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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_3295.jpeg]]
6[[caption-width-right:350:''Are YOU Toon enough?'']]
7
8->''"Ever wondered what it'd be like to live life as a toon? Well, here's your chance..."''
9
10Creator/{{Disney}}'s ''Toontown Online'' [[ExactlyWhatItSaysOnTheTin is pretty much what it says in the title]]: a town full of Toons, online! It's an {{MMORPG}} featuring falling flower pots, cream pies, and [[BreadEggsMilkSquick the corruption of humanity]].
11
12You play as a colorful cartoon animal of your choice, living in an equally cartoony world. In Toontown, there's plenty of fun to be had, with Trolley Games, go-kart racing, mini-golf and all sorts of other activities in store. However, the town has become infested with Cogs, robotic businessmen who wish to transform the whole city into a dull, gray corporation. To keep Toontown vibrant and fun, the Cogs must be fought back with a variety of practical jokes and gags, such as the aforementioned pots and pies.
13
14Unlike most [=MMORPGs=], this one has a basic turn-based system and can literally [[YourHeadAsplode make people laugh their heads off]]. No, [[NotHyperbole seriously]], when a Cog loses a battle, its head explodes!
15
16Not to be confused with [[{{Toontown}} that place where cartoon characters live]].
17
18''Toontown Online'' [[DefunctOnlineVideoGames closed]] on September 19, 2013. However, fans remain loyal to the game and it [[FanRemake remains open through various private servers]] that retain the game's core gameplay features with the promise of new content.
19
20[[AC:Notable private servers]]
21* ''VideoGame/ToontownRewritten'', currently active. The most recognized private server with all the features from the original game with new event content, revamped Field Offices, and an ongoing storyline with AlternateRealityGame elements.
22* ''VideoGame/ToontownCorporateClash'', originally known as ''Project Altis'', with a focus on creating new content, including new Toon species, new bosses, and storylines told in comics and [=ARGs=]. Currently active.
23* ''[[https://toontownarchive.com/ Toontown Archive]]'', originally called ''Toontown Infinite''. Was the most solidified private server besides TTR in regards to content, often serving as its only real competition for a few years. Original format deleted on April 13th, 2016, to make way for active archives of ''Online'' as it was in development.
24* ''Toontown House'', currently inactive. One of the earliest private servers besides ''Rewritten'', but much more unstable.
25* ''[[https://toontownrealms.com/ Toontown Realms]]'', originally known as ''Toontown Offline'', currently active. ''Realms''[='s=] focus is on creating episodic content that serves as a continuation to the original game's storyline. The game is playable in a single-player format, though multiplayer is possible with up to 16 players.
26* ''Toontown Apex'', cancelled. While in development, ''Apex'' was one of the only private servers with a focus on providing a drastically different Toontown experience than the other servers, focusing on new endgame content for skilled players.
27
28----
29!!This game provides examples of:
30
31[[foldercontrol]]
32
33[[folder:#-E]]
34* OneHundredPercentCompletion: Getting 137 Laff counts as this. Not only does this require you to complete every [=ToonTask=], you also have to max all four of your Cog suits, win every racing trophy, win every gardening trophy, win every golfing trophy, and win every fishing trophy. Needless to say, it takes a pretty long while to get that far. Even most high level Toons haven't accomplished this.
35* TwentyBearAsses: Many [=ToonTasks=] involve the player defeating Cogs until they obtain a certain amount of a certain item. The items in question usually aren't relevant to the gameplay. The probability of receiving an item each time varies from 100% to [[RareRandomDrop 20%]], depending on the specific task.
36* AbnormalAmmo: Cog moves such as Double Talk, Buzzword, Jargon, Red Tape, and Pecking Order as well as Toon moves such as Cream Pies, Rain Clouds, and a giant ship.
37* AllDesertsHaveCacti: In the Western themed furniture sets, and the Toon Slingshot game which takes place in a desert with cacti.
38* AllegedlyFreeGame: It claimed to be free to play, with perks for subscribers. Of course, those perks included: the ability to venture out of Toontown Central and its three streets, to learn more than the first four levels of Gags (attacks) of the two starting Gag tracks, buy clothes for your Toon and furniture for your house (among other things) from Clarabelle's Cattlelog, play games other than the few {{Mini Game}}s in the first Playground, buy items for friends, and so on. It later got a ''lot'' better with this -- free accounts allowed you to go anywhere (however, you can't buy anything outside of Toontown Central), use Speedchat Plus, buy from the Cattlelog and have up to 50 friends. Unfortunately, free users couldn't go into Cog Buildings or buy stuff outside Toontown Central. Then, when Toontown was closing, all Toons could buy stuff, go on missions to all the areas, fight Cog bosses and wear items. And now that Toontown is being reopened by fans, it's free to play... FOREVER.
39* AlliterativeName:
40** Some of the denizens and buildings in Toontown have alliterative appeal. The best example would be Fast Freddy's Fretless Fingerboards (Fabricated From Figured Fir!).
41** A few of the town areas are also alliterative, such as Donald's Dock and Minnie's Melodyland.
42* AlwaysAccurateAttack:
43** There are S.O.S. Toons who can make it so that the next round of the Toons' attacks hit. There is also an inverse where some S.O.S. Toons make it so that the next round of Cogs' attacks miss.
44** S.O.S. cards themselves have 100% accuracy in the vast majority of situations.[[note]]The only exception is when a Toon without Drop (or with only level 1 Drop) calls a Drop S.O.S. card against level 11 or 12 Cogs without any stun bonus, in which case the attack will always miss. When an attack is used, the game rolls a random number between 1 and 100 to determine whether the gag will hit. With S.O.S. cards, the roll is fixed at 0. However, the combination of Drop's low base accuracy of 50, the Cog's high defense of 50 or 55, the Toon's lack of Drop experience, and the lack of stun bonus on the Cog results in an attack with ''zero or negative accuracy'', meaning that even rolling a 0 will lead to the attack missing.[[/note]]
45** Pink slips are also 100% accurate.
46* AmazingTechnicolorBattlefield: Encountering a Cog in Minnie's Melodyland, Toontown Central, or Daisy Gardens.
47* AmazingTechnicolorPopulation: When you're creating a Toon, you can choose from 24 different colors. You can also have separate colors for their head, arms, and legs.
48* AmbulanceChaser: One Lawbot is called an Ambulance Chaser. Some of his quotes are "Do you have insurance?", "I love the thrill of the chase!", and "I'm going to chase you out of town!"
49* AmoralAttorney: Lawbots are evil robots that have a law theme, being based on spin doctors, ambulance chasers, and legal eagles.
50* AndYourRewardIsClothes: Some Toontasks have the reward being "Clothing Tickets", which you can use to buy clothes without paying in jellybeans.
51* AntiIdling: Players who have been idle for too long will first be shown as sleeping, and later will be logged out of the game automatically.
52* AnvilOnHead: The level 3 Drop gag is an anvil. The anvil also makes an appearance as an item that can occasionally be obtained when racing; on use, it temporarily drops another player's velocity to zero.
53* {{Arcadia}}: Some Goofy's Speedway race-tracks take place on peaceful farms that don't seem to connect to anywhere in Toontown.
54* AwesomeButImpractical:
55** Trap gags, if nobody can use a Lure gag to trap the Cog into the Trap gag.
56** The entire Drop Track. While they are second only to Trap gags in terms of damage done, they have the lowest base accuracy of any gag track. Unless you have a friend who is simultaneously training Squirt Gags (very high accuracy), you're gonna be gag camping for a looooong time.
57* ArbitraryHeadcountLimit: Each normal battle can have up to four Toons and four Cogs. Boss battles can have up to eight Toons, although they'll be split into two groups during the regular combat rounds.
58* ArtificialStupidity: Many Cogs have attacks that are objectively better than others, being both more accurate and more powerful, yet will opt not to use them.
59* AttackFailureChance:
60** Certain [=SOS=] Cards can remove this chance. There are also attacks that guarantee the Cogs' attacks will ''miss'' every turn. The star rating of the SOS card will determine how many rounds this will last.
61** Getting damaged from Trap, Throw, Squirt, or Sound in the same turn will buff the accuracy of Drop.
62** Toon-Up can miss. If the Toons give lowercase chuckles, it missed, but if there's at least one capital letter in the laugh, it landed.
63* AttackItsWeakPoint: The VP can only be attacked while stunned, which requires throwing a pie into its undercarriage when it periodically opens up.
64* AudienceParticipation: Disney held species elections which led to the addition of monkey Toons in 2004, bears in 2005, and pigs in 2007. Private servers later followed up on this with their own elections.
65* {{Backtracking}}: The most efficient way to fully complete a Sellbot Factory is to go through the Lobby, go to the right and fight the Cogs in the Gear Room, ''turn around'' and enter the Boiler Room. Cashbot Mints will occasionally involve backtracking as well, as Toons may wish to grab gag barrels located in previous rooms.
66* BallroomBlitz: Not necessarily a ballroom, but the C.E.O. battle is supposed to be a sophisticated and well-mannered meeting about golf or plotting the Toons' defeat. Until you sabotage his plans by making the guests explode with bad drinks...
67* BananaPeel: The first Trap gag is a banana peel. To use it, you must first use a Lure gag to bring the Cog forward, causing it to slip on the banana peel and take damage. In Goofy Speedway, the player can place it anywhere on the track after obtaining one, causing whoever drives over it ([[HoistByHisOwnPetard including whoever originally placed it]]) to briefly spin out of control and slow down.
