, has a cheek mouth on both sides of their head simultaneously. The only exception is when TY uses his bite attack.
58* ChekhovsBoomerang: Pun notwithstanding, the first game features [[spoiler:TY's father's Doomerang, seen in the opening cinematic when he uses it to scatter the talismans. At the very end of the game, Sly passes it to TY so he can use it to deal the final blow to Boss Cass.]]
59* TheChosenOne: TY in the first and third game, where the mystical Bunyips kickstart his quest. Less so in the second, where he's saving the day because he can, not because a higher power is saying he ought.
60* ClassicCheatCode: The Konami Code is present in the GBA version of ''Bush Rescue''.
61* {{Cloudcuckoolander}}: Gooboo Steve, a traveling salesman who rambles about seeming nonsense whenever TY encounters him. [[spoiler:''Night of the Quinkan'' reveals that he's a bit less crazy than he seems, given that he's an expert on the Quinkan.]]
62* CollectionSidequest: While the first game was a full-on collectathon, the sequels still feature a large amount of collection tasks used to gain resources and fill out the completion meter.
63* {{Combos}}: From the second game on. In the second game, it records how many enemies you took down in quick succession and serves as a multiplier to opals collected. In the third, since you participated in hand-to-hand combat, the concept made considerably more sense, allowing you to rack up opals quickly.
64* TheComputerIsACheatingBastard: In the racing segments of the original ''Bush Rescue'' and ''Night of the Quinkan'', there's no RubberBandAI, but the opposing karts are barely slowed by taking hits, whereas you will be spun into facing the wrong way while everyone passes you by. In the re-releases, the racing segments received a major overhaul making it a bit more akin to a ''VideoGame/MarioKart'' title (they even added mini-turbos); this means that RubberBandAI is definitely in force, and whereas before you could just cruise to victory, now you have to be on your game, as one slip-up will mean defeat.
65* ConjoinedEyes: The Tasmanian Tigers have their eyes stylized in this manner, though this doesn't apply to other character in the series.
66* ConvectionSchmonvection: In the numerous volcanic areas of the series, lava only hurts on contact, and at worst sends TY boucing out with some damage taken.
67* CosmicKeystone: The five Talismans in the first game, which open up a portal to the Dreamtime when all five are gathered at Rainbow Cliffs.
68* CrateExpectations: Wooden boxes that shatter and release Opals are everywhere in all the games. Some are [[ExplodingBarrel explosive]], and some are also invisible.
69%%* CuteButCacophonic: Polly, the winged monkey in the second game.
70* CutsceneBoss: In the first game, TY only fights Sly in gameplay once in "Lyre, Lyre Pants on Fire". Their second encounter, right at the end of Cass's Crest, features TY [[CurbStompBattle knocking him to a ledge with a quick throw]] in a cutscene.
71* DarkerAndEdgier: ''Night of the Quinkan'' has much higher stakes than the first two games. At the beginning of the game, TY goes missing for six months (and is presumed dead), and in that time the Outback has been invaded, his hometown completely destroyed, the [[LaResistance survivors]] relocated, and the entirety of Southern Rivers conquered and devastated by the Quinkan. [[spoiler:It's also the first game to feature character death.]]
72* DarkestHour: ''Night of the Quinkan'' has Bush Rescue disbanded after TY’s alleged death and the initial attacks of the Quinkan Invasion. Once TY returns, he brings the team back together to face off against them.
73* DeathIsASlapOnTheWrist: Did your Crabmersible just get destroyed? No worries, mate -- you simply respawn on the spot with it fully repaired. A similar case applies with the Gunyip, although Gunyip missions do limit you to three lives before failing the mission.
74%%* DeathCourse: Some areas delight in this.
75* DefeatMeansFriendship:
76** Sly and Fluffy manage to strike up an OddFriendship after a couple fights with each other across the games.
77** Bull, the first boss of the original game, comes back in the "Outback Safari" stage to serve as TY's mount.
78* DemotedToExtra: Sly's role in the second game is noticably smaller compared to the first. All he does is help Ty and Shazza in the first and last missions, sell upgraded Boomerangs to Ty and sometimes participate in the optional races and that's it. He does get a bigger role in the third game thankfully.
79* DismantledMacGuffin: The Shadowrang of the third game is found in six pieces: three for the Shadowrang itself, then the three Shadow Stones that set in it.
80* DistressedDamsel: Shazza, in two of the three games. In the first one she's only in danger for a quick fight, in the third she's captured for half the game, though she did almost get herself out of trouble in the meantime.
