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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Tomb_Raider_Anniversary_1777.png]]
2[[caption-width-right:256: "Sometimes, to understand your present, you have to go back... to your past."]]
3
4->'''Lara:''' I'm afraid you've been misled. [[CallBack I only play for sport.]]\
5'''Jacqueline Natla:''' Which is precisely why I've come to you, Miss Croft. [[LampshadeHanging This is a game you've played before.]]
6
7''Lara Croft Tomb Raider: Anniversary'' was released in 2007 and is the eighth entry in the ''Franchise/TombRaider'' series.
8
9At one point, an Anniversary edition was being made by Creator/CoreDesign, but this project was shut down because they no longer owned the rights to the series. The development of a game celebrating ''Tomb Raider'''s [[MilestoneCelebration 10-year anniversary]] was instead transferred to Creator/CrystalDynamics, resulting in this game.
10
11As in the original, the game centers around Lara Croft looking for a piece of the Scion, a powerful artifact, having been hired by a powerful and enigmatic businesswoman, who wants the artifact for her own reasons. After having braved various deathtraps and aggressive wildlife, Lara gets her hand on the piece, but on her way out she is double-crossed by her employer. She fights off the lackey sent to relieve her of the artifact, and sets out to find the two remaining pieces, for the artifact is speculated to be a vast library of information, which could reveal the mystery behind [[MissingMom the disappearance of her mother.]]
12
13The locations she visits during the game include Peru, Greece, Egypt, and a forgotten island.
14
15Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design, and a longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes came under heavy scrutiny. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.
16
17It was released for PC, Platform/PlayStation2, and [[Platform/PlayStation3 3]], Platform/PlayStationPortable, Platform/XBox360, Platform/{{Wii}} [[AndTheRest and Mac.]]
18
19'''This page may contain unmarked spoilers.'''
20----
21!! This game contains examples of:
22
23* ActionGirl: Who else if not the poster girl for the trope, Miss Lara Croft herself? Thanks to 11 years of technological improvements, the new engine allows to ''greatly'' expand the action part of the gameplay, as Lara is far more nimble and many things could be automated, too.
24* AdaptationDistillation: Many areas in the original ''Tomb Raider'' game were excised for this remake. Some examples:
25** City of Vilcabamba had no room with swinging blades.
26** Tomb of Qualopec's puzzle rooms are completely different and it only has two instead of three.
27** The Coliseum is lacking the first cave area where you make your way up to the Coliseum.
28** Midas' Palace cut out a lot of the side rooms, simplifying it to just the three "gimmick" rooms (fire room, sand room, spear room).
29** The Cistern is renamed to Tomb of Tihocan in this game when the two were separate levels in the original game. While the central area in The Cistern remains somewhat the same as [=TR1=], it lacks any of the side rooms. Meanwhile, [=TR1=]'s Tomb of Tihocan and it's level content is absent entirely, save for the titular tomb at the very end of the level.
30** Atlantis is greatly reduced in this game; whereas the version in [=TR1=] was a MarathonLevel, the ''Anniversary'' version can be beaten in about 10-15 minutes.
31* AdaptationDeviation:
32** Natla in the original version was shown to be trapped inside a mechanical prison-like structure that was freed from a nuclear explosion and the camera zooms in on her. The remake has her trapped within a crystalline prison where she breaks free and flies away.
33** Lara's first meeting with Larson and Natla plays slightly different in the remake. While Lara reacted to Larson's advancement with hints of teasing, the remake has Lara coldly brushing him off. In Natla's meeting, she tempts Lara to find the Scion by explaining how dangerous the region of the Scion's location is (which appeals to Lara since she likes a challenge). The remake has Natla tempt Lara by telling her that her father had also been looking for the Scion.
34** Pierre's encounters in the original game had him pop up randomly to shoot at Lara until he is forced to flee after taking enough damage and vanishes when out of sight. The remake has him staying out of Lara's sight, but constantly taunts her off screen. His boss fight was changed to a quick time event and instead of dying by Lara's hands, he gets killed by the Atlantean creatures outside.
