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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/w101.png]]
2[[caption-width-right:350:Team! Unite Up!]]
3->"''The alien invasion of earth will be met by a group of fearless warriors, that number just 100 souls. One hundred wonderful defenders of our world. Their faces are forever masked. Their tombs are forever unknown. They are...''"
4
5''The Wonderful 101'' (formerly known as ''Project P-100'') is a 2013 StylishAction game published by Creator/{{Nintendo}} and developed by Creator/PlatinumGames exclusively for the Platform/WiiU. It stars a team of one hundred superheroes ([[PlayerAndProtagonistIntegration plus you, the player]]) from the global defense force CENTINEL, named the Wonderful 1-Double-Oh, or the Wonderful 100 fighting an AlienInvasion.
6
7When the alien armada known as the GEATHJERK attack Earth, the Wonderful 100 must travel across the globe, protecting a number of generators that power a shield surrounding Earth. However, one thing gets in their way — their own inability to cooperate. The leader of this group is Wonder-Red (aka Will Wedgewood) attempting to lead the ragtag group to victory. As the pressures of leadership begin to weigh down on him and his teammates barely listen, Red must demonstrate the resolve to protect Earth — even when the conflict between Earth and the GEATHJERK gets hotter and hotter, and hints of something more to the GEATHJERK's reasoning for attacking Earth begin to surface.
8
9''The Wonderful 101'' is an extremely campy pastiche of {{toku}}satsu shows with [=PlatinumGames=]'s standard NintendoHard gameplay. The player controls the whole team at once, using the Wii U [=GamePad=] to combine them into various weapons and utilities with Unite Morphs, transforming into different weapons such as fists, swords and more.
10
11On February 3rd, 2020, [[https://www.kickstarter.com/projects/platinumgames/the-wonderful-101-remastered a Kickstarter]] was launched to allow [=PlatinumGames=] to self-publish an UpdatedRerelease of the game; the crowdfunding campaign was an overwhelming success, and ''The Wonderful 101: Remastered'' would release on Platform/NintendoSwitch, Platform/{{PS4}}, and Windows PC (Platform/{{Steam}}) in May 2020. A DLC was later released for the Remastered edition that allowed players to play as Prince Vorkken. A side-scrolling DLC mode called ''The Wonderful One: After School Hero Part 1'' was released on May 19, 2023 with Part 2 released on May 26, 2023. In it, Luka takes the role of the protagonist. Said DLC was then released as a standalone game on June 21, 2023.
12----
13!!UNITE TROPE!
14[[folder:Main Game]]
15* AbnormalAmmo: The Unite Gun power, as well as the missile launchers on the Wonderful 101's ship, each use heroes as ammunition.
16* AchievementSystem: The Bottle Caps, of which there are 101, naturally. You get secret characters by gathering sets of bottle caps.
17* AlienInvasion: As said right in the introduction, the main objective of the game is to stop aliens who want to destroy the Earth.
18* AliensSpeakingEnglish: [[ParodiedTrope Parodied]] in Operation 006-B, when Vorkken carves the words "I WAIT ON TOP, FROM PRINCE VORKKEN" onto a cliff face by firing at it with his ship. Immorta translates it as "I wait at the summit. Signed, Prince Vorkken," and comments that it's written in Rhulloian.
19* AllThereInTheManual: GEATHJERK Files and Wonderful Files have quite a bit of information on almost everything you encounter.
20* AllTheWorldsAreAStage: The game has Operation 008: [[spoiler:Blossom City: State of Emergency]]. The stage is made up of pieces from past levels (primarily the Blossom City levels, for obvious reasons) and consists of almost nothing except back-to-back fights of past enemies, most of which are the kinds of enemies that require specific use of certain Unite Morphs.
21* AlreadyDoneForYou: [[spoiler:Heyourgah is killed before you have a chance to fight him, or even see what he looks like. You do get a brief glimpse during the trek to the area where you see all the officers crowding around a defeated Vorkken.]]
22* AmbiguousEnding: Will the Wonderful 100 [[spoiler:eventually turn corrupt and give way to the Greater Galactic Coalition? Or did Luka joining them create a new timeline and erase the "Hundred Demons" out of existence]]?
23* AntiFrustrationFeatures: If you're stuck at a location long enough, P-Star will create a hologram of whatever Morph is relevant to progressing. Or shine a light on a structure if Unite Build is needed.
24** There is no way to fail a QTE while playing on Very Easy.
25** The ''Remastered'' version takes a few pains to make playing the early game easier. The game is much clearer on certain mechanics like the importance of the Speed Charge and Multi-Unite upgrades, and makes it extremely clear that Unite Spring and Unite Guts are ''necessary'' to buy by both explicitly telling the player to buy them and dropping their price down to a measly 10p.
26* ArcNumber: 100 and 101, obviously. There are 100 Wonderful Ones (101 if [[PlayerAndProtagonistIntegration we count the player]]) spread across 100 cities around the world [[spoiler:and become 101 proper once Luka joins]]. Similarly, [[spoiler:Jergingha refers to the Wonderful Ones' descendants who will invade the GEATHJERK homeworld as "the 100 demons"]].
27* AshFace: Failing to draw a sword in time during a [[QuickTimeEvent QTE]] where Blue is about to be fried by a laser will have this happen to him.
28* AsideGlance: Done by the final boss in reaction to [[spoiler:an attack that involves creating an image of the Platinum Games logo]].
29* AstralFinale: And boy, does it take full advantage of the premise.
30* AttackOfThe50FootWhatever: Nearly all the bosses, elite mooks and minibosses are at least tens of meters tall (most Major boss fights being in the hundreds of meters tall). [[spoiler:The Final Boss, Jergingha, has a form in which he turns his own body, a gigantic space fortress, into a 220 '''KILOMETER''' sized mech.]]
31* AvoidTheDreadedGRating: A penis innuendo, many boob/butt/crotch close-ups, and (bleeped) swearing were put in the game in order to keep it from being rated Everyone 10+, since no Platinum game has ever had a rating less than a Teen.
32* AwesomeButImpractical: The Wonderful Forever and Platinum Forever attacks unlocked by beating the game once can do big damage to several enemies but completely deplete the Unite Gauge and require 100 members to pull off.
33* BackForTheDead:
34** [[spoiler:Vijounne is the only officer to fight and not die at the end of her introductory Operation. She returns only to finally be killed halfway through Operation 006.]]
35** [[spoiler:Technically this is also the case for Laambo. Chronologically Nelson, as the original Wonder-Red, was the first to combat him. This battle is also the reason why Laambo has a cybernetic leg when seen in Operation 001.]]
36* BadassArmy:
37** The Wonderful 100 are a badass army, and if their numbers aren't at full, they can recruit bystanders who are immediately skilled enough to participate.
38** The Gyzoch assists Vorkken in creating their own Unite Morphs and were hand-picked to be the best army in the galaxy.
39* BadFuture: The GEATHJERK [[spoiler:hail from one, as Earth's military force and The Wonderful 100 have become so mighty that they turned rogue and corrupted, and began eradicating every other planet in the universe 1,500 years on from the current time]]. The Geathjerk's [[spoiler:entire invasion of Earth is an attempt to [[SetRightWhatOnceWentWrong change their doomed future]]]].
40* BaitAndSwitchBoss: [[spoiler:Vorkken defeats, and buries, the GEATHJERK commander who was supposed to be trying to destroy the final Reactor before you even get to him. Instead, you fight Vorkken simply because he wants to fight you.]]