81* DualWielding: TY receives his second boomerang in the first level of the original game. From then on he has at least two, sometimes more.
82* EarlyInstallmentWeirdness:
83** The First game is a By-the-numbers collectathon akin to games like Banjo-Kazooie and Super Mario 64, rather than being a semi-open world like its sequels.
84** The first game was limited in character animations and TY himself rarely had any speaking lines aside from his exclamations after completing missions and his facial rig was rather stiff. The later games had improved presentation and gave TY more personality and dialogue.
85** Collecting new boomerangs involved story progression where a you get a new Boomerang for every boss you defeat. You can also get a bonus rang by collecting 15 Golden Cogs and bringing them to Julius. Later games had Boomerangs simply bought from a shop.
86** There is no Rang Wheel unlike the sequels. This was added in in the HD Re-release.
87* EasterEgg:
88** Shazza's old, rickety Jeep from the first game has cameos in ''Bush Rescue'' and ''Night of the Quinkan'' as an old hunk of scrap metal.
89** The trusty Bush Rescue Fourbie from ''Bush Rescue'' can be found in ''Night of the Quinkan''... [[spoiler: scavenged of all useful parts and left out to rust]] by a decrepit building near one of the racetracks. It even has the Bush Rescue symbol still visible on its doors.
90** Bull, the giant boar who was the first boss in the first game, can also be seen in a field in ''Night of the Quinkan''.
91* AnEconomyIsYou: With shops being introduced in the later games, TY is purely able to buy things related to his abilities, though this is partially justified by his family members running some of these stores.
92* {{Egopolis}}: The aptly named Cassopolis of the second and third game and the resort island Cassablanca in the fourth, all places managed by Boss Cass in his own image.
93* EleventhHourSuperpower:
94** The Doomerang in the first game, obtained during the last stroke of the final battle and used to direct a boomerang through Cass's ruined mecha. In later games, it's a more conventional upgrade.
95** The Shadow Bunyip in TY 2, a super-powerful version of the Bunyip mechs only usable in the final mission of the game.
96** The Shadowrang in ''Night of the Quinkan'', like the Shadow Bunyip, is only available for the final mission and will easily defeat everything in that mission.
97* EliteMooks: The Uber Frills of ''Bush Rescue'' and ''Night of the Quinkan''. They're impossible to kill with a basic boomerang, though the upgraded rangs and Sly's Deadlyrangs cut right through them.
98* EscortMission
99** You have to escort Dennis home in the first game, and then through a LostWorld in the second. He also shows up in the third, but at least by then he's carrying a ''bazooka'' to defend himself with. By ''TY 4'', however, it's back to escorting him home by lighting torches with the Blazerang.
100** One Gunyip mission in ''Night of the Quinkan'' involves escorting one of Cass's giant robot bugs through enemy terrain by clearing obstacles from its path. Thankfully, the bug doesn't come under attack very often, and even when it does, it has a ''ton'' of HP to take hits with.
101* EvenEvilHasLovedOnes: Despite Boss Cass' BadBoss status, he seemingly cares about Fluffy, as in the third game, [[spoiler:when she jumps in front of his blast to save TY from being obliterated, Cass is [[MyGodWhatHaveIDone visibly horrified and distraught]] after she's killed]].
102* EverythingFades: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to defeated enemies, who vanish in a puff of smoke.
103* EvilIsHammy: Boss Cass tends to dominate every scene he's in with his loud voice and ridiculous mannerisms.
104* EvilLaugh: Boss Cass tends to let out evil laughter when things are going his way.
105* EvilTwin: Sly, TY's brother, serves as this to him in the first game under the direction of Boss Cass, though he quickly mellows out and becomes an ally for the later games.
106* ExplodingBarrels: Explosive boxes show up in the later games, producing a big bang when broken.
107* {{Expy}}: Naomi, Shazza's sister, shares a name with a character from an earlier game produced by series creator Steve Stamatiadis, ''VideoGame/FlightOfTheAmazonQueen''. She also shares very partial design and personality traits.
108* FakePlatform: Often indistinguishable from the real ones, other times they'll smoke and spark when you're not standing on them.
109* FallDamage: TY has this, though the most damage it can do is 1/4 of your total HP. It can also be cancelled out of by gliding, but if you fall too far, TY goes into an animation that can't be cancelled out of.
110%%* FantasticRacism: More like Fantastic Speciesism, and related to the below ReptilesAreAbhorrent, you only see ''two frill lizards'' that are good. Shouldn't there be more lurking around somewhere? The end of TY 3 averts this a ''little'', as you see a young frill on the same playground as the mammals. For a fraction of a second.
