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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Fall_of_Cybertron_7573.jpg]]
2[[caption-width-right:250:''And together we'll cross the river...'']]
3
4->''"We have no choice, Bumblebee. The [[VideoGame/TransformersWarForCybertron war]] is lost. Leaving our home is the hardest decision I've ever had to make. It has been a long, painful war with the Decepticons. Whatever lies beyond that portal is our best - and last - hope, my friend."''
5-->-- '''Optimus Prime'''
6
7The sequel to 2010's ''VideoGame/TransformersWarForCybertron'', this game shows the [[AfterTheEnd tail end]] of the war before it left for Earth. Technically the Decepticons have won, but it's something of a PyrrhicVictory since the war used up so much Energon and tore up most of Cybertron. Now it's a race for both factions to gather what Energon and survivors they can to deal one last decisive blow to the other side before they flee the dying planet. Because of this, it's DarkerAndEdgier than any other Franchise/{{Transformers}} game.
8
9The game opens with [[InMediasRes the launching of The Ark]], a massive city-ship meant to transport as many Autobots off world as possible. Intending to look for a new world to colonize, they are suddenly attacked by Megatron and his Decepticon forces. After some time fighting them off and Optimus personally battling Megatron, the game then jumps back some time before they left Cybertron and [[HowWeGotHere details the major events]] that occurred to get them to this point. This involves the player taking on the roles and detailing the stories of many other characters including Jazz, Grimlock, Starscream, the Combaticons and Cliffjumper.
10
11High Moon Studios has revamped the gameplay system extensively from its predecessor, changing quite a lot of the fundamentals to the point it is more of a natural successor rather than a true sequel. The gameplay is more varied, as the abilities of certain characters will factor into the missions and different characters will have different gameplay styles, e.g. Jazz makes use of a grappling hook to reach higher vantage points to avoid snipers and Grimlock will only be able to transform into his T-Rex form once he smashes enough enemies and [[YouWouldntLikeMeWhenImAngry gets angry enough]].
12
13As is traditional for Transformers games, the player can play as both factions, but instead of having separate Autobot and Decepticon campaigns (splitting the game down the middle as WFC did), it intermingles the playthrough to create one complete story told from different perspectives.
14
15The debut trailer [[https://www.youtube.com/watch?v=tnazs2t5Brg is here]] and the E3 2012 trailer featuring Metroplex [[https://www.youtube.com/watch?v=T1N91LyATF0 here]].
16
17''[[VideoGame/TransformersRiseoftheDarkSpark Transformers: Rise of the Dark Spark]]'' was released in 2014, featuring segments both on Cybertron (though these segments take place before the events of this game) and Earth and is a {{Crossover}} between the game's universe and that of the [[Film/TransformersFilmSeries live-action films]], specifically ''Film/TransformersAgeOfExtinction''. [[https://www.youtube.com/watch?v=Sj-lD5gthQ8 The announcement trailer can be found here.]]
18----
19!! This game provides examples of:
20* ActionFilmQuietDramaScene: The holographic observatory scene in Cliffjumper's level in the Rust Sea. You can hardly bear to leave, just listening to the music.
21* AfterTheEnd: Following the events of [[VideoGame/TransformersWarForCybertron the first game]], Cybertron is in the process of shutting down and Energon is in desperately short supply. Thick layers of ash cover much of the land, and many of the TronLines that were so prevalent before have gone dark.
22* ArtEvolution: The characters have changed appearances since ''[[VideoGame/TransformersWarForCybertron War For Cybertron]]'' and seem to be a combination of the WFC designs and ''WesternAnimation/TransformersPrime''. Optimus in particular looks a little more lanky with larger shoulder pieces and Megatron is a little bigger and bulkier, and his armor also has spikes. Also of note, Cliffjumper shares a body with Bumblebee, like his toy and appearance in the DS version of WFC, but his head design has changed from the G1-esque look he had prior to a look far more similar to his ''Prime'' appearance. Considering that the games and ''Prime'' take place in the same continuity, it's likely an intentional change.
23** In general, character proportions are much more slender and the art design meant to evoke a more colorful Cybertron (in comparison to the [[RealIsBrown various shades of gunmetal]] in the first game).
24* AscendedExtra: Several DLC/multiplayer only characters from WFC - namely Jazz, Onslaught, and Shockwave - have prominent roles in the storyline.
25* AttackDrone:
26** You can use these to attack your foes and draw their attention away from you.
27** Autobot Titans can deploy repair drones to make themselves near-invincible.
28* AttackItsWeakPoint: Leapers and Insecticon Bruisers are near-invulnerable from the front, but take huge damage when attacked in the back.
29* BadBoss: For reference, Starscream started backing out of his own op, while Megatron leads from the front. Megatron executes his soldiers, but generally in response to ''actual'' incompetence and failure, or for questioning his orders when he needs everyone to do their jobs; Starscream ended up jailing the Combaticons for salvaging a mission that ''he'' screwed up. And all round, he manages to be an even bigger jerk to the point where Onslaught can't hide how much he hates Screamer's guts anymore.
30* TheBadGuyWins: {{Downplayed}}; the Decepticons have more or less won the war and conquered Cybertron, but with the planet having been rendered a husk incapable of sustaining life, it's a PyrrhicVictory at best.
31* BadassBoast:
32** When Optimus and Megatron come face to face for the first time.
33--->'''Megatron:''' No one leaves without my permission!\
34'''Optimus:''' ''I wasn't asking''.
35** At the end of Grimlock's chapter.
36--->'''Grimlock:''' '''NO ONE CONTROLS GRIMLOCK!!!'''
37* BadassCrew:
38** The Decepticons have the Combaticons led by Onslaught. This group of 'cons prove to be deadly and effective warriors who use their alt-modes and abilities to make quick work out of any hapless Autobot in the way and can combine into Bruticus to smash anything in their path.
39** On the Autobots' side are the Dinobots, a team of big, burly Transformers with dinosaurs as alternate modes, packing in tons of brawn where brains are lacking to pulverise any unfortunate 'con cowering before them.
40* BashBrothers: Jazz and Cliffjumper, and you get to play as both halves.
41* {{BFG}}: Most of the guns are this. Notably, they're all a lot bigger before you pick them up.
42* BigDamnHeroes: Metroplex in the ends of both chapters he appears in. Chapter 2 has him transforming and driving off a Decepticon attack on the Ark, while Chapter 3 has him saving Optimus Prime by pounding Megatron into the floor. Plus Optimus can repeatedly call on him to target groups of Decepticons through his levels.