41* BeamOWar: [[spoiler:The Platinum-Robo gets into one of these with Jergingha at the climax of Operation 009-C. The Wonderful Ones even [[LeaningOnTheFourthWall get in on the]] [[ButtonMashing button mashy action]] [[LeaningOnTheFourthWall with the player]]!]]
42* BeatPanel: Characters do the "..." reactions constantly. The game even has a BeatPanel with all the main characters going "...".
43* BehemothBattle: The game has battles between HumongousMecha and even bigger HumongousMecha.
44* BigDamnHeroes: This happens a ''lot'', mostly whenever a new member is introduced. Those introductions frequently follow a minor HopelessBossFight, in which a new enemy is introduced which is impossible to hurt without the new member's powers.
45* BigBallOfViolence: At the end of Operation 004-A, [[spoiler:the entire team gets into a fight inside one after Wonder-Blue ran off on his own to try to kill Vijounne]].
46* BilingualBonus: Many, many, ''many'' examples. Practically all of the GEATHJERK's names are in some way goofily romanized pronunciations of Japanese words. Like 'Ohrowchee', a giant multi-headed dragon ('Orochi'), or [[spoiler:the name Jergingha addresses Earth by, 'Planet CHI-Q' (C-H-I-Q), pronounced as an actual word, reads as 'chikyuu', the Japanese word for, you guessed it, Earth]].
47* BodyCountCompetition: Between Wonder-Green and Wonder-Black for Pink's heart. She isn't really happy about being a prize in a stupid contest between two kids.
48* BookEnds: [[spoiler:Both the prologue and epilogue involve saving Blossom Elementary from a destroyed bus. The difference being that you start as Wonder-Red in the prologue, and you start as Luka[=/=]Wonder-Goggles in the epilogue.]]
49* BossOnlyLevel: Every level at the end of each operation is mainly dedicated to fighting said operation's boss, though some of them have a few more things besides the boss battle. Not only that, but they have no checkpoints unlike the other stages, meaning that if you're going for a good rank you'll have to start all over again if you die [[NintendoHard (which is very common).]]
50* BossSubtitles: Like ''VideoGame/{{Okami}}'' and ''VideoGame/{{Bayonetta}}'' before it, each new enemy that appears gets an introduction screen and a subtitle.
51* BottomlessPits: Several dot the levels from Operation 002 onward. Falling in one is not automatically lethal, but instead takes away some of the player's health.
52* BraggingRightsReward: There are a number of unlockables that would theoretically be useful if they were available ''before'' beating the game's hardest challenges:
53** [[spoiler:The Infinite Energy Custom Block, which keeps the Unite Gauge from ever running out, only becomes available after beating the Operation 101 special mission.]]
54** [[spoiler:The SecretCharacter [[VideoGame/{{Bayonetta}} Wonder-Bayonetta]] has a unique Unite Gun and innate Hero Time, but can only be unlocked by obtaining every [[AchievementSystem Bottlecap]]. After that, there's nothing left to do but try to get Pure Platinum on everything.]]
55** [[spoiler:A seventh Custom Block slot is unlocked by maxing out the level of all the characters, including the unlockables.]]
56* BraggingThemeTune: [[https://www.youtube.com/watch?v=W1Y_bGyck1E The Won-Stoppable Wonderful 100]]. [[spoiler:And [[https://www.youtube.com/watch?v=HvHKxnMv04k The Won-Stoppable Wonderful 101]].]]
57* BreakingTheFourthWall:
58** The title, actually. Explained at the end of [[https://www.youtube.com/watch?v=KPMCtsUWbOo this trailer]].
59** In the prologue, the characters struggle to stay still during the freeze-frames.
60** Failing certain [=QTEs=] will have an example of this. In one of them, Pink gets angry and then takes out her anger on the camera.
61** After the second fight with Vorkken, he remarks that he has more fight in him, and then replenishes his own health bar! Wonder-Blue then asks how he did that.
62** Heyourgah's file references how [[spoiler:he was killed offscreen before the heroes, and the player, ever got a chance to see him]] ''twice''.
63* BrickJoke: Wonder-Blue has a flower in his initial transformation sequence that he bumbles hilariously. This flower then proceeds to completely disappear for the entire rest of the game right up until his final attack on the final boss as part of a quick-time event.
64* BringIt: [[spoiler:Platinum Robo taunting Giga-Goojin right before the fight.]]
65* BrutalBonusLevel: [[spoiler:Operation 101, which is essentially a very long Kahkoo-Regah.]]
66* ButtonMashing: Parodied in [[spoiler:the final QTE where you see The Wonderful Ones themselves button mashing their controls for the giant laser. Justified in that they need to Protect Earth!]]
67* ByThePowerOfGrayskull: "Wonder-eyes, ''<insert name here>''!"
68* CallingYourAttacks: Played straight for the most part, but parodied in the final part of the last boss fight:
69--> '''Wonder-Red:''' [[spoiler:"Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow... Fire!"]]
70* CatchPhrase: Wonder-Blue seems to say "Feel the sting of my Valiantium Blade!" quite often. Invoked for humor out of the dorky Wonder-Yellow, who claims his country doesn't have catchphrases, embarrassing himself.
71* CentralTheme: Vengeance vs justice, and how the former corrupts. Blue was obsessed with revenge for his brother to the point of endangering the team, Luka [[spoiler:sought vengeance for his mother to the point of letting the Earth be destroyed]], Vorkken [[spoiler:had wanted to form the Guyzoch for the purpose of one day taking his revenge on GEATHJERK before that power went to his head and he became just as cruel]], and finally GEATHJERK themselves [[spoiler:who wanted to wipe out humanity out of revenge against the Greater Galactic Coalition for invading their world in the future by becoming the same kind of invaders]]. Conversely, Wonder-Red defies this and is firmly rooted in justice. [[spoiler:Though he lands the killing blow on Laambo, Red prioritized the team and stopping his plans before all else. Even then, he blamed himself far more than Laambo for his father's death.]] All but GEATHJERK soon learn how vengeance was destroying them and put an end to it.
72* CerebusSyndrome: The last three operations are, overall, darker and more serious in-tone than the ones before it.
73* ClarkKenting: Wonder-Red, as an {{Homage}} to ''ComicBook/{{Superman}}''.
74* ClothingDamage:
75** All members of the team lose their CENTINEL-suits when out of health or temporarily knocked out, leaving them flying through the air in their underwear before the GameOver screen if out of life or just lying down, dazed.
76** [[spoiler:The final battle with Prince Vokken inflict this on The Wonderful 100 and other major characters to match the darker turn of the story, with damage to their masks and sparks of energy flickering and escaping their damaged suits. The damage gets heavier by the final operation.]]
77* ColorCharacter: The most prominently featured heroes all use the "Wonder (color)" naming convention.
78* ColorCodedForYourConvenience: Aside from the obvious main heroes themselves, many elements in the game are color-coded in one way or another.
79** Most enemies have some light blue part of them that changes color depending on its health, going to green, then orange, then a deep red. This can determine the life of the smaller mooks, and the larger ones when their hit boxes aren't visible. Boss health bars are more complicated.
80** The super reactor statues. The first one is green, the second is gray, the third blue, the fourth red, and the fifth white. This also matches up with the environments they rest in. (City, sky, underwater, by lava, and in the ice, respectively.)