111%%* FelonyMisdemeanor: Upon finding out that Boss Cass and his diplomats are above the law as long as they are there on official Cassopolis business, what is Ty concerned about? Double parking, opening other people's mail, and leaving the milk out.
112* FireIceLightning: Among TY's boomerange lineup are ones embued with fire, ice, and electricity; the Thunder Eggs and opals for each world of the first game correspond to one of these boomerangs. Concept art for the opals showed one of the earth element, corresponding to a level set that was planned but didn't make the cut.
113* FloatingPlatforms: Flying platforms appear in various areas, consisting mostly of a large fan encased in a rectangular safety grille. There are other floating platforms without this design, some of which are nearly invisible.
114* FollowTheMoney: Opals are frequently laid out in a way that guides the player through the standard path of a level.
115* FrictionlessIce: Averted; the ice in the first game isn't completely frictionless, just mostly. This, however, does not help when trying to acquire the items located on a large pond of ''thin'' ice, which will shatter and break at the slightest pressure.
116* FreelookButton: It's called the "TY's View" button; you can use it to look around and throw Boomerangs in any direction. The first game's Zoomerang (followed by the Infrarang/X-Rang in the second game, and Zoom stones in the third) provides zoom functionality while in this mode, and the Infrarang (and Ultra stones) reveals invisible blocks.
117* FullBoarAction: A giant boar named Bull is the first boss of the first game (and later, Ty's mount).
118* FurryConfusion: Anthropomorphic animals exist alongside non-anthropomorphic ones without question. In the first game, Dennis, an anthropomorphic green tree frog, gets startled by a non-sapient frog.
119* GameplayAllyImmortality: Allies in the second and third games cannot take damage from enemy fire.
120* GoForTheEye: Buster, the nanobot boss in the second game, is harmed by targeting the controller revealed when he "roars".
121* GrindBoots: TY can freely grinding on tree vines, ropes or even electrified cables with only his bare feet.
122%%* GuideDangIt: Getting HundredPercentCompletion sometimes requires this.
123%%* GunsAreWorthless: When Julius is working with ''plutonium''?!
124* HateSink: Lenny the Lyrebird. He constantly lies and misleads you on purpose in his level. At the end, it's revealed he led you to an ambush by Sly. In a side mission, he tells you that there is a thunderegg in a furnace and if you use fire-rangs on it, you can get the thunderegg out. If you try this, the furnace will blow open but nothing will happen, and Lenny will tell you to heat it faster. If you stand right next to it to heat it up as fast as possible, you get hurt when the furnace blows open. If you use frost-rangs on the furnace, that'll work, and when you get the thunderegg, [[NeverMyFault he'll insist he didn't lie because the part about the thunderegg was true]]. In short, a pathological liar who only serves to make things difficult for the player. The remastered version even gives you a trophy for hitting him with 15 flamarangs.
125* HauntedCastle: Parodied. Aside from one {{Mook}} disguised as a BedsheetGhost and getting them riled up, they're perfectly content to wander around harmlessly.
126* HeelFaceTurn: An amazingly rapid one from TY's elder brother Sly, after encountering his brother twice, and getting the stuffing knocked out of him both times. The second time consisted entirely of a ''[[CutscenePowerToTheMax cutscene]]''. Fluffy takes much longer and gets character development too.
127* HeroicSacrifice:
128** [[spoiler: Fluffy, in an attempt to save Ty, Shazza and Sly in the ending of TY 3]].
129** [[spoiler: It's possible that Karlos will try to somehow revive her (or clone her), as he retrieves what remains of her tail, if you get 100% completion.]]
130* HollywoodScience: The boomerangs, the portals, the "energy from [[strike: geodes]] 'Thunder Eggs'", the [[MiniMecha bunyips]], any of the inventions...
131* HighAltitudeBattle: Any mission involving the "Gunyip", a cross between a jet and a ship from R-Type.
132* HighKoalatyCuteness: Many of the friendly [=NPCs=] are cutesy-looking koalas with BlackBeadEyes. The third game averts it with the Drop Bears, though, which are large, muscular koalas that drop on Ty from trees with monstrous roars and pound on his head until he shakes them off.
133* HighlyVisibleNinja: Boss Cass's ninja geckoes will stand around until they see you... then backflip around, climb trees and bungee down, and throw shuriken at you.
134* HijackedByGanon: Guess who let the Quinkan into Southern Rivers. Go on. Guess. (To be fair, he's actually not the FinalBoss.)
