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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fcuk_6672.jpg]]
2[[caption-width-right:300:Get in the fcuking box!]]
3
4->''Time Fcuk is a play on how if one changes around the letters in a word even though it means nothing logically, we all still see it as something that its ''[sic]'' not.''
5
6''[[https://www.newgrounds.com/portal/view/511754 Time Fkuc]]'' (alternatively, "Time Fukc", "Time Fkcu", etc.) is an UsefulNotes/AdobeFlash game created by "Team Kufc" (which includes Creator/EdmundMcMillen) and released on Website/{{Newgrounds}} on September 16, 2009.
7
8The player character, while idly walking by, finds himself confronted by a strange box. Out of the box comes someone looking just like him, claiming to be him from the very recent future. After telling him to get into the box himself, he forces him in.
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10He finds himself in a square monochrome hell.
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12[[MindScrew This game is confusing]].
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14Got an updated release along with other games by Edmund [=McMillen=] in The Basement Collection.
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16Has nothing to do with the French Connection UK clothing line, which uses the same joke.
17----
18!!Tropes in ''Time Fcuk'':
19%% * AllJustADream: [[spoiler:This is what the [[GoldenEnding good ending]] indicates, though [[AbusiveParents given what prompted the situation]], it's far darker than you'd think.]]
20%%* AmusingInjuries: Or so one of your time-displaced clones claims.
21* AndIMustScream: Occasionally the player will get texts from future/past selves who are stuck in a wall, screaming for help. Which is [[TeleFrag certainly a possibility]].
22* ApocalypticLog: [[spoiler:Steven's letter to himself in the Chapter Two ending:]]
23--> "[[spoiler:Don't stop writing this message Steven... if you stop we die, if you die there is nothing left of us, keep writing, please i beg you.. dont stop writing this message. ive put up with too much to let it all end like this, and its all your fault. YOU DID THIS TO US STEVEN! DONT STOP WRITING THIS MESSAGE STEVEN! PLEASE, I DONT WANT TO DIE, I DONT WANT TO BE FORGOTTEN, PLEASE KEEP WRITING THIS [[KilledMidSentence MES]]]]"
24* BonusLevel: [[spoiler:Chapter Two, which is more of a series of bonus levels]], is unlocked upon completing the Basement Collection version of the game.
25%% * BreakingTheFourthWall
26%%b * ButThouMust: How the whole game begins-- "I SAID GET IN THE DAMN BOX!"
27%% * CaptivityHarmonica: A staple of the game's soundtrack.
28%% * DeathIsASlapOnTheWrist: "Dying tickles!"
29%% * DeliberatelyMonochrome: The "Limited palette" type.
30* DualWorldGameplay: Warping between layers is used to get past obstacles - although warping into a wall is fatal. Blocks warp with the player, which can also break open walls. Some levels will also cycle between three layers instead of 2.
31* FunetikAksent: [[InvertedTrope Inverted]] with your character, as the text is perfectly readable, but the voice enunciates each individual letter.
32%% * GainaxEnding: Along with everything else.
33* GarrulousGrowth: The game features Steven, a growth with which the narrator claims to converse. [[spoiler:The game's story is highly ambiguous, so it's not at all clear if Steven really is a talking growth or, indeed, if he really is anything at all.]]
34* GoshDangItToHeck: If you die, the texts you get will sometimes say [[TWordEuphemism "F-word!", "S-word!"]] or [[CountryMatters "C-word!"]]
35* GravityScrew: There are these buttons that you can press that will cause gravity to flip upside down.
36* HeroicMime: You never hear your present self, just messages from the past and future.
37* IntentionallyAwkwardTitle: Even if you try to pronounce "Fcuk" exactly like it's spelled....
38* LevelEditor: One of the game's main draws. Newgrounds even has a direct interface for downloading others' levels.
39%% MindScrew
40* MissionControlIsOffItsMeds: The voices start out sort of helpful, then just devolve into making fun of your failures.