81** The Wonder Liner changes color to show what morph the drawn shape will produce. It uses distinct shades of red, green, and pink for [[spoiler:Unite Drill, Launcher/Cannon, and Bowgun respectively]].
82** Enemies that can drop weapons will be surrounded by colored circles when they spawn, indicating which Unite Morph you need to defeat them with to get them to drop the weapon.
83* CombiningMecha: [[spoiler:Unite Ultra Platinum, where Platinum Robo and the hijacked Gah-Goojins morph a ''bigger'' version of Platinum Robo]].
84* CompensatingForSomething: Vijounne accuses Blue of doing this with his sword, word for word.
85* TheComputerIsACheatingBastard: Unite Guts can only deflect most blunt-force attacks, and will not work against sharp attacks, flames, electricity, and lasers. However, [[MirrorBoss Prince Vorkken]]'s Unify Guts can deflect ''all'' of your attacks, even Unite Sword and Claw; the game tries to justify this by implying that Vorkken's Morphs are stronger than the Wonderful 100's and use different technology.
86* ConservationOfNinjutsu: Of a sort. During the short sections where you control Wonder Red alone, Diedough-Goos go down much easier than when you have your team.
87* CoolPlane: The heroes have a jet with their logo on the controls, that can use heroes as missiles.
88* CoolShip:
89** The Virgin Victory, ship of the Wonderful 100.
90** Meizerr, Prince Vorkken's ship.
91** Dakkar, Immorta's ship.
92* CreatorCameo: Creator/HidekiKamiya appears [[spoiler:as a secret unlockable character, Wonder-Director]]. Even better, his taunt is his infamous Twitter reply "Ask [[YourMom your mom]]".
93* CutscenePowerToTheMax:
94** In Operation 004-B, Immorta is shown destroying three robot enemies with only a few shots of her crossbow. [[spoiler:When you get her on the team, her crossbow is nowhere near that powerful, let alone when it's ''not'' in a Unite Morph.]]
95** Unite Gun is depicted as being far more powerful on its introduction than it is in-game.
96* CycleOfRevenge: Implicitly an [[StableTimeLoop ontological one]]; the GEATHJERK Armada invades Earth, which inspired the development of the Wonderful 100 to defend it, [[spoiler:who go on into the future to become the 100 Demons and form the GGC]], which invaded planets whose survivors allied to become the GEATHJERK and head off its formation through time travel.
97* DangerousForbiddenTechnique: The Unlimited Form on the [[PoweredArmor SENTINEL suits]], activated by pressing the central chestpiece, grants the wearer an enormous power boost [[TechnoBabble by absorbing surounding elementary particles]], but can cause them to explode with the force of several terratons if overused, [[InformedFlaw supposedly]].
98* TheDayTheMusicLied: ''Twice'' in the battle against [[spoiler:Jergingha]]. You've depleted the boss's health bar and Tables Turn starts playing as you prepare for the finishing QTE. [[spoiler:Jergingha hurls a fist at you, and Red counters it with a Wonder-Punch… only for Jergingha to effortlessly shatter it, knocking everybody out of their CENTINEL-Suits and stopping the music dead.]] Then, a few minutes later, [[spoiler:Red heroically recovers and throws a second Wonder-Punch as The Won-Stoppable Wonderful 101 starts playing… and then Jergingha ''catches'' the fist, causing the music to stop again.]]
99* DeathByOriginStory: [[spoiler:Arthur Wedgewood, father to Will Wedgewood AKA Wonder-Red, at the hands of Laambo. Commander Nelson explains the details to Blue in Operation-006B. He comes back as an angel/ghost if unlocked as a secret character, if not canonically.]]
100* DeathIsASlapOnTheWrist: You can continue infinitely from the very moment you died, aside from certain UnexpectedGameplayChange levels. The only bad part is lowering your score.
101* DittoFighter: The Tumeek enemies, who fight back by copying the Wonderful 100's Unite Powers. This also extends a bit to [[EvilCounterpart Vorkken]], who also fights using his own brand of Unite Powers.
102* DividedWeFall: From a gameplay standpoint, when Wonderful-Ones on your team are knocked out, your attacks and abilities in general become weaker, to the point where you're practically helpless if you have less than ten heroes on their feet. It's best to revive fallen Wonderful-Ones as quickly as possible for this reason.
103* DoomedHometown: [[spoiler:Late-game, Blossom City, where Red hails from, is invaded by the GEATHJERK, with all the skyscrapers being lifted up via tractor beam and ripped asunder.]] It gets rebuilt, thankfully.
104* DoubleMeaningTitle: The title of the game generally refers to the Wonderful 100 and the player controlling them. [[spoiler:It can also refer to the MeaningfulRename they do after Luka joins the group officially as Wonder-Goggles.]]
105* DuelBoss:
106** In the fight against Vijounne in Operation 004-A, only Wonder-Blue is playable against her.
107** And later on, [[spoiler:Wonder-Red vs Wonder-Blue]].
108* EasterEgg: Quite a few:
109** Pressing ZR whilst a Wonderful One is speaking during certain cutscenes will [[spoiler:remove their mask so you can see their eyes]].
110** You can pause the game with +, but pausing with both + and - results in [[spoiler:Commander Nelson talking to you briefly. He has a different comment for every stage]].
111** Most [=QTEs=] have an unique fail animation (some of them recycle the generic "scene shown from Virgin Victory's monitor, Nelson [[SpitTake spits out tea]]/Alice [[WhatTheHellPlayer stares at you while snowflakes blow past her]]" animation). There's even a QTE that has to be failed ''10'' times before anything happens. [[spoiler:Specifically, Wonder-Pink talks to Sylvia from ''VideoGame/ViewtifulJoe'' about Joe standing her up to see the "last installment in a Red Hot Trilogy".]]
112* EleventhHourSuperpower: [[spoiler:Wonderful Forever AKA The [[http://youtu.be/l3-S9eQo0Os?t=43m46s Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow]].]]
113* ExpositionFairy: P-Star, a little robot that flies around, gives you holographic hints, and gives out useless information about dangers ahead. At one point, Blue even mocks P-Star's tips by saying, "P-ping! Useless information! Bzzt!"
114* {{Expy}}:
115** Several of the characters look like Expies of characters from Platinum's previous game ''VideoGame/ViewtifulJoe'', formerly working with Creator/{{Capcom}} as Clover Studio.
116** Wonder-Pink seems to take a few visual cues from VideoGame/{{Bayonetta}}, even mimicking one of her poses. She also shares many similarities to [[VideoGame/LollipopChainsaw Juliet Starling]] as well.
117** One boss looks almost exactly like [[Franchise/{{Godzilla}} Mecha King Ghidorah]].
118** The Wonderful 101 tries (and succeeds) to homage, play off of, or straight up play, beat for beat, all of the classic tropes of Franchise/SuperSentai shows.
119** One of the Wonderful Ones, Wonder-Cheerleader, looks almost exactly like Sylvia of ''Viewtiful Joe''. Down to the guns concealed as pom-poms. The name of her weapon, Desperado, is also the name of a gun upgrade Sylvia could get in ''Viewtiful Joe 2''. They even share the same voice actor. [[spoiler:Kamiya himself stated she ''is'' Sylvia.]]
120** The term Guyzoch, the GEATHJERK's motives, and [[spoiler:Jergingha's "galactic peace" rant]] are all very evident of ''Anime/{{Zambot 3}}''.