135* HollywoodDreamtime: The Dreaming/Dreamtime is an alternate universe inhabited by mystical beings known as the Bunyip, the title character's family sealed within the Dreaming by Boss Cass before the events of the first game, and in ''Ty 3'', Dreamtime becomes a warzone between the Bunyip and the Quinkan.
136* HundredPercentCompletion: It can take ''years'' to completely finish the first game, as where the sequels have maps to help locate some of the collectibles, the first one does not.
137* HumongousMecha: You get to fight several throughout the series. Unlike the others, in the first game you fought one on foot.
138* HubLevel: Rainbow Cliffs in the first, Burramudgee Bush Rescue in the second, New Burramudgee and Cassopolis in the third.
139* IdleAnimation: One involves TY spinning both boomerangs with his fingers... and one flying off into the bush. He pulls a replacement out of the front of his shorts. Others involve fanning himself with his rangs, which can have... clipping issues, and biting at insects.
140* IfIHadANickel: In ''Bush Rescue'', Carn says something along this line in response to one of Ty's puns.
141-->'''Carn:''' Good on you mate! You saved Gunna Gunna.
142-->'''Ty:''' I bet there's gunna gunna be a party to celebrate!
143-->'''Carn:''' If I had a dollar for every time I've heard that joke I'd have about seventeen dollars.
144* ImmediateSequel: From Ty 2: Bush Rescue to Ty 3: Night of the Quinkan sort of. The post-credits Cutscene of 2 (That is if you got 100%) shows [[spoiler: The Bunyip Elder bringing Ty and Shazza to the Dreamtime and being greeted by three mysterious beings]]. Ty 3 opens up the same way albeit with the cutscene greatly altered.
145* InSeriesNickname: TY's real name is Tyrone, but most of the characters (including the bunyips) call him the former.
146* InsistentTerminology: "TY" is always spelled in all capitals in offical material. Steve Statiamadis explained in his Steam AMA that it was to avoid copyright claims from a soft toy company also named Ty.
147* InspirationNod:
148** There are quite a few nods to one of series creator Steve Stamatiadis' previous works, ''Flight of the Amazon Queen.'' It's mostly little things, like hair and clothing designs, or names, however Karlos' plan in the third game shares more than a few things in common thematically with a similar scene early on in ''FotAQ''.
149** The customizable 'Rangs in the third game was based on the Materia system in ''Final Fantasy VII'' to give the game a more RPG-like feel.
150* InterfaceSpoiler: Defeating Sly in the Steam version nets you the '[[CainAndAbel Brotherly Love]]' achievement, long before the actual reveal.
151* InterspeciesRomance: TY the tazzy tiger and Shazza the dingo. Possibly [[ShipTease Fluffy and TY]]... until TY 3's ending.
152* InvisibleBlock: They are actually ''slightly'' visible if you look closely at them. Equipping the X-Rang makes them much more visible.
153* InvulnerableCivilians: You can have the most dangerous weapons in the game, and you still can't hurt the townspeople. They'll just yell at you.
154* ItBeganWithATwistOfFate: The first game begins with TY playing a simple game of tag before falling into a painted cave and meeting Nandu Gili.
155* KillerRobot: The CY robots in the training grounds, who ''are'' programmed to make you feel a world of hurt. Alas, they're not very good at that either.
156* LandDownUnder: Accents, slang, sweeping generalizations abound. Originally left at the top because, well, it practically defines the game.
157* LargeHam: Boss Cass, yet again. When informed that [[HollywoodScience the latest evil device copies]] the [[ArtisticLicenseBiology warm-bloodedness of mammals and puts it in his frill minions]], leaving the mammal "cold-blooded" and shivering, his response is "That's not a side-effect, that's a feature! It'll make a great bullet-point on the side of the box!"
158* LastLousyPoint: Getting all the picture frame collectables can ''drive you insane''. By the third game you can acquire an item to show them on the map, but figuring out ''how'' to reach some of them is the other half of the frustration.
159* LawOfOneHundred: In the first game, if you collect 100 opals, you get a [[ChargeAttack powered-up bite]].
160* LavaIsBoilingKoolAid: The Extreme Thermo Bunyip mechs (in the second and third games) are completely immune to lava, and can in fact go swimming in it as easily as Ty swims through water.
161* LethalLavaLand: [[{{Pun}} Mount Boom]].
162* LoadingScreen: TY 1. The later games hid the loading during area transitions, though they still crop up when transitioning to a race or Gunyip area.
163* LostWorld: The Never Never in TY 2.
164* MacrossMissileMassacre: The ''modus operandi'' behind Sly's Missile Bunyip in the climax of the second game. It's literally a Battle Bunyip with ''missile-spewing gatling guns''.