68* BandLand: Minnie's Melodyland has piano keys around the fishing pond, large musical instruments in the playground, lamps that look like music staffs, and a Toon HQ shaped like a jukebox.
69* BarefootCartoonAnimal: The player starts out without shoes. You can order some from the catalog if you'd like.
70* TheBattleDidntCount: Unlike the other bosses, who actually get destroyed in some manner in their ending cutscenes, the Chief Justice simply declares a mistrial and returns to his chambers.
71* BearsAreBadNews: {{Inverted|trope}}. You can play as one. They are bad news for the Cogs, however.
72* BigFancyHouse: The Clubhouse in the Bossbot HQ has a gigantic banquet room, fancy tables, and an impressive outdoors area.
73* BiggerOnTheInside: The Cog buildings are way more spacious inside than you'd expect them to be. They can have up to five floors, with elevator rides inbetween, although they don't look tall enough to hold that many floors. You can even see a bunch of office workers in the background.
74* BigHeadMode: One of the effects that can be obtained from "Just for Fun" [=ToonTasks=] is making your Toon's head bigger temporarily.
75* BlackAndWhiteMorality: Toons are good, Cogs are bad.
76* BlahBlahBlah: One of the things a Cog can say to you when using the "Finger Wag" attack, among other generic scoldings.
77* BleakLevel: Cog Buildings and Cog Headquarters are mainly gray, dark buildings full of Cogs, in contrast to the many colorful and happy areas in the game.
78* BlindedByTheLight: The "Razzle Dazzle" Cog attack involves pulling out a sign with some extremely shiny teeth on it, so shiny that they hurt to look at.
79* BlindJustice: The Chief Justice wears a blindfold at all times.
80* BlockPuzzle: [[DownplayedTrope Downplayed]] with one room in the Cashbot Mint, which requires pushing a crate to allow Toons to jump to the other side.
81* BoringButPractical: Throw and Squirt, the two gag tracks you start out with. They are simple "use to damage a Cog" gags, but they have fairly good accuracy (especially Squirt) and can deal extra damage against lured Cogs.
82* BossArenaIdiocy: The Bossbot C.E.O. has seltzer bottles Toons can use to damage him, conveyor belts with treats on them for Toon-Ups, and golf balls they can use to slow him down.
83* BossArenaUrgency: Two of the bosses have so-called desperation modes, which crank up the difficulty as the battle drags on:
84** The VP's stun time drastically shortens, making him much harder to knock back.
85** The infamous C.E.O. After 20 minutes in the final round, one of the conveyors delivering healing snacks to the players will be disabled, and his attacks will become stronger. After 30 minutes, both conveyors will be disabled, his attacks will become even more powerful, he will attack more often, AND he gains a movement speed bonus.
86* BossBanter: The Chief Justice talks quite a bit during the main battle.
87* BrattyFoodDemand: During the CEO waiter round, Cogs that go for too long without being fed will start to bang their fists on the table.
88* BreakingTheFourthWall: One of a Legal Eagle's sayings when it uses the attack "Legalese" is "The opinions of this attack are not those of Disney's Toontown Online."
89* BribingYourWayToVictory:
90** Parodied with the Cashbot Promotion track. Once you have the Cashbot Disguise, you have to get a certain number of Cogbucks (by beating Cashbots or taking over the Mints) to see the C.F.O. for a "promotion" (aka fighting him).
91** The lure gag track consists of fake Cogbucks used to make Cogs come closer to the user, to use another gag or temporarily stun them.
92* ButThouMust: Not only do you have to do all of the non "Just for Fun" Tasks in each Playground before the game sends you to the next one, there are several points in the game where it's very easy to end up in a Playground with only a single, very difficult Task, unable to proceed. The first obvious spot would probably be Daisy Gardens where you have to [[RandomDrop get a key from a Cog]] species found only inside buildings, but the exact Cogs you face in each building is random, and that species is quite rare at the levels of the Toons that would be going for the Key.
93* CakeToppers: The Wedding Cake gag features a miniature groom and bride at the top of the cake.
94* CallAHitPointASmeerp: Quests are called "[=ToonTasks=]", hit points are called "Laff Points", and dying is referred to as "going sad".
95* CallingYourAttacks:
96** All regular Cogs will give (often {{pun}}ny) one-liners accompanying each of their attacks.
97** The Chief Justice will announce he's about to jump by saying, "You're all in contempt of court!"
98** The CEO will shout "Fore!" whenever he attacks all Toons at once. The attack itself is simply called "Fore".
99* CameraPerspectiveSwitch: Pressing Tab switches between first-person and various third-person views.
100* {{Cap}}:
101** In terms of Inventory caps, every Toon starts with a small pouch that can hold 20 gags, and can grind their way up to a large backpack that can hold 80 gags. The number of gags of a certain type each Toon can carry also depends on how much a Toon grinds on the gag track--[[https://toontown.fandom.com/wiki/Gags#Gags_capacity it varies]] depending on the level of the gag (how much damage it can do), e.g. a Toon can only carry one Level 7 gag for a certain track (i.e. the most powerful gag of its track) at a time.
102** A Toon can have up to 50 friends. This limit has been increased in private servers.
103** The player's jellybean jar can start out holding up to 40 jellybeans, which can be increased to 250 by doing [=ToonTasks=]. Any jellybeans earned after that go into the bank, which can hold up to 12,000 of them.
104** The fishing bucket can hold up to 20 fish.
105** The player can have up to 25 custom [=SpeedChat=] phrases, after which they will be asked to delete them to make room for new ones.
106** The player can hold up to 99 copies of up to 16 distinct SOS cards, up to 32,767 of each type of unite, and up to 255 pink slips. ''Rewritten'' later decreased the latter two caps to be round numbers rather than being based on binary integer limits.
107* CashLure: Individual Cogs can be lured using $1, $5, and $10 bills, with each one being progressively more likely to succeed.
108* CharacterPortrait: A variant. Each Toontask features a headshot of the Toon or Cog involved.
109* ChekhovsGun: The 'treasures' that heal you in the main playgrounds reappear in the CFO battle and the golf course in Chip n' Dale's Acorn Acres reappear in the CEO battle.
110* ChekhovsHobby: When you play the minigames, there is one minigame where you have to shoot yourself out of a cannon and aim yourself into a big tub of water. Later in the game, when you fight the CJ, guess what you have to use?
111* ChokepointGeography: If you don't have teleport access to an area in Toontown, you can only get through there by walking. You cannot get teleport access to the four Cog Headquarters.
112* ColorCodedForYourConvenience: The four types of Cogs have distinct logos and clothing colors that you can easily tell apart. It's about the only way you can tell a Short Change from a Cold Caller at a distance (see PaletteSwap below).
113* CombatMedic: In most boss battles, there will usually be one person who has stocked up on a lot of Toon-Up gags or Toon-Up and/or Gag-Up phrases to help.
114* ComedyAsAWeapon: The battle system for the game involves using a wide variety of practical jokes and gags to deal damage, stun enemies, and heal your team.
115* CorruptCorporateExecutive: The Cogs are all seen to be evil and try to make Toons sad. There are four types, being Sellbots, Cashbots, Lawbots, and Bossbots. What companies they run are unknown, but the boxes of Cogbucks and presence of large trains in the Cashbot HQ (not to mention the Sellbots) imply they do sell something.
116* CourtroomAntics: In the CJ battle, jury selection is done by firing Toon [=NPCs=] from cannons, while the trial itself is just a battle to see which side can throw the most pieces of paper.
117* CourtroomEpisode: The Chief Justice battle. The big guy himself even makes several references to CourtroomAntics as you make your case.
118* CrapsaccharineWorld: The Toontown universe seems sweet and cute, and [[SickeninglySweet tastes a lot like diabetes]], but taking the ForeverWar and civilian military into account, Toontown really doesn't seem like a nice place to live.
119* CriticalExistenceFailure: Both Toons and Cogs are able to perform perfectly well in combat even with only one hit point remaining.
120* CutAndPasteEnvironments:
121** There are hundreds of buildings in Toontown, but only a few distinct building exteriors (excluding recolorings) and interiors.
122** Many rooms in the Cashbot Mint and District Attorney's Office are just reskins of rooms from the Sellbot Factory. Each room, in turn, has multiple variations with different purposes, including Cog battles, goons, obstacle courses, or even the Supervisor battle.
123* CutesyNameTown: Toontown and its surrounding areas, like Melodyland or Donald's Dreamland.
124* DamnYouMuscleMemory: Toontown has a relatively unusual control scheme. Movement is arrow keys only (as opposed to arrow keys or the WASD keys in some other games), and you don't press any specific key to start chatting, just start typing. If you've been away from the game for a while, you may end up typing long strings of characters when you're trying to walk around. Jumping is also different, with the Ctrl key instead of spacebar.
125* DancePartyEnding: When a battle finishes, the surviving Toons dance while gag experience and Toontask updates are completed.
126* DarkIsNotEvil: Donald's Dreamland has no references to nightmares, only puns on sweet dreams and sleep. [[DarkIsEvil The Cogs, on the other hand....]]
127* DeathFromAbove: The basis of the Drop gag track; Toons can summon a number of objects to fall on Cogs' heads.