35** Lara's discovery of Natla's true identity was pushed ahead. The original scene didn't occur until Lara attempted to take the Scion in the final level; the remake has the scene occur directly after Lara acquires the final Scion piece.
36** Larson originally died in the final Egypt level. The remake has him dying in the Natla's mines level where Lara shoots him for not stepping aside. Larson also replaces the Cowboy character from the original game. Likewise, Kold uses a giant knife instead of a shotgun and Jerome doesn't use his skateboard anymore.
37** Natla's motivations changed between games. In the original version, she wanted to kickstart evolution after she saw what she believed mankind to be in a rut and used the Scion to create monsters to help her achieve her goal. The remake has Natla wanting to rule the world and she also offers Lara [[WeCanRuleTogether a spot beside her]].
38* AdaptedOut: All the lions in the game are lionesses, the male lions from the original being completely absent (although they do appear in one promotional art).
39* AffablyEvil: Larson. He won't go out of his way to hurt or kill Lara unless he has no choice, as shown in the Quick Time Events and generally treats her quite amicably, despite the fact that they're on opposing sides. In one scene, he even shoves one of his allies out of the way and intentionally misses his own shot as Lara jumps off the cliff, allowing her to escape with her life intact.
40* AIBreaker: You can take advantage of how some enemies cannot jump to literally get the high ground over them and pick them off from a safe place.
41* AlliterativeName: Both Kold (''Kin Kade'') and The Kid (''Jerome Johnson'') count.
42* AndYourRewardIsClothes: Secrets are replaced with relics and artifacts, which unlock bonus features upon collection. One of such features are new costumes.
43* AntiFrustrationFeatures: Unlike with ''Legend'', if you grab a relicartifact and die, you don't need to capture it again upon the restart.
44* ArcWelding: [[spoiler: It turned out that ''Anniversary'' was partially made so Natla could be added into the continuing storyline of ''Legend'' and later, ''Underworld''.]]
45* ArtisticLicensePaleontology: The ''T. rex'' in Anniversary bears more resemblance to a ''[[Film/KingKong2005 V. rex ]]'' than its real-life counterpart with its exaggerated size. According to a recent study published in 2017, the presence of crocodilian scutes on its skin is inaccurate. Scientific evidence doesn't support the ''rex's'' hands pronating or featuring a third functional finger shown in concept art. Then there's the too-round, lipless compact head of the ''rex'', unlike the robust, lipped, and elongated head of an actual ''T. rex''.
46* {{Atlantis}}: From where the Scion and the Three Rulers originated. [[spoiler: By the end of the game Lara visits one of the ruined, but still semi-functional outposts]].
47* BearsAreBadNews: And they usually announce their presence with a none-too-subtle roar.
48* BenevolentArchitecture: Poles randomly sticking out of walls -- allowing Lara to swing her way across -- is but one of the many examples.
49* BigBad: [[spoiler: Jacqueline Natla, who eventually ends up as the main antagonist and true villain behind all three initial Crystal Dynamics games.]]
50* BigNo: [[spoiler: Shouted by Natla when Lara destroys the Scion, significantly destabilizing the entire structure of the island and causing it to self-destruct.]]
51* BlackBlood: The [[spoiler:Abomination]] boss bleeds yellow blood if Lara [[spoiler:slices its weaker arm in half]].
52* BlatantItemPlacement: Various types of ammunition and sterilized, up-to-date medkits both large and small are conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time. Exaggerated in the final stage of the Egypt level, where you can find [[spoiler: a pair of working Uzis that somehow ended up on the head of a sphinx, ''underground!''.]]
53* BlingBlingBang: You can unlock the Silver Uzis, which have an insane rate of fire, and the Golden Shotgun, which does a OneHitKill on everything.
54* BlockPuzzle: Appears, but not with the same frequency as the previous games. And since the game isn't strictly following a grid, players have to measure proper placement of each block on their own.