121** The transformation sequence, complete with exposition, is pretty much a beat for beat recreation of the same scenario from ''Series/SpaceSheriffGavan''.
122** Luka ends up having very similar character traits to [[spoiler:[[Anime/NeonGenesisEvangelion Shinji Ikari]]]], reaching its apex in the final chapters where he ends up [[spoiler:piloting a HumongousMecha that's the living embodiment of his mother]].
123%%* EquippableAlly: The entirety of the gameplay. See GrievousHarmWithABody below.
124* ExtremelyShortTimespan: The entire game takes place over a period of roughly two days. That includes nine operations with their own boss fights and fending off the invasion in those parts of the world, the Virgin Victory flying to several different countries over the world to protect the Super Reactors, going inside [[spoiler:[[WombLevel Vorkenn's body]], and [[AstralFinale going into deep space to fight Jergingha]]]].
125* FakeLongevity: A few of the bottlecaps stick out as taking longer than necessary to complete. The one for finding all Kahkoo-Regah counts them across ''all'' of the difficulties they appear in, meaning that at the very least you have to beat the game three times (though on the [[spoiler:101% Hard]] playthrough you can skip the boss stages and 009-A) in order to unlock [[spoiler:Immorta]]. Even though they are found in the same locations in all three difficulty levels, and the "Finders Keepers" achievements for finding all of them in a given operation only counts one difficulty. Similarly, "Operation Annihilation" involves beating all secret missions ''on all five difficulty levels'' and clearing [[spoiler:Operation 101]], so that makes for a long time before being able to see [[spoiler:Vorkken]] despite being the first-listed unlockable character.
126* FantasticVoyagePlot: [[spoiler:Operation 007 is about your team getting shrunken to microscopic size and saving Prince Vorkken from nanoviruses in his body.]]
127* FasterThanLightTravel:
128** The Virgin Victory is capable of traveling at ''150'' times light speed.
129** Immorta's ship, the Dakkar, can supposedly top that at 300 times light speed.
130* FatAndSkinny: Wonder-Green and Wonder-Blue constantly keep bantering through the entire game. Blue tackling Green is the only "subtitle scene" in the entire game with two characters aside from the massive {{Beat Panel}}s with everybody.
131* FightBellHijinks: A bell can be heard at the beginning of the boss battle against the Wallgah-Goojin. Since the entire battle is a giant ''VideoGame/PunchOut'' send-up, it's very appropriate.
132* FightingTheLancer: [[spoiler:During Operation 004, when Wonder-Red keeps trying to get Wonder-Blue to tell him why he keeps running off by himself whenever Vijounne appears, it escalates to Blue fighting Red one-on-one.]]
133* {{Foreshadowing}}:
134** [[spoiler:Right before fighting Officer Third Class Walltha, Luka will taunt him, saying that he has something for his leader. Could have been interpreted as a fist to the face or the like, until it is revealed what that "something" is.]]
135** When first encountering [[spoiler:Laambo's brother, he scoffs at Red calling him the invader, amused by some sort of perceived irony. During the final boss battle, Jerginga gladly fills in the gaps for everyone]].
136** [[spoiler:Laambo seems to recognize Wonder Red just before being killed. Turns out he was referring to the captain, who you later learn was the previous Wonder Red before Will who managed to take on Laambo alone.]]
137* FunWithAcronyms: [=GEATHJERK=] is short for Guild of [[CardCarryingVillain Evil]] Aliens Terrorizing Humans with [[Franchise/BackToTheFuture Jiggawatt]] bombs, Energy beams, Rayguns, and Killer lasers. [[spoiler:Or at least, that's what they ''tell'' the Wonderful Ones. In reality, it refers to the [=GEATHJERK=] Cluster they hail from that the Grand Galactic Coalition destroyed in the future.]]
138* GameplayAndStorySegregation: [[DangerousForbiddenTechnique Unlimited Form]]. Storywise, it's supposed to give the Wonderful Ones a massive power boost and involves an AssKickingPose and a metal mask appearing out of nowhere when used, but in gameplay terms, all it does is give you a full-length Unite gauge at the start of a boss battle without having to collect batteries first.
139* GameplayGrading: In Creator/PlatinumGames tradition, of course. You're graded on how quickly you do the mission, how little damage you take, and the combos you do.
140* GangstaStyle: Gun Stinger turns the gun sideways and shoots a lot of bullets in quick succession.
141* GenreThrowback: Seems to be a throwback to Creator/PlatinumGames' days as Creator/CloverStudio in its general style.
142* GrievousHarmWithABody: All of the offensive Unite powers are basically various ways to hit your opponents with huge collections of heroes.
143* GiantEnemyCrab: The Deah-Kani enemy type, based somewhat on the Japanese Spider Crab. Yes, there's [[AttackItsWeakPoint a weak point to strike]], by cutting off its legs to bring it to the ground and stun it, and pry open its shell using Unite Claw in order to expose the weak point. It's the only way to do any real damage to it most of the time, even.
144* GogglesDoNothing: Luka by principle[[spoiler:, until he becomes Wonder Goggles by the end of the game, in which case his [[GogglesDoSomethingUnusual goggles can fire]] [[EnergyWeapon Frickin' Laser Beams]]]].
145* GuideDangIt: Quite a few, as the game can be prone to telling you to do something, but not how.
146** One example being certain [[QuickTimeEvent QTEs]] which show a [[SuperMovePortraitAttack cut-in]] of the Wonderful Ones' face showing what weapon you're meant to use. Most players will try to use the Unite Morph in response and fail, but the prompt actually requires you to ''stand still'' to counter an attack. Again, nowhere is this ever explained in the game. This is further complicated in that one of the first times a player will ever see the portrait cut-in is during the first boss fight which is the only time in the whole game where you ''do'' need to attack to do the counter, which will pretty much guarantee that a new player will think they need to do the same for all future instances and not knowing what they're doing wrong.
147** The game also never tells you how to aim the tank in 8-A (tilt the gamepad).
148** Figuring out the locations of the secret missions, Kahkoo-Regahs, and Hero Heart Fragments. Some of them are a simple matter of backtracking and the missions can be deduced thanks to the "final results" screen that appears after beating the game for the first time. Others… aren't. The Kahkoo-Regah in Operation 002-B takes note since it involves drawing the Wonder Liner up a seemingly random billboard to make a ladder leading to a platform that couldn't otherwise be seen.
149** Most of the collectables in general due to the fact that the game leaves out the biggest part of hunting them down. Anything that forms ''any'' kind of clear pattern can be traced. That 0 on the road? Trace it, that suspicious circular pattern? One in there. The farther it gets, the more ridiculous it gets; eventually, you have to trace what can best be called an upside down W in the middle of ancient ruins full of hieroglyphic architecture.
150** None of these are as absurd, however, as the collectible that immediately precedes the final boss. You have to jump over the boundary that initiates the cutscene that begins the fight, and then jump back. Obscure enough as it is, but you ''also'' have to jump just far enough that the area where the collectible spawns isn't in view of the camera, but not so far that you can't make it back without the cutscene triggering. You would ''never'' think to do this without a guide.
151* GunsAreWorthless: Initially, Unite Gun is definitely the least useful morph in combat. It's really only good at shooting flying enemies and throwing back bombs and even in that Unite Whip does it better. After gaining its version of Wonderful Stinger, which allows for rapid-fire shots, it becomes a very useful tool for snaring distant enemies with Climb Attacks, though it remains less than useful for doing damage on its own (although it is extremely useful for building and maintaining combos). However, it is ''immensely'' more powerful [[CutscenePowerToTheMax in cutscenes and [=QTEs=]]], able to destroy large battleships in a few shots.
