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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tfa_logo_9922.jpg]]
2[[caption-width-right:300: Chaotic Multiplayer Mayhem at its finest.]]
3
4-> I see the signs and omens. As the tide rises, we must unite to save Towerfall.
5-> The young prince of the desert, blinded by his quest for glory and riches.
6-> The Turncloak lurks in the shadows, eager to expose the corrupted king.
7-> The elusive thief has returned, trained by the Forgotten Master.
8-> And I, The Last of The Order, must join these adversaries to save Towerfall!
9-->--'''The Last of the Order''', during the trailer.
10
11''[=TowerFall=]'' is a PlatformFighter, based around archery and arrows. In the world of ''[=TowerFall=]'', the King has gone mad, and monsters have arisen to destroy the land. Several figures arise from the conflict: the [[ChildMage Last of the Order]], who wants to free the land; the [[JustLikeRobinHood Vigilante Thief]], who wishes to profit from the conflict and help the weak; the [[ArtfulDodger Assassin Prince]], who views the conflict as a way to seize the throne and obtain glory and riches; and [[{{Turncoat}} the Turncloak Soldier]], who wishes to kill the king and free the land. Also accompanying in the ''Ascension'' version are the [[PerversePuppet Prancing Puppet]], the [[TheMaster Forgotten Master]], the [[MysteriousWaif Ancient Exile]] and the [[ObviouslyEvil Vicious Vessel.]]
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13In essence, ''[=TowerFall=]'' plays like ''VideoGame/SamuraiGunn'', in that you have one hit, and if you're hit with an arrow, you're dead. [[FriendlyFire This includes your own.]] Unlike ''Samurai Gunn'', there is no melee move (save for the option to [[GoombaStomp jump onto your opponents' heads]]), and arrows can be picked back up and placed in your quiver for later. There are a number of intricacies with the gameplay: you can dodge in any direction, catch arrows out of mid-air, wall jump, slide, and more. There are also an insane amount of variants that will completely change the game, and a number of stages to keep the backgrounds fresh. It's quite a lot of fun with friends, but is local multiplayer only.
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15Available for [=PS4=], PS Vita, PC/Mac, and the Ouya. ''[[UpdatedRerelease TowerFall: Ascension]]'' was released in 2014. It contains four new characters (Prancing Puppet, Ancient Exile, Vicious Vessel, and Forgotten Master), a slew of new variants, four unlockable stages, a single-player campaign (complete with it's own stage, and a final boss), a bunch of new stat-tracks, new titles, and the mysterious "Ascension" screen.
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17A second expansion, ''[=TowerFall=]: Dark World'' was released for PC and PSN on May 12, 2015, adding new stages and archers. Joining the roster is the red archer, the [[NinjaPirateRobotZombie Vanglorious Ghoul/Crimson Corsair]]. Additionally, the existing cast will gain alternate versions of themselves.
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19The Switch version of the game features 6-players battles, new variants and guest characters Madeline and Badeline from ''VideoGame/{{Celeste}}''.
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21!!''[=TowerFall=]'' and ''[=TowerFall=]: Ascension'' contains the following tropes:
22* AuthorityEqualsAsskicking: The king in the background of The King's Court quest level [[spoiler: turns into a giant head with wings that shoots exploding energy spheres.]]
23* ArrowCatch: During your dash, any arrows that hit you are added to your arsenal.
24* TheArtfulDodger: Every character in the game.
25* BossRush: Beating all the stages of the Dark World's new co-op mode unlocks this.
26* BulletHell: The final boss of the Dark World expansion has this as its final phase.
27* ClassicCheatCode: Hold L2 while selecting [[spoiler:the Ancient Exile]] to get her hair down from the start of the match. The same method on the Assassin Prince gets him wearing a different hat.
28** [[spoiler:Press Left, Right, L2, R2, Up, Up, Down, Left, R2 and Cross on the credits menu to unlock everything in the game in the [=PS4=] version, or the same code with L instead of L2 and R instead of R2 in the Vita Version.]]
29* ComebackMechanic: Players lagging behind on Versus Mode get shields at the start of the round. This mechanic can be lessened or taken off with certain variants.
30* DefeatMeansPlayable: [[spoiler:In Quest Mode, Sunken City's last opponent is the Prancing Puppet. Completing the stage unlocks them.]]
31* DeathActivatedSuperpower: multiplayer has a setting that lets defeated players return as ghosts for [[{{Revenge}} sweet revenge]]. If they're quick (and can avoid getting arrowed or [[GoombaStomp stomped]]), they can bump another player to kill them.
32* DeathAsGameMechanic: One of the options in multiplayer [=PvP=] allows dead players to come back as ghosts who can attack the remaining players.
33* DarkWorld: The expansion for Ascension seems to be adding new stages that are darker counterparts to the old levels, including Dreadwood and Darkfang Fortress for Thornwood and Icefang Fortress respectively.
34* GoombaStomp: One of two ways of killing enemies, the other of course being to use your arrows.
35* GuideDangIt: Unlocking anything in ''Ascension''. For those who want to know:
36** Characters:
37*** Prancing Puppet: [[spoiler: Complete Sunken City in quest mode.]]
38*** Vicious Vessel: [[spoiler: Play Twilight Spire in versus, and in a certain stage, a portal will show up. Kill all the creatures, and she'll be unlocked at the end of the round.]]
39*** Ancient Exile: [[spoiler: Play Moonstone in versus, and in a certain stage there will be a purple rock with an archer shape on it. Hit the rock 3 times, and she shall be unlocked.]]
40*** Forgotten Master: [[spoiler: Finish the Gold Triangle Sidequest,]] which is a GuideDangIt in and of itself.
41** Stages:
42*** Sunken City: [[spoiler: Randomly obtained by hitting the random stage select in versus mode.]]
43*** Moonstone: [[spoiler: Play every regular stage in versus, the play Sacred Ground. Spend a few rounds there, and eventually the stage will automatically be unlocked. [[ColonyDrop You'll know when.]]]]
44*** Towerforge: [[spoiler: Complete Quest Mode.]]
45*** Ascension: [[spoiler: Complete the Ascension puzzle.]]
46*** [[spoiler: Gauntlet: Complete Ascension in quest mode.]]
47* HatDamage: Every character has a hat or some other kind of headgear that can be knocked off during a match if an arrow is shot ''just'' over their head. This also includes the crown that adorns the head of whoever's in the lead on points/kills. In the case of the Ancient Exile, [[SlipknotPonytail her hair tie will be cut, letting her hair down]].
48* LoadsAndLoadsofLoading: The Vita version takes quite a while to start up.
49* NintendoHard: Quest Mode will beat the crap out of you aren't prepared.
50* NoArcInArchery: Averted and Inverted at the same time: Arrows do arc downwards, but can also home into enemies by arcing ''upwards''.
51* PinnedToTheWall: Certain deaths can end up with the opponent like this.
52* SirNotAppearingInThisTrailer: On the trailer for Ascension, the Vicious Vessel is the only playable character that doesn't make an appearance.
53* VideogameDashing: Dashing, or dodging as it's called in this game, is an important tool in the game as they also allow players to catch arrows that have been shot at them.

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