55* BloodlessCarnage: Unlike the original ''Tomb Raider'' game, there is surprisingly no blood at all in ''Anniversary''. It's also the only console ''Tomb Raider'' game not to have blood at all...if you don't count [[spoiler:a possible scene in the Abomination boss fight where Lara can slice its weaker arm in half]], spraying [[BlackBlood yellow blood]] out.
56* BossArenaIdiocy: Your weapons alone can't bring down the T-Rex and the Abomination. Luring these bosses into a dangerous area in the arena (spikes or the edge of the platform) is the key to defeating them.
57* BossBattle: Several. Usually, but not always, at the end of the level. They always come with a quasi-arena, start with a cutscene, require [[AttackItsWeakPoint triggering weaknesses of the boss]] and conclude with a [[PressXToNotDie QTE]].
58* BossRoom: Each boss has a large arena in which they are fought.
59* BottomlessMagazines: Played straight for the Dual Pistols; they have a limited magazine size, but can be reloaded as often as the player wants to. [[AvertedTrope Averted]] for all other guns Lara may pick up, where ammunition can only be restocked by picking it up in the environment.
60* BottomlessPits: Appears in each of the locations, though the last one usually has lava at the bottom.
61* BraidsOfAction: Lara's hairstyle throughout the entire game. Unlike the original game, this time the engine is capable of giving Lara proper braid without causing a stutter.
62* BulletTime: Lara enters this during an enemy's rage attack, where she will either dodge to the sides, slide away from them or somersault over them. During this brief period, reticules will align themselves over the enemy's weak point, which Lara can then shoot.
63* CameraLockOn: You can lock the camera to one enemy by holding down a shoulder button or key, allowing Lara to get a clear shot on them. On Wii, however, this lock on doesn't snap the Wii Remote's reticle to the enemy, so you'll still need to point at the enemy to make accurate shots, like ''VideoGame/MetroidPrime3Corruption''.
64* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway if you miss out on this one), by finding another CaveBehindTheFalls. Two more instances of this trope occur on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to go through to progress, and once in ''Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.
65* CheckPoint: These frequently double as a SavePoint as well, roughtly every 30 seconds.
66* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara, going around the room and the stone throne.
67* CompositeCharacter: The Larson that appears in this game is a combination of elements from the original Larson and the ''Cowboy''.
68* ConvectionSchmonvection: The ''Lost Island'''s later levels have visuals that are distorted by rising heat, but Lara is unaffected.
69* CoolBike: Lara can be seen driving -- and pulling off some great stunts -- with one at the end of the ''Egypt'' level.
70* CoolCrown: Natla wears one [[spoiler:as part of her Atlantean ensemble]].
71* CoolShades: Lara wears these briefly as she ascends the Peruvian mountains, though the glasses' design differs quite a bit from those of her original incarnation. She takes them off as she enters the first level, after which they aren't seen again. They can be unlocked via a CheatCode though.
72* CrateExpectations: There are some industrial boxes and crates stacked in the early part of ''Natla's Mines''.
73* CrouchAndProne: When Lara needs to squeeze through some small gaps.
74* DamageSpongeBoss: Although this was played straight in the original, all the boss fights in this remake [[AvertedTrope avert]] this. None of the bosses can be defeated purely by firing at them (technically, most of the bosses do lose health when Lara fires at them, but the damage is minimal at best) and usually require some kind of tactic involving the Adrenaline Dodge and Head Shot to defeat them.
75* DeathIsASlapOnTheWrist: Death simply sends you back to the last checkpoint with full health and the medipacks you've picked up.
76* DesignatedGirlFight: [[spoiler:The final showdown between Lara and Natla. Unlike the original game, which had an anti-climax confrontation and half of it in a cutscene, this time around it's a proper, two-stage boss battle]].
77* DidYouJustPunchOutCthulhu: While Lara does manage to defeat [[spoiler:Natla]], this is more thanks to her wits than mere gunpower -- regular gunfire doesn't even seem to hurt the boss very much, though it did manage to destroy her wings. By temporarily incapacitating her with a well-aimed gunshot, Lara manages to grapple and bring down a pillar upon the villain's body, crushing and trapping her inside the island's crumbling structure.