152* HalfTheManHeUsedToBe:
153** That's how you finish off one of the bosses, [[spoiler:Laambo]]. Astonishingly, he still survives after being sliced in half vertically to talk some smack by holding his two halves together with his hands.
154** Mooks are also shown to be sliced in half if the finishing blow was done with the Sword.
155* HarderThanHard: The difficulties are Very Easy, Easy, Medium, Hard, and 101% Hard. The Game Pad includes a description of what kind of people the difficulty is meant for as well as Wonder-Red/Will Wedgewood in an accompanying photo.
156* HeelFaceTurn: If you draw a wonder-liner around a defeated Dough Goo or Chew Dough Goo before they explode (if they're killed with something other than Unite Sword), you'll recruit them to your side for the rest of that mission.
157* HenshinHero: 100 of them, to be exact.
158* HeroesRUs: The CENTINELS Planetary Secret Service, which organizes and supports the Wonderful 100.
159* HeroicWannabe: Luka Alan Smithee, one of Red's students. He hates the GEATHJERK and wants to take them down, but oddly doesn't have much love for the Wonderful Ones either. [[spoiler:This is because he holds the Wonderful Ones and CENTINELS responsible for his mother's death, although he doesn't know the whole story…]]
160* HighlyVisibleNinja: Wonder White.
161* HumongousMecha: The Gah-Goojin, [[spoiler:which can be piloted]], as well as [[spoiler:the Wallgah-Goojin and Giga-Goojin (upgraded boss forms of the Gah-Goojin), the Platinum Robo, and Jergingha's final form]].
162* HuskyRusskie: Wonder-Yellow plays this trope to a T.
163* ICallItVera: Wonder-Green named his gun "[[Literature/ThePhantomOfTheOpera Christine Daaé]]."
164* IfIHadANickel: Nelson's pause message on Operation 003-B.
165-->'''Nelson:''' If I had a dollar for every time you paused...
166* ImprovisedLightningRod: A puzzle in Operation 003-A requires you to charge Unite Sword with lightning from a thunderstorm then recharge a generator. You can also use Unite Sword to prevent damage from any electric attack (which leaves it charged for extra damage).
167* InformedFlaw: The SENTINEL suits' [[DangerousForbiddenTechnique Unlimited Form]] supposedly causes them to explode with the force of several terratons if "overused", [[GameplayAndStorySegregation but this only get mentioned once during the form's introductory narration and then never comes ups again; the time limit, if there is one, isn't even ever stated]].
168* InnocentBystander: Throughout the game, you'll encounter groups of distressed citizens crying for help, as well as [[BadassBystander policemen and soldiers who are sometimes seen trying to fight back the invasion themselves]]. Not only can you save them, but in doing so, you empower each of them with "tiny Wonder Masks", turning them into [[HeroicBystander Wonderful Reinforcements]] who will help you out for the duration of the level.
169* InterfaceSpoiler:
170** Unite Tombstone and Unite Drill Spring provide hammer and drill combo points, respectively. Each can be unlocked before the weapon in question is unlocked: [[spoiler:Operation 003-A for Unite Hammer, and Operation 006-B for Unite Drill.]]
171** The Bottlecap screen lists the achievement for [[spoiler:defeating the fourth GEATHJERK officer much further than you'd expect, after even the one for defeating the third-strongest officer; this serves to hint that Vijounne is going to survive Operation 004 to fight again another day in stark contrast to the previous officers]].
172** [[spoiler:There is no achievement for defeating the second GEATHJERK officer. Sure enough, Vorkken kills him before the Wonderful 100 has a chance to even see him.]]
173** In certain missions where Luka has tagged along, you can see your counter of the 100 have changed to 101 to reflect him being in the party, even before the team realizes he's there.
174* ItsAWonderfulFailure:
175** The Game Over screen shows the character you were using placed underneath a bright light, with their soul floating above their body and sobbing.
176** Messing up certain Quick Time Events will result in a sometimes hilarious failure reel rather than just immediate death, such as Wonder-Pink randomly accepting a phone call from a friend or Wonder-Red stopping his attack to catch his breath only to be hit by a building. It's almost worth it to fail on purpose just to see what happens.
177* KidHero:
178** Wonder-Green is only in ''middle school''.
179** Wonder-Black, while in college, is only ''11 years old''.
180** [[spoiler:Invoked by Luka at the end of the game.]]
181** Wonder-Baby takes the cake though at 0 years old [[spoiler:and still higher-ranked than Luka in the epilogue]].
182** You can also occasionally recruit child civilians.
183* KnockbackEvasion: Ukemi, one of the custom blocks, gives you ability to negate the damage you just took if you can press the jump button at exactly the moment you touch the ground after being flung.
184* LettingTheAirOutOfTheBand: Die, and this is what happens to the background music.
185* LocomotiveLevel: Prologue on the school train-bus.
186* MagneticHero: You can recruit regular civilians to join your crowd. You can even recruit enemy mooks once you've defeated them.
187* MaleGaze: Whenever a major female character is introduced, expect to see many boob and butt close-ups.
188* MinigameCredits: While the credits roll, you replay some previous segments of the game. Make sure to do your best, because the results are factored into your final score for the epilogue level.
189* MoneyIsExperiencePoints: In addition to buying various items and accessories, you can use O-parts to learn new skills and Unite Morphs. However, this could be circumvented if you had a Wonderful Card, which would instantly pay for the item no matter how much it cost. Other skills can be learned traditionally by leveling up team members.
190* MoneyForNothing: O-Parts are easy to come by given that items have a purchase limit and you can buy the more expensive stuff by crafting a Wonderful Card.
191* MookFaceTurn: As mentioned above, if an enemy is defeated and hasn't [[DefeatEqualsExplosion exploded]], they can be recruited into the Wonderful 100.
192* MultinationalTeam: The Wonderful Ones come from all over the world. You've got Blue from the US, Green from France, Pink from Romania, Yellow from Russia, White from Japan, and Black from India.
193* MundaneUtility: Each of the Unite Powers seems to have a secondary function outside of combat. Unite Hand can be used to operate knobs and levers, Unite Sword can be used to open locks, Unite Whip lets you swing across gaps, and so forth.
194* MusicalSpoiler: If you take long enough in the Prologue, you'll hear Wonder-Green call out his Unite Morph (as part of the third verse of the game's theme music), even though you don't unlock him until Operation 001-B.
195* MyFutureSelfAndMe: Non-canon example. [[spoiler:It is possible to unlock Wonder-Red's past self as part of the team, as well as have two Nelsons from different eras (Wonder-Captain and Wonder-Red (Emeritus))]].
196* NegatedMomentOfAwesome: When Blue shows up in a commandeered Gah-Goojin, everyone is in awe... until Blue reveals he found an autopilot button last time he was in one.
197* NeverTrustATrailer: A lot of what is in the trailer is taken out of context, or cut and shuffled so as to completely change the context. Almost all of the spoilers are rendered meaningless as a result.
198* NintendoHard: As [[http://www.siliconera.com/2013/09/14/the-wonderful-101-brings-back-the-discovery-of-the-nes-era/ Silicon Era]] rightly points out, it's practically a throwback to the NES days.