43* BookEnds:
44** Optimus's words to Bumblebee are some of the first lines in the game, and the last during the credits.
45** Starscream's segment begins with the player switching to a new character and doing something painful to the 'bot they had just been playing. It ends the same way.
46* BottomlessPitRescueService: If Jazz or Swindle fall into a pit in robot mode, they use their GrapplingHookPistol to get back up on the ledge.
47* BullFightBoss: Leapers and Bruiser Insecticons attack by rushing the player [[spoiler:and Optimus will try to ram Megatron if you play as him]].
48* BullyingADragon:
49** When Megatron is BackFromTheDead and [[spoiler: crashes Starscream's coronation]], some of the attending Decepticons are stupid enough to actually try and fight him. Eventually they take a hint and [[spoiler:leave Starscream when they see him for the coward he is]].
50** Also, just about anyone trying to fight Metroplex is effectively trying to fight a literal city. It takes an enormous cannon to take him down, and even then only temporarily.
51** Shockwave seems to make a point of provoking and talking down to Grimlock after he escapes, even though he basically built him to be the ultimate fighting machine. He believes that he can control him. [[spoiler: He can't]].
52** Starscream's treatment of Grimlock. Grimlock is restrained, but that doesn't change the fact that Starscream's plan to convince him to work for him involved a great deal of '''INSULTING HIM TO HIS FACE''', and he doesn't think it would backfire.
53* CableCarActionSequence: The Player encounters one of these during Cliffjumper's factory level.
54* CanonWelding:
55** While part of the Franchise/TransformersAlignedUniverse, the stories were intended to be fairly distinct from each other and within their own "bubble" of continuity. Possibly following some strong fandom reactions to the idea they are in the same universe despite such major differences, this game is intending to bridge some key elements with ''WesternAnimation/TransformersPrime.'' Specifically, the opening level shows Bumblebee has lost his voice, a key characteristic of Prime!Bumblebee.
56** Other elements include Megatron taking a more spikey-like design, [[spoiler: Trypticon becoming]] the Nemesis, Shockwave's [[spoiler: arm ripped off]] and space bridge technology being one of Shockwave's many incredible discoveries/inventions.
57* TheChainsOfCommanding:
58** Optimus Prime clearly feels the weight of the responsibility on his shoulders. His refusal to yield to Megatron was the right choice, but one can't help but hear the weariness in his voice when he walks through Autobase and other Autobots speak to him. He even has to put one of his badly wounded soldiers into involuntary stasis, despite the soldier pleading that he can still fight.
59** In contrast, Starscream isn't burdened by these at all, and it's part of the reason Onslaught in particular [[EvenEvilHasStandards detests him.]]
60* CharacterCustomization: Improved over the previous game and the [=DOTM=] tie-in. Previously, multiplayer characters would be identical to other characters save for their weapons, abilities and color schemes. This time around, various pieces are available to further customize your character.
61* ChekhovsGunman: Several enemy types and characters appear during the first mission without explanation or fanfare.
62* InMediasRes: The game begins at the very end, when the Decepticons aboard the Nemesis attack the Ark, as seen from the eyes of Bumblebee. The rest of the game shows the events building up to that point; the events of "Till All Are One" show what was happening on the Ark while Bumblebee was trying to get to Optimus.
63* ColorCodedForYourConvenience:
64** As with the first game, Autobots and their equipment tend to have red running lights while Decepticon lights tend to be purple, just like the traditional colors of their logos.
65** In multiplayer you can set the colors to either absolute (red = Autobots, purple = Decepticons) or relative (blue = allies, red = enemies).
66* CommandRoster:
67** TheCaptain: Optimus Prime
68** NumberTwo: Jazz is this by tradition.
69** MrFixit: Perceptor
70** TheMedic: Ratchet
71** The Security Officer: Grimlock and Warpath get the most screentime, though Ironhide is also in it.
72** The Marine: Jazz and Cliffjumper
73** TheHeart: Bumblebee
74** AcePilot: Sideswipe
75* ContinuityNod:
76** Bumblebee has lost his voice by the time the events of the game take place.
77** The Nemesis is almost completely identical to its appearance in ''WesternAnimation/TransformersPrime''. [[spoiler:Furthermore, Trypticon's body is rebuilt into the Nemesis; he transformed into it in ''Literature/TransformersExodus'' and it's hinted at in ''Prime'']].
78** Occasionally when Optimus accesses Teletraan-1, the computer will refer to him as Orion Pax before correcting itself and calling him Optimus Prime instead. Orion Pax was Optimus's original name and identity prior to becoming an Autobot warrior, in which he worked as a data archivist for the Hall of Records where the computer was maintained. His history as an archivist is also mentioned in a data log by Ironhide, and mockingly referred to by Megatron in their final battle of the game. This, despite the fact that the previous game depicted Optimus as a dock worker.
79** Optimus Prime's primary weapon for the game, the Path Blaster, is reportedly modeled on the weapon he's seen using in ''Prime'', with some sources even suggesting it's the exact same weapon, [[BroadStrokes give or take]].
80** Cliffjumper's head is now virtually identical to his ''Prime'' appearance.
81** When Optimus is brought before Megatron, he references the fact that this is the first time they've met since Optimus became a Prime and is still in the same body he possessed in WFC. [[spoiler:After Metroplex pounds him into the floor, Soundwave recovers and revives him with a body that aesthetically looks far more similar to his ''Prime'' design than his previous body]].
82** Insecticons can be found in stasis pods, much like they are in ''Prime''.
83** During Megatron's forceful taking back of his leadership from Starscream, he notes that the arena he's in is the same gladiatorial arena that he formed the Decepticons from. Ironhide even mentions his former name, Megatronus, in a data log, as well as how Megatron came to start the war after being rejected by the High Council, events that were more clearly detailed in ''Exodus'' and ''Prime''.
84** During one of his logs, Shockwave notes that Insecticons communicate via ultra-sonic frequencies, which with the exceptions of Hardshell, Kickback and Sharpshot, whom are more advanced, is what he uses to control them. Whilst being a possible MythologyGag to the G1 Insecticons, it also provides further explanation as to how Airachnid is able to control Insecticons in ''Prime'', as well as why [[spoiler:she lost control of them when she was trapped in stasis]]. It may also be a more direct reference to the distinctive shriek uttered by the Insecticon drones in ''Prime''.
