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Context VideoGame / ThreeDUltraPinballThrillRide

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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/threedultrapinball-thrillride_8329.jpg]]
2[[caption-width-right:350:"Ride the--" [[Pinball/{{Comet}} ...whoops, wrong game.]]]]
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4''3-D Ultra Pinball: Thrill Ride'' is a [[DigitalPinballTables Digital Pinball]] game developed by Creator/{{Dynamix}} and published by Creator/{{Sierra}} for Platform/AppleMacintosh and Platform/MicrosoftWindows. Based on the RealLife Hersheypark {{Theme Park|s}} in Hershey, Pennsylvania, the game requires the player to perform various ride related-tasks to score points, and ultimately try to stay through the night.
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6Most of the action takes place with the various Fun Zone puzzles on the primary table, but making key shots will open additional areas and events. You play as a guest visiting the park with one goal in mind: ride every single ride in the park. Go on real-life rides like the Wildcat, the Coal Cracker, and the Wave Swinger, then warp over to the Thrill Zone mini-playfield for additional challenges. Visit the snack shop for bonuses and prizes, clear the rapids, collect Brass Rings and Ride Photos for extra points, and try to stick around long enough for Lights Out, and a chance to see the Nighttime Fantasy fireworks show.
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8Unlike earlier games in the series, ''Thrill Ride'' edges back to a more conventional {{pinball}} feel, de-emphasizing the overall quest in favor of simply getting a high score, making the game more accessible for casual players. The updated graphics engine supported resolutions up to 800 x 600 and High-Color displays, delivering great special effects and realistic graphics.
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10A version of this game was developed for the Creator/{{Nintendo}} Platform/GameBoyColor, but bears no resemblance to the original aside from the name and general premise. Much like ''VideoGame/PokemonPinball'', the cartridge has a rumble pack.
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13!!''3-D Ultra Pinball: Thrill Ride'' contains examples of:
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15* AmusementPark[=/=]{{Theme Park|s}}
16* EasterEgg: Purchasing every item from the Snack Bar will activate a secret mode called Hide and Seek. Various Hershey characters will escape from the Snack Bar and hide in various places on the playfield. The player must hit them when they pop out and return them to the Snack Bar for points.
17* InNameOnly: The Game Boy Color version of the game, which is played from a scrolling overhead perspective and changes many of the rules to accommodate the platform. On its own, however, it's regarded as a rather good game despite the lack of semblance to the original.
18* LargeHamAnnouncer: Whenever the male announcer says '''THRILL ZONE!'''
19* LicensedPinballTable:
20** Technically, ''Thrill Ride'' is a licensed game based on Hersheypark, but the connection is heavily downplayed and feels more like ProductPlacement instead -- most references are limited to a few cartoon characters based on Hershey products on the display, and a bonus video in the options menu advertising one of the rides from the park, the Lightning Racer.
21** ProductPlacement: Played straight with the various rides in the game, which are based on ones at the RealLife Hersheypark.
22* NoFairCheating: Using a cheat code that affects gameplay (skipping to the WizardMode, extending the timer on the ball saver, etc.) locks you out of entering your score into the Hall of Fame for that game.
23* SkillShot: Two, one into the snack shop, the other up the corkscrew coaster.
24* ShoutOut: The way the Hide and Seek Mode is activated, hitting the ball into a scoop a certain amount of times that gives you various bonuses, in this case, the Gift Shop, is similar to the way you activate [[Pinball/MonsterBash Lyman's Lament.]]
25* SpellingBonus: Spell T-H-R-I-L-L-R-I-D-E to collect enough Thrill Points to start Nighttime Fantasy, which when finished lights up a pinwheel light to go towards Lights Out Mode.
26* SpiritualSuccessor: To Creator/WilliamsElectronics' "Rollercoaster" trilogy, ''Pinball/{{Comet}}'', ''Pinball/{{Cyclone}}'', and ''Pinball/{{Hurricane}}''.
27* TheThemeParkVersion: Literally, entire premise of the game.
28* [[VeryLooselyBasedOnATrueStory Very Loosely Based On A True Theme Park]]
29* VideoMode: Two rides in the Fun Zone send you to a separate mini table with its own objective.
30** The Canyon River Rapids has you sink boulders to clear a path for the rafts. This keeps going until the ball drains.
31** The Lightning Racer Virtual Coaster has you hit bumpers to build your own virtual roller coaster ''VideoGame/RollerCoasterTycoon'' style. You can even "ride" the coaster after time runs out if you hit the ball into the center scoop.
32* WizardMode
33** The sub-Wizard mode is "Nighttime Fantasy", which is activated after spelling THRILLRIDE. This is a single-ball mode where you must shoot the ball through every ramp on the field to start a fireworks display.
34** The Wizard Mode is "Lights Out", which is activated after you complete the game's six trials -- finish all five Fun Zone and Thrill Zone rides, spell THRILLRIDE, activate both Coal Cracker and Wildcat Multiball, and complete "Nighttime Fantasy". As the park closes down for the night, light bulbs appear on the playfield. You must break all the light bulbs with the ball, turning off the lights around the playfield and closing sections of the park for the night. Successfully doing so starts a multiball variation of "Nighttime Fantasy", where you try to launch as many fireworks displays as you can while multiball is active.
35-->'''Male Park Announcer:''' All right, let's pack it in and go home.
36-->'''Guest:''' But I don't want to go home!

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