199* NoEndorHolocaust:
200** In Operation 008, [[spoiler:Blossom City is torn apart by a gravity device, and has microwave beams deployed above it to destroy Mother Platinum. Then, the few intact buildings combine together to form the Platinum Robo, which flies off into the sunset at the end of the story]]. Despite all of this, [[spoiler:Blossom City doesn't appear to have suffered many casualties, and the whole place is rebuilt just as it was only a few months later]].
201** Also, post-game, [[spoiler:Jergingha's destruction causes the massive GEATHJERK fleet to self-destruct]]. [[spoiler:Yet the debris doesn't seem to pose any danger to the planet, despite it visibly falling to Earth like shooting stars. Keep in mind the fleet was so huge, the light glinting off of its individual ships resembled a starry sky. (In RealLife, a lot of meteorites falling to the Earth at once would end up cooking everything on the planet.)]]
202* NoGearLevel: Some sections of the game take away your party or only allow you to use a very limited number of team members, decreasing the power of Unite Morphs.
203* NotQuiteFlight: One of the Unite powers has the heroes merge into hang-gliders to glide over to various platforms.
204* OhCrap: Jergingha gets one [[spoiler:during the final QTE, when the Wonderful Arrow overtakes his own beam and is about to obliterate him]].
205* OneHitPointWonder: [[spoiler:Wonder-Director.]]
206* OnlyOneFemaleMold: Male Wonderful Ones get a variety of body types: average, fat, skinny, short, buff, etc. Females, not so much.
207* PapaBear: Wonder-Red to his student Luka.
208* PlayerAndProtagonistIntegration: Of the "You Are You" kind, though this is only used to justify the game's title up until [[spoiler:Luka becomes the actual 101st member.]]
209* PoorCommunicationKills: The darkest parts of the plot near the end could've all been avoided if [[spoiler:the CENTINELS had told Luka the truth about what happened to his mother instead of claiming she died in an accident]].
210* PosthumousVillainVictory: At the end of Operation 008, [[spoiler: Gimme is killed after being knocked into his own heat lasers. Unfortunately, they don't shut off after Gimme dies, and thus Gimme's objective of destroying Mother Platinum comes to pass.]]
211* PressXToNotDie: This game has [=QTE=] events that allow the characters to survive attacks.
212* PummelDuel:
213** The fourth and [[spoiler:final]] fight between The Wonderful Ones and Vorkken ends in this.
214** The fight between [[spoiler:Red and Blue]] also culminates with this.
215* PutThemAllOutOfMyMisery: [[spoiler:Luka decides that the entire planet deserves to be destroyed for the loss of his mother. [[DisproportionateRetribution Despite him merely blaming CENTINELS and the 1 Double Oh's.]]]]
216* RankInflation: Above Gold medals as a reward for clearing a mission, one can also get [[Creator/PlatinumGames Platinum]] and Pure Platinum medals.
217* RedArmbandOfLeadership: The designated leader in your crowd has a sash attached to their right arm.
218%% * [[RedEyesTakeWarning Pink Eyes, Take Warning]]: Wonder Pink has this at moments.
219* RedIsHeroic: Wonder-Red is the lead hero.
220* RedOniBlueOni: Reversed, Wonder-Red is cool-headed and cautious, while Wonder-Blue is brash and aggressive.
221* {{Revenge}}:
222** [[spoiler:The primary motivation for many of the game's characters, especially Wonder-Blue, Luka, and even the GEATHJERK themselves.]]
223** [[SubvertedTrope Subverted]] in the case of [[spoiler:Red; while his father was killed by Laambo, he more-so blames himself for not trying to do more to save him]]. He also [[spoiler:prioritises taking out the anti-air cannon over chasing Laambo for revenge]].
224* RocketPoweredWeapon:
225** Yellow's hammer has jet thrusters on the back that activate when the hammer is swung.
226** At bigger sizes, Red's unite hand will have rockets on it that fire off when using certain attacks.
227* RookieRedRanger: Very close to literal, as Wonder-Red is the leader yet the least experienced, having only completed training a year ago. Justified by the fact that he's put in as leader because the invasion starts in his district (Blossom City). He does get a lot of respect from other teammates, though, once they find out how well he did in his entrance tests.
228* RPGElements: You can rank up team members by fighting enemies, allowing you to learn new moves, increase your health, or gain new slots for Custom Blocks.
229* RunningGag: Too many to list, but there are a few notable ones that show up with some consistency.
230** Red remembering everyone's full names, including all their titles, and even remembering [[spoiler:Immorta's patrol sector number]] after hearing it once. Later morphs into Red giving new attacks increasingly long and convoluted names.
231** Blue is apparently rather bad with technology and is forbidden from touching controls. [[spoiler:Subverted when he's the one to figure out the team can hijack the enemy giant robots in the space level.]]
232** Green has a different food each stage. Also frequently takes pot-shots at Blue which causes Blue to jump on top of him to get him to shut up.
233** Pink's anger management issues and [[spoiler:obsession with Prince Vorkken, which he completely ignores]].
234** Vorkken never manages to get Earth or Wonder-Red's names right [[spoiler:except for the very end, in which he finally gets Wonder-Red's name right. However, he never gets Earth right]].
235** At the end of every non-boss level, a Wonderful Mart will appear. Later in the game, this dips into some absurd locations, such as [[spoiler:a "Nano Mart" inside Vorkken, a Mart dropping down while the team is in space, and another one dropping in the center of the enemy territory]].
236* SaveTheVillain: [[spoiler:Pink saves Vorkken in 006-C and Operation 007 is devoted to saving him from the nano-bioweapon Gimme activated in his body.]]
237* ScarfOfAsskicking:
238** Wonder-Red has a sash attached to his sleeve. It appropriately flaps on the wind in dramatic moments. The scarf appears on whichever hero is currently the leader.
239** [[spoiler:The secret character, Wonder-Scarf, obviously has one.]]
240* ScrewDestiny: [[spoiler:Wonder-Red's BadassBoast to Jergingha, "Our quest for justice will last far longer than today!", could be seen as both a declaration at surviving their battle, and as a rejection of the BadFuture of being DrunkWithPower that Jergingha says is in store for the people of Earth. With the Greater Galactic Imperium being described as "One Hundred Demons," and the team changing to the Wonderful 101 at the end, it's implied that a new timeline was created somewhere along the lines.]]
241* ScrewThisImOuttaHere: Fail to initiate the [[BeamOWar final QTE of the game]], and [[spoiler:Vorkken, Immorta, ''and'']] the Virgin Victory high-tail it out of there before the [[spoiler:Chi-Q Marble Buster hits Earth]]. Made even more hilarious when the [[spoiler:Meizzer and the Dakkar ships]] do a JawDrop before running away.
242* SecretCharacter: Several. [[spoiler:Some of them are characters that are temporarily playable during the story mode, such as Cmdr. Nelson as Wonder-Red (Emeritus), Immorta, Chewgi, Vorkken, and Wonder-Goggles. Others are characters that appear during the story mode, but are not normally playable, such as Alice [=MacGregor=] (as Wonder-Scarf), Professor Shirogane (as Wonder-Gramps), Arthur Wedgewood (as Wonder-Daddy), and Young Will (as Wonder-Future, who is pretty much a JokeCharacter due to only being able to use a small Unite Hand). Others are Poseman, a Viewtiful Joe {{Expy}}, Wonder-Director, who is a OneHitPointWonder CreatorCameo of Creator/HidekiKamiya, and [[{{VideoGame/Bayonetta}} Bayonetta, Rodin, and Jeanne]].]] In ''Remastered'', all of them can be accessed earlier thanks to free codes given out by Platinum Games, with Vorkken also being immediately unlocked if you buy his eponymous DLC.