85* ConservationOfNinjutsu: Grimlock and his team (pre-Dinobot forms) vs the Insecticons; they got thrashed, though we don't know how many of them there were or what the other parts of the battle were like. Later, while searching for his team, he tore them a new one. Jazz and Cliffjumper can fight off the Insecticons that captured Grimlock's team. Justified because they were partly informed by Sludge's memory banks, and Grimlock was made a lot stronger by Shockwave, and Jazz and Cliffjumper just made a run for it. Then of course when the player takes control of Grimlock, he single-handedly lays waste to a small army of them.
86* ControllableHelplessness: Optimus is captured by the Decepticons and dragged before Megatron at the end of Chapter 3. You’re given three opportunities to have Optimus resist, but he won’t be able to break free of his restraints or stop Megatron from executing two helpless Autobot prisoners.
87* ConverseWithTheUnconscious: Rather than repair and reactivate him, Megatron tells [[spoiler:Trypticon]], whether he can hear him or not, his plans for him while he is still in stasis.
88* CriticalHit: The Path Blaster's aptly named "Gambler" upgrade makes a random shot in its clip take 2 rounds instead, and does enough damage to instant kill Mooks, cripple {{Giant Mook}}s and blast open large sections of room. The Riot Cannon's "Planet Buster" upgrade makes the last shot of every clip do 5x damage.
89* CurbStompBattle:
90** Metroplex easily destroys [[spoiler:Megatron, using his fist to smash the Leader of the Decepticons into the ground in mere seconds with ease, with Megatron's attacks not even damaging him at all]].
91** Everything trying to stand in Grimlock's way usually end up getting stabbed multiple times, trampled, or meets the business end of his jaws in an instant with no chance to fight back or damage him.
92* CutscenePowerToTheMax: Much better about this than the previous game. Most are only somewhat more nimble and Grimlock's T-Rex mode really is that much more powerful than his normal mode. [[spoiler:And Optimus was ''pissed'' when he punched Megatron 100 meters back.]]
93* DarkerAndEdgier: Fall of Cybertron is this to [[VideoGame/TransformersWarForCybertron War For Cybertron]]. It's a far more violent, graphic, and much solemn and sadder tale. It's arguably the darkest Transformers story told outside the modern comics. Among other things:
94** The game has no qualms about showing both Autobots and Decepticons dying in horrific ways. Not to mention that some sections of the game are littered with Autobot and Decepticon corpses.
95** In Megatron's mission to find and reactivate Trypticon after his fall in the first game, it's shown that the [[spoiler:Autobots are leeching off the comatose- but still living- Titan's ''head'' as a source of emergency energy.]] Various logs in the area express unease at using an enemy sentient in this way, even with the situation being so desperate.
96** Then there's Trypticon's final fate- [[spoiler:being forcefully reconfigured into the Decepticon starship ''Nemesis'' [[AndIMustScream while still alive and possibly conscious]], yet unable to revert back due to his damaged state]].
97** Shortly before the final battle, Optimus Prime briefly [[OOCIsSeriousBusiness loses his temper and threatens to]] [[spoiler:kill Megatron, after the latter almost kills Bumblebee.]]
98** It has an outright DownerEnding that leaves the fates of several characters deliberately ambiguous.
99* DarkestHour: Pretty much where the game starts off. Cybertron is dying due to the events of the last game and Optimus and his armies are leaving the planet on the ''Ark'' when the Decepticons raid their ship.
100* DavidVersusGoliath: In the final chapter, Jazz takes on the much larger and more heavily-armed Bruticus. Jazz wins, thanks to some assistance from the Aerialbots.
101* DeadlyDisc: One of the newer weapons, the Gear Shredder, fires buzzsaw blades [[PinballProjectile capable of ricocheting]] whenever they hit a solid surface, making it highly lethal in confined spaces.
102* DemotedToExtra: Some of the playable Transformers from the last game get only few scenes devoted to them, and little to no gameplay; namely Soundwave, Ironhide, Ratchet, Bumblebee, Warpath, and the Aerialbots.
103* DevelopersForesight: During the final chapter, after the player beats the FinalBoss fight between Optimus and Megatron, the game has a checkpoint right before the fight that lets them replay it as either character without having to go through the whole level again. [[Awesome/VideoGameLevels Not that one might mind...]]
104* DisneyVillainDeath:
105** What (presumably) happens to [[spoiler:Shockwave and Grimlock]]. Though the tower's destruction looks a little suspect and given [[spoiler:Shockwave]]'s appearance in ''WesternAnimation/TransformersPrime'', it may not have really been the case.
106** What also happens to all the bots knocked loose of the Ark and the Nemesis' artificial gravity [[spoiler:like Bruticus]]. Though the only thing to fall to [[spoiler:is the unstable wormhole sucking everything in]].
107* TheDreaded:
108** Both Megatron and Grimlock instill fear on all they see. Megatron, for instance, is resurrected and stalks past some prison cells under Kaon's gladiatorial pits and the Autobots imprisoned there panic upon seeing him alive, one even tells his comrades that they need to inform Optimus. Grimlock's sheer strength terrifies the 'cons working at Shockwave's new tower. You can even make sure they remember the terror Grimlock brings, by having him slaughter as many as you see.
109** The Insecticons are this to the Decepticons despite them being on the same side, with one audio log from a {{Mook}} commenting that they just do what they want when they want and Shockwave isn't really controlling them, and going by most of what we see, he's half right; the Insecticons will attack most anything except Shockwave. Sharpshot is a pretty nasty case in that he's so sadistic even Shockwave is unnerved by him.
110* DualBoss: A pair of [[GiantMook Titans]] fought by Swindle.
111* DuelingPlayerCharacters: The finale involves the player selecting to control either Optimus Prime or Megatron as they have their final battle before the Space Bridge portal.
112* EarlyBirdCameo: The first level features many enemies and playable characters that won't be fought or controlled until at least a few chapters later.
113** As Bumblebee is taking an elevator up to the control panel for the ''Ark'''s guns, a leaper can be seen on one floor tearing its way through the Autobot ranks. The next floor, meanwhile, has Soundwave fighting his own battle and ordering Rumble to create an entrance.
114** The beginning of Bee's vehicle sequence has Bruticus throw something in the smaller bot's path before continuing on with his mission to hit the ''Ark'''s fuel tanks.
115* EasterEgg: A few levels have semi-hidden rooms where games can be played, small robots dance and a sneak peak at Metroplex's fortress mode can be seen. Here are some examples:
116** In Starscream's chapter, players can find the same crown he was given from Megatron's first chapter.
117** In Jazz's chapter, a tap-dancing robot disguised as a lever can be pulled to reveal a huge Energon cache.