78* DiscontinuityNod: Although the Crystal Dynamics games are separated from the Core Design games, and ''Anniversary'' takes liberties with the original ''VideoGame/TombRaiderI'', there are nods to the Core games. For instance, several costumes are patterned after those from previous games, and memos in Croft Manor refer to plot points from ''Tomb Raider II''.
79* DistantPrologue: The opening cutscene is in 1945, featuring a nuclear explosion that accidentally unearths the crystal [[spoiler: in which Natla was trapped]]. We then flash forward to the first meeting between Lara Croft and her soon-to-be employer, Jacqueline Natla.
80* {{Doppelganger}}: One of Atlantean origin that mimics Lara's every move. It is left unfazed by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.
81--> '''Lara:''' [[BondOneLiner " Talk about being your own worst enemy."]]
82* EldritchAbomination: The giant legless mutant that hatched too early and serves the role of the first boss in the [[spoiler: Atlantis]]. Also known as [[ExactlyWhatItSaysOnTheTin "Abomination"]].
83* EverythingFades: Like many games released at the time, enemies and other objects fade away after they've been killed, so as not to eat up too much memory. Becomes especially jarring in one instance in Egypt, where Lara destroys a pillar that completely fades away safe for one block, which she needs to progress. Significant enemies are usually the only ones to avert this.
84* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers... about the only wildlife that leaves you relatively undisturbed comes in the form of a small, harmless fish, which will usually subtly guide you towards your objective.
85* EvilIsBurningHot: [[spoiler: Natla emerges from the lava somehow still alive, while gaining a demonic appearance in the process.]]
86* EvilSoundsDeep: Kold has a '''''very''''' deep voice.
87* ExposedToTheElements: Lara ascends the Peruvian mountains in naught but a sleeveless shirt and some short shorts. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly. Even the original game gave her a cloak for that part.
88* FallingDamage: Falling from certain heights will either hurt Lara or kill her outright. Some places are designed to be a deep fall that will always kill Lara, effectively making them BottomlessPits even though they're not bottomless.
89* FemmeFatalons: Natla has these in her reimagining, a first clue that there's more to her than meets the eye.
90* FinalBoss: [[spoiler: Natla, after she's taken a plunge in lava.]]
91* {{Fireballs}}: All of the Atlantean creatures can send these flying Lara's way. [[spoiler: That includes Natla as well.]]
92* FlamingHair: It's safe to say that [[spoiler: Natla's blond hair did not survive her little swim in the lava.]]
93* FrenchJerk: Pierre Dupont, who is somehow even smugger in the remake.
94* GenreBlindness: [[spoiler: Natla]] suffers from this in the final boss fight where [[spoiler: she]] claims: "Sooner or later, you'll run out of bullets." Looks like [[spoiler: she]] forgot that this is, after all, a ''Franchise/TombRaider'' game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.
95* GraveRobbing: As the title implies...
96* GreenHillZone: The first part of the game is set in the green jungles of Peru - even though the start of the first stage is a snowy, mountainous entrance.
97* HyperspaceArsenal: Though admittedly a pretty minor version. Her backpack just seems a tad too small to carry all those guns, their respective ammunition, the myriad of fancy trinkets she happens to pick up ''and'' 20+ medkits, both small and large. It's still averted compared to the Core games -- all weapons besides the pistols have a limited amount of maximum ammo.
98* IdleAnimation: Whenever you stand still for too long, Lara will start stretching or readjusting the laces on her boots... or [[MsFanservice slapping her butt]].
99* ImpaledWithExtremePrejudice: [[spoiler: Kold stabs The Kid in the gut because he wanted to be the one to kill Lara, but The Kid was coming quite close to finishing her off himself. He does so with enough force to lift The Kid off the ground and send him flying across the room.]]
100* ImpossiblyLowNeckline: Present on [[spoiler:Natla's ceremonial robes from Atlantis]]. It reaches almost to her nipple level, while the dress itself lacks any straps that could keep it all from falling down.