243* {{Sentai}}: Natch.
244* SerialEscalation: It starts off with an unpowered Wonder-Red rescuing children from a long school bus, then the game ups its action considerably as it goes on.
245* ShaggyDogStory: Two major plot elements are rendered pointless.
246** First, [[spoiler:you've spent most of the game protecting the Super Reactors from GEATHJERK attack to keep Earth's protective shield operational. All five attacks are turned back by the Wonderful 101… only for Luka to shut down all the reactors at once with his pendant, disabling the shield and letting the full GEATHJERK invasion fleet through]].
247** Second, [[spoiler:Platinum Robo uses the [[KillSat Shirogane Comet]] to destroy the entire GEATHJERK armada. The invasion seems to be over… and then the [[ThatsNoMoon Geath-Wahksay]] appears and re-creates the armada you just destroyed with minimal effort. And the Shirogane Comet has just powered down and left for another ten years…]]
248* ShoutOut: Has its [[ShoutOut/TheWonderful101 own page]].
249* SigilSpam: You'll see Platinum Games's logo quite a few times throughout the game, as well as "Platinum" being an indicator of top quality, such as with the [[RankInflation Platinum and Pure Platinum]] medals.
250* SnowyScreenOfDeath: if you die, fall, or fail a QTE, the screen fills with static and then it turns off like an old TV set.
251* SpaceIsAnOcean: The Virgin Victory has sails, despite being a spaceship.
252* SpinAttack: Each Morph has its own Wonderful Cyclone attack, all of which are essential Spin Attacks.
253* StalkerWithACrush: Pink to Vorkken. Vorkken acknowledges her presence… once. From then on, it's obvious that the reason why he pretends she doesn't exist is because she's ''creepy'' when enamored.
254* StealthSequel: WordOfGod states that one of the Wonderful Ones, Wonder Cheerleader, is [[VideoGame/ViewtifulJoe Sexy Sylvia]].
255* SquashedFlat: Several enemies can flatten The Wonderful 100 if they don't block the attack with Unite Guts.
256* {{Stripperiffic}}:
257** Many of the female members of the Wonderful 100 wear dresses that barely cover them that well, Wonder-Pink included. This is likely done on purpose to parody a trend of skimply-dressed superheroines in various other media.
258** All five super reactor statues have expossed midriffs, cloth opened to expose a lot of leg, and bare feet for some reason.
259* SuperEmpowering: The heroes have the ability to temporarily recruit civilians, policemen, and other {{Muggles}} into their ranks, who immediately don {{Domino Mask}}s and join the fight, perfectly able to use the Unite powers. You can even do this to enemy {{Mooks}} when they're on the brink of death. [[spoiler:In Operation 005, you have to do this to an immobile statue, which comes to life as a result of this, to complete the mission, and during the on-foot sections in Platinum Robo of Operation 009, knocking out the Mooks that come out to attack you lets the Wonderful Ones jump in the cockpits and pilot them to increase your ranks (past 100, even).]]
260* SuperheroesWearCapes: Along with the extra mask parts, a cape is added in Unlimited Form. This even goes for the characters, such as Wonder-Prince, who ''already'' wear capes.
261* SuperheroSobriquets: Each of the 100 Wonderful Ones has them. Of the main characters, Red is "The Crimson Fist", Blue is "The Supersonic Blade", Green is "Le Sniper Supérieur", Pink is "The Queen of Rage", Yellow is "The Hammering Russkie", White is "The Claws of Calamity", and Black is "The 8-Bit Enchanter".
262* SymbolDrawingInterface: for switching weapons on the fly.
263* TakeMeToYourLeader:
264** One of the alien commanders shouts "I have no time to waste on pathetic underlings! You will produce your leader!"
265** This trope is ''also'' used in a rare heroic example, as Luka shouts it to various GEATHJERK officers during the game. However, at the end of Operation 006, [[spoiler:it turns out to be less than heroic. Luka wants to be taken to the GEATHJERK leader so that he can ''join them'']].
266* TauntButton: Pressing left stick near the enemy. If pulled off right, it gives an attack bonus and a chance to replenish Unite Gauge with Unite Camp instantly.
267* TeaIsClassy:
268** Prince Vorkken, as befits to an alien evil aristocrat, shares a fondness for tea.
269** On the hero side, the head of the CENTINELS, Lawrence Nelson is often seen drinking tea during briefings. Screw up in certain [[PressXToNotDie QTEs]] and he'll do a SpitTake from it.
270* TheReasonYouSuckSpeech: Red delivers one to [[spoiler:Vorkken after their last fight]]:
271-->'''Red:''' You think power will bring happiness to those you loved. That's what you're doing, isn't it? Powering up, so you can take revenge. And you don't care who else has to suffer so you can have it! But who would that revenge serve? Your heart is a black hole now, feeding on hate, just like the GEATHJERK… no, you're worse than the invaders. You've trampled the good that you should have been fighting for, thrown away the pride, the honor of your home, all for nothing!
272* TennisBoss: Parodied. The anti-air turret which is fought in the middle of Blossom Stadium is taken out by reflecting its missiles with a large baseball bat.
273* ThemeMusicPowerUp: The main theme often sets in when you're about to finish a boss battle. Before that, Tables Turn usually starts playing when the Wonderful 100 start getting the upper hand in the fight.
274* ThisIsGonnaSuck: Two QTE fails trigger this response, one from Red and one from White.
275* TimeStandsStill:
276** Wonder-Black's [[ThrowDownTheBomblet Unite Morph]] has this as an effect, by tossing time bombs to slow down time. However, it only works in a certain blast radius, but is handy for stopping spinning platforms, for instance.
277** Time is also partially slowed down when drawing a unite morph.
278* ToiletHumor: The Wonderful Toilet's explanation. Bonus for it being marked with W.C. — the initials for the British term for the bathroom, water closet.
279* TooKinkyToTorture: It doesn't matter if he is the enemy. It doesn't matter how many times she is attacked by him. Wonder-Pink will only beg "More [[AffectionateNickname Vorkkie!]]"
280* TrailersAlwaysSpoil: Downplayed; while the trailer ''does'' spoil some things, WordOfGod [[https://twitter.com/schillingc/status/365841376413356032 says]] it doesn't even show off a tenth of what happens in the game and the plot of an actual game is actually very different from what its trailer shows.
281* TransformationIsAFreeAction: Lampshaded. Transformation takes 3 nanoseconds, despite the posing and various fooling around (looking at you, Wonder-Blue).
282* TransformationTrinket: The team seem to utilize silver pendants (shaped like a W) in order to transform into their HenshinHero selves.
283* TryToFitThatOnABusinessCard:
284** Heir to the throne of the roaming Rhullo, leader of the {{space pirate}} band known across the universe as the Guyzoch, Prince Vorkken.
285** Heir to the throne of the roaming Rhullo, leader of the space pirate band known across the universe as the Guyzoch, Prince Vorkken's first mate, Chewgi. And company.
286** Immorta, Galactic Federation Police, Special Weapons, Tactics and Investigations Team. Sector S451219.