118** Optimus has a holographic shrine to his old axe from ''[[VideoGame/TransformersWarForCybertron War For Cybertron]]'' hidden near the start of said character's chapter. Optimus says "Your sacrifice won't be forgotten old friend." upon activating the shrine, indicating he lost it in battle. Soundwave makes a cameo disguised as a turret in Optimus' second chapter as well; a homage to G1.
119** Shooting two targets near a Teletraan I terminal in Megatron's first chapter uncover's Megatron's secret crane game room. Find four dolls (Onslaught, Soundwave, Starscream, and Megatron) to win a big Energon prize.
120** Before leaving with Warpath in Optimus' first chapter, a door can be found which leads to Grimlock's room, which contains a free weapon stash and a TV where you can relax for a while. It also has a locker full of Decepticon heads that Grimlock keeps as trophies.
121** At the very beginning of Optimus's chapter, Metroplex in his inert fortress mode can be seen to the right as soon as Optimus is playable.
122* EliteMooks: Two for the Decepticons.
123** The Leapers, melee specialists that are nearly invulnerable to damage from the front and can charge or jump great distances with ease.
124** The Guardians in Battle mode, which can [[LightningBruiser take and give a beating and are none too shabby in the speed department either]] [[note]]The easier way to beat them is in their Investigative mode with a sneak attack[[/note]].
125** The Autobots get the Titans, plus-sized robots with large chainguns that can deploy both explosive player-seeking mines and floating drones that give them an overshield.
126* EnemyChatter: Mooks can be heard talking about the current situation and giving their two cents to each other in certain chapters.
127* EpicFail: The Decepticons have more weaponry, soldiers, and Energon, yet Starscream's leadership has been a "complete disaster" according to several Decepticon mooks, and as far the player can tell, Starscream was only in charge for a few days.
128* {{Expy}}: The Path Blaster and Riot Cannon are these for Optimus' Ion Blaster and Megatron's Fusion Cannon, respectively.
129* ExtremeMeleeRevenge: Grimlock killing [[spoiler:Sharpshot]], where he [[spoiler:bites but doesn't completely crush him, thrashes him around breaking his left leg off, slams him into the ground, and then stomps on him]]. This was after he had been taunting him the whole level, then tortured and nearly [[spoiler:killed Grimlock's teammate Snarl right in front of him]]. There's also his attack on [[spoiler:Shockwave, where he tears Shockwave's arm off and then smashes him with his tail.]]
130* {{Foil}}:
131** Optimus and Megatron both do nearly opposite actions at the same crossroads in the war, their use of the city-bots being the most notable. Both use them to change the flow of the war and both ordered theirs to attack the other. But where Megatron attacked fleeing civilians, Optimus gave the Decepticons and their leaders the option to flee when he could have ended the war right then. Both have parallel achievements in the missions involving their city-bots [[spoiler:and both sacrificed them to reach the portal in different ways, with Megatron sacrificing his as a KickTheDog only finding him for his power, and Optimus sacrificing his only because he insisted.]]
132** Grimlock and Shockwave serve as opposites as well. Shockwave is calm and composed, but also heartless. Grimlock is short tempered and gruff, but ultimately a good guy underneath.
133* GatlingGood:
134** The X-18 Scrapmaker, a massive minigun with ''two'' rotating barrel clusters and a generous (if only capable of being replenished by ammo pickups) clip size that allows the player to grind through the opposition with ease.
135** The Neutron Assault Rifle here counts somewhat, sporting two rotating barrel clusters like the X-18 Scrapmaker as opposed to its ''VideoGame/TransformersWarForCybertron'' incarnation's single barrel and a good ammo count.
136* GiantMook:
137** The Autobots have the Titans, massive (around the size of Grimlock), well-armored warriors packing tons of firepower and plenty of repair drones. Use SplashDamage to take care of both drones quickly.
138** Decepticons, in addition the Leapers above (which are larger than any of the playable characters except Grimlock and Bruticus), have Insecticon Bruisers, which about the size of Grimlock when he's in robot mode. They can dish and take a ton of damage, as well as being immune to Grimlock's robot mode [[OneHitKill executions]], but their attacks are limited to head on charges so they're easy to dodge, and Grimlock in [[SuperMode dino form]] can take them out in a couple hits, or can do an execution where he bites them in half.
139** Both sides have four legged artillery platform units that can take loads of punishment and fire out painful arcing [[ShockandAwe DoT electric mortars]] and a continuous beam if enemies get too close. The Decepticon version is called a "Marauder" and the Autobot version is called an "Enforcer". [[CosmeticallyDifferentSides The only difference is the paint job and what color the lasers it shoot are.]]
140* {{Hammerspace}}: Several levels have places where playable characters plant "detpaks" about the size of their torso. They were not previously visible anywhere on the character's person. In the final battle Megatron and Optimus will pull out a shield, which can be destroyed by damage, but for each "round" of the fight they'll pull another one out of nowhere.
141* HollywoodAcid: The Corrosive Slime Cannon fires gobs of acid capable of melting targets into scrap, be it with direct hits or the corrosive pools it can leave on surfaces.
142* HowWeGotHere: The game opens with the Autobots launching the Ark and beginning their exodus, followed immediately by the Decepticons sending a force to board and destroy the ship. Most of the game is a flashback that starts when Megatron joins the invading force and critically injures Bumblebee, leaving him on the verge of death.
143* HuntingTheRogue: Brought up when Megatron [[BackFromTheDead is resurrected by Soundwave]] and retakes command of the Decepticons, chasing off [[SketchySuccessor Starscream]] in the process. [[CoDragons Onslaught]] suggests sending the Combaticons to finish Starscream off, but Megatron brushes Starscream off as not being worth the time.
144* HypocriticalHumor: When the bridge that the carrier is about to pass needs subterfuge to dismantle, Vortex says he doesn't need Brawl's help. When the carrier is nearly there, Brawl decides to blow away all the present enemies. Vortex asks why he didn't do that earlier.
145* {{Irony}}: Before even having a tail, Grimlock says the only reason he would turn tail is to hit a Decepticon with it. Shockwave was working on the weapon that would permanently be his arm well before he needed it.
146* JustBeforeTheEnd: The story focuses on both the Autobots and Decepticons trying to gather enough Energon to escape Cybertron before the planet shuts down.
147* KungFuProofMook: Leapers and Insecticon Bruisers are near-invulnerable when attacked from the front. Only Megatron's tank mode, the Path Blaster and Riot Cannon's special shots, and Grimlock's Dino Mode are the exception.