165* MadeOfExplodium: The Kaboomarang, which does [[ExactlyWhatItSaysOnTheTin exactly what its name implies.]] Apparently it's made from exploderium.
166* MadScientist: Julius' uncle Karlos, who despite being mammalian helps Boss Cass. We're never given a credible reason why [[FreudianExcuse except for young Julius being a far brighter scientist at a much younger age]].
167* MeaningfulName: There's a good reason Lenny's level is called "Lyre, Lyre, Pants On Fire".
168* MeaninglessLives: At least in TY 1, it's near-impossible to run out and even when you do run out, it takes you to a continue screen that gives you way to much time and if you say yes, you respawn as if you just died. Also you have infinite continues. Not so much in the sequels, where you effectively have unlimited lives.
169* MechaMooks: The robots faced in the [[MiniMecha bunyips]]. More of an obstacle and annoyance than a credible threat, and that's even when you're using the bunyip designed to [[SuperPoweredRobotMeterMaids put out fires]].
170* MercyInvincibility: Lasts juuuuuust long enough for you to pummel whatever dared hurt you.
171* MirrorBoss: Each game features a boss that fights similarly to TY, Sly in the first game, CY in ''Bush Rescue'', and [[spoiler:the Quinking]] in ''Night of the Quinkan''.
172* MiniMecha: The Bunyips from the sequel.
173* MoneyForNothing: Opals became the de facto currency starting in the second game, littering the streets and every area you come across. Oh, and they respawn when you leave and return later.
174* MoreDakka: The "Multirang" is a set of boomerangs allowing you to throw as many as you can hit the button fast enough to do it, and the "Megarang" will home in on crates and enemies before returning -- [[OneHitPolyKill repeatedly]].
175* MultiMookMelee: They're pushovers.
176* MyGodWhatHaveIDone: Boss Cass' reaction after [[spoiler: acidentally killing his ex-henchmen Fluffy while aiming at both Ty and the Quinkan in Part 3.]]
177* NeverTrustATrailer: The hidden ending clip to TY 1 shows CY being ominously activated, leading to the logical conclusion it'd play a large part in the next game. It didn't.
178* NightOfTheLivingMooks: The imaginatively named [[ExactlyWhatItSaysOnTheTin Zombie Frills]] of TY 3.
179* NoCelebritiesWereHarmed: Ranger Ken is clearly based off of Steve Irwin/The Crocodile Hunter.
180* NoOSHACompliance: Boss Cass' fortresses tend to have an overabundance of lava, suspended platforms over it with no railings, flamethrowers aimed at said platforms, air strikes, swarms of {{Killer Robot}}s standing around, legions of {{mook}}s, SpikesOfDoom...
181* NoIndoorVoice: A major part of [[LargeHam Boss Cass's personality]]. And the games are better for it.
182* NonIndicativeName: In Ty 1, the giant boar is named "Bull."
183* NonMammalMammaries: Fluffy, and the female Frills seen wandering about Cassopolis in the third game.
184* NumberedSequels: They're called Ty 2 and Ty 3 in North America.
185* OneWingedAngel: [[spoiler:The Quinking. Though he looks more like a lava-based knockoff of Godzilla than a mutant aberration...]]
186* PassThroughTheRings: The racing segments of TY 1. Also, the dive from the tower later in the same game.
187* PermanentlyMissableContent: In TY 3, some levels (mostly boss levels) are inaccessable after you leave them for the last plot-related reason. GuideDangIt!
188* PersonalSpaceInvader: On foot, leeches and ticks cling to your face until you shake them off. On your [[MiniMecha Bunyip]], the {{Mooks}} will latch onto your mech's head. Also, the Drop Bears in TY 3, who'll, well... drop onto you and start playing drums with your skull.
189* ThePiratesWhoDontDoAnything: Pretty much everyone except TY, though your Bush Rescue teammembers will lend an occasional hand in the second and third games. Exceptionally glaring when the ''head of police'' comments there's a spy in town... who'll never be caught if you '''personally''' don't get rid of him. Also, there's '''yet another''' in the town ''alone''. Don't even get started at the number spread throughout the world map and [[GameLevel levels]].
190* PlayerGuidedMissile: The Doomerang, complete with MissileCam.
191* PlotHole: In the first game, your adoptive bilby family was caged, and you had to rescue them for, yep, HundredPercentCompletion. The same went for the Golden Cogs, where collecting fifteen netted you a more powerful boomerang set. The second and third game has bilbies and Platinum Cogs lying around the world map, with no reason given to collect them, aside from a slight boost to your wallet.