128* DeadlyGaze:
129** The "Evil Eye" Cog attack deals damage to Toons by shooting an eyeball at them.
130** The "Glower Power" attack is more symbolic in nature. Daggers shoot out of the Cog's eyes, in reference to the saying "to [[https://en.wiktionary.org/wiki/look_daggers look daggers]] at someone".
131* DefeatEqualsExplosion: The defeat animation for typical Cogs depicts them shaking, spinning rapidly, and then exploding.
132* DemotedToExtra: Mickey Mouse, Donald Duck, Goofy, Daisy Duck, Minnie Mouse, and Pluto, who all just have very minor roles in their respective lands. Minnie at least has a minigame starring her. In ''Toontown Rewritten'', the characters don't appear in the playgrounds at all (most likely to avoid legal trouble with Disney), although the "Match Minnie" game remains.
133* DevelopersForesight: Try using the New Friend command on someone other than a player.
134-->Use on a Cog: A few seconds of waiting, and then "(Cog name) says no, thank you."
135-->Use on your own Doodle: "(Doodle name) is already your BEST friend."
136-->Use on someone else's Doodle: "(Doodle name) jumps around, runs in circles and licks your face."
137* DisneyVillainDeath: The V.P. is defeated by throwing enough pies at him to knock him off a platform.
138* DamselInDistress[=/=]DistressedDude: Some NPC Toons are captured in a cage by the VP. They assist you by giving you pies and advice on how to defeat the VP.
139* DoublePlay: This style of play can be preferable for more asocial players, as it means not having to search for other players to help out with buildings and facilities that generally require multiple Toons. Programs such as Toontown Multicontroller facilitate this by sending individual keyboard inputs to multiple ''Toontown'' clients.
140* TheDreaded: The CEO fears a mysterious Chairman, who is never seen in-game.
141* DreamLand: Donald's Dreamland, complete with a purple-black color-scheme, and the playground looking like a giant bed.
142* DreadfulMusician: Toons who specialize in Sound gags and have Sound gag trees.
143* DressingAsTheEnemy: Toons can build Cog Disguises to break into Cog Headquarters.
144* DungeonShop: ''Completely'' averted. Cog buildings and [=HQs=] have no shops; you have to either leave or retake the building. Besides, shops are in [[HubLevel the playgrounds.]]
145* EarlyInstallmentCharacterDesignDifference: Flippy used to be brown instead of aqua, Tutorial Tom used to have a shorter muzzle, and Lil Oldman used to be a periwinkle horse instead of a purple rabbit.
146* EarlyInstallmentWeirdness: [[EarlyInstallmentWeirdness/ToontownOnline Has its own page]].
147* EasilyAngeredShopkeeper: Sometimes you'll run into a Toontask offered by a very mean shopkeeper.
148* EasterEgg:
149** Going inside Hibernation Vacations in Polar Place and saying "Howdy!" in the [=SpeedChat=] will cause your Toon to grow big and become completely white. This effect lasts for the remainder of the day whenever you're in The Brrrgh or one of its streets.
150** Typing three or more "o"s in [=SpeedChat=] plus causes your Toon to squeal.
151** Being a Disney game, there are tons of Hidden Mickeys.
152** If you try to enter the doors the Cogs spawn from, you'll get a knock-knock joke instead.
153** If you stand on the geyser in Chip 'n Dale's Acorn Acres, your Toon will be launched up when it erupts.
154* EdgeGravity: The player is unable to walk off certain edges in some areas, usually because there's nothing below them. One example is the silo elevator shafts in the Sellbot Factory, which despite being open can only be entered when the elevator reaches the top or bottom.
155* EdibleAmmunition: The entire Throw Gag Section features cupcakes to pies to wedding cakes.
156* EliteMooks: There are certain Cogs that cannot be found roaming on the streets and are only encountered in Cog facilities and buildings: Corporate Raiders and Big Cheeses, Legal Eagles and Big Wigs, Loan Sharks and Robber Barons, and The Minglers and Mr. Hollywoods for Bossbots, Lawbots, Cashbots, and Sellbots respectively.
157* EmoteAnimation: At the top of the [=SpeedChat=] menu is a section dedicates to emotes. The default ones are "Wave", "Sad", "Happy", "Angry", and "Sleepy", while most others can be obtained through the Cattlelog.
158* EscapeBattleTechnique: Street battles allow the player to press "run" to escape the battle.
159* EternalEngine: The Sellbot HQ Factories are full of gears and machinery. There's a lava room with giant spinning gears you must avoid to cross a lava pit.
160* EveryoneCallsHimBarkeep: The only HQ officer with an actual name is HQ Harry, who appears in the [=ToonTorial=]. All the others are simply called "HQ Officer".
161* EverythingsBetterWithSparkles: The level 5 Toon-Up gag is sparkly Pixie Dust, which you can sprinkle on a Toon to recover a lot of Laff points.
162* EvilTowerOfOminousness: The Sellbot Towers are gigantic buildings that tower over the courtyard. With a disguise, you can sneak in and fight the VP on top of them.
163* EvilIsBigger: Many of the Cogs, particularly higher-level ones, tower over the Toons.
164* ExperienceBooster: In most areas, players get twice as much gag experience, and also twice as many Cog suit promotion points, during a Cog invasion.
165* ExperienceMeter: Visible on both the gags page of the Shticker Book and also at the end of each battle are meters showing how close the player is to leveling up their gags as well as how close they are to promotions in each Cog department.
166* ExpressiveHealthBar: As the player loses more and more Laff points, the Laff meter has more and more teeth knocked out.
167* ExtendedGameplay: Beating all the Toontasks in the Toon neighborhoods unlocks the Cashbot suit Toontasks. Beating that unlocks the Lawbot suit Toontasks. Beating that unlocks the Bossbot suit Toontasks. Beating ''that'' unlocks [[spoiler:quite a few "Just for Fun!" Toontasks]].
168[[/folder]]
169
170[[folder:F-M]]
171* FakeLongevity:
172** The "Just for Fun!" Toontasks allowed Toontown to create more time with the game without making new levels.
173** As well as the ever-known maxing out Cog suits/gardening/racing/fishing.
174* FakeUltimateMook: The "bosses" of Cog buildings and Cog facilities aren't all that much stronger than ordinary Cogs in the same environments. Although the Clerk of a DA office is a level 12, ''every floor'' of the office contains a level 12. Likewise, each hole of a Cog golf course contains at least two level 11 v2.0 Cogs, which are the same level as the Club President.
175* {{Fanfare}}: Two trumpets appear and play a little fanfare when you max out certain stats, such as once for every gag track you complete and one for maximum gardening shovel points.
176* FeatheredFiend: The Legal Eagle's "Pecking Order", in which it attacks a Toon with a flock of birds. It's the most powerful attack across all Lawbots in terms of damage per Toon, taking up to 22 Laff points.
177* FireHoseCannon: The level 5 Squirt gag is a fire hose that shoots water into Cog's faces.
178* FirstPersonSnapshooter: One Trolley game called "Photo Fun" has you moving a camera around to take pictures of certain Toons doing specific actions. You have a limited amount of film and are graded on how accurate your pictures are.
179* FishingForSole: In addition to fish and the occasional jellybean jar, you can fish up worthless boots. This is desirable in Fish Bingo, however, where they act as a wild card that can be placed on any square.
180* FishingMinigame: There's a fishing pond in every Playground and on every Street. There's Fishing BINGO every Wednesday, sometimes you have to fish for a [=ToonTask's=] objectives, and sometimes you fish just because it's one of the most lucrative methods of gaining [[GlobalCurrency Jellybeans]].
181* FloatingPlatforms: A few rooms of the District Attorney's Office contain moving platforms that aren't connected to anything.
182* FlowerPotDrop: The level 1 Drop gag is a flower pot. When used, a flower pot containing a yellow flower ([[AllThereInTheManual specified in supplementary material]] to be a [[https://en.wikipedia.org/wiki/Rudbeckia_hirta black-eyed Susan]]) drops on a Cog, damaging them and flattening their head for a bit.
183* FlunkyBoss:
184** The CFO will regularly spit out goons with the intention of harassing the Toons, only for those Toons to use them as weapons against him.
185** The CJ has between eight and ten prosecuting lawyers who throw evidence either into the scale or at Toons. Toons must simultaneously contend with the CJ himself (who will periodically jump), the lawyers, and the gavels, all while throwing their own evidence into the scale.
186* ForcedLevelGrinding: While grinding arguably will have to happen sooner or later in order to survive the harder Cogs, there is a single Toontask in the whole game that forces the player to grind: the Minnie's Melodyland task in which you have to deliver a Whole Cream Pie to Cleff. Most players will likely not have leveled up their Throw gags enough to accomplish this yet, forcing the player to grind until they are capable of accomplishing this.
187* ForeverWar: The Toons vs. the Cogs. ''Rewritten'' gives more insight on the start of the war, but in both versions, the fighting has been reduced to a stalemate. The Cogs take over buildings, the Toons take them back. It just keeps on going.
188* FourIsDeath: There are 4 kinds of Cogs; Bossbots, Lawbots, Sellbots, and Cashbots.
189* FriendlyTickleTorture: The first Toon-Up (i.e. healing) gag is the Feather. The animation involves the user tickling a Toon with a large yellow feather, restoring some of their Laff points.