287* TutorialFailure: A common complaint, given how many people don't even realize there is a right stick control option, even though the tutorial explaining the Wonder Liner flat out tells them that they could.
288* UnexpectedGameplayChange: The Game. You want a longer version? There's [[spoiler:multiple [[UnexpectedShmupLevel shooter levels]] with varying mechanics (steering the ship from the deck, steering it from the inside by stepping on buttons on the gamepad screen, a more straightforward BulletHell level), sudden DuelBoss fights with changed basic mechanics, a segment involving a [[DrillTank spaceship with a giant drill]] escaping from a wave of lava through a maze of blocks, multiple levels that are essentially VideoGame/PunchOut fights, and a segment mimicking VideoGame/SpaceHarrier]].
289* TheUnreveal: Outside of a vague silhouette in a flashback, you will never see [[spoiler:Heyourgah. His file and appearance in the credits only show the grave Vorkken dug and made for him]].
290* UpdatedRerelease: A remastered version with remixed tracks and new DLC was later released on the Switch, Platform/PlayStation4, and Steam.
291* UseYourHead: Probably as a shout-out to [[VideoGame/{{Bayonetta}} Kamiya's previous game]], one of the [=QTEs=] has [[spoiler:Platinum Robo]] headbutting the final boss.
292* VagueHitPoints: Health is generally represented by health bars with indeterminate amounts of HP for both the player and enemies, with the exception of weaker foes, whose health can only be determined by the color of their helmets.
293* VictoriasSecretCompartment: [[spoiler:Platinum Robo puts the Wonderful team into a control cabin that is located in her chest.]]
294* WeaponBasedCharacterization: The Wonderful Ones each have a Unite Morph specialty:
295** PowerFist: The Unite Fist power. The heroes merge into a huge red hand, wielded in the form of a fist by Wonder-Red, who can use it to jab and uppercut aliens and robots, [[MundaneUtility as well as to operate huge switches]].
296** {{BFS}}: The Unite Sword power. The heroes merge into an enormous blue blade, wielded by Wonder-Blue, who can use it to strike many invaders at once, as well as for pole-vaulting. Can absorb electricity, reflect lasers, and operate diamond-shaped keyholes.
297** {{BFG}}: The Unite Gun power. The heroes merge into the shape of an enormous green gun, wielded by Wonder-Green, which [[AbnormalAmmo uses heroes as ammunition]]. Also capable of picking up even more abnormal ammunition and then firing them, such as enemies, spiky ball bombs, and so on. Also happens to be terribly unique in that, unlike other Unite Morphs, it initially only has two levels of strength that operate very differently, one being a pistol that can fire relatively quickly but not very strongly, and the other being a rocket launcher that has great power but low firing speed and uses many teammates. [[spoiler:Further levels are unlocked by gathering and leveling up team members, and they too operate very differently — to the point of having unique Unite Morph shapes to jump straight to them.]]
298** The Unite Hammer power. The heroes merge into a powerful giant yellow hammer, wielded by Wonder-Yellow. Can be used to block overhead projectiles and sink deeper into the water when held, and can smash through the defences of extremely well-protected enemies on top of breaking bits of terrain to reveal secrets.
299** ThrowDownTheBomblet: The Unite Bomb power. The heroes merge into a giant bomb that explodes the moment it strikes the ground or an enemy, and creates a time-distortion field that slows all enemies that make contact with it, and with enough heroes powering it up, extends the time-slowing effect beyond the bomb's explosion, slowing and weakening enemies further. Wielded by Wonder-Black.
300** WolverineClaws: The Unite Claw power, used by Wonder-White, transforms the heroes into a dual set of claws. Can climb walls, has a quick, infinite attack combo, and is capable of freezing enemies in place or prying certain doors or enemy defences open.
301** ThisIsADrill: [[spoiler:The Unite Drill power. Wielded by Nelson 20 years ago when he was Wonder-Red.]]
302** AutomaticCrossbow: [[spoiler:The Unite Bowgun power, combining heroes into a crossbow and firing bolts shaped like hearts that can charm enemies. Wielded by Immorta.]]
303** BattleBoomerang: [[spoiler:The Unify Boomerang power, which is a massive, purple, bladed boomerang that can score multiple hits on enemies. Wielded by Prince Vorkken. Usable by the player in Operation 009.]]
304** EnergyWeapon: [[spoiler:The Unite Goggles power. Wielded by Luka when he becomes Wonder-Goggles in the epilogue.]]
305** TheGiant: [[spoiler:The Unite Big power. A hidden unlockable unite morph. Creates a giant simulacrum of the current leader.]]
306* WeaponizedExhaust: Unite Rocket is just a tool to reach higher places. But its exhaust [[https://www.youtube.com/watch?v=QYQWf6iyvB4 CAN be used as a weapon]].
307* WhamEpisode:
308** In Operation 006-C, [[spoiler:Luka betrays the Wonderful 100, Vorkken is revealed to be Immorta's brother, and Vorkken also gets attacked by a nano-bioweapon from the first-class GEATHJERK officer]].
309** Operation 009-C. [[spoiler:Previously just appearing to be a regular evil alien invasion, the GEATHJERK turn out to be sent from the future to prevent the Earth from becoming the Greater Galactic Coalition. The GGC themselves are ruthless invaders who attacked their home cluster and threatened galactic peace, and they were descended from the Wonderful 100.]]
310* WhatHappenedToTheMouse: All through Operation 008, you receive cryptic comments about the Virgin Victory suffering various damages and internal function failures from a possible mole, making things seem ever more dire. Then in 008-C, when things are at their worst, the Virgin Victory shows up with absolutely nothing visible wrong with it and flies and function just fine, and the supposed sabotage is never mentioned again.
311* WhooshInFrontOfTheCamera: This shot is used for the beam fired by the Shirogane Comet at the end of Operation 009-A.
312* WingedSoulFliesOffAtDeath: If you die, you'll see a "Continue?" choice with the current leader's body lying on the ground and their sobbing soul flying above them.
313* WorldOfTechnicolorHair: While several characters do have normal hair, there are also plenty with stranger colors such as Wonder Blue (Silver with a blue streak, as well as a blue beard), Wonder Green (Neon Green), Wonder Pink (Neon Pink), and Alice (Icy Blue).
314* WrestlerInAllOfUs: [[spoiler:Platinum Robo]] pulls off one hell of an IzunaDrop near the climax of Operation 008's boss.
315* YearX: The year is simply written as "2***" in the introductory cards. Technically their enlistment dates, but it's still impossible to get an estimate of the game's current year.
316* YouCantThwartStageOne: Despite the Wonderful 100's best efforts [[spoiler:in protecting the Super Reactors, the Geathjerk eventually manage to break through Margarita to get to the Earth]].
317[[/folder]]
318
319[[folder:The Wonderful One: After School Hero]]
320* {{Interquel}}: The game takes place between the defeat of Jergingha and Luka officially joining the Wonderful 101 as Wonder-Goggles.
321* MinigameCredits: The credits are their own level, with the player having the opportunity to destroy each credit with their lasers (and a running total in the corner of the screen).
322* SeriesContinuityError: In the main game, Luka's full name was established as Luka Alan Smithee; in this game, it's [[VideoGame/{{Bayonetta}} Luka Redgrave]] throughout, including in the credits.
323* WinToExit: Partway through the game, Luka is locked into the training program, with P-Star being unable to pull him out. The only way he can leave is to reach the escape portal at the end of the current set of levels.
324[[/folder]]
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