192* ThePowerOfFriendship: Exactly what brings Fluffy over to TY's side, [[spoiler: and the cause of her death, sacrificing herself to save him from Boss Cass, her employer]].
193* PrecisionGuidedBoomerang: Ty's boomerangs ''always'' come back to him when thrown (Kaboomerang notwithstanding). No matter what they hit, how far, etc. The Megarang also features the ability to home in on enemies and crates, even multiple ones in a row. Finally, the Doomerang can be directly controlled whenever the player uses it.
194* PreRenderedGraphics: The game's story cutscenes are all pre-rendered, while its in-level cutscenes are done in-engine.
195* PresidentEvil: Boss Cass in the second and third games, with his own independent city of Cassopolis.
196* TheProfessor: The amusingly and aptly named Julius [[MacGuffin McGuffin]].
197* ProjectedMan: How Julius appears in the training grounds, and a few other places. One was a very short walk away from where he's always standing...
198* {{Pun}}: Aside from the [[ChekhovsBoomerang Chekhov's Boomerang]] example, the Zoomerang, Kaboomerang, X-rang and Doomerang all qualify. Also, [[OverlyLongGag Lenny the lyrebird, Mount Boom]]...
199* PunnyName: Many levels have these, which often overlaps with MeaningfulName. For example 'Ship Rex' is a play on the phrase 'ship wrecks' and is the level in which you first meet Rex. It also contains a secret area with a ship wreck.
200* PuzzleBoss: A lot of them turn into this. The puzzles tend to be fairly simple, though. Like "shoot the buttons", "AttackItsWeakPoint", etc...
201* RacingMiniGame: ''TY 2'' has a surprisingly fleshed-out one as a kind of mini-mode, even available from the game's title screen.
202* RecycledTitle: The fourth game.
203* ReallySevenHundredYearsOld: Gooboo Steve. [[spoiler:Although it's really over one ''million''.]]
204* ReptilesAreAbhorrent: The main {{Mooks}} are frilled lizards. In the second game, however, a frilled lizard is the cook for Bush Rescue, and responds to Ty's surprise at seeing him with "Not all lizards are bad, you know!" Aside from running the tutorial in the second game, they're useless. Subverted in TY 3, though, where they run a very helpful shop.
205* RingMenu: In the first game, the player switches boomerangs by pressing shoulder buttons, but in the second and third, they do so by holding Triangle to open up a Rang selection menu and pointing the analog stick to the desired weapon.
206* RunningGag: ''Night of the Quinkan has the three members of the Redback Gang reveal each of their embarrassing real names in their last three missions in this order: Jack - [[spoiler: Belvedere]]. Thorn - [[spoiler: Rose]]. Russ - [[spoiler: Cyrill]].
207* SaveThePrincess: Shazza in TY 1 and TY 3. Much, much worse in the third game. Averted in TY 2, where she's MUCH more useful, serving as your driver to get you from place to place, and even taking control of a Battle Bunyip with a unique color scheme during the climax.
208* ScarfOfAssKicking: TY gets one in the third game; since it has the same pattern as his shorts from the previous one, there's a decent chance it was actually made from them. Or just made from the same type of fabric.
209* SecretLevel: In TY 1, just containing collectables.
210* SesquipedalianLoquaciousness: Any of the [[MadScientist mads]]. No, [[Series/MysteryScienceTheater3000 not THOSE Mads...]]
211* SewerGator: One of the missions in TY 2 is getting rid of a bunch of crocodiles in the Burramudgee sewers. It's actually kinda scary because of the foreboding corridors, and the sudden appearance of crocs when rounding corners, combined with the growling sound they make.
212* SheCleansUpNicely: Shazza between the first and second game. In the first game, she looks more like a hillbilly, with loose, messy hair, and an outfit with her midriff exposed. In the second game, her hair is now in a ponytail, and her clothing much more conservative. It got even more conservative in the third game.
213* ShownTheirWork:
214** The koalas have two thumbs on each hand. That's only the ''start''... An {{Expy}} of Ned Kelly is even a miniboss fight in the first game.
215** ''Bush Rescue'' features ''Muttaburrasaurus'', a dinosaur native to Australia.
216* ShoutOut:
217** Ty's side mouth is actually a reference to Strop from The Paul Hogan Show, who along with Hogan made Crocodile Dundee.