190* FunetikAksent: [[EnforcedTrope Dun on purpus]] to mayk puns luk punnier.
191* FunHatingVillain: The main objective of the Cogs is to destroy all the fun and colorful happiness in Toons and create a business utopia. Practical jokes are also what destroy Cogs.
192* FunPersonified: Most of the Toons qualify. That's probably the very reason various practical jokes are their main weapon.
193* FunWithAcronyms: The 'Street M.A.P.S.' system allows Toons to open up a map of a street to locate their current position (indicated with a blue arrow) and Toontask destinations, as well as Cog percentages of the street. M.A.P.S. stands for "Marvelously Animated Pathfinding System".
194* GameBreakingBug:
195** Any bug that causes a District Reset is this.[[note]]District Resets are instances where the internal server gets confused about something and kicks everyone off the district where it occurs. It's more of a failsafe than anything in the case that it doesn't take the whole game down, but since some people have found ways to trigger them at command, it's become a griefing tool for some malicious players.[[/note]]
196** Some private servers handle bans... strangely. This is mostly due to the surge of people using Hardware ID banning, using ''only'' it to keep people off of their servers. As such, it's sometimes possible to bypass a ban by switching computers.
197* GameFace: When the VP discovers that Toons have broken into Sellbot HQ, he spins his smiling face towards a frowning one.
198* GangplankGalleon: Although not exclusively pirate-themed, Donald's Dock does contain quite a few pirate references, especially in its building and NPC names.
199* GardenOfEvil: The Cog golf courses include a gigantic hedge maze, and are where the toughest Cogs are.
200* GenderRestrictedGear: Skirts are exclusive to female Toons, and thus can't be gifted via the Cattlelog.
201* TheGhost: The Chairman, who was mentioned but never seen.
202* GiantMook: The District Attorney's Office contains giant "security goons". They deal 15 damage per hit, which is more than most goons, but still less than some that appear in the CFO battle. Although they're too tall to disable by jumping on them normally, in one case they can still be disabled by jumping from the top of an elevated surface.
203* GiveMeYourInventoryItem: Delivery [=ToonTasks=] require the player to give certain gags in their inventory to [=NPCs=].
204* GlobalCurrency: The Toons use Jellybeans, while Cogs use Cogbucks.
205* GolfClubbing: The "Tee Off" Cog attack involves hitting the Toon with a golf ball.
206* GoodHurtsEvil: Gags, which are essentially weaponized jokes, can be used to make Cogs explode.
207* TheGoomba: Level 1 Cold Callers, Short Changes, Bottom Feeders, and Flunkies, all being the weakest Cogs in their respective tracks. They only have 6 HP, and their attacks deal between 1 and 3 damage. A Flunky in particular is used to teach the player about basic battle mechanics in the [=ToonTorial=], and any damage-dealing Gag can defeat a level 1 Cog except the Bike Horn.
208* GreaseMonkey: Used for a VisualPun; the Toon mechanics operating the auto shop at Goofy Speedway are all monkeys. The mechanics' names are, as Toontown dictates, punny in relation to car-racing--Graham Pree, Phil Errup, [[WrenchWench Anita Winn, and Ivona Race]].
209* GreaterScopeVillain: When the CEO is defeated, he says, "The Chairman won't like this!" The "Chairman" he's referring to is never shown in-game, but is implied to be more powerful than even the CEO.
210* GreenHillZone: Daisy Gardens is themed around flowers and has healthy green grass lining the streets. There's a hedge maze in the playground with a gigantic flower in the middle.
211* GrimUpNorth: The Lawbot HQ is located next to The Brrrgh, a cold and snowy neighbourhood with the second-highest Cog levels in the game (behind Donald's Dreamland). If going by the 'northward is upward' convention in maps, it's also located in the northeastern corner of the map.[[note]]Donald's Dreamland is located in the ''northwestern'' corner of the map and leads to Cashbot HQ, but lacks the association with frigidity.[[/note]]
212* {{Halloweentown}}: During Halloween, the entire town is decorated with all things Halloween-y.
213* {{Hammerspace}}:
214** The Gag pouch/bag/backpack; the place where you keep your Gags.
215** Cogs also have their own kind of hammerspace where they get their attacks.
216* HardModePerks: In higher difficulty CJ battles (i.e. ones where the average Cog disguise level is higher), the "bonus weight" mechanic is introduced which actually makes the trial round go by much faster. The more Toons each player gets into the jury, the more powerful their evidence will be.
217* HazardousWater: The Squirt gag track is all about water dealing damage to the Cogs. Squirt gags include a squirting flower, a glass of water, a squirt gun, a seltzer bottle, a water hose, a storm cloud, and a geyser. On the flip side, one Cog attack involves shooting water out of a water cooler.
218* HeliCritter: A certain glitch can let a Toon float and "fly".
219* HelloInsertNameHere: Your Toon's name is recited by [=NPCs=], such as the HQ officers.
220* HerdHittingAttack: Sound gags hit every Cog in battle.
221* HubCity: The many "playgrounds" in each neighborhood. These areas have no enemies, a fishing pond, a Gag Shop where you can buy more attacks, a Toon HQ where you can turn in your Toontasks, a trolley that takes you to play minigames, and health-regenerating items.
222* HumanCannonball: Cannons become a form of transportation in the Cannon Game, where Toons have to shoot themselves into a water tower. They also appear in the Chief Justice battle, where Toons have to shoot themselves into jury seats to prevent them from being taken by Cogs.
223* HyperspaceArsenal: It is never explained how Toons are able to casually carry around three grand pianos.
224* IdleAnimation: When not doing anything, a player's Toon will automatically turn their head to look at various objects in the surroundings.
225* ImprobableWeaponUser:
226** Toons, who use things like spray bottles and jokes.
227** Cogs too. In contrast to the Toons' cartoony practical jokes, Cogs mostly use office supplies like fountain pens and golf balls.
228* ImprovisedWeapon: The C.F.O. battle stars the magnet cranes and safes. The C.J. battle stars the ''evidence'' from the witness' stand. The C.E.O. stars golf clubs and seltzer bottles.
229* InconvenientlyPlacedConveyorBelt: The Sellbot Factory contains a conveyor belt in the Lava Room which, combined with the several gears in the way which can push the player into the lava, makes accessing it significantly more difficult. The Cashbot Mint contains them in multiple places, accompanied by pistons.
230* IncreasinglyLethalEnemy: As the CFO battle drags on, the goons become larger and deal more damage to Toons. On the bright side, they also do more damage to the CFO himself.
231* IncredibleShrinkingMan: Toons can be shrunken down, either their entire bodies, just their head, or just their legs. This can happen voluntarily (by completing certain [=ToonTasks=]) or involuntarily (such as by the "Downsize" and "Head Shrink" Cog attacks).
232* Instant180DegreeTurn: In the Jungle Vines and Toon Escape games, your Toon can switch directions instantly.
233* InstantHomeDelivery: If you order an item from Clarabelle's Cattelog, it will most likely arrive at your mailbox within the day, if not within the second.
234* InstrumentOfMurder: Sound gags are [[HerdHittingAttack Herd-Hitting Attacks]] that include using loud noises to attack the Cogs. These include a bike horn, a trumpet, the "Aoogah" sound effect, an elephant trunk, a foghorn, and an opera singer.
235* InsurmountableWaistHighFence: You can jump in the game, even jump high enough over fences, but you still can't get past them!
236* InterfaceScrew: [[PieInTheFace Throwing a Cream Pie]] at another player while racing causes their view to become obscured temporarily.
237* InterfaceSpoiler: Sellbot HQ, Cashbot HQ, Lawbot HQ, and Bossbot HQ appear on the map not-so-suspiciously covered by clouds. Once you discover at least one of the Cog [=HQs=] and notice that it's in the corner of the map, it's not hard to guess where the others are.
238* InverseLawOfSharpnessAndAccuracy:
239** In the game, the scary gags that seem like they would be the most lethal (the entire drop gag track) has the worst accuracy.
240** Drop Gag accuracy greatly improves when the Cog has been hit by Squirt or Sound Gags in that same round (Drop goes last of all gags).
241* {{Irony}}:
242** The "goal" of the game was to prevent the Cogs from taking over Toontown and stopping all the fun. The game was shut down due to not being profitable enough. So in essence, the real-life Cogs shut down Toontown.
243** The Cogs want to stop all the fun, but the game itself wouldn't be all that fun without Cogs to fight. ''VideoGame/ToontownRewritten'' ran into this problem in its early days, before Cogs were reimplemented.
244* JokeWeapon: The first sound gag, the Bike Horn, which is the only gag incapable of one-shotting a Cog; even a level one Cog with 6 health will survive a Bike Horn. Furthermore, if the bike horn is organic, the damage output will cap at 5 HP, leaving a level one Cog with 1 HP.
245* JudicialWig: The Chief Justice wears a white, curly wig.
246* JungleJapes: One of the Trolley minigames, called [[VineSwing Jungle Vines]], take place in a jungle, despite Toontown not having one at all.
247* KangarooCourt: The Lawbot legal system, at least whenever a Toon is the defendant. During the Chief Justice battle, the CJ tries to make an all-Cog jury, and declares a mistrial if he doesn't get the outcome he's looking for.
248* KissOfLife: The third Toon-up gag is lipstick, in which a lips symbol appears and the user blows it at someone to restore some of their health.