148* LastSecondTermOfRespect: PlayedForLaughs in the final level when Decepticon Vortex instigates this with another Decepticon {{Mook|s}} during their attack on the Autobot spacecraft, the ''Ark'':
149-->'''Vortex:''' Make sure those tow cables hit their mark. I've mapped out precise weak points to hit. Once we're latched on, I'll start dispatching the boarding parties.\
150'''Decepticon Mook:''' Yes sir.\
151'''Vortex:''' Yes sir, ''what?''\
152'''Decepticon Mook:''' Yes sir, ''sir?''\
153'''Vortex:''' That's more like it. Those Autobots won't know what'll hit 'em. Megatron had the ''Nemesis'' designed for maximum carnage.\
154'''Decepticon Mook:''' Yes sir, sir.
155* LeeroyJenkins: A minor example, as they never actually mess anything up (aside from getting captured by Shockwave), but the Dinobots, sans Grimlock, have a tendency to charge forward without much regard for the dangers ahead (though to be fair, they are capable of handling a lot) while Grimlock yells at them to wait up.
156* LightningGun: The E.D.K. Techvolt, which also has ChainLightning.
157* LuckilyMyShieldWillProtectMe: During the last boss fight, Optimus and Megatron will both use one, which can break, but they can pull out a new one if that happens.
158* MachineBlood: There's some pretty graphic depictions of robot dismemberment. Also, when you get melee kills, like in ''War for Cybertron'', your screen gets blue-ish fluid splattered on the screen. That's Energon, folks; literal blood of the Transformers.
159* MeteorMove: Both Megatron and Leapers can use one that causes a ShockwaveStomp.
160* MuggingTheMonster: Megatron [[spoiler: decides to slap Optimus around, not realizing that Metroplex has just recovered from being blasted by the warp cannon]].
161* MythologyGag: A tradition for Transformers, but even the trailer already has some, with transformation sound effects from the live-actions films and Optimus Prime turning his hand into a gun very reminiscent of the arm cannon his ''WesternAnimation/TransformersPrime'' appearance has, except much larger.
162** Weapons named so far include the Path Blaster, the name of a gun from the G1 Marvel comics, the Energon Havester, a reference to a MacGuffin from ''WesternAnimation/TransformersPrime'' (though in this game, it functions as a shotgun that restores the health of the player using it), and the Dinobots being Autobots that were captured and experimented on by Shockwave references their origins from the Marvel comics and IDW's G1 universe.
163** Jazz's unique gameplay focus being a grappling hook references an ability he used in the second episode of the original show.
164** Various forms of {{DLC}} and unlockable content include a G1 skin for Optimus Prime, a G2 paintjob for Bruticus and guns based on the alt-modes of Megatron and Shockwave from the original cartoon [[note]]The Retro Laser and Electro Bolter are Megatron's pistol mode and Soundwave's gun, respectively, while the Sling Shock and Glass Gas Cannon are Shockwave's gun from this game and Optimus's G1 rifle adapted into the Glass Gas Cliffjumper used.[[/note]]
165** A few scenes are a direct homage to ''WesternAnimation/TheTransformersTheMovie'', specifically, [[spoiler:Starscream's coronation]].
166*** There's also the 'Cesium Salami' and 'Beryllium Bologna' argument between Grimlock and Slug which is taken almost word for word from the movie.
167*** Slug knocks a door down on top of Kickback and says "Excuse me" to the Insecticon as he enters. The same thing happened to a Quintesson in [[WesternAnimation/TheTransformersTheMovie the movie]], only the context in which the line was spoken appears to be more self-aware and sarcastic in the game.
168*** Right before Grimlock kills [[spoiler:Sharpshot]], we also get a shot from the inside of Grimlock's mouth like during one shot from the movie. Difference here is that the Sharkticon he tried biting ran away, [[spoiler:Sharpshot]] doesn't get away.
169*** Once again, a faction leader triggers a massive (and very detailed, with the obligatory clenching of a fist) TransformationSequence of the structure he is in, causing it to turn into a titan who could pinch the faction leader between his fingers. This time, however, the huge robot is coming to help and is on the correct scale.
170** In the G1 cartoon, Shockwave was originally shown with two functional hands, before showing he'd had his left hand replaced by a gun arm in the 4 million years he'd stayed on Cybertron, with no explanation as to what happened to make such a change. The game actually gives this universe's Shockwave an in-story reason for why such a thing might be necessary. [[spoiler: His left arm is bitten off and eaten by Grimlock in his T-Rex form.]]
171*** Shortly before this happens, Megatron tells Shockwave to remain behind and keep things running on Cybertron while he's away, much like he did in the first episode of G1.
172** Starscream's playstyle as a hyper-aggressive hit-and-run specialist, as well as his usage of cloaking technology in the preview given of him early on, serves as a more roundabout jab at him dying and returning as an even more dangerous ghost over the course of the third season of the original show.
173** One loading screen makes reference to the [[WesternAnimation/TransformersAnimated P.O.K.E]][[note]]Punch of Kill Everything[[/note]] with a beta version available as the special upgrade for the Neutron Assault Rifle, which greatly increases melee damage.
174*** The loading screens often contain information right off of G1 toy packaging, such as Air Raid's profile quote, or (also G1) More Than Meets the Eye profiles, such as the source of Barricade's name.
175** The Nemesis [[spoiler:as Trypticon's new permanent form]] assaulting the Ark not only references how the G1 series began, but also [[spoiler:the fate of the G1 Ark]].
176** Soundwave drops "Soundwave superior, Autobots inferior." a few times.
177** And Rumble [[WesternAnimation/TheTransformersTheMovie once]] [[VideoGame/TransformersWarForCybertron again]] says "Get ready to crumble, before Rumble!" and "First we crack the shell, then we crack the nuts inside!".
178** The changing faction decal when the storyline shifts from one to the other brings to mind the screen wipe from the original show.
179** "Coronation, Starscream? This is bad comedy."
180** Finally, during the last mission, not only do you frequently switch characters but also sides, and each time that happens, the symbol of the faction you were playing for appears and turns over to reveal the other faction's symbol.
181** The fact that the Teletrann 1 terminals function for both Autobots and Decepticons is a homage to the fact that, in ''More Than Meets the Eye part 1'' Teletrann 1's restoration beam restores anyone that is placed in it's path, Autobot or Decepticon.