41* MultipleEndings:
42** The final scene where [[spoiler:all of your temporal doppelgangers are freed from the box]] doesn't change regardless of how you finish the final stage, but [[spoiler:if you commit suicide, a tiny you pops out of your exploding head, takes another pill and explodes his own head, after which yet ''another,'' even tinier you pops out and repeats the process, presumably ad infinitum. However, if you actually ''solve'' the final puzzle and reach your other self, the two of you fuse into one and escape the box together]].
43** In the Basement Collection version, beating the game unlocks [[spoiler:Chapter Two.]] Completing that results in the final ending, which is... [[spoiler:the first two endings in succession, followed by a different monologue, this one a letter from one Steven to another, or possibly to himself, or... ''something.'']]
44* MyNaymeIs: The title is spelled Time ''Fcuk''.
45%% * NintendoHard: Some of the user created levels certainly qualify.
46* PressXToDie: Pushing the restart button causes the player to pop a cyanide pill, which for some reason [[YourHeadAsplode causes his head to explode.]] [[spoiler:Doing this in the final stage when prompted nets you the bad ending.]]
47%% * RoomFullOfCrazy: The ''main menu''.
48* SanitySlippage: Witnessed in reverse--in the beginning, texts from the future sound alternately paranoid and nihilistic. In the end, texts from the past are confused but still fairly normal.
49* ShoutOut:
50** [[VideoGame/TheLegendOfZeldaI "Pay me for the door repair!" "It's a secret to everyone!" "I am Error."]]
51** [[WesternAnimation/TheSimpsons "Dying tickles!"]]
52* SpikesOfDoom: They're all wobbly. They're actually called sawblades, which explains why they kill you when touching sides of them.
53%% * StableTimeLoop
54* StealthSequel: According to the creators, [[spoiler: the protagonist is a future version of the title character of ''VideoGame/TheBindingOfIsaac'']].
55%% * StylisticSuck
56* SyntheticVoiceActor: Spells as it is written in a sort of muffled robotic tone.
57* TeleFrag: If you end up in a block when you switch layers, touch a flip arrow, or touch a rotate arrow, you die. Portals can be set up to do this in custom levels, turning them into death traps.
58* ThereCanBeOnlyOne: Steven believes that only one of you can escape the box, and when you're trapped in the final level, he asks you to kill yourself and free him. [[spoiler:[[FusionDance There's a way around this]].]]
59* TimeyWimeyBall: It's not quite clear how time travel works in this game. On the one hand, you experience a linear progression of events as long as you stay alive, and every time you return to the past shows you dying and the body vanishing. On the other hand, there seem to be several different "selves" wandering around, including a paranoiac, a PerkyGoth, and a tormented soul who's started hallucinating, and they don't seem to be logical progressions so much as several possibilities for how you could go nuts. Also to be noted is that, although to you EverythingFades, another self finds a room with hundreds of dead bodies, all of them you. Not to mention, of course, the fact that by the end of the game the player presumably has not sent any of those messages to himself... [[spoiler:And somehow frees ''all'' of the time-displaced copies of himself from the box at once, leading to an army of himselves, none of whom have any chance of becoming the others]]. And yet the whole thing's kicked off by a [[spoiler:seemingly-[[InvokedTrope invoked]] StableTimeLoop.]]
60* UpdatedRerelease: Part of The Basement Collection, an assortment of Edmund's games given similar treatment.
61* WhamLine: When you get to the 29th level, you will get one of two messages: "[[spoiler:Steven said something weird to me when he left. He said your name is also Steven. Is that true?]]" or "[[spoiler:I feel better now that Steven is gone... I cant ''[sic]'' help but feel like maybe I'm Steven and I have been lying to you this whole time...]]"
62%% * WriteBackToTheFuture: Also, the past.
63%% * YourHeadASplode: A symptom of the suicide pill.

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