101* IndyEscape: Played straight for each rolling boulder trap the game throws at you - you either improvise fast a way out, or you will get crushed while wasting time on thinking.
102* InformingTheFourthWall: Whenever you try to use wrong item in wrong location
103--> '''Lara:''' "No."
104* InsistentTerminology: The Lost Island, ''not'' Atlantis.
105* JustifiedTutorial: At the beginning of the Peru level, your guide will break the ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrains, giving the game a convenient opportunity to teach the player the basics.
106* KarmicDeath:
107** [[spoiler: Pierre gets himself killed by two Atlantean centaurs he accidentally awakened when he exited the tomb of Tihocan with the Scion piece. Although he attempts to divert their attention by throwing the artifact to Lara, the centaurs have none of it and stomp him into the ground, breaking his neck.]]
108** [[spoiler: Kold dies from being shot in the back by The Kid, who he had stabbed seconds before for getting too close to killing Lara (he wanted to kill her himself).]]
109* LadyOfAdventure: Again Lara Croft is the embodiment of an AdventurerArchaeologist.
110* LavaAddsAwesome: Given more emphasis over the WombLevel parts of The Lost Island, compared to the original game. The game commentary outright notes the engine simply freeze when they tried to recreate the original WombLevel aesthetics, forcing to focus on lava and barren rocks.
111* LedgeBats: Giant bats and winged Atlantean can sometimes knock or blast Lara off precipitous platforms to an unfortunate death.
112* LethalLavaLand: The later parts of the ''Lost Island'' level. ''Final Conflict'' is near-continuous streams of lava.
113* LighterAndSofter: The remake is considerably less violent than the original game, [[BloodlessCarnage eliminating blood effects]] and toning down animations of Lara being [[ImpaledWithExtremePrejudice impaled on]] [[SpikesOfDoom spikes]]. According to in-game commentary, the developers chose to do away with the graphic violence because while the original game's outdated graphics made it still suitable for a Teen Rating, they weren't so sure the rating would stand if it carried over to the remake.
114* LoadsAndLoadsOfLoading: Expect this to happen in some parts of the game where there are many places for Lara to be instantly killed - because every time she dies, you'll need to sit through a loading screen to put Lara back at the last checkpoint.
115* MacGuffinDeliveryService: Played completely straight; Lara Croft is hired by Jacqueline Natla to retrieve a piece of the Scion, though Lara didn't really intend on giving it back once she'd obtained it. [[spoiler: This is exactly as Natla planned, who expected Lara would do so ''and'' go after the remaining pieces. The moment Lara collects all three pieces, she is ambushed by Natla and her goons, and the Scion is taken from her.]]
116* MadeOfIron: Both Larson and Kold require quite a few bullets before succumbing.
117* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this. Certain ledges seem to exist solely to collapse the moment you get close to them, forcing detours.
118* MacheteMayhem: Kold, the resident psychopath carries a knife big enough to qualify as a machete. He [[spoiler: ''lifts Kid up in the air'' using nothing else than the blade]].
119* MarathonLevel: "St. Francis' Folly". After the first four levels, which were relatively short, this level will take you quite a while to finish. It doesn't help that getting around is a pain since the majority of the level is vertical and requires climbing up and down ledges to advance.
120* MisplacedWildlife: There are lions, gorillas and crocodiles in Greece, black panthers in Egypt, gray wolves and brown bears in Peru. And that's not even mentioning the dinosaurs.
121* MoreDakka: The Dual Mini [=SMGs=] are this for Lara. It takes less time to empty both mags than reloading them.
122* MultiPlatform: Released on [=PCs=] and almost all mainstream consoles.
123* MultipleGunshotDeath: Happens in some quick-time events.
124** If you fail the second step of the QTE sequence at the end of the Egypt levels, Lara is promptly gunned down by the Kid in a hailfire of bullets.
125** Lara's fight with [[spoiler:Kold and the Kid]] ends with [[spoiler:the latter emptying a clip of bullets right into the former just as he's about to cut her down with his huge knife]].
126* MyGodWhatHaveIDone: Lara has this reaction after her obsession with the Scion pushes her to [[spoiler: kill Larson]].