182* NoHoldsBarredBeatdown:
183** Pick Optimus for the final boss fight and his button pressing sequences can be summed as these in a nutshell. In more detail, the first one has him pin Megatron against a large object and pummel him before tossing him across the area, and the second has him pin Megatron to the ground and impale him through the arm, then grab Megatron by the head and repeatedly slam his face into the ground before Megatron throws him off.
184** Picking Megatron comes off this way as well. Heck, at one point, he lands some good blows on Optimus while he has a sword through his abdomen.
185* NotBigEnoughForTheTwoOfUs: Optimus Prime to Megatron in the campaign's finale.
186-->'''Optimus Prime:''' After eons of conflict, I finally see the truth of your words, Megatron.\
187'''Megatron:''' And what might that be, Optimus?\
188'''Optimus Prime:''' This universe, no matter how vast, will never be big enough for you and I to coexist!
189* OhCrap:
190** When the Decepticon troops see Metroplex in the E3 trailer, they wisely begin to retreat.
191** On the other side, the cutscene in which the Combaticons combine to form Bruticus features several Autobot troops completely freaking out.
192** The general reaction of the Decepticons to seeing Grimlock break out. Even [[TheSpock Shockwave]] has one (seen in slow motion thanks to the game's quick time events) when Grimlocks breaks his restraints by transforming.
193* OminousLatinChanting: Heard in the main menu and throughout the game. It pumps up the epicness up to eleven.
194* OneBulletLeft: The Riot Cannon's "Planet Buster" upgrade makes the last shot in each clip do 5 times the damage of a normal shot.
195* OneWomanWail: Some tracks feature this, then some tracks combine both OminousLatinChanting AND OneWomanWail.
196* OnlyAFleshWound: Characters often take damage that would reduce a human to a fine pink mist and keep fighting without even noticing it, though justified since they are giant robots. Special mention goes out to Megatron. [[spoiler:After he first gets smashed by Metroplex, he ''keeps firing,'' until the second hit lands.]] If you pick him for the final boss fight, he manages to beat Optimus upside the head while ''impaled on his own sword'', then ''pulls it out and keeps fighting''.
197* PacifismBreakingPoint: Optimus Prime at various points in the game tries to appeal to Megatron to stop the CivilWar that ravaged their dying home planet of Cybertron and seek a peaceful resolution between them, even though Megatron not only [[RedemptionRejection brushes him off twice]], [[NeverMyFault but blame]] ''[[NeverMyFault Optimus]]'' [[NeverMyFault for being the cause of the whole thing]] (Despite the latter being the actual cause). By the end of the game after [[spoiler:Megatron guns down Bumblebee after the latter ends up TakingTheBullet for Optimus]], he delivers this PreAsskickingOneLiner towards Megatron before their fight, making it clear that peace between them is no longer possible:
198-->'''Optimus:''' [[TranquilFury After eons of conflict, I finally see the truth of your words, Megatron.]]\
199'''Megatron:''' And what might that be, Optimus? ''*Draws his sword to deliver the final blow*''\
200'''Optimus:''' ''*Stops Megatron's sword mid-swing*'' [[HeroicSecondWind This universe, no matter how vast, will never be big enough for you and I to co-exist!]]
201* PaintingTheMedium: Grimlock fights a lot of flying insect enemies. Given that he has no ranged attacks, this can be quite irritating to the player. But a horde of frustrating enemies makes sense for a guy whose character is based on the theme of anger, and whose Dino form can only be accessed when he's really, ''really'' pissed off.
202* PetTheDog:
203** Both Soundwave and Megatron have options to pet Laserbeak. While Laserbeak snaps at Megatron, it says alot that Megatron doesn't blow him away. He actually seems rather amused by it.
204** Grimlock rescuing his team and preferring to not have them involved when he goes after Shockwave shows that he cares about them more than he hates Shockwave.
205* PressXToNotDie: At the end of Chapter 3. [[spoiler:Metroplex walks up behind Megatron's apparent triumph. The entire back wall is torn out, and the METROPLEX ONLINE message appears. A few moments later, Megatron is flattened by Metroplex's massive fist, and a QTE prompt comes up, allowing you to continue the pounding]]:
206-->Press RS to [[spoiler:destroy Megatron]]
207* RedEyesTakeWarning: The Decepticons, as usual, have this as per default. However, the Autobots also have certain members of the Dinobots displaying this trait as well (and they're traditionally more dangerous and/or aggressive in combat than your typical Autobot).
208* RegeneratingShieldStaticHealth: Plays this completely straight.
209* RememberTheNewGuy: All of the new Transformers introduced are treated as if they've been in the war since the beginning of the first game despite not being mentioned at all. Justified, as it's a planet-wide war that's been going on for generations and they would've most likely seen a lot of fight somewhere off-screen.
210* RiddledAndRatted: Invoked by the [[GatlingGood Scrapmaker]], a huge double barreled Gatling gun. While it takes a few seconds to spin the barrels before actually firing, an enemy caught in the hail of bullets will actually get pinned by the impact of the shots.
211* RuleOfCool: Matt Tieger has made it very clear in multiple interviews why he wanted to bring back Dinobots so badly and why Grimlock is a featured character - because a [[NinjaPirateZombieRobot robot that turns into a fire-breathing space T-rex]] is '''awesome'''.
212* SceneryGorn: Taking place after Cybertron has, well, fallen, the various locales of the game combine beautifully designed metallic and mechanical structures with loads of exposed-wiring, rusted metal, and inactive TronLines, exemplifying how this once beautiful machine world is past its prime.
213* SeanConneryIsAboutToShootYou: Both cinematic trailers end this way, the first with Grimlock breathing fire at the screen, and the second with Metroplex firing off his [[WaveMotionGun shoulder cannons]]. The cover is slightly better, with Prime not ''quite'' pointing his gun at the viewer's face.
214* SecretAIMoves: The boss fights at the end of the game have characters that were playable earlier use attacks that weren't available when the player controlled them. [[CombiningMecha Bruticus]] uses the cannons on his back (which up to that point served no purpose) to [[DeathFromAbove fire shots into the air that come down on random spots]]. For the FinalBoss fight with Optimus and Megatron, whichever character the AI controls will use their vehicle mode (the player can't transform in the fight): Optimus [[RammingAlwaysWorks tries to ram the player]] and Megatron will sit back in a corner and shoot at them. Optimus also uses the [[BlowYouAway Shockwave ability]], and has an attack where he does a jumping slash. Megatron uses the [[TornadoMove Whirlwind]] and [[NotQuiteFlight Hover]] abilities, along with a flashbang grenade.