249* {{Knockback}}: In all four boss battles, Toons can get knocked back, also making the player unable to move them until the Toon gets back up. This can happen by touching the boss itself, getting attacked directly by the boss, or, in the CJ battle, getting hit by gavels or evidence.
250* LargeAndInCharge: The boss Cogs are the biggest ones, being multiple times a Toon's height. They're the strongest, too, and cannot be defeated with usual gags.
251* LastLousyPoint:
252** Although you can get the first six fishing Laff points without catching any ultra-rare fish, the last Laff point requires catching all six. The odds of catching ''any'' ultra-rare are about 1 in 4,500 in the original game, even with the best rod, and it is almost guaranteed that players will run into some repeats along the way. Further diluting the chances of catching the fish you actually want is the fact that some ultra-rare-adjacent fish[[note]]Siamese Cat Fish, Baby Grand Piano Tuna, and Holey Mackerel[[/note]] are lumped into the ultra-rare category at some ponds, despite them being much easier to obtain elsewhere.
253** Golfing and racing Laff points are obtained from trophies, which are specific achievements that must be completed. There are 30 trophies in total for each activity, with every 10 trophies granting one Laff point. However, the gold trophies are ''10 times harder'' to obtain than the silver ones, and thus require completing ''hundreds'' of races and courses.
254* LaterInstallmentWeirdness:
255** Street maps were added to ''Toontown Online'' in January 2013, less than a year before the game closed.
256** In April 2013, the Toon running speed was increased slightly.
257** A skip button was added to the reward screen at the end of battles in July 2013.
258** An update to the test server in early 2013 contained various changes to the game that were ultimately never implemented on the live server:
259*** Jellybean banks were removed entirely, and jars could hold up to the same amount of jellybeans (12,000). As such, the "carry more jellybeans" tasks were removed.
260*** Players started out with 2 [=ToonTask=] slots and could gain up to 6 in total, as opposed to 1 and 4 previously.
261*** Some specific [=ToonTasks=] were nerfed by removing some of the more tedious steps, most notably Lil Oldman's final gag training task.
262* LawOfCartographicalElegance: The Cog headquarters are all arranged to be in the four corners of the map, and all of the Toon neighborhoods fit perfectly within those bounds.
263* LevelGrinding:
264** Required for most of the higher-level stuff. Gag "camping" is one of the most common, where you fill up with just one or two types of gags, and go hunt lower-level street Cogs to get experience.
265** Gardening is the most annoying, because you can only pick a flower once a day, and there's only ten flowers you can plant at a time. Worse, even the max-level flowers only give you ''one point per flower'', requiring over a '''month''' of real time to level from 7- to 8-bean flowers.
266* LevelUpFillUp: Turning in a [=ToonTask=] replenishes all your Laff, including ones which give Laff boosts as rewards.
267* LighterAndSofter: Than most [=MMORPGs=]. Toons don't die, and Cogs are robots.
268* LethalLavaLand: A room in the Sellbot Factory is called the Lava Room and has a large pit of lava in it. A rotating gear can send you into the lava. Cashbot Mints have rooms where Toons have to jump on sinking platforms and get across the lava.
269* LevelInReverse: The Goofy Speedway features 6 different tracks, each with both standard and reverse versions.
270* LoanShark: One Cashbot has a shark head and is called a Loan Shark. Their in-battle quotes reference paying loans and chomping.
271* LosingHorns: Type B when you go sad, and Type C with failing a Field Office (albeit only in the Mover Maze) or if you lose the Race Game.
272* LoudOfWar: The Sound gag track works by attacking Cogs with noise.
273* MadScientist: In the old introduction, the Cogs were made by Gyro Gearloose, but never intended on them to be released by the world. Some [[Comicbook/TheLifeAndTimesOfScroogeMcDuck rich duck]] came along and released it instead.
274* MadeOfExplodium: Cogs explode when defeated. Luckily, the Cogs don't hurt you when they explode.
275* MagicSkirt: Any time a Toon wearing a skirt is in a position where up the skirt would be visible, a solid color matching the skirt is shown instead.
276* MagikarpPower: Level 6 gags, when you first acquire them, deal only slightly higher damage than the gag of the previous level. They gradually get stronger as you continue to accumulate gag points, and by the time you reach the Level 7 gag, they will be much deadlier than a Level 5 gag. For example, a Birthday Cake starts out only dealing 48 damage, but it can deal 100 damage when fully developed.
277* MajorInjuryUnderreaction: The CFO's last words before he gets hit by a train, and after many goons and safes are thrown at him:
278-->''"I've had enough of these pesky Toons!"''
279* MakingASplash:
280** The Squirt gag track, starting with squirting flowers and eventually moving up to fire hoses, rainclouds, and even geysers.
281** Some of the Cogs can spray Toons with a water cooler.
282* ManBitesMan: The Loan Shark's "Bite" and "Chomp" attacks involve it throwing a set of dentures at a Toon.
283* MarathonLevel: The Back Nine is the longest of the Cog Golf Courses, taking about an hour to complete, even with four players.
284* MassHypnosis: The Hypno Goggles affect all Cogs that aren't already lured, so up to four of them at once.
285* MassMonsterSlaughterSidequest: [=ToonTasks=] in general can often ask for the player to defeat ''a lot'' of Cogs. The numbers gradually increase as the game progresses: Toontown Central tasks won't ask for any more than 10 Cogs, while tasks in Donald's Dreamland may ask for up to 1,000. The type of Cog in question usually varies -- the task may simply ask for Cogs in general, Cogs from a specific department, specific Cog species, Cogs of a certain level or above, and/or Cogs in a certain location.
286* TheMaze:
287** The Maze Game on the Trolley.
288** The Cog golf courses in Bossbot HQ contain mazes where you have to reach the end before time runs out or lose Laff points otherwise. All of them, however, are just one or more copies of the same maze with different rotations.
289** The first stage of the Cog field office buildings involves a maze mini-game where players have to throw water balloons at the Cogs walking around to recover jokes and unlock the exit. The more jokes recovered, the more health restored when you do reach the exit.
290* {{Mecha Mook}}s: Cogs are robot businessmen, and the only enemies in the game.
291* MemoryMatchMiniGame: One of the trolley games is the Toon Memory Game, where you run around in a room with a bunch of big tiles on the floor. They have images of gags (your attacks) on the other side, and you have to flip over two with the same image to clear them. The more pairs you match before time runs out, the more points you get. If you play in two-player, each player can only have one tile flipped over at once.
292* MercyInvincibility: When the player gets hit by a goon, they get a brief period of invincibility protecting them from getting hit again.
293* MindControlDevice: A pair of Hypno Goggles is a Lure gag. When used, the Toon leans forward while wearing the goggles, and the Cogs stick their arms forward and walk towards them. They are then stunned as with every Lure gag.
294* MinigameZone: The Trolley takes you to play mini-games, from a matching game to a treasure dive to catching falling fruits. Toon Parties can also feature several different minigames, depending on what the host decides to purchase.
295* MiniMook:
296** The CFO battle starts off with tiny goons that only deal 2 damage per hit and can be disabled simply by touching them from behind, whereas other goons are larger and need to be jumped on.
297** Early on, there was a glitch in the VP battle where the Cogs that came out of the undercarriage remained tiny until they were defeated.
298* MookChivalry: Cogs only attack one at a time, going from right to left, and only after the Toons are done attacking.
299* MookMaker: The Boss Cogs, besides the CEO, create normal Cogs from their undercarriages. The CFO is also able to create goons this way.
300* MookThemedLevel: Cog invasions, where all the Cogs on the streets as well as in Cog buildings are replaced with a specific type of Cog.
301* MorallyAmbiguousDoctorate: Spin Doctors are evil Lawbots that are quite powerful.
302* {{Mordor}}: The Bossbot HQ is incredibly dark and has a cloudy sky, with black hedges surrounding it. It's quite fitting for the hardest area in the game.
303* MultiMookMelee: The first one or two rounds of each boss battle involve Toons fighting off a stream of dozens of ordinary Cogs from that department, with new ones immediately replacing ones that get defeated.
304* MultipleHeadCase: Double Talkers, Two-Faces, the VP, and the CEO all have two faces with different expressions.
305* MultipleLifeBars: Version 2.0 Cogs consist of an outer shell which, when defeated, turns into a Skelecog with the same amount of health.
306[[/folder]]
307
308[[folder:N-R]]
309* NeverSayDie: The game always uses the term "defeat" when finishing a Cog as opposed to "kill", and when you run out of health (or "Laff", as the game calls it), the Toon doesn't die either, they instead go "sad".
310* NewSkillAsReward: At the end of most playgrounds is a task which rewards you with a new gag track, one which you chose at the beginning of that playground.
311* NightmarishFactory: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.
312* NitroBoost: Every racetrack in Goofy Speedway contains red arrows that give the player a speed boost upon driving over them. In competitive races, they can also be obtained as an item that can be activated on demand.
313* NoDamageRun: Some solo players decide to further increase the challenge by lowering themselves to a single laff point. This effectively requires the use of SOS cards (which, in most situations, have 100% accuracy) to ensure that cogs never get a chance to attack the player. [[https://www.youtube.com/watch?v=pXsJQTjcSOU One dedicated player]] on ''Corporate Clash'' has even gone into a solo VP battle, making liberal use of 'Cease and Desist' notices[[note]]A game mechanism unique to ''Corporate Clash'', used to stun Cogs so that they do not attack for a certain number of rounds[[/note]] and 'Fired' cannons along the way.