218** In the first game, Boss Cass at one point does an evil laugh whilst having a finger to his mouth in a similar fashion to [[Film/AustinPowers Dr. Evil]]
219** In the First game's opening, once the Tasmanian Tigers are sucked into the portal to the Dreamtime, one of them uses his Doomerang to dislodge the talismans which causes an explosion separating them. Afterwards, [[Film/BackToTheFuture1 said Doomerang spins on the ground and lays face down]].
220*** Somewhat similarly in the Third Game, during the mission where Ty and Fluffy [[spoiler: find the Shadowring and the Shadow stones to fight the Quinking]], there's this exchange:
221--->'''Fluffy''': I thought this was going to be dangerous.
222--->'''Ty''': Don't count your chickens.
223--->'''Fluffy''': [[Film/BackToTheFuturePartII Did you just call me a chicken?!]] What?
224** The CY robot wandering around Burramudgee will sometimes say "[[Series/BattlestarGalactica2003 By your command.]]"
225** From the third game, Boss Cass says [[WesternAnimation/TheSimpsons "I, for one, welcome our new Quinkan overlords."]]
226* SleevesAreForWimps: Ranger Ken's khaki shirt has the sleeves torn off.
227* SlippySlideyIceWorld: There are two snow levels in the first game: Snow Worries and Beyond the Black Stump. Though the last one has some fire in it, making it more like HailfirePeaks.
228* SocketedEquipment: Ty's boomerangs are customizable in the third game: There are only seven rang 'chassis', but they have a number of compartments in which you equip collected Bunyip Stones to provide abilities. Only the Lash chassis and Doom Chassis have any special abilities of their own.
229* SoftWater: Falling into water from any height will not hurt Ty at all.
230* SpectacularSpinning: When the Lasharang hits an enemy, it spins them around for a few seconds (whether it inflicted actual damage or not). The Lash Chassis in the third game does the same. Its upgrade, the Warparang, does one better, and ''drills'' enemies into the ground if you keep hitting them.
231* SpiderTank: The Crabmersible. Okay, it's actually a crab-tank, but it can mow down enemies with its giant claws, homing missiles, or by simply trampling over them with its six legs.
232* TakeThat: [[https://www.youtube.com/watch?v=qzsC1qSqFDo This commerical]] infamously shows that Ty has hospitalized Franchise/SpyroTheDragon, VideoGame/CrashBandicoot, and Franchise/SonicTheHedgehog and ends with him literally scaring them all into to death.
233* TechnoBabble: Julius, Karlos, anyone who deals with anything vaguely referrable to as [[HollywoodScience "Science"]].
234* TechnoWizard: Julius, who can make ''anything''. And apparently, often has.
235* TempleOfDoom: The Temples of Carnook and Rhinocarnook. You get [[strike: money]] opals for surviving it! [[SchmuckBait When did going inside become a good idea]]?
236* TemptingFate: [[spoiler: TY 3 is riddled with this from the very start. Examples include Nandu Gili’s farewell, Shazza's celebration in Dead Dingo Marsh, and Boss Cass challenging someone to stop him from killing TY and the Quinking. It might as well be called Tempting Fate: The Game.]]
237* TemporaryPlatform: Both types of ice boomerangs do this, by either freezing water or chilling lava-based platforms (but not lava itself). Other floating platforms will shrink and grow in and out of existence, either on a timer or shortly after you step on them.
238* ThreateningShark: Present in all games, becoming less threatening with each incarnation. They're pretty rare in the first game, being exclusive to a portion of Ship Rex, but are invincible otherwise. In the second game, they're a bit more common in the South Beach, especially during the submarine missions where you can blast them at will. In the third, they're at their weakest and can be dispatched easily with your regular attacks, but compensate by being very fast and numerous in the places they're found.
239* TimedMission: TY 2 has a few, usually involving something dangerous and explosive that you have to deliver from point A to point B. Though one of them was ... a spark plug? The plutonium rods and high explosives we can understand, but an ordinary spark plug?
240* TookALevelInBadass: Of all people, ''Dennis''. He went from being scared of walking home alone in the dark in TY 1 to gleefully running around blasting Quinkan with a rocket launcher in TY 3 (though he still freaks out at the sight of a simple rolling-spiked-log obstacle).
241* TopHeavyGuy: Ranger Ken, Uber Frills, and Blue Tongues (both regular and Uber). Also Bull the boar, though the effect is lessened by his quadrupedal stance.
242* [[TotallyRadical Totally Ripper]]: Nearly 90% of TY's dialogue consists of Australian slang. Including slang that even some ''Australians'' haven't heard, at that!
243* TropicalIslandAdventure: The levels "Ship Rex" and "Rex Marks the Spot" in the first game are set on a series of tropical islands. The third game has a series of missions on [=KakaBoom=] Island, another tropical island.