215* SequelHook: The game ends with [[spoiler: both the Ark and the Nemesis falling into the portal, with a line from Optimus' opening dialogue with Bumblebee being repeated: "Whatever lies beyond that portal is our best - and last - hope."]]
216* SetAMookToKillAMook: Shooting a foe with the Cyber Corruptor temporarily turns them to your side. Handy when facing off against two or more [[DemonicSpiders Decepticon Guards]].
217* ShaggyDogStory: Grimlock's attempt to find Energon, and then find out what Shockwave is doing with it, ends with his team in stasis or captured. The energy is found by Jazz and Cliffjumper, taken by the Autobots, and then stolen back when the Combaticons take down the carrier, all with no input from the Dinobots. (However, Jazz and Cliffjumper wouldn't have gone out that way if they hadn't been looking for Grimlock and company.) Shockwave's towers also end up destroyed as an indirect result of their actions.
218* ShapeShifterBaggage: Most of the Dinobots are a good deal bigger in dino mode than robot mode. You can actually see Slug grow bigger when transforms.
219* ShieldBash: Both Grimlock and Bruticus can do this with their respective shields. Optimus Prime and Megatron can do this as well during the final boss battle.
220* ShutUpHannibal: During the final battle:
221-->'''Megatron:''' You call yourself a Prime? You were a records clerk when I found you, you will be dust when I'm through with you!\
222'''Optimus:''' You gonna talk, or fight, Megatron?
223* SimpleSolutionWontWork: The Autobots have stolen an entire lake of Energon from the Decepticons and are transporting it aboard a gigantic transport vehicle. When Swindle manages to damage its drivetrain, it transforms into a flying mode and takes off. As he fights his way through, he wonders why the Autobots didn't just use the flight mode from the start, to which Onslaught replies that it probably takes so much Energon it'd eat up most of the fuel it was carrying. Unknown to the Combaticons, Ironhide had raised the same issue earlier, but Optimus decided it was worth the risk.
224* SnarkToSnarkCombat: Of all times and of all bots, Optimus and Megatron trade barbs and blows with each other during [[spoiler:the final battle, with the Ark coming apart around them.]]
225-->'''Megatron:''' Not bad for a librarian... Perhaps you should've spent more time in the pit!\
226'''Optimus:''' And perhaps you should've spent more time in the library!
227* SpeakOfTheDevil:
228** A couple of Autobots report to Optimus that Megatron has returned and is alive and running. As Optimus asks if the reports were true, Megatron shows up.
229--->'''Optimus''' (via Holographic transmitter): Are those reports confirmed?\
230'''Megatron:''' Here's your confirmation! (Blasts the Autobot mooks to bits)
231** Two Decepticon Mooks talking about Starscream, right before he murders one of them.
232--->'''Mook 1:''' Hey- you hear about Starscream?\
233'''Mook 2:''' Hah! That idiot finally got what's coming to him!\
234'''Starscream:''' Do tell.
235* SportsHeroBackstory: Grimlock and Megatron were originally both gladiators from Kaon before the war broke out, though Megatron cites that he was able to make a name for himself as a gladiator and amass followers to his cause.
236-->'''Megatron:''' You forget Starscream, it was in this gladiatorial arena I proved myself worthy to lead.\
237'''Starscream:''' That day is long past, Megatron.\
238'''Megatron:''' '''THAT DAY WILL LIVE FOREVER!'''
239* StalkerShot: In the first level with Optimus Prime, you can gain a special accolade by spotting Laserbeak and Soundwave surreptitiously following you at various points in the stage and driving them off.
240* StealthExpert: Cliffjumper and Starscream, with both levels playing as them involving sneaking around and picking off your enemies one at a time. Cliff's level in particular bears some similarity to ''VideoGame/BatmanArkhamAsylum''.
241* SwordFight: The final boss fight with Optimus Prime and Megatron, where both have triple their normal health. The player can chose which one they control, which doesn't affect the fight much beyond some of the attacks the AI uses (Megatron will turn into vehicle mode and fire his cannon, Optimus will ram the player, etc.). Regardless of who the player uses, the ending cutscene will depict whoever was chosen about to finish off their enemy, [[spoiler: but the portal that the ships are approaching pulls both ships through and thus, they can't finish the fight]].
242* ThatsNoMoon: Optimus goes into a complex to activate an energy cannon to defend the Ark, but the complex turns out to be Metroplex.
243* ThereIsNoKillLikeOverkill:
244** Grimlock's executions in robot mode. For Insecticon Swarmers, he impales them with his sword, tears them off it (which rips them in half) and then slams their top half into the ground. For normal Decepticons, he impales them, then stabs them repeatedly. From the [[HeavilyArmoredMook Shotgunners]], he lops off their heads and stabs them. In Dino mode, he bites things in half, or if you're a [[BossinMookClothing Leaper]], spears you on his tail and roasts you.
245** Metroplex fires a full barrage from his shoulder cannons at whatever Optimus targets, resulting in a massive string of explosions that whites-out most of the screen. Even if the target is a single Decepticon mook.
246** Metroplex killing [[spoiler:Megatron. Megatron]] was still alive after the first punch, but the third and fourth seem a bit much, which is not to say that he didn't deserve it. Then despite that, [[spoiler:Soundwave still managed to fix him, though he did say he had to use a bunch of new parts.]]
247* ThirdOptionAdaptation: Rather than a conventional Final Boss fight [[spoiler:the player chooses to be either Optimus or Megatron for the battle.]]
248* TransformationIsAFreeAction: Metroplex, quite easily. Not that anyone could have stopped him, and most people watching were probably scared or shocked witless. [[spoiler:Meanwhile, Trypticon is reformatted into the ''Nemesis'' without trouble despite being in the middle of one of the few remaining places under Autobot control.]]
249* TransformingMecha: As always. But this time around, we also have...
250** CombiningMecha: Bruticus, courtesy of the Combaticons, is playable, giving us more...
251** HumongousMecha: [[GeniusLoci Metroplex]] is also making an appearance, letting us see the good counterpart of Trypticon.
252* TooDumbToLive: [[spoiler:Megatron learns the hard way that pride won't save him from a literal walking city's giant fist of doom]]. Even Starscream lampshades this.
253-->'''Starscream:''' [[spoiler: Decepticons, Megatron has perished, betrayed by his foolish pride.]]
254* UndyingLoyalty: Soundwave going behind Starscream's back and secretly [[spoiler:reviving Megatron]].