127* MythologyGag:
128** The ''Camouflage'' outfit is one of the outfits worn by Lara in ''VideoGame/TombRaiderTheAngelOfDarkness''.
129** The ''Wetsuit'' outfit one of the outfits worn by Lara in ''VideoGame/TombRaiderII''.
130** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''VideoGame/TombRaiderI''.
131** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''VideoGame/TombRaiderI''.
132** The ''Legend'' outfit is Lara's main outfit in ''VideoGame/TombRaiderLegend''.
133** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of ''VideoGame/TombRaiderChronicles''
134* NoGearLevel: Has become a sort of trademark of the series. As in the original, Lara is ambushed as she exits the Egyptian tomb where she found the last piece of the Scion. Although she manages to best her captors, she loses all her weaponry and thus needs to progress through the first part of ''Natla's Mines'' without her trademark guns. Makes killing the rats that have been squeaking your ears off during the level much more satisfying though.
135* NoticeThis: Anything the grapple can attach to is usually colored a shiny gold, making it stand out from the environment.
136* NotSoDifferentRemark:
137** In the final boss fight, [[spoiler: Natla, having given up on convincing Lara to join her, instead berates her for thinking she is any better than her, even though she was just as willing to kill people to reach her goals. Although Lara appears temporarily shaken in her beliefs, she manages to best Natla, and as she escapes the islands, comes to terms with what she needed to do to protect the world.]]
138** When Lara threatens Kold and refers to her killing Larson, he asks her if she enjoyed it and says "It gets better". While Kin Kade is [[BloodKnight a lot more enthusiastic]] about killing than Lara, later games in the series have her [[ItGetsEasier much more willing to kill]].
139* OneHitKill: A CheatCode can give Lara a Golden Shotgun, which turns every shot into one of these.
140* OxygenMeter: For your every-day underwater swimming purposes.
141* PensieveFlashback: Unlike the original game's more traditional visions, this time around Scion puts Lara herself inside the flashbacks from the past.
142* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it as a training level.
143* PostEndGameContent: Unlocking all the outfits (which would involve playing through every level anyway) also unlocks the Style Units, a brief, circular level with four different environments that were used during the game's early testing phase. Included in same level are more commentary markers.
144* {{Prequel}}: Interestingly, rather than being a straight remake plot-wise (as in retelling the original story while possibly rectifying any continuity errors introduced by later installments), this game becomes a prequel to ''VideoGame/TombRaiderLegend'' by introducing story elements such as Lara's missing mother that wasn't present in the original game's plot. These details would go on to be expanded in ''VideoGame/TombRaiderUnderworld''.
145* PressurePlate: Invariably linked to various doorways and traps. Certain puzzles require to keep the plate pressed.
146* PressXToNotDie: ''Anniversary'' carries on the tradition of Quick Time Events, introduced by ''Legend''; which require the player to hit a certain key or button when it shows up, on screen. Failing to do so will result in Lara dying, usually in a gruesome manner.
147* PsychoForHire: "Kold" Kin Kade. His unlockable biography mentions that he spent 15 years in prison after being caught committing an "elaborate" murder and questions ''how'' Natla even keeps control over him.
148* PunchClockVillain: Larson is just doing his job, and he's notably much less willing to use lethal force against Lara than the rest of Natla's goons. Pierre as well; he makes it clear his primary motivation is money and tries to talk Lara into handing over the Scion rather than fighting over it.
149* PuzzlePan: Certain puzzles, especially those requiring a strictly timed platforming, have a camera either roughly following the route or, more often, displaying the whole location at once, to figure out the order of ascending/descending.
150* QuirkyMinibossSquad: [[spoiler: Subverted with Natla's goons in this version. They end up killing themselves and Lara never has to fight any other person than Larson, alone]].
151* RagdollPhysics: Particularly prevalent on the death scenes, specially the ones by SpikesOfDoom so as to not have Lara impaled.
152* RaptorAttack: Lost Valley and Tomb of Qualopec crawl with them, per the original. They have some more feathers this time, but they're otherwise scaly.
153* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for the rest of the game you'll be looking at a whole lot of grey, brown and beige.
154* Really700YearsOld: [[spoiler: Natl has been alive since the existence of Atlantis.]]
155* RealTimeWeaponChange: Lara can seamlessly switch from one weapon to another during combat.
156* RidingIntoTheSunset: At the end, Lara [[spoiler: sails away with stolen yacht toward the sun]].
157* RingOutBoss: The Abomination can only be defeated by tricking it into going off the edge of the arena, then shooting its good hand while it hangs on for dear life before being able to hoist itself back up.
158* RopeBridge: Numerous examples. The most recognizable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below. Makes crossing the second one just a bit tenser.
159* ScaryBlackMan: Kold fits the description to a T, being a sociopathic killer literally bought out of the prison. He's more than aware of his image and hones it up further.
160* SceneryPorn: Most of the areas have been made more open and doubled in size, making things look a lot prettier than in the days of the [=PlayStation=] 1.
161* SealedEvilInACan: [[spoiler: Tihocan and Qualopec freeze Natla in a stasis as a punishment for her betrayal.]]
162* SequelHook: [[spoiler: Qualopec gets up out of his throne, Tihocan's body is missing from his coffin, and Natla swears she will find another remnant of Atlantis.]]
163* ShortRangeShotgun: The Shotgun has the shortest range of all weapons and the stopping power drops considerably the further the range.
164* ShoutOut: In the developer commentary, they explain that the ark was removed from the manor because it might have been trademarked.
165** In the ''Tomb of Qualopec'', there's a [[IndyEscape giant rolling-boulder-of-doom-trap]] that Lara needs to trigger in order to proceed. If the Trope name doesn't clue you into what this might be a reference too, it was later discovered that the boulder had a bullwhip and fedora [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].
166** The Croft Manor's appearance is modeled after the one in [[Film/LaraCroftTombRaider the movies.]]
167** Two references to the ''VideoGame/LegacyOfKain'' franchise:
168*** A painting of Kain can be seen hanging in Croft Manor.
169*** Raziel's emblem is stamped on the ''Wetsuit'', one of the unlockable outfits.
170* SmashingHallwayTrapsOfDoom: These kinds of traps are like standard decorations in the Egyptian corridors. Though they are quite simple at first, the difficulty is soon increased by combining them with bottomless pits and thin vertical poles upon which Lara must precariously balance, carefully timing each jump.
171* SoftWater: Doesn't matter from which height Lara drops, as long as there's a body of water below, she'll be completely fine. Appears most prominently in the early ''Peru'' levels, where new players are very likely to get washed away by the river and down the waterfall at least once during their playthrough.
172%%* SolveTheSoupCans: The puzzles don't always make ''that'' much sense.
173* SortingAlgorithmOfThreateningGeography: The unique terrain of each of the game's four acts transitions from lush greens to sandy and stony temples and finally a treacherous volcanic island that sets the stage for a climatic showdown.
174* SpikesOfDoom: Appears mostly in the Greece levels. Fail the jump, run too fast or don't check the ceiling and you get impaled.
175* {{Spinventory}}: In a nice CallBack to the original, the items are arranged in a RingMenu that needs to be spun around for selection.
176* SpyCatsuit: The ''Catsuit'', one of the unlockable outfits.
177* SteamVentObstacle: Damaged pipes occasionally blowing bursts of steam are seen in ''Natla's Mines''. The steam is blown at regular intervals, meaning Lara can easily climb past. Should she get hit, she'll merely lose some health while staying attached to the pipe.
178* SticksToTheBack: The shotgun does this, always hanging on Lara's shoulder once she obtains it. It's the only weapon that subverts HyperspaceArsenal.
179* SurpriseSlideStaircase: [[InvertedTrope Inverted]]; in the ''Obelisk of Khamoon'' level, Lara enters a room from the top, with a giant slide downwards appearing to be the only way to progress. After pulling a lever (and dispatching of a nasty Atlantean Mummy), part of the slide retracts into the wall, turning it into a giant staircase. Unfortunately, the stairs are too tall for Lara to climb back up again.