244* UnbreakableWeapons: This applies to every one of your boomerangs. Including the ones that ''explode violently''; they just respawn in your hands.
245* UnderwaterBossBattle: TY 3 has one, but it's not terribly difficult considering that your AirMeter doubles as your underwater health, and there are plenty of [[OxygenatedUnderwaterBubbles bubble streams]] nearby to refill it with.
246* UnexpectedGameplayChange: OK, so it's SLIGHTLY expected this time around -- TY 2 and 3 feature Kart Racing courses littered across the world map. However, they're also open right from the menu, so you at least know they're there. TY 3 adds in a HighAltitudeBattle (or eight).
247* UntoUsASonAndDaughterAreBorn: The twins, Tiberius and Tyler.
248* VictoryPose: Involves balancing the item on the flat of a boomerang.
249* [[TelevisionGeography Video Game Geography]]: There are a lot of active volcanoes in the games. Australia is one of the most geologically stable places on planet Earth and has none in real life.
250* VisibleInvisibility: Look ''very'' closely and you might be able to spot the invisible boxes and platforms with your bare eyes. The Infrarang makes them completely visible when using the FreelookButton, and the X-rang makes them completely visible.
251* VoiceWithAnInternetConnection: TY 2 and 3 have this [[MissionControl as a way to relay mission objectives]].
252* WackyRacing: The Kart Racing minigames in TY 2 and TY 3. Epecially in TY 3, where one race won't let you use, or even pick up, powerups!
253* WalkingShirtlessScene:
254** Ty. Goes hand in hand with WalkingSwimsuitScene since Ty's standard attire include a bandana worn around the neck, brown gloves, and a pair of red floral print trunks.
255** Downplayed in Ty 3, which gives him a small cape in the same red and yellow floral print pattern as his shorts in the previous titles.
256** Can be averted in the PC Releases of Ty 2 & 3. With the inclusion of skins for Ty, a couple of said skins give him a shirt to wear, like a T-Shirt for the Wetsuit & Krome skins in Ty 2, or a Long-Sleeve for the Team Krome skin in Ty 3.
257* WalkingSwimsuitScene:
258** Ty wears pretty much a pair of red and yellow floral print board shorts, a similarly patterned bandana around the neck, and a pair brown leather gloves.
259** Rex and Ellie are also often seen wearing a pair of blue swimming trunks and a pink bikini respectively. Justified given their semi-aquatic nature as a couple of platypuses.
260* WalletOfHolding: The opals. [[OverlyLongGag This is]] ''[[OverlyLongGag what]]'' [[OverlyLongGag number again]]?
261* WeaksauceWeakness: If you can knock any frill or Quinkan, Uber or otherwise, into water, it's instant death. This also goes for lava, which is mighty strange for the Uber Frills that can breathe ice at you or the molten-rock based Quinkan.
262* WhatHappenedToTheMouse: Quite a few [=NPCs=] of Burramudgee are MIA after the Quinkan invasion. While some have simply moved elsewhere others, such as Sheila's sister or the town doctor, are nowhere to be found.
263* WhatTheHellPlayer: It gets downright comedic in the third game, where whacking your FriendToAllLivingThings ally Ranger Ken with an exploding rang fills the shaking screen with smoke and fire... and his response is "That one ''hurt''!" You might as well [[VideoGameCrueltyPotential run around every game, smacking your allies repeatedly]]. Oh, and [[AloofBigBrother Sly]]'s reaction to being blown up? "Good one, bro!"
264* WorthyOpponent: Fluffy in Ty 2 sees Ty as one after their encounters. She even tries to enlist Ty to Boss Cass's side. Ty of course refuses.
265* WrenchWench: Shazza the Dingo is good at working on her truck as well as assisting Ty.
266* WretchedHive: [[{{Egopolis}} Cassopolis]] in TY 2 and 3.
267* XRaySparks: Courtesy of the Zappyrang.
268* YouALLLookFamiliar: Just follow any wandering citizen of Burramudgee around in TY 2. There's only a few characters, but at least their appearance isn't recycled. Except for the enemies, the koala workers, the dinosaurs... There are sometimes bugs that cause clones of the characters to walk around. Most noticably, this happens with Naomi.
269* [[YouCantThwartStageOne You Can't Thwart Stage One]]: Every. Single. Game. At least the evil plan varies in each one...
270* YouHaveToBurnTheWeb: Often to continue onward, or to get to a collectible for Hundred Percent Completion. Oddly, they're not sticky; even if you jump on one, you slide right off.

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