255* TheUnfought:
256** [[spoiler:While there's a chapter about Megatron taking control of the Decepticons back from Starscream, the closest thing we have to a fight is Megatron going into vehicle mode and shooting him.]]
257** Other than Hardshell, Grimlock does not have proper boss battles against the other Insecticons [[spoiler:or Shockwave]]. But this is due to his sheer power, the moment they get into range Grimlock takes them out in a cutscene easily.
258* VideoGameCrueltyPotential: Playing as Grimlock provides the player with some fun with this. When you start using him, the first few Decepticons you see won't attack him because they're too scared of him, and sometimes enemies in the level will beg for mercy when he grabs them and will also try struggling to get free. While in dino form, using his flamethrower on anything will cause it to run away in fear, mean you can cruelly chase them down and roast them alive without them putting up a fight.
259* VillainousBSOD:
260** Look closely in the [[https://www.youtube.com/watch?v=eyW5KMMDjZw Metroplex trailer]] towards the end. While most of the Decepticons are [[OhCrap running for their lives]], a couple simply stand there in awe of Metroplex before being obliterated.
261** When Grimlock gets free, a lot of the 'cons at the facility are just cowering in fear.
262* VirtualPaperDoll: Your multiplayer character. Obviously, you can customize your weapon and upgrade loadouts, but the sheer amount of parts you can unlock just by playing (and earning Energon shards) is staggering. You can even add ''subfaction decals''. Wanna make your Autobot Titan a Wrecker? Go right ahead.
263* VitriolicBestBuds: Jazz and Cliffjumper have shades of this, given how they occasionally insult each other, but clearly respect and help each other.
264* WarIsHell: Not since ''WesternAnimation/TheTransformersTheMovie'' (aside from its prequel, ''VideoGame/TransformersWarForCybertron'') has warfare between robots been so heartbreaking and ''horrifying'' to watch. This trend is continued in ''WesternAnimation/TransformersPrime''.
265* WeakSauceWeakness: Apparently somebody thought it would be a good idea to put tons of armour on the front of a leaper and then leave absolutely nothing protecting it's back. To be fair, though, they were probably designed to be used as frontline assault units built to crash into enemy lines like bulls, not to mention all the armor they have is pretty heavy.
266* WellIntentionedExtremist: This [[http://www.theverge.com/gaming/2012/4/24/2962458/grimlock-high-moon-dinobots-transformers-cybertron-activision article]] and the audio logs indicate that Shockwave might just be seeking to save Cybertron.
267* WhamEpisode:
268** Chapter III: [[spoiler:Megatron has been killed by Metroplex, but the Autobots' Energon reserves are exhausted.]]
269** Chapter IX: [[spoiler:Megatron has returned with a bang, Starscream is now an independent, and Megatron moves to leave Cybertron immediately.]]
270** Chapter XII: [[spoiler: Grimlock was able to destroy the Space Bridge, but he, the Dinobots and Shockwave are now MIA. Sludge is also presumed dead. Metroplex sacrifices his life so the Ark can launch, but it's a very heart-wrenching moment for the Autobots.]]
271* WhatCouldHaveBeen: In-universe; Shockwave did have designs for Sludge's Dinobot form, but he most likely perished during the Insecticon attack, so we only get to see his new form in the ending credits and official artwork.
272* WhatHappenedToTheMouse:
273** [[spoiler:Starscream's fate is ambiguous. We see him try to talk Grimlock into joining him, after which he gets too close and Grimlock grabs and throws him at the control panel that powered his restraints. After this, he's not mentioned for the rest of the story.]]
274** Breakdown, Barricade, Thundercracker and Skywarp are the only Decepticons not to return from the [[VideoGame/TransformersWarForCybertron last game]]. Slipstream and Arcee also aren't seen anywhere.
275** [[spoiler: Grimlock never manages to find the last Dinobot, Sludge. For the record, Cliffjumper and Jazz find him in Chapter 5. He's in stasis after a failed battle against some Insecticons. Jazz later floods the area with a severely caustic liquid, so even if he was OnlyMostlyDead, he ''probably'' didn't survive that.]]
276** [[spoiler: Grimlock's fate is also ambiguous. After he defeats Shockwave and destroys the facility, everything starts breaking apart around him. The last we hear of Grimlock, the platform he's standing on falls out from under him and he ends up falling to his apparent doom. His fate is never mentioned, though most hardcore Transformers fans know Grimlock could survive that fall; barely, but he could, especially after all the mods Shockwave gave him. Also a burst of light launching to the space bridge could imply he was beamed through it to Earth.]]
277** The rest of the Dinobots are last seen watching Grimlock's fate. They are a safe distance from the tower, but it seems unlikely they could have made it back to the Ark in time for its launch. Later IDW comics show that they all managed to survive (even Sludge, [[SeriesContinuityError despite dying before they're even made into Dinobots]]), but remained on Cybertron all the way until Prime's team restored it.
278** Subverted with Omega Supreme. While there is no mention of him in the game, collecting an audio log reveals that [[spoiler:he was so heavily damaged from his last battle that he was in [[BusCrash permanent stasis]]]].
279* WhatMeasureIsAMook: A lot of work seems to have been put into making the Autobot soldiers seem more like actual soldiers, rather than just a gameplay feature. Often times you'll see two soldiers having conversations about the war, and there are several audio logs made by normal Autobot troops that really help to personalize them.
280* WhatTheHellPlayer:
281** If you fire at Metroplex, he will express saddened confusion about your action.
282--->Why do you fire at me?\
283If you want my attention, Optimus, simply ask.
284** An example that's not as bad is when Kickback is trapped under the door Slug brought down. If you manage to land a hit, he says "Ooooh, feisty!" or "This will not do!"
285* WithThisHerring: Justified. The currency used to build upgrades and weapons are Energon Shards. With the supply of Energon so low for both sides, even [[BigGood Optimus Prime]] and [[BigBad Megatron]] can't be given freebies.
286* TheWorfEffect:
287** The Insecticons make their debut in the war taking out and capturing Grimlock's team, the heavy combat team of the Autobots. Cliffjumper actually notes this before Jazz has to go a round with them.
288** When Grimlock first encounters a Bruiser, he briefly grapples with it before it tosses him away. The second one the player sees will likely be this to Grimlock's dino mode.
289* YouCantGoHomeAgain: The reason the Autobots are attempting to flee Cybertron is because the planet's core shutting down has rendered it incapable of producing Energon, and thus, of sustaining life.
290----
291
292->''"The hands of the many must join as one\
293And together we'll cross [[DarkestHour the river]]..."''

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