180* TacticalSuicideBoss: Subverted. The four major boss battles are nigh-impossible to win if the player doesn't enrage the boss into performing a particular attack that Lara can dodge to gain a critical advantage over them.
181* TakenForGranite: One of the two rage attacks of the twin centaur boss is to turn Lara to stone if she looks at them. You'll have to let go of the target lock button to avoid being petrified.
182* TeleportingKeycardSquad: In ''The Lost Valley'', expect hostile wildlife to assault you after you pick up a cog above and behind the big waterfall.
183* TerrifyingTyrannosaur: The first boss is a ''Tyrannosaurus'' in ''The Lost Valley'', as in the original, only this time it's even bigger.
184* TheseHandsHaveKilled: Lara stares at her hands after killing [[spoiler: Larson]] and even repeatedly wipes her hands afterward.
185* TimeTrial: One of the challenges added to increase replay value. Complete a certain level under the given time and you unlock some nifty cheats.
186* TitleIn: The beginning of each level briefly displays its title.
187* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's supposed to rob Lara after she Qualopec's piece of the Scion, while Natla continuously uses Miss Croft to get the whole artifact]].
188* TrophyRoom: There's one in the Croft Manor, where the relics you've found will be displayed.
189* UnintentionallyUnwinnable: In the very last level of the game, ''Final Conflict'', there is a room with a lava pit and a small cage you need to push around to reach higher platforms. There's nothing stopping you from pushing the cage into the lava, where it will [[PermanentlyMissableContent disappear and not respawn]]...or saving the game at any point after that happens. If you save after pushing the cage of the lava, particularly after triggering a checkpoint, your save file will be hosed and you will have to reload an earlier save (or '''''start over''''' if you didn't have one). It would hurt a lot to have to have this design oversight force you to start all the way over after you've spent so much time getting all the way to the end.
190* UniqueEnemy: Just like in the original, there are only three bears in the entire game, and while panthers show up more frequently here, they still only appear in the level they are introduced in.
191* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]]...
192* UnnecessaryCombatRoll: The sheer amount of gymnastics Lara can preform in this game is even larger than the previous game.
193* UnresolvedSexualTension: There's some of this present between Lara and Larson, though Lara remains mostly aloof to him.
194* UnwittingPawn: [[spoiler: Lara was used the whole time and even when she supposedly gained an upper hand, it was still part of the plan to get all three pieces of the Scion from her, without paying and probably leaving her body behind]].
195* VersionExclusiveContent: The Wii version has over "three hours" of exclusive content, including first-person puzzles that involve using the Wii Remote. For example, certain switches in all other versions that Lara can use with ease are initially inoperable in the Wii version because of a missing cog or two that must be collected nearby that is part of the lever mechanism. The player must then play a minigame where the player must arrange the missing cog(s), along with other cogs inside the lever mechanism such that they will make the lever work.
196* TheVeryDefinitelyFinalDungeon: The volcanic innards of the Lost Island's Great Pyramid in the last two levels of the game are much tougher and more climatic than the two tombs of the Atlantean rulers and the Sanctuary of the Scion that ended each of the prior three acts.
197* VideoGameRemake: A remake of the original ''Tomb Raider'' with superior graphics, controls and voice work. New puzzles were also added.
198* WeCanRuleTogether: Near the end of the game [[spoiler:Natla]] offers Lara the chance to rule at [[spoiler:her]] side.
199* WheresMyGun: Lara is suspended in a trance when she gets all three pieces of the MacGuffin together and is shown a vision of the past that shows how Atlantis collapsed. When she returns to reality, [[BigBad Natla]] steals the artifact. Lara reaches for her guns, only to be confused when she sees that her guns are mysteriously gone before she gets restrained by [[BigScaryBlackMan Kold]]. Natla's goons show that they were the ones that stole her weapons.
200* WhiteGangBangers: The Kid has this appearance in his reimagining. His info blurb outright describes him as this.

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