314* NoSenseOfHumor: The reason why Cogs explode when you pelt them with [[AbnormalAmmo Gags]] is because they're serious and can't stand silliness.
315* NonFatalExplosions: Although TNT is one of the most powerful gags in the game, dealing 180 damage when fully leveled up, level 12 Cogs can survive this and still have a bit of health left over.
316* NonIndicativeDifficulty: The [[https://www.mmocentralforums.com/forums/showthread.php?t=175788 CJ]] and [[https://www.mmocentralforums.com/forums/showthread.php?t=182861 CEO]] battles have a mechanic where they become more difficult if the average Cog suit level across all Toons in the battle is high enough. However, in some cases the higher difficulty levels can actually be ''easier'':
317** In the CJ, if the average suit is a Level 25 Big Wig or higher, the "bonus weight" mechanic is introduced. This means that players who get more Toons into the jury during the cannon round have more powerful evidence, which makes the final round go by ''much'' quicker, even despite the increasing number of obstacles that occur at this level.
318** A "5-fire" CEO is generally considered easier than a "4-fire" CEO, despite a higher suit level being needed for it. Although a 5-fire CEO has one more Cog that needs to be fed during the waiter round (65, compared to 64 for 4-fire), and they're all Big Cheeses in both cases, a 5-fire CEO has a total of 13 tables that Toons can use during the final round, compared to 8 in the 4-fire case. Since a boss battle group can have up to eight Toons, this gives the team many more options in terms of maneuvering around the tables.
319* NonLethalKO: Cogs explode out of laughter, and Toons don't die, they become sad.
320* NoobCave: The first playground (besides the Toontorial) is Toontown Central, housing the weakest Cogs in the game and with a colorful, happy theme.
321* NotCompletelyUseless: Sometimes while fishing, you can catch an old boot. Under most circumstances, it's just a waste of a cast (you can't even sell it after you catch it; it just disappears after being caught). However, in games of Fish Bingo, old boots function as "wild cards" that can fill in any of the spaces that haven't been filled yet; it's great for when the card includes a very rare fish such as the Devil Ray.
322* NotSoAboveItAll: For all the joke-hating the Cogs do, they often make puns of their own when they start a fight or use attacks. After winning a battle, they'll also taunt the sad toon with a childish dance.
323* NotQuiteFlight: One glitch lets Toons hover in the air.
324* NotTheIntendedUse: The cheesy effects that shrink your Toon's legs, or make their entire model small, were meant to be two of several silly options with no real effect on gameplay. However, being small is a ''great'' asset when fighting the Sellbot VP to throw pies into his undercarriage, so many Toons wanting to fight him will make themselves small beforehand.
325* OneHitKill: Pink slips, which are given as rewards for defeating the CEO, instantly kill any single Cog that is targeted.
326* OneManArmy: With all of this game's focus on teamwork and [[ThePowerOfFriendship friendship]], you would not expect something like this. However, if you know what you're doing, along with going to collect the necessary equipment, your Toon could become this ''anywhere'' in the game.
327* OneSteveLimit: Averted; many NPC Toons share given names with each other. For instance, the name 'Pete' is shared between Professor Pete at the Toontown Schoolhouse, Postmaster Pete from the Toontown Central Gag training, Sweaty Pete from The Brrrgh, Party Planner Pete, and Pete Moss from Daisy Gardens.
328* PaletteSwap:
329** Several Cogs, often with alterations to the body shapes to make it less obvious. For example, Double Talkers, Two-Faces, and The Minglers all share the same head model (though unlike [[MultipleHeadCase the former two]], The Minglers have just one face).
330** Bean Counters and Downsizers actually have the exact same head.
331* ParasolParachute: In the Toon Slingshot trolley game, Toons use umbrellas as parachutes.
332* PassThroughTheRings: The Trolley minigame "Ring Game" has you swimming into rings to earn jellybeans. Depending on the playground, the rings may start to move around to make them harder to get into. If you're playing with multiple Toons, an extra ring of a different color is added for each player.
333* PathOfMostResistance: The Sellbot Factory and Cashbot Mint both contain several battles that can be skipped. However, choosing to fight ''all'' the Cogs is usually the most efficient way to earn Cog suit promotions.
334* PeninsulaOfPowerLeveling: The upper floors of a Cog building are the perfect place to grind gag experience, giving multipliers of up to 3×. Unlike other locations, this also stacks with the invasion bonus, allowing for up to 6× the normal experience gain.
335* ThePenIsMightier: Multiple Cog attacks involve attacking Toons with writing utensils, whether directly or indirectly. Examples include "Fill with Lead" (black pencil dust), "Fountain Pen", "Rub Out" (eraser dust), and "Write Off".
336* PerfectlyCromulentWord: The [[https://toontown.fandom.com/wiki/SpeedChat_Plus SpeedChat+ dictionary]] contains quite a few odd words, ranging from obscure to completely made up. One of the more famous examples is "silver943", which is one of the few words in the original TTO dictionary that contain numbers. The purpose of including these has not been confirmed.
337* PersonalRainCloud: Liberally {{invoked|Trope}} as an attack:
338** The sixth Squirt gag is the Storm Cloud. The animation has a Toon pulling out a blue box and pressing a button on it, creating a storm cloud. It floats over the the Cog and starts raining, creating a deep puddle that they sink in. The cloud then disappears and the Cog jumps out of the puddle.
339** Some Cog attacks, like Liquidate and Brainstorm, have them summoning a storm cloud and it raining on the Toons.
340* PhotoMode: The game has a basic screenshot function that takes a picture of the player's current screen, without the character and location name-bubbles. These pictures are then added to a "snapshot" folder in your sticker book.
341* PianoDrop: The level 6 Drop gag is a Grand Piano that can be dropped on Cog's heads.
342* PickUpGroup: If you're battling a Cog on the street, other people can join in and help you (or stall and let more Cogs join, or pass every round because they just want Toontask credit). A Boarding Group system was put into place to make pick up groups more manageable in tougher areas like the Cog facilities and boss battles; you can invite people into your group and they can accept or decline, then when you're all ready, you can go into battle.
343* PieInTheFace: The main theme of the Throw track. You start with throwing cupcakes before moving up to the Fruit Pie, Cream Pie, Birthday Cake, and Wedding Cake gags. The pies come in both "slice" and "whole" variations, too.
344* PinkGirlBlueBoy: Indirectly. In the Create-A-Toon menu, certain color options were initially limited by gender. For instance, boy Toons could not be pink or wear pink clothes, and girl Toons could not be blue or wear blue clothes. These limitations were later removed.
345* PivotalBoss:
346** The CFO sits in the middle of a circular arena and dispenses Goons. You can damage him by picking up safes and Goons with cranes, then throwing them into him. The CFO may also rotate and throw gears at players.
347** The CJ stays in one spot and shouts stock legal phrases. He doesn't do much besides jumping occasionally, dealing a bit of damage to every Toon who isn't in the air when he lands.
348* PlayerHeadquarters:
349** The Shticker Book is a portable version that lets you view how far you are in your tasks, how many gags and jellybeans you have at the moment, and lets you teleport to other areas provided you have teleport access.
350** The Toon Estate is a mostly private area that has a house you can decorate. You can go fishing, plant trees and flowers, and change your clothes.
351* PlayingWithFire: The "Fired" and "Hot Air" attacks involve Cogs setting Toons on fire simply by using their hands.
352* PollutedWasteland: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.
353* PortableHole: Teleportation comes in the form of holes that Toons can place on the ground.
354* PortTown: Donald's [[IncrediblyLamePun Dock]]'s playground has a giant boat going around it, a Toon HQ shaped like a wooden boat, and a general nautical feel with its music and plank-esque sidewalks and streets.
355* PostEndGameContent: Once you've gotten your Bossbot suit, which is the last Toontask, you can proceed to take "Just For Fun" Toontasks that reward you with currency or [[AndYourRewardIsClothes clothing tickets]].
356* ThePowerOfFriendship: Bosses and buildings are designed to be taken down by multiple Toons. There is even a Toontorial Toontask that asks the player to 'Make a Friend'.
357* PowerUpFood: The ice cream cones in Toontown Central, the acorns in Chip and Dale's Acorn Acres, and the popsicles in the Toon Estates all recover some of your Laff when consumed.
358* PowerUpLetdown: The reward for defeating the Chief Justice is the ability to summon a Cog, a Cog Building, or a Cog Invasion. This would be extremely handy early on in the game with the innumerable amounts of Toontasks that require you to defeat specific Cogs, but as a high level Toon who is already reaching the end of Toontasks at this point in the game, it's nearly completely useless unless lower-level Toons need it--especially in comparison to the other three boss rewards (OneHitKill to any Cog, instant Laff/gag/bean refills, and SOS Toons to help in a pinch), it has virtually no real utility for how hard you have to work to get it.
359* PreAsskickingOneLiner:
360** The Cogs will let out one of these whenever you start a fight with them, as well as before each time they attack you. They usually consist of terrible {{pun}}s.
361** Special mention goes to the CJ's [[StockLegalPhrases "You're all in contempt of the court!"]] before he uses his jump attack.
362* {{Pun}}: Much of Toon humour runs on this:
363** The second Toon-up gag is a megaphone for telling jokes.
364** When you approach the side and back doors on buildings, they tell knock-knock jokes, with a laugh track and rimshot following the punchline.
365* PunnyName: Most of the buildings' names are puns, such as "Good Luck Horseshoe Crabs", "Yacht's All, Folks!", "Marshall's Stacks Pancake House", "Dr. Tom Foolery", and "For Richer or Snorer".
366* QuackingUp: One of the Toon species options is the Duck, and considering the very premise of Toontown requires its 'recruits' to be silly, this is a given.
367* QuestGiver: HQ officers, as well as all shopkeepers, will offer the player [=ToonTasks=] if they have room for another task.
368* QuicksandSucks: One Trap gag creates quicksand on the floor. If a Cog is lured into it, they sink in and then take damage and jump out.
369* RacingMiniGame: Goofy Speedway allows Toons to race against each other on several different courses to earn tickets which can be used to customize their karts.
370* RailroadTracksOfDoom: The Cashbot Headquarters is full of oversized train tunnels. You can get flattened by a train if you're on the tracks. The final Trap gag creates a much smaller railroad track, then a train comes and runs over the Cogs.
371* RakeTake: The level 2 Trap gag is a rake that is thrown in front of a Cog. When the Cog is lured, it steps on the rake, causing it to fly into the Cog's face.
372* RandomDrop: Certain Toontasks have you fight specific types or levels of Cogs to get an item. The chance of whether you get the item is randomized, and if you get any, they're awarded at the end of the battle.
373* RandomlyGeneratedQuests: Unlike most examples, these are ''required'' in order to progress in the game. The first 15 gag training tasks for each playground, some of the Laff/jellybean/gag pouch/etc. boost tasks, and ''all'' "Just for Fun" tasks are randomly generated. These always consist of a single step, as compared to shopkeeper tasks which are multiple steps long. Also, some tasks that are ''normally'' hardcoded (e.g. the one in Daisy Gardens for "Carry 3 [=ToonTasks=]") can have randomly generated tasks substitute for them if you ask around enough.
374* RareRandomDrop: The probability of catching an ultra-rare fish is on the order of 1 in 10,000 per catch.
375* RegeneratingHealth: In playgrounds, as well as at the estate, Toons gradually gain Laff points back. This process can be sped up by grabbing treasures which are scattered around the area.
376* RetCon: The original backstory in the beta ties the game loosely down to the Franchise/DuckTales universe in which the Cogs are Gyro Gearloose's creation under the order of Uncle Scrooge, who accidentally activate the Cogs when their AI programming was still not ready, causing an AIIsACrapshoot scenario which they start replicating themselves out of control and taking over [=ToonTown=]. Disney executives apparently didn't like that and the backstory was retconned upon public release so that the Cogs [[GiantSpaceFleaFromNowhere just show up from out of nowhere one day]] and began invading [=ToonTown=].
377* {{Reveille}}: The Bugle gag plays the "Reveille" bugle call when used.
378[[/folder]]
379
380[[folder:S-Z]]
381* SatiatingSandwich: In the final round of the CEO battle, various snacks are available for Toons [[PowerUpFood for them to Toon-Up, i.e. heal]]. Among the four types of snacks, there is a sandwich--likely with fillings of ham and either cheese or egg--which can heal 3 Laff points, the second-most effective of the healing snacks.
382* ScalesOfJustice: In the CJ battle, the outcome is literally decided by which side throws more evidence into their side of the scale.
383* SceneryGorn: The Sellbot Headquarters, which is themed after an industrial wasteland, with smog-choked skies, huge rubbish dumps that could also be mountains, rusting machinery and metal, gravel everywhere and random oil slicks on the ground.
384* SceneryPorn: Ironic, as the Cogs are meant to be gray and boring, but the [[http://img2.wikia.nocookie.net/__cb20120220072403/toontown/images/f/fe/Cashbot_Headquarters.png Cashbot Headquarters]] is arguably one of the most [[http://i.imgur.com/ChhnDgp.png visually stunning]] places in the game.
385* ScreamingWarrior: The Opera Singer sound gag is a disembodied dog head that makes a loud wail and damages the Cogs.
386* ScreamingWoman: The final sound gag, the Opera Singer, is a female dog that makes a loud wailing noise as an attack when used.
387* ScrewThisImOutOfHere:
388** The VP tries this after his first round of Cogs are defeated. Realizing that the Toons insist on pursuing him and that the elevator isn't opening, he decides to continue fighting.
389** The CFO also does this when he realizes that he's losing the battle with the Toons. He is promptly run over by a train while trying to escape.
390** The CJ just retires to his chambers after the Toons win the trial and schedules a new one.
391** A Toon can do this themself with the "Run" button during [[CurbStompBattle a battle you didn't mean to get into]].
392* ScriptedBattle: The [=ToonTorial=] battle involving a Flunky is designed to be [[ForegoneVictory impossible to lose]]. The only choices the player has are to hit the Flunky with a cupcake and then a squirting flower, or a squirting flower and then a cupcake, as passing and running are both disabled. Both gags are [[AlwaysAccurateAttack guaranteed to hit]].
393* SelectiveMagnetism: The Small and Large Magnet gags are rather inconsistent in terms of how they portray magnetism. For one, they do not attract anything until the Toon pulls them out of their pocket. Also, they only attract Cogs that aren't already lured, despite the fact that the lured Cogs are closer to the magnet and thus should be affected ''more''.
394* SeriesMascot: Flippy, the mayor of Toontown, shows up extremely often in promotional material for the game, and his face even served as the icon for the game launcher.
395* ShockwaveStomp: The Cog attacks "Shake", "Quake", and "Tremor" involve the Cog hitting Toons with seismic waves by stomping and/or jumping. Ditto for the VP and CJ boss battles.
396* ShoutOut: There are a few of these here and there.
397** One of the buildings in Lighthouse Lane is called "[[WesternAnimation/LooneyTunes What's Up, Dock?]]". Another one in Barnacle Boulevard is named "[[ThatsAllFolks Yacht's All, Folks!]]".
398** [=ToonTown=] Central is heavily designed after Mickey's Toontown in [[Ride/DisneyThemeParks Disneyland's Magic Kingdom]].
399** There's a movie theater in Pajama Place that's playing ''Film/BedknobsAndBroomsticks''.
400** One of the buildings in Pajama Place is named "[[Film/SleeplessInSeattle Sleepless In The Saddle]]".
401** One of the layouts in Maze Game is a recreation of the ''VideoGame/PacMan'' maze.
402** In the [[BandLand music-themed area]] Minnie's Melodyland, the pet shop clerks are named [[Music/PetShopBoys Chris, Neil, and Westin Girl]].
403** The first time you meet Coach Zucchini for a quest, he says that some people call him [[WebAnimation/HomestarRunner Coach Z]].
404** The Star Fish is a reference to Music/ElvisPresley, complete with saying "Thank you very much" in a deep voice.
405** There's a building on Silly Street named "WesternAnimation/SteamboatWillie".
406** The Maze Game on the trolley is based on ''VideoGame/PacMan'', in that Toons have to collect as many points as possible while avoiding the Cogs (ghosts).
407** The "Skull Finder" puzzle in the District Attorney's office is inspired by ''VideoGame/{{Minesweeper}}'', although there are some significant differences.[[note]]Instead of finding all the mines (or skulls, in this case), Toons simply have to make it to the other side of the board without stepping on one. Furthermore, to make the game less of a LuckBasedMission, the first row is guaranteed to be free of skulls.[[/note]]
408* ShrunkInTheWash: The game features the Head Shrink attack, whose users will occasionally threaten you with the taunt "Do you shrink in the wash?".
409* SidetrackBonus: The Sellbot Factory has a building on the left side containing the Pipe Room, Duct Room, Lava Room, and Oil Room. Going through this building is optional, but doing so grants more Merits, which are needed to fight the VP.
410* SimonSaysMiniGame: The Match Minnie trolley game requires toons to repeat the sequence of arrow key inputs that Minnie gives them. Each key has a different musical instrument sound associated with it, and each round increases the length of the sequence, going up to eight inputs.
411* SinisterSubway: The Cashbot Headquarters is just one huge subway station, albeit with banks lining it.
412* SinglePaletteTown: Most of the areas of Toontown have their own special colors, especially The Brrrgh (light blue and white) and Donald's Dreamland (dark blue, gray, and purple).
413* {{Slapstick}}: Toons' main attacks come in the form of "gags" that subject Cogs to AmusingInjuries, including slipping on a BananaPeel, sinking in [[QuicksandSucks quicksand]], getting a PieInTheFace, getting [[AnvilOnHead hit by an anvil]], etc.
414* SlipperySkid: Besides the BananaPeel, the level 3 Trap gag, Marbles, also functions by having a Cog slip on them.
415* SlippySlideyIceWorld: The Brrrgh is a snowy neighborhood where the main colors are white and light blue. The street buildings' names are puns on Arctic-themed things like ice and winter, fire hydrants and mailboxes are shown wearing earmuffs, and the sidewalk is covered in snow.
416* SmashingHallwayTrapsOfDoom: Many of the Cog Headquarters have these, most notably the Sellbot factory which has an area that is quite literally the definition of this trope.
417* SoftWater: The final Toon-Up gag is a high dive into a cup of water.
418* SongsInTheKeyOfPanic: In Goofy Speedway races, the music speeds up when the second lap begins and again when the third (and final) lap begins.
419* SpeedrunReward: Completing the Cannon Game as fast as possible rewards more jellybeans.
420* SpellMyNameWithAThe: The Minglers and The Big Cheeses are almost always (if not always) referred to with the "the" preceding their names.
421* SpinAttack: Spin Doctors, with their signature attack, Spin!
422* SpitefulAI: In the Cog Thief minigame, the Cogs try to steal barrels that contain gags, and you try to throw pies at them to make them explode. If they hit you, they explode and you fly into the air. When this happens, the Cogs currently on screen will turn away from the money and try to run into you, even though they will instantly explode upon running into you.
423** [[TheComputerIsACheatingBastard You stay in the air forever, and if you get hit even once, you're not saving any of those gag barrels.]]
424* SpitTake: The second Squirt gag is a glass of water. Your Toon [[InvokedTrope drinks it]], then spits it out at the Cog.
425* SpritePolygonMix: Quite a few objects in the game lack a 3D model and are instead a 2D texture that always rotates to face the camera, notably the treasures found in the neighbourhoods and incidental infrastructure such as lampposts, statues and trees.
426* SquashedFlat: Stompers, which appear both in the Toon Escape trolley game and in Cog facilities, squish the player if they get hit. During the final round of the CEO, the CEO himself can run over tables, squishing whoever is standing on them. In both cases, the player jumps back up again after a few seconds.
427* SquirtingFlowerGag: The level 1 Squirt gag is a flower that squirts water into a Cog's face.
428* StealthPun: The animation of the "Demotion" Cog attack may not make much sense at first, until you realize that it involves the Cog temporarily freezing a Toon in place, i.e. "de-motion".
429* StockLegalPhrases: The Chief Justice's BossBanter consists mostly of generic legal phrases, such as "I find you in contempt of court!"
430* StockMoneyBag: The Cashbot Mints have bags with dollar signs on shelves.
431* StockSoundEffect:
432** The Fog Horn gag uses the classic [[https://www.youtube.com/watch?v=8dENYJbN1z4 two-tone foghorn sound]].
433** A Klaxon alarm plays to alert Toons that the Chief Justice is about to jump.
434* StuffBlowingUp:
435** Cogs explode when they lose all of their health.
436** The level 6 Trap gag is called TNT. The Toon throws a stick of dynamite and lures the Cog into it, blowing it with a cartoony explosion and sending them backwards.
437* SugarApocalypse: Toontown is a happy, cartoony land that gets stuck in a never-ending battle against evil robot businessmen.
438* SuperStrength: The Level 7 Throw gag, the Wedding Cake, is a four-tier cake complete with pink frosting and a topper, and would realistically weigh at least as much as a small child. Not only can Toons ''lift'' these with ''one'' hand, but they can ''throw'' them--also with one hand--at Cogs with 75% accuracy.
439* TacticalSuicideBoss:
440** The Goons that the CFO summons can be used to damage him.
441** The VP opens up his hatches to shoot gears at the Toons, which can be used to stun him and make him vulnerable to being pushed by pies.
442* TalkToEveryone: Every Toon HQ officer, as well as every shopkeeper, offers the player a different set of [=ToonTasks=], so asking around may be necessary to find the best ones.
443* ATasteOfPower: In the middle of the Toontorial, Clerk Clara shows you what gags you can earn if you train.
444* TeamSpirit: The game ''heavily'' encourages doing just about everything with other players. While it is possible to do things by yourself if you're high enough in level, it's near impossible to get there at all if you don't work with others.
445* TemporaryPlatform: The Lava Room in the Cashbot Mints requires the player to traverse a vat of lava by jumping across platforms which quickly sink into the lava upon being stepped on.
446* TertiarySexualCharacteristics: The only visual distinction between male and female Toons is that the latter group has longer eyelashes and is able to wear skirts.
447* ThemedCursor: The cursor is a white glove instead of an ordinary cursor.
448* TheyKilledKennyAgain: A Toon's sad Laff meter represents a dead face, like in most common cartoons as a running gag.
449* ThrowTheMookAtThem: The C.F.O battle with his own goons getting thrown at him as well as his own safes when he is stunned.
450* TinyHeadedBehemoth: The Head Hunter is one of the taller Cogs, but has an unusually small head, hence its name.
451* TooAwesomeToUse:
452** Level 7 Gags require a lot of training to get, but are super powerful. You can only have one of each at a time. Averted if you plant one in your garden, meaning you can get one for free every day as long as you're watering your gag tree.
453** SOS Toons, Unite Phrases, and Pink Slips all have very powerful effects (SOS Toons have abilities you cannot get, Unite Phrases can restock gags and restore Laff, and Pink Slips are a OneHitKill). Be prepared to wonder if you ''really'' need to use one.
454* ToonTown: The place is populated by Toons, including classic Disney characters like Mickey, Daisy, Donald, Goofy, Pluto, and Chip and Dale. You can create a cartoon animal to play as yourself.
455* TrainingFromHell: Fittingly for Flippy's mentor, Lil' Oldman puts you through some of the most difficult and tedious tasks imaginable in order to prepare you for Donald's Dreamland, where the tasks are even ''harder''.
456* TrapDoor: The level 5 Trap gag is a trap door. When used with Lure, the Cog follows the Lure gag, then looks down, realizes they are standing on a trap door, falls through, and falls down from the top of the screen.
457* TremorTrampoline: The Cog moves "Shake", "Quake", and "Tremor" all cause Toons to involuntarily jump into the air and land on their stomachs. This also happens during the VP and CJ boss battles, although in those cases players can avoid it by jumping just beforehand.
458* TurnBasedCombat: In battle, the Toons get 20 seconds each round to make gag choices. The Cogs won't attack until the Toons are done attacking.
459* TwoFaced: The Two Faces and Double Talkers have a face on each side of their head.
460* {{Uncanceled}}: Ever since Toontown's closure was announced, fans have taken matters into their own hands and are private servers by going the distance to completely reverse-engineer the client. ''Toontown Rewritten'' and ''Toontown Infinite'' are two of the most popular private servers (but [[BrokenBase don't bring one up at the forums of the other]] [[BerserkButton unless you're looking for a ban]]), although smaller closed-community servers also exists. Toontown fan sites and forums continue to remain active as well.
461* UnexplainedRecovery: No matter how many times the Sellbot VP falls off the tower or how many times the Cashbot CFO gets hit by trains, they emerge completely unharmed the next time you fight them without any explanation. Averted with the Lawbot CJ, who returns to his chambers after you win, and the CEO who is demoted into a Flunky when you win.
462* TheVeryDefinitelyFinalDungeon: Bossbot HQ is the darkest, bleakest level in the game. It's where the final boss, the CEO, is, and also contains the super long Cog Golf Courses.
463* VineSwing: The Jungle Vines trolley game is about swinging on a series of vines to reach the end of the area. Watch out for the bats that fly by and the spiders that stay on certain vines. There's an element of timing and trajectory involved, as the lower you are on the vine and when it's swinging to the right, the further you'll launch from it.
464* VoiceGrunting: The Toons make sound effects depending on how many words they speak. For example, if a Cat says one word, you'll just hear "meow", while an entire sentence will play a "meow meow meow meow meow" sound effect. This applies to the Cogs too, making robotic-sounding gibberish.
465* {{Wackyland}}: The playgrounds are very colorful, silly, and wacky.
466* WaterGeyserVolley: The level 7 Squirt gag causes geysers to appear under all the Cogs in the battle, shooting them into the air.
467* WaterGunsAndBalloons: The level 3 Squirt gag is a water gun.
468* WeaponizedBall: The "Play Hardball" attack involves a Cog throwing a baseball at a Toon.
469* WeaponsGradeVocabulary: Numerous Cog attacks[[note]]"Buzz Word", "Double Talk", "Finger Wag", "Jargon", "Legalese", "Mumbo Jumbo", "Rubber Stamp", and "Schmooze"[[/note]] involve attacking Toons by literally hitting them with words.
470* {{Whammy}}: The Cogs take all of your gags after you go sad.
471* WhereItAllBegan: The last Toontask for your Bossbot Suit is just to talk to Flippy in Toontown Central, the NoobCave.
472* WhiteGloves: Every single Toon wears white gloves on their hands. These cannot be removed or recolored.
473* WrapAround: When a Cog falls into a TrapDoor or {{Quicksand|Sucks}}, it then falls back onto the battle area from the top of the screen.
474* YellowLightningBlueLightning:
475** The Storm Cloud gag is shown producing a yellow lightning bolt.
476** When Doodles get angry, a storm cloud with yellow lightning shows above them.
477** During the waiter round in the CEO battle, Cogs that get angry will have a yellow lightning bolt above them.
478* YouHaveResearchedBreathing: You can purchase things such as extra [=SpeedChat=] phrases from the Cattlelog, or even the ability to perform "emotions" that would be extremely easy for an everyday person to do. Some of these emotions include taking a bow, clapping, and doing ''the exact same dance that every Toon already does when defeating a Cog''.
479* {{Zonk}}: Catching an old boot while fishing does not count towards the fish bucket, fishing trophies, and it cannot be sold to fishermen for jellybeans.
480[[/folder]]

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